Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.05 @ 04:22:25 // Winter2019/RPGLIKE Player: Rainynight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (4580) 4580 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 9374 Bonus ------- High Alert Combat Kills 1420 Follower Combat Kills 66 Aligned with FarCom 300 Friendly Fire -962 Cogmind --------- Core Integrity 0/650 Matter 300/300 Energy 83/620 System Corruption 0% Temperature Warm (181) Movement Walking (114) Location -7/Factory Parts ------- > --- POWER (3) -------- Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (7) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY (4) ------ Cooling System Improved Light Armor Plating Graphene Brace Improved Shield Generator > --- WEAPON (7) ------- Shock Rifle Lightning Gun Arc Projector Arc Projector Arc Projector Arc Projector Cooled Pulse Rifle > --- INVENTORY (2) ---- High-capacity Matter Pod (200) Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- Cooling System Improved Light Armor Plating Graphene Brace Improved Shield Generator > --- WEAPON ----------- Shock Rifle Arc Projector Arc Projector Arc Projector Arc Projector Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- High-capacity Matter Pod Lightning Gun [Rating: 94] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Processor Targeting Computer Protection Medium Reactive Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 17 | 3 2 1 1 1 2 7 Power 2 | . . . 1 . . 1 Propulsion 6 | 1 . . . 1 1 3 Utility 3 | 1 1 1 . . . . Weapon 6 | 1 1 . . . 1 3 Parts Attached 90 | 5 12 12 3 13 15 30 Power 12 | 1 2 1 . 1 2 5 Engine 7 | 1 2 1 . 1 . 2 Core 5 | . . . . . 2 3 Reactor . | . . . . . . . Propulsion 19 | 2 . 1 2 1 4 9 Treads 2 | 1 . 1 . . . . Leg 16 | . . . 2 1 4 9 Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | . 6 7 1 8 5 2 Device 21 | . 2 5 1 7 5 1 Storage . | . . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 7 | . 3 2 . 1 . 1 Artifact . | . . . . . . . Weapon 30 | 2 4 3 . 3 4 14 Energy Gun 27 | 2 1 3 . 3 4 14 Energy Cannon 3 | . 3 . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 1 Parts Lost 2 | . . 1 . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Highest Loss Streak 1 | . . 1 . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 94 96 95 94 98 97 Engine 9 | . 12 10 9 17 7 3 Core 3 | . . . . . 7 8 Treads 4 | . 12 10 5 . . . Leg 17 | . . . 8 18 25 35 Wheel 4 | . 12 10 5 . . . Device 19 | . 11 24 28 22 22 16 Processor 1 | . 10 1 . . . . Protection 7 | . 5 10 9 8 7 5 Energy Gun 23 | . 11 20 28 26 26 26 Energy Cannon 4 | . 17 9 . . . . Naked Turns . | . . . . . . . Heaviest Build 83 | 5 18 22 29 58 59 83 Greatest Support 147 | 10 20 10 60 75 90 147 Greatest Overweight (x) 2 | . 1 2 2 . . . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 2 2 Most Carried 2 | 2 2 2 2 2 2 2 Average Carried 1 | . 1 1 2 2 1 1 Final Capacity 2 | 2 2 2 2 2 2 2 Final Carried 2 | 2 2 2 2 2 2 2 Class Distribution -------------------- 32% | Scavenger-Tank 27% | Scavenger-Skirmisher 11% | Mutant 9% | Scavenger-Executioner 8% | Gunner 4% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -10/Mines Scavenger-Skirmisher | -10/Exiles Scavenger-Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1360 | 215 305 161 30 158 154 337 Remotely . | . . . . . . . Salvage Created 5923 | . 1013 469 . 255 1133 3053 Parts 300 | . 52 17 . 9 58 164 Haulers Intercepted 7 | . 2 . . . 1 4 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 125 | . 20 24 . 4 21 56 Guns 88 | . 5 12 . 4 20 47 Cannons 26 | . 14 12 . . . . AOE 4 | . . . . . . 4 Classes Destroyed 18 | . 6 4 . 1 2 5 Worker 4 | . 1 1 . . 1 1 Builder 5 | . 1 . . . 2 2 Tunneler 1 | . . 1 . . . . Hauler 7 | . 2 . . . 1 4 Recycler 5 | . 1 1 . . . 3 Operator 1 | . . . . . . 1 Watcher 3 | . 1 . . . 1 1 Swarmer 9 | . . 3 . . . 6 Grunt 71 | . 20 2 . 3 14 32 Brawler 5 | . . . . 1 2 2 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 8 | . . 2 . . 2 4 Specialist 4 | . . . . . 2 2 Hunter 3 | . . . . . . 3 Programmer 3 | . . . . . . 3 Heavy 2 | . . . . . 1 1 Assembled 16 | . . 16 . . . . Thug 1 | . . . . 1 . . Best Kill Streak 17 | . 5 8 . 2 4 17 Combat Bots Only 16 | . 3 8 . 2 4 16 Max Kills in Single Turn 4 | . 2 2 . 2 2 4 Gunslinging 1 | . . 1 . 1 . 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 5458 | . 644 1150 . 12 460 3192 Core 4061 | . 512 909 . 9 324 2307 Absorbed by Shields 230 | . . . . . . 230 Redirected to Core 3741 | . 423 768 . 9 305 2236 Core Remaining (%) 92 | 100 . . . 78 100 . Volleys Fired 291 | . 58 63 . 37 37 96 Largest 6 | . 3 3 . 3 4 6 Hottest 325 | . 180 195 . 200 240 325 Shots Fired 922 | . 125 176 1 110 123 387 Gun 749 | . 56 72 1 110 123 387 Cannon 173 | . 69 104 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 724 | . 125 176 1 110 123 189 Explosive . | . . . . . . . Electromagnetic 198 | . . . . . . 198 Robot Hit Streak 31 | . 18 19 . 6 28 31 Robot Miss Streak 5 | . 2 5 . 5 2 3 Penetration Max . | . . . . . . . Secondary Targets 23 | . 1 3 . 1 3 15 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 597 | . 98 94 . 58 77 270 Core Hits 270 | . 37 45 . 34 31 123 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 23 | . 1 5 . 7 3 7 Burn 19 | . . 5 . 7 3 4 Meltdown 1 | . 1 . . . . . Corrupt 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13575 | . 1449 1584 . 1061 2676 6805 Guns 10736 | . 550 740 . 1061 2676 5709 Cannons 1738 | . 894 844 . . . . Explosions 1047 | . . . . . . 1047 Melee . | . . . . . . . Ramming 54 | . 5 . . . . 49 Kinetic . | . . . . . . . Thermal 11347 | . 1444 1584 . 1061 2676 4582 Explosive . | . . . . . . . Electromagnetic 2174 | . . . . . . 2174 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 3 3 3 . Average Corruption 2 | . . 3 3 2 2 . Corruption Purged 3 | . . . . 3 . . Corruption Blocked . | . . . . . . . Effects 50 | . . 16 7 14 13 . Message Errors 15 | . . 6 3 4 2 . Matter Fused 10 | . . 5 . 3 2 . Heat Flow Errors 4 | . . 1 1 . 2 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 10 | . . 2 1 3 4 . Data Loss (major) 3 | . . 1 1 1 . . Misfires 3 | . . . 1 1 1 . Weapon Failures 3 | . . 1 . 2 . . Overload Shots 164 | . . . . . 100 64 Effects 9 | . . . . . 6 3 Energy Bleed 5 | . . . . . 3 2 Heat Surge 3 | . . . . . 2 1 Short Circuit 1 | . . . . . 1 . Overflow Damage 133 | . 13 6 . . . 114 Projectiles 19 | . 13 6 . . . . Explosions 114 | . . . . . . 114 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 531 | . 1 . . . . 530 Shots 8 | . . . . . . 8 Rammed 2 | . 2 . . . . . Targets Rammed 6 | . 2 . . . . 4 Kicked 4 | . . . . . . 4 Crushed . | . . . . . . . Highest Temperature 350 | . 123 138 119 350 186 305 Average Temperature 89 | . 42 45 73 119 85 90 Received Heat Transfer 1571 | . 360 142 . 6 198 865 Effects 2 | . . . . 2 . . Energy Bleed 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . . . 4 Combat Hostiles 3 | . . . . . . 3 Parts Fried 13 | . . . . . . 13 Impact Corruptions . | . . . . . . . Robots Melted 4 | . 1 . . . 1 2 Combat Hostiles 4 | . 1 . . . 1 2 Parts Melted 40 | . 9 5 . 2 10 14 Heat Transferred 20318 | . 3075 3848 . 2775 3953 6667 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . . 5 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 1585 | . 349 115 . 65 607 1585 Initial 175 | . . . . . 25 175 Average 389 | . 135 32 . 47 353 908 Maximum Alert Level 4 | . 1 . . . 2 4 Low Security (%) 51 | 100 65 100 . 100 20 3 Level 1 18 | . 34 . . . 41 21 Level 2 8 | . . . . . 37 7 Level 3 7 | . . . . . . 23 Level 4 14 | . . . . . . 43 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 39 | . 6 1 . 1 3 28 Investigation 15 | . 4 . . 1 1 9 Extermination 3 | . . . . . . 3 Reinforcement 11 | . 2 . . . 2 7 Assault 5 | . . 1 . . . 4 Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 9 | . 2 . . . 3 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 180 | . 29 37 . 3 31 80 Peak Tracking Total 17 | . 5 17 . 2 6 9 Tactical Retreats 9 | . 1 3 . . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 6 | . 3 . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed 4 | . . 4 . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 18 | . . 1 . 3 1 13 Max in Single Turn 5 | . . 1 . 1 1 5 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 30 | . 8 . 2 2 3 15 Terminals 15 | . 6 . . . 3 6 Fabricators 3 | . . . . . . 3 Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . 2 . . . . 2 Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . . . 2 Total Hacks 73 | . 24 . 2 2 7 38 Successful 27 | . 10 . 2 2 2 11 Failed 46 | . 14 . . . 5 27 Catastrophic 12 | . 1 . . . 2 9 Database Lockouts . | . . . . . . . Manual 50 | . 25 . 1 . 4 20 Terminals 43 | . 20 . . . 7 16 Fabricators 10 | . . . . . . 10 Repair Stations 1 | . . . . . . 1 Recycling Units 8 | . 4 . . . . 4 Scanalyzers 3 | . . . . . . 3 Garrison Access 4 | . . . . . . 4 Terminal Hacks 18 | . 8 . 2 2 2 4 Record 1 | . . . 1 . . . Part Schematic 1 | . . . . . . 1 Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 2 | . 1 . . . . 1 Open Door 2 | . . . . 2 . . Open DSF 1 | . . . . . . 1 Unreport Threat 4 | . 3 . . . 1 . Zone Layout 3 | . 1 . . . 1 1 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Retrieve Components 2 | . . . . . . 2 Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 5 | . 2 . . . . 3 Terminals 1 | . . . . . . 1 Assimilate 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . . . . 2 Tunnel 4 | . 2 . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 22 | . 7 . . . 3 12 Full Trace Events 9 | . 1 . . . 1 7 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . . . . . . 20 Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 3 | . . 1 . 1 . 1 Largest Group 1 | . . 1 . 1 1 1 Highest-Rated Group 31 | . . 31 . 31 31 10 Highest-Rated Ally 31 | . . 31 . 31 31 10 Total Orders 1 | . . . . 1 . . EXPLORE 1 | . . . . 1 . . Ally Attacks 22 | . . 6 . 3 13 . Total Damage 273 | . . 105 . . 168 . Kills 5 | . . 2 . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches 16 | . . . . 16 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 5241 | 30 801 1057 282 710 705 1656 Spaces Moved 3477 | 30 546 761 277 368 471 1024 Core 9 | 9 . . . . . . Treads 6 | . 6 . . . . . Legs 2005 | . . . 142 368 471 1024 Wheels 1457 | 21 540 761 135 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 90 90 100 105 Average Speed 100 | 71 87 101 99 91 102 110 Slowest Speed 160 | 80 160 110 110 100 105 114 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 4 97 98 60 97 29 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . 2 . 1 . . 2 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 3 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . . 1 . . 14 126 Melee . | . . . . . . . Projectile 22 | . . 1 . . 14 7 AOE 119 | . . . . . . 119 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 4553 | 36 747 911 284 657 608 1310 Wait 419 | . 83 34 . 215 33 54 Move 3471 | 29 545 760 276 367 470 1024 Hop . | . . . . . . . Pick Up 10 | 2 3 2 1 . 1 1 Fast Attach 61 | 5 10 8 3 10 7 18 Attach . | . . . . . . . Detach . | . . . . . . . Swap 29 | . 2 4 . 3 8 12 Drop 69 | . 9 12 4 11 11 22 Fire 291 | . 58 63 . 37 37 96 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick 4 | . . . . . . 4 Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap 4 | . . 4 . . . . Miscellaneous 192 | . 35 24 . 13 41 79 Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x1) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 9 | -11/Junkyard | Discovered new exit (range 16) 31 | -11/Junkyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 15) 274 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 419 | -10/Materials | Reached level 2 426 | -10/Materials | Upgraded with Weapon slot (x1) 438 | -10/Materials | Discovered new exit (range 14) 489 | -10/Materials | Upgraded with Utility slot (x1) 638 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Discovered new exit (range 5) 832 | -10/Materials | Entered Mines 833 | -10/Mines | Met a Derelict testing a Signal Generator 834 | -10/Mines | Reached level 3 835 | -10/Mines | Upgraded with Utility slot (x1) 882 | -10/Mines | Build established: Gunner 887 | -10/Mines | Found a hidden stash of uninstalled traps 959 | -10/Mines | Assembled infested the area 1031 | -10/Mines | Core integrity fell below 50% 1073 | -10/Mines | Core integrity fell below 20% 1164 | -10/Mines | Destroyed YI-UF0 1201 | -10/Mines | Destroyed 8 combat bots 1209 | -10/Mines | Discovered new exit (range 10) 1248 | -10/Mines | Discovered new exit (range 16) 1412 | -10/Mines | Learned Materials security intel 1631 | -10/Mines | Build established: Scavenger-Skirmisher 1751 | -10/Mines | Discovered new exit (range 5) 1885 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1889 | -10/Mines | Entered Exiles 1917 | -10/Exiles | Met 8R-AWN 1935 | -10/Exiles | Met EX-HEX 1982 | -10/Exiles | Met EX-BIN 2002 | -10/Exiles | Reached level 4 2002 | -10/Exiles | Aligned with FarCom system 2003 | -10/Exiles | Given EX-Vault access code 2029 | -10/Exiles | Opened EX-Vault 2039 | -10/Exiles | Found Potential Leg 2041 | -10/Exiles | Found Potential Leg 2045 | -10/Exiles | Found Cloak of Protection 2048 | -10/Exiles | Upgraded with Power slot (x1) 2065 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2090 | -10/Exiles | Met EX-DEC 2094 | -10/Exiles | Learned location of Zion (-7) 2158 | -10/Exiles | Discovered new exit (range 15) 2171 | -10/Exiles | Stole two prototypes: Cloak of Protection, Potential Leg 2171 | -10/Exiles | Entered Mines 2234 | -9/Mines | Found the Drone Emporium 2237 | -9/Mines | Found Prototype Device 2237 | -9/Mines | Identified Bomb Drone Bay 2272 | -9/Mines | Discovered new exit (range 58) 2284 | -9/Mines | Discovered new exit (range 54) 2550 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2553 | -9/Mines | Found Prototype Device 2553 | -9/Mines | Identified Exp. Sensor Array 2562 | -9/Mines | Learned Materials garrison access intel 2599 | -9/Mines | Met a Derelict shopkeep closing up shop 2816 | -9/Mines | Upgraded with Propulsion slot (x1) 2877 | -9/Mines | Received a Mining Laser from a helpful Derelict 2881 | -9/Mines | Entered Materials 2881 | -8/Materials | Accompanied by 1 ally 2883 | -8/Materials | Loaded intel: 1 garrison access location 2883 | -8/Materials | Reached level 5 2989 | -8/Materials | Reached level 6 3084 | -8/Materials | Upgraded with Weapon slot (x1) 3130 | -8/Materials | Reached level 7 3263 | -8/Materials | Upgraded with Propulsion slot (x1) 3305 | -8/Materials | Build established: Scavenger-Tank 3583 | -8/Materials | Discovered new exit (range 3) 3586 | -8/Materials | Entered Factory 3588 | -7/Factory | FarCom data flow suspended 3588 | -7/Factory | Reached level 8 3602 | -7/Factory | Upgraded with Propulsion slot (x1) 3753 | -7/Factory | Reached level 9 3761 | -7/Factory | Upgraded with Propulsion slot (x1) 4010 | -7/Factory | Reached level 10 4011 | -7/Factory | Core integrity fell below 50% 4035 | -7/Factory | Upgraded with Weapon slot (x1) 4039 | -7/Factory | Destroyed 10 combat bots 4282 | -7/Factory | Reached level 11 4321 | -7/Factory | Upgraded with Propulsion slot (x1) 4386 | -7/Factory | First assault squad dispatched 4461 | -7/Factory | Reached level 12 4492 | -7/Factory | Core integrity fell below 20% 4508 | -7/Factory | Upgraded with Power slot (x1) 4544 | -7/Factory | Reached level 13 4588 | -7/Factory | Destroyed 16 combat bots 4678 | -7/Factory | Upgraded with Weapon slot (x1) 4757 | -7/Factory | Discovered new exit (range 15) 4909 | -7/Factory | Garrison activated, responded to threat 4938 | -7/Factory | Reached level 14 4967 | -7/Factory | Upgraded with Weapon slot (x1) 5187 | -7/Factory | Garrison activated, responded to threat 5242 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05206_ U-05 Engineer lays Concrete. 05214_ Chain reaction triggered in Imp. Deuterium Engine. 05223_ C-30 ARC bursts open, deploying its payload. 05223_ S-27 Virus unfolds itself. 05224_ L-41 Fighter system terminally corrupted. 05224_ Microactuators fried. 05224_ Imp. Melee Analysis Suite fried. 05231_ Upgraded: Core Integrity (+50) 05232_ S-27 Virus suffers critical hit (Burn). 05232_ U-05 Engineer lays Concrete. 05233_ M-28 Smith repairs G-50 Soldier. 05234_ U-05 Engineer lays Concrete. 05235_ M-28 Smith repairs S-27 Virus. 05235_ U-05 Engineer lays Concrete. 05237_ L-41 Fighter shuts down. 05237_ U-05 Engineer lays Concrete. 05238_ L-41 Fighter system terminally corrupted. 05238_ Imp. Melee Analysis Suite fried. 05238_ Microactuators fried. 05238_ U-05 Engineer lays Concrete. 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"T?????????????? | | ???????????????? ????? ?????????????? | | ??????????????????????######## #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# ??????????????? | | ?????????????????????????????+ ??????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 41 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Cloak Strength 5 Armor Coverage 225 Resistance: KI 30 Utility Shielding 33 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Arm. Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Levels Raised 13 | . 1 1 1 . 3 7 XP Earned 23422 | 3000 2915 1375 350 1075 4672 10035 XP Spent 22485 | 2860 1600 1540 500 800 4160 11025 Upgrades 35 | 9 2 5 1 1 9 8 Power Slot 2 | . . . 1 . . 1 Propulsion Slot 6 | 1 . . . 1 1 3 Utility Slot 3 | 1 1 1 . . . . Weapon Slot 6 | 1 1 . . . 1 3 Core Integrity 1 | . . . . . . 1 Heat Dissipation 7 | 3 . . . . 4 . Energy Generation 1 | . . . . . 1 . Inventory Capacity 2 | 2 . . . . . . Terrain Scan Density 4 | . . 4 . . . . Ranged Accuracy 3 | 1 . . . . 2 . Protomatter Created 1898 | . 315 183 . 93 399 908 Integrity Restored 3953 | . 682 507 . 279 731 1754 Core 3407 | . 512 507 . 279 456 1653 Parts 546 | . 170 . . . 275 101 Protomatter Decayed 506 | . 75 25 . . 229 177 Game ------ Seed ChargeCoolantKatana Manual? 0 Play Time 01:05:24 Cumulative 322.0 hours Start 2023.11.05 @ 03:18:32 End 2023.11.05 @ 04:22:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 347 Rogue 320 Adventurer 2 Explorer 25 Win Type - Total 20 Types 17/1/0/2/0/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 123ef916-05fc-4dd5-bce4-33801c947e39