Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 11:33:42

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (204)     1020
Value Destroyed (6197)     6197
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (673)                673
              TOTAL SCORE: 12730

 Bonus
-------
High Alert Combat Kills    638
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             988/1150
Matter                     174/300
Energy                     37/100
System Corruption          1%
Temperature                Cool (468)
Movement                   Immobile (Siege)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
      Improved Heavy Treads
      Improved Heavy Treads
>              --- UTILITY (8) ------
        Medium Storage Unit
      Advanced Visual Processing Unit
      Enhanced Optical Array
      Improved Sensor Array
      Advanced Signal Interpreter
      Improved Targeting Computer
  Experimental Targeting Computer
      Improved Light Armor Plating
>              --- WEAPON (5) -------
         Heavy Neutron Cannon
         Heavy Gauss Cannon
               Plasma Lance
>              --- INVENTORY (8) ----
      Improved Heavy Treads
               HERF Cannon

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
      Improved Heavy Treads
      Improved Heavy Treads
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Enhanced Optical Array
      Improved Sensor Array
      Advanced Signal Interpreter
      Improved Targeting Computer
  Experimental Targeting Computer
      Improved Light Armor Plating
               Drone Bay
>              --- WEAPON -----------
      Advanced Plasma Rifle
               HERF Cannon
               Smartbomb Launcher
               Plasma Lance
>              --- INVENTORY --------
      Improved Heavy Treads
         Heavy Neutron Cannon
         Heavy Gauss Cannon
[Rating: 99]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Smartbomb Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Axe
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   1   .   1   
  Utility                  6    | .   .   1   .   .   2   1   2   .   
  Weapon                   3    | .   .   1   1   .   .   .   .   1   
Parts Attached             152  | 6   6   13  13  16  25  51  11  11  
  Power                    10   | 1   1   1   .   1   .   6   .   .   
    Engine                 4    | 1   1   1   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   4   .   .   
    Reactor                2    | .   .   .   .   .   .   2   .   .   
  Propulsion               35   | 2   2   2   3   2   5   14  3   2   
    Treads                 18   | 2   2   .   3   2   5   2   .   2   
    Leg                    7    | .   .   2   .   .   .   3   2   .   
    Wheel                  6    | .   .   .   .   .   .   6   .   .   
    Hover                  4    | .   .   .   .   .   .   3   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  40   | 1   2   3   2   3   14  10  3   2   
    Device                 23   | .   2   2   .   1   10  6   1   1   
    Storage                3    | 1   .   .   .   .   1   .   .   1   
    Processor              7    | .   .   1   1   1   1   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   1   2   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   1   7   8   10  6   21  5   7   
    Energy Gun             15   | 1   1   2   3   .   3   3   .   2   
    Energy Cannon          11   | .   .   .   .   2   1   2   3   3   
    Ballistic Gun          23   | 1   .   5   4   6   1   6   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   3   1   1   
    Launcher               9    | .   .   .   .   2   1   5   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   3   1   3   .   2   1   2   
Parts Lost                 37   | .   1   4   .   2   2   22  3   3   
  Power                    5    | .   1   1   .   .   .   2   .   1   
  Propulsion               16   | .   .   1   .   1   .   12  2   .   
  Utility                  2    | .   .   1   .   .   .   1   .   .   
  Weapon                   14   | .   .   1   .   1   2   7   1   2   
  Highest Loss Streak      9    | .   1   2   .   1   2   9   2   2   
Average Slot Usage (%)     91   | .   93  94  98  99  98  86  74  77  
  Engine                   5    | .   14  10  9   8   7   .   .   .   
  Core                     1    | .   .   .   .   .   .   4   .   .   
  Treads                   18   | .   25  20  18  26  22  16  .   9   
  Leg                      1    | .   .   .   7   .   .   .   3   .   
  Hover                    1    | .   .   .   .   .   .   1   10  .   
  Device                   7    | .   11  10  .   2   6   11  8   8   
  Storage                  6    | .   14  11  9   9   7   4   .   1   
  Processor                17   | .   .   11  8   11  23  20  27  26  
  Protection               2    | .   .   .   8   3   .   1   5   5   
  Energy Gun               6    | .   12  6   10  1   7   8   .   2   
  Energy Cannon            2    | .   .   .   .   6   2   .   .   6   
  Ballistic Gun            14   | .   14  23  25  26  18  6   3   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 11  12  21  32  32  59  66  33  57  
  Greatest Support         150  | 40  40  40  60  60  70  90  42  150 
  Greatest Overweight (x)  17   | .   .   1   1   .   .   17  1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   6   6   6   12  12  4   8   
  Average Capacity         7    | 5   6   6   6   6   11  9   4   5   
  Most Carried             12   | 6   6   6   6   6   12  12  4   4   
  Average Carried          7    | 4   5   5   5   5   9   9   3   3   
  Final Capacity           12   | 6   6   6   6   6   12  4   4   8   
  Final Carried            12   | 6   5   6   6   6   12  3   4   3   

 Class Distribution 
--------------------
 39% | Skirmisher
 35% | Mutant
 12% | Tank
  6% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
       Tank | -8/Materials
 Skirmisher | -8/Storage
 Skirmisher | -7/Factory
     Mutant | -6/Factory
     Mutant | -5/Factory
 Skirmisher | -4/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  
Matter Collected           4571 | 302  64   569  412  654  633  1117 448  372  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            8714 | 209  256  1105 971  1576 930  2031 684  952  
  Parts                    435  | 12   11   72   68   85   57   78   17   35   
Haulers Intercepted        16   | .    1    1    4    5    2    1    1    1    
Recyclers Shooed           12   | 1    .    .    .    .    .    10   .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Combat Hostiles Destroyed  120  | .   4   20  13  20  18  24  11  10  
  Guns                     84   | .   3   20  13  14  16  14  3   1   
  Cannons                  15   | .   .   .   .   3   1   3   5   3   
  AOE                      19   | .   1   .   .   3   .   7   3   5   
Classes Destroyed          16   | 3   2   5   .   2   2   1   .   1   
  Worker                   14   | 1   .   1   4   3   1   2   .   2   
  Builder                  7    | .   .   1   .   1   .   2   .   3   
  Tunneler                 8    | 5   .   1   .   .   .   2   .   .   
  Hauler                   16   | .   1   1   4   5   2   1   1   1   
  Recycler                 21   | 1   .   1   3   2   1   8   2   3   
  Mechanic                 2    | .   .   .   .   .   .   2   .   .   
  Operator                 5    | .   .   1   .   1   .   2   .   1   
  Watcher                  11   | .   .   4   1   2   1   1   1   1   
  Swarmer                  24   | .   .   5   6   .   6   7   .   .   
  Grunt                    56   | .   4   11  4   10  3   9   11  4   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   18   | .   .   4   3   7   2   2   .   .   
  Hunter                   7    | .   .   .   .   2   1   1   .   3   
  Programmer               11   | .   .   .   .   .   5   4   .   2   
Best Kill Streak           11   | 2   4   9   5   10  6   11  5   10  
  Combat Bots Only         6    | .   4   6   5   6   5   4   5   3   
Max Kills in Single Turn   3    | 1   1   2   2   3   2   3   2   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   .   2   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  
Damage Taken               8151  | 14   379  736  201  938  860  2925 472  1626 
  Core                     1187  | .    51   102  10   111  49   644  58   162  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    21    | .    .    .    .    .    .    .    .    21   
Core Remaining (%)         77    | 100  79   74   .    78   93   24   94   .    
Volleys Fired              455   | 14   17   60   34   72   49   121  46   42   
  Largest                  4     | 2    2    3    4    4    4    4    2    3    
  Hottest                  259   | 60   60   100  150  149  210  210  132  259  
Shots Fired                1071  | 28   34   162  133  234  150  178  79   73   
  Gun                      871   | 28   34   162  133  204  143  111  32   24   
  Cannon                   162   | .    .    .    .    27   7    47   44   37   
  Launcher                 38    | .    .    .    .    3    .    20   3    12   
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  779   | 14   17   139  94   197  108  128  68   14   
  Thermal                  130   | .    .    .    .    27   42   29   .    32   
  Explosive                22    | .    .    .    .    .    .    7    3    12   
  Electromagnetic          140   | 14   17   23   39   10   .    14   8    15   
  Robot Hit Streak         35    | 5    12   11   19   16   14   14   35   24   
  Robot Miss Streak        10    | 3    2    10   5    2    4    7    3    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    
  Secondary Targets        6     | .    .    2    2    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    .    .    
Shots Hit Robots           728   | 17   29   94   72   160  107  135  62   52   
  Core Hits                423   | 8    12   38   36   56   48   104  67   54   
  Critical Hits            10    | .    .    1    .    3    2    3    .    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    1    .    2    2    3    .    1    
Melee Attacks              23    | .    .    .    1    .    .    19   .    3    
  Impact                   1     | .    .    .    1    .    .    .    .    .    
  Slashing                 19    | .    .    .    .    .    .    19   .    .    
  Piercing                 3     | .    .    .    .    .    .    .    .    3    
  Sneak Attacks            7     | .    .    .    .    .    .    7    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           20038 | 271  446  1579 1155 2859 1958 5570 2444 3756 
  Guns                     10393 | 196  344  1579 1155 2138 1831 2006 661  483  
  Cannons                  3418  | .    .    .    .    245  123  810  1160 1080 
  Explosions               5233  | 75   102  .    .    473  .    1767 623  2193 
  Melee                    987   | .    .    .    .    .    .    987  .    .    
  Ramming                  7     | .    .    .    .    3    4    .    .    .    
  Kinetic                  9856  | 74   163  1257 912  2105 1137 2168 1591 449  
  Thermal                  3006  | 75   102  .    .    245  817  697  .    1070 
  Explosive                4057  | .    .    .    .    420  .    1184 623  1830 
  Electromagnetic          2125  | 122  181  322  243  86   .    534  230  407  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 987   | .    .    .    .    .    .    987  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    2    .    2    4    2    1    .    1    
  Average Corruption       1     | .    2    .    2    2    1    1    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    11   18   4    .    .    1    
    Message Errors         8     | .    .    .    3    5    .    .    .    .    
    Heat Flow Errors       9     | .    .    .    4    3    2    .    .    .    
    Energy Discharges      6     | .    .    .    1    3    1    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    1    1    .    .    .    
    Targeting Errors       7     | .    .    .    2    5    .    .    .    .    
    Weapon Failures        2     | .    .    .    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            572   | .    .    .    .    .    .    377  8    187  
  Projectiles              75    | .    .    .    .    .    .    9    8    58   
  Explosions               161   | .    .    .    .    .    .    32   .    129  
  Melee                    336   | .    .    .    .    .    .    336  .    .    
Knockbacks                 48    | .    .    .    .    .    .    17   16   15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    .    .    .    .    .    15   14   14   
  Secondary                5     | .    .    .    .    .    .    2    2    1    
Self-Inflicted Damage      156   | 15   36   .    .    .    .    73   .    32   
  Shots                    6     | 1    1    .    .    .    .    3    .    1    
  Rammed                   3     | .    .    .    .    1    2    .    .    .    
Targets Rammed             3     | .    .    .    .    1    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        504   | 12   168  458  349  440  504  191  216  447  
  Average Temperature      102   | 12   79   115  109  115  138  72   20   70   
  Received Heat Transfer   1830  | .    201  147  54   423  153  537  183  132  
  Effects                  10    | .    .    5    .    3    2    .    .    .    
    Shutdowns              5     | .    .    3    .    1    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    
    Interference           2     | .    .    1    .    1    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    1    
  Total Turns              2     | .    .    .    .    .    .    .    .    2    
  Longest Duration         2     | .    .    .    .    .    .    .    .    2    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Fried              7     | .    1    3    .    .    .    1    .    2    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    
  Parts Melted             9     | .    .    .    .    .    5    3    .    1    
  Heat Transferred         5042  | 50   150  .    .    444  1647 1475 .    1276 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | 2    1    .    .    1    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Peak Influence             906  | 35  158 461 461 678 524 906 647 799 
  Initial                  443  | .   22  66  177 194 308 107 443 282 
  Average                  275  | 16  105 224 258 366 261 224 488 481 
Maximum Alert Level        3    | .   .   2   2   2   2   3   2   3   
  Low Security (%)         39   | 100 100 53  25  8   27  63  .   .   
  Level 1                  34   | .   .   32  69  65  66  3   7   46  
  Level 2                  24   | .   .   14  5   26  5   30  92  43  
  Level 3                  1    | .   .   .   .   .   .   1   .   9   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          52   | .   .   6   1   8   7   17  6   7   
  Investigation            12   | .   .   3   1   1   1   1   5   .   
  Extermination            7    | .   .   .   .   .   2   4   .   1   
  Reinforcement            14   | .   .   3   .   2   1   4   1   3   
  Assault                  8    | .   .   .   .   2   .   3   .   3   
  Garrison                 11   | .   .   .   .   3   3   5   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   2   
Haulers Reinforced         3    | .   .   .   .   .   .   1   1   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Distress Signals           10   | .   .   2   1   1   3   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   6   29  14  28  25  66  19  29  
  Peak Tracking Total      17   | .   4   6   5   4   5   12  8   17  
  Tactical Retreats        22   | .   .   4   .   .   1   10  7   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Traps Triggered            8    | .   1   1   .   1   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Machines Disabled          17   | .   .   1   2   7   .   5   .   2   
  Max in Single Turn       3    | .   .   1   1   3   .   1   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Machines Accessed          40   | .   3   4   3   6   7   12  5   .   
  Terminals                27   | .   2   4   2   5   3   7   4   .   
  Fabricators              5    | .   .   .   .   .   1   4   .   .   
  Repair Stations          3    | .   1   .   .   1   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   
Total Hacks                115  | .   19  12  11  17  18  26  12  .   
  Successful               58   | .   12  8   6   12  9   8   3   .   
  Failed                   57   | .   7   4   5   5   9   18  9   .   
    Catastrophic           7    | .   .   1   1   .   2   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   11  11  7   3   8   16  3   .   
  Terminals                80   | .   12  12  8   12  9   18  9   .   
  Fabricators              8    | .   .   .   .   .   1   7   .   .   
  Repair Stations          14   | .   7   .   .   5   2   .   .   .   
  Recycling Units          4    | .   .   .   .   .   3   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   3   .   3   .   3   .   
Terminal Hacks             17   | .   2   2   1   6   3   .   3   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Alert Level              4    | .   .   .   .   2   1   .   1   .   
  Unreport Threat          3    | .   .   1   .   .   1   .   1   .   
  Locate Traps             2    | .   .   .   .   1   .   .   1   .   
  Hauler Manifests         3    | .   1   1   .   .   1   .   .   .   
  Zone Layout              3    | .   1   .   1   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   
Repair Station Hacks       12   | .   6   .   .   4   2   .   .   .   
  Scan Component           6    | .   3   .   .   2   1   .   .   .   
  Repair                   6    | .   3   .   .   2   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         24   | .   4   6   4   2   3   5   .   .   
  Terminals                22   | .   4   6   4   2   2   4   .   .   
    Track                  7    | .   2   3   1   .   .   1   .   .   
    Botnet                 9    | .   1   1   2   2   1   2   .   .   
    Operators              5    | .   1   1   1   .   1   1   .   .   
    Sabotage               1    | .   .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   1   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   
Hacking Detections         30   | .   3   3   2   3   5   9   5   .   
  Full Trace Events        8    | .   .   1   .   2   1   1   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   
    Matter                 424  | .   .   .   .   .   .   424 .   .   
    Time                   212  | .   .   .   .   .   .   212 .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   
Parts Repaired             6    | .   3   .   .   2   1   .   .   .   
  Time                     180  | .   78  .   .   70  32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   .   .   .   .   10  8   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   3   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Total Allies               2    | .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  62  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   
Total Orders               5    | .   .   .   .   4   .   .   .   1   
  EXPLORE                  3    | .   .   .   .   2   .   .   .   1   
  RETURN                   2    | .   .   .   .   2   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   13  .   .   .   
  Total Damage             244  | .   .   .   .   .   244 .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   3   .   .   .   1   
  Drone Recoveries         3    | .   .   .   .   2   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  
Turns Passed               8788 | 275  337  771  738  1166 1683 2706 499  613  
Spaces Moved               4619 | 140  100  334  329  482  726  1781 450  277  
  Core                     72   | 5    .    .    .    .    .    67   .    .    
  Treads                   3100 | 135  100  329  160  482  726  908  .    260  
  Legs                     269  | .    .    5    169  .    .    7    71   17   
  Wheels                   169  | .    .    .    .    .    .    169  .    .    
  Hover                    1009 | .    .    .    .    .    .    630  379  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  150  160  155  50   52   150  
  Average Speed            132  | 156  160  161  154  160  159  114  67   159  
  Slowest Speed            900  | 160  160  180  160  160  160  900  150  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 9    29   40   36   75   23   44   12   12   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    1    .    .    11   .    3    
Terrain Destroyed          268  | 4    5    1    1    5    .    79   55   118  
  Melee                    7    | .    .    .    1    .    .    3    .    3    
  Projectile               19   | .    .    1    .    .    .    11   .    7    
  AOE                      242  | 4    5    .    .    5    .    65   55   108  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  
Total                      6520 | 166  242  482  501  763  1164 2262 567  373  
  Wait                     1123 | 1    119  58   105  177  340  240  55   28   
  Move                     4611 | 139  99   333  328  481  725  1780 449  277  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | 6    .    6    6    2    10   15   1    3    
  Fast Attach              89   | 6    4    11   8    11   7    29   7    6    
  Attach                   32   | .    2    1    4    .    3    14   4    4    
  Detach                   25   | .    1    1    4    2    4    8    5    .    
  Swap                     33   | .    .    1    1    6    15   9    .    1    
  Drop                     77   | .    .    11   10   11   9    27   .    9    
  Fire                     455  | 14   17   60   34   72   49   121  46   42   
  Melee                    23   | .    .    .    1    .    .    19   .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    1    2    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  276 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  471 | -10/Materials | Discovered new exit (range 14)
  515 | -10/Materials | Repaired EM Pulse Gun
  543 | -10/Materials | Repaired Lgt. Treads
  570 | -10/Materials | Repaired Lgt. Treads
  581 | -10/Materials | Discovered new exit (range 11)
  613 | -10/Materials | Entered another Materials area
  613 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1001 | -9/Materials  | Discovered new exit (range 11)
 1061 | -9/Materials  | Build established: Skirmisher
 1321 | -9/Materials  | Discovered new exit (range 16)
 1384 | -9/Materials  | Entered another Materials area
 1384 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1670 | -8/Materials  | Build established: Tank
 1889 | -8/Materials  | Discovered new exit (range 20)
 2122 | -8/Materials  | Entered Storage
 2490 | -8/Storage    | Repaired Hrd. Medium Armor Plating
 2524 | -8/Storage    | Repaired Imp. Ion Engine
 2882 | -8/Storage    | Build established: Skirmisher
 3040 | -8/Storage    | Garrison activated, responded to threat
 3218 | -8/Storage    | Build established: Gunner
 3231 | -8/Storage    | Discovered new exit (range 19)
 3261 | -8/Storage    | Met a pair of Derelict thieves
 3288 | -8/Storage    | Entered Factory
 3288 | -7/Factory    | Accompanied by 2 allies
 3288 | -7/Factory    | Evolved 2 slots: Utility x2
 3556 | -7/Factory    | Build established: Skirmisher
 3697 | -7/Factory    | Discovered new exit (range 16)
 3719 | -7/Factory    | Identified exit to Lower Caves
 4100 | -7/Factory    | Discovered exit to Lower Caves (range 9)
 4675 | -7/Factory    | Garrison activated, responded to threat
 4922 | -7/Factory    | Repaired EMP Blaster
 4946 | -7/Factory    | Discovered new exit (range 11)
 4966 | -7/Factory    | Identified exit to Factory
 4971 | -7/Factory    | Entered another Factory area
 4971 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5242 | -6/Factory    | Fabricated Proton Cannon (x1)
 5356 | -6/Factory    | Fabricated HERF Cannon?
 5993 | -6/Factory    | Build established: Mutant
 6665 | -6/Factory    | Garrison activated, responded to threat
 6715 | -6/Factory    | Lost 9 parts (1p4n4w)
 6802 | -6/Factory    | Core integrity fell below 50%
 6857 | -6/Factory    | Lost 7 parts (4n1u2w)
 7381 | -6/Factory    | Garrison activated, responded to threat
 7421 | -6/Factory    | First assault squad dispatched
 7507 | -6/Factory    | Spotted B-75 Beast
 7596 | -6/Factory    | Garrison activated, responded to threat
 7667 | -6/Factory    | Discovered new exit (range 20)
 7676 | -6/Factory    | Identified exit to Factory
 7677 | -6/Factory    | Entered another Factory area
 7677 | -5/Factory    | Evolved 2 slots: Utility x2
 7822 | -5/Factory    | Found Prototype Processor
 7822 | -5/Factory    | Identified Exp. Targeting Computer
 7825 | -5/Factory    | Found Exp. Targeting Computer
 8162 | -5/Factory    | Discovered new exit (range 8)
 8173 | -5/Factory    | Identified exit to Factory
 8176 | -5/Factory    | Entered another Factory area
 8176 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 8521 | -4/Factory    | Build established: Skirmisher
 8676 | -4/Factory    | First assault squad dispatched
 8789 | -4/Factory    | Self-destructed

 Last Messages 
---------------
08784_ U-05 Engineer lays Concrete.
08784_ Cold Fusion Reactor destroyed.
08785_ U-05 Engineer builds a Wall.
08785_ Penetrated by Slug. <x2>
08785_ U-05 Engineer builds a Wall.
08786_ K-01 Serf collects debris.
08786_ C-30 ARC bursts open, deploying its payload.
08786_ H-77 Assassin unfolds itself. <x2>
08786_ H-77 Assassin knocked back.
08787_ U-05 Engineer lays Concrete.
08788_ Activated siege mode.
08788_ P-70 Sage resets R-10 Processor, system corruption cleaned.
08788_ U-05 Engineer builds a Wall.
08788_ Slug penetrates Wall.
08788_ Penetrated by Slug.
08788_ Slug penetrates Wall.
08789_ Adv. Plasma Rifle destroyed.
08789_ K-01 Serf collects debris.
08789_ U-05 Engineer builds a Wall. <x3>
08789_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????? /                                      |
| ??????????????###                  ]               |
| ????????????????#            =!=                   |
| ????????????????###+####     !%! #######/###### ## |
| ???????????????????????# %   !== #            ###  |
| ?????????????????????  #     %   + """""""""  #??? |
| ???????????????????    #     #####            #??? |
| ?????????????????      #     ##### """""""""  #??? |
| ????????????????#####  #%    #   #            #??? |
| ?????????????????    [%      #   # """""""""  #??? |
| ????????????????##########+#######            #??? |
| ??????????????????###   !        # """""""""  #??? |
| ???????????????????##       %=%% #            #??? |
| ???????????????????##            # """""""""  #??? |
| ????????????????????#            #            ##?? |
| ????????????????????#            #        =   ##?? |
| ????????????????????#  !]]     % # #############?? |
| ????????????????????#  !]        #   ?????????##?? |
| ????????????????????#  *]        # ###???????????? |
| ????????????????????#            #   #???????????? |
| ????????????????????#        u   #   #???????????? |
| ????????????????????#               #????????????? |
| ????????????????????#      pRu     #?????????????? |
| ????????????????????##### #R##     #?????????????? |
| ??????????????############;       ##?????????????? |
| ???????????#    =      u @#      # #?????????????? |
| ???????????#  s   s[   % u##########?????????????? |
| ???????????# g hg =%    g #??????????????????????? |
| ???????#   kk%  s         +??????????????????????? |
| ???????#  k#   ks h       #??????????????????????? |
| ???????????#   h      s   #??????????????????????? |
| ???????????###########/####??????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ?????????????????????R???????????????????????????? |
| ???????????????????? ????????????????????????????? |
| ???????????????????? ????????????????????????????? |
| ???????????????????  ????????????????????????????? |
| ??????????????????? ?????????????????????????????? |
| ??????????????????? ?????????????????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????#???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       60
Armor Coverage             225
Evasion (%)                54
Targeting Accuracy         18
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Proton Cannon | x1 | -6/Factory | Preloaded
   HERF Cannon | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyExperimentalMultirail
  Manual?         0
Play Time         01:28:48
  Cumulative      165.5 hours
  Start           2021.04.06 @ 11:37:02
  End             2021.04.07 @ 11:33:42
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          272
  Rogue           268
  Adventurer      0
  Explorer        4
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          77
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec7c4c75-70ce-48d6-80f3-d6732c258d1f