Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 21:51:41 Player: BrainTooSmol Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2531) 2531 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (931) 931 TOTAL SCORE: 6362 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 152 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 130/140 System Corruption 6% Temperature Cool (14) Movement Treading (158) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Advanced Treads Armored Medium Treads > --- UTILITY (4) ------ Advanced Cooling System High-capacity Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Magnetic Acceleration Cannon Scythe > --- INVENTORY (20) --- Light Nuclear Core Improved Titanium Leg Wheel High-capacity Storage Unit High-capacity Matter Pod (12) Seismic Detector Targeting Computer Matter Filter Matter Filter Light Armor Plating Light Armor Plating Hacking Suite Advanced System Shield Long-range Tractor Beam Long-range Tractor Beam Heavy Phase Cannon Minigun Smartbomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Targeting Computer Thief Drone Bay > --- WEAPON ----------- Smartbomb Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Wheel Heat Sink High-capacity Storage Unit Seismic Detector Targeting Computer Advanced System Shield Long-range Tractor Beam Long-range Tractor Beam Minigun Magnetic Acceleration Cannon Grenade Launcher Makeshift Sword [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 75 | 1 11 . . 8 21 26 8 Power 9 | . 2 . . 1 3 2 1 Engine 7 | . 2 . . 1 1 2 1 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 25 | . 2 . . 1 7 14 1 Treads 24 | . 2 . . 1 6 14 1 Leg . | . . . . . . . . Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 . . 3 7 2 3 Device 9 | 1 1 . . 3 2 1 1 Storage 2 | . 1 . . . 1 . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 5 | . . . . . 3 1 1 Artifact . | . . . . . . . . Weapon 23 | . 5 . . 3 4 8 3 Energy Gun 7 | . 5 . . 1 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . . . 2 . . . Ballistic Cannon 10 | . . . . . 3 6 1 Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Corrupted Parts 2 | . 2 . . . . . . System Corruption 7 | . 7 . . . . . . Parts Lost 25 | . 2 . . 4 6 13 . Power 3 | . 1 . . . 1 1 . Propulsion 11 | . . . . 1 2 8 . Utility 3 | . . . . . 3 . . Weapon 8 | . 1 . . 3 . 4 . Highest Loss Streak 4 | . 1 . . 4 2 4 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 100 100 99 95 92 98 Engine 9 | . 13 14 14 13 3 6 9 Core 1 | . . . . . 5 1 . Treads 25 | . 5 28 28 27 31 33 36 Leg 5 | . 22 . . . . . . Device 10 | . 11 . . 12 9 14 8 Storage 12 | . 16 28 28 15 9 9 9 Processor 4 | . . . . . 8 9 9 Protection 2 | . . . . . 5 . 9 Energy Gun 9 | . 26 28 28 6 . . . Ballistic Gun 2 | . . . . 21 . . . Ballistic Cannon 8 | . . . . . 17 16 8 Naked Turns . | . . . . . . . . Heaviest Build 75 | 15 38 38 38 38 64 75 70 Greatest Support 97 | 20 40 40 40 40 80 97 89 Greatest Overweight (x) 3 | . . . . 1 3 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 15 | 8 9 15 15 15 17 20 20 Most Carried 20 | 6 9 9 11 14 20 20 20 Average Carried 13 | 6 7 9 9 12 14 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 20 | 6 9 9 11 14 20 20 20 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 2817 | 210 145 8 13 100 979 1056 306 Remotely . | . . . . . . . . Salvage Created 2226 | 61 574 65 . 168 800 499 59 Parts 165 | 6 43 11 . 23 45 33 4 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 74 | . 12 5 . 11 19 23 4 Melee 4 | . . . . . . . 4 Guns 24 | . 11 3 . 10 . . . Cannons 42 | . . . . . 19 23 . AOE 4 | . 1 2 . 1 . . . Classes Destroyed 15 | 1 5 . . . 6 3 . Worker 1 | . . . . . 1 . . Builder 2 | . . . . . 2 . . Tunneler 3 | 3 . . . . . . . Hauler 2 | . 1 . . . 1 . . Recycler 2 | . . . . . 2 . . Operator 3 | . 3 . . . . . . Watcher 5 | . 3 . . . 2 . . Swarmer 31 | . 5 5 . 11 . 6 4 Grunt 26 | . 7 . . . 12 7 . Brawler 1 | . . . . . . 1 . Sentry 9 | . . . . . 4 5 . Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . . 3 . Heavy 1 | . . . . . 1 . . Behemoth 1 | . . . . . . 1 . Best Kill Streak 5 | 2 4 3 . 5 5 4 3 Combat Bots Only 5 | . 4 3 . 5 4 4 3 Max Kills in Single Turn 2 | 1 2 2 . 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 . 1 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 449 | . 48 15 . 61 108 183 34 Missed 91 | . 8 4 . 13 25 34 7 Damage Taken 5171 | . 459 115 . 419 1451 2468 259 Core 742 | . 81 9 . 97 157 383 15 Absorbed by Shields 8 | . . . . . . 8 . Regen/Repaired (Parts) 186 | . 37 . . . . . 149 Core Remaining (%) 62 | 100 . . . 25 . . . Volleys Fired 215 | 3 37 6 . 19 65 83 2 Largest 2 | 2 2 2 . 2 2 2 1 Hottest 101 | 90 90 90 . 90 96 101 53 Shots Fired 421 | 6 75 11 . 37 131 160 1 Gun 129 | 6 75 11 . 37 . . . Cannon 292 | . . . . . 131 160 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 302 | . . . . 10 131 160 1 Thermal 13 | 3 10 . . . . . . Explosive . | . . . . . . . . Electromagnetic 106 | 3 65 11 . 27 . . . Robot Hit Streak 13 | 2 13 4 . 4 7 10 11 Robot Miss Streak 5 | 1 4 3 . 5 4 4 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 275 | 3 59 7 . 20 81 96 9 Core Hits 131 | 3 31 9 . 14 37 34 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | 1 . . . . 6 8 . Burn 1 | 1 . . . . . . . Blast 14 | . . . . . 6 8 . Melee Attacks 13 | . . . . . . . 13 Impact . | . . . . . . . . Slashing 13 | . . . . . . . 13 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6762 | 53 959 187 . 244 2263 2774 282 Guns 1224 | 53 876 102 . 193 . . . Cannons 5071 | . . . . . 2263 2774 34 Explosions 219 | . 83 85 . 51 . . . Melee 248 | . . . . . . . 248 Ramming . | . . . . . . . . Kinetic 5097 | . . . . 26 2263 2774 34 Thermal 330 | 12 182 85 . 51 . . . Explosive . | . . . . . . . . Electromagnetic 1087 | 41 777 102 . 167 . . . Impact . | . . . . . . . . Slashing 248 | . . . . . . . 248 Piercing . | . . . . . . . . Highest Corruption 7 | . 7 7 7 7 4 6 6 Average Corruption 5 | . 6 7 7 7 3 4 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 141 | . 11 7 11 27 18 51 16 Message Errors 34 | . 1 2 1 9 4 12 5 Matter Fused 31 | . 6 . 2 3 4 13 3 Heat Flow Errors 17 | . 1 . 1 6 1 7 1 Energy Discharges 14 | . 2 . 2 . 2 5 3 Parts Rejected 1 | . . . . 1 . . . Parts Fused 2 | . . . . 1 . 1 . Data Loss (minor) 18 | . . 2 3 3 4 3 3 Data Loss (major) 5 | . . 1 . 1 1 2 . Misfires 8 | . 1 . . 2 1 4 . Alerts 7 | . . 1 2 1 1 2 . Weapon Failures 4 | . . 1 . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 131 | . 1 . . . 22 62 46 Projectiles 108 | . . . . . 22 62 24 Explosions 1 | . 1 . . . . . . Melee 22 | . . . . . . . 22 Knockbacks 45 | . . . . . 24 20 1 Impact . | . . . . . . . . Kinetic 39 | . . . . . 20 18 1 Secondary 6 | . . . . . 4 2 . Self-Inflicted Damage 56 | . . 24 . 32 . . . Shots 2 | . . 1 . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 406 | 80 406 111 95 274 361 301 148 Average Temperature 98 | 34 90 51 50 80 134 60 77 Received Heat Transfer 1812 | . 252 . . . 540 984 36 Effects 6 | . 2 . . 1 2 1 . Shutdowns 1 | . 1 . . . . . . Energy Bleed 3 | . 1 . . . 1 1 . Interference 2 | . . . . 1 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | 1 6 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | 1 1 . . . . . . Heat Transferred 707 | 111 396 100 . 100 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 1 . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 781 | 15 312 124 . 260 251 781 435 Initial 380 | . 9 . . . . 63 380 Average 180 | 7 64 61 . 101 100 388 307 Maximum Alert Level 3 | . 1 . . 1 1 3 2 Low Security (%) 68 | 100 89 100 . 79 98 23 27 Level 1 17 | . 10 . . 20 1 31 49 Level 2 12 | . . . . . . 42 23 Level 3 . | . . . . . . 2 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 . . . 3 . 1 Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 6 | . 3 . . . 2 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 9 | . 1 . . . 5 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 23 6 . 13 30 25 15 Peak Tracking Total 6 | . 5 3 . 4 5 6 6 Tactical Retreats 9 | . 3 . . 2 2 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 4 | . . . . . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 23 | . 8 . 1 1 4 3 6 Terminals 13 | . 5 . . . 2 3 3 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . 1 . 1 Recycling Units 3 | . 2 . . . . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 67 | . 30 . 4 1 10 7 15 Successful 36 | . 18 . 4 1 2 2 9 Failed 30 | . 11 . . . 8 5 6 Catastrophic 3 | . 1 . . . . 2 . Database Lockouts 1 | . 1 . . . . . . Manual 31 | . 18 . . . 5 . 8 Terminals 38 | . 18 . . . 5 7 8 Fabricators . | . . . . . . . . Repair Stations 9 | . 4 . . . 3 . 2 Recycling Units 11 | . 8 . . . . . 3 Scanalyzers 2 | . . . . . . . 2 Garrison Access 2 | . . . . . 2 . . Terminal Hacks 14 | . 5 . 4 1 . 2 2 Record 4 | . . . 4 . . . . Part Schematic 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 3 | . 1 . . . . . 2 Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 3 . . . 1 . 2 Scan Component 4 | . 2 . . . 1 . 1 Repair 2 | . 1 . . . . . 1 Recycling Unit Hacks 4 | . 3 . . . . . 1 Report Inventory 3 | . 2 . . . . . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 9 | . 7 . . . . . 2 Terminals 5 | . 3 . . . . . 2 Botnet 4 | . 2 . . . . . 2 Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 4 . . . . . . Reject 2 | . 2 . . . . . . Mask 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 17 | . 6 . . . 4 2 5 Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 Time 82 | . 32 . . . . . 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 5 . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . 1 . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 3 | . 1 . . . . 2 . Largest Group 2 | . 1 . . . . 2 2 Highest-Rated Group 62 | . 5 . . . . 62 62 Highest-Rated Ally 31 | . 5 . . . . 31 31 Total Orders 1 | . . . . 1 . . . RETURN 1 | . . . . 1 . . . Ally Attacks 68 | . 8 . . . 23 . 37 Total Damage 599 | . 56 . . . 81 . 462 Kills 7 | . . . . . . . 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches 6 | . . . . 1 5 . . Drone Recoveries 4 | . . . . 1 3 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 7401 | 73 1799 205 294 958 1670 1854 548 Spaces Moved 3739 | 22 1002 113 183 503 823 839 254 Core . | . . . . . . . . Treads 2826 | . 208 113 183 503 726 839 254 Legs 816 | 22 794 . . . . . . Wheels 97 | . . . . . 97 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 135 160 158 Average Speed 151 | 120 128 160 160 160 158 163 161 Slowest Speed 245 | 120 160 160 160 240 240 245 162 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 96 18 49 97 45 67 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . 9 4 . 5 37 . . Melee . | . . . . . . . . Projectile 37 | . . . . . 37 . . AOE 18 | . 9 4 . 5 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 4998 | 62 1442 125 184 620 1061 1131 373 Wait 801 | 35 371 7 . 83 123 95 87 Move 3733 | 21 1001 112 182 502 823 838 254 Hop . | . . . . . . . . Pick Up 46 | 1 9 . 2 5 16 11 2 Fast Attach 38 | 1 8 . . 6 8 9 6 Attach 23 | . 1 . . 2 10 9 1 Detach 3 | . . . . . 1 2 . Swap 14 | . 2 . . . 3 8 1 Drop 48 | 1 10 . . 3 12 15 7 Fire 215 | 3 37 6 . 19 65 83 2 Melee 13 | . . . . . . . 13 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire 26 | . 3 . . . . 23 . Trap . | . . . . . . . . Miscellaneous 36 | . . . . . . 36 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 74 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 8) 827 | -10/Materials | Discovered new exit (range 4) 875 | -10/Materials | Repaired EM Shotgun 897 | -10/Materials | Discovered new exit (range 14) 1135 | -10/Materials | Central database locked down 1188 | -10/Materials | Discovered new exit (range 5) 1873 | -10/Materials | Entered Mines 1999 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2000 | -10/Mines | Discovered new exit (range 5) 2043 | -10/Mines | Assembled infested the area 2048 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2078 | -10/Mines | Entered Exiles 2117 | -10/Exiles | Met 8R-AWN 2146 | -10/Exiles | Met EX-HEX 2211 | -10/Exiles | Met EX-DEC 2214 | -10/Exiles | Learned location of Zion (-6) 2357 | -10/Exiles | Discovered new exit (range 10) 2372 | -10/Exiles | Entered Mines 2460 | -9/Mines | Found the Drone Emporium 2467 | -9/Mines | Found Prototype Device 2467 | -9/Mines | Identified Thief Drone Bay 2559 | -9/Mines | Discovered new exit (range 8) 2575 | -9/Mines | Core integrity fell below 50% 2642 | -9/Mines | Lost 4 parts (1n3w) 2696 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2758 | -9/Mines | Learned 4 Materials zone layouts 3060 | -9/Mines | Discovered new exit (range 7) 3330 | -9/Mines | Entered Materials 3330 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3331 | -8/Materials | Identified exit to Factory 4397 | -8/Materials | Discovered exit to Factory (range 16) 4848 | -8/Materials | Build established: Scavenger-Mutant 5000 | -8/Materials | Identified exit to Garrison 5000 | -8/Materials | Entered Garrison 5071 | -8/Garrison | Discovered new exit (range 36) 5071 | -8/Garrison | Discovered new exit (range 50) 5071 | -8/Garrison | Discovered new exit (range 53) 5071 | -8/Garrison | Discovered new exit (range 65) 5108 | -8/Garrison | Triggered checkpoint 5291 | -8/Garrison | Installed Relay Interface Framework 5374 | -8/Garrison | Triggered checkpoint 5516 | -8/Garrison | Triggered checkpoint 5552 | -8/Garrison | Triggered checkpoint 5592 | -8/Garrison | Spotted B-75 Beast 5628 | -8/Garrison | Core integrity fell below 50% 5642 | -8/Garrison | Destroyed B-75 Beast 5667 | -8/Garrison | Lost 4 parts (1p2n1w) 5878 | -8/Garrison | Build established: Mutant 6002 | -8/Garrison | Triggered checkpoint 6043 | -8/Garrison | Lost 3 parts (2n1w) 6370 | -8/Garrison | Phase Generator disabled 6544 | -8/Garrison | Core integrity fell below 20% 6663 | -8/Garrison | Lost 3 parts (2n1w) 6854 | -8/Garrison | Entered Materials 6854 | -8/Materials | Accompanied by 2 allies 6975 | -8/Materials | Build established: Scavenger-Mutant 7153 | -8/Materials | Repaired Magnetic Acceleration Cannon 7297 | -8/Materials | Discovered exit to Factory (range 15) 7402 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 07289_ R-06 Scavenger collects Flight Unit. 07293_ R-06 Scavenger collects Lgt. Ion Engine. 07297_ EXIT=FOUND: FACTORY 07309_ System corrupted: Component data lost. 07310_ Dropped Lgt. Treads. 07311_ Acquired Unknown Treads. 07311_ Identified Adv. Treads. 07349_ System corrupted: Energy discharge (-30). 07358_ Connecting with Scanalyzer... >>Insert(Adv. System Shield) Scanning Adv. System Shield... Ready to analyze. >>Scanalyze Scanning: Adv. System Shield... Schematic downloaded. 07369_ Dropped Lgt. Armor Plating. 07371_ Dropped Thief Drone Bay. 07371_ Acquired Lgt. Armor Plating. 07380_ System corrupted: Matter fused (-9). 07399_ N4KMQLZRCJQS>2FLVHNB43JW4L0E,N< Map ----- +----------------------------------------------------+ | ?????????????????????????????###+#### | | ?????????????????????????????# + | | ?????????????????????????????# # | | ?????????????????????????????# ""# | | ?????????????????????????????# T"## | | ?????????????????????????????# ""## | | ?????????????????????????????# ## | | ???????????????????###############/### | | ?????????????????? | | ?????????????????? | | ?????????????????? | | ?????????????? ??############+###### | | ?????????????? ??????????# ## | | ????????????? < #?????????# """ # | | ????????????? #?????????#*""" # | | ??????????????# ########### """= #! | | #############?# + ![ # | | # #?# #*"""* # | | # #?# # """ * # | | # !!#?# # """ # | | # """ !!#?# # # | | # "T" """ #?# ########### | | # """ """ ### #?????????? | | # ## k ###### ####### | | ???####+####### # =# | | ?????# Y @ # + | | ?????# + # | | ?????# # # #####+## | | ?????########+###### # #?????????+# | | ??????# # + #???????^??? | | ??????# "S """ # ####???????^?^? | | ??????# """ """ # #??????????^??? | | ??????# "" """ # #??????????^??? | | ??????# ! ######?????????????? | | ??????##############??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Adv. System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilMasterShotgun Manual? 0 Play Time 00:55:30 Cumulative 60.8 hours Start 2024.04.22 @ 20:51:43 End 2024.04.22 @ 21:51:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 39 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95bf8500-a356-42b5-a222-4cd0232f8ace