Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 11:33:42 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (204) 1020 Value Destroyed (6197) 6197 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (673) 673 TOTAL SCORE: 12730 Bonus ------- High Alert Combat Kills 638 Follower Combat Kills 35 Cogmind --------- Core Integrity 988/1150 Matter 174/300 Energy 37/100 System Corruption 1% Temperature Cool (468) Movement Immobile (Siege) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (8) ------ Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Experimental Targeting Computer Improved Light Armor Plating > --- WEAPON (5) ------- Heavy Neutron Cannon Heavy Gauss Cannon Plasma Lance > --- INVENTORY (8) ---- Improved Heavy Treads HERF Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Experimental Targeting Computer Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Advanced Plasma Rifle HERF Cannon Smartbomb Launcher Plasma Lance > --- INVENTORY -------- Improved Heavy Treads Heavy Neutron Cannon Heavy Gauss Cannon [Rating: 99] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . 1 Utility 6 | . . 1 . . 2 1 2 . Weapon 3 | . . 1 1 . . . . 1 Parts Attached 152 | 6 6 13 13 16 25 51 11 11 Power 10 | 1 1 1 . 1 . 6 . . Engine 4 | 1 1 1 . 1 . . . . Core 4 | . . . . . . 4 . . Reactor 2 | . . . . . . 2 . . Propulsion 35 | 2 2 2 3 2 5 14 3 2 Treads 18 | 2 2 . 3 2 5 2 . 2 Leg 7 | . . 2 . . . 3 2 . Wheel 6 | . . . . . . 6 . . Hover 4 | . . . . . . 3 1 . Flight . | . . . . . . . . . Utility 40 | 1 2 3 2 3 14 10 3 2 Device 23 | . 2 2 . 1 10 6 1 1 Storage 3 | 1 . . . . 1 . . 1 Processor 7 | . . 1 1 1 1 1 2 . Hackware . | . . . . . . . . . Protection 7 | . . . 1 1 2 3 . . Artifact . | . . . . . . . . . Weapon 67 | 2 1 7 8 10 6 21 5 7 Energy Gun 15 | 1 1 2 3 . 3 3 . 2 Energy Cannon 11 | . . . . 2 1 2 3 3 Ballistic Gun 23 | 1 . 5 4 6 1 6 . . Ballistic Cannon 5 | . . . . . . 3 1 1 Launcher 9 | . . . . 2 1 5 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . 3 1 3 . 2 1 2 Parts Lost 37 | . 1 4 . 2 2 22 3 3 Power 5 | . 1 1 . . . 2 . 1 Propulsion 16 | . . 1 . 1 . 12 2 . Utility 2 | . . 1 . . . 1 . . Weapon 14 | . . 1 . 1 2 7 1 2 Highest Loss Streak 9 | . 1 2 . 1 2 9 2 2 Average Slot Usage (%) 91 | . 93 94 98 99 98 86 74 77 Engine 5 | . 14 10 9 8 7 . . . Core 1 | . . . . . . 4 . . Treads 18 | . 25 20 18 26 22 16 . 9 Leg 1 | . . . 7 . . . 3 . Hover 1 | . . . . . . 1 10 . Device 7 | . 11 10 . 2 6 11 8 8 Storage 6 | . 14 11 9 9 7 4 . 1 Processor 17 | . . 11 8 11 23 20 27 26 Protection 2 | . . . 8 3 . 1 5 5 Energy Gun 6 | . 12 6 10 1 7 8 . 2 Energy Cannon 2 | . . . . 6 2 . . 6 Ballistic Gun 14 | . 14 23 25 26 18 6 3 . Ballistic Cannon 1 | . . . . . . 3 4 3 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 11 12 21 32 32 59 66 33 57 Greatest Support 150 | 40 40 40 60 60 70 90 42 150 Greatest Overweight (x) 17 | . . 1 1 . . 17 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 4 8 Average Capacity 7 | 5 6 6 6 6 11 9 4 5 Most Carried 12 | 6 6 6 6 6 12 12 4 4 Average Carried 7 | 4 5 5 5 5 9 9 3 3 Final Capacity 12 | 6 6 6 6 6 12 4 4 8 Final Carried 12 | 6 5 6 6 6 12 3 4 3 Class Distribution -------------------- 39% | Skirmisher 35% | Mutant 12% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 4571 | 302 64 569 412 654 633 1117 448 372 Remotely . | . . . . . . . . . Salvage Created 8714 | 209 256 1105 971 1576 930 2031 684 952 Parts 435 | 12 11 72 68 85 57 78 17 35 Haulers Intercepted 16 | . 1 1 4 5 2 1 1 1 Recyclers Shooed 12 | 1 . . . . . 10 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 120 | . 4 20 13 20 18 24 11 10 Guns 84 | . 3 20 13 14 16 14 3 1 Cannons 15 | . . . . 3 1 3 5 3 AOE 19 | . 1 . . 3 . 7 3 5 Classes Destroyed 16 | 3 2 5 . 2 2 1 . 1 Worker 14 | 1 . 1 4 3 1 2 . 2 Builder 7 | . . 1 . 1 . 2 . 3 Tunneler 8 | 5 . 1 . . . 2 . . Hauler 16 | . 1 1 4 5 2 1 1 1 Recycler 21 | 1 . 1 3 2 1 8 2 3 Mechanic 2 | . . . . . . 2 . . Operator 5 | . . 1 . 1 . 2 . 1 Watcher 11 | . . 4 1 2 1 1 1 1 Swarmer 24 | . . 5 6 . 6 7 . . Grunt 56 | . 4 11 4 10 3 9 11 4 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . 1 1 . . Protector 1 | . . . . . . . . 1 Sentry 18 | . . 4 3 7 2 2 . . Hunter 7 | . . . . 2 1 1 . 3 Programmer 11 | . . . . . 5 4 . 2 Best Kill Streak 11 | 2 4 9 5 10 6 11 5 10 Combat Bots Only 6 | . 4 6 5 6 5 4 5 3 Max Kills in Single Turn 3 | 1 1 2 2 3 2 3 2 2 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . 1 . . 2 . 2 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 8151 | 14 379 736 201 938 860 2925 472 1626 Core 1187 | . 51 102 10 111 49 644 58 162 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 21 | . . . . . . . . 21 Core Remaining (%) 77 | 100 79 74 . 78 93 24 94 . Volleys Fired 455 | 14 17 60 34 72 49 121 46 42 Largest 4 | 2 2 3 4 4 4 4 2 3 Hottest 259 | 60 60 100 150 149 210 210 132 259 Shots Fired 1071 | 28 34 162 133 234 150 178 79 73 Gun 871 | 28 34 162 133 204 143 111 32 24 Cannon 162 | . . . . 27 7 47 44 37 Launcher 38 | . . . . 3 . 20 3 12 Special . | . . . . . . . . . Kinetic 779 | 14 17 139 94 197 108 128 68 14 Thermal 130 | . . . . 27 42 29 . 32 Explosive 22 | . . . . . . 7 3 12 Electromagnetic 140 | 14 17 23 39 10 . 14 8 15 Robot Hit Streak 35 | 5 12 11 19 16 14 14 35 24 Robot Miss Streak 10 | 3 2 10 5 2 4 7 3 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 6 | . . 2 2 . 2 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 728 | 17 29 94 72 160 107 135 62 52 Core Hits 423 | 8 12 38 36 56 48 104 67 54 Critical Hits 10 | . . 1 . 3 2 3 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 9 | . . 1 . 2 2 3 . 1 Melee Attacks 23 | . . . 1 . . 19 . 3 Impact 1 | . . . 1 . . . . . Slashing 19 | . . . . . . 19 . . Piercing 3 | . . . . . . . . 3 Sneak Attacks 7 | . . . . . . 7 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 20038 | 271 446 1579 1155 2859 1958 5570 2444 3756 Guns 10393 | 196 344 1579 1155 2138 1831 2006 661 483 Cannons 3418 | . . . . 245 123 810 1160 1080 Explosions 5233 | 75 102 . . 473 . 1767 623 2193 Melee 987 | . . . . . . 987 . . Ramming 7 | . . . . 3 4 . . . Kinetic 9856 | 74 163 1257 912 2105 1137 2168 1591 449 Thermal 3006 | 75 102 . . 245 817 697 . 1070 Explosive 4057 | . . . . 420 . 1184 623 1830 Electromagnetic 2125 | 122 181 322 243 86 . 534 230 407 Impact . | . . . . . . . . . Slashing 987 | . . . . . . 987 . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 . 2 4 2 1 . 1 Average Corruption 1 | . 2 . 2 2 1 1 . 1 Corruption Purged . | . . . . . . . . . Effects 34 | . . . 11 18 4 . . 1 Message Errors 8 | . . . 3 5 . . . . Heat Flow Errors 9 | . . . 4 3 2 . . . Energy Discharges 6 | . . . 1 3 1 . . 1 Data Loss (minor) 2 | . . . . 1 1 . . . Targeting Errors 7 | . . . 2 5 . . . . Weapon Failures 2 | . . . 1 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 572 | . . . . . . 377 8 187 Projectiles 75 | . . . . . . 9 8 58 Explosions 161 | . . . . . . 32 . 129 Melee 336 | . . . . . . 336 . . Knockbacks 48 | . . . . . . 17 16 15 Impact . | . . . . . . . . . Kinetic 43 | . . . . . . 15 14 14 Secondary 5 | . . . . . . 2 2 1 Self-Inflicted Damage 156 | 15 36 . . . . 73 . 32 Shots 6 | 1 1 . . . . 3 . 1 Rammed 3 | . . . . 1 2 . . . Targets Rammed 3 | . . . . 1 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 504 | 12 168 458 349 440 504 191 216 447 Average Temperature 102 | 12 79 115 109 115 138 72 20 70 Received Heat Transfer 1830 | . 201 147 54 423 153 537 183 132 Effects 10 | . . 5 . 3 2 . . . Shutdowns 5 | . . 3 . 1 1 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 2 | . . 1 . 1 . . . . Short Circuit 1 | . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations 1 | . . . . . . . . 1 Total Turns 2 | . . . . . . . . 2 Longest Duration 2 | . . . . . . . . 2 Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 7 | . 1 3 . . . 1 . 2 Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 9 | . . . . . 5 3 . 1 Heat Transferred 5042 | 50 150 . . 444 1647 1475 . 1276 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 2 1 . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 906 | 35 158 461 461 678 524 906 647 799 Initial 443 | . 22 66 177 194 308 107 443 282 Average 275 | 16 105 224 258 366 261 224 488 481 Maximum Alert Level 3 | . . 2 2 2 2 3 2 3 Low Security (%) 39 | 100 100 53 25 8 27 63 . . Level 1 34 | . . 32 69 65 66 3 7 46 Level 2 24 | . . 14 5 26 5 30 92 43 Level 3 1 | . . . . . . 1 . 9 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 52 | . . 6 1 8 7 17 6 7 Investigation 12 | . . 3 1 1 1 1 5 . Extermination 7 | . . . . . 2 4 . 1 Reinforcement 14 | . . 3 . 2 1 4 1 3 Assault 8 | . . . . 2 . 3 . 3 Garrison 11 | . . . . 3 3 5 . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 2 Haulers Reinforced 3 | . . . . . . 1 1 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 10 | . . 2 1 1 3 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 216 | . 6 29 14 28 25 66 19 29 Peak Tracking Total 17 | . 4 6 5 4 5 12 8 17 Tactical Retreats 22 | . . 4 . . 1 10 7 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 8 | . 1 1 . 1 . 3 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 17 | . . 1 2 7 . 5 . 2 Max in Single Turn 3 | . . 1 1 3 . 1 . 1 Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 40 | . 3 4 3 6 7 12 5 . Terminals 27 | . 2 4 2 5 3 7 4 . Fabricators 5 | . . . . . 1 4 . . Repair Stations 3 | . 1 . . 1 1 . . . Recycling Units 2 | . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 115 | . 19 12 11 17 18 26 12 . Successful 58 | . 12 8 6 12 9 8 3 . Failed 57 | . 7 4 5 5 9 18 9 . Catastrophic 7 | . . 1 1 . 2 3 . . Database Lockouts . | . . . . . . . . . Manual 59 | . 11 11 7 3 8 16 3 . Terminals 80 | . 12 12 8 12 9 18 9 . Fabricators 8 | . . . . . 1 7 . . Repair Stations 14 | . 7 . . 5 2 . . . Recycling Units 4 | . . . . . 3 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 9 | . . . 3 . 3 . 3 . Terminal Hacks 17 | . 2 2 1 6 3 . 3 . Open Door 2 | . . . . 2 . . . . Alert Level 4 | . . . . 2 1 . 1 . Unreport Threat 3 | . . 1 . . 1 . 1 . Locate Traps 2 | . . . . 1 . . 1 . Hauler Manifests 3 | . 1 1 . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 12 | . 6 . . 4 2 . . . Scan Component 6 | . 3 . . 2 1 . . . Repair 6 | . 3 . . 2 1 . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . Retrieve Components 2 | . . . . . 1 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 24 | . 4 6 4 2 3 5 . . Terminals 22 | . 4 6 4 2 2 4 . . Track 7 | . 2 3 1 . . 1 . . Botnet 9 | . 1 1 2 2 1 2 . . Operators 5 | . 1 1 1 . 1 1 . . Sabotage 1 | . . 1 . . . . . . Fabricators 2 | . . . . . 1 1 . . Report 1 | . . . . . 1 . . . Prioritize 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 30 | . 3 3 2 3 5 9 5 . Full Trace Events 8 | . . 1 . 2 1 1 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Matter 424 | . . . . . . 424 . . Time 212 | . . . . . . 212 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired 6 | . 3 . . 2 1 . . . Time 180 | . 78 . . 70 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 18 | . . . . . 10 8 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 3 | . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 62 | . . . . 62 62 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders 5 | . . . . 4 . . . 1 EXPLORE 3 | . . . . 2 . . . 1 RETURN 2 | . . . . 2 . . . . Ally Attacks 13 | . . . . . 13 . . . Total Damage 244 | . . . . . 244 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . 3 . . . 1 Drone Recoveries 3 | . . . . 2 . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 8788 | 275 337 771 738 1166 1683 2706 499 613 Spaces Moved 4619 | 140 100 334 329 482 726 1781 450 277 Core 72 | 5 . . . . . 67 . . Treads 3100 | 135 100 329 160 482 726 908 . 260 Legs 269 | . . 5 169 . . 7 71 17 Wheels 169 | . . . . . . 169 . . Hover 1009 | . . . . . . 630 379 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 150 160 155 50 52 150 Average Speed 132 | 156 160 161 154 160 159 114 67 159 Slowest Speed 900 | 160 160 180 160 160 160 900 150 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 9 29 40 36 75 23 44 12 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 15 | . . . 1 . . 11 . 3 Terrain Destroyed 268 | 4 5 1 1 5 . 79 55 118 Melee 7 | . . . 1 . . 3 . 3 Projectile 19 | . . 1 . . . 11 . 7 AOE 242 | 4 5 . . 5 . 65 55 108 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 6520 | 166 242 482 501 763 1164 2262 567 373 Wait 1123 | 1 119 58 105 177 340 240 55 28 Move 4611 | 139 99 333 328 481 725 1780 449 277 Hop . | . . . . . . . . . Pick Up 49 | 6 . 6 6 2 10 15 1 3 Fast Attach 89 | 6 4 11 8 11 7 29 7 6 Attach 32 | . 2 1 4 . 3 14 4 4 Detach 25 | . 1 1 4 2 4 8 5 . Swap 33 | . . 1 1 6 15 9 . 1 Drop 77 | . . 11 10 11 9 27 . 9 Fire 455 | 14 17 60 34 72 49 121 46 42 Melee 23 | . . . 1 . . 19 . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . 1 2 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 276 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 14) 515 | -10/Materials | Repaired EM Pulse Gun 543 | -10/Materials | Repaired Lgt. Treads 570 | -10/Materials | Repaired Lgt. Treads 581 | -10/Materials | Discovered new exit (range 11) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1001 | -9/Materials | Discovered new exit (range 11) 1061 | -9/Materials | Build established: Skirmisher 1321 | -9/Materials | Discovered new exit (range 16) 1384 | -9/Materials | Entered another Materials area 1384 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1670 | -8/Materials | Build established: Tank 1889 | -8/Materials | Discovered new exit (range 20) 2122 | -8/Materials | Entered Storage 2490 | -8/Storage | Repaired Hrd. Medium Armor Plating 2524 | -8/Storage | Repaired Imp. Ion Engine 2882 | -8/Storage | Build established: Skirmisher 3040 | -8/Storage | Garrison activated, responded to threat 3218 | -8/Storage | Build established: Gunner 3231 | -8/Storage | Discovered new exit (range 19) 3261 | -8/Storage | Met a pair of Derelict thieves 3288 | -8/Storage | Entered Factory 3288 | -7/Factory | Accompanied by 2 allies 3288 | -7/Factory | Evolved 2 slots: Utility x2 3556 | -7/Factory | Build established: Skirmisher 3697 | -7/Factory | Discovered new exit (range 16) 3719 | -7/Factory | Identified exit to Lower Caves 4100 | -7/Factory | Discovered exit to Lower Caves (range 9) 4675 | -7/Factory | Garrison activated, responded to threat 4922 | -7/Factory | Repaired EMP Blaster 4946 | -7/Factory | Discovered new exit (range 11) 4966 | -7/Factory | Identified exit to Factory 4971 | -7/Factory | Entered another Factory area 4971 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5242 | -6/Factory | Fabricated Proton Cannon (x1) 5356 | -6/Factory | Fabricated HERF Cannon? 5993 | -6/Factory | Build established: Mutant 6665 | -6/Factory | Garrison activated, responded to threat 6715 | -6/Factory | Lost 9 parts (1p4n4w) 6802 | -6/Factory | Core integrity fell below 50% 6857 | -6/Factory | Lost 7 parts (4n1u2w) 7381 | -6/Factory | Garrison activated, responded to threat 7421 | -6/Factory | First assault squad dispatched 7507 | -6/Factory | Spotted B-75 Beast 7596 | -6/Factory | Garrison activated, responded to threat 7667 | -6/Factory | Discovered new exit (range 20) 7676 | -6/Factory | Identified exit to Factory 7677 | -6/Factory | Entered another Factory area 7677 | -5/Factory | Evolved 2 slots: Utility x2 7822 | -5/Factory | Found Prototype Processor 7822 | -5/Factory | Identified Exp. Targeting Computer 7825 | -5/Factory | Found Exp. Targeting Computer 8162 | -5/Factory | Discovered new exit (range 8) 8173 | -5/Factory | Identified exit to Factory 8176 | -5/Factory | Entered another Factory area 8176 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8521 | -4/Factory | Build established: Skirmisher 8676 | -4/Factory | First assault squad dispatched 8789 | -4/Factory | Self-destructed Last Messages --------------- 08784_ U-05 Engineer lays Concrete. 08784_ Cold Fusion Reactor destroyed. 08785_ U-05 Engineer builds a Wall. 08785_ Penetrated by Slug. 08785_ U-05 Engineer builds a Wall. 08786_ K-01 Serf collects debris. 08786_ C-30 ARC bursts open, deploying its payload. 08786_ H-77 Assassin unfolds itself. 08786_ H-77 Assassin knocked back. 08787_ U-05 Engineer lays Concrete. 08788_ Activated siege mode. 08788_ P-70 Sage resets R-10 Processor, system corruption cleaned. 08788_ U-05 Engineer builds a Wall. 08788_ Slug penetrates Wall. 08788_ Penetrated by Slug. 08788_ Slug penetrates Wall. 08789_ Adv. Plasma Rifle destroyed. 08789_ K-01 Serf collects debris. 08789_ U-05 Engineer builds a Wall. 08789_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????? / | | ??????????????### ] | | ????????????????# =!= | | ????????????????###+#### !%! #######/###### ## | | ???????????????????????# % !== # ### | | ????????????????????? # % + """"""""" #??? | | ??????????????????? # ##### #??? | | ????????????????? # ##### """"""""" #??? | | ????????????????##### #% # # #??? | | ????????????????? [% # # """"""""" #??? | | ????????????????##########+####### #??? | | ??????????????????### ! # """"""""" #??? | | ???????????????????## %=%% # #??? | | ???????????????????## # """"""""" #??? | | ????????????????????# # ##?? | | ????????????????????# # = ##?? | | ????????????????????# !]] % # #############?? | | ????????????????????# !] # ?????????##?? | | ????????????????????# *] # ###???????????? | | ????????????????????# # #???????????? | | ????????????????????# u # #???????????? | | ????????????????????# #????????????? | | ????????????????????# pRu #?????????????? | | ????????????????????##### #R## #?????????????? | | ??????????????############; ##?????????????? | | ???????????# = u @# # #?????????????? | | ???????????# s s[ % u##########?????????????? | | ???????????# g hg =% g #??????????????????????? | | ???????# kk% s +??????????????????????? | | ???????# k# ks h #??????????????????????? | | ???????????# h s #??????????????????????? | | ???????????###########/####??????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????R???????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Armor Coverage 225 Evasion (%) 54 Targeting Accuracy 18 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Proton Cannon | x1 | -6/Factory | Preloaded HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyExperimentalMultirail Manual? 0 Play Time 01:28:48 Cumulative 165.5 hours Start 2021.04.06 @ 11:37:02 End 2021.04.07 @ 11:33:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 268 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 77 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec7c4c75-70ce-48d6-80f3-d6732c258d1f