Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.19 @ 18:34:32 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (11) 55 Value Destroyed (313) 313 Prototype IDs (41) 820 Alien Tech Used (4) 800 Bonus (13820) 13820 TOTAL SCORE: 26508 Bonus ------- Follower Combat Kills 30 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Win 3000 Win Speed 2290 Cogmind --------- Core Integrity 1600/1600 Matter 126/300 Energy 525/535 System Corruption 0% Temperature Cool (10) Movement Flying (25) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Fusion Reactor Graviton Reactor > --- PROPULSION (8) --- Improved VTOL Module Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Improved Q-thruster > --- UTILITY (13) ----- Advanced Power Amplifier Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Experimental Core Analyzer Advanced Transmission Jammer Light Regenerative Plating Medium Regenerative Plating Advanced Hacking Suite Advanced System Shield Quantum Router > --- WEAPON (3) ------- Advanced Datajack Stasis Projector > --- INVENTORY (10) --- Light Fission Core Nuclear Pulse Array Inertial Stasis Machine Long-range Sensor Array Peak State ------------ > --- POWER ------------ Fusion Reactor Graviton Reactor > --- PROPULSION ------- Improved VTOL Module Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Improved Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Experimental Core Analyzer Advanced Transmission Jammer Light Regenerative Plating Medium Regenerative Plating Advanced Hacking Suite Advanced System Shield Quantum Router > --- WEAPON ----------- Advanced Datajack Stasis Projector Makeshift Sword > --- INVENTORY -------- Light Fission Core Nuclear Pulse Array Inertial Stasis Machine Long-range Sensor Array [Rating: 159] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Flight Unit Nuclear Pulse Thruster Utility Long-range Sensor Array Device Long-range Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Makeshift Sword Ballistic Gun Light Assault Rifle Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 1 . . Utility 11 | . . 1 . 1 1 . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 83 | 3 . 2 . 13 . . 1 1 6 1 12 2 3 . 1 3 . . 5 . 4 . . . . 7 2 2 3 7 5 Power 7 | . . . . 1 . . . . 2 . . 1 . . . . . . 1 . 1 . . . . . . . . . 1 Engine 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Propulsion 24 | 2 . . . 9 . . . 1 2 . 4 . . . . 1 . . . . 1 . . . . 1 . . 1 2 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . 9 . . . 1 2 . 4 . . . . 1 . . . . 1 . . . . 1 . . 1 2 . Utility 40 | . . 2 . 2 . . 1 . 2 1 3 . 3 . 1 2 . . 4 . 1 . . . . 6 2 1 2 3 4 Device 17 | . . . . 1 . . . . . 1 2 . . . 1 . . . 3 . . . . . . 4 1 . . 2 2 Storage 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Processor 9 | . . 2 . 1 . . 1 . 1 . . . 2 . . 1 . . . . . . . . . . . . . . 1 Hackware 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 . . Protection 8 | . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . 1 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 12 | 1 . . . 1 . . . . . . 5 1 . . . . . . . . 1 . . . . . . 1 . 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 16 | . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . 2 2 3 1 3 . Parts Lost 17 | . . 1 . . . . . 2 . 1 1 1 . . 2 1 . . . . 1 . . . 1 . 1 . . 1 4 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . 1 Utility 7 | . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . 1 . . . . 1 2 Weapon 4 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 3 | . . 1 . . . . . 2 . 1 1 1 . . 1 1 . . . . 1 . . . 1 . 1 . . 1 3 Average Slot Usage (%) 87 | . 42 47 44 75 76 76 80 79 90 91 85 90 99 100 99 94 94 94 92 94 89 94 94 94 92 90 90 84 82 88 81 Engine 4 | . . . . 7 7 7 7 7 12 13 13 12 6 6 6 5 5 5 3 . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 4 5 Treads 1 | . 28 22 22 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . . . 33 30 30 30 25 31 33 33 33 33 33 33 29 29 29 29 29 26 26 26 26 26 25 28 27 25 25 20 Device 8 | . . . . 3 7 7 7 7 6 11 11 6 6 6 5 5 5 5 4 11 10 10 10 10 10 11 14 13 12 11 13 Storage 3 | . . . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 13 | . . 14 22 25 23 23 26 30 26 20 13 13 13 13 13 17 17 17 15 11 10 10 10 10 10 9 9 9 8 8 6 Hackware 4 | . . . . . . . . . . . . . 5 6 6 5 5 5 5 5 5 5 5 5 5 9 9 9 11 12 11 Protection 6 | . . . . . . . . . 5 6 6 6 6 6 6 11 11 11 12 11 12 15 15 15 13 9 9 5 8 7 5 Slashing Weapon 5 | . . . . 3 7 7 7 7 6 6 . 10 13 13 12 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 1 1 1 . 14 14 14 14 14 28 32 40 38 36 36 36 34 34 34 37 37 48 48 48 48 48 58 58 58 58 65 70 Greatest Support 88 | 3 3 3 3 16 16 16 16 19 33 33 38 38 38 38 38 38 37 37 37 37 52 52 52 52 52 60 60 60 76 88 88 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 10 10 10 10 10 Average Capacity 7 | 4 4 4 4 4 4 4 4 4 4 4 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 Most Carried 10 | . 4 4 4 4 4 4 4 4 4 4 8 7 7 7 7 6 5 6 8 7 8 8 8 8 8 10 10 10 10 10 9 Average Carried 6 | . 1 4 4 3 4 4 4 3 2 3 6 6 6 7 6 5 5 5 6 7 6 8 8 8 8 8 9 9 9 9 6 Final Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | . 4 4 4 4 4 4 4 3 4 3 7 6 7 7 6 5 5 6 7 7 8 8 8 8 8 10 9 10 10 9 5 Class Distribution -------------------- 40% | Scout 21% | Hacker-Scout 15% | Derelict-Scout 9% | Sprinter 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Scout | -7/Garrison Scout | -6/Factory Scout | -6/Garrison Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Derelict-Scout | -4/Proximity Caves Derelict-Scout | -4/Factory Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Warlord Derelict-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -3/Lab Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Matter Collected 963 | 210 13 . . . 151 39 . . 6 . 29 165 35 . 10 20 . 10 . 32 28 17 25 . . 89 . . 84 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 544 | . 146 . . . . . . . . . 29 5 . . . 110 . . . . 81 . . . . 89 . . 84 . . Parts 24 | . 10 . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . 4 . . 4 . . Haulers Intercepted 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Combat Hostiles Destroyed 6 | . 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guns 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 4 | . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . Swarmer 4 | . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Grunt 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 5 . . . . . . . . . 1 1 . . . 1 . . . . 1 . . . . 1 . . 1 . . Combat Bots Only 5 | . 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 . . . . . . . . . 1 1 . . . 1 . . . . 1 . . . . 1 . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Damage Taken 2498 | . 262 87 . 66 . . . 287 39 105 229 79 92 . 176 21 . 12 . 65 46 . 35 99 110 54 105 . 116 174 239 Core 549 | . 93 . . 25 . . . 145 31 . 83 22 33 . 24 . . . . 13 17 . . 10 35 . 18 . . . . Absorbed by Shields 558 | . . . . . . . . 62 . 13 74 . . . . . . . . 26 17 . 12 38 39 20 46 . 65 109 37 Core Remaining (%) 90 | 100 62 . 100 95 . . . 79 . . . . . . 77 . . . . 98 . . . . 94 . . 93 . 94 100 Volleys Fired 31 | . 30 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Largest 1 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hottest 40 | . 20 . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . Shots Fired 31 | . 30 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Gun 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 34 | . 19 . . . . . . . . . 1 1 . . . 1 . . . . 3 1 . . . 1 . . 7 . . Core Hits 17 | . 10 . . . . . . . . . 1 1 . . . 1 . . . . 1 . . . . 1 . . 2 . . Critical Hits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 116 | . . . . 1 9 1 . . 5 . 9 7 13 . 3 3 . . . 1 5 . 5 . . 11 13 6 11 7 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 116 | . . . . 1 9 1 . . 5 . 9 7 13 . 3 3 . . . 1 5 . 5 . . 11 13 6 11 7 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1094 | . 167 . . . . . . . . . 106 38 . . . 124 . . . . 176 . . . . 124 . . 359 . . Guns 167 | . 167 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 927 | . . . . . . . . . . . 106 38 . . . 124 . . . . 176 . . . . 124 . . 359 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 167 | . 167 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 927 | . . . . . . . . . . . 106 38 . . . 124 . . . . 176 . . . . 124 . . 359 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 . . . . 15 15 15 . . 1 1 1 1 1 . . . . . . . . 1 1 . . . . 3 . Average Corruption 3 | . 1 . . . . 11 15 15 . . 1 1 1 1 1 . . . . . . . . 1 1 . . . . 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . 7 3 3 . . . 1 2 1 . . . . . . . . . . 1 . . . . 1 . Message Errors 4 | . . . . . . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . Matter Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 5 | . . . . . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Misdirections 3 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 585 | . 4 . . . . 104 238 . 232 89 247 258 370 141 341 253 130 155 50 . . 22 . 585 . 1 5 . . . . Average Temperature 114 | . 3 . . . . 50 121 . 102 37 79 117 133 72 156 140 67 67 29 . . 13 . 460 . 1 3 . . . . Received Heat Transfer 353 | . 60 27 . . . . . 57 . 24 72 9 . . 18 . . . . 8 6 . . . 6 6 21 . 17 13 9 Effects 25 | . . . . . . . 1 . . . 4 2 3 . 3 4 . . . . . . . 8 . . . . . . . Shutdowns 5 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . 2 . . . . . . . Energy Bleed 10 | . . . . . . . 1 . . . 1 2 1 . 1 2 . . . . . . . 2 . . . . . . . Interference 5 | . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Peak Influence 375 | . 165 129 46 173 56 68 . 14 154 121 221 . . . . 228 . . . . 216 . . . . 245 375 . 97 115 310 Initial 128 | . . 69 46 17 23 19 . 9 2 107 63 . . . . 77 . . . . 60 . . . . 49 128 . . 54 68 Average 90 | . 77 97 46 73 40 34 . 7 57 109 105 . . . . 124 . . . . 148 . . . . 112 155 . 30 65 164 Maximum Alert Level 1 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . 1 Low Security (%) 93 | 100 100 100 100 100 100 100 100 100 100 100 97 . . . . 94 . . . . 69 . . . . 90 85 . 100 100 70 Level 1 6 | . . . . . . . . . . . 2 . . . . 5 . . . . 30 . . . . 9 14 . . . 29 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 3 1 Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Distress Signals 8 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 214 | . 6 8 3 8 1 7 . 12 6 4 10 10 10 . 13 12 . 6 . 8 10 . 5 . 8 12 13 . 13 23 6 Peak Tracking Total 13 | . 3 13 3 4 1 4 . 12 3 6 6 5 7 . 5 10 . 9 . 5 8 . 5 . 6 8 13 . 12 13 6 Tactical Retreats 36 | . 1 . . 2 . 1 . . 1 . 4 4 3 . 3 1 . 3 . 2 2 . . . 2 2 1 . 1 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Traps Triggered 16 | . 1 . . . 1 . . 1 1 2 . . . . . . . . . . . . . 3 . . . . 3 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Machines Disabled 13 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 5 1 . 4 1 Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Machines Accessed 67 | . 1 3 . 3 2 . 1 . 6 . 9 . . 4 . 2 . 1 4 . 2 . . . . 4 5 1 5 10 4 Terminals 40 | . 1 1 . 3 1 . . . 5 . 6 . . . . 2 . . . . 1 . . . . 2 3 . 4 7 4 Fabricators 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 6 | . . 2 . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Total Hacks 202 | . 2 4 . 6 4 . 1 . 11 . 19 . . 26 . 8 . 1 17 . 3 . . . . 7 12 3 17 46 15 Successful 122 | . 1 1 . 4 3 . 1 . 4 . 9 . . 26 . 4 . 1 17 . 2 . . . . 1 5 3 7 27 6 Failed 80 | . 1 3 . 2 1 . . . 7 . 10 . . . . 4 . . . . 1 . . . . 6 7 . 10 19 9 Catastrophic 15 | . . . . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 1 . 2 5 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . . 2 . . 2 . . . 3 . 9 . . . . 3 . . . 1 1 . . . . 1 2 1 7 19 6 Terminals 111 | . 2 2 . 6 3 . . . 9 . 14 . . . . 8 . . . . 1 . . . . 3 7 . 11 30 15 Fabricators 12 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 1 3 . . 4 . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Recycling Units 12 | . . 2 . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . 6 . . Scanalyzers 14 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . 9 . Garrison Access 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 82 | . 1 . . 4 1 . . . 2 . 3 . . 26 . 3 . 1 17 . . . . . . . 1 3 4 12 4 Record 19 | . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . . . 3 . . . Part Schematic 13 | . . . . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . 2 1 . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . 1 . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . Emergency Access Points 7 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 3 . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Locate Traps 6 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 1 Zone Layout 8 | . 1 . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . 2 1 Fabricator Hacks 9 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . 2 . . 3 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Load Schematic 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 . Build 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 5 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Scanalyzer 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . 3 . Insert Component 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 2 . Analyze 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . 1 . 1 7 2 Terminals 15 | . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . 1 . 1 7 2 Track 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 7 | . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 1 1 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 1 2 . 2 1 . . . 5 . 7 . . . . 2 . . . . 2 . . . . 4 4 . 4 9 4 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 1 . . 6 . . . . 4 . . . . . . . . . 2 2 . Parts Built 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Matter 1005 | . . . . . . . . . . . 168 . . . . . . . . . 168 . . . . . 285 . . 384 . Time 380 | . . . . . . . . . . . 42 . . . . . . . . . 84 . . . . . 152 . . 102 . Total Part Build Rating 13 | . . . . . . . . . . . 4 . . . . . . . . . 4 . . . . . 5 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Time 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Total Allies 20 | . . . . . . 18 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Largest Group 18 | . . . . . . 18 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Highest-Rated Group 446 | . . . . . . 446 . . . . . . . . 94 . . . . . . . . . . . . . . 26 . Highest-Rated Ally 94 | . . . . . . 35 . . . . . . . . 94 . . . . . . . . . . . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 142 | . . . . . . 130 . . . . . . . . 12 . . . . . . . . . . . . . . . . Total Damage 3697 | . . . . . . 3292 . . . . . . . . 405 . . . . . . . . . . . . . . . . Kills 12 | . . . . . . 9 . . . . . . . . 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . . . . 1 . 1 . . 3 . . . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Turns Passed 4114 | 22 141 64 7 136 113 177 41 55 173 64 321 219 467 23 218 106 44 92 51 84 207 62 93 39 111 175 238 54 147 246 124 Spaces Moved 10611 | 36 153 120 14 285 220 303 121 146 497 96 827 573 1202 83 594 354 149 283 136 301 526 223 303 142 409 481 249 132 448 757 448 Core 332 | 36 153 120 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10279 | . . . . 276 220 303 121 146 497 96 827 573 1202 83 594 354 149 283 136 301 526 223 303 142 409 481 249 132 448 757 448 Fastest Speed 22 | 50 50 50 50 32 32 32 32 32 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 24 24 24 24 22 22 Average Speed 27 | 50 50 50 50 34 32 32 32 32 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 25 24 24 24 24 23 Slowest Speed 105 | 50 50 50 50 50 32 32 32 32 32 27 105 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 24 24 24 25 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . 3 . . . . 3 . 5 . . . . 6 . . . . 4 2 2 . . 1 . . 4 3 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Exploration Rate (%) 42 | 3 24 20 13 38 8 97 6 46 18 50 27 64 72 74 82 17 42 54 61 62 21 53 58 18 74 19 22 98 16 67 20 Regions Visited 31 Branch Regions 16 Pre-discovered Areas 7 | . . . . . . . . . . . . . . 1 1 . . 1 3 . . . 1 . . . . . . . . Known Exits Taken 23 | . . . . 1 . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . . . . . . . . 2 16 . 1 . . 2 . 2 . 1 2 . 1 . . . . . . Spaces Dug 72 | . . . . 1 9 1 . . 4 . 8 4 11 . 2 2 . . . . 2 . 5 . . 10 6 . 3 3 1 Terrain Destroyed 72 | . . . . 1 9 1 . . 4 . 8 4 11 . 2 2 . . . . 2 . 5 . . 10 6 . 3 3 1 Melee 72 | . . . . 1 9 1 . . 4 . 8 4 11 . 2 2 . . . . 2 . 5 . . 10 6 . 3 3 1 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Acc Total 11542 | 38 192 122 13 317 246 380 122 153 520 133 906 625 1323 82 647 354 152 297 150 301 580 221 306 141 408 522 414 146 471 805 455 Wait 624 | . 6 1 . 12 17 77 . . 11 . 49 45 106 . 51 . 4 14 . . 46 . 1 . . 13 145 . 4 22 . Move 10513 | 35 152 119 13 278 220 302 121 145 491 95 816 572 1201 82 593 341 148 282 135 300 519 218 298 141 408 478 248 131 440 750 441 Hop 33 | . . . . 3 . . . . 3 . 5 . . . . 6 . . . . 2 2 2 . . 1 . . 3 3 3 Pick Up 32 | . 4 . . 3 . . . . 3 . 5 . 1 . . 1 . 1 3 . 2 . . . . 6 . 2 1 . . Fast Attach 47 | 3 . 2 . 7 . . 1 . 3 . 1 1 2 . . 1 . . 5 . 3 . . . . 3 2 5 1 7 . Attach 35 | . . . . 5 . . . 1 2 1 8 1 . . 1 2 . . 1 . 1 . . . . 4 2 . 1 1 4 Detach 11 | . . . . 2 . . . . . . 6 . . . . . . . . . . . . . . 2 1 . . . . Swap 8 | . . . . 1 . . . . 1 . 3 . 1 . . . . . . . . . . . . . . . 1 . 1 Drop 34 | . . . . 5 . . . . 1 1 4 . 1 . . . . . 6 . 2 . . . . 4 3 2 1 4 . Fire 31 | . 30 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee 112 | . . . . 1 9 1 . . 5 . 9 6 11 . 2 3 . . . 1 5 . 5 . . 11 13 6 11 7 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . . . 7 . 36 . . . . . . . . . . . . . . . . . . 8 11 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Arm / Qua) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 7) 164 | -10/Materials | Entered another Materials area 164 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 218 | -9/Materials | Discovered new exit (range 15) 228 | -9/Materials | Entered Mines 231 | -9/Mines | Discovered new exit (range 9) 235 | -9/Mines | Entered Materials 235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 369 | -8/Materials | Discovered new exit (range 4) 370 | -8/Materials | Identified exit to Factory 371 | -8/Materials | Entered Factory 371 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 450 | -7/Factory | Discovered new exit (range 7) 465 | -7/Factory | Identified exit to Factory 484 | -7/Factory | Manually triggered Chute Trap 484 | -7/Factory | Sucked down chute 484 | -7/Factory | Entered Waste 488 | -7/Waste | Spotted C-40 Crusher 489 | -7/Waste | Spotted C-40 Crusher 499 | -7/Waste | EMP discharged 535 | -7/Waste | Spotted C-40 Crusher 535 | -7/Waste | Spotted C-40 Crusher 567 | -7/Waste | Met Warlord forces unprepared to attack 591 | -7/Waste | Spotted C-40 Crusher 599 | -7/Waste | EMP discharged 599 | -7/Waste | System corruption reached 10% 614 | -7/Waste | Allies destroyed C-40 Crusher 638 | -7/Waste | Spotted C-40 Crusher 657 | -7/Waste | Build established: Sprinter 658 | -7/Waste | Discovered new exit (range 10) 661 | -7/Waste | Identified exit to Factory 661 | -7/Waste | Entered Factory 702 | -7/Factory | Identified exit to Garrison 702 | -7/Factory | Entered Garrison 704 | -7/Garrison | Installed Relay Interface Framework 736 | -7/Garrison | Triggered checkpoint 755 | -7/Garrison | Discovered exit to Factory (range 8) 757 | -7/Garrison | Entered Factory 757 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 930 | -6/Factory | Identified exit to Garrison 930 | -6/Factory | Entered Garrison 932 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 984 | -6/Garrison | Triggered checkpoint 992 | -6/Garrison | Discovered new exit (range 8) 993 | -6/Garrison | Identified exit to Factory 994 | -6/Garrison | Entered Factory 1221 | -6/Factory | Discovered new exit (range 15) 1259 | -6/Factory | Identified exit to Lower Caves 1277 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 1315 | -6/Factory | Entered Lower Caves 1329 | -6/Lower Caves | Encountered a Warlord checkpoint 1394 | -6/Lower Caves | Spotted B-75 Beast 1533 | -6/Lower Caves | Discovered new exit (range 5) 1534 | -6/Lower Caves | Identified exit to Lower Caves 1534 | -6/Lower Caves | Entered another Lower Caves area 1617 | -6/Lower Caves | Build established: Scout 1934 | -6/Lower Caves | Learned Factory stockpile data 1998 | -6/Lower Caves | Discovered new exit (range 9) 2001 | -6/Lower Caves | Identified exit to Data Miner 2001 | -6/Lower Caves | Entered Data Miner 2001 | -6/Data Miner | Discovered new exit (range 6) 2005 | -6/Data Miner | Met Data Miner 2013 | -6/Data Miner | Learned location of Section 7 (-2) 2013 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2017 | -6/Data Miner | Received God Mode back door access code from Data Miner 2023 | -6/Data Miner | Identified exit to Proximity Caves 2024 | -6/Data Miner | Entered Proximity Caves 2193 | -5/Proximity Caves | Spotted B-75 Beast 2241 | -5/Proximity Caves | Discovered new exit (range 4) 2242 | -5/Proximity Caves | Identified exit to Factory 2242 | -5/Proximity Caves | Entered Factory 2242 | -5/Factory | Evolved 2 slots: Utility x2 2278 | -5/Factory | Identified exit to Upper Caves 2311 | -5/Factory | Discovered new exit (range 12) 2348 | -5/Factory | Entered Upper Caves 2391 | -5/Upper Caves | Discovered new exit (range 7) 2392 | -5/Upper Caves | Identified exit to Upper Caves 2392 | -5/Upper Caves | Entered another Upper Caves area 2392 | -5/Upper Caves | Discovered new exit (range 7) 2400 | -5/Upper Caves | Learned location of Armory (-3) 2482 | -5/Upper Caves | Discovered new exit (range 5) 2483 | -5/Upper Caves | Identified exit to Zhirov 2484 | -5/Upper Caves | Entered Zhirov 2484 | -5/Zhirov | Discovered new exit (range 3) 2489 | -5/Zhirov | Met Zhirov 2494 | -5/Zhirov | Learned location of Quarantine (-3) 2494 | -5/Zhirov | Learned location of Testing (-2) 2494 | -5/Zhirov | Learned location of Command (-1) 2497 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2502 | -5/Zhirov | Found Alien Artifact 2502 | -5/Zhirov | Identified Integrated Dissipator 2502 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2521 | -5/Zhirov | Found Alien Artifact 2535 | -5/Zhirov | Identified exit to Proximity Caves 2535 | -5/Zhirov | Entered Proximity Caves 2596 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2616 | -4/Proximity Caves | Discovered new exit (range 8) 2618 | -4/Proximity Caves | Identified exit to Factory 2619 | -4/Proximity Caves | Entered Factory 2619 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2620 | -4/Factory | Identified exit to Upper Caves 2628 | -4/Factory | Spotted B-86 Titan 2694 | -4/Factory | Discovered new exit (range 22) 2799 | -4/Factory | Build established: Derelict-Scout 2817 | -4/Factory | Fabricated Lrn. Sensor Array (x1) 2826 | -4/Factory | Entered Upper Caves 2853 | -4/Upper Caves | Learned location of 1 exit from Research 2854 | -4/Upper Caves | Learned 8 Research zone layouts 2884 | -4/Upper Caves | Discovered new exit (range 14) 2887 | -4/Upper Caves | Identified exit to Upper Caves 2888 | -4/Upper Caves | Entered another Upper Caves area 2889 | -4/Upper Caves | Identified exit to Warlord 2898 | -4/Upper Caves | Discovered new exit (range 21) 2906 | -4/Upper Caves | Encountered a Warlord checkpoint 2981 | -4/Upper Caves | Entered Warlord 2988 | -4/Warlord | Discovered new exit (range 14) 3007 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 3007 | -4/Warlord | Attacked by Warlord forces 3019 | -4/Warlord | Identified exit to Proximity Caves 3020 | -4/Warlord | Entered Proximity Caves 3044 | -3/Proximity Caves | Spotted B-86 Titan 3129 | -3/Proximity Caves | Discovered new exit (range 7) 3130 | -3/Proximity Caves | Identified exit to Research 3131 | -3/Proximity Caves | Entered Research 3131 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3132 | -3/Research | Identified exit to Quarantine 3133 | -3/Research | Identified exit to Research 3133 | -3/Research | Identified exit to Armory 3234 | -3/Research | Spotted B-86 Titan 3306 | -3/Research | Entered Armory 3430 | -3/Armory | Build established: Hacker-Scout 3464 | -3/Armory | Fabricated Lgt. Regenerative Plating (x1) 3516 | -3/Armory | Spotted B-86 Titan 3543 | -3/Armory | Identified Transdimensional Reconstructor 3543 | -3/Armory | Warped through subspace to slip node 3543 | -3/Armory | Discovered new exit (range 1) 3543 | -3/Armory | Identified exit to Lab 3544 | -3/Armory | Entered Lab 3544 | -3/Lab | Discovered exit to Research (range 9) 3547 | -3/Lab | Unable to decrypt terminal 3547 | -3/Lab | Opened the door to a hidden lab 3548 | -3/Lab | Gained access to the hidden lab's interior 3550 | -3/Lab | Found Alien Artifact 3550 | -3/Lab | Identified Core Reset Matrix 3550 | -3/Lab | Used Core Reset Matrix 3554 | -3/Lab | Sensed 3 artifacts in vicinity 3555 | -3/Lab | Found Transdimensional Reconstructor 3560 | -3/Lab | Found Integrated Dissipator 3560 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 3567 | -3/Lab | Found Core Expander 3567 | -3/Lab | Installed Core Expander, added new Weapon slot 3573 | -3/Lab | Detected by scanners 3578 | -3/Lab | Found Prototype Special Weapon 3578 | -3/Lab | Identified Gui. Remote Datajack 3583 | -3/Lab | Unable to decrypt terminal 3586 | -3/Lab | Found Prototype Protection 3586 | -3/Lab | Identified Med. Regenerative Plating 3589 | -3/Lab | Found Prototype Hackware 3597 | -3/Lab | Discovered exit to Research (range 6) 3598 | -3/Lab | Entered Research 3598 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3603 | -2/Research | Identified Quantum Router 3606 | -2/Research | Found Prototype Processor 3661 | -2/Research | Discovered new exit (range 17) 3674 | -2/Research | Identified exit to Access 3681 | -2/Research | Spotted B-90 Cyclops 3691 | -2/Research | Identified exit to Testing 3745 | -2/Research | Entered Testing 3785 | -2/Testing | Repaired Lrn. Sensor Array 3801 | -2/Testing | Identified Exp. Core Analyzer 3897 | -2/Testing | Spotted PL-IKWAN27R1S 3946 | -2/Testing | Intercept squad dispatched 3955 | -2/Testing | Spotted Tracker 3955 | -2/Testing | Spotted Tracker 3958 | -2/Testing | Spotted Combat Programmer 3958 | -2/Testing | Spotted Combat Programmer 3960 | -2/Testing | Warped through subspace 3989 | -2/Testing | Discovered exit to Access (range 5) 3991 | -2/Testing | Entered Access 3991 | -1/Access | Evolved 2 slots: Utility x2 4047 | -1/Access | Incoming investigation squad redirected 4061 | -1/Access | Identified exit to Surface 4068 | -1/Access | Lost 3 parts (1n2u) 4115 | *** | Heading to fleet! Last Messages --------------- 04037_ Force Field destroyed. 04037_ Nuclear Pulse Thruster destroyed. 04040_ Slug penetrates Wall. 04047_ ALERT: Higher priority target reported, redirecting investigation. 04061_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (81,52) Map updated. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 04082_ Connecting with Terminal... >>Open Sealed Barrier opened. 04085_ Main Access Shell breached. 04103_ Penetrated by Slug. 04103_ Mak. Sword destroyed. 04103_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????######??????? | | ????????????????????????????????????# !######### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# ! ######### | | ????????????????????????????????????## ##???????? | | ?????????????????????????????????????# #????##### | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? " | | ?????????????????????????????????????# #? " | | ?????????????????????????????????????# #? " | | ?????????????????????????????????????# # " | | ?????????????????????????????????????# # ! " | | ?????????????????????????????????????# + " | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# #?######## | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ "" #????????? | | ??????????????????????" " #????????? | | ??????????????????????" "@ " #????????? | | ??????????????????????" "" " #????????? | | ??????????????????????" " #????????? | | ??????????????????????"""""" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????#? #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????????????????# ????????? | | ????????????????????????????????????## #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# ?????????? | | ?????????????????????????????????????# ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 59 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 375 Propulsion Shielding 90 Evasion (%) 65 Melee Accuracy 8 Core Analysis 15 Offensive Hacking 14 Defensive Hacking 39 Item Schematics ----------------- Adv. Hacking Suite | -2/Research | Hacked Lrn. Sensor Array | -2/Research | Hacked Graviton Reactor | -2/Testing | Scanalyzed Force Field | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Lrn. Sensor Array | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicTeslaCharger Manual? 0 Play Time 02:07:47 Cumulative 565.8 hours Start 2021.01.04 @ 14:11:17 End 2021.01.19 @ 18:34:32 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 442 Rogue 442 Adventurer 0 Explorer 0 Win Type 2 Total 151 Types 86/8/40/6/3/2/4/1/1 Lore% 98 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 696971bd-edc3-46fe-b76a-5a483db100ec