Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.10 @ 22:37:05

Player: dome1225

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (61)      305
Value Destroyed (1563)     1563
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 3561

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             457/550
Matter                     248/300
Energy                     138/160
System Corruption          0%
Temperature                Cool (0)
Location                   -8/Materials

 Parts 
-------
Power (1)
  Light Nuclear Core
Propulsion (2)
  Compact Wheel
Utility (6)
  Large Storage Unit
  High-capacity Storage Unit
  Melee Analysis Suite
  Core Shielding
  Hacking Suite
Weapon (2)
  Katana
Inventory (18)
  Aluminum Leg
  Improved Aluminum Leg
  Wheel
  Small Storage Unit
  Large Storage Unit
  Weight Redist. System
  Light Armor Plating
  EM Pulse Gun
  Heavy EM Pulse Gun
  Heavy Assault Rifle
  Rocket Launcher
  Datajack
  Datajack

 Peak State 
------------
Power
  Light Nuclear Core
Propulsion
  Wheel
  Compact Wheel
Utility
  Large Storage Unit
  High-capacity Storage Unit
  Melee Analysis Suite
  Core Shielding
  Hardened Light Armor Plating
Weapon
  EMP Blaster
  Katana
Inventory
  Aluminum Leg
  Improved Aluminum Leg
  Wheel
  Small Storage Unit
  Large Storage Unit
  Weight Redist. System
  Light Armor Plating
  Hacking Suite
  EM Pulse Gun
  Heavy EM Pulse Gun
  Heavy Assault Rifle
  Rocket Launcher
  Datajack
  Datajack
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 EMP Blaster
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 6   4   17  7   
  Power                    3    | 1   .   1   1   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   5   2   
    Treads                 1    | .   .   1   .   
    Leg                    1    | .   .   .   1   
    Wheel                  7    | 2   .   4   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   2   7   2   
    Device                 .    | .   .   .   .   
    Storage                5    | 1   1   3   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   .   1   
    Protection             5    | .   1   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   2   4   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          4    | 1   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 11   | .   .   7   4   
  Power                    1    | .   .   1   .   
  Propulsion               4    | .   .   2   2   
  Utility                  4    | .   .   3   1   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      2    | .   .   2   2   
Average Slot Usage (%)     87   | .   97  85  81  
  Engine                   5    | .   14  3   3   
  Treads                   4    | .   .   6   .   
  Wheel                    17   | .   28  14  14  
  Storage                  19   | .   14  21  18  
  Protection               16   | .   11  18  12  
  Energy Gun               3    | .   14  1   .   
  Ballistic Gun            10   | .   11  12  .   
  Slashing Weapon          5    | .   .   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             65   | 11  42  61  65  
  Greatest Support         32   | 26  26  32  32  
  Greatest Overweight (x)  5    | .   1   5   4   
  Average Overweight (x)   1    | .   .   2   2   
Largest Inventory Capacity 18   | 6   12  18  18  
  Average Capacity         14   | 5   7   16  18  
  Most Carried             17   | 1   4   17  17  
  Average Carried          6    | .   2   7   14  
  Final Capacity           18   | 6   12  18  18  
  Final Carried            17   | 1   4   17  13  

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 36% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           906  | 174  136  514  82   
  Remotely                 .    | .    .    .    .    
Salvage Created            2410 | 214  136  1412 648  
  Parts                    140  | 14   7    87   32   
Haulers Intercepted        3    | .    .    3    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  39   | .   3   24  12  
  Melee                    12   | .   .   10  2   
  Guns                     16   | .   2   14  .   
  AOE                      11   | .   1   .   10  
Classes Destroyed          11   | 3   1   6   1   
  Worker                   2    | 1   .   .   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   3    | .   .   3   .   
  Recycler                 6    | 1   .   3   2   
  Operator                 5    | .   .   4   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  9    | .   .   5   4   
  Grunt                    19   | .   3   10  6   
  Duelist                  4    | .   .   3   1   
  Sentry                   7    | .   .   6   1   
Best Kill Streak           6    | 3   2   5   6   
  Combat Bots Only         4    | .   2   4   3   
Max Kills in Single Turn   3    | 1   1   2   3   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   1   .   2   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1797 | .    92   1194 511  
  Core                     308  | .    24   191  93   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  90   52   .    
Volleys Fired              107  | 14   9    63   21   
  Largest                  2    | 2    2    2    1    
  Hottest                  60   | 60   60   60   33   
Shots Fired                178  | 28   18   111  21   
  Gun                      157  | 28   18   111  .    
  Cannon                   .    | .    .    .    .    
  Launcher                 21   | .    .    .    21   
  Special                  .    | .    .    .    .    
  Kinetic                  128  | 14   9    105  .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          50   | 14   9    6    21   
  Robot Hit Streak         22   | 10   14   22   11   
  Robot Miss Streak        2    | 2    1    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           193  | 21   17   130  25   
  Core Hits                88   | 6    6    49   27   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              57   | .    3    45   9    
  Impact                   .    | .    .    .    .    
  Slashing                 54   | .    .    45   9    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            9    | .    3    5    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4689 | 292  205  2783 1409 
  Guns                     1765 | 292  163  1310 .    
  Cannons                  .    | .    .    .    .    
  Explosions               1133 | .    42   .    1091 
  Melee                    1791 | .    .    1473 318  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1432 | 118  72   1242 .    
  Thermal                  124  | .    42   .    82   
  Explosive                225  | .    .    .    225  
  Electromagnetic          1117 | 174  91   68   784  
  Impact                   .    | .    .    .    .    
  Slashing                 1791 | .    .    1473 318  
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    .    
  Average Corruption       4    | .    .    4    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  2    | .    .    2    .    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            221  | .    .    131  90   
  Projectiles              .    | .    .    .    .    
  Explosions               71   | .    .    .    71   
  Melee                    150  | .    .    131  19   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    84   
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        84   | .    84   27   13   
  Average Temperature      22   | .    36   12   5    
  Received Heat Transfer   678  | .    66   405  207  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         150  | .    50   .    100  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    1    .    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             428  | 30  78  395 428 
  Average Influence        127  | 12  56  151 162 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         71   | .   .   .   .   
  Level 1                  27   | .   .   .   .   
  Level 2                  1    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   .   5   4   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   .   4   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | .   6   46  20  
  Peak Tracking Total      5    | .   2   4   5   
  Tactical Retreats        7    | .   1   3   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          6    | .   .   1   5   
  Max in Single Turn       2    | .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          19   | .   6   11  2   
  Terminals                14   | .   4   8   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                69   | .   25  37  7   
  Successful               54   | .   22  29  3   
  Failed                   15   | .   3   8   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   54   | .   19  28  7   
  Terminals                46   | .   13  26  7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          18   | .   12  6   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   3   6   .   
  Record                   1    | .   1   .   .   
  Robot Analysis           1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          2    | .   .   2   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         85   | .   35  44  6   
  Terminals                25   | .   8   14  3   
    Track                  9    | .   4   4   1   
    Assimilate             2    | .   .   2   .   
    Botnet                 8    | .   3   4   1   
    Detonate               1    | .   .   1   .   
    Disrupt                3    | .   .   2   1   
    Operators              2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          12   | .   8   4   .   
    Monitor                3    | .   2   1   .   
    Reject                 3    | .   2   1   .   
    Recyclers              3    | .   2   1   .   
    Mask                   3    | .   2   1   .   
  Scanalyzers              1    | .   .   1   .   
    Extract                1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         14   | .   3   9   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   10   | .   .   10  .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     32   | .   .   32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   1   .   .   
  Non-combat               1    | .   1   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   
  no_distress              1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2269 | 112  440  1453 264  
Spaces Moved               1304 | 67   325  748  164  
  Core                     3    | 3    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1301 | 64   325  748  164  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   100  110  
  Average Speed            110  | 89   91   119  114  
  Slowest Speed            140  | 100  100  130  140  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 3    53   58   21   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          51   | .    4    1    46   
  Melee                    1    | .    .    1    .    
  Projectile               .    | .    .    .    .    
  AOE                      50   | .    4    .    46   

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      1863 | 87   445  1126 205  
  Wait                     339  | .    102  236  1    
  Move                     1301 | 66   324  747  164  
  Hop                      .    | .    .    .    .    
  Pick Up                  16   | 1    2    13   .    
  Fast Attach              19   | 6    2    9    2    
  Attach                   9    | .    .    4    5    
  Detach                   4    | .    1    2    1    
  Swap                     6    | .    2    4    .    
  Drop                     5    | .    .    3    2    
  Fire                     107  | 14   9    63   21   
  Melee                    57   | .    3    45   9    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  113 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 12)
  277 | -10/Materials | Discovered new exit (range 8)
  302 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 16)
  553 | -10/Materials | Entered another Materials area
  553 | -9/Materials  | Evolved 2 slots: Utility x2
  989 | -9/Materials  | Discovered new exit (range 3)
 1013 | -9/Materials  | Repaired Hvy. Assault Rifle?
 1295 | -9/Materials  | Discovered new exit (range 6)
 1318 | -9/Materials  | Build established: Scavenger-Mutant
 2006 | -9/Materials  | Entered another Materials area
 2006 | -8/Materials  | Evolved 2 slots: Utility x2
 2270 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02238_ Wheel destroyed.
02238_ Destroyed Wheel.
02238_ K-01 Serf destroyed.
02239_ The unstable cave ceiling collapses.
02241_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
02242_ The unstable cave ceiling collapses.
02242_ G-47 Trooper destroyed.
02242_ Chain reaction triggered in Lgt. Nuclear Core.
02242_ Destroyed Wheel.
02242_ G-47 Trooper destroyed.
02246_ The unstable cave ceiling collapses. <x2>
02255_ Connecting with Terminal...
02262_ The unstable cave ceiling collapses.
02267_ K-01 Serf collects debris.
02267_ R-06 Scavenger collects Wheel.
02268_ EMP Blaster destroyed.
02268_ Destroyed EMP Blaster.
02268_ S-10 Pest destroyed.
02269_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????   ^            ]??????? |
| ??????????????????????????#                ??????? |
| ??????????????????????????#^ "             ??????? |
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| ??????????????????????????#   ###########????????? |
| ???????????????###????????#   #         #????????? |
| ???????????????+   ???????#   # ""      #????????? |
| ???????????????#   k??????#   # ""      #????????? |
| ???????????????#     ######   # "T      #????????? |
| ???????????????#     #        / ""  """ #????????? |
| ???????????????#              # ""  """ #????????? |
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| ???????????????????#     ?# #?????#     #????????? |
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| ????????????????????????????#=%   ########???????? |
| ????????????????????????????##[  ########????????? |
| ?????????????????????????????#   # [    #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                42
Melee Accuracy             5
Offensive Hacking          10

 Item Schematics 
-----------------
        Rocket Launcher | -9/Materials | Scanalyzed
        Hvy. Ion Engine | -9/Materials | Extracted
      Imp. Medium Laser | -9/Materials | Extracted
     Imp. Assault Rifle | -9/Materials | Extracted
                  Wheel | -9/Materials | Extracted
 Terrain Scan Processor | -9/Materials | Extracted
           Mining Laser | -9/Materials | Extracted
                   Mace | -9/Materials | Extracted
          Plasma Cutter | -9/Materials | Extracted
           EM Pulse Gun | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemEnhancedAutocannon
  Manual?         0
Play Time         00:29:32
  Cumulative      25.6 hours
  Start           2019.11.10 @ 12:47:28
  End             2019.11.10 @ 22:37:05
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          39
  Rogue           33
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6c4960f-225d-4234-be81-b48f693ab273