Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.30 @ 16:42:33 Player: pGoos Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2413) 2413 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (983) 983 TOTAL SCORE: 7646 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 360 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 650/650 System Corruption 11% Temperature Cool (0) Movement Rolling (90) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY (6) ------ Advanced Heat Sink Energy Well Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Weapon Shielding > --- WEAPON (4) ------- Shock Rifle Shock Rifle Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Light Ion Engine Carbon-fiber Leg Advanced Heat Sink Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Experimental Core Analyzer > --- WEAPON ----------- Arc Projector Arc Projector Improved Spread Laser Great Axe > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Advanced Targeting Computer Experimental Target Analyzer Recoil Stabilizer Weapon Cycler Weapon Shielding Makeshift Laser Improved EM Pulse Cannon Cooled Particle Cannon Heavy Flak Cannon Proton Missile Launcher Grenade Launcher [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . 2 . . . . . 2 Weapon 2 | . . . . 2 . . . . . Parts Attached 134 | 6 15 18 8 7 8 11 4 9 48 Power 15 | 1 2 2 1 4 . . . 1 4 Engine 8 | 1 . . . 2 . . . 1 4 Core 7 | . 2 2 1 2 . . . . . Reactor . | . . . . . . . . . . Propulsion 38 | 2 7 4 3 1 2 3 . 5 11 Treads 13 | . 2 4 3 1 2 1 . . . Leg 21 | 2 5 . . . . 2 . 5 7 Wheel 4 | . . . . . . . . . 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 1 2 2 . 2 2 2 . 11 Device 4 | . . . . . . 1 . . 3 Storage 5 | 1 . 2 . . . . . . 2 Processor 5 | . . . . . . . 1 . 4 Hackware 1 | . 1 . . . . . . . . Protection 8 | . . . 2 . 2 1 1 . 2 Artifact . | . . . . . . . . . . Weapon 58 | 2 5 10 2 2 4 6 2 3 22 Energy Gun 19 | 1 1 4 . 1 2 3 1 1 5 Energy Cannon 9 | . . . 1 . . 1 1 1 5 Ballistic Gun 14 | 1 2 4 . 1 1 . . . 5 Ballistic Cannon 3 | . . . . . 1 . . . 2 Launcher 10 | . 2 2 1 . . . . 1 4 Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . 3 Parts Lost 47 | . 2 1 . 1 3 7 . 3 30 Power 3 | . . . . 1 . . . . 2 Propulsion 14 | . . 1 . . 1 3 . . 9 Utility 9 | . . . . . . 2 . 1 6 Weapon 21 | . 2 . . . 2 2 . 2 13 Highest Loss Streak 13 | . 2 1 . 1 3 7 . 2 13 Average Slot Usage (%) 96 | . 90 99 98 99 94 91 100 98 90 Engine 5 | . 2 . . 1 7 7 7 7 5 Core 2 | . 9 11 9 5 . . . . . Treads 15 | . 5 43 35 30 29 9 15 5 . Leg 13 | . 22 . . . . 12 15 24 22 Device 1 | . . . . . . 6 1 . 1 Storage 15 | . 14 11 18 15 15 15 15 15 17 Processor 5 | . . . . . . . 5 7 15 Hackware 1 | . 7 10 . . . . . . . Protection 7 | . . . 17 15 14 6 7 7 2 Energy Gun 15 | . 8 14 14 15 11 14 21 25 7 Energy Cannon 4 | . . . 3 7 4 6 7 2 4 Ballistic Gun 2 | . 13 7 . 6 3 . . . 2 Ballistic Cannon 1 | . . . . . 4 . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 11 13 43 52 60 66 65 62 61 86 Greatest Support 97 | 20 46 92 89 97 97 89 45 75 76 Greatest Overweight (x) 10 | 3 . 1 1 . . 2 1 1 10 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 20 | 6 6 16 16 16 16 16 16 16 20 Average Capacity 15 | 5 6 10 16 16 16 16 16 16 17 Most Carried 20 | 4 6 10 16 16 16 13 16 16 20 Average Carried 13 | 2 5 7 12 15 14 9 14 15 13 Final Capacity 16 | 6 6 16 16 16 16 16 16 16 4 Final Carried 16 | 4 6 10 16 16 14 12 16 15 4 Class Distribution -------------------- 35% | Messiah-Gunner 14% | Derelict-Gunner 12% | Scavenger-Mutant 10% | Scavenger-Tank 9% | Mutant 7% | Messiah-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2205 | 232 251 249 50 38 349 129 39 111 757 Remotely . | . . . . . . . . . . Salvage Created 2801 | . 450 661 84 38 199 97 . 213 1059 Parts 156 | . 29 42 11 2 8 4 . 1 59 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 7 5 . 16 . Prevented 3 | . . . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 59 | . 11 16 5 1 4 2 . 4 16 Guns 35 | . 8 12 3 1 2 1 . 4 4 Cannons 12 | . . . . . 2 1 . . 9 AOE 11 | . 3 4 2 . . . . . 2 Classes Destroyed 10 | . 5 2 1 1 . . . 1 . Worker 3 | . 1 1 . . . . . . 1 Builder 8 | . 2 1 . . . . . . 5 Tunneler 1 | . . 1 . . . . . . . Recycler 2 | . . . 1 . . . . . 1 Operator 1 | . 1 . . . . . . . . Swarmer 15 | . 3 3 5 . 3 . . 1 . Grunt 28 | . 8 9 . . . 2 . 2 7 Sentry 7 | . . 4 . . 1 . . . 2 Hunter 5 | . . . . . . . . 1 4 Programmer 4 | . . . . 1 . . . . 3 Best Kill Streak 6 | . 5 5 3 1 3 1 . 1 6 Combat Bots Only 4 | . 3 4 3 1 3 1 . 1 4 Max Kills in Single Turn 3 | . 3 3 2 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 2 . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 7557 | . 594 962 79 164 561 786 . 411 4000 Core 1568 | . 152 211 10 16 31 240 . 21 887 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 68 | 100 39 47 98 . . . . 56 . Volleys Fired 196 | . 47 40 4 3 21 12 . 11 58 Largest 4 | . 2 2 2 4 4 4 . 4 4 Hottest 261 | . 60 130 125 210 223 261 . 224 261 Shots Fired 423 | . 65 70 7 12 66 36 . 32 135 Gun 295 | . 62 66 3 9 37 17 . 29 72 Cannon 110 | . . . 3 3 29 16 . 1 58 Launcher 15 | . 3 4 1 . . . . 2 5 Special 3 | . . . . . . 3 . . . Kinetic 152 | . 41 14 . 3 18 11 . . 65 Thermal 185 | . . 52 6 9 42 23 . 19 34 Explosive 14 | . 3 4 1 . . . . 2 4 Electromagnetic 72 | . 21 . . . 6 2 . 11 32 Robot Hit Streak 20 | . 7 20 6 7 7 7 . 7 14 Robot Miss Streak 9 | . 7 1 . 3 4 4 . 3 9 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . . 1 . . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . Shots Hit Robots 253 | . 35 50 3 6 34 20 . 19 86 Core Hits 171 | . 28 30 6 2 12 6 . 12 75 Critical Hits 3 | . . . . . . 1 . . 2 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Melee Attacks 28 | . . . . . . . . . 28 Impact . | . . . . . . . . . . Slashing 28 | . . . . . . . . . 28 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5413 | . 684 916 199 112 634 381 . 374 2113 Guns 2683 | . 418 664 48 85 359 171 . 220 718 Cannons 1417 | . . . . 27 275 187 . . 928 Explosions 1263 | . 266 252 132 . . . . 154 459 Melee . | . . . . . . . . . . Ramming 27 | . . . 19 . . . . . 8 Kinetic 1515 | . 269 86 . 10 91 177 . . 882 Thermal 2130 | . . 578 48 102 500 204 . 166 532 Explosive 925 | . 266 252 132 . . . . 154 121 Electromagnetic 816 | . 149 . . . 43 . . 54 570 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 2 2 2 2 . 11 Average Corruption 4 | . . . . 1 2 2 2 . 8 Corruption Purged . | . . . . . . . . . . Effects 70 | . . . . . 6 5 . . 59 Message Errors 15 | . . . . . 1 2 . . 12 Matter Fused 7 | . . . . . . . . . 7 Heat Flow Errors 6 | . . . . . 1 1 . . 4 Energy Discharges 7 | . . . . . 1 1 . . 5 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . 2 1 . . 5 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . 2 Targeting Errors 18 | . . . . . 1 . . . 17 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 81 | . 3 . . . 14 . . . 64 Projectiles 41 | . . . . . 14 . . . 27 Explosions 40 | . 3 . . . . . . . 37 Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . 2 . . 4 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . 2 . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 148 | . 22 18 . . . . . . 108 Shots 4 | . 1 1 . . . . . . 2 Rammed 2 | . . . . . . . . . 2 Targets Rammed 4 | . . . 1 . . . . . 3 Kicked 1 | . . . . . . . . . 1 Crushed 1 | . . . 1 . . . . . . Highest Temperature 754 | . 83 619 138 432 559 754 . 248 648 Average Temperature 200 | . 26 201 60 218 230 380 . 116 203 Received Heat Transfer 1422 | . 255 297 . . 18 297 . 57 498 Effects 90 | . . 17 . 2 16 25 . 4 26 Shutdowns 17 | . . 3 . . 5 5 . . 4 Energy Bleed 6 | . . 1 . . 2 1 . . 2 Interference 25 | . . 2 . 2 4 4 . 4 9 Matter Decay 5 | . . 2 . . 1 1 . . 1 Short Circuit 7 | . . 5 . . . 1 . . 1 Damage (minor) 9 | . . 1 . . 1 4 . . 3 Damage (major) 15 | . . 1 . . 3 7 . . 4 Damage (core) 6 | . . 2 . . . 2 . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . 3 1 . . . . 2 2 Heat Transferred 4285 | . . 1348 111 185 999 532 . 407 703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 3 | . . . . . 3 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 500 | . 290 500 140 63 . . . . 135 Average Influence 103 | . 183 251 67 38 . . . . 64 Maximum Alert Level 2 | . 1 2 . . . . . . . Low Security (%) 84 | 100 41 40 100 100 . . . . 100 Level 1 13 | . 58 43 . . . . . . . Level 2 2 | . . 15 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 3 . 2 . . . . 8 Investigation 3 | . 1 . . 1 . . . . 1 Extermination 4 | . . . . 1 . . . . 3 Reinforcement 8 | . 1 3 . . . . . . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 16 24 7 1 7 4 . 21 26 Peak Tracking Total 6 | . 5 6 3 1 3 4 . 6 4 Tactical Retreats 9 | . 2 . 1 . . 1 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 . . . . . . . 4 Indirectly 3 | . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 4 | . . 1 . . . . . . 3 Max in Single Turn 1 | . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 14 | . 3 3 3 3 . . . . 2 Terminals 4 | . . 2 . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 1 . . . . . 1 Recycling Units 5 | . 2 . 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 38 | . 6 8 10 9 . . . . 5 Successful 27 | . 6 6 9 5 . . . . 1 Failed 11 | . . 2 1 4 . . . . 4 Catastrophic 2 | . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . . 5 . 6 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 15 | . 2 3 7 . . . . . 3 Recycling Units 11 | . 4 . 2 3 . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 7 | . . 4 . 3 . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 2 | . . 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . 2 2 6 . . . . . . Scan Component 5 | . 1 1 3 . . . . . . Repair 5 | . 1 1 3 . . . . . . Recycling Unit Hacks 9 | . 4 . 2 2 . . . . 1 Report Inventory 4 | . 1 . 1 1 . . . . 1 Retrieve Matter 2 | . 2 . . . . . . . . Retrieve Components 3 | . 1 . 1 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 3 . 3 . . . . 2 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 1 1 3 . . . . . . Time 196 | . 38 26 132 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 3 . 1 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 12 | . . . . . . . 12 . . Largest Group 12 | . . . . . . . 12 12 . Highest-Rated Group 369 | . . . . . . . 369 369 . Highest-Rated Ally 38 | . . . . . . . 38 38 . Total Orders . | . . . . . . . . . . Ally Attacks 88 | . . . . . . . . 88 . Total Damage 1557 | . . . . . . . . 1557 . Kills 15 | . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . 24 Traps 6 | . . . . . . . . . 6 Emergency Access 2 | . . . . . . . . . 2 Items 14 | . . . . . . . . . 14 Patrols 2 | . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 8276 | 78 371 566 523 390 749 752 2314 945 1588 Spaces Moved 4541 | 53 152 219 236 224 417 406 1325 615 894 Core 49 | 7 . . . . . . . . 42 Treads 2705 | . 46 219 236 224 417 74 1325 164 . Legs 1698 | 46 106 . . . . 332 . 451 763 Wheels 89 | . . . . . . . . . 89 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 172 127 86 Average Speed 155 | 123 132 161 163 160 160 162 172 141 134 Slowest Speed 550 | 200 160 180 180 160 160 200 172 172 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 37 | 3 26 18 22 4 54 62 93 79 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 19 | . . . . . 8 5 1 5 . Spaces Dug 49 | . . 3 5 . . . . . 41 Terrain Destroyed 129 | . 15 21 6 . 5 5 . 1 76 Melee 28 | . . . . . . . . . 28 Projectile 28 | . . . 1 . 5 5 . . 17 AOE 73 | . 15 21 5 . . . . 1 31 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 5372 | 62 263 365 365 251 452 471 1361 669 1113 Wait 310 | . 31 68 98 . 1 36 21 16 39 Move 4531 | 52 151 218 235 223 416 405 1324 614 893 Hop . | . . . . . . . . . . Pick Up 99 | 4 7 11 14 9 4 6 8 6 30 Fast Attach 33 | 6 4 1 1 . 1 1 . 3 16 Attach 47 | . 2 4 2 3 5 7 . 2 22 Detach 7 | . 2 1 . . . . . 1 3 Swap 54 | . 9 13 5 4 2 3 4 4 10 Drop 63 | . 10 9 5 9 2 1 4 12 11 Fire 196 | . 47 40 4 3 21 12 . 11 58 Melee 28 | . . . . . . . . . 28 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush 1 | . . . 1 . . . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Repaired Lgt. Nuclear Core 408 | -10/Materials | Discovered new exit (range 16) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Propulsion x2 666 | -9/Materials | Repaired Grenade Launcher 971 | -9/Materials | Core integrity fell below 50% 983 | -9/Materials | Discovered new exit (range 3) 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Utility x2 1099 | -8/Materials | Repaired Broken Imp. Treads 1164 | -8/Materials | Repaired Broken Imp. Treads 1212 | -8/Materials | Repaired Broken Imp. Treads 1255 | -8/Materials | Identified exit to Garrison 1329 | -8/Materials | Build established: Scavenger-Mutant 1414 | -8/Materials | Discovered new exit (range 7) 1539 | -8/Materials | Entered Factory 1539 | -7/Factory | Evolved 2 slots: Weapon x2 1762 | -7/Factory | Discovered new exit (range 5) 1862 | -7/Factory | Build established: Scavenger-Tank 1929 | -7/Factory | Entered Lower Caves 1935 | -7/Lower Caves | Particle Gun stolen by Master Thief 1938 | -7/Lower Caves | Med. Treads stolen by Master Thief 1961 | -7/Lower Caves | Lgt. Assault Rifle stolen by Master Thief 2045 | -7/Lower Caves | Learned location of 2 exits from Factory 2157 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2423 | -7/Lower Caves | Lost 3 parts (1n2w) 2558 | -7/Lower Caves | Discovered new exit (range 12) 2678 | -7/Lower Caves | Entered another Lower Caves area 2771 | -7/Lower Caves | Lost 7 parts (3n2u2w) 3024 | -7/Lower Caves | Build established: Gunner 3217 | -7/Lower Caves | Discovered new exit (range 13) 3228 | -7/Lower Caves | Learned location of Zion (-7) 3308 | -7/Lower Caves | Learned 12 Factory zone layouts 3430 | -7/Lower Caves | Entered Zion 3453 | -7/Zion | Given A8's code to call for help 3487 | -7/Zion | System corruption cleaned by Quarantine Array 3597 | -7/Zion | Gained Derelict followers 3646 | -7/Zion | Build established: Derelict-Gunner 3754 | -7/Zion | Learned Factory non-interactive machine intel 3828 | -7/Zion | Learned location of Armory (-4) 4006 | -7/Zion | Found Prototype Processor 4007 | -7/Zion | Identified Exp. Core Analyzer 4019 | -7/Zion | Found Prototype Processor 4026 | -7/Zion | Found Prototype Processor 4662 | -7/Zion | Imprinted 4664 | -7/Zion | Declared Zion's savior 4964 | -7/Zion | Build established: Messiah-Gunner 5071 | -7/Zion | Gained Derelict followers 5568 | -7/Zion | Received a hallucinogenic algorithm 5607 | -7/Zion | Discovered new exit (range 15) 5744 | -7/Zion | Entered Proximity Caves 5744 | -6/Proximity Caves | Accompanied by 12 allies 6046 | -6/Proximity Caves | Learned location of 1 exit from Factory 6608 | -6/Proximity Caves | Discovered new exit (range 12) 6662 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6689 | -6/Proximity Caves | Entered Factory 6689 | -6/Factory | Evolved 2 slots: Utility x2 6690 | -6/Factory | Identified exit to Factory 6690 | -6/Factory | Identified exit to Lower Caves 6692 | -6/Factory | Loaded intel: 173 non-interactive machine locations 7078 | -6/Factory | Crushed by falling debris 7092 | -6/Factory | Crushed by falling debris 7123 | -6/Factory | Lost 4 parts (1u3w) 7300 | -6/Factory | Lost 4 parts (1n3w) 7820 | -6/Factory | Spotted B-75 Beast 7938 | -6/Factory | Core integrity fell below 50% 8006 | -6/Factory | Lost 13 parts (1p4n3u5w) 8011 | -6/Factory | Identified Exp. Target Analyzer 8046 | -6/Factory | Terminal network hard line cut 8069 | -6/Factory | Core integrity fell below 20% 8070 | -6/Factory | System corruption reached 10% 8123 | -6/Factory | Lost 9 parts (1p4n2u2w) 8277 | -6/Factory | Core destroyed Last Messages --------------- 08210_ K-01 Serf collects debris. 08212_ Acquired 22 matter. 08213_ K-01 Serf collects debris. 08214_ Acquired Hvy. Laser. 08216_ K-01 Serf collects debris. 08216_ Acquired 10 matter. 08218_ Acquired Adv. Heat Sink. 08219_ K-01 Serf collects debris. 08223_ Acquired 10 matter. 08223_ K-01 Serf collects debris. 08224_ Dropped Imp. Ion Engine. 08225_ Acquired Carbon-fiber Leg. 08227_ K-01 Serf collects debris. 08243_ System corrupted: Hvy. Laser rejected. 08244_ K-01 Serf collects debris. 08248_ K-01 Serf cleans the Construction Platform. 08258_ 6D =3/7/#BJ #O:QZL0E 08275_ OXXOR8HGYL>X5BCIEDTTSMRO9FZONRGWR 08277_ Slammed into T-07 Excavator. 08277_ Destabilizing: Core damaged (-42). Map ----- +----------------------------------------------------+ | ????????????????????????????????# " " """""?? | | ????????????????????????????????## """ ?? | | ???????????????????????####??????# ?? | | ??????????????????????? #??????# """"" """""?? | | ??????????????????????? #??????# """"" """""?? | | ??????"""?????????????? ####???# """ """ ?? | | ??????"""?????????????? #???# ?? | | ??????"""??????????????##### #???#########+#####?? | | ???????????????????????#???# #?????????# ?? | | ???????????????????????##### #?????????# ###?? | | ??????????????????????? # #?????????# #???? | | ??????????????????????? # ########### #???? | | ???????????"""????????? + #???? | | ???????????"""????????? # ########### ###?? | | ???????????"""????????? # ########### # ?? | | ??????????????????????? # # # # ?? | | ???????????"""?????????##### # # # ?? | | ???????????"""?????????##### # # # ?? | | ???????????"""????????? # + + ?? | | ???????????????????????## # """"""" # < # ?? | | ??????????????????????? # # """"""" # # ?? | | ??????????????????????? + + """"""" # # ?? | | ????????????????????????# #????"""""""??????###### | | ????????????????????????# #?????????????????# | | ????????????????????????#t#?????????????????# "" | | ????????????????????????#@#????##???????????# "" | | ????????????????????????# ################### "" | | ????????????????????????# !! / ! "" | | ????????????????????????### ! |############% "" | | ??????????????????????????# ! ##???####### %!"" | | ?????????????????????###### ]##???# #* "" | | ????????????????? |!!###### "T # | | ????????????????# "" # "" | | ????????????????# ######### # "" | | ????????????????# ##########+##???????# # "" | | ??????????????????????????? ?????????## ## "" | | ??????????????????????????? ??????????# ## "" | | ?????????????????????????? ??????????# ##! "" | | ?????????????????????????? ???????????# ## "" | | ?????????????????????????? ???????????# ## | | ????????????????????????? ???????????# ## | | ????????????????????????###+#####+###### ####+## | | ??????????????????????? [ | | ??????????????????????? | | ??????????????????????? | | ?????????????????????????########### ######+## | | ???????????????????????????????????# #???????? | | ??????????????????????? #????##### # ?? | | ??????????????????????? #????# ## # ?? | | ?????"""""""""????????? ###### "# ] # ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 8 Target Analysis 12 Core Analysis 15 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher More Dakka Please Part-time Excavator Challenges ------------ None Game ------ Seed PoweredSpreadDoomcannon Manual? 0 Play Time 02:04:54 Cumulative 18.7 hours Start 2020.05.30 @ 13:51:21 End 2020.05.30 @ 16:42:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37ecaca1-104d-4de5-b573-aa1be8e7093d