Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 16:03:43 Player: delto Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2412) 2412 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 7028 Bonus ------- High Alert Combat Kills 101 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 277/300 Energy 99/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Wheel Gravmag Array Linear Gravjet > --- UTILITY ---------- Improved Trap Scanner Visual Processing Unit Signal Interpreter Improved Thermal Shield Point Defense System Improved Hacking Suite > --- WEAPON ----------- Disruptor Cannon Heavy Phase Cannon KE Penetrator Carbide Saw > --- INVENTORY -------- (None) [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Power Shielding Weapon Heavy Phase Cannon Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . Utility 5 | . . 2 1 1 . 1 . Weapon 2 | . . . . 1 . 1 . Parts Attached 91 | 7 2 17 6 11 13 29 6 Power 11 | 1 . 1 1 2 2 3 1 Engine 5 | 1 . 1 1 1 1 . . Core 6 | . . . . 1 1 3 1 Reactor . | . . . . . . . . Propulsion 22 | 2 2 4 1 . 4 7 2 Treads 1 | 1 . . . . . . . Leg 3 | . 2 1 . . . . . Wheel 8 | 1 . . . . 1 6 . Hover 8 | . . 3 1 . 1 1 2 Flight 2 | . . . . . 2 . . Utility 30 | 2 . 7 2 4 4 9 2 Device 19 | 1 . 3 1 3 3 7 1 Storage 1 | 1 . . . . . . . Processor 6 | . . 3 . 1 1 . 1 Hackware 1 | . . . . . . 1 . Protection 3 | . . 1 1 . . 1 . Artifact . | . . . . . . . . Weapon 28 | 2 . 5 2 5 3 10 1 Energy Gun 7 | 1 . . . 1 2 3 . Energy Cannon 3 | . . . . 1 . 2 . Ballistic Gun 9 | 1 . 4 1 . . 3 . Ballistic Cannon 3 | . . . . 2 1 . . Launcher 3 | . . 1 1 1 . . . Special Weapon 2 | . . . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 42 | . . 6 . 4 7 13 12 Power 5 | . . . . 1 . 2 2 Propulsion 13 | . . 2 . 1 2 4 4 Utility 12 | . . 2 . 1 2 3 4 Weapon 12 | . . 2 . 1 3 4 2 Highest Loss Streak 13 | . . 3 . 4 6 6 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 100 99 100 98 83 90 46 Engine 5 | . 14 11 9 7 1 2 . Core 4 | . . . . . 10 8 4 Leg 4 | . 22 8 . . . . . Wheel 5 | . 2 . . . 6 9 4 Hover 6 | . . 13 27 22 4 . 2 Flight 3 | . . . . . 4 6 . Device 16 | . 14 21 18 19 8 17 9 Storage 2 | . 14 3 . . . . . Processor 16 | . . 18 18 18 24 18 11 Protection 2 | . . . 9 7 4 1 . Energy Gun 6 | . 14 5 . 4 6 5 . Energy Cannon 2 | . . . . 2 3 5 4 Ballistic Gun 6 | . 14 14 11 . . 3 3 Ballistic Cannon 1 | . . . . 6 4 . . Launcher 1 | . . 1 6 6 . . . Naked Turns 16 | . . . . . . . 16 Heaviest Build 54 | 15 15 19 18 27 31 54 54 Greatest Support 40 | 20 20 20 24 25 37 40 30 Greatest Overweight (x) 4 | 1 1 1 . 1 . 4 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 Average Carried 4 | 3 6 5 4 4 2 3 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 2 4 5 . Class Distribution -------------------- 27% | Scavenger-Skirmisher 23% | Mutant 18% | Scavenger-Gunner 16% | Scavenger-Scout 8% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Matter Collected 1867 | 228 140 435 186 . 299 545 34 Remotely . | . . . . . . . . Salvage Created 2599 | 25 288 628 72 143 292 1117 34 Parts 170 | 1 14 52 14 9 20 55 5 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 5 | . . 3 . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 47 | . 6 17 4 1 9 9 1 Guns 19 | . 6 7 1 . 2 3 . Cannons 14 | . . . . 1 6 6 1 AOE 13 | . . 10 3 . . . . Classes Destroyed 14 | 1 3 5 . 1 1 2 1 Worker 5 | . . . . 2 . 3 . Builder 11 | . . 4 . 1 . 6 . Tunneler 2 | 1 . . . 1 . . . Hauler 1 | . . . . . . 1 . Recycler 5 | . . 2 . 1 . 2 . Mechanic 1 | . . 1 . . . . . Operator 5 | . 1 1 1 . 1 1 . Watcher 6 | . 1 2 1 1 . 1 . Swarmer 16 | . . 9 3 . 4 . . Cutter 1 | . . . . . . . 1 Grunt 13 | . 6 3 . 1 2 1 . Sentry 8 | . . 5 1 . 1 1 . Hunter 1 | . . . . . . 1 . Programmer 8 | . . . . . 2 6 . Best Kill Streak 13 | 1 3 13 5 7 6 5 1 Combat Bots Only 9 | . 2 9 3 1 6 2 1 Max Kills in Single Turn 6 | 1 1 5 2 6 1 3 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 4 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Hostile Shots Fired 443 | . 31 113 10 23 83 102 81 Missed 152 | . 12 39 6 13 19 28 35 Damage Taken 5312 | . 219 897 34 192 1009 1552 1409 Core 1374 | . 51 101 . 10 207 380 625 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 61 | . . . . 6 55 . . Ignored by Resistances 33 | . . . . . . 33 . Core Remaining (%) 87 | 100 79 74 100 98 75 . . Volleys Fired 188 | 1 30 40 7 3 35 69 3 Largest 4 | 2 2 2 2 3 3 4 3 Hottest 276 | 70 70 83 58 150 192 276 204 Shots Fired 368 | 2 60 80 13 8 54 145 6 Gun 252 | 2 60 68 7 . 25 87 3 Cannon 89 | . . . . 6 29 51 3 Launcher 20 | . . 12 6 2 . . . Special 7 | . . . . . . 7 . Kinetic 167 | 1 30 56 7 3 27 40 3 Thermal 148 | 1 30 12 . . 25 79 1 Explosive 20 | . . 12 6 2 . . . Electromagnetic 30 | . . . . 3 2 23 2 Robot Hit Streak 10 | 2 5 5 3 4 8 10 2 Robot Miss Streak 5 | . 2 5 1 2 4 5 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 217 | 2 40 40 8 4 31 89 3 Core Hits 122 | 1 16 38 7 11 14 34 1 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . 1 . . . . 2 . Critical Strikes 8 | . 1 . . . 3 4 . Burn 4 | . . . . . 3 1 . Destroy 4 | . 1 . . . . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7118 | 22 480 1851 440 591 823 2804 107 Guns 2677 | 22 480 589 52 . 330 1163 41 Cannons 1816 | . . . . 130 493 1127 66 Explosions 2625 | . . 1262 388 461 . 514 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1993 | 10 294 516 52 27 459 594 41 Thermal 2930 | 12 186 73 . 260 330 2033 36 Explosive 1883 | . . 1262 388 201 . 32 . Electromagnetic 312 | . . . . 103 34 145 30 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . . . . 2 4 30 Average Corruption 4 | . . . . . 1 2 22 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . 2 4 7 Message Errors 2 | . . . . . 1 1 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Parts Rejected 3 | . . . . . . 1 2 Data Loss (minor) 2 | . . . . . . . 2 Misfires 1 | . . . . . 1 . . Misdirections 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 324 | . . 78 15 70 4 157 . Projectiles 126 | . . . . 17 4 105 . Explosions 198 | . . 78 15 53 . 52 . Melee . | . . . . . . . . Knockbacks 4 | . . . . . 4 . . Impact . | . . . . . . . . Kinetic 4 | . . . . . 4 . . Secondary . | . . . . . . . . Self-Inflicted Damage 243 | . . 80 . 88 . 75 . Shots 7 | . . 3 . 3 . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 754 | 9 120 202 23 105 513 754 138 Average Temperature 101 | 6 46 58 11 49 149 132 56 Received Heat Transfer 636 | . 159 249 9 48 126 36 9 Effects 15 | . . . . . 4 11 . Shutdowns 4 | . . . . . 1 3 . Energy Bleed 2 | . . . . . . 2 . Interference 3 | . . . . . . 3 . Matter Decay 2 | . . . . . 1 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . 1 . . Damage (major) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 6 | . . . . . 3 3 . Heat Transferred 4189 | 37 555 222 . 200 1025 2113 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Peak Influence 720 | 5 255 720 431 347 355 554 382 Initial 382 | . 3 107 219 196 164 173 382 Average 245 | . 153 418 336 211 242 210 319 Maximum Alert Level 3 | . 1 3 2 1 1 2 1 Low Security (%) 56 | 100 53 29 . 85 47 74 . Level 1 26 | . 46 10 68 14 52 10 100 Level 2 16 | . . 54 31 . . 15 . Level 3 . | . . 5 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . 1 1 2 2 . Investigation . | . . . . . . . . Extermination 4 | . . . . 1 1 2 . Reinforcement 4 | . 2 . 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Distress Signals 8 | . 2 3 1 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 12 26 8 4 10 15 13 Peak Tracking Total 13 | . 5 11 4 2 5 3 13 Tactical Retreats 2 | . 1 . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Traps Triggered 3 | . . . . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Machines Disabled 27 | . . 3 1 4 . 19 . Max in Single Turn 14 | . . 1 1 4 . 14 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Machines Accessed 15 | . 3 2 2 . 2 6 . Terminals 13 | . 3 2 2 . 1 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 21 | . 3 3 5 . 2 8 . Successful 11 | . 1 3 2 . 1 4 . Failed 10 | . 2 . 3 . 1 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 1 2 5 . 1 4 . Terminals 19 | . 3 3 5 . 1 7 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 4 | . 1 1 . . . 2 . Record 2 | . . . . . . 2 . Robot Analysis 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 6 | . . 2 2 . 1 1 . Terminals 6 | . . 2 2 . 1 1 . Assimilate 2 | . . . 2 . . . . Botnet 4 | . . 2 . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 1 . 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 10 | . . . 10 . . . . Highest-Rated Ally 10 | . . . 10 . . . . Total Orders 1 | . . . 1 . . . . ROAM 1 | . . . 1 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Turns Passed 2724 | 61 323 415 165 252 340 1089 79 Spaces Moved 2177 | 45 185 339 240 314 234 719 101 Core 56 | 2 . . . . . . 54 Treads 5 | 3 2 . . . . . . Legs 239 | . 142 97 . . . . . Wheels 1001 | 40 41 . . . 207 700 13 Hover 867 | . . 242 240 314 27 10 34 Flight 9 | . . . . . . 9 . Fastest Speed 50 | 50 95 56 52 52 66 80 50 Average Speed 89 | 93 114 74 52 65 96 115 61 Slowest Speed 352 | 160 160 130 52 116 100 352 116 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 19 | 4 32 37 27 7 4 21 27 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 279 | . . 96 42 45 5 91 . Melee . | . . . . . . . . Projectile 21 | . . . . . 5 16 . AOE 258 | . . 96 42 45 . 75 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Total 2620 | 58 241 436 269 351 295 859 111 Wait 45 | . 1 13 6 16 . 9 . Move 2171 | 44 184 338 239 313 233 719 101 Hop . | . . . . . . . . Pick Up 59 | 6 12 10 5 4 9 13 . Fast Attach 49 | 7 . 8 3 4 5 20 2 Attach 34 | . 2 8 2 4 7 7 4 Detach 15 | . 2 6 . . 3 4 . Swap 8 | . . 1 1 3 1 2 . Drop 48 | . 10 12 6 4 2 14 . Fire 188 | 1 30 40 7 3 35 69 3 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 2 | . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 14) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Utility x2 547 | -9/Materials | Destroyed 9 combat bots 552 | -9/Materials | Lost 3 parts (1n2u) 791 | -9/Materials | Discovered new exit (range 11) 799 | -9/Materials | Identified exit to Materials 800 | -9/Materials | Entered another Materials area 800 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 947 | -8/Materials | Discovered new exit (range 18) 965 | -8/Materials | Identified exit to Factory 965 | -8/Materials | Entered Factory 965 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 996 | -7/Factory | Build established: Scavenger-Scout 1126 | -7/Factory | Discovered new exit (range 13) 1205 | -7/Factory | Discovered new exit (range 17) 1215 | -7/Factory | Identified exit to Factory 1217 | -7/Factory | Entered another Factory area 1217 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1276 | -6/Factory | Lost 6 parts (1p2n2u1w) 1483 | -6/Factory | Lost 5 parts (1n1u3w) 1524 | -6/Factory | Discovered new exit (range 17) 1550 | -6/Factory | Identified exit to Factory 1557 | -6/Factory | Entered another Factory area 1557 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1886 | -5/Factory | Build established: Scavenger-Gunner 2289 | -5/Factory | Build established: Scavenger-Skirmisher 2376 | -5/Factory | Lost 6 parts (1p1n2u2w) 2646 | -5/Factory | Identified exit to Garrison 2646 | -5/Factory | Entered Garrison 2663 | -5/Garrison | System corruption reached 10% 2675 | -5/Garrison | Crushed by falling debris 2675 | -5/Garrison | System corruption reached 30% 2696 | -5/Garrison | Core integrity fell below 50% 2705 | -5/Garrison | Triggered checkpoint 2708 | -5/Garrison | Triggered checkpoint 2717 | -5/Garrison | Core integrity fell below 20% 2725 | -5/Garrison | Lost 13 parts (2p5n4u2w) 2725 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02675_ System corrupted by crushing effect (+3). 02675_ Wheel destroyed. 02675_ System corrupted by crushing effect (+5). 02675_ KE Penetrator destroyed. 02675_ System corrupted by crushing effect (+3). 02679_ Disruptor Cannon severed. 02681_ The unstable cave ceiling collapses. 02681_ Imp. Trap Scanner destroyed. 02682_ System corrupted: Point Defense System rejected. 02686_ Mic. Fission Core severed. 02694_ Imp. Thermal Shield destroyed. 02695_ Imp. Hacking Suite severed. 02698_ System corrupted: Gravmag Array rejected. 02698_ Melee Analysis Suite severed. 02705_ Visual Processing Unit severed. 02705_ Beams of light sweep through the air. An alarm sounds. 02708_ Penetrated by Slug. 02709_ Signal Interpreter severed. 02717_ System corrupted: Component data lost. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? #################????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? @ #????????????????????? | | ?????????????????######## #????????????????????? | | ????????????????????????# c #????????????????????? | | ????????????????????????# c #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# c #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# s #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# s #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#s s#????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# T#?????????????????? | | ????????????????????????# #############""""## | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# ^ | | ????????????????????????#######+#### ## ## | | ?????????????????????????????????### ## ## | | ?????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 25 Power Shielding 66 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 6 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed CryofiberChainBattery Manual? 0 Play Time 00:57:21 Cumulative 41.7 hours Start 2024.06.11 @ 03:32:39 End 2024.06.11 @ 16:03:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eeea1e2-bfb1-44a0-9077-0473d698796e