Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 21:51:41

Player: BrainTooSmol

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (92)      460
Value Destroyed (2531)     2531
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (931)                931
              TOTAL SCORE: 6362

 Bonus
-------
High Alert Combat Kills    104
Follower Combat Kills      152
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/550
Matter                     271/300
Energy                     130/140
System Corruption          6%
Temperature                Cool (14)
Movement                   Treading (158)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
       Advanced Treads
        Armored Medium Treads
>               --- UTILITY (4) ------
       Advanced Cooling System
  High-capacity Storage Unit
                Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                Magnetic Acceleration Cannon
                Scythe
>               --- INVENTORY (20) ---
          Light Nuclear Core
       Improved Titanium Leg
                Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod (12)
                Seismic Detector
                Targeting Computer
                Matter Filter
                Matter Filter
          Light Armor Plating
          Light Armor Plating
                Hacking Suite
       Advanced System Shield
     Long-range Tractor Beam
     Long-range Tractor Beam
          Heavy Phase Cannon
                Minigun
                Smartbomb Launcher
       Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
       Improved Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
                Targeting Computer
                Thief Drone Bay
>               --- WEAPON -----------
                Smartbomb Launcher
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Wheel
                Heat Sink
  High-capacity Storage Unit
                Seismic Detector
                Targeting Computer
       Advanced System Shield
     Long-range Tractor Beam
     Long-range Tractor Beam
                Minigun
                Magnetic Acceleration Cannon
                Grenade Launcher
      Makeshift Sword
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             75   | 1   11  .   .   8   21  26  8   
  Power                    9    | .   2   .   .   1   3   2   1   
    Engine                 7    | .   2   .   .   1   1   2   1   
    Core                   2    | .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | .   2   .   .   1   7   14  1   
    Treads                 24   | .   2   .   .   1   6   14  1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   .   .   3   7   2   3   
    Device                 9    | 1   1   .   .   3   2   1   1   
    Storage                2    | .   1   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | .   5   .   .   3   4   8   3   
    Energy Gun             7    | .   5   .   .   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   .   3   6   1   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   
  Corrupted Parts          2    | .   2   .   .   .   .   .   .   
    System Corruption      7    | .   7   .   .   .   .   .   .   
Parts Lost                 25   | .   2   .   .   4   6   13  .   
  Power                    3    | .   1   .   .   .   1   1   .   
  Propulsion               11   | .   .   .   .   1   2   8   .   
  Utility                  3    | .   .   .   .   .   3   .   .   
  Weapon                   8    | .   1   .   .   3   .   4   .   
  Highest Loss Streak      4    | .   1   .   .   4   2   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 100 99  95  92  98  
  Engine                   9    | .   13  14  14  13  3   6   9   
  Core                     1    | .   .   .   .   .   5   1   .   
  Treads                   25   | .   5   28  28  27  31  33  36  
  Leg                      5    | .   22  .   .   .   .   .   .   
  Device                   10   | .   11  .   .   12  9   14  8   
  Storage                  12   | .   16  28  28  15  9   9   9   
  Processor                4    | .   .   .   .   .   8   9   9   
  Protection               2    | .   .   .   .   .   5   .   9   
  Energy Gun               9    | .   26  28  28  6   .   .   .   
  Ballistic Gun            2    | .   .   .   .   21  .   .   .   
  Ballistic Cannon         8    | .   .   .   .   .   17  16  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             75   | 15  38  38  38  38  64  75  70  
  Greatest Support         97   | 20  40  40  40  40  80  97  89  
  Greatest Overweight (x)  3    | .   .   .   .   1   3   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  
  Average Capacity         15   | 8   9   15  15  15  17  20  20  
  Most Carried             20   | 6   9   9   11  14  20  20  20  
  Average Carried          13   | 6   7   9   9   12  14  19  19  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  
  Final Carried            20   | 6   9   9   11  14  20  20  20  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           2817 | 210  145  8    13   100  979  1056 306  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2226 | 61   574  65   .    168  800  499  59   
  Parts                    165  | 6    43   11   .    23   45   33   4    
Haulers Intercepted        2    | .    1    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  74   | .   12  5   .   11  19  23  4   
  Melee                    4    | .   .   .   .   .   .   .   4   
  Guns                     24   | .   11  3   .   10  .   .   .   
  Cannons                  42   | .   .   .   .   .   19  23  .   
  AOE                      4    | .   1   2   .   1   .   .   .   
Classes Destroyed          15   | 1   5   .   .   .   6   3   .   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   
  Operator                 3    | .   3   .   .   .   .   .   .   
  Watcher                  5    | .   3   .   .   .   2   .   .   
  Swarmer                  31   | .   5   5   .   11  .   6   4   
  Grunt                    26   | .   7   .   .   .   12  7   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   .   .   4   5   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 2   4   3   .   5   5   4   3   
  Combat Bots Only         5    | .   4   3   .   5   4   4   3   
Max Kills in Single Turn   2    | 1   2   2   .   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        449  | .    48   15   .    61   108  183  34   
  Missed                   91   | .    8    4    .    13   25   34   7    
Damage Taken               5171 | .    459  115  .    419  1451 2468 259  
  Core                     742  | .    81   9    .    97   157  383  15   
  Absorbed by Shields      8    | .    .    .    .    .    .    8    .    
  Regen/Repaired (Parts)   186  | .    37   .    .    .    .    .    149  
Core Remaining (%)         62   | 100  .    .    .    25   .    .    .    
Volleys Fired              215  | 3    37   6    .    19   65   83   2    
  Largest                  2    | 2    2    2    .    2    2    2    1    
  Hottest                  101  | 90   90   90   .    90   96   101  53   
Shots Fired                421  | 6    75   11   .    37   131  160  1    
  Gun                      129  | 6    75   11   .    37   .    .    .    
  Cannon                   292  | .    .    .    .    .    131  160  1    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  302  | .    .    .    .    10   131  160  1    
  Thermal                  13   | 3    10   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          106  | 3    65   11   .    27   .    .    .    
  Robot Hit Streak         13   | 2    13   4    .    4    7    10   11   
  Robot Miss Streak        5    | 1    4    3    .    5    4    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           275  | 3    59   7    .    20   81   96   9    
  Core Hits                131  | 3    31   9    .    14   37   34   3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         15   | 1    .    .    .    .    6    8    .    
    Burn                   1    | 1    .    .    .    .    .    .    .    
    Blast                  14   | .    .    .    .    .    6    8    .    
Melee Attacks              13   | .    .    .    .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    .    .    .    13   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6762 | 53   959  187  .    244  2263 2774 282  
  Guns                     1224 | 53   876  102  .    193  .    .    .    
  Cannons                  5071 | .    .    .    .    .    2263 2774 34   
  Explosions               219  | .    83   85   .    51   .    .    .    
  Melee                    248  | .    .    .    .    .    .    .    248  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  5097 | .    .    .    .    26   2263 2774 34   
  Thermal                  330  | 12   182  85   .    51   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1087 | 41   777  102  .    167  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 248  | .    .    .    .    .    .    .    248  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    7    7    7    7    4    6    6    
  Average Corruption       5    | .    6    7    7    7    3    4    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  141  | .    11   7    11   27   18   51   16   
    Message Errors         34   | .    1    2    1    9    4    12   5    
    Matter Fused           31   | .    6    .    2    3    4    13   3    
    Heat Flow Errors       17   | .    1    .    1    6    1    7    1    
    Energy Discharges      14   | .    2    .    2    .    2    5    3    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    
    Parts Fused            2    | .    .    .    .    1    .    1    .    
    Data Loss (minor)      18   | .    .    2    3    3    4    3    3    
    Data Loss (major)      5    | .    .    1    .    1    1    2    .    
    Misfires               8    | .    1    .    .    2    1    4    .    
    Alerts                 7    | .    .    1    2    1    1    2    .    
    Weapon Failures        4    | .    .    1    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            131  | .    1    .    .    .    22   62   46   
  Projectiles              108  | .    .    .    .    .    22   62   24   
  Explosions               1    | .    1    .    .    .    .    .    .    
  Melee                    22   | .    .    .    .    .    .    .    22   
Knockbacks                 45   | .    .    .    .    .    24   20   1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  39   | .    .    .    .    .    20   18   1    
  Secondary                6    | .    .    .    .    .    4    2    .    
Self-Inflicted Damage      56   | .    .    24   .    32   .    .    .    
  Shots                    2    | .    .    1    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        406  | 80   406  111  95   274  361  301  148  
  Average Temperature      98   | 34   90   51   50   80   134  60   77   
  Received Heat Transfer   1812 | .    252  .    .    .    540  984  36   
  Effects                  6    | .    2    .    .    1    2    1    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    
    Energy Bleed           3    | .    1    .    .    .    1    1    .    
    Interference           2    | .    .    .    .    1    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              7    | 1    6    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | 1    1    .    .    .    .    .    .    
  Heat Transferred         707  | 111  396  100  .    100  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    2    1    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Peak Influence             781  | 15  312 124 .   260 251 781 435 
  Initial                  380  | .   9   .   .   .   .   63  380 
  Average                  180  | 7   64  61  .   101 100 388 307 
Maximum Alert Level        3    | .   1   .   .   1   1   3   2   
  Low Security (%)         68   | 100 89  100 .   79  98  23  27  
  Level 1                  17   | .   10  .   .   20  1   31  49  
  Level 2                  12   | .   .   .   .   .   .   42  23  
  Level 3                  .    | .   .   .   .   .   .   2   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   .   3   .   1   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   3   .   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Distress Signals           9    | .   1   .   .   .   5   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              112  | .   23  6   .   13  30  25  15  
  Peak Tracking Total      6    | .   5   3   .   4   5   6   6   
  Tactical Retreats        9    | .   3   .   .   2   2   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Traps Triggered            4    | .   .   .   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Disabled          1    | .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Accessed          23   | .   8   .   1   1   4   3   6   
  Terminals                13   | .   5   .   .   .   2   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   .   1   
  Recycling Units          3    | .   2   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                67   | .   30  .   4   1   10  7   15  
  Successful               36   | .   18  .   4   1   2   2   9   
  Failed                   30   | .   11  .   .   .   8   5   6   
    Catastrophic           3    | .   1   .   .   .   .   2   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   31   | .   18  .   .   .   5   .   8   
  Terminals                38   | .   18  .   .   .   5   7   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   4   .   .   .   3   .   2   
  Recycling Units          11   | .   8   .   .   .   .   .   3   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             14   | .   5   .   4   1   .   2   2   
  Record                   4    | .   .   .   4   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   2   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   3   .   .   .   1   .   2   
  Scan Component           4    | .   2   .   .   .   1   .   1   
  Repair                   2    | .   1   .   .   .   .   .   1   
Recycling Unit Hacks       4    | .   3   .   .   .   .   .   1   
  Report Inventory         3    | .   2   .   .   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   7   .   .   .   .   .   2   
  Terminals                5    | .   3   .   .   .   .   .   2   
    Botnet                 4    | .   2   .   .   .   .   .   2   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         17   | .   6   .   .   .   4   2   5   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   1   
  Time                     82   | .   32  .   .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   1   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total Allies               3    | .   1   .   .   .   .   2   .   
  Largest Group            2    | .   1   .   .   .   .   2   2   
  Highest-Rated Group      62   | .   5   .   .   .   .   62  62  
  Highest-Rated Ally       31   | .   5   .   .   .   .   31  31  
Total Orders               1    | .   .   .   .   1   .   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   .   
Ally Attacks               68   | .   8   .   .   .   23  .   37  
  Total Damage             599  | .   56  .   .   .   81  .   462 
  Kills                    7    | .   .   .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             6    | .   .   .   .   1   5   .   .   
  Drone Recoveries         4    | .   .   .   .   1   3   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               7401 | 73   1799 205  294  958  1670 1854 548  
Spaces Moved               3739 | 22   1002 113  183  503  823  839  254  
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   2826 | .    208  113  183  503  726  839  254  
  Legs                     816  | 22   794  .    .    .    .    .    .    
  Wheels                   97   | .    .    .    .    .    97   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  160  135  160  158  
  Average Speed            151  | 120  128  160  160  160  158  163  161  
  Slowest Speed            245  | 120  160  160  160  240  240  245  162  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    96   18   49   97   45   67   26   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          55   | .    9    4    .    5    37   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               37   | .    .    .    .    .    37   .    .    
  AOE                      18   | .    9    4    .    5    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      4998 | 62   1442 125  184  620  1061 1131 373  
  Wait                     801  | 35   371  7    .    83   123  95   87   
  Move                     3733 | 21   1001 112  182  502  823  838  254  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  46   | 1    9    .    2    5    16   11   2    
  Fast Attach              38   | 1    8    .    .    6    8    9    6    
  Attach                   23   | .    1    .    .    2    10   9    1    
  Detach                   3    | .    .    .    .    .    1    2    .    
  Swap                     14   | .    2    .    .    .    3    8    1    
  Drop                     48   | 1    10   .    .    3    12   15   7    
  Fire                     215  | 3    37   6    .    19   65   83   2    
  Melee                    13   | .    .    .    .    .    .    .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    
  Rewire                   26   | .    3    .    .    .    .    23   .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            36   | .    .    .    .    .    .    36   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   74 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 8)
  827 | -10/Materials | Discovered new exit (range 4)
  875 | -10/Materials | Repaired EM Shotgun
  897 | -10/Materials | Discovered new exit (range 14)
 1135 | -10/Materials | Central database locked down
 1188 | -10/Materials | Discovered new exit (range 5)
 1873 | -10/Materials | Entered Mines
 1999 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2000 | -10/Mines     | Discovered new exit (range 5)
 2043 | -10/Mines     | Assembled infested the area
 2048 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2078 | -10/Mines     | Entered Exiles
 2117 | -10/Exiles    | Met 8R-AWN
 2146 | -10/Exiles    | Met EX-HEX
 2211 | -10/Exiles    | Met EX-DEC
 2214 | -10/Exiles    | Learned location of Zion (-6)
 2357 | -10/Exiles    | Discovered new exit (range 10)
 2372 | -10/Exiles    | Entered Mines
 2460 | -9/Mines      | Found the Drone Emporium
 2467 | -9/Mines      | Found Prototype Device
 2467 | -9/Mines      | Identified Thief Drone Bay
 2559 | -9/Mines      | Discovered new exit (range 8)
 2575 | -9/Mines      | Core integrity fell below 50%
 2642 | -9/Mines      | Lost 4 parts (1n3w)
 2696 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2758 | -9/Mines      | Learned 4 Materials zone layouts
 3060 | -9/Mines      | Discovered new exit (range 7)
 3330 | -9/Mines      | Entered Materials
 3330 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3331 | -8/Materials  | Identified exit to Factory
 4397 | -8/Materials  | Discovered exit to Factory (range 16)
 4848 | -8/Materials  | Build established: Scavenger-Mutant
 5000 | -8/Materials  | Identified exit to Garrison
 5000 | -8/Materials  | Entered Garrison
 5071 | -8/Garrison   | Discovered new exit (range 36)
 5071 | -8/Garrison   | Discovered new exit (range 50)
 5071 | -8/Garrison   | Discovered new exit (range 53)
 5071 | -8/Garrison   | Discovered new exit (range 65)
 5108 | -8/Garrison   | Triggered checkpoint
 5291 | -8/Garrison   | Installed Relay Interface Framework
 5374 | -8/Garrison   | Triggered checkpoint
 5516 | -8/Garrison   | Triggered checkpoint
 5552 | -8/Garrison   | Triggered checkpoint
 5592 | -8/Garrison   | Spotted B-75 Beast
 5628 | -8/Garrison   | Core integrity fell below 50%
 5642 | -8/Garrison   | Destroyed B-75 Beast
 5667 | -8/Garrison   | Lost 4 parts (1p2n1w)
 5878 | -8/Garrison   | Build established: Mutant
 6002 | -8/Garrison   | Triggered checkpoint
 6043 | -8/Garrison   | Lost 3 parts (2n1w)
 6370 | -8/Garrison   | Phase Generator disabled
 6544 | -8/Garrison   | Core integrity fell below 20%
 6663 | -8/Garrison   | Lost 3 parts (2n1w)
 6854 | -8/Garrison   | Entered Materials
 6854 | -8/Materials  | Accompanied by 2 allies
 6975 | -8/Materials  | Build established: Scavenger-Mutant
 7153 | -8/Materials  | Repaired Magnetic Acceleration Cannon
 7297 | -8/Materials  | Discovered exit to Factory (range 15)
 7402 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
07289_ R-06 Scavenger collects Flight Unit.
07293_ R-06 Scavenger collects Lgt. Ion Engine.
07297_ EXIT=FOUND: FACTORY
07309_ System corrupted: Component data lost.
07310_ Dropped Lgt. Treads.
07311_ Acquired Unknown Treads.
07311_ Identified Adv. Treads.
07349_ System corrupted: Energy discharge (-30).
07358_ Connecting with Scanalyzer...
>>Insert(Adv. System Shield)
Scanning Adv. System Shield...
  Ready to analyze.
>>Scanalyze
Scanning: Adv. System Shield...
  Schematic downloaded.
07369_ Dropped Lgt. Armor Plating.
07371_ Dropped Thief Drone Bay.
07371_ Acquired Lgt. Armor Plating.
07380_ System corrupted: Matter fused (-9).
07399_ N4KMQLZRCJQS>2FLVHNB43JW4L0E,N<

 Map 
-----
+----------------------------------------------------+
|            ?????????????????????????????###+####   |
|            ?????????????????????????????#      +   |
|            ?????????????????????????????#      #   |
|            ?????????????????????????????#    ""#   |
|            ?????????????????????????????#    T"##  |
|            ?????????????????????????????#    ""##  |
|            ?????????????????????????????#      ##  |
|            ???????????????????###############/###  |
|            ??????????????????                      |
|            ??????????????????                      |
|            ??????????????????                      |
|            ??????????????    ??############+###### |
|            ??????????????    ??????????#        ## |
|            ????????????? <   #?????????# """    #  |
|            ?????????????     #?????????#*"""    #  |
|            ??????????????#   ########### """=   #! |
|            #############?#             + ![     #  |
|            #           #?#             #*"""*   #  |
|            #           #?#             # """  * #  |
|            #         !!#?#             # """    #  |
|            #     """ !!#?#             #        #  |
|            # "T" """   #?#             ########### |
|            # """ """   ###             #?????????? |
|            #            ## k  ######   #######     |
|            ???####+#######    #   =#               |
|            ?????#  Y     @    #    +               |
|            ?????#             +    #               |
|            ?????#             #    #  #####+##     |
|            ?????########+######    #  #?????????+# |
|            ??????#            #    +  #???????^??? |
|            ??????# "S  """    #    ####???????^?^? |
|            ??????# """ """    #    #??????????^??? |
|            ??????#  "" """    #    #??????????^??? |
|            ??????#        !   ######?????????????? |
|            ??????##############??????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
          ECM Suite | -10/Materials | Hacked
 Adv. System Shield | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilMasterShotgun
  Manual?         0
Play Time         00:55:30
  Cumulative      60.8 hours
  Start           2024.04.22 @ 20:51:43
  End             2024.04.22 @ 21:51:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          39
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95bf8500-a356-42b5-a222-4cd0232f8ace