Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 22:50:58 Player: Sen Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1422) 1422 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3552 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 498/500 System Corruption 14% Temperature Warm (170) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Titanium Leg > --- UTILITY (4) ------ Disposable Heat Sink Coolant Injector Small Storage Unit > --- WEAPON (2) ------- Beam Rifle Pulse Rifle > --- INVENTORY (8) ---- Enhanced Nuclear Core Improved Titanium Leg Improved Titanium Leg Experimental Sensor Array Pulse Rifle Pulse Rifle Mining Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Coolant Injector Small Storage Unit > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle > --- INVENTORY -------- Enhanced Nuclear Core Improved Titanium Leg Improved Titanium Leg Experimental Sensor Array Beam Rifle Pulse Rifle Pulse Rifle Mining Laser [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 58 | 6 7 . 19 26 Power 8 | 1 . . 1 6 Engine 5 | 1 . . 1 3 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 19 | 2 4 . 7 6 Treads 8 | . . . 6 2 Leg 10 | 2 4 . 1 3 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 16 | 1 3 . 5 7 Device 10 | . 2 . 3 5 Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware 1 | . . . . 1 Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 15 | 2 . . 6 7 Energy Gun 8 | 1 . . 2 5 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . 1 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 5 | . . . 2 3 Parts Lost 22 | . . . 4 18 Power 2 | . . . . 2 Propulsion 8 | . . . . 8 Utility 6 | . . . 2 4 Weapon 6 | . . . 2 4 Highest Loss Streak 14 | . . . 2 14 To Critical Strikes . | . . . . . Average Backups 7 | . 5 9 9 6 Power 1 | . 1 2 1 . Propulsion 1 | . 1 2 1 1 Utility 2 | . 1 3 3 1 Weapon 1 | . 1 2 1 2 Tool/Special . | . . . . . Unused Backups 10 | . 3 . 5 2 Power 5 | . . . 4 1 Propulsion 1 | . 1 . . . Utility 2 | . 1 . 1 . Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 97 100 98 78 Engine 11 | . 14 14 10 11 Treads 10 | . . . 13 14 Leg 17 | . 28 28 19 6 Device 13 | . 5 14 15 14 Storage 11 | . 21 14 11 6 Hackware 1 | . . . . 3 Protection 3 | . . . 5 1 Energy Gun 8 | . 14 14 9 4 Ballistic Gun 6 | . 14 14 2 7 Ballistic Cannon 3 | . . . 5 3 Special Weapon 1 | . . . 2 . Peak Build Rating 34 | 6 10 10 25 34 Average Rating 15 | 4 7 10 18 17 On Entrance 8 | . 6 10 10 16 Naked Turns 18 | . . . . 18 Heaviest Build 39 | 14 24 20 32 39 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 3 | 2 1 . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 8 Most Carried 10 | 2 10 10 10 10 Average Carried 7 | . 5 9 9 6 Final Capacity 10 | 8 10 10 10 8 Final Carried 10 | 2 9 10 10 7 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1316 | 167 229 . 388 532 Remotely . | . . . . . Salvage Created 1740 | . 245 . 749 746 Parts 94 | . 13 . 47 34 Haulers Intercepted 4 | . 1 . 2 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 35 | . 4 . 18 13 Melee 1 | . 1 . . . Guns 22 | . 3 . 8 11 Cannons 11 | . . . 10 1 AOE 1 | . . . . 1 Classes Destroyed 13 | . 2 . 6 5 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Tunneler 1 | . . . 1 . Hauler 4 | . 1 . 2 1 Recycler 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 2 | . . . . 2 Swarmer 7 | . . . 7 . Grunt 17 | . 4 . 5 8 Brawler 2 | . . . 1 1 Duelist 2 | . . . 1 1 Sentry 5 | . . . 4 1 Hunter 2 | . . . . 2 Best Kill Streak 6 | . 2 . 6 5 Combat Bots Only 6 | . 2 . 6 3 Max Kills in Single Turn 3 | . 1 . 1 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 324 | . 29 . 79 216 Missed 87 | . 7 . 25 55 Hits 237 | . 22 . 54 161 Melee 10 | . . . 2 8 Projectile 227 | . 22 . 52 153 Critical Strikes 7 | . 1 . . 6 Damage Taken 3514 | . 294 . 681 2539 Core 730 | . 67 . 113 550 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . 73 71 . Volleys Fired 154 | . 22 . 59 73 Largest 2 | . 2 . 2 2 Hottest 119 | . 70 . 100 119 Shots Fired 267 | . 44 . 96 127 Gun 179 | . 44 . 47 88 Cannon 66 | . . . 27 39 Launcher . | . . . . . Special 22 | . . . 22 . Kinetic 159 | . 22 . 37 100 Thermal 70 | . 22 . 24 24 Explosive . | . . . . . Electromagnetic 38 | . . . 35 3 Robot Hit Streak 12 | . 7 . 11 12 Robot Miss Streak 4 | . 3 . 4 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 166 | . 28 . 51 87 Core Hits 74 | . 11 . 26 37 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | . 1 . 3 2 Burn 1 | . 1 . . . Destroy 1 | . . . . 1 Blast 3 | . . . 2 1 Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3149 | . 379 . 1025 1745 Guns 1815 | . 373 . 486 956 Cannons 970 | . . . 411 559 Explosions 358 | . . . 128 230 Melee . | . . . . . Ramming 6 | . 6 . . . Kinetic 1907 | . 194 . 546 1167 Thermal 860 | . 179 . 141 540 Explosive . | . . . . . Electromagnetic 376 | . . . 338 38 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . . 14 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 3 | . . . . 3 Matter Fused 5 | . . . . 5 Heat Flow Errors 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 16 | . . . 4 12 Impact . | . . . . . Kinetic 16 | . . . 4 12 Secondary . | . . . . . Self-Inflicted Damage 57 | . . . 57 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 258 | . 111 . 258 220 Average Temperature 71 | . 40 . 82 81 Received Heat Transfer 1539 | . 180 . 162 1197 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . . 1 Heat Transferred 1595 | . 592 . 187 816 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 80 | 100 100 100 57 97 Level 1 19 | . . . 42 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 274 | . 65 12 274 201 Initial 113 | . . 12 . 113 Average 91 | . 22 2 111 123 Influence Increases 1178 | . 165 . 575 438 Destroy 0b10 Robot/C 700 | . 80 . 360 260 Destroy 0b10 Robot/NC 55 | . 5 . 20 30 Destroy Leader 172 | . 32 . 84 56 Successful Hack 39 | . 18 . 21 . Disable Machine 75 | . . . 45 30 Destroy Structure 32 | . . . 30 2 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 90 | . 30 . . 60 Influence Decreases 1117 | . 133 32 307 645 Entered New Map 175 | . . 20 . 155 Time Decay 722 | . 133 12 267 310 Lost Part 220 | . . . 40 180 Squads Dispatched 5 | . 1 . 2 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 7 . 23 25 Peak Tracking Total 7 | . 2 . 6 7 Tactical Retreats 5 | . 2 . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . . . 3 2 Max in Single Turn 2 | . . . 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 4 . 7 2 Terminals 9 | . 3 . 6 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 33 | . 12 . 17 4 Successful 9 | . 2 . 5 2 Failed 24 | . 10 . 12 2 Catastrophic 8 | . 3 . 4 1 Database Lockouts . | . . . . . Manual 14 | . 5 . 9 . Terminals 25 | . 11 . 14 . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . . 3 . Garrison Access 1 | . . . . 1 Terminal Hacks 6 | . 2 . 4 . Emergency Access Points 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Security Status 1 | . . . 1 . Patrol Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 . 7 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 504 | . . . 504 . Sensors 374 | . . . 374 . ECM 130 | . . . 130 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2217 | 73 351 126 976 691 Spaces Moved 1114 | 52 172 105 507 278 Core 67 | 12 . . . 55 Treads 322 | . . . 202 120 Legs 725 | 40 172 105 305 103 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 139 | 121 146 120 136 151 Slowest Speed 260 | 150 190 120 240 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 8 | . . . 8 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 47 37 38 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 21 | . . . 21 . Terrain Destroyed 39 | . . . 36 3 Melee . | . . . . . Projectile 26 | . . . 24 2 AOE 13 | . . . 12 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1454 | 59 226 105 650 414 Wait 58 | . 11 . 32 15 Move 1110 | 51 171 104 506 278 Hop . | . . . . . Pick Up 29 | 2 8 1 10 8 Fast Attach 34 | 6 1 . 7 20 Attach 14 | . . . 5 9 Detach 1 | . . . 1 . Swap 24 | . 6 . 15 3 Drop 29 | . 6 . 15 8 Fire 154 | . 22 . 59 73 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 13) 74 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 7) 425 | -10/Materials | Entered Mines 488 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 490 | -10/Mines | Found Prototype Device 504 | -10/Mines | Learned location of Recycling (-8) 507 | -10/Mines | Learned Materials terminal intel 538 | -10/Mines | Discovered new exit (range 7) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 552 | -9/Materials | Loaded intel: 12 terminal locations 552 | -9/Materials | Identified Exp. Sensor Array 1427 | -9/Materials | Build established: Scavenger-Mutant 1511 | -9/Materials | Discovered new exit (range 5) 1527 | -9/Materials | Entered another Materials area 1527 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1811 | -8/Materials | System corruption reached 10% 1855 | -8/Materials | Released all parts (3) 1857 | -8/Materials | Core integrity fell below 50% 1860 | -8/Materials | Lost 14 parts (2p7n2u3w) 1953 | -8/Materials | Core integrity fell below 20% 2218 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02177_ Acquired Prototype Power Core. 02177_ Identified Enh. Nuclear Core. 02178_ Dropped Imp. Ion Engine. 02180_ Acquired Enh. Nuclear Core. 02182_ Dropped Lgt. Ion Engine. 02183_ Acquired Enh. Nuclear Core. 02186_ JFVRYFE9NPIOJYJNO/JWHN 92ESXLG 02188_ Acquired Imp. Titanium Leg. 02189_ Dropped Datajack. 02191_ Acquired Imp. Titanium Leg. 02204_ System corrupted: Matter fused (-8). 02207_ System corrupted: Hvy. Assault Rifle jammed. 02207_ Lgt. Nuclear Core melted. 02207_ G-47 Trooper destroyed. 02207_ K-01 Serf collects debris. 02209_ K-01 Serf destroyed. 02211_ Imp. Heat Sink destroyed. 02215_ Hvy. Assault Rifle destroyed. 02218_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ? | | ????????????????????????????????????????????? ? | | ????????????????????????????????????????????# ? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ??????????????????????????????????########### #? | | ??????????????????????????????????# # #? | | ??????????????????????????????????# # #? | | ??????????????????????????????????# [[[ # #? | | ??????????????????????????????????# [ =# #? | | ??????????????????????????????????# # #? | | ?????????????????????????########?# %%+ #? | | ?????????????"" ?????????#! /**#?# % # #? | | ?????????????"T ???????#!!=!* #?# # #? | | ??????????? "" "?????# * #?########### ## | | ??????????# ???### = ############ # | | ??????????# #### k | | ??????????# =g @ | | ?????????? g g%g " ak | | ??????????# =%g ########### # | | ???????????##+#### ####### #?????????####### | | ?????????????????# ???????#######???????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 115 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeCatalystBeam Manual? 0 Play Time 00:37:20 Cumulative 60.0 hours Start 2025.06.15 @ 22:13:38 End 2025.06.15 @ 22:50:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb4e7e33-d6ce-4c0c-b4b4-14c8e80c36dd