Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.10 @ 22:46:49 Player: moya Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (217) 1085 Value Destroyed (7656) 7656 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1063) 1063 TOTAL SCORE: 14684 Bonus ------- High Alert Combat Kills 763 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Angular Momentum Engine Gravmag Array Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Recalibrator Heavy Laser Peak State ------------ > --- POWER ------------ Neutrino Core Cooled Fission Core Cooled Fission Core Cooled Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit Core Analyzer Ghost Barrier > --- WEAPON ----------- Gatling Laser Heavy Phase Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Micro Fission Core Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Improved Target Analyzer Shock Absorption System Quantum Router Improved Arc Projector Plasma Rifle Improved EM Pulse Cannon Phase Cannon Mini Grenade Launcher Heavy Rocket Launcher [Rating: 89] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Cooled Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . 2 Power 3 | . . . 1 . 1 1 . . . . Propulsion 2 | . . . 1 . . . . . . 1 Utility 3 | . . . . 1 1 1 . . . . Weapon 2 | . . . . 1 . . . . . 1 Parts Attached 157 | 7 9 7 15 55 26 2 7 4 4 21 Power 34 | 1 3 1 6 9 6 1 1 1 . 5 Engine 18 | 1 3 1 5 5 2 . . 1 . . Core 15 | . . . 1 4 4 1 . . . 5 Reactor 1 | . . . . . . . 1 . . . Propulsion 35 | 2 . 2 4 13 5 . 2 1 1 5 Treads 26 | 2 . 2 4 13 5 . . . . . Leg 7 | . . . . . . . 2 . 1 4 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . 1 . 1 Flight . | . . . . . . . . . . . Utility 43 | 2 2 3 3 12 8 1 3 1 2 6 Device 24 | 1 1 3 2 8 4 1 1 . 2 1 Storage 5 | 1 1 . 1 . . . 1 . . 1 Processor 2 | . . . . . . . 1 . . 1 Hackware 2 | . . . . . . . . . . 2 Protection 10 | . . . . 4 4 . . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 45 | 2 4 1 2 21 7 . 1 1 1 5 Energy Gun 18 | . . 1 2 9 3 . . 1 . 2 Energy Cannon 6 | . 1 . . 1 1 . . . 1 2 Ballistic Gun 10 | 2 2 . . 5 . . . . . 1 Ballistic Cannon 6 | . 1 . . 3 1 . 1 . . . Launcher 5 | . . . . 3 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 3 1 . . . . 3 Corrupted Parts 3 | . . . . . 1 . 2 . . . System Corruption 12 | . . . . . 3 . 9 . . . Parts Lost 74 | . 2 2 4 12 16 . 7 6 2 23 Power 18 | . 1 1 1 3 3 . 3 1 1 4 Propulsion 20 | . . . 3 2 6 . 1 3 . 5 Utility 17 | . 1 1 . 4 2 . 2 2 1 4 Weapon 19 | . . . . 3 5 . 1 . . 10 Highest Loss Streak 16 | . 2 1 2 5 5 . 7 6 2 16 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 13 | 3 12 14 14 14 13 14 13 12 13 13 Power 1 | . 1 1 1 1 1 . . . . . Propulsion 1 | . . . 1 2 1 . . . . . Utility 5 | . 4 3 4 4 5 7 7 6 7 7 Weapon 6 | 1 6 8 7 6 5 7 5 6 6 5 Tool/Special . | . . . . . . . . . . . Unused Backups 32 | . 3 6 1 6 5 2 . . . 9 Power 4 | . . . . 2 . . . . . 2 Propulsion . | . . . . . . . . . . . Utility 18 | . 2 3 1 2 4 . . . . 6 Weapon 10 | . 1 3 . 2 1 2 . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 96 94 98 98 98 88 69 67 84 Engine 11 | . 13 13 18 13 14 20 14 1 6 1 Core 6 | . . . 2 4 7 4 6 2 . 18 Treads 19 | . 27 28 29 26 22 20 10 2 . . Leg 1 | . . . . . . . 1 5 1 8 Device 12 | . 13 12 11 10 15 20 20 11 13 10 Storage 8 | . 14 14 11 9 7 6 6 6 6 5 Processor 1 | . . . . . . . 1 6 6 5 Protection 3 | . . . . 6 6 6 4 3 2 1 Energy Gun 8 | . . 8 10 12 7 13 11 2 6 7 Energy Cannon 2 | . 2 5 . . 5 . . . 8 2 Ballistic Gun 7 | . 17 14 11 12 2 . . . . . Ballistic Cannon 4 | . 7 . . 1 3 6 7 8 3 10 Peak Build Rating 89 | 7 11 11 15 26 38 47 54 57 57 89 Average Rating 32 | 6 9 10 13 21 33 45 46 48 52 75 On Entrance 28 | . 7 10 11 13 21 37 47 54 57 51 Avg Prop Armor Cover (%) 5 | . . . . . 5 5 7 7 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 104 | 15 33 32 37 51 70 73 73 73 77 104 Greatest Support 63 | 40 40 40 60 63 63 63 63 35 20 60 Greatest Overweight (x) 20 | . . . . 2 1 1 3 20 3 11 Average Overweight (x) . | . . . . . . 1 1 3 2 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 14 14 15 Average Carried 13 | 3 12 14 14 14 13 14 14 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 14 15 15 14 14 13 10 Class Distribution -------------------- 40% | Scavenger-Tank 18% | Mutant 13% | Scavenger-Mutant 13% | Scavenger-Gunner 9% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Generator-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Matter Collected 5315 | 331 323 168 399 1548 862 362 130 23 210 959 Remotely . | . . . . . . . . . . . Salvage Created 6917 | 150 423 508 866 1984 1240 20 203 75 235 1213 Parts 376 | 15 32 31 53 116 62 3 8 5 7 44 Haulers Intercepted 2 | . . . 1 . . . . . . 1 Recyclers Shooed 11 | . 1 . 1 1 3 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 5 . 6 . Prevented 5 | . . . . . . . 5 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 163 | . 14 16 23 46 28 . 4 4 7 21 Guns 96 | . 7 11 23 38 6 . 1 . 1 9 Cannons 35 | . 7 5 . 3 6 . 3 . 3 8 AOE 29 | . . . . 5 15 . . 4 2 3 Classes Destroyed 17 | 3 3 1 1 4 5 . . . . . Worker 11 | 2 . . 3 2 . . . . . 4 Builder 14 | . . . . 4 4 1 . . . 5 Tunneler 6 | 4 . . . 2 . . . . . . Hauler 2 | . . . 1 . . . . . . 1 Recycler 6 | 1 1 1 . . 2 . . . . 1 Mechanic 2 | . . . . . 2 . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 11 | . 2 . 3 2 1 . . . . 3 Swarmer 29 | . 6 9 7 3 . . . . 4 . Grunt 86 | . 8 5 14 25 15 . 4 . 3 12 Brawler 6 | . . . . 6 . . . . . . Duelist 2 | . . . . 2 . . . . . . Protector 2 | . . . . . 1 . . . . 1 Sentry 19 | . . 2 2 10 4 . . . . 1 Specialist 2 | . . . . . 2 . . . . . Hunter 5 | . . . . . 2 . . . . 3 Programmer 8 | . . . . . 4 . . . . 4 Enhanced Grunt 4 | . . . . . . . . 4 . . Best Kill Streak 11 | 4 4 5 6 6 7 1 4 4 4 11 Combat Bots Only 8 | . 3 5 4 6 5 . 4 4 4 8 Max Kills in Single Turn 4 | 1 1 2 2 3 4 1 1 1 3 4 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 1 2 . . 1 1 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Hostile Shots Fired 1066 | . 60 54 121 252 224 . 70 49 39 197 Missed 269 | . 12 12 27 61 55 . 19 20 16 47 Hits 797 | . 48 42 94 191 169 . 51 29 23 150 Melee 11 | . . . . 9 . . 2 . . . Projectile 786 | . 48 42 94 182 169 . 49 29 23 150 Critical Strikes 26 | . 2 . 1 10 1 . 2 . 1 9 Part Disruptions 1 | . . . . . 1 . . . . . Actively Blocked 1 | . . . . . 1 . . . . . Damage Taken 14552 | . 463 465 1102 3349 2777 . 940 1364 454 3638 Core 2746 | . 81 96 237 437 302 . 149 300 136 1008 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 107 | . . . . . 107 . . . . . Regen/Repaired (Parts) 619 | . 85 . 303 117 114 . . . . . Core Remaining (%) 46 | 100 . 29 40 20 56 . . . 31 . Volleys Fired 444 | 15 41 32 61 128 69 . 17 12 12 57 Largest 4 | 2 2 2 2 3 3 . 3 3 3 4 Hottest 259 | 40 83 88 88 156 194 . 160 135 204 259 Shots Fired 1172 | 30 82 64 122 360 206 . 41 32 24 211 Gun 780 | 30 50 37 122 322 103 . 26 7 11 72 Cannon 338 | . 32 27 . 24 85 . 15 12 11 132 Launcher 54 | . . . . 14 18 . . 13 2 7 Special . | . . . . . . . . . . . Kinetic 595 | 30 75 32 61 184 84 . 15 12 . 102 Thermal 471 | . 7 32 61 161 74 . 17 7 22 90 Explosive 53 | . . . . 13 18 . . 13 2 7 Electromagnetic 53 | . . . . 2 30 . 9 . . 12 Robot Hit Streak 22 | 4 8 11 22 17 16 . 6 5 13 16 Robot Miss Streak 12 | 2 4 6 3 12 3 . 3 3 5 8 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 6 | . . . 5 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 721 | 17 51 39 87 230 134 . 23 19 14 107 Core Hits 425 | 9 22 22 37 122 75 1 10 29 13 85 Critical Kills 5 | . . . . 1 1 . . . 1 2 Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 Critical Strikes 32 | . . . 5 11 3 . 2 . 1 10 Burn 15 | . . . 4 9 1 . 1 . . . Meltdown 2 | . . . . . 1 . . . 1 . Destroy 5 | . . . 1 1 . . . . . 3 Blast 10 | . . . . 1 1 . 1 . . 7 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20388 | 250 886 701 1486 5112 4725 19 546 1380 556 4727 Guns 8656 | 223 462 356 1425 3444 1253 . 254 31 202 1006 Cannons 4737 | . 368 324 . 373 1156 . 292 217 212 1795 Explosions 6601 | . . . . 1237 2258 . . 1132 142 1832 Melee . | . . . . . . . . . . . Ramming 394 | 27 56 21 61 58 58 19 . . . 94 Kinetic 6657 | 223 709 276 618 2086 984 . 292 217 . 1252 Thermal 6894 | . 121 404 807 1731 1550 . 151 31 414 1685 Explosive 5658 | . . . . 1212 1596 . . 1132 142 1576 Electromagnetic 785 | . . . . 25 537 . 103 . . 120 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . 1 13 5 . 9 9 9 17 Average Corruption 4 | . . . 1 5 1 . 8 9 9 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 111 | . . . 3 21 18 . 4 12 18 35 Message Errors 31 | . . . 1 6 3 . 3 4 4 10 Matter Fused 23 | . . . 1 3 4 . . 3 5 7 Heat Flow Errors 9 | . . . . 3 2 . . . 2 2 Energy Discharges 13 | . . . . 2 3 . . . 3 5 Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 3 | . . . . . 1 . . 1 . 1 Data Loss (minor) 15 | . . . 1 4 4 . . 1 1 4 Data Loss (major) 3 | . . . . . . . . 1 . 2 Misfires 3 | . . . . 1 1 . . 1 . . Alerts 3 | . . . . . . . 1 . 1 1 Weapon Failures 7 | . . . . 1 . . . 1 2 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 583 | . . 4 . 21 429 . . 4 20 105 Projectiles 31 | . . 4 . . 4 . . . 20 3 Explosions 552 | . . . . 21 425 . . 4 . 102 Melee . | . . . . . . . . . . . Knockbacks 44 | . 4 . 1 7 11 . 5 2 . 14 Impact 3 | . . . 1 . 2 . . . . . Kinetic 36 | . 4 . . 7 7 . 5 2 . 11 Secondary 5 | . . . . . 2 . . . . 3 Self-Inflicted Damage 1367 | . . . . 220 724 . . 26 41 356 Shots 29 | . . . . 6 15 . . 1 1 6 Rammed 65 | 9 15 5 9 9 7 1 . . . 10 Targets Rammed 81 | 10 16 6 12 11 8 1 . . . 17 Kicked 7 | . . . . . . . . . . 7 Crushed 9 | 1 1 1 3 2 1 . . . . . Highest Temperature 741 | 6 141 75 209 741 159 . 455 9 442 522 Average Temperature 128 | 6 34 22 50 153 52 . 216 5 190 163 Received Heat Transfer 4014 | . 198 108 450 1557 579 . 426 . 144 552 Effects 54 | . . . . 33 . . 6 . 1 14 Shutdowns 21 | . . . . 10 . . 2 . 1 8 Energy Bleed 3 | . . . . 3 . . . . . . Interference 14 | . . . . 9 . . 4 . . 1 Matter Decay 3 | . . . . 3 . . . . . . Short Circuit 5 | . . . . 3 . . . . . 2 Damage (minor) 4 | . . . . 4 . . . . . . Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 2 | . . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 3 . 1 . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 3 | . . . . . 1 . . . 1 1 Combat Hostiles 3 | . . . . . 1 . . . 1 1 Parts Melted 23 | . . 2 4 5 7 . . . 5 . Heat Transferred 14058 | . 259 851 2183 4736 2317 . 444 111 709 2448 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Maximum Alert Level 3 | . . 1 1 3 2 1 . . . 3 Low Security (%) 47 | 100 100 99 31 34 . 43 . . . 68 Level 1 25 | . . . 68 24 40 56 . . . 6 Level 2 20 | . . . . 12 59 . . . . 22 Level 3 6 | . . . . 28 . . . . . 2 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 942 | 10 112 202 350 942 627 296 . . . 801 Initial 420 | . . 37 9 130 420 296 . . . 46 Average 268 | 1 24 105 207 440 434 208 . . . 174 Influence Increases 5738 | 35 387 430 739 1596 1041 13 105 20 160 1212 Destroy 0b10 Robot/C 3160 | . 280 320 460 920 540 . 80 20 140 400 Destroy 0b10 Robot/NC 275 | 35 15 5 35 55 50 5 . . . 75 Destroy Leader 736 | . 64 60 88 244 152 . 10 . 20 98 Successful Hack 90 | . 12 . 3 48 7 8 . . . 12 Disable Machine 435 | . 15 . . 15 90 . . . . 315 Destroy Structure 592 | . 1 . 3 89 187 . . . . 312 Partial Spotted 45 | . . . . 45 . . . . . . Lose Combat Pursuer 405 | . . 45 150 180 15 . 15 . . . Influence Decreases 5009 | 35 291 501 455 981 1358 501 214 30 86 557 Entered New Map 1152 | . . 59 16 179 504 311 45 10 . 28 Time Decay 3207 | 35 281 422 399 682 694 190 129 10 66 299 Lost Part 650 | . 10 20 40 120 160 . 40 10 20 230 Squads Dispatched 40 | . 3 . 3 14 11 . . . . 9 Investigation 12 | . 2 . 1 3 3 . . . . 3 Extermination 8 | . . . . . 5 . . . . 3 Reinforcement 9 | . 1 . 2 2 2 . . . . 2 Assault 4 | . . . . 2 1 . . . . 1 Garrison 7 | . . . . 7 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Distress Signals 10 | . 1 . 3 3 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 249 | . 25 19 45 73 38 . 6 4 7 32 Peak Tracking Total 9 | . 5 5 8 9 5 . 4 4 4 8 Tactical Retreats 22 | . . 3 9 8 1 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Disabled 29 | . 1 . . 1 6 . . . . 21 Max in Single Turn 12 | . 1 . . 1 4 . . . . 12 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Accessed 26 | . 5 . 3 5 5 1 . 4 . 3 Terminals 12 | . 4 . 1 3 2 1 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 1 . 1 2 2 . . . . 1 Recycling Units 2 | . . . . . 1 . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 101 | . 20 . 11 14 14 1 . 30 . 11 Successful 71 | . 8 . 11 7 12 1 . 30 . 2 Failed 30 | . 12 . . 7 2 . . . . 9 Catastrophic 5 | . 2 . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 25 | . 14 . 2 1 2 1 . . . 5 Terminals 36 | . 15 . 2 8 5 1 . . . 5 Fabricators . | . . . . . . . . . . . Repair Stations 28 | . 5 . 7 6 6 . . . . 4 Recycling Units 5 | . . . . . 3 . . . . 2 Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . 4 . 2 2 4 1 . 30 . . Record 17 | . 1 . . 1 4 . . 11 . . Part Schematic 13 | . . . . . . . . 13 . . Robot Schematic 3 | . . . . . . . . 3 . . Robot Analysis 3 | . 2 . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . Branch Access Points 3 | . 1 . . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 22 | . 4 . 7 5 5 . . . . 1 Scan Component 13 | . 2 . 4 3 3 . . . . 1 Repair 9 | . 2 . 3 2 2 . . . . . Recycling Unit Hacks 4 | . . . . . 3 . . . . 1 Process 3 | . . . . . 2 . . . . 1 Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 5 . 2 4 4 . . . . 3 Full Trace Events 15 | . 4 . 2 3 3 . . . . 3 Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . 13 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 9 | . 2 . 3 2 2 . . . . . Time 275 | . 52 . 84 48 91 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 48 | . . . . . 41 . . . . 7 Retrieved Matter 41 | . . . . . 41 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Active Infowar (turns) 3030 | 222 1525 6 . 369 . 387 375 146 . . Sensors 373 | . . 4 . 369 . . . . . . Seismic 1749 | 222 1525 2 . . . . . . . . Jamming 908 | . . . . . . 387 375 146 . . Robot Analysis Total 3 | . 2 . 1 . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Turns Passed 13588 | 319 1590 1025 1305 2712 2869 387 375 358 585 2063 Spaces Moved 5246 | 156 677 545 507 1109 1025 158 133 114 298 524 Core 20 | 5 . . . . . . . 10 . 5 Treads 4275 | 151 677 545 507 1109 1025 158 103 . . . Legs 370 | . . . . . . . 30 70 1 269 Wheels . | . . . . . . . . . . . Hover 581 | . . . . . . . . 34 297 250 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 190 190 160 170 Average Speed 192 | 156 160 160 160 160 226 240 236 271 180 278 Slowest Speed 1050 | 160 160 160 160 320 240 240 400 1050 330 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 39 | 6 73 84 34 62 17 5 11 78 49 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 . 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 575 | . 1 . . 101 197 . 3 66 26 181 Melee . | . . . . . . . . . . . Projectile 58 | . 1 . . 1 1 . 3 4 4 44 AOE 517 | . . . . 100 196 . . 62 22 137 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total 7716 | 192 1092 641 871 1774 1412 168 159 134 316 957 Wait 1508 | . 325 25 254 375 227 . 1 . 1 300 Move 5236 | 155 676 544 506 1108 1024 157 132 113 297 524 Hop . | . . . . . . . . . . . Pick Up 111 | 5 14 11 5 30 23 4 2 2 . 15 Fast Attach 39 | 7 3 1 5 4 3 1 3 2 2 8 Attach 48 | . 1 1 4 12 16 1 3 1 1 8 Detach 1 | . . . . . . . . . . 1 Swap 124 | . 7 7 13 54 22 . 1 4 3 13 Drop 123 | . 8 14 11 52 20 4 . . . 14 Fire 444 | 15 41 32 61 128 69 . 17 12 12 57 Melee . | . . . . . . . . . . . Ram 10 | . . . . . . . . . . 10 Kick 7 | . . . . . . . . . . 7 Crush 64 | 10 16 6 12 11 8 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . 1 . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 320 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 610 | -10/Materials | Identified exit to Mines 634 | -10/Materials | Discovered new exit (range 12) 993 | -10/Materials | Discovered new exit (range 16) 1263 | -10/Materials | Repaired Lgt. Treads 1291 | -10/Materials | Repaired Lgt. Treads 1584 | -10/Materials | Discovered new exit (range 12) 1910 | -10/Materials | Entered Mines 1947 | -10/Mines | Learned location of 1 exit from Materials 1983 | -10/Mines | Discovered new exit (range 10) 2263 | -10/Mines | Core integrity fell below 50% 2550 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2638 | -10/Mines | Assembled infested the area 2643 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2742 | -10/Mines | Build established: Scavenger-Mutant 2743 | -10/Mines | Learned location of Zion (-7) 2844 | -10/Mines | Discovered new exit (range 15) 2866 | -10/Mines | Discovered new exit (range 12) 2935 | -10/Mines | Entered Materials 2935 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2936 | -9/Materials | Identified exit to Materials 3227 | -9/Materials | Discovered new exit (range 14) 3489 | -9/Materials | Core integrity fell below 50% 3973 | -9/Materials | Repaired Lgt. Treads 4001 | -9/Materials | Repaired Lgt. Treads 4034 | -9/Materials | Repaired Particle Gun 4240 | -9/Materials | Entered another Materials area 4240 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4277 | -8/Materials | Repaired Broken Rocket Launcher 4542 | -8/Materials | Build established: Scavenger-Skirmisher 4899 | -8/Materials | Build established: Scavenger-Tank 5007 | -8/Materials | Repaired Lgt. Treads 5365 | -8/Materials | Garrison activated, responded to threat 5831 | -8/Materials | Garrison activated, responded to threat 6265 | -8/Materials | Discovered new exit (range 15) 6640 | -8/Materials | First assault squad dispatched 6709 | -8/Materials | Core integrity fell below 50% 6712 | -8/Materials | System corruption reached 10% 6789 | -8/Materials | Lost 5 parts (1n2u2w) 6952 | -8/Materials | Entered Factory 6952 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7469 | -7/Factory | Repaired Broken Assault Cannon 7736 | -7/Factory | Repaired Imp. Grenade Launcher 7879 | -7/Factory | Lost 3 parts (1n1u1w) 8552 | -7/Factory | First assault squad dispatched 8934 | -7/Factory | Lost 5 parts (1p2n2w) 9420 | -7/Factory | Lost 5 parts (1p2n1u1w) 9792 | -7/Factory | Discovered new exit (range 15) 9821 | -7/Factory | Entered another Factory area 9821 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9866 | -6/Factory | Discovered new exit (range 9) 9979 | -6/Factory | Discovered new exit (range 15) 10105 | -6/Factory | Identified exit to Lower Caves 10208 | -6/Factory | Entered Lower Caves 10358 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10509 | -6/Lower Caves | Lost 7 parts (3p1n2u1w) 10583 | -6/Lower Caves | Entered Data Miner 10583 | -6/Data Miner | Discovered new exit (range 6) 10620 | -6/Data Miner | Met Data Miner 10671 | -6/Data Miner | Learned location of Section 7 (-3) 10690 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10707 | -6/Data Miner | Received God Mode back door access code from Data Miner 10714 | -6/Data Miner | Destroyed Data Miner 10717 | -6/Data Miner | Data Conduit disabled 10750 | -6/Data Miner | Core integrity fell below 50% 10772 | -6/Data Miner | Lost 6 parts (1p3n2u) 10877 | -6/Data Miner | Found Prototype Hackware 10880 | -6/Data Miner | Found Prototype Hackware 10941 | -6/Data Miner | Entered Proximity Caves 11157 | -5/Proximity Caves | Build established: Scavenger-Gunner 11516 | -5/Proximity Caves | Discovered new exit (range 7) 11526 | -5/Proximity Caves | Entered Factory 11526 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11527 | -5/Factory | Identified exit to Upper Caves 11966 | -5/Factory | Identified Ghost Barrier 12233 | -5/Factory | Build established: Generator-Gunner 13231 | -5/Factory | Identified Quantum Router 13326 | -5/Factory | First assault squad dispatched 13501 | -5/Factory | Lost 5 parts (2n1u2w) 13527 | -5/Factory | Core integrity fell below 50% 13563 | -5/Factory | Core integrity fell below 20% 13570 | -5/Factory | Crushed by falling debris 13570 | -5/Factory | System corruption reached 10% 13586 | -5/Factory | Destroyed 8 combat bots 13589 | -5/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13568_ Carbon-fiber Leg destroyed. 13570_ The unstable cave ceiling collapses. 13570_ Crushed by falling debris. 13570_ Gauss Rifle destroyed. 13570_ System corrupted by crushing effect (+1). 13570_ Phase Cannon destroyed. 13570_ System corrupted by crushing effect (+2). 13570_ Imp. Target Analyzer destroyed. 13570_ System corrupted by crushing effect (+5). 13570_ Hcp. Matter Pod destroyed. 13570_ System corrupted by crushing effect (+2). 13570_ The unstable cave ceiling collapses. 13570_ K-01 Serf collects debris. 13571_ Adv. Cooling System destroyed. 13573_ The unstable cave ceiling collapses. 13575_ Cld. Fission Core destroyed. 13579_ R-10 Processor inserts Mass Driver into recycling unit. 13580_ Recycling unit begins recycling process. 13580_ The unstable cave ceiling collapses. 13584_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ????????????????????????????# # | | ???????????????????????????## # | | ???????????????????????????# # | | ???????????????????????????## / | | ????????????????????????????# # | | ????????????????????????????# + | | ????????????????????????????# !!! " % | | ????????????????????????????# !!! " | | ????????????????????????????# !!! " " | | ????????????????????????????#############"" " | | ??????????????????????????????????#"######### | | ?????????????????????????????????? # | | ?????????????????????????????????? # | | ???????????????????????????????# "" "" # | | ???????????????????????????????# "" "" # | | ???????????????????##??######??# """ """ # | | ??????????????????? ?? #??# """ """ # | | ??????????????????? #??# "" # | | ???????????????????""" """ #??# # | | ????????????????????"" """ ####""" # | | ????????????????????"" """ # #"Y # | | ?????????????????????? # """ + | | ???????????????????????# # ! # | | ????????# ??????????## # # ## # | | ????????# ! % ##### #% # % # | | ??????? / ! !=%=uRu!*@ p %%% # | | ????????# |!*####### %## % # | | ????????# ??????????##= = # | | ????????????????????????########!% # | | ???????????????????????????? ! ]!] # | | ???????????????????????????? + | | ????????????????????????????! ! " # | | ???????????????????????????? # ! " # | | ????????????????????????????!!]# [* " # | | ????????????????????????????!]!# !!!" # | | ??????????????????????????? !]!# *! # | | ??????????????????????????? ### ### | | ??????????????????????????? #??## # #??# | | ??????????????????????????? ????????#?????^ ^ | | ??????????????????????????? ?????????????? | | ??????????????????????????? ] ?????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 79 Energy Capacity 1065 Matter Stores 420 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 600 Power Shielding 66 Phase Shifting 5 Evasion (%) 45 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Kinecellerator | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 71% | -10/Materials Lgt. Treads | 67% | -10/Materials Lgt. Treads | 12% | -9/Materials Lgt. Treads | 4% | -9/Materials Particle Gun | 37% | -9/Materials Rocket Launcher | 99% | -8/Materials | Broken Lgt. Treads | 16% | -8/Materials Assault Cannon | 65% | -7/Factory | Broken Imp. Grenade Launcher | 17% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Maybe Next Time I'll Detach My Launcher More Power To You The Oracle Challenges ------------ None Game ------ Seed MultinovaColdSink Manual? 0 Play Time 02:03:03 Cumulative 37.7 hours Start 2026.10.10 @ 14:32:28 End 2026.10.10 @ 22:46:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 39 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e40eea61-3790-45d7-b1c0-b409d0690398