Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.19 @ 10:57:56 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3367) 3367 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8142 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 518/1000 Matter 67/300 Energy 765/765 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -5/Garrison Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (8) ------ High-capacity Storage Unit Energy Well Visual Processing Unit Targeting Computer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Matter Pod Targeting Computer Recoil Stabilizer Core Shielding Propulsion Shielding Improved Weapon Shielding > --- WEAPON ----------- High-powered Shotgun Flak Gun Hypervelocity Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Carbon-fiber Leg Flexi-carbon Leg Energy Well Visual Processing Unit Targeting Computer System Shield Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Hypervelocity Gauss Rifle [Rating: 62] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Slots Evolved 11 | . 1 2 2 2 2 2 . Power 2 | . 1 . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . 1 2 1 . 2 . Weapon 2 | . . 1 . 1 . . . Parts Attached 64 | 7 7 8 6 3 10 12 11 Power 13 | 1 1 4 2 . 2 1 2 Engine 13 | 1 1 4 2 . 2 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 1 2 1 . 4 4 2 Treads . | . . . . . . . . Leg 16 | 2 1 2 1 . 4 4 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 3 1 3 1 . 4 3 Device 3 | . . . . 1 . 2 . Storage 6 | 1 3 1 . . . . 1 Processor 3 | . . . 1 . . 1 1 Hackware 1 | . . . . . . . 1 Protection 4 | 1 . . 2 . . 1 . Artifact . | . . . . . . . . Weapon 18 | 2 2 1 . 2 4 3 4 Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | . 2 1 . 2 3 3 3 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 24 | . . . 1 . 1 2 20 Power 5 | . . . . . . 1 4 Propulsion 2 | . . . . . . . 2 Utility 8 | . . . 1 . . 1 6 Weapon 9 | . . . . . 1 . 8 Highest Loss Streak 20 | . . . 1 . 1 1 20 Average Slot Usage (%) 98 | . 100 100 99 100 96 99 84 Engine 19 | . 25 20 16 14 18 15 12 Leg 18 | . 25 20 16 14 14 16 15 Device 2 | . . . . 7 6 11 6 Storage 14 | . 12 20 16 14 12 11 11 Processor 2 | . . . 4 7 6 5 10 Protection 12 | . 12 10 20 14 12 15 6 Ballistic Gun 25 | . 23 30 25 28 22 18 17 Naked Turns . | . . . . . . . . Heaviest Build 94 | 18 49 60 66 70 90 94 85 Greatest Support 56 | 20 20 20 25 25 51 56 56 Greatest Overweight (x) 5 | 2 2 5 3 2 3 1 1 Average Overweight (x) 1 | . 1 2 2 2 2 1 . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 Average Capacity 11 | 6 10 12 12 12 12 12 12 Most Carried 12 | 3 12 12 12 10 12 12 11 Average Carried 10 | 1 9 11 11 8 10 11 8 Final Capacity 12 | 8 12 12 12 12 12 12 12 Final Carried 12 | 3 10 12 11 9 12 11 . Class Distribution -------------------- 41% | Hacker-Gunner 35% | Hacker-Tank 22% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Matter Collected 3396 | 229 508 738 453 296 689 384 99 Remotely . | . . . . . . . . Salvage Created 4411 | . 472 1216 612 308 1048 384 371 Parts 238 | . 38 83 23 11 46 21 16 Haulers Intercepted 6 | . 1 3 2 . . . . Recyclers Shooed 4 | . 1 1 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 75 | . 9 22 10 5 15 6 8 Guns 67 | . 6 22 10 5 12 4 8 Cannons 5 | . . . . . 3 2 . AOE 3 | . 3 . . . . . . Classes Destroyed 13 | . 6 4 . . 2 . 1 Worker 6 | . 4 2 . . . . . Builder 2 | . . 1 1 . . . . Hauler 6 | . 1 3 2 . . . . Recycler 9 | . 2 2 1 1 3 . . Operator 4 | . . 3 . . . 1 . Watcher 9 | . 3 4 . . 2 . . Swarmer 19 | . 6 4 . . 6 . 3 Grunt 33 | . 3 12 7 3 5 3 . Duelist 1 | . . 1 . . . . . Sentry 15 | . . 5 3 2 1 3 1 Specialist 2 | . . . . . . . 2 Hunter 4 | . . . . . 2 . 2 Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | . 8 7 6 3 3 3 4 Combat Bots Only 6 | . 4 4 6 3 3 3 4 Max Kills in Single Turn 3 | . 3 2 2 1 3 1 1 Gunslinging 2 | . . . . . 2 . . Exploded 3 | . 3 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Damage Taken 4423 | . 223 278 205 119 637 326 2635 Core 676 | . 17 29 58 11 79 35 447 Absorbed by Shields 86 | . . . . . . . 86 Core Remaining (%) 93 | 100 93 92 89 98 90 . . Volleys Fired 214 | . 27 61 33 11 35 16 31 Largest 4 | . 2 3 3 4 4 4 4 Hottest 134 | . 46 69 69 97 134 134 132 Shots Fired 673 | . 54 183 99 44 140 64 89 Gun 638 | . 54 183 99 44 124 57 77 Cannon 35 | . . . . . 16 7 12 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 673 | . 54 183 99 44 140 64 89 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | . 22 28 21 32 24 28 29 Robot Miss Streak 6 | . 6 3 3 1 6 1 3 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 2 2 . 3 . 2 Max Gunslinging Chain 2 | . . 1 1 . 2 . 1 Shots Hit Robots 550 | . 44 138 85 31 115 57 80 Core Hits 310 | . 28 69 40 21 83 37 32 Critical Hits 16 | . . 3 . 1 3 . 9 Critical Kills 4 | . . 2 . 1 . . 1 Critical Parts Destroyed 9 | . . 1 . . 3 . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8764 | . 1030 1790 1140 682 1956 1008 1158 Guns 7924 | . 692 1790 1140 682 1727 898 995 Cannons 502 | . . . . . 229 110 163 Explosions 338 | . 338 . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 8426 | . 692 1790 1140 682 1956 1008 1158 Thermal . | . . . . . . . . Explosive 338 | . 338 . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 . 2 . . . 2 Average Corruption 1 | . 1 . 1 . . . 1 Corruption Purged . | . . . . . . . . Effects 3 | . 1 . . . . . 2 Targeting Errors 2 | . 1 . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 20 | . 20 . . . . . . Projectiles . | . . . . . . . . Explosions 20 | . 20 . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . 3 1 1 Impact . | . . . . . . . . Kinetic 5 | . . . . . 3 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 77 | . 77 . . . . . . Shots 2 | . 2 . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 292 | . 54 95 121 151 292 12 242 Average Temperature 60 | . 36 26 36 51 98 7 146 Received Heat Transfer 1110 | . 54 144 171 84 99 162 396 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Peak Influence 355 | . 236 285 355 199 222 182 243 Initial 98 | . . 38 40 34 71 . 98 Average 93 | . 61 94 140 104 98 71 137 Maximum Alert Level 1 | . 1 1 1 . 1 . 1 Low Security (%) 92 | 100 91 96 77 100 95 100 85 Level 1 7 | . 8 3 22 . 4 . 14 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 4 3 1 4 3 . Investigation 7 | . 1 2 1 1 2 . . Extermination 2 | . . . . . 1 1 . Reinforcement 4 | . . 2 . . 1 1 . Assault . | . . . . . . . . Garrison 3 | . . . 2 . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Distress Signals 3 | . 1 . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 13 33 15 5 21 8 18 Peak Tracking Total 9 | . 3 3 5 3 4 4 9 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Traps Triggered 6 | . 3 . 2 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Machines Disabled 2 | . 2 . . . . . . Max in Single Turn 2 | . 2 . . . . . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Machines Accessed 19 | . 6 7 2 1 2 1 . Terminals 16 | . 6 7 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 68 | . 28 26 4 3 6 1 . Successful 52 | . 24 20 3 2 2 1 . Failed 16 | . 4 6 1 1 4 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 3 4 . . . . . Terminals 63 | . 28 26 3 . 6 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 41 | . 21 16 2 . 2 . . Record 5 | . 3 1 . . 1 . . Prototype ID Bank 3 | . . 2 1 . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 4 | . 3 1 . . . . . Alert Level 2 | . 2 . . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 5 | . 2 3 . . . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 1 . . . . . Security Status 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 9 | . 2 6 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 7 | . 3 4 . . . . . Terminals 7 | . 3 4 . . . . . Track 7 | . 3 4 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 6 1 1 2 . . Full Trace Events 11 | . 3 4 1 1 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 16 | . . . . 16 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Turns Passed 5030 | 68 1024 1494 595 162 1222 256 209 Spaces Moved 2239 | 45 555 610 227 65 548 120 69 Core 19 | 19 . . . . . . . Treads . | . . . . . . . . Legs 2220 | 26 555 610 227 65 548 120 69 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 180 180 180 150 150 120 Average Speed 175 | 121 161 180 183 180 194 150 149 Slowest Speed 270 | 150 180 270 210 180 210 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 93 56 23 2 14 4 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . 45 . . . 2 2 . Melee . | . . . . . . . . Projectile 4 | . . . . . 2 2 . AOE 45 | . 45 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Total 2855 | 55 631 870 332 83 619 154 111 Wait 298 | . 31 182 64 2 14 5 . Move 2232 | 44 554 609 226 64 547 119 69 Hop . | . . . . . . . . Pick Up 22 | 4 6 4 1 2 5 . . Fast Attach 11 | 6 2 . . . 2 1 . Attach 26 | 1 1 2 3 3 2 3 11 Detach 2 | . 2 . . . . . . Swap 27 | . 4 6 3 . 6 8 . Drop 22 | . 4 6 2 1 7 2 . Fire 214 | . 27 61 33 11 35 16 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 16) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Power x1 316 | -10/Materials | Build established: Hacker-Mutant 548 | -10/Materials | Identified exit to Materials 548 | -10/Materials | Discovered exit to Materials (range 12) 713 | -10/Materials | Identified exit to Mines 713 | -10/Materials | Discovered exit to Mines (range 12) 831 | -10/Materials | Discovered exit to Materials (range 8) 1024 | -10/Materials | Discovered exit to Mines (range 10) 1093 | -10/Materials | Entered another Materials area 1093 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1283 | -9/Materials | Identified exit to Mines 1385 | -9/Materials | Build established: Hacker-Tank 1893 | -9/Materials | Identified exit to Materials 1893 | -9/Materials | Discovered exit to Materials (range 15) 2345 | -9/Materials | Discovered exit to Materials (range 10) 2587 | -9/Materials | Entered another Materials area 2587 | -8/Materials | Evolved 2 slots: Utility x2 2879 | -8/Materials | Garrison activated, responded to threat 3116 | -8/Materials | Identified exit to Factory 3116 | -8/Materials | Discovered exit to Factory (range 16) 3178 | -8/Materials | Build established: Hacker-Gunner 3182 | -8/Materials | Entered Factory 3182 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3211 | -7/Factory | Identified exit to Factory 3211 | -7/Factory | Discovered exit to Factory (range 7) 3308 | -7/Factory | Repaired Shotgun 3344 | -7/Factory | Entered another Factory area 3344 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3830 | -6/Factory | Identified exit to Factory 4566 | -6/Factory | Entered another Factory area 4566 | -5/Factory | Evolved 2 slots: Utility x2 4760 | -5/Factory | Garrison activated, responded to threat 4821 | -5/Factory | Identified exit to Garrison 4822 | -5/Factory | Entered Garrison 4870 | -5/Garrison | Spotted B-75 Beast 4956 | -5/Garrison | Triggered checkpoint 5002 | -5/Garrison | Triggered checkpoint 5031 | -5/Garrison | Self-destructed Last Messages --------------- 05017_ S-27 Virus suffers critical hit. 05017_ Destroyed VTOL Module. 05017_ HV Slug penetrates Wall. 05019_ HV Slug penetrates S-27 Virus. 05019_ S-27 Virus suffers critical hit. 05019_ S-27 Virus destroyed. 05021_ HV Slug penetrates B-75 Beast. 05021_ B-75 Beast suffers critical hit. 05021_ Destroyed Magnetic Acceleration Cannon. 05021_ HV Slug penetrates B-75 Beast. 05023_ B-75 Beast suffers critical hit. 05023_ Destroyed Imp. Medium Treads. 05025_ HV Slug penetrates B-75 Beast. 05025_ B-75 Beast suffers critical hit. 05025_ HV Slug penetrates B-75 Beast. 05029_ B-75 Beast suffers critical hit. 05029_ HV Slug penetrates B-75 Beast. 05029_ HV Slug penetrates Wall. 05030_ Critical hit. 05030_ Hyp. Gauss Rifle destroyed. 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"?????????# # | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????#### | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 40 Energy Capacity 930 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredInsulatedExoskeleton Manual? 0 Play Time 00:45:23 Cumulative 937.7 hours Start 2021.04.19 @ 10:12:39 End 2021.04.19 @ 10:57:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 709 Rogue 62 Adventurer 0 Explorer 647 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 502384eb-c9e9-47d5-91fc-1dd87b847df5