Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.30 @ 19:14:21 Player: HabNab Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (27) 135 Value Destroyed (1499) 1499 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 10530 Bonus ------- Follower Combat Kills 116 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 272/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Hovering (60) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet > --- UTILITY (13) ----- Visual Processing Unit Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Lightpack 2.0 Visual Processing Unit Long-range Terrain Scanner Seismic Analyzer Improved Target Analyzer Nanoactuators Improved Stasis Canceller Advanced Transmission Jammer Advanced Reaction Control System Cloaking Device Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Katana Katana Makeshift Sword Power Sword > --- INVENTORY -------- Micro Fission Core Quantum Reactor Antigrav System Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Antigrav Array Combat Linear Gravjet Nuclear Pulse Array Q-thruster Improved Terrain Scanner Target Analyzer Nanoactuators Improved Maneuvering Thrusters System Restoration Module Mini Drone Bay Katana Falx [Rating: 167] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Lightpack 2.0 Device Nanoactuators Storage Lightpack 2.0 Processor Seismic Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Makeshift Sword Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . . 1 . . . . . . 1 . . 2 Utility 11 | . . . . . 4 1 1 . . . 1 1 1 . 2 . Weapon 2 | . . . . . . . . . . . 1 1 . . . . Parts Attached 113 | 6 5 . 1 . 7 5 7 3 . 19 3 17 4 8 5 23 Power 14 | 1 . . . . . . 1 . . 4 . 2 . . 2 4 Engine 5 | 1 . . . . . . 1 . . 3 . . . . . . Core 5 | . . . . . . . . . . . . 2 . . 1 2 Reactor 4 | . . . . . . . . . . 1 . . . . 1 2 Propulsion 37 | 2 . . . . . 1 3 . . 11 . 7 3 1 . 9 Treads . | . . . . . . . . . . . . . . . . . Leg 17 | 2 . . . . . 1 . . . 11 . 3 . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . 3 . . . . 4 1 . . 5 Flight 7 | . . . . . . . . . . . . . 2 1 . 4 Utility 44 | 1 3 . 1 . 4 2 2 2 . 4 2 7 1 4 3 8 Device 27 | . . . . . 1 1 1 1 . 2 2 6 1 2 2 8 Storage 5 | 1 2 . 1 . . . . . . 1 . . . . . . Processor 5 | . . . . . 2 1 . . . . . 1 . . 1 . Hackware 2 | . . . . . . . 1 . . . . . . 1 . . Protection 5 | . 1 . . . 1 . . 1 . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 18 | 2 2 . . . 3 2 1 1 . . 1 1 . 3 . 2 Energy Gun 4 | 1 2 . . . 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . 2 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . 1 . . 1 . . 3 . 2 Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . . 2 . 1 . . 1 . Parts Lost 56 | . . . . . . . . . . 10 . 7 . 3 . 36 Power 9 | . . . . . . . . . . 3 . 1 . . . 5 Propulsion 17 | . . . . . . . . . . 4 . 3 . . . 10 Utility 23 | . . . . . . . . . . 3 . 3 . 2 . 15 Weapon 7 | . . . . . . . . . . . . . . 1 . 6 Highest Loss Streak 28 | . . . . . . . . . . 5 . 6 . 3 . 28 Average Slot Usage (%) 88 | . 94 100 89 85 89 92 93 93 93 88 87 89 86 84 86 75 Engine 6 | . 14 14 14 14 9 7 13 13 13 3 . . . . . . Core 1 | . . . . . . . . . . . . 5 9 9 8 3 Reactor 1 | . . . . . . . . . . 5 5 2 . . . 3 Leg 8 | . 28 28 28 28 18 23 1 . . 19 17 5 . . . . Hover 6 | . . . . . . . 18 20 20 . . 9 2 . . . Flight 2 | . . . . . . . . . . . . . 7 9 8 10 Device 14 | . . . . . 9 14 13 13 13 12 16 19 23 23 26 20 Storage 6 | . 15 14 14 14 9 7 6 6 6 7 5 5 4 4 4 3 Processor 11 | . . . . . 17 15 13 13 13 13 11 12 14 11 13 11 Hackware 4 | . . . . . . . 6 6 6 6 5 5 4 4 4 4 Protection 4 | . 8 14 4 . 9 7 6 6 6 4 5 1 . 1 4 3 Energy Gun 4 | . 21 28 28 28 10 4 . . . . . . . . . . Slashing Weapon 10 | . . . . . . 3 6 11 13 13 17 15 14 15 17 13 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 58 | 13 20 20 20 14 18 20 32 32 27 43 43 48 34 36 41 58 Greatest Support 73 | 20 20 20 20 20 20 37 37 33 33 57 55 55 48 50 50 73 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 8 8 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 22 | 5 6 8 18 24 24 24 24 24 24 24 24 24 24 24 24 22 Most Carried 24 | 2 5 7 8 9 20 24 24 24 23 24 23 24 24 24 24 24 Average Carried 20 | . 3 5 6 7 14 20 23 23 23 23 22 22 22 23 21 20 Final Capacity 24 | 6 8 8 24 24 24 24 24 24 24 24 24 24 24 24 24 4 Final Carried 24 | 2 5 7 7 9 20 24 24 23 23 24 23 24 24 24 24 . Class Distribution -------------------- 27% | Hauler-Scout 14% | Scavenger-Ninja 13% | Hauler-Mutant 11% | Hauler-Ninja 9% | Scavenger-Assassin 7% | Mutant 7% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Scout | -6/Factory Hauler-Scout | -6/Lower Caves Hauler-Scout | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Hauler-Assassin | -5/Factory Scavenger-Ninja | -4/Factory Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Armory Scavenger-Ninja | -2/Research Hauler-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Matter Collected 1287 | 182 . 51 . 23 29 . . 198 . 357 . 151 . 89 150 57 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1576 | . . 17 . 23 29 . . 123 . 782 . 286 . . 40 276 Parts 78 | . . 3 . 3 4 . . . . 34 . 23 . . 1 10 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . 34 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 21 | . . . . . . . . 2 . 11 . 5 . . . 3 Melee 21 | . . . . . . . . 2 . 11 . 5 . . . 3 Classes Destroyed 8 | . . 1 . . 1 . . 1 . 3 . 2 . . . . Tunneler 2 | . . 1 . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . . . Watcher 3 | . . . . . 1 . . . . . . . . . 1 1 Swarmer 1 | . . . . . . . . . . 1 . . . . . . Grunt 7 | . . . . . . . . 2 . 5 . . . . . . Sentry 2 | . . . . . . . . . . . . 1 . . . 1 Hunter 5 | . . . . . . . . . . 5 . . . . . . Programmer 6 | . . . . . . . . . . . . 4 . . . 2 Best Kill Streak 4 | . . 1 . 1 1 . . 1 . 4 . 3 . . 1 2 Combat Bots Only 4 | . . . . . . . . 1 . 4 . 3 . . . 2 Max Kills in Single Turn 1 | . . 1 . 1 1 . . 1 . 1 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Damage Taken 7764 | . . . . . . 64 . 116 . 1789 . 1010 59 392 27 4307 Core 2234 | . . . . . . . . 40 . 349 . 203 30 . . 1612 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 100 100 100 . . . 54 100 82 . 97 100 . Volleys Fired 26 | . . 1 . 1 6 9 7 2 . . . . . . . . Largest 2 | . . 2 . 2 2 1 1 1 . . . . . . . . Hottest 100 | . . 90 . 90 100 100 75 75 . . . . . . . . Shots Fired 29 | . . 2 . 2 7 9 7 2 . . . . . . . . Gun 6 | . . 2 . 2 2 . . . . . . . . . . . Cannon 9 | . . . . . . . 7 2 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special 14 | . . . . . 5 9 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 17 | . . 1 . 1 6 9 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 12 | . . 1 . 1 1 . 7 2 . . . . . . . . Robot Hit Streak 3 | . . 1 . 2 3 . . . . . . . . . . . Robot Miss Streak 1 | . . 1 . . 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 110 | . . 1 . 1 1 . 2 8 . 50 . 19 . . 5 23 Core Hits 45 | . . 1 . 1 2 . . 3 . 20 . 9 . . 2 7 Critical Hits 10 | . . . . . . . . . . 5 . 2 . . 1 2 Critical Kills 4 | . . . . . . . . . . 2 . 1 . . . 1 Critical Parts Destroyed 6 | . . . . . . . . . . 3 . 1 . . 1 1 Melee Attacks 318 | . . . . . . 11 19 12 . 89 . 48 7 45 17 70 Impact . | . . . . . . . . . . . . . . . . . Slashing 307 | . . . . . . 11 19 12 . 89 . 40 6 43 17 70 Piercing 11 | . . . . . . . . . . . . 8 1 2 . . Sneak Attacks 4 | . . . . . . . 1 . . 1 . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Follow-up Attacks 27 | . . . . . . . . 2 . 4 . 6 . . 3 12 Damage Inflicted 4295 | . . 28 . 12 35 . 146 321 . 1885 . 658 . . 220 990 Guns 75 | . . 28 . 12 35 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 4220 | . . . . . . . 146 321 . 1885 . 658 . . 220 990 Ramming . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 26 | . . 13 . . 13 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 49 | . . 15 . 12 22 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 4134 | . . . . . . . 146 321 . 1885 . 572 . . 220 990 Piercing 86 | . . . . . . . . . . . . 86 . . . . Highest Corruption 27 | . . . . . . . . . . . . 9 . 12 . 27 Average Corruption 8 | . . . . . . . . . . . . 7 . 12 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . . . . 13 . 15 . 7 Message Errors 8 | . . . . . . . . . . . . 3 . 3 . 2 Matter Fused 9 | . . . . . . . . . . . . 3 . 4 . 2 Heat Flow Errors 5 | . . . . . . . . . . . . 2 . 1 . 2 Energy Discharges 4 | . . . . . . . . . . . . 2 . 2 . . Data Loss (minor) 2 | . . . . . . . . . . . . 1 . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . 2 . . Targeting Errors 3 | . . . . . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 115 | . . . . . . . . 36 . 31 . 1 . . 31 16 Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 115 | . . . . . . . . 36 . 31 . 1 . . 31 16 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 247 | . . 39 . 30 21 . 136 34 . 1 . 150 . 247 . 244 Average Temperature 53 | . . 21 . 18 7 . 50 22 . 1 . 66 . 139 . 104 Received Heat Transfer 591 | . . . . . . . . 54 . 357 . 45 9 . 9 117 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 74 | . . 37 . . 37 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Peak Influence 398 | . 18 11 . 5 108 105 24 . . . 56 102 48 73 65 398 Initial 56 | . . 6 . . 1 49 . . . . 56 2 21 25 13 38 Average 47 | . 15 9 . 1 19 76 4 . . . 44 38 25 43 20 107 Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 Low Security (%) 97 | 100 100 100 . 100 100 100 100 . . . 100 100 100 100 100 86 Level 1 2 | . . . . . . . . . . . . . . . . 13 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . . 1 . . . . 1 . 1 . 6 Investigation 3 | . . . . . . . . . . . . . . . . 3 Extermination 4 | . . . . . . . . . . . . 1 . 1 . 2 Reinforcement 2 | . . . . . . . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Distress Signals 3 | . 1 . . . 2 . . . . . . . . . . . Communications Jammed 4 | . . . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . . . 4 Times Spotted 85 | . 1 . . . 3 . 1 6 . 20 . 9 1 1 4 39 Peak Tracking Total 13 | . . . . . 5 . 1 4 . 5 . 4 1 2 2 13 Tactical Retreats 12 | . . . . . 1 . . . . 5 . . . . . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Traps Triggered 1 | . . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Machines Disabled 4 | . . . . . 1 . . . . . . . . 3 . . Max in Single Turn 1 | . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Machines Accessed 33 | . 4 . 4 . 1 3 1 . 4 . 2 1 . 4 3 6 Terminals 19 | . 2 . . . 1 3 . . . . 1 1 . 2 3 6 Fabricators 2 | . . . . . . . . . . . . . . 2 . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 135 | . 10 . 49 . 6 6 2 . 28 . 8 2 . 8 5 11 Successful 106 | . 8 . 49 . 5 3 2 . 28 . 6 . . 4 . 1 Failed 29 | . 2 . . . 1 3 . . . . 2 2 . 4 5 10 Catastrophic 8 | . 1 . . . . 1 . . . . . . . 1 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 15 | . 2 . 1 . 1 . . . . . 3 . . 2 3 3 Terminals 46 | . 6 . . . 6 6 . . . . 6 2 . 4 5 11 Fabricators 4 | . . . . . . . . . . . . . . 4 . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . 2 . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 96 | . 4 . 49 . 5 3 . . 28 . 5 . . 1 . 1 Record 64 | . . . 49 . 3 . . . 11 . . . . 1 . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . 2 . . . . 1 . . 3 . 1 . . . . . Level Access Points 3 | . . . . . . 1 . . . . 1 . . . . 1 Unreport Threat 3 | . . . . . 1 . . . . . 2 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 3 . . Load Schematic 2 | . . . . . . . . . . . . . . 2 . . Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . 2 . . . 1 . . . . . Report Inventory 3 | . 1 . . . . . 1 . . . 1 . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 . . . 1 3 1 . . . 1 1 . 4 3 6 Full Trace Events 3 | . . . . . . . . . . . . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . Matter 285 | . . . . . . . . . . . . . . 285 . . Time 50 | . . . . . . . . . . . . . . 50 . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 3 . . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Total Allies 3 | . . . . 2 . . . . . 1 . . . . . . Largest Group 2 | . . . . 2 2 1 . . . 1 . . . . . . Highest-Rated Group 94 | . . . . 43 43 31 . . . 94 . . . . . . Highest-Rated Ally 94 | . . . . 31 31 31 . . . 94 . . . . . . Total Orders 7 | . . . . . . . . . . . . 2 . . . 5 EXPLORE 7 | . . . . . . . . . . . . 2 . . . 5 Ally Attacks 30 | . . . . . 16 . . . . 14 . . . . . . Total Damage 452 | . . . . . 129 . . . . 323 . . . . . . Kills 7 | . . . . . 4 . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 . 1 . . . . . . Drone Launches 7 | . . . . . . . . . . . . 2 . . . 5 Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Turns Passed 7960 | 58 189 182 508 143 251 425 458 1899 41 1114 112 553 132 629 318 948 Spaces Moved 5152 | 43 123 148 417 113 165 217 323 424 78 415 84 350 153 430 372 1297 Core 7 | 5 . . . . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . . Legs 1845 | 38 123 148 417 113 165 217 17 . . 406 84 117 . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 1159 | . . . . . . . 306 424 78 9 . 233 24 . . 85 Flight 2141 | . . . . . . . . . . . . . 129 430 372 1210 Fastest Speed 34 | 50 120 120 120 120 120 123 52 52 52 52 120 52 37 37 37 34 Average Speed 69 | 111 120 120 120 120 120 123 55 52 52 119 120 75 39 37 37 35 Slowest Speed 150 | 120 120 120 120 120 120 123 123 52 52 150 120 150 52 37 37 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . . . . 21 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 31 | 4 26 37 92 30 24 10 11 59 71 62 4 14 7 37 11 35 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 1 . 1 . . . . . . Spaces Dug 109 | . . . . . 5 13 15 3 . 7 . 9 6 24 6 21 Terrain Destroyed 109 | . . . . . 5 13 15 3 . 7 . 9 6 24 6 21 Melee 102 | . . . . . . 11 15 3 . 7 . 9 6 24 6 21 Projectile 7 | . . . . . 5 2 . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Fac Res Arm Res Acc Total 9205 | 50 162 150 426 118 199 335 576 2089 77 968 94 622 219 881 535 1704 Wait 3528 | . 31 . . 3 7 87 205 1646 . 427 7 198 50 391 130 346 Move 5096 | 42 122 147 416 112 164 216 322 423 77 414 83 349 152 429 371 1257 Hop 19 | . . . . . . . . . . . . . . . . 19 Pick Up 104 | 2 3 2 6 2 15 7 8 2 . 12 1 14 3 9 9 9 Fast Attach 29 | 6 3 . . . . . 1 . . 8 . 4 . 4 . 3 Attach 53 | . . . 1 . 4 2 2 1 . 6 2 8 4 2 3 18 Detach 5 | . . . . . . . . . . 1 . . 3 1 . . Swap 31 | . 2 . . . 3 3 4 2 . 5 1 5 . 2 2 2 Drop 63 | . 1 . 3 . . . 8 3 . 11 . 10 1 12 8 6 Fire 26 | . . 1 . 1 6 9 7 2 . . . . . . . . Melee 251 | . . . . . . 11 19 10 . 84 . 34 6 31 12 44 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Armory -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Repaired Med. Laser 239 | -10/Materials | Discovered new exit (range 8) 248 | -10/Materials | Entered Mines 249 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 408 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 419 | -10/Mines | Learned 2 Materials zone layouts 425 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 425 | -10/Mines | Discovered new exit (range 5) 430 | -10/Mines | Entered Exiles 460 | -10/Exiles | Met 8R-AWN 481 | -10/Exiles | Met EX-HEX 518 | -10/Exiles | Met EX-BIN 536 | -10/Exiles | Aligned with FarCom system 537 | -10/Exiles | Given EX-Vault access code 584 | -10/Exiles | Opened EX-Vault 591 | -10/Exiles | Found Prototype Storage 593 | -10/Exiles | Identified Lightpack 2.0 629 | -10/Exiles | Warned to stay clear of 0b10 Research branches 703 | -10/Exiles | Met EX-DEC 728 | -10/Exiles | Visited The Gauntlet 871 | -10/Exiles | Learned location of Zion (-7) 899 | -10/Exiles | Build established: Hauler-Mutant 925 | -10/Exiles | Discovered new exit (range 14) 938 | -10/Exiles | Left Exiles lab with Lightpack 2.0 938 | -10/Exiles | Entered Mines 941 | -9/Mines | Assembled infested the area 1066 | -9/Mines | Discovered new exit (range 9) 1081 | -9/Mines | Entered Materials 1081 | -8/Materials | Accompanied by 2 allies 1081 | -8/Materials | Evolved 4 slots: Utility x4 1082 | -8/Materials | Identified exit to Factory 1086 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1278 | -8/Materials | Discovered exit to Factory (range 5) 1332 | -8/Materials | Entered Factory 1332 | -7/Factory | Accompanied by 1 ally 1332 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1423 | -7/Factory | Identified exit to Factory 1757 | -7/Factory | Entered another Factory area 1757 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2212 | -6/Factory | Discovered new exit (range 5) 2215 | -6/Factory | Entered Lower Caves 2286 | -6/Lower Caves | Build established: Hauler-Scout 3571 | -6/Lower Caves | Learned Factory stockpile data 4067 | -6/Lower Caves | Encountered a Warlord checkpoint 4085 | -6/Lower Caves | Ambushed by wild Derelicts 4108 | -6/Lower Caves | Discovered new exit (range 14) 4109 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4114 | -6/Lower Caves | Entered Data Miner 4114 | -6/Data Miner | Discovered new exit (range 6) 4123 | -6/Data Miner | Met Data Miner 4134 | -6/Data Miner | Learned location of Section 7 (-2) 4134 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4143 | -6/Data Miner | Received God Mode back door access code from Data Miner 4155 | -6/Data Miner | Entered Proximity Caves 4213 | -5/Proximity Caves | Escorted by Enhanced Grunt 4286 | -5/Proximity Caves | Spotted B-75 Beast 4335 | -5/Proximity Caves | Found Prototype Device 4336 | -5/Proximity Caves | Identified Exp. Thermal Shield 4338 | -5/Proximity Caves | Lost 5 parts (1p2n2u) 4445 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 4818 | -5/Proximity Caves | Build established: Scavenger-Assassin 5187 | -5/Proximity Caves | Discovered new exit (range 17) 5248 | -5/Proximity Caves | Learned Factory stockpile data 5269 | -5/Proximity Caves | Entered Factory 5269 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5354 | -5/Factory | Identified exit to Factory 5381 | -5/Factory | Entered another Factory area 5381 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5571 | -4/Factory | Build established: Hauler-Assassin 5593 | -4/Factory | Lost 6 parts (3n3u) 5811 | -4/Factory | Discovered new exit (range 20) 5887 | -4/Factory | Build established: Scavenger-Ninja 5934 | -4/Factory | Entered Research 5934 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6063 | -3/Research | Discovered new exit (range 4) 6066 | -3/Research | Entered Armory 6188 | -3/Armory | Fabricated Lgt. Regenerative Plating (x1) 6403 | -3/Armory | Crushed by falling debris 6403 | -3/Armory | System corruption reached 10% 6434 | -3/Armory | Lost 3 parts (2u1w) 6684 | -3/Armory | Discovered new exit (range 10) 6695 | -3/Armory | Entered Research 6695 | -2/Research | Evolved 2 slots: Utility x2 6978 | -2/Research | Discovered new exit (range 24) 7013 | -2/Research | Entered Access 7013 | -1/Access | Evolved 2 slots: Propulsion x2 7303 | -1/Access | Build established: Hauler-Ninja 7609 | -1/Access | Identified exit to Surface 7696 | -1/Access | Lost 5 parts (2n3u) 7752 | -1/Access | Spotted B-99 Colossus 7792 | -1/Access | Lost 3 parts (1n2u) 7804 | -1/Access | Incoming investigation squad redirected 7808 | -1/Access | Incoming investigation squad redirected 7870 | -1/Access | Spotted B-99 Colossus 7872 | -1/Access | Spotted B-99 Colossus 7904 | -1/Access | System corruption reached 10% 7908 | -1/Access | Core integrity fell below 50% 7946 | -1/Access | Core integrity fell below 20% 7961 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07908_ P-80 Master resets B-99 Colossus, system corruption cleaned. 07913_ System corrupted: Heat flow error (+129). 07913_ P-80 Master resets B-99 Colossus, system corruption cleaned. 07925_ U-05 Engineer builds a Wall. 07926_ Imp. Linear Gravjet destroyed. 07928_ System corrupted: Matter fused (-6). 07928_ P-80 Master resets B-99 Colossus, system corruption cleaned. 07928_ U-05 Engineer builds a Wall. 07939_ P-80 Master resets B-99 Colossus, system corruption cleaned. 07941_ P-80 Master resets P-80 Master, system corruption cleaned. 07943_ Lgt. Antimatter Reactor destroyed. 07943_ P-80 Master resets P-80 Master, system corruption cleaned. 07944_ P-80 Master resets B-99 Colossus, system corruption cleaned. 07948_ P-80 Master suffers critical hit. 07951_ P-80 Master resets B-99 Colossus, system corruption cleaned. 07951_ P-80 Master resets P-80 Master, system corruption cleaned. 07952_ Seismic Analyzer destroyed. 07959_ Mic. Fission Core destroyed. 07960_ P-80 Master resets P-80 Master, system corruption cleaned. 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