Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 21:53:26 Player: Antsan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (662) 662 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 3186 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 77/280 System Corruption 0% Temperature Warning (314) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Mobile Refinery Mk. CCLXVII Particle Gun Heavy Laser Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Improved EM Shotgun Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Cooled Ion Engine Aluminum Leg Mobile Refinery Mk. CCLXVII Beam Rifle Particle Gun Improved Assault Rifle [Rating: 30] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 31 | 6 6 2 6 . 5 6 Power 6 | 1 . . 2 . 1 2 Engine 5 | 1 . . 2 . . 2 Core . | . . . . . . . Reactor 1 | . . . . . 1 . Propulsion 10 | 2 . 2 3 . 1 2 Treads . | . . . . . . . Leg 10 | 2 . 2 3 . 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 . . . 3 1 Device 5 | . 1 . . . 3 1 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 5 . 1 . . 1 Energy Gun 5 | . 3 . 1 . . 1 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Corrupted Parts 2 | . . . 2 . . . System Corruption 7 | . . . 7 . . . Parts Lost 11 | . . . . . . 11 Power 2 | . . . . . . 2 Propulsion 5 | . . . . . . 5 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 10 | . . . . . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 93 100 98 100 100 96 Engine 7 | . 14 14 9 11 2 . Reactor 4 | . . . . . 8 10 Leg 38 | . 28 28 44 44 44 41 Device 11 | . 7 14 11 11 11 10 Storage 12 | . 14 14 11 11 11 11 Energy Gun 12 | . 19 14 11 11 11 11 Energy Cannon 10 | . 4 14 11 11 11 10 Naked Turns . | . . . . . . . Heaviest Build 24 | 13 17 17 20 20 24 24 Greatest Support 67 | 20 20 20 57 57 67 67 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 4 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 495 | 186 150 30 59 . 50 20 Remotely . | . . . . . . . Salvage Created 756 | . 180 101 194 . . 281 Parts 37 | . 6 8 13 . . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 4 3 4 . . 5 Guns 11 | . 4 1 3 . . 3 Cannons 5 | . . 2 1 . . 2 Classes Destroyed 4 | . 2 . 1 . . 1 Watcher 2 | . 1 . 1 . . . Swarmer 2 | . . . . . . 2 Grunt 12 | . 4 3 2 . . 3 Sentry 2 | . . . 2 . . . Best Kill Streak 2 | . 2 2 2 . . 2 Combat Bots Only 2 | . 2 2 2 . . 2 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 1729 | . 142 167 200 . . 1220 Core 460 | . 10 45 51 . . 354 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 78 . . . . Volleys Fired 68 | . 20 7 12 . . 29 Largest 2 | . 2 2 2 . . 2 Hottest 125 | . 125 125 125 . . 105 Shots Fired 121 | . 39 14 23 . . 45 Gun 82 | . 35 7 12 . . 28 Cannon 39 | . 4 7 11 . . 17 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 8 | . 8 . . . . . Thermal 90 | . 31 14 23 . . 22 Explosive . | . . . . . . . Electromagnetic 23 | . . . . . . 23 Robot Hit Streak 15 | . 6 6 15 . . 10 Robot Miss Streak 8 | . 3 4 2 . . 8 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 77 | . 23 8 17 . . 29 Core Hits 34 | . 9 3 7 . . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . 1 . . . Burn 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1207 | . 332 154 269 . . 452 Guns 826 | . 297 85 165 . . 279 Cannons 381 | . 35 69 104 . . 173 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 61 | . 61 . . . . . Thermal 910 | . 271 154 269 . . 216 Explosive . | . . . . . . . Electromagnetic 236 | . . . . . . 236 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 1 7 7 7 . Average Corruption 3 | . . 1 6 7 7 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . 7 9 . 1 . Message Errors 3 | . . . 3 . . . Matter Fused 2 | . . 1 1 . . . Heat Flow Errors 2 | . . 1 1 . . . Energy Discharges 4 | . . 1 2 . 1 . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 2 | . . 2 . . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . . . 4 Projectiles 4 | . . . . . . 4 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 427 | . 427 210 86 . . 375 Average Temperature 118 | . 141 42 26 . . 175 Received Heat Transfer 645 | . 114 36 96 . . 399 Effects 2 | . 2 . . . . . Shutdowns 1 | . 1 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 1 1 . . 7 Heat Transferred 2257 | . 740 333 703 . . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 194 | . 108 60 194 75 . . Initial 75 | . . 42 23 75 . . Average 54 | . 66 33 102 75 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 6 4 11 . . 15 Peak Tracking Total 6 | . 2 2 5 . . 6 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 3 | . . 1 1 . 1 . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . 1 1 . 6 . Successful 8 | . . 1 1 . 6 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 1 1 . 6 . Record 1 | . . . 1 . . . Part Schematic 6 | . . . . . 6 . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 14 | . . . . . 14 . Largest Group 14 | . . . . . 14 3 Highest-Rated Group 402 | . . . . . 402 56 Highest-Rated Ally 39 | . . . . . 39 28 Total Orders . | . . . . . . . Ally Attacks 28 | . . . . . . 28 Total Damage 203 | . . . . . . 203 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 3023 | 116 368 640 321 5 1139 434 Spaces Moved 2073 | 77 220 405 173 5 923 270 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 2061 | 65 220 405 173 5 923 270 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 Average Speed 120 | 109 120 120 121 122 122 122 Slowest Speed 123 | 120 120 120 122 122 122 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 26 92 26 7 92 47 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2464 | 108 284 546 258 4 934 330 Wait 253 | 15 31 123 61 . . 23 Move 2065 | 76 219 404 172 4 920 270 Hop 1 | . . . . . 1 . Pick Up 31 | 11 5 5 5 . 4 1 Fast Attach 3 | 1 1 . . . . 1 Attach 13 | 5 . . 3 . . 5 Detach . | . . . . . . . Swap 15 | . 5 2 3 . 5 . Drop 15 | . 3 5 2 . 4 1 Fire 68 | . 20 7 12 . . 29 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 117 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 485 | -10/Materials | Entered Mines 489 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 632 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 686 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 686 | -10/Mines | Discovered new exit (range 5) 706 | -10/Mines | Discovered new exit (range 5) 800 | -10/Mines | Learned location of Mines (-9) 917 | -10/Mines | Excavation squad dispatched 917 | -10/Mines | A large section of the Mines collapsed 1078 | -10/Mines | Discovered new exit (range 12) 1089 | -10/Mines | Learned location of Storage (-8) 1125 | -10/Mines | Entered Materials 1125 | -9/Materials | Evolved 2 slots: Propulsion x2 1440 | -9/Materials | Discovered new exit (range 6) 1446 | -9/Materials | Entered Mines 1447 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1451 | -9/Mines | Entered Zion 1516 | -7/Zion | System corruption cleaned by Quarantine Array 1622 | -7/Zion | Found Prototype Device 1623 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1661 | -7/Zion | Gained Derelict followers 1727 | -7/Zion | Learned location of Warlord (-4) 1924 | -7/Zion | Imprinted 1926 | -7/Zion | Declared Zion's savior 2128 | -7/Zion | Learned Factory emergency access door positions 2143 | -7/Zion | Learned Factory emergency access door positions 2375 | -7/Zion | Gained Derelict followers 2415 | -7/Zion | Discovered new exit (range 8) 2590 | -7/Zion | Entered Proximity Caves 2590 | -6/Proximity Caves | Accompanied by 3 allies 2592 | -6/Proximity Caves | Spotter reported a threat 2716 | -6/Proximity Caves | Spotter reported a threat 2957 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3006 | -6/Proximity Caves | Core integrity fell below 50% 3018 | -6/Proximity Caves | Core integrity fell below 20% 3024 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus springs to life. Adv. Heat Sink self-destruct mechanism malfunctions. Flexi-carbon Leg destroyed. S-27 Virus destroyed. Carbon-fiber Leg fries itself beyond repair. Beam Cannon destroyed. Autogun fries itself beyond repair. Lgt. Antimatter Reactor destroyed. VTOL Module fries itself beyond repair. Critical hit (Burn: +37). Lgt. Nuclear Core self-destruct mechanism malfunctions. Titanium Leg destroyed. Carbon-fiber Leg destroyed. Cryofiber Web destroyed. Imp. EM Shotgun destroyed. VTOL Module melted. S-27 Virus destroyed. Aluminum Leg destroyed. Ion Engine destroyed. Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????##????????????????????????????? | | ????????????????## ##############?????????####?? | | ????????????????# * g #????????## ##? | | ????????????????# s @%= g #######?## ## | | ???????????????# #####%##### ## ### # | | ???????????????# #""" %!"""# # | | ???????????????# ?#" """# #### | | ??????????????# ?#" """# #??# ## | | ??????????????# ??#" """# #?## ## | | ??????????????## ??#" # ### ## | | ???????????????#???#" "# | | ???????????????????#" "# ### | | ???????????????????#" "# ## ###?## | | ???????????????????#" "# ## #????### | | ???????????????????#####+##### ## ##?##### | | ???????????????????????????? ### ## # | | ??????????????????????????? ###?## | | ?????????????????????????? ## ##?????# | | ?????????????????????????###?#####??????# % | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????## ## | | ??????????????????????????????????????????## #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 55 Item Schematics ----------------- Hvy. Pick | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier The One Challenges ------------ None Game ------ Seed MappingSignalSuite Manual? 0 Play Time 00:36:31 Cumulative 4.8 hours Start 2023.03.12 @ 21:18:09 End 2023.03.12 @ 21:53:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dde5041f-77ac-4f1b-9e27-642ff487af72