Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.16 @ 02:01:53

Player: Calazard

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (23)      115
Value Destroyed (544)      544
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (918)                918
              TOTAL SCORE: 8117

 Bonus
-------
Follower Combat Kills      118
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     149/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Antimatter Reactor
           Myomer Leg
           Myomer Leg
  Advanced Signal Interpreter
  Advanced Signal Interpreter

 Peak State 
------------
>            --- POWER ------------
       Light Particle Reactor
       Light Particle Reactor
>            --- PROPULSION -------
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
>            --- UTILITY ----------
    Advanced Sensor Array
    Advanced Signal Interpreter
             Hacking Suite
             Hacking Suite
             Hacking Suite
             Hacking Suite
    Improved Corruption Screen
>            --- WEAPON -----------
     Compact Ion Cannon
>            --- INVENTORY --------
             Phase Shifter
             Phase Shifter
             Cloak of Protection
  Long-range Proton Cannon
[Rating: 77]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Compact Battery
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Hypervelocity Coil Gun
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   2   .   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   .   .   .   2   1   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             122  | 4   2   2   3   3   1   12  .   7   16  18  31  .   5   1   17  
  Power                    25   | 2   .   .   1   .   .   1   .   .   9   4   3   .   .   1   4   
    Engine                 13   | 2   .   .   1   .   .   1   .   .   7   .   1   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   4   
  Propulsion               33   | 2   .   .   .   1   1   4   .   4   1   2   15  .   .   .   3   
    Treads                 11   | 2   .   .   .   1   1   .   .   .   .   .   7   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   4   .   4   1   2   .   .   .   .   1   
  Utility                  48   | .   1   2   1   2   .   6   .   3   4   11  7   .   3   .   8   
    Device                 25   | .   .   .   1   1   .   4   .   .   3   7   2   .   2   .   5   
    Storage                5    | .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   
    Processor              8    | .   1   1   .   .   .   1   .   .   .   2   1   .   .   .   2   
    Hackware               6    | .   .   .   .   .   .   .   .   3   1   2   .   .   .   .   .   
    Protection             4    | .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | .   1   .   1   .   .   1   .   .   2   1   6   .   2   .   2   
    Energy Gun             4    | .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
    Launcher               2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Lost                 42   | .   .   .   .   2   .   2   .   2   3   12  4   .   3   8   6   
  Power                    5    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   .   
  Propulsion               18   | .   .   .   .   1   .   2   .   2   1   4   3   .   .   4   1   
  Utility                  17   | .   .   .   .   1   .   .   .   .   1   4   1   .   2   3   5   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   2   .   2   .   2   1   6   2   .   2   7   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     64   | .   51  57  76  66  46  59  38  47  81  60  65  100 87  67  34  
  Engine                   5    | .   1   .   13  14  9   8   .   .   8   .   .   .   .   4   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   5   11  8   4   .   
  Treads                   13   | .   28  28  28  27  19  22  .   .   .   .   6   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   2   29  26  15  6   
  Flight                   3    | .   .   .   .   .   .   4   15  18  26  15  .   .   .   .   .   
  Device                   8    | .   .   .   12  12  9   9   15  6   5   3   6   11  9   5   6   
  Storage                  5    | .   .   .   .   9   9   8   .   .   .   .   8   11  10  8   .   
  Processor                5    | .   7   21  15  .   .   1   7   7   6   8   4   5   5   4   8   
  Hackware                 7    | .   .   .   .   .   .   .   .   15  25  22  11  11  10  8   .   
  Energy Gun               1    | .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   .   .   .   .   .   4   11  9   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 3   3   3   15  85  85  93  7   7   25  30  53  52  53  58  53  
  Greatest Support         116  | 20  3   3   3   40  60  60  8   12  24  30  116 80  80  80  50  
  Greatest Overweight (x)  4    | .   .   .   4   4   2   1   .   .   1   1   3   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   5   5   5   25  25  25  5   5   5   5   5   5   5   5   5   
  Average Capacity         9    | 5   5   5   5   18  25  21  5   5   5   5   5   5   5   5   5   
  Most Carried             12   | 3   5   5   5   12  12  12  5   5   5   5   5   5   5   5   5   
  Average Carried          5    | .   4   4   4   8   12  8   5   4   4   4   4   5   4   4   4   
  Final Capacity           25   | 5   5   5   5   25  25  5   5   5   5   5   5   5   5   5   5   
  Final Carried            12   | 3   5   5   5   12  12  5   5   5   5   4   5   5   5   5   5   

 Class Distribution 
--------------------
 49% | Mutant
 19% | Scavenger-Mutant
 12% | Hacker-Mutant
  8% | Hacker-Sprinter
  5% | Scavenger-Gunner
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/DSF
  Hacker-Sprinter | -6/Factory
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Gunner | -4/Waste
           Mutant | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Matter Collected           1625 | 240 7   23  .   49  .   85  .   6   182 36  844 10  .   .   143 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1172 | .   29  .   .   67  .   67  .   .   199 .   676 .   .   .   134 
  Parts                    67   | .   12  .   .   5   .   9   .   .   19  .   17  .   .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Combat Hostiles Destroyed  16   | .   3   .   .   3   .   2   .   .   5   .   1   .   .   .   2   
  Melee                    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     4    | .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   3   .   .   2   .   1   .   .   2   .   1   .   .   .   1   
  Worker                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Swarmer                  11   | .   3   .   .   2   .   2   .   .   4   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   4   .   .   2   .   3   .   .   4   .   1   .   .   .   1   
  Combat Bots Only         4    | .   3   .   .   2   .   2   .   .   4   .   1   .   .   .   1   
Max Kills in Single Turn   3    | .   3   .   .   1   .   1   .   .   1   .   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Was  Fac  
Damage Taken               6310 | 6    82   13   .    329  91   283  .    239  575  1329 550  .    469  224  2120 
  Core                     2589 | 6    12   13   .    79   45   32   .    153  94   802  156  .    .    123  1074 
  Absorbed by Shields      26   | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    
  Redirected to Shielding  105  | .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    52   
  Regen/Repaired (Parts)   62   | .    .    .    .    .    .    .    .    .    33   29   .    .    .    .    .    
Core Remaining (%)         68   | 97   .    .    .    56   .    86   .    78   88   .    .    4    .    .    .    
Volleys Fired              127  | .    5    .    .    .    .    9    .    .    34   5    61   .    .    .    13   
  Largest                  3    | .    1    .    .    .    .    1    .    .    2    1    3    .    .    .    2    
  Hottest                  190  | .    30   .    .    .    .    50   .    .    159  81   190  .    .    .    132  
Shots Fired                144  | .    5    .    .    .    .    9    .    .    38   5    68   .    .    .    19   
  Gun                      85   | .    .    .    .    .    .    9    .    .    11   .    65   .    .    .    .    
  Cannon                   54   | .    .    .    .    .    .    .    .    .    27   5    3    .    .    .    19   
  Launcher                 5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  77   | .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    19   
  Thermal                  50   | .    .    .    .    .    .    9    .    .    38   .    3    .    .    .    .    
  Explosive                5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    .    .    .    .    .    .    .    .    5    7    .    .    .    .    
  Robot Hit Streak         16   | .    1    .    .    .    .    3    .    .    5    9    16   .    .    .    3    
  Robot Miss Streak        4    | .    1    .    .    .    .    2    .    .    4    1    4    .    .    .    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           82   | .    2    .    .    .    .    3    .    .    21   4    42   .    .    .    10   
  Core Hits                51   | .    7    .    .    5    .    3    .    .    9    1    20   .    .    .    6    
  Critical Kills           9    | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    2    
  Critical Parts Destroyed 12   | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    2    
  Critical Strikes         22   | .    .    .    .    .    .    1    .    .    .    .    17   .    .    .    4    
    Burn                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                21   | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1696 | 12   228  .    .    43   .    57   .    .    552  96   418  .    .    .    290  
  Guns                     582  | .    .    .    .    .    .    37   .    .    191  .    354  .    .    .    .    
  Cannons                  637  | .    .    .    .    .    .    .    .    .    361  28   32   .    .    .    216  
  Explosions               228  | .    228  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  249  | 12   .    .    .    43   .    20   .    .    .    68   32   .    .    .    74   
  Kinetic                  545  | .    .    .    .    .    .    .    .    .    .    .    329  .    .    .    216  
  Thermal                  621  | .    .    .    .    .    .    37   .    .    552  .    32   .    .    .    .    
  Explosive                228  | .    228  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          53   | .    .    .    .    .    .    .    .    .    .    28   25   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    .    .    .    3    2    9    9    .    6    12   
  Average Corruption       7    | .    .    .    .    .    .    .    .    .    2    1    7    9    .    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Effects                  76   | .    .    .    .    .    .    .    .    .    3    2    48   1    .    2    20   
    Message Errors         27   | .    .    .    .    .    .    .    .    .    .    2    16   1    .    .    8    
    Matter Fused           27   | .    .    .    .    .    .    .    .    .    1    .    21   .    .    1    4    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    1    .    3    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            21   | .    5    .    .    .    .    .    .    .    1    1    .    .    .    .    14   
  Projectiles              15   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    14   
  Explosions               5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      114  | 6    45   .    .    2    .    .    .    .    .    32   13   .    .    .    16   
  Shots                    3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   71   | 1    .    .    .    33   .    2    .    .    .    10   14   .    .    .    11   
Targets Rammed             83   | 1    .    .    .    36   .    2    .    .    .    10   14   .    .    .    20   
  Kicked                   9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Crushed                  3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        435  | .    .    .    .    .    4    7    .    .    435  154  257  .    .    .    252  
  Average Temperature      145  | .    .    .    .    .    2    7    .    .    180  72   104  .    .    .    59   
  Received Heat Transfer   376  | .    .    9    .    .    63   45   .    48   .    90   .    .    18   .    103  
  Effects                  12   | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1012 | .    .    .    .    .    .    185  .    .    777  .    50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Peak Influence             233  | .   233 165 .   50  58  104 7   4   160 123 .   .   69  39  175 
  Initial                  90   | .   .   90  .   .   .   24  7   4   .   .   .   .   14  24  .   
  Average                  36   | .   121 107 .   12  32  46  7   .   49  31  .   .   36  10  56  
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         99   | 100 72  100 .   100 100 100 100 100 100 100 .   .   100 100 100 
  Level 1                  .    | .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   .   .   .   .   .   2   3   .   .   2   .   4   
  Investigation            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   1   
  Reinforcement            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Distress Signals           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   6   4   .   25  5   11  .   3   11  17  3   .   7   6   34  
  Peak Tracking Total      17   | .   4   4   .   13  2   4   .   3   4   13  1   .   5   6   17  
  Tactical Retreats        15   | .   .   2   .   1   .   1   .   .   .   6   .   .   2   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Traps Triggered            6    | .   .   .   .   .   .   .   .   .   1   4   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   3   .   .   .   .   .   .   .   .   .   
Power Sources Rigged       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Machines Disabled          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Machines Accessed          25   | .   2   .   1   .   .   6   1   .   2   7   1   .   1   .   4   
  Terminals                15   | .   2   .   .   .   .   6   1   .   .   4   .   .   .   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   4   .   1   .   .   12  3   .   6   14  1   .   2   .   9   
  Successful               29   | .   2   .   1   .   .   3   1   .   4   10  1   .   2   .   5   
  Failed                   23   | .   2   .   .   .   .   9   2   .   2   4   .   .   .   .   4   
    Catastrophic           5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   4   .   1   .   .   11  .   .   .   7   .   .   .   .   .   
  Terminals                32   | .   4   .   .   .   .   12  3   .   .   7   .   .   .   .   6   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   1   .   1   .   .   2   1   .   .   3   1   .   .   .   4   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   3   5   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   .   .   .   .   6   .   .   2   6   .   .   1   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   167  | .   .   .   .   .   .   .   .   .   64  .   .   .   64  .   39  
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   14  
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Time                     113  | .   .   .   .   .   .   .   .   .   13  100 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Total Allies               7    | .   .   .   .   3   .   1   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   1   .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   40  40  10  .   .   .   .   93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   16  16  10  .   .   .   .   31  .   .   .   .   
Total Orders               12   | .   .   .   .   .   3   .   .   .   1   .   3   .   1   2   2   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  GUARD                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   2   
Ally Attacks               33   | .   .   .   .   .   26  .   .   .   .   .   7   .   .   .   .   
  Total Damage             389  | .   .   .   .   .   263 .   .   .   .   .   126 .   .   .   .   
  Kills                    3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Fac Upp Upp Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             27   | .   .   .   .   .   .   14  .   .   2   .   .   .   2   2   7   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Was  Fac  
Turns Passed               6225 | 52   83   128  612  1215 115  601  8    51   459  504  1431 35   267  111  553  
Spaces Moved               5081 | 75   135  240  369  475  37   389  9    81   563  911  1031 30   121  101  514  
  Core                     1617 | 71   135  240  369  53   .    .    .    11   .    250  292  .    .    23   173  
  Treads                   1042 | 4    .    .    .    422  37   177  .    .    .    .    402  .    .    .    .    
  Legs                     528  | .    .    .    .    .    .    .    .    .    .    .    90   30   121  78   209  
  Wheels                   247  | .    .    .    .    .    .    .    .    .    .    .    247  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1647 | .    .    .    .    .    .    212  9    70   563  661  .    .    .    .    132  
  Fastest Speed            28   | 50   50   50   50   50   240  29   37   37   31   28   50   120  120  50   40   
  Average Speed            97   | 55   50   50   163  234  302  126  37   38   32   37   114  120  120  106  77   
  Slowest Speed            330  | 160  50   50   250  320  320  240  37   50   111  117  330  120  120  150  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42   | .    .    .    .    .    .    5    .    1    7    27   .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    34   72   61   64   8    53   1    88   12   32   91   7    5    96   23   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    .    .    1    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    .    .    1    1    .    .    .    1    .    1    1    .    .    .    
Scrap Searched             6    | .    .    1    .    2    .    .    .    .    .    .    2    1    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          44   | .    32   .    .    .    .    .    .    .    6    .    5    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    1    
  AOE                      32   | .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Was  Fac  
Total                      6124 | 83   144  249  380  554  40   487  13   98   797  1047 1210 29   243  104  646  
  Wait                     545  | .    .    .    .    22   3    45   5    .    170  74   51   .    111  1    63   
  Move                     4986 | 74   134  239  368  474  36   378  8    78   548  859  1030 29   121  100  510  
  Hop                      39   | .    .    .    .    .    .    5    .    1    7    24   .    .    .    .    2    
  Pick Up                  70   | 3    2    3    5    12   .    7    .    4    9    10   5    .    2    1    7    
  Fast Attach              79   | 4    1    2    1    1    1    3    .    7    9    7    27   .    4    .    12   
  Attach                   37   | .    1    .    2    2    .    9    .    .    4    9    3    .    1    1    5    
  Detach                   13   | .    1    .    .    1    .    3    .    .    1    4    .    .    .    .    3    
  Swap                     6    | .    .    .    .    .    .    .    .    .    3    2    1    .    .    .    .    
  Drop                     91   | 1    .    5    4    5    .    16   .    6    12   13   14   .    3    1    11   
  Fire                     127  | .    5    .    .    .    .    9    .    .    34   5    61   .    .    .    13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      33   | 1    .    .    .    3    .    .    .    .    .    10   8    .    .    .    11   
  Kick                     9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Crush                    41   | .    .    .    .    33   .    2    .    .    .    .    6    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Trap                     6    | .    .    .    .    1    .    3    .    2    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    .    7    .    .    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 15)
   53 | -11/Scrapyard  | Entered Materials
  119 | -10/Materials  | Discovered new exit (range 9)
  127 | -10/Materials  | Identified exit to Mines
  136 | -10/Materials  | Entered Mines
  236 | -10/Mines      | Discovered new exit (range 13)
  242 | -10/Mines      | Identified exit to Materials
  257 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  261 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  262 | -10/Mines      | Discovered new exit (range 5)
  263 | -10/Mines      | Identified exit to Exiles
  264 | -10/Mines      | Entered Exiles
  284 | -10/Exiles     | Met 8R-AWN
  292 | -10/Exiles     | Met EX-HEX
  303 | -10/Exiles     | Build established: Mutant
  309 | -10/Exiles     | Met EX-BIN
  315 | -10/Exiles     | Aligned with FarCom system
  315 | -10/Exiles     | Given EX-Vault access code
  327 | -10/Exiles     | Opened EX-Vault
  330 | -10/Exiles     | Found Chronowheel
  330 | -10/Exiles     | Activated Chronowheel
  330 | -10/Exiles     | Spacetime reconverged on an earlier point
  332 | -10/Exiles     | Found Cloak of Protection
  381 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  441 | -10/Exiles     | Met EX-DEC
  640 | -10/Exiles     | Found PSU Rigger
  849 | -10/Exiles     | Discovered new exit (range 14)
  874 | -10/Exiles     | Identified exit to Mines
  876 | -10/Exiles     | Stole two prototypes: Cloak of Protection, PSU Rigger
  876 | -10/Exiles     | Entered Mines
  877 | -9/Mines       | Assembled infested the area
  882 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  916 | -9/Mines       | Learned Materials stockpile data
  925 | -9/Mines       | Learned Materials trap positions
  951 | -9/Mines       | Met a Derelict bent on vengeance
 1186 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1266 | -9/Mines       | Found a hidden stash of uninstalled traps
 2027 | -9/Mines       | Discovered new exit (range 14)
 2091 | -9/Mines       | Entered Materials
 2091 | -8/Materials   | Accompanied by 3 allies
 2091 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2092 | -8/Materials   | Loaded intel: 13 trap records
 2181 | -8/Materials   | Discovered new exit (range 5)
 2206 | -8/Materials   | Entered Storage
 2795 | -8/Storage     | Discovered new exit (range 15)
 2801 | -8/Storage     | Identified exit to Factory
 2807 | -8/Storage     | Entered Factory
 2807 | -7/Factory     | Accompanied by 7 allies
 2807 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2809 | -7/Factory     | FarCom data flow suspended
 2810 | -7/Factory     | Identified exit to DSF
 2815 | -7/Factory     | Entered DSF
 2815 | -7/DSF         | Accompanied by 7 allies
 2844 | -7/DSF         | Additional patrols routed to DSF
 2861 | -7/DSF         | Discovered new exit (range 15)
 2866 | -7/DSF         | Identified exit to Factory
 2866 | -7/DSF         | Entered Factory
 2866 | -6/Factory     | Evolved 2 slots: Utility x2
 3186 | -6/Factory     | Repaired Lgt. Ion Engine
 3281 | -6/Factory     | Fabricated Lgt. Particle Reactor (x2)
 3314 | -6/Factory     | Discovered new exit (range 16)
 3325 | -6/Factory     | Entered another Factory area
 3325 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3410 | -5/Factory     | Identified exit to Upper Caves
 3577 | -5/Factory     | Repaired Nuclear Pulse Thruster
 3647 | -5/Factory     | Lost 4 parts (3n1u)
 3713 | -5/Factory     | Lost 6 parts (2p1n1u2w)
 3718 | -5/Factory     | Core integrity fell below 50%
 3790 | -5/Factory     | Core integrity fell below 20%
 3824 | -5/Factory     | Build established: Hacker-Mutant
 3829 | -5/Factory     | Entered Upper Caves
 3909 | -5/Upper Caves | Encountered a Warlord checkpoint
 4264 | -5/Upper Caves | Learned 8 Factory zone layouts
 4409 | -5/Upper Caves | Build established: Scavenger-Mutant
 4440 | -5/Upper Caves | Learned 8 Factory zone layouts
 4955 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware
 5249 | -5/Upper Caves | Discovered new exit (range 11)
 5260 | -5/Upper Caves | Entered another Upper Caves area
 5286 | -5/Upper Caves | Discovered new exit (range 9)
 5295 | -5/Upper Caves | Entered Factory
 5295 | -4/Factory     | Spotted B-86 Titan
 5295 | -4/Factory     | Evolved 2 slots: Utility x2
 5296 | -4/Factory     | Identified exit to Research
 5562 | -4/Factory     | Sucked down chute
 5562 | -4/Factory     | Entered Waste
 5562 | -4/Waste       | Met up with 1 ally sucked down the chute earlier
 5572 | -4/Waste       | Spotted C-40 Crusher
 5572 | -4/Waste       | Spotted C-40 Crusher
 5575 | -4/Waste       | 1 allies followed down the chute
 5577 | -4/Waste       | EMP discharged
 5587 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5598 | -4/Waste       | Spotted C-40 Crusher
 5601 | -4/Waste       | Spotted C-40 Crusher
 5614 | -4/Waste       | Discovered new exit (range 32)
 5628 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5648 | -4/Waste       | Spotted C-40 Crusher
 5651 | -4/Waste       | Spotted C-40 Crusher
 5656 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5659 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5662 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5673 | -4/Waste       | Entered Factory
 5693 | -4/Factory     | Lost 7 parts (1p3n3u)
 5782 | -4/Factory     | Fabricated Myomer Leg (x2)
 6202 | -4/Factory     | Core integrity fell below 50%
 6209 | -4/Factory     | System corruption reached 10%
 6219 | -4/Factory     | Core integrity fell below 20%
 6226 | -4/Factory     | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
06204_ Drone released from Drone Bay. <x2>
06206_ Drone destroyed.
06206_ Drone retrieved by Drone Bay.
06207_ Drone released from Drone Bay.
06210_ Drone retrieved by Drone Bay.
06210_ Slammed into S-27 Virus.
06210_ Destabilizing: Core damaged (-46).
06211_ Construction Platform disabled.
06211_ Drone Bay destroyed.
06212_ Slammed into P-70 Sage.
06212_ Destabilizing: System corrupted (+2).
06213_ Slammed into P-70 Sage. <x2>
06215_ Slammed into S-27 Virus.
06216_ Slammed into G-67 Veteran.
06216_ Adv. Sensor Array destroyed.
06217_ JBOSNXJEVLCI>%> MNYP8
06217_ Slammed into L-61 Swordsman. <x3>
06219_ Destabilizing: Core damaged (-23).
06220_ Slammed into L-61 Swordsman. <x2>
06224_ K-01 Serf cleans the Construction Platform.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| #          #?????????????????????????????????????? |
| #          #?????????????????????????????????????? |
| #          #?????????????????????????????????????? |
| #          #?????????????????????????????????????? |
| #          #?????????????????????????????????????? |
| #   !      ##?#???###????????????????????????????? |
| #      !   #        #????????????????????????????? |
| #          #   """ !#????????????????????????????? |
| #          # """""  #????????????????????????????? |
| #       [= # """"" !#????????????????????????????? |
| #          #        #????????????????????????????? |
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| ?????####+######+#############+###       #???????? |
| ######                                   #####???? |
|                                               ???? |
|                 sw        k      H k           ??? |
|                   l                t           ??? |
|                  ss     %@          u    #???????? |
|            #####p#############+###       #???????? |
|            #         #?????????????????###???????? |
| """"       # """"""" #???????????????????????????? |
| """"       # """"""" #???????????????????????????? |
| """"       # """"""" #???????????????????????????? |
| """"       # """"""  #???????????????????????????? |
| """"       #  %      #???????????????????????????? |
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|        ^"""   +??????????????????????????????????? |
|         """   #??????????????????????????????????? |
|         """   #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          100
Energy Generation          35
Energy Capacity            930
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             5
Corruption Block           15
Armor Coverage             225
Resistance: EM             15
Core Shielding             20
Weapon Shielding           66
Evasion (%)                72
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          42

 Item Schematics 
-----------------
 Lgt. Particle Reactor | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Particle Reactor | x2 | -6/Factory | Preloaded
            Myomer Leg | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricImprovedMultirail
  Manual?         0
Play Time         01:06:56
  Cumulative      34.9 hours
  Start           2022.07.16 @ 00:53:47
  End             2022.07.16 @ 02:01:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4573182b-01b5-4d8d-aaca-8c5eaedfb6f6