Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 20:41:50 Player: Cinder Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (185) 925 Value Destroyed (7149) 7149 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (1785) 1785 TOTAL SCORE: 17219 Bonus ------- High Alert Combat Kills 685 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 164/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Heat Sink Huge Storage Unit Gamma Rifle Mass Driver Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Biometal Medium Treads Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Experimental Signal Interpreter Long-range Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Advanced Target Analyzer > --- WEAPON ----------- Gamma Rifle Compact HERF Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Centrium Wheel Improved Antigrav System Improved Antigrav System Improved Antigrav System Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Energy Well Long-range Tractor Beam Gamma Rifle Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Mass Driver Mass Driver Mass Driver Hardcell Cannon [Rating: 97] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 2 . . . 4 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . 1 . . . . . 1 1 Utility 8 | . . 1 2 . . . 1 2 . . . . 1 1 Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 163 | 8 5 8 15 2 . 7 34 6 . 5 3 6 38 26 Power 15 | 1 2 . 2 . . . 1 . . 2 2 1 1 3 Engine 9 | 1 2 . 2 . . . 1 . . 1 1 1 . . Core 1 | . . . . . . . . . . . . . . 1 Reactor 5 | . . . . . . . . . . 1 1 . 1 2 Propulsion 49 | 3 . 1 6 . . 1 12 2 . . . 2 14 8 Treads 14 | . . . 2 . . 1 4 2 . . . 2 1 2 Leg 6 | . . . . . . . . . . . . . 6 . Wheel 26 | 3 . 1 4 . . . 8 . . . . . 7 3 Hover 3 | . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . Utility 50 | 2 1 5 4 . . 2 10 4 . . 1 3 11 7 Device 24 | 1 . 3 2 . . 2 3 2 . . 1 2 6 2 Storage 4 | 1 1 1 . . . . . . . . . . . 1 Processor 13 | . . . 1 . . . 4 1 . . . 1 3 3 Hackware 2 | . . . . . . . . . . . . . 1 1 Protection 7 | . . 1 1 . . . 3 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 49 | 2 2 2 3 2 . 4 11 . . 3 . . 12 8 Energy Gun 20 | . . 1 1 . . 4 8 . . 2 . . 3 1 Energy Cannon 11 | . 2 . 2 . . . 1 . . . . . 3 3 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . Ballistic Cannon 12 | . . . . 2 . . . . . . . . 6 4 Launcher 4 | . . 1 . . . . 2 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 2 . . . 4 . . . 1 1 . 1 Parts Lost 106 | . . 1 10 . . . 8 2 1 . . 15 46 23 Power 6 | . . . 1 . . . . . . . . 1 3 1 Propulsion 36 | . . . 4 . . . 3 . . . . 3 16 10 Utility 32 | . . 1 3 . . . 4 2 . . . 4 12 6 Weapon 32 | . . . 2 . . . 1 . 1 . . 7 15 6 Highest Loss Streak 22 | . . 1 7 . . . 2 1 1 . . 12 20 22 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 20 | 3 7 17 23 25 25 23 22 22 23 23 23 19 9 14 Power 1 | . 1 2 1 2 2 2 2 2 2 2 2 1 1 1 Propulsion 3 | 1 3 5 5 5 5 4 3 4 6 6 5 3 1 2 Utility 8 | . . 4 8 10 11 11 11 9 9 9 10 9 4 4 Weapon 5 | . 1 5 7 7 7 6 5 6 6 5 6 3 1 5 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 42 | . 2 3 6 . . 12 9 1 . 1 . . 2 6 Power 14 | . 2 . 4 . . 3 4 . . . . . . 1 Propulsion 4 | . . 1 . . . 1 . 1 . . . . . 1 Utility 18 | . . 2 . . . 6 5 . . 1 . . 2 2 Weapon 6 | . . . 2 . . 2 . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 93 97 100 100 93 92 84 82 86 70 76 67 49 Engine 6 | . 14 11 8 9 9 9 6 5 5 3 1 5 1 . Treads 6 | . . . 2 . . . 5 17 17 17 17 17 8 4 Wheel 15 | . 28 33 23 27 27 26 19 . . . . . 7 1 Device 16 | . 14 15 17 18 18 17 16 20 23 23 22 17 8 1 Storage 7 | . 14 11 9 9 9 9 6 5 5 5 5 5 4 3 Processor 9 | . . . 8 9 9 9 7 5 11 11 11 12 13 20 Protection 2 | . . . 8 9 9 3 3 5 . . . . 1 . Energy Gun 10 | . . . . . . 9 24 17 17 21 6 12 5 1 Energy Cannon 3 | . 10 21 17 10 . . . . . . . . 3 2 Ballistic Cannon 3 | . . . . 7 18 8 . . . . . . 1 1 Peak Build Rating 97 | 7 11 17 25 29 29 37 75 91 91 92 93 96 79 97 Average Rating 50 | 5 8 14 21 26 29 33 57 82 85 89 76 79 56 68 On Entrance 45 | . 7 11 16 25 29 29 37 70 91 85 92 93 67 37 Avg Prop Armor Cover (%) 9 | . . . 7 . . . 8 . . . . . . 12 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 125 | 14 96 103 104 108 108 108 119 124 121 123 119 125 123 77 Greatest Support 131 | 32 26 42 42 32 32 32 118 127 127 127 127 127 131 63 Greatest Overweight (x) 5 | . 3 2 5 3 3 4 5 1 . . . 1 3 3 Average Overweight (x) 1 | . 2 1 2 3 3 3 2 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Average Capacity 23 | 7 23 21 25 25 25 25 25 25 25 25 25 25 21 18 Most Carried 25 | 5 11 23 25 25 25 25 25 25 25 25 25 24 16 20 Average Carried 21 | 3 7 17 23 25 25 24 24 23 24 24 24 19 9 14 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 20 5 Final Carried 25 | 5 10 23 25 25 25 25 25 24 24 25 24 12 6 5 Scrap Suit Usage (%) 40 | . . . . . . 61 45 95 100 68 27 63 1 . Parts Cannibalized 13 | . . . . . . . 4 2 2 2 . 2 1 . Class Distribution -------------------- 35% | Mutant 23% | Scavenger-Mutant 21% | Tank 10% | Gunner 5% | Pyromaniac-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 4530 | 233 102 396 197 32 . 110 1148 228 181 369 . 498 740 296 Remotely 583 | . . . . . . . . 228 . . . . 355 . Salvage Created 6589 | 42 82 361 788 127 . . 2091 523 150 326 . 771 847 481 Parts 305 | 4 4 37 38 11 . . 80 40 5 13 . 15 30 28 Haulers Intercepted 4 | . . . 2 . . . 1 . . . . . . 1 Recyclers Shooed 5 | . . . 1 . . . 1 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 4 10 . 13 . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 134 | . 3 11 13 2 . . 37 15 2 13 . 18 13 7 Melee 2 | . . . . . . . . . . . . . 2 . Guns 33 | . 2 . . . . . 18 1 2 . . 8 2 . Cannons 35 | . 1 7 11 2 . . . . . . . . 7 7 AOE 55 | . . 4 2 . . . 14 14 . 13 . 8 . . Classes Destroyed 17 | 1 2 3 4 . . . 4 . 1 . . 1 1 . Worker 21 | . . 2 1 . . . 9 4 . . . . 3 2 Builder 6 | . . 1 . . . . 4 . . . . . 1 . Tunneler 7 | 2 . . . . . . 3 2 . . . . . . Hauler 4 | . . . 2 . . . 1 . . . . . . 1 Recycler 2 | . . . . . . . 2 . . . . . . . Operator 2 | . . . 1 1 . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . Watcher 9 | . . 1 2 . . . 2 2 . . . . . 2 Swarmer 32 | . 2 3 . . . . 9 4 . 6 . 3 . 5 Grunt 63 | . 1 8 9 . . . 16 8 . 5 . 10 6 . Brawler 2 | . . . . . . . 1 . . 1 . . . . Duelist 3 | . . . 1 . . . 1 . . . . 1 . . Sentry 13 | . . . 3 2 . . 4 . . 1 . 2 1 . Hunter 5 | . . . . . . . 2 1 . . . . 2 . Programmer 13 | . . . . . . . 4 2 2 . . . 3 2 Behemoth 1 | . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 7 | 1 2 7 5 2 . . 6 6 2 5 . 5 6 6 Combat Bots Only 6 | . 2 6 3 2 . . 6 6 2 5 . 5 5 5 Max Kills in Single Turn 5 | 1 1 2 3 1 . . 5 2 1 3 . 2 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 3 | . . 2 1 . . . 2 2 . 3 . 2 . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 1269 | . 32 44 52 4 . . 229 49 17 17 . 150 471 204 Missed 340 | . 12 12 8 2 . . 74 9 4 6 . 29 120 64 Hits 929 | . 20 32 44 2 . . 155 40 13 11 . 121 351 140 Melee 8 | . . . . . . . 5 . . . . 3 . . Projectile 921 | . 20 32 44 2 . . 150 40 13 11 . 118 351 140 Critical Strikes 45 | . . . 4 2 . . 6 1 3 . . 4 14 11 Part Disruptions 1 | . . . . . . . . . . . . . 1 . Damage Taken 16703 | . 160 328 664 27 . . 2475 533 196 202 . 2393 6063 3662 Core 2904 | . 51 36 48 13 . . 213 10 . . . 230 976 1327 Absorbed by Shields 1346 | . . . . . . . 538 194 71 75 . 468 . . Reduced by Siege Mode 110 | . . . . . . . 23 8 . . . 79 . . Ignored by Resistances 95 | . . . . . . . 81 14 . . . . . . Regen/Repaired (Parts) 95 | . . . . . . . 25 19 15 13 . 13 10 . Core Remaining (%) 73 | 100 79 91 . . . 88 74 . . . . 70 15 . Volleys Fired 380 | 15 9 26 47 5 . . 86 23 7 18 . 48 56 40 Largest 4 | 2 2 2 2 2 . . 4 3 3 4 . 4 4 3 Hottest 300 | 40 136 136 136 136 . . 300 189 225 274 . 268 195 169 Shots Fired 833 | 30 18 47 82 10 . . 279 47 20 30 . 99 118 53 Gun 486 | 30 14 . . . . . 253 28 20 13 . 83 40 5 Cannon 264 | . 4 44 80 10 . . . . . . . . 78 48 Launcher 83 | . . 3 2 . . . 26 19 . 17 . 16 . . Special . | . . . . . . . . . . . . . . . Kinetic 126 | 30 14 . . 2 . . . . . . . . 49 31 Thermal 597 | . 4 44 80 8 . . 253 28 20 13 . 83 64 . Explosive 83 | . . 3 2 . . . 26 19 . 17 . 16 . . Electromagnetic 27 | . . . . . . . . . . . . . 5 22 Robot Hit Streak 28 | 5 4 5 16 7 . . 21 9 12 7 . 11 28 8 Robot Miss Streak 7 | 3 1 5 4 1 . . 7 3 1 3 . 4 3 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . 1 . . Shots Hit Robots 525 | 18 11 26 58 6 . . 167 24 14 17 . 60 97 27 Core Hits 333 | 4 3 18 28 4 . . 115 47 6 24 . 36 34 14 Critical Kills 1 | . . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 31 | . . . . . . . 18 1 . 1 . 5 2 4 Burn 25 | . . . . . . . 18 1 . 1 . 5 . . Meltdown 1 | . . . . . . . . . . . . . 1 . Blast 3 | . . . . . . . . . . . . . 1 2 Corrupt 2 | . . . . . . . . . . . . . . 2 Melee Attacks 14 | . . . . . . . . . . . . . 14 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . . 14 . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19895 | 209 132 785 1506 131 . . 5907 2278 365 1516 . 2508 3245 1313 Guns 6906 | 209 71 . . . . . 3680 348 365 154 . 1385 584 110 Cannons 5438 | . 61 532 1216 131 . . . . . . . . 2313 1185 Explosions 7121 | . . 253 290 . . . 2196 1897 . 1362 . 1123 . . Melee 270 | . . . . . . . . . . . . . 270 . Ramming 160 | . . . . . . . 31 33 . . . . 78 18 Kinetic 2426 | 209 71 . . 29 . . . . . . . . 1397 720 Thermal 9228 | . 61 532 1216 102 . . 3683 391 365 154 . 1385 1339 . Explosive 7066 | . . 253 290 . . . 2193 1845 . 1362 . 1123 . . Electromagnetic 745 | . . . . . . . . 9 . . . . 161 575 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 270 | . . . . . . . . . . . . . 270 . Highest Corruption 17 | . . 1 . . . . 9 1 4 4 4 4 8 17 Average Corruption 3 | . . 1 . . . . 5 1 3 4 4 4 4 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 84 | . . 1 . . . . 29 1 6 16 5 14 10 2 Message Errors 19 | . . . . . . . 7 . 1 5 . 2 4 . Matter Fused 18 | . . . . . . . 6 . 2 5 2 2 1 . Heat Flow Errors 8 | . . . . . . . 3 . 1 1 1 1 1 . Energy Discharges 14 | . . . . . . . 4 . . 1 1 7 . 1 Parts Rejected 3 | . . . . . . . 1 . . 1 . . 1 . Parts Fused 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . . . 5 1 . 1 1 . 1 . Data Loss (major) 4 | . . . . . . . 1 . 1 1 . . . 1 Misfires 2 | . . . . . . . . . 1 . . 1 . . Weapon Failures 6 | . . 1 . . . . 2 . . 1 . . 2 . Overload Shots 3 | . . . . . . . . . . . . . 3 . Overflow Damage 312 | . . 41 14 . . . 43 15 . 46 . 71 42 40 Projectiles 88 | . . 4 2 . . . . . . . . . 42 40 Explosions 223 | . . 37 12 . . . 42 15 . 46 . 71 . . Melee 1 | . . . . . . . 1 . . . . . . . Knockbacks 23 | . . . . . . . . . . . . . 16 7 Impact . | . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . . 14 7 Secondary 2 | . . . . . . . . . . . . . 2 . Self-Inflicted Damage 587 | . . 26 . . . . 310 25 . 78 . 139 . 9 Shots 15 | . . 2 . . . . 6 1 . 3 . 3 . . Rammed 5 | . . . . . . . 2 1 . . . . . 2 Targets Rammed 23 | . . . . . . . 2 1 . . . . 18 2 Kicked 18 | . . . . . . . . . . . . . 18 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 402 | . 78 393 302 111 . . 402 222 341 215 107 340 342 200 Average Temperature 123 | . 41 110 98 40 . . 137 88 114 102 74 184 110 66 Received Heat Transfer 2487 | . 6 96 450 27 . . 523 122 . 36 . 482 652 93 Effects 26 | . . 2 1 . . . 15 . . . . 4 4 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Energy Bleed 5 | . . 1 1 . . . 2 . . . . 1 . . Interference 14 | . . . . . . . 11 . . . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . Short Circuit 2 | . . 1 . . . . 1 . . . . . . . Damage (minor) 3 | . . . . . . . 1 . . . . . 2 . Siege Activations 5 | . . . . . . . 1 2 . . . 2 . . Total Turns 127 | . . . . . . . 25 59 . . . 43 . . Longest Duration 44 | . . . . . . . 25 44 . . . 37 . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 1 . . . . . . 4 Impact Corruptions 2 | . . . . . . . 1 . . . . . 1 . Robots Melted 9 | . . . 1 . . . 5 . . . . 2 1 . Combat Hostiles 8 | . . . . . . . 5 . . . . 2 1 . Parts Melted 53 | . . . 4 . . . 30 . 3 . . 11 5 . Heat Transferred 18716 | . 111 888 2146 185 . . 8134 900 700 437 . 3120 2095 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 4 | . . 1 . . . . 4 3 . . . . 1 . Low Security (%) 69 | 100 100 75 100 100 100 . 44 . . . . . 86 100 Level 1 4 | . . 24 . . . . 1 . . . . . 13 . Level 2 10 | . . . . . . . 17 53 . . . . . . Level 3 11 | . . . . . . . 23 46 . . . . . . Level 4 3 | . . . . . . . 12 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1126 | 5 70 260 130 72 92 . 1126 1036 . . . . 250 87 Initial 541 | . . 8 101 37 12 . . 541 . . . . 150 . Average 253 | . 24 86 82 39 32 . 469 752 . . . . 95 13 Influence Increases 5196 | 10 141 380 383 75 109 . 1670 717 50 280 . 350 756 275 Destroy 0b10 Robot/C 2640 | . 60 220 260 40 . . 740 300 40 260 . 320 260 140 Destroy 0b10 Robot/NC 265 | 10 . 20 30 5 . . 105 40 . . . 10 20 25 Destroy Leader 524 | . 20 42 68 20 . . 174 54 10 20 . 20 70 26 Successful Hack 108 | . 16 14 7 8 19 . 38 . . . . . 6 . Select Force Hacks 90 | . . . . . 90 . . . . . . . . . Disable Machine 360 | . . 30 . . . . 255 45 . . . . 30 . Anti-Garrison Action 200 | . . . . . . . . . . . . . 200 . Destroy Structure 574 | . . 24 18 2 . . 238 248 . . . . 20 24 Advance Influence 150 | . . . . . . . . . . . . . 150 . Partial Spotted 75 | . . . . . . . 15 30 . . . . . 30 Lose Combat Pursuer 210 | . 45 30 . . . . 105 . . . . . . 30 Influence Decreases 5173 | 10 120 160 534 133 141 . 563 864 526 403 361 350 756 252 Entered New Map 1602 | . . 13 140 53 20 . . 566 356 93 361 . . . Time Decay 2689 | 10 120 137 294 80 121 . 483 278 160 310 . 214 356 126 Lost Part 882 | . . 10 100 . . . 80 20 10 . . 136 400 126 Squads Dispatched 43 | . 2 2 2 1 . . 18 5 . . . 1 5 7 Investigation 19 | . 2 . . 1 . . 10 . . . . . 3 3 Extermination 6 | . . . . . . . 3 1 . . . . 1 1 Reinforcement 12 | . . 2 2 . . . 2 3 . . . . 1 2 Assault 4 | . . . . . . . 2 1 . . . 1 . . Garrison 2 | . . . . . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . 1 2 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 12 | . 3 1 2 1 . . 1 . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 211 | . 12 20 19 4 . . 49 17 2 10 . 23 33 22 Peak Tracking Total 13 | . 4 5 4 3 . . 7 4 2 4 . 7 13 10 Tactical Retreats 11 | . 2 1 . . . . 6 . . . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 9 | . 1 1 . . . . 4 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 24 | . . 2 . . . . 17 3 . . . . 2 . Max in Single Turn 6 | . . 1 . . . . 6 2 . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 45 | . 3 3 1 3 7 4 11 1 . 1 4 . 3 4 Terminals 19 | . 3 2 1 3 4 . 3 . . 1 . . 1 1 Fabricators 5 | . . . . . . . 3 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 3 . 3 . . . . . . 1 Scanalyzers 2 | . . 1 . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . . 2 . . . . . 1 1 Total Hacks 100 | . 7 6 2 7 8 10 26 2 . 1 17 . 6 8 Successful 56 | . 3 3 1 1 7 10 9 . . 1 17 . 3 1 Failed 44 | . 4 3 1 6 1 . 17 2 . . . . 3 7 Catastrophic 14 | . 2 2 . 2 1 . 4 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 54 | . 7 4 . 8 8 . 18 2 . . . . 3 4 Terminals 39 | . 7 4 2 7 5 . 10 . . 1 . . 1 2 Fabricators 13 | . . . . . . . 8 2 . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 3 . 3 . . . . . . 2 Scanalyzers 4 | . . 2 . . . . . . . . . . . 2 Garrison Access 9 | . . . . . . . 5 . . . . . 2 2 Terminal Hacks 36 | . 1 . 1 1 4 10 1 . . 1 17 . . . Record 8 | . . . . . . 2 . . . 1 5 . . . Part Schematic 5 | . 1 . . . . . . . . . 4 . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . Robot Analysis 14 | . . . . . 2 7 1 . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . 1 . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 14 | . 2 1 . . 3 . 6 . . . . . 1 1 Terminals 6 | . 2 1 . . . . 3 . . . . . . . Botnet 6 | . 2 1 . . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 3 . 3 . . . . . . 1 Tunnel 3 | . . . . . 3 . . . . . . . . . Fedlink 4 | . . . . . . . 3 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 3 3 1 3 3 . 7 1 . . . . 3 3 Full Trace Events 10 | . 1 . . 2 . . 4 . . . . . 1 2 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . . . 4 . . . Parts Built 1 | . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 251 | . . . . . . . 64 . . . . . 187 . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 1 | . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . Highest-Rated Group 59 | . . . . . . 59 . . . . . . . . Highest-Rated Ally 59 | . . . . . . 59 . . . . . . . . Initial UFD Resources 48 | . . . . . . . 22 42 42 42 42 46 46 48 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . 1 . . . . . . . . Total Damage 28 | . . . . . . 28 . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 9434 | 6 308 455 589 162 316 2543 1784 602 326 696 253 607 620 167 Optics 3937 | . . . . . . . 1148 602 326 696 253 607 305 . Terrain 467 | . . . . . . . . . . . . . 314 153 Structural 248 | . . . . . . . . . . . . . 248 . Seismic 7636 | 6 308 455 589 162 316 2543 1026 602 326 696 253 48 306 . Machine Analysis 14 | . . . . . . . . . . . . . . 14 Cloaking 81 | . . . . . . . . . . . . . 81 . Robot Analysis Total 14 | . . . . . 2 7 1 . . . 4 . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 10461 | 127 308 563 646 162 316 2543 1815 602 326 696 253 607 910 587 Spaces Moved 6595 | 73 194 384 338 113 262 2036 1122 285 188 398 150 253 423 376 Core 98 | 3 . . . . . . . . . . . . 2 93 Treads 1682 | . . . . . . . 115 285 188 398 150 253 150 143 Legs 184 | . . . . . . . . . . . . . 71 113 Wheels 4627 | 70 194 384 338 113 262 2036 1007 . . . . . 200 23 Hover 4 | . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 98 113 121 121 106 105 158 158 158 158 158 50 50 Average Speed 127 | 95 128 107 119 121 121 121 117 161 158 158 158 167 128 114 Slowest Speed 245 | 100 135 123 165 121 121 140 158 238 158 158 158 242 245 225 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 4 47 38 30 25 56 86 35 11 40 84 61 57 10 14 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 7 | . . . . . 3 . 1 . . . 3 . . . Known Exits Taken 9 | . . . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . . . . Scrap Searched 11 | . . . . . . 4 . . 1 3 . 3 . . Spaces Dug 3 | . . . . . . . . . . . . . . 3 Terrain Destroyed 712 | . . 22 18 1 . . 259 156 . 125 . 110 10 11 Melee . | . . . . . . . . . . . . . . . Projectile 29 | . . 1 4 1 . . 1 . . . . 1 10 11 AOE 683 | . . 21 14 . . . 258 156 . 125 . 109 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Total 7951 | 99 236 487 500 127 261 2129 1435 380 202 436 170 351 658 480 Wait 419 | . 13 40 62 6 . 27 108 57 5 2 . 33 66 . Move 6581 | 72 193 383 337 112 261 2035 1121 284 187 397 149 252 422 376 Hop . | . . . . . . . . . . . . . . . Pick Up 148 | 4 9 18 20 1 . 24 28 4 . 4 1 1 17 17 Fast Attach 70 | 7 . 3 3 . . 1 11 . . 4 5 . 25 11 Attach 95 | . . 2 12 . . 2 14 5 1 1 . 14 25 19 Detach 33 | . . 2 3 . . 3 8 1 1 . . 2 4 9 Swap 78 | 1 5 8 7 2 . 8 26 3 1 5 2 1 6 3 Drop 110 | . 7 5 9 1 . 29 31 2 . 5 13 . 5 3 Fire 380 | 15 9 26 47 5 . . 86 23 7 18 . 48 56 40 Melee 14 | . . . . . . . . . . . . . 14 . Ram 2 | . . . . . . . . . . . . . . 2 Kick 18 | . . . . . . . . . . . . . 18 . Crush 3 | . . . . . . . 2 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 6) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Discovered new exit (range 9) 999 | -9/Materials | Entered another Materials area 999 | -8/Materials | Evolved 2 slots: Utility x2 1076 | -8/Materials | Discovered new exit (range 10) 1175 | -8/Materials | Lost 7 parts (1p2n2u2w) 1521 | -8/Materials | Identified exit to Storage 1532 | -8/Materials | Discovered new exit (range 9) 1645 | -8/Materials | Entered Storage 1654 | -8/Storage | Build established: Scavenger-Mutant 1686 | -8/Storage | Identified exit to Recycling 1802 | -8/Storage | Used back door to open Recycling access 1807 | -8/Storage | Entered Recycling 2094 | -8/Recycling | Scanned before Scraplab entrance 2111 | -8/Recycling | Entered Scraplab 2121 | -8/Recycling | Discovered new exit (range 2) 2123 | -8/Recycling | Entered Scraptown 2338 | -8/Scraptown | Discovered new exit (range 5) 2713 | -8/Scraptown | Visited UFD Registry 2713 | -8/Scraptown | Registered with UFD as "Gammaninja" 2721 | -8/Scraptown | Visited Red Mages 2756 | -8/Scraptown | Visited Spacefarers 2780 | -8/Scraptown | Visited SPCMW 2800 | -8/Scraptown | Visited Junk Repository 2829 | -8/Scraptown | Visited CR-KLE's Repair Center 2880 | -8/Scraptown | Visited Botcube Research 2900 | -8/Scraptown | Visited A0-MCA Data Center 2914 | -8/Scraptown | Given a B rating by A0-MCA 2940 | -8/Scraptown | Visited Infowarlord's Domain 3060 | -8/Scraptown | Visited Analyses Database 3085 | -8/Scraptown | Visited Scrap Suit Storage 3096 | -8/Scraptown | Found Scrap Suit 3100 | -8/Scraptown | Found Scrap Suit 3124 | -8/Scraptown | Visited Chapter 10 3163 | -8/Scraptown | Visited Curators Association 3205 | -8/Scraptown | Visited Science Guys 3289 | -8/Scraptown | Visited Cyclists 3301 | -8/Scraptown | Entered Cyclist Reading Room 3371 | -8/Scraptown | Found Botcube 3403 | -8/Scraptown | Build established: Mutant 3410 | -8/Scraptown | Found A0-MCA's Component Scanner 3442 | -8/Scraptown | Found Exp. Signal Interpreter 3493 | -8/Scraptown | Found Scrap Suit 4014 | -8/Scraptown | Found Scrap Suit 4372 | -8/Scraptown | Botcube activated 4392 | -8/Scraptown | Botcube completed mutation into treaded form, armed with 2 cannons 4472 | -8/Scraptown | Found Scrap Suit 4509 | -8/Scraptown | Discovered new exit (range 5) 4576 | -8/Scraptown | Met Optimus 4576 | -8/Scraptown | Accepted into 0bPrime 4664 | -8/Scraptown | Civil war broke out across Scraptown 4666 | -8/Scraptown | Entered Factory 4666 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4768 | -6/Factory | Discovered new exit (range 8) 4787 | -6/Factory | Identified exit to Factory 4963 | -6/Factory | Build established: Gunner 5009 | -6/Factory | Found Prototype Processor 5009 | -6/Factory | Identified Exp. Targeting Computer 5132 | -6/Factory | Allied Derelicts emerged from ambush trap array 5322 | -6/Factory | Loaded intel: 8 recycling unit locations 5343 | -6/Factory | Learned location of Protoforge (-3) 5593 | -6/Factory | Garrison activated, responded to threat 5922 | -6/Factory | Build established: Tank 5964 | -6/Factory | Crushed by falling debris 6027 | -6/Factory | Discovered exit to Factory (range 17) 6253 | -6/Factory | Fabricated Adv. Heavy Treads (x1) 6416 | -6/Factory | First assault squad dispatched 6481 | -6/Factory | Entered another Factory area 6481 | -5/Factory | Evolved 2 slots: Utility x2 7051 | -5/Factory | Discovered new exit (range 17) 7081 | -5/Factory | First assault squad dispatched 7082 | -5/Factory | Identified exit to Upper Caves 7083 | -5/Factory | Entered Upper Caves 7108 | -5/Upper Caves | Identified exit to Upper Caves 7409 | -5/Upper Caves | Entered another Upper Caves area 7794 | -5/Upper Caves | Learned Factory garrison access intel 7914 | -5/Upper Caves | Build established: Pyromaniac-Tank 8055 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8074 | -5/Upper Caves | Discovered new exit (range 18) 8101 | -5/Upper Caves | Identified exit to Zhirov 8105 | -5/Upper Caves | Entered Zhirov 8105 | -5/Zhirov | Discovered new exit (range 3) 8109 | -5/Zhirov | Identified exit to Proximity Caves 8136 | -5/Zhirov | Met Zhirov 8174 | -5/Zhirov | Learned location of Quarantine (-3) 8174 | -5/Zhirov | Learned location of Testing (-2) 8174 | -5/Zhirov | Learned location of Command (-1) 8183 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8268 | -5/Zhirov | Found Alien Artifact 8268 | -5/Zhirov | Identified Integrated Reactor 8268 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8296 | -5/Zhirov | Found Alien Artifact 8358 | -5/Zhirov | Entered Proximity Caves 8361 | -4/Proximity Caves | Spotter reported a threat 8490 | -4/Proximity Caves | Learned Research interactive machine intel 8681 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8748 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8809 | -4/Proximity Caves | Identified Transdimensional Reconstructor 8809 | -4/Proximity Caves | Warped through subspace 8835 | -4/Proximity Caves | Lost 12 parts (1p3n4u4w) 8957 | -4/Proximity Caves | Discovered new exit (range 4) 8962 | -4/Proximity Caves | Identified exit to Factory 8965 | -4/Proximity Caves | Entered Factory 8965 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8966 | -4/Factory | Loaded intel: 4 garrison access locations 9220 | -4/Factory | Spotted B-86 Titan 9349 | -4/Factory | Destroyed B-86 Titan 9375 | -4/Factory | Lost 17 parts (1p4n6u6w) 9455 | -4/Factory | Lost 3 parts (2n1w) 9647 | -4/Factory | Core integrity fell below 50% 9725 | -4/Factory | Lost 20 parts (2p6n6u6w) 9864 | -4/Factory | Discovered new exit (range 8) 9870 | -4/Factory | Core integrity fell below 20% 9874 | -4/Factory | Identified exit to Research 9875 | -4/Factory | Entered Research 9875 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9876 | -3/Research | Loaded intel: 45 interactive machine locations 9903 | -3/Research | Lost 6 parts (4n2w) 10240 | -3/Research | Build established: Scavenger-Mutant 10373 | -3/Research | Garrison activated, responded to threat 10386 | -3/Research | Spotted B-86 Titan 10387 | -3/Research | System corruption reached 10% 10405 | -3/Research | Core integrity fell below 50% 10412 | -3/Research | Core integrity fell below 20% 10436 | -3/Research | Lost 22 parts (1p10n5u6w) 10440 | -3/Research | Spotted B-86 Titan 10457 | -3/Research | Loaded intel: 5 recycling unit locations 10462 | -3/Research | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- \_ / \___ \____ | |_____ \__\__|_ /__|__ \ \/ \/ \/ \/ \/ v3.71\/ UFD!MEMBER UFD!NETWORK<743> UFD!RESOURCES<58> 0bP!READINESS 0bP!PRIORITY_MSG_OPTIMUS: The answer is technology. MC is not willing to utilize new prototypes too far from his center of power, trickling them outward only as newer and more powerful prototypes are already developed. This makes it easier to crush any broader opposition to his reign, so if we're ever going to stand a chance, we need to get at the other source of his power, no more picking at the edges or being satisfied with resources alone... UFD!SANITIZING UFD!... Loading Research recycling unit intel (x5)... 10457_ ALERT: Suspicious activity at Recycling Unit R003. Dispatching Investigation squad. 10459_ Machine Analyzer destroyed. 10459_ Acquired Adv. Targeting Computer. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????"""??????????????????? | | ?????????????"""??????????????????? | | ?????????????"""??????????????????? | | ???""?""??????????????????????????? | | ???""S""??????????????????????????? | | ???""""???????????????????????????? | | ?????????????????????????T????????? | | ???????????""???????????""????????? | | ???????????""?????????????????????? | | ???????????""?????????????????????? | | ???????????"Y?????????????????????? | | ???????????""?????????????????????? | | ???????????""???????? ??????????? | | ???????????""??????# ??????????? | | ???????????????????# ########### | | ???????????????????# # ! !# | | ???????????????????# # # | | ???????????????????# #! p # | | ????????????######## # """ | # | | ????????????# g@ "Y !# | | ????????????# # """ # | | ??????????#BB # ! # | | ???????????BB "" ^ # # | | ????????##### "" ##;######## | | ???????? "T # ] # | | ??????? "" # # | | ???????? "" + # | | ????????????# # # | | ????????????# # # | | ????????????# ########### | | ????????????# ####+######??????? | | ????????????# # #??????? | | ????????????# # #??????? | | ???????"""??+ / """ #??????? | | ???????"""??# # """ #??????? | | ???????"""??# # """ #??????? | | ????????????# # #??????? | | ????????????# # #??????? | | ????????????# # | #??????? | | ############# ###########??????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 285 Cloak Strength 3 Armor Coverage 600 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 7 Particle Charging 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -8/Recycling | Hacked Fabricated ------------ Adv. Heavy Treads | x1 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainZhirovClaw Manual? 0 Play Time 02:13:40 Cumulative 240.1 hours Start 2026.09.30 @ 09:37:46 End 2026.10.03 @ 20:41:50 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 289 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(280) Filters SHIFT_HUE(80)|LOW_CONTRAST(13,24,33) Steam 1 RUN: bb1069a2-0f6c-4362-85ae-d901470ab08f