Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 14:51:31

Player: FlyingLemon

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (417)      417
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1172

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     287/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (200) Ox8
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
      Spiked Treads
             Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
  Subdweller Machine Gun
             Grenade Launcher
>            --- INVENTORY (25) ---
       Light Treads
             Surge Thruster
             Scrap Engine
             Sensor Array
             Sensor Array
             ECM Suite
             Reaction Control System
       Small Laser
       Light Assault Rifle

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
             Wheel
>            --- UTILITY ----------
             Huge Storage Unit
             Signal Interpreter
>            --- WEAPON -----------
  Subdweller Machine Gun
   Makeshift Shrapnel Gun
>            --- INVENTORY --------
       Light Ion Engine
       Light Treads
      Spiked Treads
             Wheel
             Sensor Array
             Sensor Array
             ECM Suite
             Riot Gun
       Small Laser
       Light Assault Rifle
             Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   7   8   .   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 2    | 1   .   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 1   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   4   4   .   
    Energy Gun             4    | 1   2   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   1   6   .   
  Power                    2    | .   .   2   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   1   2   .   
  Highest Loss Streak      4    | .   1   4   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  95  100 
  Engine                   13   | .   14  13  14  
  Treads                   14   | .   14  14  14  
  Wheel                    14   | .   14  14  14  
  Device                   4    | .   11  .   .   
  Storage                  14   | .   14  14  14  
  Processor                8    | .   1   14  14  
  Energy Gun               3    | .   6   1   .   
  Ballistic Gun            20   | .   21  21  14  
  Launcher                 2    | .   .   .   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 14  89  91  90  
  Greatest Support         20   | 20  10  10  10  
  Greatest Overweight (x)  9    | 3   8   9   8   
  Average Overweight (x)   6    | .   4   8   8   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         21   | 7   18  25  25  
  Most Carried             11   | 6   9   11  10  
  Average Carried          8    | 4   8   9   9   
  Final Capacity           25   | 8   25  25  25  
  Final Carried            10   | 6   7   6   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           572  | 200 226 48  98  
  Remotely                 .    | .   .   .   .   
Salvage Created            436  | .   366 70  .   
  Parts                    33   | .   24  9   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  16   | .   10  6   .   
  Guns                     16   | .   10  6   .   
Classes Destroyed          4    | .   3   1   .   
  Turret                   2    | .   .   2   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   3   6   .   
  Grunt                    7    | .   7   .   .   
Best Kill Streak           4    | .   3   4   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   2    | .   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        191  | .   58  129 4   
  Missed                   61   | .   11  48  2   
Damage Taken               1166 | .   559 578 29  
  Core                     253  | .   160 64  29  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              47   | .   30  17  .   
  Largest                  2    | .   2   2   .   
  Hottest                  80   | .   60  80  .   
Shots Fired                93   | .   59  34  .   
  Gun                      88   | .   59  29  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 5    | .   .   5   .   
  Special                  .    | .   .   .   .   
  Kinetic                  69   | .   47  22  .   
  Thermal                  2    | .   2   .   .   
  Explosive                5    | .   .   5   .   
  Electromagnetic          17   | .   10  7   .   
  Robot Hit Streak         8    | .   8   5   .   
  Robot Miss Streak        5    | .   3   5   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           61   | .   41  20  .   
  Core Hits                35   | .   19  16  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   
  Critical Strikes         1    | .   .   1   .   
    Destroy                1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           910  | .   471 439 .   
  Guns                     751  | .   471 280 .   
  Cannons                  .    | .   .   .   .   
  Explosions               159  | .   .   159 .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  611  | .   378 233 .   
  Thermal                  21   | .   21  .   .   
  Explosive                159  | .   .   159 .   
  Electromagnetic          119  | .   72  47  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            10   | .   .   10  .   
  Projectiles              .    | .   .   .   .   
  Explosions               10   | .   .   10  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        20   | .   20  10  .   
  Average Temperature      9    | .   9   10  .   
  Received Heat Transfer   501  | .   255 246 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         50   | .   50  .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             528  | .   144 .   528 
  Initial                  528  | .   .   .   528 
  Average                  188  | .   77  .   528 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         74   | 100 100 .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  25   | .   .   .   100 
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | .   14  46  4   
  Peak Tracking Total      6    | .   3   6   3   
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          4    | .   .   4   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          9    | .   6   .   3   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   9   .   4   
  Successful               9    | .   5   .   4   
  Failed                   4    | .   4   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   .   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   
  Report Inventory         3    | .   .   .   3   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -8  
-------------              Run  | Yrd Mat Sub Rec 
Turns Passed               1810 | 76  730 722 282 
Spaces Moved               920  | 49  415 319 137 
  Core                     7    | 7   .   .   .   
  Treads                   18   | 18  .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   895  | 24  415 319 137 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  95  200 200 
  Average Speed            172  | 125 143 204 200 
  Slowest Speed            215  | 200 200 215 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 4   63  23  25  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          10   | .   .   10  .   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   2   .   
  AOE                      8    | .   .   8   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1055 | 60  495 355 145 
  Wait                     44   | .   34  5   5   
  Move                     917  | 48  414 318 137 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 6   5   6   3   
  Fast Attach              8    | 6   2   .   .   
  Attach                   8    | .   1   7   .   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   4   1   .   
  Drop                     6    | .   5   1   .   
  Fire                     47   | .   30  17  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat / [*Min x2] / *Sub)
-10/Subcaves
-8/Recycling

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Discovered new exit (range 14)
  120 | -10/Materials | Discovered new exit (range 6)
  332 | -10/Materials | Build established: Mutant
  629 | -10/Materials | Discovered new exit (range 14)
  671 | -10/Materials | Core integrity fell below 50%
  729 | -10/Materials | Identified exit to Materials
  783 | -10/Materials | Discovered new exit (range 13)
  805 | -10/Materials | Identified exit to Subcaves
  807 | -10/Materials | Entered Subcaves
 1035 | -10/Subcaves  | Learned location of Zion (-6)
 1046 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1114 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Riot Gun
 1114 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Shrapnel Gun
 1446 | -10/Subcaves  | Lost 4 parts (1p2n1w)
 1453 | -10/Subcaves  | Discovered new exit (range 14)
 1458 | -10/Subcaves  | Core integrity fell below 20%
 1515 | -10/Subcaves  | Identified exit to Recycling
 1529 | -10/Subcaves  | Entered Recycling
 1537 | -8/Recycling  | Found Scrap Engine
 1811 | -8/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
    Airjet (32%)
>>Retrieve(Components)
Retrieving 1 components...
    Airjet
Connecting with Recycling Unit...
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Com. Matter Pod (40%)
    Imp. Light Armor Plating (33%)
Connecting with Recycling Unit...
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Shock Rifle (36%)
Connecting with Terminal...
P-60 Hacker springs to life.
Chain reaction triggered in Lgt. Nuclear Core.
I-25 Savior destroyed.
D-53 Grenadier destroyed.

 Map 
-----
+----------------------------------------------------+
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|       ??#   ###???????? ?????????????????????????? |
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|       ??#   ###???????  ?????????????????????????? |
|       ###   ! #???????    ???? ??????????????????? |
|       #""     #???????    ???  #?????????????????? |
|       #"Y   ! #???????    ??   ??????????????????? |
|       #""   ###????????   ?   ???????????????????? |
|       ###   #??????????      ????????????????????? |
|       ??#   #??????????    ??????????????????????? |
|       ??#   #????????###+###?????????????????????? |
|       ??#   ##########     ###############???????? |
|       ??#              T"                  ??????? |
|       ??#               "                  ??????? |
|       ??#                                  ??????? |
|       ??#   ##########     #####+###?????????????? |
|       ??#   #????????#######?????????????????????? |
|       ??#   #????????????????????????????????????? |
|       ??#   #????????????????????????????????????? |
|       ??#   #????????????????????????????????????? |
|       ??#   #????????#######?????????????????????? |
|       ??#   ##########     #?????????????????????? |
|       ??#                  #?????????????????????? |
|       ??#                  #?????????????????????? |
|       ??#            u     #?????????????????????? |
|       ??##############   @ #?????????????????????? |
|       ???????????????###p###?????????????????????? |
|       ????????????????  u ???????????????????????? |
|       ???????????????     ???????????????????????? |
|       ??????????????   /   ??????????????????????? |
|       ????????????   *=    ??????????????????????? |
|       ???????????   i       ?????????????????????? |
|       ??????????# g       %!?????????????????????? |
|       ??????????#Yp    |  =%!????????????????????? |
|       ??????????#!  k     !%%????????????????????? |
|       ??????????# !Yl       ! ???????????????????? |
|       ??????????#  k          ???????????????????? |
|       ??????????###############??????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                41
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveCatalystSuite
  Manual?         0
Play Time         00:20:09
  Cumulative      20.7 hours
  Start           2024.04.22 @ 20:13:14
  End             2024.04.23 @ 14:51:31
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36e55dff-d3bf-4d55-87e8-4114cfbb51c9