Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.27 @ 07:26:58 Player: Tango Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1353) 1353 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1565) 1565 TOTAL SCORE: 6493 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 852 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 99/100 System Corruption 1% Temperature Cool (1) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Makeshift Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Gatling Laser Beamcaster Compact Ion Cannon > --- INVENTORY -------- Makeshift Terrain Scan Processor Hardlight Generator Force Field Makeshift System Shield Drone Bay Makeshift Shrapnel Gun Heavy Machine Gun Rocket Launcher Datajack [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Focal Shield Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Makeshift Armor Plating Weapon Rocket Launcher Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 68 | 5 2 17 1 3 5 35 Power 7 | 1 . 2 . . 1 3 Engine 4 | 1 . 2 . . . 1 Core 1 | . . . . . . 1 Reactor 2 | . . . . . 1 1 Propulsion 14 | 2 . 5 . . 1 6 Treads 6 | . . 2 . . 1 3 Leg 5 | 2 . 3 . . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight 1 | . . . . . . 1 Utility 20 | 1 1 4 . 2 . 12 Device 5 | . . . . . . 5 Storage 3 | 1 . 1 . . . 1 Processor 1 | . 1 . . . . . Hackware 3 | . . . . 1 . 2 Protection 8 | . . 3 . 1 . 4 Artifact . | . . . . . . . Weapon 27 | 1 1 6 1 1 3 14 Energy Gun 11 | 1 . 4 . . 1 5 Energy Cannon 4 | . 1 . . 1 . 2 Ballistic Gun 4 | . . . . . . 4 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . 1 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 Unidentified Prototypes 8 | . . 2 . . . 6 Parts Lost 25 | . 1 3 . . 1 20 Power 4 | . . . . . . 4 Propulsion 6 | . . . . . . 6 Utility 6 | . . 1 . . . 5 Weapon 9 | . 1 2 . . 1 5 Highest Loss Streak 11 | . 1 2 . . 1 11 Average Slot Usage (%) 93 | . 94 92 100 100 99 72 Engine 16 | . 14 16 22 22 12 5 Reactor 2 | . . . . . 9 4 Treads 18 | . . 3 22 22 22 15 Leg 2 | . 28 18 . . . . Storage 9 | . 14 11 11 11 11 4 Processor 1 | . 12 6 . . . . Hackware 7 | . . . . 8 11 9 Protection 12 | . . 15 22 13 11 10 Energy Gun 6 | . 22 18 18 3 2 7 Energy Cannon 4 | . 1 . . 7 3 2 Launcher 6 | . . . 3 11 8 1 Special Melee Weapon 1 | . . . . . 7 . Naked Turns 114 | . . . . . . 114 Heaviest Build 73 | 9 12 46 47 47 50 73 Greatest Support 88 | 20 20 40 40 40 48 88 Greatest Overweight (x) 19 | . . 1 1 1 1 19 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 6 10 10 10 8 Most Carried 10 | 4 2 7 8 10 10 10 Average Carried 8 | . 1 4 7 9 9 7 Final Capacity 10 | 6 6 10 10 10 10 4 Final Carried 10 | . 2 7 8 10 10 . Class Distribution -------------------- 42% | Messiah-Mutant 29% | Mutant 15% | Hacker-Mutant 11% | Messiah-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Bomber | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 933 | 44 18 313 50 56 144 308 Remotely . | . . . . . . . Salvage Created 1556 | . 56 959 95 . 120 326 Parts 91 | . 8 59 4 . 6 14 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 7 | . . . . . 7 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | . 4 15 2 . 3 6 Melee 4 | . . 4 . . . . Guns 19 | . 4 9 2 . . 4 AOE 6 | . . 2 . . 3 1 Classes Destroyed 13 | . 1 10 . . 1 1 Worker 5 | . . 4 . . . 1 Builder 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Operator 2 | . . 1 . . . 1 Watcher 3 | . . 2 . . . 1 Swarmer 5 | . 4 . . . . 1 Grunt 13 | . . 8 1 . 1 3 Brawler 2 | . . 1 1 . . . Duelist 1 | . . 1 . . . . Sentry 5 | . . 5 . . . . Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . 2 1 Best Kill Streak 6 | . 3 6 2 . 1 3 Combat Bots Only 4 | . 3 4 2 . 1 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4021 | . 131 519 33 27 210 3101 Core 1025 | . 35 82 . . 53 855 Absorbed by Shields 24 | . . . . . . 24 Core Remaining (%) 84 | 100 86 . . . 66 . Volleys Fired 109 | . 12 47 6 1 13 30 Largest 3 | . 2 2 2 2 2 3 Hottest 245 | . 110 112 101 96 96 245 Shots Fired 197 | . 21 78 11 2 16 69 Gun 162 | . 19 78 10 . 4 51 Cannon 24 | . 2 . . 1 4 17 Launcher 10 | . . . 1 1 8 . Special 1 | . . . . . . 1 Kinetic 15 | . . . . . . 15 Thermal 133 | . 21 57 5 . . 50 Explosive 10 | . . . 1 1 8 . Electromagnetic 38 | . . 21 5 1 8 3 Robot Hit Streak 22 | . 4 22 6 . 13 17 Robot Miss Streak 2 | . 2 1 1 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 169 | . 11 80 7 . 18 53 Core Hits 68 | . 5 30 3 . 13 17 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 18 | . . 14 . . 4 . Impact . | . . . . . . . Slashing 14 | . . 14 . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . 3 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4054 | . 139 2158 115 . 546 1096 Guns 2136 | . 121 1018 115 . 65 817 Cannons 262 | . 18 . . . 52 192 Explosions 991 | . . 497 . . 429 65 Melee 643 | . . 643 . . . . Ramming 22 | . . . . . . 22 Kinetic 168 | . . . . . . 168 Thermal 2313 | . 139 1244 58 . . 872 Explosive 429 | . . . . . 429 . Electromagnetic 479 | . . 271 57 . 117 34 Impact . | . . . . . . . Slashing 643 | . . 643 . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 1 . 1 Average Corruption 1 | . . 1 1 1 . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 225 | . . 195 . . . 30 Projectiles . | . . . . . . . Explosions 70 | . . 40 . . . 30 Melee 155 | . . 155 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 94 | . . 15 . 28 . 51 Shots 3 | . . 1 . 1 . 1 Rammed 5 | . . . . . . 5 Targets Rammed 5 | . . . . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 482 | . 96 482 289 63 103 464 Average Temperature 130 | . 28 132 142 33 39 166 Received Heat Transfer 929 | . . 282 . . 84 563 Effects 14 | . . 4 . . . 10 Shutdowns 8 | . . 2 . . . 6 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . . 6 . . . 2 Heat Transferred 3998 | . 407 1978 148 . . 1465 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 713 | . 119 463 180 . . 713 Average Influence 334 | . 47 266 170 . . 452 Maximum Alert Level 3 | . . 2 . . . 3 Low Security (%) 33 | 100 100 26 100 . . 14 Level 1 21 | . . 59 . . . 10 Level 2 39 | . . 14 . . . 65 Level 3 5 | . . . . . . 9 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 2 . . . 7 Investigation 2 | . . . . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 3 | . . 2 . . . 1 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 4 | . 1 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 7 20 5 . 13 51 Peak Tracking Total 8 | . 5 4 3 . 4 8 Tactical Retreats 8 | . 2 . . . 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . 5 . . . 2 Max in Single Turn 5 | . . 5 . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 2 2 . 1 . 2 Terminals 3 | . 1 2 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 8 8 . 6 . 6 Successful 19 | . 5 2 . 6 . 6 Failed 9 | . 3 6 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 23 | . 2 7 . 2 . 12 Terminals 12 | . 4 8 . . . . Fabricators 3 | . . . . . . 3 Repair Stations 4 | . 4 . . . . . Recycling Units 3 | . . . . . . 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 1 . 6 . . Part Schematic 6 | . . . . 6 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . Refit 2 | . 2 . . . . . Recycling Unit Hacks 3 | . . . . . . 3 Report Inventory 2 | . . . . . . 2 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Detonate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 6 | . 1 2 . . . 3 Full Trace Events 3 | . 1 . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . Parts Built 1 | . . . . . . 1 Matter 190 | . . . . . . 190 Time 47 | . . . . . . 47 Total Part Build Rating 5 | . . . . . . 5 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 9 | . . . . 4 . 5 Largest Group 4 | . . . . 4 3 3 Highest-Rated Group 210 | . . . . 152 113 210 Highest-Rated Ally 94 | . . . . 39 38 94 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 107 | . . . . . 23 84 Total Damage 3232 | . . . . . 584 2648 Kills 25 | . . . . . 6 19 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 6910 | 58 244 654 144 3220 1245 1345 Spaces Moved 3894 | 40 170 322 68 1702 700 892 Core 256 | 19 . . . . . 237 Treads 3012 | . . 54 68 1702 700 488 Legs 459 | 21 170 268 . . . . Wheels . | . . . . . . . Hover 15 | . . . . . . 15 Flight 152 | . . . . . . 152 Fastest Speed 40 | 50 120 120 180 160 160 40 Average Speed 157 | 86 120 137 180 179 170 120 Slowest Speed 1000 | 120 120 180 180 180 180 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 28 43 21 89 69 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . . . 2 3 . Spaces Dug 14 | . . . 14 . . . Terrain Destroyed 239 | . . 146 14 13 61 5 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 237 | . . 146 14 13 61 3 Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 4465 | 63 189 437 78 1862 733 1103 Wait 252 | 14 2 1 3 139 . 93 Move 3886 | 39 169 321 67 1701 699 890 Hop 1 | . . . . . . 1 Pick Up 74 | 5 4 23 1 10 6 25 Fast Attach . | . . . . . . . Attach 49 | 5 2 7 . 3 2 30 Detach 5 | . . 1 . . 1 3 Swap 19 | . . 10 1 . 3 5 Drop 47 | . . 13 . 8 5 21 Fire 109 | . 12 47 6 1 13 30 Melee 18 | . . 14 . . 4 . Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 344 | -9/Materials | Build established: Mutant 909 | -9/Materials | Discovered new exit (range 15) 957 | -9/Materials | Entered Mines 1045 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1093 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1101 | -9/Mines | Entered Zion 1128 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1184 | -7/Zion | System corruption cleaned by Quarantine Array 1630 | -7/Zion | Learned location of Recycling (-7) 1720 | -7/Zion | Learned Factory emergency access door positions 1760 | -7/Zion | Learned Factory trap positions 2155 | -7/Zion | Build established: Hacker-Mutant 2464 | -7/Zion | Received a visual enhancement algorithm 2948 | -7/Zion | Imprinted 2950 | -7/Zion | Declared Zion's savior 3235 | -7/Zion | Build established: Messiah-Mutant 3663 | -7/Zion | Discovered new exit (range 14) 3720 | -7/Zion | Given A8's code to call for help 4321 | -7/Zion | Entered Proximity Caves 4321 | -6/Proximity Caves | Accompanied by 3 allies 5216 | -6/Proximity Caves | Identified exit to Factory 5566 | -6/Proximity Caves | Entered Factory 5566 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5567 | -6/Factory | Identified exit to Extension 5568 | -6/Factory | Loaded intel: 77 trap records 5667 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5667 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5767 | -6/Factory | Local fabrication network quarantined 5799 | -6/Factory | Fabricated Beamcaster (x1) 5916 | -6/Factory | First assault squad dispatched 6100 | -6/Factory | Build established: Messiah-Bomber 6596 | -6/Factory | Lost 11 parts (3p4n1u3w) 6618 | -6/Factory | Spotted B-75 Beast 6632 | -6/Factory | Core integrity fell below 50% 6659 | -6/Factory | Zion Light squad teleported in 6674 | -6/Factory | Lost 4 parts (3u1w) 6737 | -6/Factory | Core integrity fell below 20% 6789 | -6/Factory | Lost 5 parts (1p2n1u1w) 6911 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06741_ Dropped Med. Treads. 06742_ Zio. Glidesys I destroyed. 06742_ Dropped Imp. Medium Armor Plating. 06744_ Mak. System Shield destroyed. 06745_ Dropped Imp. Medium Armor Plating. 06746_ Dropped Lrg. Storage Unit. 06748_ Dropped Mak. Shrapnel Gun. 06751_ Slammed into Y-54 Guardian. 06755_ Zio. Glidesys I destroyed. 06757_ Acquired 57 matter. 06758_ Zio. Light DM Reactor destroyed. 06762_ Slammed into O-24 Administrator. 06767_ Destabilizing: System corrupted (+1). 06843_ Acquired Nuclear Pulse Thruster. 06861_ Connecting with Garrison Access... 06877_ K-01 Serf cleans the Fusion Modulator. 06877_ Acquired Remote Datajack. 06879_ Jacked K-01 Serf... >>find_chute Pinpointed chute assignment: (110,171). Map ----- +----------------------------------------------------+ | ???^ ???????????????????????????????????? | | ??? ????????????????????????????????????? | | ??^^ ????????????????????????????????????? | | ??^^ #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | #?????# #????????????????????????????????????? | | ??????# #??????????????##+###????????????????? | | ??????# ! #?????????????? ##### ???????????? | | ??????# *% ############### ??????????? | | ??????# = [%[ ??????????? | | ####### ! ????????????? | | # % " #????????????????? | | # T #????????????????? | | # """""" """""" " #????????????????? | | # """""" """""" #????????????????? | | # """""" """""" w #????????????????? | | % %/" """""" """""" #????????????????? | | * # """""" """""" ################## | | # """""" """""" ^^ | | ####### """""" """""" #################### | | ?????? """""" """""" #??????????????????? | | ?????# """""" """""" ##############?????? | | ?????# k # #?????? | | ?????# h # """ """ #?????? | | ?????# + """ """ #?????? | | ?????# @##### """ """ ####### | | ?????# #???# ## | | ?????# #???# """ * =## """S | | ?????? #???# """ ## """ | | +##### #???# """ ""## | | #???# ""## | | ############## #???# F"## | | # # #???# ""## | | + # #???# ## | | # # ###########+############ | | # # k ^ | | + """ """ # ^ | | ###### """ """ + ^ T | | #????# """ """ # ^ | | #????# # ^ | | #????# """ """ # #########+### ##### | | #????#! """ """ # #???????????# #???? | | #????# """ """ # #???????????# """"""" #???? | | +#????# # #???????????# """"""" #???? | | #????############## #???????????#] """"""" #???? | | ##########????????# #???????????# """"""" #???? | | # #????????# #???????????# #???? | | # ########## #???????????# ?????"" #???? | | # + #???????????# ??????"" #???? | | # ############???????????# ???????" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 47 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 31 Defensive Hacking 11 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Beamcaster | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Just What I Needed Challenges ------------ None Game ------ Seed MatterLinkedTreads Manual? 0 Play Time 01:14:16 Cumulative 14.6 hours Start 2020.08.27 @ 05:25:12 End 2020.08.27 @ 07:26:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 21 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3735ab74-db3c-4a17-8362-51101c692ce9