Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 01:39:16 Player: Finestep Result: Destroyed by as-46383 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (275) 1375 Value Destroyed (7813) 7813 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (5156) 5156 TOTAL SCORE: 18284 Bonus ------- High Alert Combat Kills 1856 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 1500 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 14/100 System Corruption 0% Temperature Cool (8) Movement Treading (200) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (6) ------ Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Zionite Heavy Carapace > --- WEAPON (3) ------- Light EM Pulse Cannon Advanced EMP Blaster > --- INVENTORY (28) --- Zionite Composite Leg I Experimental Heat Sink Large Battery (300) Zionite Biocell (1000) Long-range Sensor Array Surveybot 24 Chip Advanced Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Light EM Pulse Cannon Cooled Particle Cannon Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle Guided EMP Blaster Missile Launcher Axe Ripper Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-M Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Zionite Composite Leg I Experimental Heat Sink Experimental Heat Sink Large Battery Long-range Sensor Array Surveybot 24 Chip Advanced Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Zionite Light Carapace Zionite Light Carapace Zionite Heavy Carapace Zionite Heavy Carapace Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Cooled Particle Cannon Precision Assault Rifle Advanced EMP Blaster Guided EMP Blaster Missile Launcher Axe [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Precision Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Slots Evolved 6 | . . . . . 4 . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 2 . 2 . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 179 | 6 12 1 1 9 27 39 37 8 2 37 Power 14 | 1 2 . . 2 2 3 2 . . 2 Engine 6 | 1 1 . . 1 2 . . . . 1 Core 7 | . 1 . . 1 . 3 2 . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 47 | 2 2 1 1 2 11 11 10 2 . 5 Treads 45 | 1 2 1 1 2 11 11 10 2 . 4 Leg 1 | . . . . . . . . . . 1 Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 44 | 1 3 . . . 5 3 11 4 . 17 Device 10 | . . . . . 2 . 3 2 . 3 Storage 10 | 1 3 . . . 1 2 2 . . 1 Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 23 | . . . . . 2 1 5 2 . 13 Artifact . | . . . . . . . . . . . Weapon 74 | 2 5 . . 5 9 22 14 2 2 13 Energy Gun 14 | . . . . . 3 5 4 . . 2 Energy Cannon 12 | . . . . . 1 4 2 . 1 4 Ballistic Gun 33 | 2 4 . . 5 1 8 8 1 1 3 Ballistic Cannon 5 | . . . . . 4 1 . . . . Launcher 5 | . . . . . . 2 . 1 . 2 Special Weapon 3 | . 1 . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 1 8 4 . . 8 Parts Lost 46 | . 1 1 . 3 6 6 7 1 . 21 Power 6 | . . . . 1 1 2 . . . 2 Propulsion 12 | . . 1 . . 2 2 2 1 . 4 Utility 12 | . . . . . . . 3 . . 9 Weapon 16 | . 1 . . 2 3 2 2 . . 6 Highest Loss Streak 12 | . 1 1 . 1 3 3 3 1 . 12 Average Slot Usage (%) 97 | . 99 99 100 98 98 98 99 95 100 88 Engine 2 | . 7 . . 4 8 . . . . . Core 6 | . 6 14 14 8 . 7 7 7 7 2 Treads 24 | . 27 27 28 28 26 26 22 18 23 21 Device 5 | . . . . . 6 8 6 12 7 1 Storage 25 | . 27 28 28 28 25 26 23 23 23 26 Processor 2 | . . . . . . . 7 7 7 2 Protection 3 | . . . . . 4 . 6 2 7 7 Energy Gun 3 | . . . . . 3 9 5 . . 1 Energy Cannon 1 | . . . . . . 3 1 . . . Ballistic Gun 19 | . 27 28 28 27 13 10 14 23 22 15 Ballistic Cannon 1 | . . . . . 8 1 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 139 | 9 56 56 56 56 111 107 123 122 122 139 Greatest Support 78 | 10 40 40 40 43 66 66 78 63 63 76 Greatest Overweight (x) 4 | 1 3 2 1 1 4 2 2 3 1 2 Average Overweight (x) 1 | . . 1 1 1 . 1 1 1 1 1 Largest Inventory Capacity 28 | 6 18 18 18 18 26 26 28 28 28 28 Average Capacity 24 | 5 16 18 18 18 24 25 27 28 28 28 Most Carried 28 | 5 17 18 18 18 26 26 28 28 28 28 Average Carried 23 | 2 15 17 17 17 21 25 26 27 28 23 Final Capacity 28 | 6 18 18 18 18 26 26 28 28 28 28 Final Carried 28 | 5 17 18 18 18 25 26 28 28 28 22 Class Distribution -------------------- 47% | Hauler-Gunner 27% | Mutant 7% | Scavenger-Gunner 7% | Hauler-Tank 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Matter Collected 5031 | 272 297 52 . 264 799 1131 1547 288 29 352 Remotely . | . . . . . . . . . . . Salvage Created 11297 | 121 735 46 . 257 897 2785 4716 369 51 1320 Parts 524 | 7 42 7 . 20 50 136 209 14 . 39 Haulers Intercepted 15 | . 2 . . . 2 6 5 . . . Recyclers Shooed 11 | . 3 2 . 2 1 . 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Combat Hostiles Destroyed 201 | . 15 3 . 11 19 42 60 9 . 42 Guns 142 | . 15 3 . 11 13 32 53 6 . 9 Cannons 23 | . . . . . 6 10 7 . . . AOE 35 | . . . . . . . . 3 . 32 Classes Destroyed 19 | 2 4 . . 1 4 3 2 . . 3 Worker 10 | . . . . . . 2 8 . . . Builder 10 | . . . . . 1 5 4 . . . Tunneler 3 | 2 . . . . 1 . . . . . Hauler 15 | . 2 . . . 2 6 5 . . . Recycler 20 | 1 2 . . . . 3 14 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 3 | . . . . . . 3 . . . . Watcher 11 | . 3 . . . 3 2 3 . . . Swarmer 37 | . 8 3 . 8 3 . 11 4 . . Grunt 78 | . 7 . . 2 7 22 37 3 . . Brawler 6 | . . . . 1 . 1 3 1 . . Duelist 5 | . . . . . 2 1 2 . . . Protector 1 | . . . . . . 1 . . . . Sentry 20 | . . . . . 5 13 2 . . . Hunter 8 | . . . . . 2 4 1 1 . . Programmer 4 | . . . . . . . 4 . . . Z-Light 8 | . . . . . . . . . . 8 Decomposer 1 | . . . . . . . . 1 . . Assembled 32 | . . . . . . . . . . 32 Golem 1 | . . . . . . . . . . 1 Best Kill Streak 27 | 3 4 2 . 3 6 5 10 4 . 27 Combat Bots Only 27 | . 3 2 . 3 5 5 8 4 . 27 Max Kills in Single Turn 14 | 1 1 1 . 2 2 3 2 3 . 14 Gunslinging 1 | . . . . 1 . . 1 . . . Exploded 14 | . . . . . . . . 3 . 14 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Damage Taken 11794 | . 675 64 . 559 1518 2078 2799 197 . 3904 Core 1416 | . 84 6 . 101 167 349 346 32 . 331 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 43 | 100 . . . 23 . 6 . . . . Volleys Fired 624 | 6 82 9 . 37 72 140 199 16 6 57 Largest 3 | 2 2 2 . 2 3 3 3 3 3 3 Hottest 171 | 40 100 40 . 43 171 165 168 84 146 119 Shots Fired 1614 | 12 159 17 . 70 207 395 580 45 10 119 Gun 1365 | 12 156 17 . 70 138 305 525 44 5 93 Cannon 232 | . . . . . 69 87 55 . 5 16 Launcher 11 | . . . . . . . . 1 . 10 Special 6 | . 3 . . . . 3 . . . . Kinetic 1138 | 12 156 17 . 70 172 206 373 44 5 83 Thermal 412 | . 3 . . . 35 189 164 . 5 16 Explosive 1 | . . . . . . . . 1 . . Electromagnetic 63 | . . . . . . . 43 . . 20 Robot Hit Streak 49 | 6 11 10 . 14 16 14 37 49 3 13 Robot Miss Streak 6 | 2 5 1 . 6 3 4 4 3 . 6 Penetration Max 1 | . . . . . . 1 . 1 . 1 Secondary Targets 21 | . 1 . . 4 1 2 9 2 . 2 Max Gunslinging Chain 1 | . 1 . . 1 1 1 1 1 . 1 Shots Hit Robots 1077 | 8 98 10 . 43 138 234 445 34 2 65 Core Hits 508 | 5 47 4 . 20 54 101 178 18 1 80 Critical Hits 21 | . 3 . . 1 2 6 2 3 . 4 Critical Kills 7 | . 2 . . . 1 2 1 . . 1 Critical Parts Destroyed 13 | . 1 . . 1 1 4 1 3 . 2 Melee Attacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20741 | 69 779 133 . 472 1969 4742 7868 826 32 3851 Guns 14473 | 69 779 133 . 465 1058 3355 6832 633 32 1117 Cannons 3481 | . . . . . 911 1372 977 . . 221 Explosions 2765 | . . . . . . . 59 193 . 2513 Melee . | . . . . . . . . . . . Ramming 22 | . . . . 7 . 15 . . . . Kinetic 11926 | 69 779 133 . 465 1598 2247 4990 633 32 980 Thermal 5769 | . . . . . 371 2480 2270 . . 648 Explosive 193 | . . . . . . . . 193 . . Electromagnetic 2831 | . . . . . . . 608 . . 2223 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 4 4 4 4 . . 3 3 3 . Average Corruption 3 | . 2 4 4 4 . . 1 3 3 . Corruption Purged . | . . . . . . . . . . . Effects 74 | . 7 13 12 20 . . 1 16 5 . Message Errors 24 | . 2 4 7 4 . . . 5 2 . Matter Fused 10 | . . 1 . 4 . . . 2 3 . Heat Flow Errors 8 | . . 3 . 3 . . . 2 . . Energy Discharges 11 | . 3 1 4 2 . . . 1 . . Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 9 | . 1 2 1 2 . . . 3 . . Targeting Errors 6 | . 1 1 . 2 . . . 2 . . Weapon Failures 5 | . . 1 . 2 . . 1 1 . . Overload Shots 5 | . . . . . . . . . 5 . Overflow Damage 178 | . . . . . 29 4 19 . . 126 Projectiles 52 | . . . . . 29 4 19 . . . Explosions 126 | . . . . . . . . . . 126 Melee . | . . . . . . . . . . . Knockbacks 23 | . . . . . 17 6 . . . . Impact . | . . . . . . . . . . . Kinetic 19 | . . . . . 13 6 . . . . Secondary 4 | . . . . . 4 . . . . . Self-Inflicted Damage 18 | . . . . . . . . . . 18 Shots 1 | . . . . . . . . . . 1 Rammed 2 | . . . . 1 . 1 . . . . Targets Rammed 3 | . . . . 1 . 2 . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 490 | . 28 178 . 265 490 260 398 96 54 310 Average Temperature 91 | . 9 51 . 48 185 57 86 62 24 130 Received Heat Transfer 3318 | . 186 . . 96 414 756 855 36 . 975 Effects 15 | . . . . 1 10 . 1 . . 3 Shutdowns 2 | . . . . . 2 . . . . . Energy Bleed 3 | . . . . . 2 . . . . 1 Interference 3 | . . . . 1 . . . . . 2 Matter Decay 4 | . . . . . 3 . 1 . . . Short Circuit 2 | . . . . . 2 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . 1 . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 14 | . . . . . . 3 8 . . 3 Heat Transferred 9267 | . . . . . 629 4570 3584 . . 484 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 3 . . 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Peak Influence 1591 | 15 165 90 . 177 332 843 1591 . . . Average Influence 411 | 3 45 52 . 86 206 480 928 . . . Maximum Alert Level 4 | . . . . . 1 3 4 . . . Low Security (%) 42 | 100 100 100 . 100 41 4 . . . . Level 1 21 | . . . . . 58 30 22 . . . Level 2 16 | . . . . . . 53 13 . . . Level 3 9 | . . . . . . 11 25 . . . Level 4 10 | . . . . . . . 39 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 3 . . . 1 10 22 . . . Investigation 9 | . 3 . . . 1 2 3 . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 10 | . . . . . . 4 6 . . . Assault 8 | . . . . . . 2 6 . . . Garrison 7 | . . . . . . 2 5 . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . . . Haulers Reinforced 2 | . . . . . . . 2 . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Distress Signals 6 | . 1 1 . . 1 2 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 294 | . 23 4 . 14 32 60 106 8 . 47 Peak Tracking Total 38 | . 4 3 . 4 6 6 8 4 . 38 Tactical Retreats 22 | . 2 1 . 1 2 8 8 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Traps Triggered 8 | . 3 . . . 2 . 3 . . . Indirectly 1 | . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Machines Disabled 25 | . . . . . 4 6 8 . 3 4 Max in Single Turn 1 | . . . . . 1 1 1 . 1 1 Garrison Access 3 | . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Machines Accessed 38 | . 8 . 1 1 5 10 12 . 1 . Terminals 21 | . 6 . . 1 2 6 6 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 4 | . . . . . 1 2 1 . . . Recycling Units 4 | . 2 . . . . 1 1 . . . Scanalyzers 2 | . . . . . 1 . 1 . . . Garrison Access 3 | . . . . . 1 1 1 . . . Total Hacks 121 | . 24 . 4 3 9 37 41 . 3 . Successful 71 | . 15 . 4 1 7 22 19 . 3 . Failed 50 | . 9 . . 2 2 15 22 . . . Catastrophic 6 | . 2 . . . . 2 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 12 . . 3 5 21 10 . . . Terminals 77 | . 19 . . 3 5 27 23 . . . Fabricators 5 | . . . . . . . 5 . . . Repair Stations 10 | . . . . . 2 4 4 . . . Recycling Units 10 | . 5 . . . . 3 2 . . . Scanalyzers 7 | . . . . . 1 . 6 . . . Garrison Access 5 | . . . . . 1 3 1 . . . Terminal Hacks 30 | . 8 . 4 1 1 8 5 . 3 . Record 4 | . . . 4 . . . . . . . Part Schematic 6 | . 1 . . 1 . . 1 . 3 . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Open Door 2 | . . . . . . 2 . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . Unreport Threat 4 | . 2 . . . . 2 . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . . . . 1 1 . . . Zone Layout 5 | . 1 . . . . 3 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 9 | . . . . . 2 4 3 . . . Scan Component 5 | . . . . . 1 2 2 . . . Repair 4 | . . . . . 1 2 1 . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . . Retrieve Components 3 | . 2 . . . . 1 . . . . Scanalyzer 4 | . . . . . . . 4 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Seal Access 2 | . . . . . 1 . 1 . . . Unauthorized Hacks 21 | . 5 . . . 3 9 4 . . . Terminals 16 | . 3 . . . 3 8 2 . . . Track 6 | . 1 . . . 1 3 1 . . . Botnet 8 | . 1 . . . 2 4 1 . . . Disrupt 2 | . 1 . . . . 1 . . . . Fabricators 2 | . . . . . . . 2 . . . Report 1 | . . . . . . . 1 . . . Haulers 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Tunnel 3 | . 2 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 6 . . 1 4 8 10 . . . Full Trace Events 4 | . . . . . . 2 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . 1 . . 2 . 3 . Parts Built 1 | . . . . . . . 1 . . . Matter 102 | . . . . . . . 102 . . . Time 51 | . . . . . . . 51 . . . Total Part Build Rating 1 | . . . . . . . 1 . . . Parts Repaired 4 | . . . . . 1 2 1 . . . Time 122 | . . . . . 26 52 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 21 | . 12 . . . . 9 . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Turns Passed 14284 | 67 1747 660 831 743 1374 2191 2464 1273 1603 1331 Spaces Moved 6501 | 47 915 342 460 344 587 838 914 605 867 582 Core 6 | 6 . . . . . . . . . . Treads 6382 | . 843 342 460 344 587 838 914 605 867 582 Legs . | . . . . . . . . . . . Wheels 113 | 41 72 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 180 180 180 160 180 175 183 183 183 Average Speed 180 | 79 159 180 180 180 177 180 187 199 183 187 Slowest Speed 240 | 100 180 200 180 180 240 200 203 225 183 203 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 62 | 4 97 44 89 56 41 89 27 81 87 75 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . 2 . 1 . . 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 8 | . . 3 . . . . . 3 2 . Spaces Dug 11 | . 3 . . . . 3 . . 1 4 Terrain Destroyed 80 | . 3 . . . 23 15 10 12 1 16 Melee 4 | . . . . . . . . . . 4 Projectile 60 | . 3 . . . 23 15 7 3 1 8 AOE 16 | . . . . . . . 3 9 . 4 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Total 7926 | 63 1075 374 464 406 776 1240 1308 634 874 712 Wait 360 | . 30 13 . . 54 157 104 . . 2 Move 6491 | 46 914 341 459 343 586 837 913 604 866 582 Hop . | . . . . . . . . . . . Pick Up 138 | 5 21 6 2 8 24 30 23 3 . 16 Fast Attach 57 | 6 4 . . 1 9 15 10 . . 12 Attach 61 | . 1 1 1 4 13 6 16 1 . 18 Detach 3 | . . . . . . 2 . . . 1 Swap 61 | . 7 . . 4 5 18 11 7 2 7 Drop 124 | . 16 4 2 8 13 33 32 3 . 13 Fire 624 | 6 82 9 . 37 72 140 199 16 6 57 Melee 4 | . . . . . . . . . . 4 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . 1 . 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 848 | -10/Materials | Discovered new exit (range 6) 919 | -10/Materials | Discovered new exit (range 13) 1172 | -10/Materials | Discovered new exit (range 13) 1815 | -10/Materials | Entered Mines 1891 | -10/Mines | Discovered new exit (range 6) 2036 | -10/Mines | Assembled infested the area 2074 | -10/Mines | Met 8R-AWN 2150 | -10/Mines | Discovered new exit (range 5) 2475 | -10/Mines | Entered Exiles 2528 | -10/Exiles | Welcomed by 8R-AWN 2554 | -10/Exiles | Met EX-HEX 2633 | -10/Exiles | Learned location of Zion (-7) 2662 | -10/Exiles | Met EX-BIN 2789 | -10/Exiles | Met EX-DEC 2843 | -10/Exiles | Visited The Gauntlet 3284 | -10/Exiles | Discovered new exit (range 14) 3306 | -10/Exiles | Entered Mines 3337 | -9/Mines | Met a Derelict bent on vengeance 3391 | -9/Mines | Core integrity fell below 50% 3898 | -9/Mines | Discovered new exit (range 5) 3935 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4049 | -9/Mines | Entered Materials 4049 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4293 | -8/Materials | Repaired Hcp. Storage Unit 4584 | -8/Materials | Build established: Hauler-Tank 4600 | -8/Materials | Identified exit to Storage 4769 | -8/Materials | Lost 3 parts (1n2w) 4998 | -8/Materials | Build established: Hauler-Gunner 5056 | -8/Materials | Discovered new exit (range 7) 5423 | -8/Materials | Entered Storage 5591 | -8/Storage | Garrison activated, responded to threat 5642 | -8/Storage | Core integrity fell below 50% 5671 | -8/Storage | Lost 3 parts (1p1n1w) 6103 | -8/Storage | Build established: Scavenger-Gunner 6265 | -8/Storage | Repaired Hcp. Storage Unit 6379 | -8/Storage | Discovered new exit (range 7) 7023 | -8/Storage | First assault squad dispatched 7318 | -8/Storage | Repaired Lrg. Storage Unit 7367 | -8/Storage | Core integrity fell below 20% 7614 | -8/Storage | Entered Factory 7614 | -7/Factory | Evolved 2 slots: Utility x2 7919 | -7/Factory | Build established: Hauler-Gunner 8070 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 8141 | -7/Factory | Garrison activated, responded to threat 8414 | -7/Factory | First assault squad dispatched 8428 | -7/Factory | Destroyed 7 combat bots 8531 | -7/Factory | Destroyed 8 combat bots 8597 | -7/Factory | Garrison activated, responded to threat 8653 | -7/Factory | Destroyed 7 combat bots 8740 | -7/Factory | Lost 3 parts (1n1u1w) 8977 | -7/Factory | Repaired Med. Treads 9131 | -7/Factory | Discovered new exit (range 15) 9420 | -7/Factory | Identified exit to Lower Caves 9743 | -7/Factory | Destroyed 8 combat bots 10078 | -7/Factory | Entered Lower Caves 10363 | -7/Lower Caves | Core integrity fell below 50% 11076 | -7/Lower Caves | Learned Factory stockpile data 11339 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11351 | -7/Lower Caves | Entered Zion 11503 | -7/Zion | Discovered new exit (range 10) 11659 | -7/Zion | System corruption cleaned by Quarantine Array 12583 | -7/Zion | Learned Factory terminal intel 12945 | -7/Zion | Discovered new exit (range 3) 12945 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12954 | -7/Zion | Entered Deep Caves 13267 | -7/Deep Caves | Build established: Hauler-Mutant 13343 | -7/Deep Caves | Attacked by Z-Imprinter 13428 | -7/Deep Caves | Core integrity fell below 20% 13434 | -7/Deep Caves | Destroyed Z-Imprinter 13462 | -7/Deep Caves | Lost 12 parts (2p3n4u3w) 13639 | -7/Deep Caves | Z-Facility disabled 13668 | -7/Deep Caves | Found Prototype Protection 13668 | -7/Deep Caves | Identified Zio. Weapon Casing 13786 | -7/Deep Caves | Found Zio. Weapon Casing 13821 | -7/Deep Caves | Found Zio. Weapon Casing 13829 | -7/Deep Caves | Found Prototype Protection 13834 | -7/Deep Caves | Found Prototype Protection 13843 | -7/Deep Caves | Found Prototype Protection 13876 | -7/Deep Caves | Identified Zio. Heavy Carapace (x3) 14214 | -7/Deep Caves | Found Surveybot 24 Chip 14243 | -7/Deep Caves | Spotted as-86101 14262 | -7/Deep Caves | Destroyed as-86101 14273 | -7/Deep Caves | Triggered Deep Caves wall 14273 | -7/Deep Caves | Spotted AS-24207 14279 | -7/Deep Caves | Exposed GOLEM chamber 14285 | -7/Deep Caves | Destroyed by as-46383 with Assembled Heavy Rifle Last Messages --------------- 14281_ GOLEM Unit springs to life. 14281_ Destroyed Lgt. Angular Momentum Engine. 14281_ Destroyed Beamcaster. 14281_ as-40260 destroyed. 14281_ Destroyed Asb. F-torch. 14282_ as-91739 GOLEM Unit beginning Prototype Leg integration. 14283_ 1Z-04Z(h) destroyed. 14283_ as-89590 destroyed. 14283_ Destroyed Imp. Heat Sink. 14283_ Destroyed Carbon-fiber Leg. 14283_ A GOLEM Unit tumbles out of the Wall Chamber. 14283_ as-07353 destroyed. 14284_ GOLEM Unit springs to life. 14285_ as-10520 GOLEM Unit beginning Prototype Leg integration. 14285_ as-01437 destroyed. 14285_ as-40711 destroyed. 14285_ as-40287 destroyed. 14285_ Destroyed Unknown Hover Unit. 14285_ Destroyed Imp. Heat Sink. 14285_ as-06673 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????? ?#?#??????????????????????# | | ???????????? # ? ??????????????????????# | | ?????????? # ? #?????????????????????# | | ????????? ? #?##??????????????????? | | ?????????" # #? #?????????####?????# | | ?????????? #? #????????## ##??### | | ????????""" #? #??????### #### | | ????????" ## #?????## | | ????????"G # ####### | | ????????" ?# ##### | | ????????# a #??# ##### | | ?????????" ????## ## | | ?????????" ###????##??## | | ????????"" % ! #??######## #### | | ???????""! g #####?# # ##??? | | ???????"GG % a ;## #?# #"# ##??? | | ????????# % @ ;## ### # # ##?? | | ??????" / # #!# ##? | | ???? = a M ###! #? | | ????? a ####### #? | | ????? / #???# #? | | ?????? a [ ###??# #? | | ?????? a /a ;#???# # | | ?????? = #???## | | ??????? #????### | | ??????? A #??????## # | | ????????# [ [[ #???????# ##### | | ????????"" [ = #???????# #???? | | ?????????? * M*! l #???????# #???? | | ???????????? l M #???????# #???? | | ?????????????* ! #???????# #???? | | ?????????????? * ???????# #???? | | ???????????????? ??????? #???? | | ?????????????????? ???????? ????? | | ????????????????????? = ??????????????? | | ??????????????????????? ???????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -9/Mines | Hacked Fission Core | -7/Factory | Scanalyzed Hyp. Gauss Cannon | -7/Factory | Hacked Tactical Coordination Suite | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationMatterMatrix Manual? 0 Play Time 01:13:48 Cumulative 423.3 hours Start 2020.08.18 @ 00:21:48 End 2020.08.18 @ 01:39:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 283 Rogue 283 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 86 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b5383f3-9553-46fb-b953-9565be19563b