Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.30 @ 22:06:29 Player: Lunatic Blue Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (63) 315 Value Destroyed (1737) 1737 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (627) 627 TOTAL SCORE: 6739 Bonus ------- High Alert Combat Kills 27 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 131/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Makeshift Hacking Suite Phasing AFG > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Makeshift Laser Wave Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Battery Hardened Medium Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Firepult Makeshift Hammer > --- INVENTORY -------- Micro Nuclear Core Armored Huge Wheel Large Storage Unit Improved Medium Armor Plating Phasing AFG Makeshift Laser Wave Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Rocket Launcher Mini Grenade Launcher Phasing Sabre [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Battery Device Improved Cooling System Storage High-capacity Battery Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 3 | . . . 2 . . . 1 . . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 82 | 7 6 . 10 4 10 . 12 10 1 1 9 12 Power 11 | 1 . . 4 . . . . 3 . 1 1 1 Engine 7 | 1 . . 4 . . . . 1 . . 1 . Core 4 | . . . . . . . . 2 . 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 9 | 2 . . 2 . . . 2 2 . . . 1 Treads 3 | 1 . . 1 . . . . 1 . . . . Leg . | . . . . . . . . . . . . . Wheel 6 | 1 . . 1 . . . 2 1 . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 2 . 2 3 6 . 2 4 1 . 1 4 Device 10 | . . . . 2 4 . 1 2 . . . 1 Storage 5 | 1 1 . . 1 2 . . . . . . . Processor 3 | . 1 . 1 . . . . 1 . . . . Hackware 3 | . . . . . . . . 1 1 . 1 . Protection 5 | . . . 1 . . . 1 . . . . 3 Artifact . | . . . . . . . . . . . . . Weapon 36 | 3 4 . 2 1 4 . 8 1 . . 7 6 Energy Gun 10 | 1 . . . . . . 2 1 . . 4 2 Energy Cannon 9 | . 2 . 1 1 4 . . . . . . 1 Ballistic Gun 7 | 2 1 . . . . . 4 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . 1 . 1 . . . 2 . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 . . . . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . . . . System Corruption 1 | . . . . 1 . . . . . . . . Parts Lost 24 | . . . 5 . . . 3 . . 1 . 15 Power 4 | . . . 1 . . . . . . . . 3 Propulsion 6 | . . . 2 . . . 1 . . . . 3 Utility 7 | . . . 1 . . . 1 . . . . 5 Weapon 7 | . . . 1 . . . 1 . . 1 . 4 Highest Loss Streak 15 | . . . 5 . . . 2 . . 1 . 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 93 98 99 100 84 92 92 88 91 73 Engine 5 | . 14 14 10 11 11 11 9 2 . . 4 5 Core 7 | . . . . . . . . 12 15 15 9 5 Treads 7 | . 14 14 9 11 11 11 5 5 7 7 7 3 Wheel 8 | . 14 14 9 11 11 11 11 10 7 7 7 5 Device 6 | . . . . . 11 11 13 7 7 7 7 7 Storage 15 | . 14 14 11 20 21 22 18 15 15 15 15 12 Processor 9 | . 10 14 22 21 11 11 9 9 7 7 7 4 Hackware 4 | . . . . . . . . 4 7 7 7 7 Energy Gun 12 | . . . . . . . 6 21 23 19 15 2 Energy Cannon 4 | . 4 28 18 21 21 22 . . . . . 5 Ballistic Gun 1 | . 24 . . . . . 9 . . . . . Impact Weapon 1 | . . . . . . . . . . . 4 6 Slashing Weapon 1 | . . . . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 12 23 23 26 31 41 41 49 56 51 51 52 66 Greatest Support 42 | 20 16 16 16 16 16 16 42 42 28 28 28 28 Greatest Overweight (x) 14 | 2 1 1 7 1 2 2 3 1 1 1 1 14 Average Overweight (x) 1 | . . 1 1 1 1 2 1 1 1 1 1 2 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 10 15 15 15 15 15 15 14 Most Carried 15 | 4 10 9 10 10 11 11 15 15 15 15 15 15 Average Carried 13 | 2 8 9 9 8 10 11 14 14 15 14 14 12 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 4 9 9 8 10 11 11 15 15 15 15 15 5 Class Distribution -------------------- 44% | Mutant 33% | Derelict-Mutant 11% | Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1105 | 175 43 . 222 83 . . 333 158 10 . 81 . Remotely . | . . . . . . . . . . . . . Salvage Created 1840 | . 54 . 414 143 . . 439 86 128 456 . 120 Parts 118 | . 11 . 38 9 . . 32 7 4 15 . 2 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 5 | . . . 3 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 4 18 2 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 50 | . 3 . 13 3 . . 12 2 3 12 . 2 Guns 24 | . 3 . . . . . 4 2 3 12 . . Cannons 8 | . . . 5 2 . . . . . . . 1 AOE 16 | . . . 8 . . . 8 . . . . . Classes Destroyed 13 | . 2 . 7 . . . 2 1 . . . 1 Worker 2 | . . . 1 . . . 1 . . . . . Builder 2 | . . . 1 . . . 1 . . . . . Tunneler 1 | . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . 1 . . . . . Recycler 4 | . . . 1 . . . 3 . . . . . Operator 2 | . 1 . 1 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 23 | . 3 . 6 . . . 10 . . 4 . . Grunt 16 | . . . 4 2 . . 2 . 1 7 . . Duelist 2 | . . . 1 1 . . . . . . . . Sentry 5 | . . . 2 . . . . 1 1 1 . . Programmer 2 | . . . . . . . . 1 1 . . . Z-Light 2 | . . . . . . . . . . . . 2 Best Kill Streak 13 | . 3 . 13 3 . . 9 1 1 5 . 2 Combat Bots Only 9 | . 3 . 9 3 . . 8 1 1 5 . 2 Max Kills in Single Turn 4 | . 1 . 3 1 . . 4 1 1 2 . 1 Gunslinging 1 | . . . . . . . . . . 1 . . Exploded 4 | . . . 2 . . . 4 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 4739 | . 62 . 726 154 . . 536 133 175 560 . 2393 Core 987 | . 16 . 173 12 . . 55 36 22 154 . 519 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 93 . . . 53 90 . . . . . Volleys Fired 114 | . 10 . 24 7 . . 31 5 6 18 . 13 Largest 3 | . 2 . 2 2 . . 2 3 3 3 . 1 Hottest 250 | . 40 . 112 112 . . 160 240 240 240 . 250 Shots Fired 215 | . 19 . 33 14 . . 58 12 18 48 . 13 Gun 150 | . 18 . . . . . 54 12 18 48 . . Cannon 47 | . . . 27 14 . . . . . . . 6 Launcher 18 | . 1 . 6 . . . 4 . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 52 | . 18 . . . . . 34 . . . . . Thermal 104 | . . . . . . . 20 12 18 48 . 6 Explosive 18 | . 1 . 6 . . . 4 . . . . 7 Electromagnetic 41 | . . . 27 14 . . . . . . . . Robot Hit Streak 15 | . 3 . 9 8 . . 10 6 12 15 . 7 Robot Miss Streak 8 | . 1 . 2 1 . . 7 3 4 6 . 8 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 4 | . 1 . . . . . . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . Shots Hit Robots 164 | . 8 . 25 11 . . 34 12 14 46 . 14 Core Hits 127 | . 6 . 26 3 . . 27 8 7 39 . 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 36 | . . . . . . . . . . . 31 5 Impact 25 | . . . . . . . . . . . 23 2 Slashing 11 | . . . . . . . . . . . 8 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 Damage Inflicted 5285 | . 106 . 1447 253 . . 1080 209 319 887 . 984 Guns 2131 | . 69 . . . . . 647 209 319 887 . . Cannons 838 | . . . 437 253 . . . . . . . 148 Explosions 2115 | . 37 . 1010 . . . 433 . . . . 635 Melee 201 | . . . . . . . . . . . . 201 Ramming . | . . . . . . . . . . . . . Kinetic 388 | . 69 . . . . . 319 . . . . . Thermal 2401 | . . . 166 . . . 328 209 319 887 . 492 Explosive 1491 | . 37 . 730 . . . 433 . . . . 291 Electromagnetic 804 | . . . 551 253 . . . . . . . . Impact 49 | . . . . . . . . . . . . 49 Slashing 152 | . . . . . . . . . . . . 152 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . . . . . . Average Corruption 1 | . . . . 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . 1 1 . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 106 | . 7 . 30 8 . . 28 . . . . 33 Projectiles 8 | . . . . 8 . . . . . . . . Explosions 84 | . 7 . 30 . . . 28 . . . . 19 Melee 14 | . . . . . . . . . . . . 14 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 552 | . . . 144 . . . 165 . . . . 243 Shots 16 | . . . 4 . . . 5 . . . . 7 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 712 | . . . 451 294 218 . 199 192 216 463 . 712 Average Temperature 158 | . . . 141 134 122 . 77 95 99 168 . 342 Received Heat Transfer 1050 | . . . 138 30 . . 18 12 39 237 . 576 Effects 29 | . . . 1 1 . . . . . 3 . 24 Shutdowns 6 | . . . . . . . . . . 2 . 4 Energy Bleed 4 | . . . . . . . . . . . . 4 Interference 7 | . . . 1 1 . . . . . 1 . 4 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 8 | . . . . . . . . . . . . 8 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 3 | . . . 1 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 18 | . . . . . . . 1 1 2 4 . 10 Heat Transferred 5460 | . . . 200 . . . 750 425 625 2000 . 1460 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 607 | . 75 21 607 236 . . 410 147 . . . . Initial 236 | . . 21 7 236 . . . 97 . . . . Average 125 | . 47 21 229 209 . . 179 46 . . . . Maximum Alert Level 2 | . . . 2 1 . . 2 . . . . . Low Security (%) 69 | 100 100 100 58 15 . 100 58 100 . . . . Level 1 25 | . . . 14 84 . . 30 . . . . . Level 2 5 | . . . 26 . . . 10 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . . . 2 . . . 2 1 . . . . Investigation 2 | . . . 1 . . . 1 . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 2 | . . . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 2 | . . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 74 | . 6 . 25 3 . 2 16 3 3 13 . 3 Peak Tracking Total 9 | . 3 . 9 3 . 3 7 1 1 6 . 3 Tactical Retreats 3 | . . . 1 . . . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 10 | . 1 . 6 . . . 3 . . . . . Max in Single Turn 2 | . 1 . 2 . . . 2 . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 15 | . 3 . 1 . 1 . 4 6 . . . . Terminals 12 | . 3 . 1 . . . 3 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 42 | . 13 . 3 . 1 . 12 13 . . . . Successful 22 | . 8 . . . 1 . 6 7 . . . . Failed 20 | . 5 . 3 . . . 6 6 . . . . Catastrophic 2 | . . . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 7 . 3 . 1 . 10 5 . . 1 . Terminals 38 | . 13 . 3 . . . 11 11 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 . . . . Terminal Hacks 13 | . 4 . . . 1 . 3 5 . . . . Record 1 | . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . Zone Layout 3 | . 2 . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . 1 1 . . . . Unauthorized Hacks 7 | . 4 . . . . . 2 1 . . . . Terminals 7 | . 4 . . . . . 2 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . . Botnet 5 | . 3 . . . . . 1 1 . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 3 . 1 . . . 2 4 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . 16 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 2 . . . . 2 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 6374 | 56 204 14 278 476 431 81 442 746 487 481 2493 185 Spaces Moved 4932 | 46 135 13 163 384 348 45 246 619 403 351 2093 86 Core 20 | 12 . . 7 . . . . . . . . 1 Treads 3 | 3 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 4909 | 31 135 13 156 384 348 45 246 619 403 351 2093 85 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 100 115 115 130 108 105 115 115 115 115 Average Speed 116 | 93 113 115 122 115 117 130 126 112 115 115 115 136 Slowest Speed 750 | 160 115 115 400 115 130 130 145 115 115 115 115 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 26 9 30 81 72 11 30 22 56 52 91 21 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . 1 . 2 . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . 1 . . . . 3 1 4 . Spaces Dug 25 | . . . 2 . . . 19 . . . 4 . Terrain Destroyed 124 | . 3 . 26 . . . 61 . . . 4 30 Melee 4 | . . . . . . . . . . . 4 . Projectile . | . . . . . . . . . . . . . AOE 120 | . 3 . 26 . . . 61 . . . . 30 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 5329 | 56 172 12 208 403 370 67 314 653 409 382 2148 135 Wait 69 | . . . 1 5 . 23 9 9 . 7 . 15 Move 4920 | 45 134 12 162 383 347 44 245 618 402 350 2092 86 Hop . | . . . . . . . . . . . . . Pick Up 47 | 3 12 . 7 3 1 . 8 4 . 2 5 2 Fast Attach 39 | 7 4 . 3 1 8 . 8 5 . . 3 . Attach 19 | . . . 6 1 . . 1 2 . . . 9 Detach 4 | 1 . . . . 1 . 2 . . . . . Swap 24 | . 2 . 1 2 2 . 3 3 1 1 6 3 Drop 58 | . 10 . 4 1 11 . 7 7 . 4 11 3 Fire 114 | . 10 . 24 7 . . 31 5 6 18 . 13 Melee 35 | . . . . . . . . . . . 31 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 11) 261 | -10/Materials | Entered Mines 268 | -10/Mines | Discovered new exit (range 7) 275 | -10/Mines | Entered Materials 275 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 522 | -9/Materials | Lost 5 parts (1p2n1u1w) 529 | -9/Materials | Destroyed 9 combat bots 547 | -9/Materials | Discovered new exit (range 6) 553 | -9/Materials | Entered Mines 554 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 556 | -9/Mines | Learned 2 Materials zone layouts 887 | -9/Mines | Discovered new exit (range 11) 968 | -9/Mines | Discovered new exit (range 15) 977 | -9/Mines | Discovered new exit (range 15) 1029 | -9/Mines | Entered Exiles 1061 | -9/Exiles | Met 8R-AWN 1078 | -9/Exiles | Met EX-HEX 1119 | -9/Exiles | Met EX-BIN 1134 | -9/Exiles | Aligned with FarCom system 1135 | -9/Exiles | Given EX-Vault access code 1162 | -9/Exiles | Opened EX-Vault 1169 | -9/Exiles | Found Prototype Energy Cannon 1169 | -9/Exiles | Identified Firepult 1183 | -9/Exiles | Found Prototype Device 1183 | -9/Exiles | Identified Cloak of Protection 1189 | -9/Exiles | Found Prototype Device 1189 | -9/Exiles | Identified PSU Rigger 1227 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1259 | -9/Exiles | Met EX-DEC 1265 | -9/Exiles | Learned location of Zion (-7) 1449 | -9/Exiles | Discovered new exit (range 10) 1460 | -9/Exiles | Left Exiles lab with Firepult 1460 | -9/Exiles | Entered Mines 1534 | -8/Mines | Discovered new exit (range 5) 1541 | -8/Mines | Entered Materials 1541 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1542 | -8/Materials | Identified exit to Factory 1564 | -8/Materials | Identified exit to Storage 1837 | -8/Materials | Destroyed 8 combat bots 1983 | -8/Materials | Entered Factory 1983 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1987 | -7/Factory | Discovered new exit (range 14) 2019 | -7/Factory | Identified exit to Factory 2099 | -7/Factory | Identified exit to DSF 2310 | -7/Factory | Identified exit to Lower Caves 2425 | -7/Factory | Build established: Skirmisher 2729 | -7/Factory | Entered Lower Caves 2769 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2870 | -7/Lower Caves | Encountered a Warlord checkpoint 2939 | -7/Lower Caves | Identified exit to Lower Caves 3035 | -7/Lower Caves | Build established: Gunner 3216 | -7/Lower Caves | Entered another Lower Caves area 3333 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3388 | -7/Lower Caves | Learned Factory garrison access intel 3440 | -7/Lower Caves | Encountered a Warlord checkpoint 3536 | -7/Lower Caves | Discovered new exit (range 6) 3542 | -7/Lower Caves | Identified exit to Zion 3697 | -7/Lower Caves | Entered Zion 3801 | -7/Zion | Build established: Mutant 3804 | -7/Zion | Learned Factory emergency access door positions 3808 | -7/Zion | Found Prototype Device 4363 | -7/Zion | Build established: Derelict-Mutant 4401 | -7/Zion | Rebuked by Imprinter 4561 | -7/Zion | Learned location of Warlord (-4) 4767 | -7/Zion | Discovered new exit (range 4) 4769 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5300 | -7/Zion | Discovered new exit (range 12) 5654 | -7/Zion | Identified exit to Deep Caves 6190 | -7/Zion | Entered Deep Caves 6297 | -7/Deep Caves | Attacked by Z-Imprinter 6355 | -7/Deep Caves | Core integrity fell below 50% 6356 | -7/Deep Caves | Identified Phasing AFG 6369 | -7/Deep Caves | Core integrity fell below 20% 6375 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 06330_ Imp. Deuterium Engine destroyed. 06332_ Overheating: Matter decay (-33). 06333_ Overheating: Mak. Hammer damaged (-26). 06341_ Arm. Huge Wheel destroyed. 06342_ Mak. Hammer follow-up attack on Z-Imprinter. 06344_ Mic. Nuclear Core destroyed. 06344_ Imp. Medium Armor Plating destroyed. 06344_ Destroyed Adv. Phase Shifter. 06347_ Z-Imprinter Prototype Device severed. 06351_ Mak. Hammer destroyed. 06351_ Hrd. Medium Armor Plating destroyed. 06354_ Destroyed Prototype Hover Unit. 06354_ Rocket Launcher destroyed. 06354_ Destroyed Rocket Launcher. 06354_ Imp. Cooling System destroyed. 06356_ Identified Phasing AFG. 06358_ Phasing Sabre destroyed. 06369_ The unstable cave ceiling collapses. 06369_ Destroyed Prototype Hover Unit. 06371_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ?????##????????????????????#####????????????? | | ##?### ##?????######??????## ##???????????? | | ## # #???### ##?????# ####????????? | | ##### #?????# ####?????? | | #?????# ##????? | | #??????# ##???? | | #????????# ####? | | #?#####??# ## | | " ## ##?# # | | " ### ## | | " ! #### | | " #### | | @ I ## | | " | | " ## # | | " #### # | | " # ##?## # | | ###### #?## # | | #???# #### ## | | #???## ###### #? | | #????#######???# ## | | ##??????????????# # | | #??????? ??????## | | ?? ?????? ??????## | | ???? ?????? ??????## | | ??????? ##?????# ??????### | | ????????? ##???????# #???????## # | | ????????????????? ??????????# #??######### | | ?????????????????????????????????# ### ###? | | ??????????????????????????????????# ## | | ???????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ???????????????????????????????????????## | | ????????????????????????????????????#### | | ????????????????????????????????????# | | ???????????????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 11 Item Schematics ----------------- Imp. Salvage Targeting Computer | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Mass Driver | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeHypercooledSink Manual? 0 Play Time 00:40:06 Cumulative 112.0 hours Start 2022.11.30 @ 21:27:00 End 2022.11.30 @ 22:06:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08f6b167-d368-4e58-9c8c-1163a3ba885f