Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.31 @ 11:40:39 Player: Megaknight51 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (131) 655 Value Destroyed (3929) 3929 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 9270 Bonus ------- High Alert Combat Kills 146 Cogmind --------- Core Integrity 972/1000 Matter 228/300 Energy 34/100 System Corruption 7% Temperature Cool (0) Movement Walking (665) Ox8 Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Aluminum Leg > --- UTILITY (6) ------ Scrap Engine Huge Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Advanced Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Light Deuterium Engine Improved Deuterium Engine Improved Heat Sink Gravity Neutralizer Seismic Detector Improved Targeting Computer Kinecellerator Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Authchip [Propulsion] Authchip [Propulsion] Authchip [Armor] Enhanced Autogun Flak Gun Flak Gun Flak Gun Rocket Launcher Rocket Launcher Remote Datajack Plasma Cutter Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Cargo Legs > --- UTILITY ---------- Scrap Engine Huge Storage Unit Improved Salvage Targeting Computer Weapon Cycler > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Impact Mace > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Aluminum Leg Improved Heat Sink Gravity Neutralizer Seismic Detector Improved Targeting Computer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Authchip [Propulsion] Authchip [Propulsion] Authchip [Armor] Minigun Enhanced Autogun Flak Gun Flak Gun Flak Gun Rocket Launcher Rocket Launcher Remote Datajack Plasma Cutter [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Impact Mace Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Slots Evolved 10 | . . . 4 2 . . 4 . Power . | . . . . . . . . . Propulsion 4 | . . . 2 . . . 2 . Utility 4 | . . . 1 1 . . 2 . Weapon 2 | . . . 1 1 . . . . Parts Attached 108 | 7 15 4 23 13 38 6 2 . Power 12 | 1 2 . 2 1 6 . . . Engine 9 | 1 2 . 1 . 5 . . . Core 3 | . . . 1 1 1 . . . Reactor . | . . . . . . . . . Propulsion 29 | 2 6 . 8 4 7 2 . . Treads 1 | . . . 1 . . . . . Leg 13 | . . . . 4 7 2 . . Wheel 15 | 2 6 . 7 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 4 2 4 4 11 2 2 . Device 14 | 1 2 1 . 3 5 1 1 . Storage 4 | 1 2 . . 1 . . . . Processor 4 | . . . 2 . 1 . 1 . Hackware . | . . . . . . . . . Protection 9 | . . 1 2 . 5 1 . . Artifact . | . . . . . . . . . Weapon 36 | 2 3 2 9 4 14 2 . . Energy Gun 10 | . 3 1 3 . 3 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | 2 . . 4 4 11 1 . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 1 . . Parts Lost 19 | . 3 . 7 . 5 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 10 | . 2 . 4 . 2 2 . . Utility 4 | . 1 . 1 . 2 . . . Weapon 4 | . . . 2 . . . . 2 Highest Loss Streak 4 | . 1 . 4 . 3 1 . 2 To Critical Strikes . | . . . . . . . . . Average Backups 21 | 2 17 19 18 20 24 24 24 25 Power 2 | . 2 3 2 3 2 2 2 3 Propulsion 2 | . 3 3 3 1 2 2 . . Utility 7 | . 6 6 6 5 7 11 13 13 Weapon 7 | 1 5 6 6 9 9 7 7 7 Tool/Special . | . . . . . . . . . Unused Backups 53 | . 1 4 16 1 12 4 . 15 Power 9 | . . . 5 1 1 . . 2 Propulsion 3 | . . . 2 . 1 . . . Utility 16 | . 1 1 3 . 3 1 . 7 Weapon 22 | . . 3 6 . 7 2 . 4 Tool/Special 3 | . . . . . . 1 . 2 Average Slot Usage (%) 89 | . 98 100 87 83 92 89 66 68 Engine 6 | . 14 14 3 . 5 7 5 5 Core 1 | . . . 5 6 1 . . . Leg 12 | . . . . 19 20 20 11 11 Wheel 9 | . 27 28 24 1 . . . . Device 12 | . 13 12 2 15 17 13 8 11 Storage 8 | . 14 14 9 6 6 7 5 5 Processor 5 | . . . 8 6 6 7 10 11 Protection 3 | . . 1 6 . 5 4 . . Energy Gun 9 | . 25 26 13 6 5 . . . Ballistic Gun 16 | . 2 . 10 19 21 27 23 21 Peak Build Rating 73 | 7 11 13 27 58 63 73 62 62 Average Rating 41 | 5 9 10 20 47 59 63 59 60 On Entrance 32 | . 7 9 13 26 58 60 53 62 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 116 | 14 50 50 67 106 116 107 109 109 Greatest Support 78 | 26 26 20 52 78 78 75 20 20 Greatest Overweight (x) 5 | 1 4 2 5 1 1 5 5 5 Average Overweight (x) 1 | . 1 2 1 1 1 1 5 5 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 Average Capacity 22 | 7 18 20 20 24 25 25 25 25 Most Carried 25 | 6 20 20 20 25 25 25 25 25 Average Carried 21 | 2 17 19 19 20 24 24 24 25 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 Final Carried 25 | 6 20 20 20 25 25 25 25 25 Scrap Engine Consumption 2 | . . . . . . . 2 . Class Distribution -------------------- 32% | Gunner 18% | Tank 14% | Scavenger-Gunner 13% | Scavenger-Mutant 10% | Scavenger-Tank 9% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Storage Tank | -7/Recycling Gunner | -5/Factory Gunner | -5/Waste Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Matter Collected 4067 | 217 305 46 539 364 1932 632 32 . Remotely . | . . . . . . . . . Salvage Created 5314 | 144 659 59 926 317 2580 597 32 . Parts 316 | 11 42 2 56 24 135 44 2 . Haulers Intercepted 10 | . 2 . 3 . 5 . . . Recyclers Shooed 4 | . 3 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Combat Hostiles Destroyed 92 | . 15 1 21 7 38 10 . . Guns 85 | . 14 1 15 7 38 10 . . Cannons 4 | . . . 4 . . . . . AOE 2 | . . . 2 . . . . . Classes Destroyed 15 | 3 4 1 2 2 1 1 1 . Worker 15 | 1 4 . 5 . 5 . . . Builder 3 | . 1 . . 1 . 1 . . Tunneler 3 | 3 . . . . . . . . Hauler 10 | . 2 . 3 . 5 . . . Recycler 5 | 1 . . 1 1 2 . . . Operator 2 | . . . . 1 1 . . . Watcher 1 | . . . . . . . 1 . Swarmer 21 | . 6 . 7 4 4 . . . Grunt 31 | . 9 . 6 1 15 . . . Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 2 . . . . . Sentry 20 | . . 1 5 . 12 2 . . Hunter 3 | . . . . . 3 . . . Programmer 6 | . . . . 2 4 . . . Subdweller 8 | . . . . . . 8 . . Best Kill Streak 7 | 5 5 1 6 4 7 3 1 . Combat Bots Only 5 | . 4 1 4 3 5 3 . . Max Kills in Single Turn 2 | 1 2 1 2 2 2 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Hostile Shots Fired 522 | . 71 4 67 28 313 36 . 3 Missed 140 | . 16 1 19 6 88 10 . . Hits 382 | . 55 3 48 22 225 26 . 3 Melee 11 | . . . 8 . . . . 3 Projectile 371 | . 55 3 40 22 225 26 . . Critical Strikes 11 | . 2 . 2 . 5 . . 2 Damage Taken 4680 | . 590 45 830 331 2449 357 . 78 Core 575 | . 78 . 110 62 242 55 . 28 Absorbed by Shields 27 | . . . . . . . . 27 Redirected to Shielding 19 | . . 8 11 . . . . . Regen/Repaired (Parts) 70 | . . . . . 70 . . . Core Remaining (%) 74 | 100 . 68 80 . . 48 . . Volleys Fired 311 | 17 73 7 59 14 102 32 1 6 Largest 4 | 2 2 2 3 4 4 4 4 4 Hottest 164 | 40 100 100 131 144 164 100 103 103 Shots Fired 966 | 34 146 13 172 49 402 130 4 16 Gun 941 | 34 146 12 148 49 402 130 4 16 Cannon 24 | . . . 24 . . . . . Launcher . | . . . . . . . . . Special 1 | . . 1 . . . . . . Kinetic 653 | 34 22 . 89 35 323 130 4 16 Thermal 313 | . 124 13 83 14 79 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 5 21 9 18 13 10 10 3 13 Robot Miss Streak 7 | 2 3 1 5 2 7 2 2 2 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . 2 . 1 . 5 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 625 | 21 102 6 119 28 256 77 2 14 Core Hits 314 | 8 38 2 59 18 164 22 2 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . 1 1 . . Critical Strikes 22 | . 8 . 5 1 6 2 . . Burn 18 | . 8 . 4 1 5 . . . Destroy 3 | . . . 1 . 1 1 . . Smash 1 | . . . . . . 1 . . Melee Attacks 4 | . . . 1 . 1 2 . . Impact 4 | . . . 1 . 1 2 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10698 | 233 1192 72 2178 563 4797 1370 24 269 Guns 10081 | 233 1192 72 1641 563 4797 1290 24 269 Cannons 215 | . . . 215 . . . . . Explosions 322 | . . . 322 . . . . . Melee 80 | . . . . . . 80 . . Ramming . | . . . . . . . . . Kinetic 7099 | 233 213 . 1033 366 3671 1290 24 269 Thermal 3519 | . 979 72 1145 197 1126 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 80 | . . . . . . 80 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 1 2 3 3 . 7 Average Corruption 2 | . . . 1 2 2 3 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 84 | . . . 9 5 37 31 . 2 Message Errors 19 | . . . 1 1 5 11 . 1 Matter Fused 22 | . . . 3 4 10 5 . . Heat Flow Errors 11 | . . . . . 2 9 . . Energy Discharges 12 | . . . 2 . 8 1 . 1 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 5 | . . . 1 . 3 1 . . Data Loss (major) 2 | . . . 1 . . 1 . . Misfires 4 | . . . . . 2 2 . . Alerts 2 | . . . . . 1 1 . . Weapon Failures 6 | . . . 1 . 5 . . . Overload Shots . | . . . . . . . . . Overflow Damage 165 | . . . 85 . . 80 . . Projectiles . | . . . . . . . . . Explosions 85 | . . . 85 . . . . . Melee 80 | . . . . . . 80 . . Knockbacks 10 | . . . 9 . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic 9 | . . . 9 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 98 | . . . 98 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 452 | . 110 . 338 113 452 283 36 75 Average Temperature 99 | . 29 . 92 36 132 92 19 50 Received Heat Transfer 1281 | . 234 18 180 18 783 48 . . Effects 3 | . . . . . 3 . . . Shutdowns 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 4 | . . . . . . 4 . . Robots Melted 2 | . 2 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 19 | . 6 . 6 . 7 . . . Heat Transferred 9479 | . 3431 198 2592 481 2777 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Maximum Alert Level 2 | . . . 1 1 2 1 . . Low Security (%) 79 | 100 100 . 80 96 28 88 100 100 Level 1 14 | . . . 19 3 40 11 . . Level 2 6 | . . . . . 30 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 663 | 15 75 . 230 227 663 253 154 . Initial 253 | . 3 . . 91 . 253 154 . Average 100 | 3 21 . 78 50 298 49 59 . Influence Increases 3003 | 25 404 50 672 318 1235 137 162 . Destroy 0b10 Robot/C 1680 | . 300 20 420 140 760 40 . . Destroy 0b10 Robot/NC 195 | 25 35 . 45 15 65 5 5 . Destroy Leader 452 | . 54 . 116 40 240 . 2 . Allied During Kill 1 | . . . 1 . . . . . Successful Hack 100 | . 15 . 27 29 24 . 5 . Select Force Hacks 120 | . . . . . 30 90 . . Disable Machine 75 | . . . 30 15 30 . . . Destroy Structure 50 | . . . 33 4 11 2 . . Advance Influence 150 | . . . . . . . 150 . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 165 | . . 30 . 60 75 . . . Influence Decreases 3003 | 20 409 50 472 518 584 776 174 . Entered New Map 517 | . 2 . . 109 . 398 8 . Time Decay 2326 | 20 387 50 382 409 544 368 166 . Lost Part 140 | . 20 . 70 . 40 10 . . Lost Ally 20 | . . . 20 . . . . . Squads Dispatched 25 | . 1 . 6 5 11 . 2 . Investigation 8 | . 1 . 2 . 5 . . . Extermination 6 | . . . . 2 3 . 1 . Reinforcement 4 | . . . . . 3 . 1 . Assault . | . . . . . . . . . Garrison 7 | . . . 4 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Distress Signals 3 | . . . 2 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 27 1 29 20 50 9 2 4 Peak Tracking Total 7 | . 5 3 7 4 5 1 1 5 Tactical Retreats 6 | . . 1 . 1 4 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Machines Disabled 6 | . . 1 2 1 2 . . . Max in Single Turn 1 | . . 1 1 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Machines Accessed 47 | . 8 2 8 9 12 7 1 . Terminals 32 | . 8 . 7 7 7 2 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 6 | . . . . . 2 4 . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 3 | . . . 1 1 1 . . . Total Hacks 109 | . 21 5 27 20 18 16 2 . Successful 58 | . 8 5 12 11 9 11 2 . Failed 49 | . 13 . 14 8 9 5 . . Catastrophic 12 | . 2 . 3 2 3 2 . . Database Lockouts 2 | . . . 1 1 . . . . Manual 80 | . 21 . 22 10 16 8 3 . Terminals 76 | . 21 . 24 15 11 3 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 9 | . . . . . 4 5 . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 6 | . . . 3 2 1 . . . Terminal Hacks 27 | . 2 5 6 4 2 8 . . Record 10 | . . 4 . . . 6 . . Part Schematic 4 | . 1 . 3 . . . . . Prototype ID Bank 2 | . . . . 2 . . . . Open Door 2 | . . . . . 2 . . . Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Registered Components 2 | . 1 . 1 . . . . . Proto ID Catalog 1 | . . 1 . . . . . . Release Object 2 | . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Retrieve Study 2 | . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 27 | . 6 . 6 5 6 3 1 . Terminals 21 | . 6 . 6 5 3 . 1 . Botnet 18 | . 5 . 5 4 3 . 1 . Operators 3 | . 1 . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Patch 2 | . . . . . 2 . . . Recycling Units 4 | . . . . . 1 3 . . Tunnel 4 | . . . . . 1 3 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 33 | . 8 . 7 7 7 3 1 . Full Trace Events 4 | . . . 2 . 2 . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . 3 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 19 | . . 19 19 . . . . . Highest-Rated Ally 19 | . . 19 19 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . Total Damage 123 | . . . 123 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Active Infowar (turns) 2339 | 12 118 245 21 1641 302 . . . Seismic 2339 | 12 118 245 21 1641 302 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Turns Passed 9633 | 111 1713 396 1248 1728 1942 2001 427 67 Spaces Moved 5041 | 53 990 325 841 902 810 1019 91 10 Core 6 | 6 . . . . . . . . Treads . | . . . . . . . . . Legs 2784 | . . . . 854 810 1019 91 10 Wheels 2251 | 47 990 325 841 48 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 110 95 95 183 183 455 455 Average Speed 155 | 88 107 110 106 180 183 186 455 455 Slowest Speed 455 | 100 140 110 155 193 187 455 455 455 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 97 21 58 26 81 98 2 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 5 | . . 1 . . 1 3 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 37 | . . . 32 . 3 2 . . Melee 1 | . . . . . . 1 . . Projectile 4 | . . . . . 3 1 . . AOE 32 | . . . 32 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Total 6342 | 82 1498 352 1084 972 1114 1109 106 25 Wait 645 | . 391 2 94 25 94 20 10 9 Move 5034 | 52 989 324 840 901 809 1018 91 10 Hop . | . . . . . . . . . Pick Up 98 | 6 18 4 29 9 17 14 1 . Fast Attach 29 | 7 3 1 9 3 4 . 2 . Attach 14 | . 1 . 6 3 2 2 . . Detach 5 | . 1 1 1 1 1 . . . Swap 81 | . 11 6 13 8 38 5 . . Drop 121 | . 11 7 32 8 46 16 1 . Fire 311 | 17 73 7 59 14 102 32 1 6 Melee 4 | . . . 1 . 1 2 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage -7/Recycling -5/Factory -5/Waste History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 3) 769 | -10/Materials | Discovered new exit (range 4) 779 | -10/Materials | Discovered new exit (range 16) 1120 | -10/Materials | Discovered new exit (range 13) 1202 | -10/Materials | Build established: Scavenger-Mutant 1706 | -10/Materials | Discovered new exit (range 5) 1815 | -10/Materials | Discovered new exit (range 9) 1825 | -10/Materials | Entered Subcaves 1859 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1930 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1951 | -10/Subcaves | Visited Clippyterm 1954 | -10/Subcaves | Learned location of Deep Caves (-7) 1975 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 2029 | -10/Subcaves | Visited 4L-MR0's lab 2048 | -10/Subcaves | Found Cargo Legs 2124 | -10/Subcaves | Visited triangular shrine 2135 | -10/Subcaves | Found Prototype Device 2135 | -10/Subcaves | Identified V3-11A's Pendant 2140 | -10/Subcaves | Befriended Subdweller 2161 | -10/Subcaves | Discovered new exit (range 14) 2195 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2221 | -10/Subcaves | Entered Materials 2221 | -8/Materials | Accompanied by 1 ally 2221 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2350 | -8/Materials | Garrison activated, responded to threat 2679 | -8/Materials | Build established: Gunner 2692 | -8/Materials | Central database locked down 2896 | -8/Materials | Lost 4 parts (2n2w) 3319 | -8/Materials | Discovered new exit (range 4) 3431 | -8/Materials | Garrison activated, responded to threat 3469 | -8/Materials | Entered Factory 3469 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3529 | -7/Factory | Build established: Scavenger-Gunner 3553 | -7/Factory | Attached Cargo Legs, gained temporary slots: Utility x2 3880 | -7/Factory | Central database locked down 3888 | -7/Factory | Build established: Gunner 4461 | -7/Factory | Garrison activated, responded to threat 4694 | -7/Factory | Identified exit to Factory 5188 | -7/Factory | Discovered new exit (range 6) 5197 | -7/Factory | Entered Storage 5573 | -7/Storage | Build established: Scavenger-Gunner 6020 | -7/Storage | Build established: Scavenger-Tank 6710 | -7/Storage | Lost 3 parts (1p2n) 7090 | -7/Storage | Build established: Tank 7132 | -7/Storage | Used back door to open Recycling access 7132 | -7/Storage | Discovered new exit (range 5) 7139 | -7/Storage | Entered Recycling 8095 | -7/Recycling | Discovered new exit (range 15) 8155 | -7/Recycling | Core integrity fell below 50% 8498 | -7/Recycling | Entered Scraplab 8544 | -7/Recycling | Found Prototype Device 8553 | -7/Recycling | Identified Scrap Engine 8847 | -7/Recycling | Build established: Gunner 9140 | -7/Recycling | Entered Factory 9140 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 9567 | -5/Factory | Sucked down chute 9567 | -5/Factory | Entered Waste 9582 | -5/Waste | EMP discharged 9605 | -5/Waste | Spotted C-40 Crusher 9615 | -5/Waste | Spotted C-40 Crusher 9625 | -5/Waste | Spotted C-40 Crusher 9627 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9630 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9632 | -5/Waste | Spotted C-40 Crusher 9633 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9634 | -5/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 09572_ ALERT: Foreign system detected. Charging EMP. 09582_ System corrupted (+7). 09603_ System corrupted: Energy discharge (-92). 09611_ Adv. Surge Thruster crushed. 09618_ C-40 Crusher Antimatter Reactor severed. 09619_ Antimatter Reactor crushed. 09619_ C-35 Carver Unknown Power Core crushed. 09619_ C-35 Carver Imp. Reaction Control System crushed. 09619_ C-35 Carver destroyed. 09622_ Corrupted Imp. Surge Thruster crushed. 09624_ Imp. Reaction Control System crushed. 09626_ 26 Matter crushed. 09627_ Flak Gun crushed. 09627_ Enh. Autogun crushed. 09630_ Imp. Deuterium Engine crushed. 09632_ TRM%HK ARX 0#C0XSRJH &WSG>XJ=&,6 09633_ Enh. Autogun crushed. 09633_ Aluminum Leg+ crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #######?????????????? | | ??????????# #### ##CC??????????? | | ??????????# CC ?????????? | | ??????????# CC CC ?????????? | | ??????????# =CC CC ????????? | | ??????????# [CC ?????????? | | ??????????# ####@CC # #????????????? | | ??????????# #??#* ###?????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 8 Salvage Targeting 2 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Shield Generator | -8/Materials | Hacked Weapon Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldFrostDiverter Manual? 0 Play Time 01:35:40 Cumulative 135.5 hours Start 2026.05.31 @ 10:01:44 End 2026.05.31 @ 11:40:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 44 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9168bbe-3034-4889-9f5a-7ec9cf34e004