Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 00:26:32

Player: CallMeBiggSexy

Result: Destroyed by as-75547 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (423)      423
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 913

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     95/100
System Corruption          1%
Temperature                Cool (20)
Movement                   Rolling (80)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Wheel
>        --- UTILITY (2) ------
         Weapon Shielding
         Weapon Shielding
>        --- WEAPON (2) -------
  Medium Laser
         Hammer
>        --- INVENTORY (5) ----
   Large Storage Unit
         Weapon Shielding

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
    Small Storage Unit
>         --- WEAPON -----------
   Medium Laser
   Medium Laser
>         --- INVENTORY --------
  Compact Wheel
  Compact Wheel
   Medium Laser
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Weapon Shielding
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 7   20  .   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   7   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  5    | .   5   .   
    Hover                  2    | .   2   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 .    | .   .   .   
    Storage                3    | 2   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   3   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   6   .   
    Energy Gun             5    | 2   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          3    | .   3   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   9   .   
  Power                    2    | .   2   .   
  Propulsion               4    | .   4   .   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   2   .   
  Highest Loss Streak      4    | .   4   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   86  71  
  Engine                   8    | .   9   .   
  Wheel                    15   | .   15  14  
  Hover                    4    | .   4   .   
  Storage                  3    | .   4   .   
  Protection               23   | .   23  28  
  Energy Gun               19   | .   19  14  
  Impact Weapon            8    | .   7   14  
Peak Build Rating          7    | 7   7   5   
  Average Rating           5    | 4   6   5   
  On Entrance              3    | .   6   5   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 14  30  6   
  Greatest Support         32   | 20  32  10  
  Greatest Overweight (x)  3    | 2   3   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  5   
  Average Capacity         6    | 7   6   5   
  Most Carried             7    | 5   7   2   
  Average Carried          3    | 2   4   2   
  Final Capacity           8    | 8   5   5   
  Final Carried            3    | 3   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           445  | 270 175 .   
  Remotely                 .    | .   .   .   
Salvage Created            636  | 55  542 39  
  Parts                    17   | 1   16  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  13   | .   12  1   
  Melee                    4    | .   3   1   
  Guns                     7    | .   7   .   
Classes Destroyed          7    | 1   4   2   
  Worker                   1    | .   1   .   
  Builder                  1    | .   .   1   
  Recycler                 2    | 1   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  2    | .   2   .   
  Grunt                    10   | .   10  .   
  Assembled                1    | .   .   1   
Best Kill Streak           4    | 1   4   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        117  | .    113  4    
  Missed                   31   | .    29   2    
Damage Taken               930  | .    905  25   
  Core                     257  | .    245  12   
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  95   | .    91   4    
  Regen/Repaired (Parts)   11   | .    11   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              38   | 4    31   3    
  Largest                  2    | 2    2    1    
  Hottest                  100  | 100  100  50   
Shots Fired                59   | 8    48   3    
  Gun                      59   | 8    48   3    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  59   | 8    48   3    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | 6    7    1    
  Robot Miss Streak        5    | 2    5    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           56   | 6    47   3    
  Core Hits                22   | 2    19   1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 3    | .    2    1    
  Critical Strikes         11   | 2    8    1    
    Burn                   8    | 2    6    .    
    Smash                  3    | .    2    1    
Melee Attacks              30   | .    27   3    
  Impact                   30   | .    27   3    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            3    | .    2    1    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           991  | 77   842  72   
  Guns                     487  | 77   398  12   
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    504  | .    444  60   
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  487  | 77   398  12   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   504  | .    444  60   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    1    1    
    Message Errors         1    | .    .    1    
    Heat Flow Errors       1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            125  | .    95   30   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    125  | .    95   30   
Knockbacks                 2    | .    2    .    
  Impact                   2    | .    2    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        449  | 97   449  .    
  Average Temperature      116  | 39   125  .    
  Received Heat Transfer   461  | .    441  20   
  Effects                  2    | .    2    .    
    Shutdowns              2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           6    | .    5    1    
  Combat Hostiles          2    | .    2    .    
  Parts Fried              11   | .    8    3    
  Impact Corruptions       10   | .    8    2    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             6    | 2    4    .    
  Heat Transferred         2035 | 370  1628 37   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             263  | 5   263 92  
  Initial                  57   | .   3   57  
  Average                  117  | 3   137 63  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         79   | 100 74  100 
  Level 1                  20   | .   25  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   38  5   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        6    | .   6   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               8    | .   8   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1080 | 92  858 130 
Spaces Moved               870  | 56  680 134 
  Core                     37   | 14  23  .   
  Treads                   .    | .   .   .   
  Legs                     42   | 42  .   .   
  Wheels                   699  | .   565 134 
  Hover                    92   | .   92  .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  80  
  Average Speed            90   | 113 90  80  
  Slowest Speed            200  | 150 200 80  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 4   58  11  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1052 | 77  826 149 
  Wait                     59   | .   50  9   
  Move                     868  | 55  679 134 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 10  12  .   
  Fast Attach              1    | .   1   .   
  Attach                   15   | 7   8   .   
  Detach                   1    | .   1   .   
  Swap                     11   | .   11  .   
  Drop                     7    | 1   6   .   
  Fire                     38   | 4   31  3   
  Melee                    30   | .   27  3   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [Mat] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  410 | -10/Materials | Repaired Com. Wheel?
  497 | -10/Materials | Discovered new exit (range 7)
  535 | -10/Materials | Core integrity fell below 50%
  589 | -10/Materials | Lost 4 parts (1p3n)
  680 | -10/Materials | Discovered new exit (range 17)
  787 | -10/Materials | Core integrity fell below 20%
  951 | -10/Materials | Entered Mines
  955 | -10/Mines     | Learned Materials emergency access door positions
  982 | -10/Mines     | Assembled infested the area
 1078 | -10/Mines     | Discovered new exit (range 7)
 1081 | -10/Mines     | Destroyed by as-75547 with Assembled F-torch

 Last Messages 
---------------
00955_ K-01 Serf collects debris. <x2>
00978_ Sneak attack on U-05 Engineer.
00978_ U-05 Engineer suffers critical hit
  (Smash).
00978_ Destroyed Wheel.
00978_ Destroyed Terrain Scanner.
00978_ U-05 Engineer system corrupted by
  crushing effect. <x2>
00979_ U-05 Engineer system terminally
  corrupted.
00979_ Welding Torch fried.
00979_ Lgt. Ion Engine fried.
00979_ Terrain Scan Processor fried.
00982_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
00983_ K-01 Serf collects debris. <x5>
01012_ SN9B|/8%5PK KDSMZ I>O/GLI IYZHZ|IS
01069_ as-23418 destroyed.
01078_ EXIT=FOUND
01080_ as-32097 sneak attacks.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MachineTractorHammer
  Manual?         0
Play Time         00:20:36
  Cumulative      5.6 hours
  Start           2025.02.07 @ 15:51:37
  End             2025.02.09 @ 00:26:32
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c282dda6-44c3-4616-b8b7-879ae932b735