Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 15:13:34 Player: Sysandra Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1767) 1767 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 7648 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/1300 Matter 285/300 Energy 26/100 System Corruption 15% Temperature Cool (19) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Target Analyzer > --- WEAPON (10) ------ (None) > --- INVENTORY (4) ---- Large Storage Unit Hardlight Generator Hardlight Generator Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Energy Well Improved Signal Interpreter Improved Target Analyzer > --- WEAPON ----------- High-powered Shock Rifle Beamcaster Wave Gun Improved EM Pulse Cannon Heavy Ion Cannon Mass Driver Powered Hammer Chainsword > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Improved Carbon-fiber Leg Combat Airjet Combat Airjet Matter Filter Energy Filter Improved Remote Datajack [Rating: 85] Favorites ----------- Power Enhanced Fission Core Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . Utility 3 | . . 1 . 1 . 1 . . . . Weapon 8 | . . 1 1 1 1 1 . . 1 2 Parts Attached 81 | 6 1 16 3 12 7 3 3 17 2 11 Power 17 | 1 . 4 1 3 . . 3 3 . 2 Engine 9 | 1 . 4 1 3 . . . . . . Core 3 | . . . . . . . . 3 . . Reactor 5 | . . . . . . . 3 . . 2 Propulsion 21 | 2 . 2 1 2 4 . . 4 1 5 Treads 8 | . . . . 2 1 . . 4 1 . Leg 3 | 2 . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover 7 | . . . . . 3 . . . . 4 Flight 3 | . . 2 1 . . . . . . . Utility 15 | 1 . 3 1 2 . 2 . 3 . 3 Device 7 | . . 1 1 . . 1 . 1 . 3 Storage 4 | 1 . . . 1 . 1 . 1 . . Processor 3 | . . 2 . . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 1 7 . 5 3 1 . 7 1 1 Energy Gun 11 | 1 . 1 . 4 . 1 . 4 . . Energy Cannon 4 | . . . . . 2 . . 2 . . Ballistic Gun 9 | 1 1 6 . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . 2 . 1 Parts Lost 54 | . 2 8 1 8 1 . . 7 . 27 Power 9 | . 1 2 . 2 . . . . . 4 Propulsion 12 | . . 2 . . . . . 1 . 9 Utility 9 | . . . . 1 . . . 3 . 5 Weapon 24 | . 1 4 1 5 1 . . 3 . 9 Highest Loss Streak 24 | . 1 6 1 8 1 . . 5 . 24 Average Slot Usage (%) 78 | . 74 76 80 83 82 78 73 79 93 59 Engine 4 | . 5 9 9 12 6 5 3 . . . Core 3 | . . . . . . . . 9 10 5 Treads 8 | . . . . 14 8 . . 12 21 12 Leg 3 | . 28 9 . . . . . . . . Hover 3 | . . . . . 11 17 17 3 . . Flight 2 | . . 9 18 . . . . . . . Device 3 | . . 3 9 7 6 9 5 1 . . Storage 7 | . 14 6 . 6 6 5 5 9 10 7 Processor 8 | . . 11 18 13 6 5 5 8 10 7 Protection 1 | . . . . . 6 5 5 . . . Energy Gun 7 | . 3 . . 12 3 4 5 11 15 8 Energy Cannon 4 | . . . . . 11 9 5 5 10 5 Ballistic Gun 10 | . 23 26 26 12 6 5 5 . . . Ballistic Cannon 1 | . . . . . . . . 3 5 2 Slashing Weapon 2 | . . . . . 5 5 5 5 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 10 10 17 11 26 36 52 70 89 92 92 Greatest Support 90 | 20 20 20 10 40 66 66 66 67 90 90 Greatest Overweight (x) 21 | . . 3 1 . . . 1 2 1 21 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 4 6 6 10 10 10 10 10 Average Capacity 7 | 5 6 5 4 5 6 7 10 10 10 8 Most Carried 10 | 4 2 4 4 6 6 7 10 10 9 8 Average Carried 5 | 2 1 2 3 4 4 6 7 8 8 5 Final Capacity 10 | 6 6 4 4 6 6 10 10 10 10 4 Final Carried 10 | 2 2 4 4 4 6 7 10 9 8 3 Class Distribution -------------------- 22% | Skirmisher 21% | Mutant 18% | Scavenger-Skirmisher 12% | Gunner 12% | Scavenger-Executioner 9% | Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Waste Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Matter Collected 1190 | 202 83 276 142 75 110 . 85 217 . . Remotely . | . . . . . . . . . . . Salvage Created 1820 | . 87 224 242 137 63 . 225 587 134 121 Parts 123 | . 9 25 23 5 3 . 4 39 10 5 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 39 | . 6 8 6 2 1 . 1 13 1 1 Melee 3 | . . . . . 1 . . 2 . . Guns 23 | . 6 8 6 1 . . . 2 . . Cannons 9 | . . . . . . . 1 6 1 1 AOE 3 | . . . . . . . . 3 . . Classes Destroyed 11 | . 1 3 2 . . . 1 3 1 . Worker 3 | . . 1 . . . . . 1 1 . Builder 2 | . . . . . . . . 2 . . Hauler 1 | . . . 1 . . . . . . . Operator 2 | . . . . . . . . 2 . . Watcher 2 | . . . . . . . . . 1 1 Swarmer 22 | . 6 5 3 . . . . 8 . . Grunt 4 | . . 1 . . . . . 2 . 1 Sentry 10 | . . 2 2 2 1 . . 2 1 . Hunter 1 | . . . 1 . . . . . . . Programmer 1 | . . . . . . . . 1 . . Compactor 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 6 4 4 2 1 . 1 5 2 2 Combat Bots Only 6 | . 6 4 2 2 1 . 1 5 1 1 Max Kills in Single Turn 5 | . 2 1 1 1 1 . 1 5 1 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . Melee 1 | . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Damage Taken 7602 | . 426 590 222 667 214 . . 1655 27 3801 Core 2121 | . 93 168 35 112 41 . . 371 . 1301 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 62 58 93 84 95 . . 62 100 . Volleys Fired 161 | . 29 49 35 12 5 . 3 22 2 4 Largest 6 | . 2 3 3 5 4 . 3 5 6 6 Hottest 407 | . 60 96 60 220 288 . 183 338 407 407 Shots Fired 390 | . 42 91 103 29 16 . 9 67 12 21 Gun 330 | . 42 91 103 29 8 . 6 34 6 11 Cannon 60 | . . . . . 8 . 3 33 6 10 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 262 | . 37 88 103 8 5 . 3 14 2 2 Thermal 90 | . 5 3 . 15 11 . 3 36 6 11 Explosive . | . . . . . . . . . . . Electromagnetic 38 | . . . . 6 . . 3 17 4 8 Robot Hit Streak 18 | . 6 6 8 16 9 . 4 11 18 7 Robot Miss Streak 8 | . 4 4 4 1 6 . 6 8 1 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 256 | . 25 51 64 26 11 . 7 45 9 18 Core Hits 100 | . 8 18 17 6 5 . 4 26 6 10 Critical Hits 4 | . 2 2 . . . . . . . . Critical Kills 2 | . . 2 . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . Melee Attacks 22 | . . . . . 3 . . 14 1 4 Impact 5 | . . . . . . . . . 1 4 Slashing 17 | . . . . . 3 . . 14 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4121 | . 261 581 336 297 104 . 134 1609 325 474 Guns 2061 | . 261 377 336 297 68 . 53 396 121 152 Cannons 818 | . . . . . . . 81 441 101 195 Explosions 725 | . . 204 . . . . . 521 . . Melee 496 | . . . . . 36 . . 251 103 106 Ramming 21 | . . . . . . . . . . 21 Kinetic 1213 | . 237 362 336 16 24 . 51 187 . . Thermal 1814 | . 24 219 . 214 44 . 81 971 92 169 Explosive . | . . . . . . . . . . . Electromagnetic 577 | . . . . 67 . . 2 200 130 178 Impact 209 | . . . . . . . . . 103 106 Slashing 287 | . . . . . 36 . . 251 . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . 1 . 1 . . . . . 15 Average Corruption 2 | . . 1 . 1 . . . . . 8 Corruption Purged . | . . . . . . . . . . . Effects 5 | . . 1 . 1 . . . . . 3 Message Errors 3 | . . 1 . 1 . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 149 | . . 30 . . . . . 119 . . Projectiles 2 | . . . . . . . . 2 . . Explosions 132 | . . 30 . . . . . 102 . . Melee 15 | . . . . . . . . 15 . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 313 | . . 173 . . . . . 131 . 9 Shots 4 | . . 2 . . . . . 2 . . Rammed 8 | . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 646 | . . 90 33 492 646 . 246 521 324 584 Average Temperature 177 | . . 24 13 287 258 . 110 206 185 308 Received Heat Transfer 666 | . . 21 27 204 54 . . 99 . 261 Effects 38 | . . . . 12 8 . . 9 2 7 Shutdowns 7 | . . . . 2 2 . . 2 . 1 Energy Bleed 5 | . . . . 1 . . . 1 2 1 Interference 9 | . . . . 6 . . . . . 3 Matter Decay 5 | . . . . . 3 . . 1 . 1 Short Circuit 4 | . . . . . 1 . . 2 . 1 Damage (minor) 3 | . . . . 1 2 . . . . . Damage (major) 4 | . . . . 2 . . . 2 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 9 | . . . . 5 . . . 2 1 1 Heat Transferred 2319 | . 50 187 . 498 100 . 111 966 148 259 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Peak Influence 700 | . 150 271 342 170 83 40 14 700 419 278 Average Influence 176 | . 103 128 170 136 22 40 14 321 370 175 Maximum Alert Level 3 | . . 1 1 . . . . 3 2 1 Low Security (%) 71 | 100 100 82 59 100 100 100 100 52 . 37 Level 1 17 | . . 17 40 . . . . . 94 62 Level 2 8 | . . . . . . . . 34 5 . Level 3 2 | . . . . . . . . 12 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . . . . . . . . 2 . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . . . . 1 . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Distress Signals 4 | . . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 71 | . 9 19 10 2 3 . 1 16 3 8 Peak Tracking Total 10 | . 5 10 7 2 1 . 1 6 1 6 Tactical Retreats 8 | . . 2 3 . . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 5 | . 1 1 . 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 27 | . . 3 . . 1 . . 22 . 1 Max in Single Turn 20 | . . 3 . . 1 . . 20 . 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 8 | . 2 4 1 . 1 . . . . . Terminals 5 | . 1 3 1 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 21 | . 4 12 3 . 2 . . . . . Successful 17 | . 4 10 2 . 1 . . . . . Failed 4 | . . 2 1 . 1 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 15 | . 2 10 3 . . . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 2 9 2 . . . . . . . Record 3 | . . 3 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 4 | . 1 2 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 3 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 69 | . 69 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total Allies 4 | . . . . . . . 1 3 . . Largest Group 4 | . . . . . . . 1 4 . . Highest-Rated Group 113 | . . . . . . . 31 113 . . Highest-Rated Ally 31 | . . . . . . . 31 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . . . 1 15 . . Total Damage 230 | . . . . . . . 21 209 . . Kills 2 | . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Turns Passed 3354 | 56 288 387 262 451 337 129 158 781 269 236 Spaces Moved 2358 | 39 178 322 278 255 259 166 149 430 139 143 Core 89 | 8 . 14 . . . . . . . 67 Treads 766 | . . . . 216 76 . . 266 139 69 Legs 320 | 31 178 111 . . . . . . . . Wheels . | . . . . . . . . . . . Hover 669 | . . . . . 183 166 149 164 . 7 Flight 514 | . . 197 278 39 . . . . . . Fastest Speed 37 | 50 120 37 37 37 72 72 72 72 167 50 Average Speed 109 | 105 120 72 41 149 102 74 72 149 185 129 Slowest Speed 1100 | 120 120 200 117 170 170 76 142 210 187 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 3 37 39 30 6 6 6 84 18 5 7 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 73 | . . 35 . . 3 . . 32 2 1 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . 3 . . 8 2 1 AOE 59 | . . 35 . . . . . 24 . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total 2852 | 53 212 413 367 305 315 173 191 503 144 176 Wait 140 | 2 4 9 49 14 24 . 34 4 . . Move 2349 | 38 177 321 277 254 258 166 148 429 138 143 Hop . | . . . . . . . . . . . Pick Up 57 | 7 1 14 . 10 8 . 1 10 1 5 Fast Attach 12 | 1 . 1 1 1 . 2 1 5 . . Attach 64 | 5 1 14 1 11 7 . 1 11 2 11 Detach 12 | . . 3 1 1 1 2 2 1 . 1 Swap 5 | . . 1 1 . . 1 1 1 . . Drop 15 | . . 1 2 2 2 2 . 6 . . Fire 161 | . 29 49 35 12 5 . 3 22 2 4 Melee 22 | . . . . . 3 . . 14 1 4 Ram 8 | . . . . . . . . . . 8 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . 7 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 568 | -9/Materials | Lost 6 parts (1p2n3w) 629 | -9/Materials | Discovered new exit (range 15) 723 | -9/Materials | Discovered new exit (range 16) 732 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 971 | -8/Materials | Build established: Scavenger-Skirmisher 986 | -8/Materials | Discovered new exit (range 12) 994 | -8/Materials | Identified exit to Factory 994 | -8/Materials | Entered Factory 994 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1313 | -7/Factory | Discovered new exit (range 14) 1398 | -7/Factory | Lost 8 parts (2p1u5w) 1433 | -7/Factory | Identified exit to Factory 1445 | -7/Factory | Entered another Factory area 1445 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1726 | -6/Factory | Discovered new exit (range 16) 1780 | -6/Factory | Build established: Skirmisher 1781 | -6/Factory | Identified exit to Factory 1782 | -6/Factory | Entered another Factory area 1782 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1911 | -5/Factory | Sucked down chute 1911 | -5/Factory | Entered Waste 1911 | -5/Waste | The area was eerily silent 1912 | -5/Waste | Met a frightened Derelict 1988 | -5/Waste | Discovered new exit (range 16) 2000 | -5/Waste | A Compactor rumbled back to life 2000 | -5/Waste | Spotted C-40 Crusher 2006 | -5/Waste | Destroyed C-40 Crusher 2055 | -5/Waste | Identified exit to Factory 2069 | -5/Waste | Entered Factory 2069 | -5/Factory | Accompanied by 1 ally 2234 | -5/Factory | Lost 5 parts (1n2u2w) 2795 | -5/Factory | Discovered new exit (range 15) 2848 | -5/Factory | Identified exit to Factory 2850 | -5/Factory | Entered another Factory area 2850 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3085 | -4/Factory | Discovered new exit (range 16) 3115 | -4/Factory | Identified exit to Research 3119 | -4/Factory | Entered Research 3119 | -3/Research | Evolved 2 slots: Weapon x2 3139 | -3/Research | Build established: Scavenger-Executioner 3303 | -3/Research | Core integrity fell below 50% 3332 | -3/Research | Core integrity fell below 20% 3332 | -3/Research | System corruption reached 10% 3334 | -3/Research | Lost 24 parts (4p7n4u9w) 3335 | -3/Research | Found Prototype Device 3336 | -3/Research | Identified Adv. Kinecellerator 3355 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 03318_ RAAC7A8,NCZKFCFTSO5NZ/W 03333_ System corrupted: Matter fused (-10). 03335_ Acquired Prototype Device. 03336_ Identified Adv. Kinecellerator. 03338_ Acquired Imp. Antigrav System. 03348_ Slammed into P-80 Master. 03348_ Adv. Kinecellerator destroyed. 03350_ System corrupted: Heat flow error (+241). 03350_ Slammed into P-80 Master. 03350_ Destabilizing: Core damaged (-39). 03351_ Slammed into P-80 Master. 03354_ Slammed into H-77 Assassin. 03354_ Imp. Antigrav System destroyed. 03354_ Slug penetrates Wall. 03355_ Slammed into H-77 Assassin. 03355_ Broken Imp. Target Analyzer permanently disabled. 03355_ Destabilizing: Short circuit. 03355_ Penetrated by Slug. 03355_ Imp. Antigrav System destroyed. 03355_ Slug penetrates H-77 Assassin. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###+#??????????????????????????????????????????? | | ??# ??????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ??? = ??????????????????????????????????????????? | | ???# #??????????????????#####???????????????????? | | ???# #?????????????????"""T"""? ???????????????? | | ???# #???????????????? ???????????????? | | ???# #??????????????? #??????????????? | | ??## ###########+#### #??????????????? | | ??# / ] #??????????????? | | ??# # #??????????????? | | ??# + #??????????????? | | ??# # """ """?????????????????? | | ??# ############# #??""" ????????????????????? | | ??# #???????????# #????" ????????????????????? | | ### #???????????# #???????????????????????????? | | #???????????# #???????????????????????????? | | ^ #???????????# #???????????????????????????? | | #???????????# #???????????????????????????? | | ^ #???????????# #???????????????????????????? | | #????????#### ##########??????????????????? | | #?????? + g h@hpp #??????????????????? | | ! # ####+########+##?????????????????? | | ! / # ## #?????????????????? | | # # ## #?????????????????? | | ########## !! ## #?????????????????? | | """??????# !! ## ! #?????????????????? | | """#?????# ! ## ! #?????????????????? | | ! "??????# ## ! #?????????????????? | | = !%"F"#?????################?????????????????? | | =%[] = ""#??????????????????????????????????????? | | * ####??????????????????????????????????????? | | |! ##????????????????????????????????????????? | | |!^ #?????????????????????????????????????????? | | ! #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ### ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 37 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Kinecelleration 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Executioner It Was An Accident, I Swear Challenges ------------ None Game ------ Seed MachineMagneticArray Manual? 0 Play Time 00:39:42 Cumulative 23.0 hours Start 2020.07.25 @ 14:36:19 End 2020.07.25 @ 15:13:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89896b17-b4b6-4525-869d-1ebc82010458