Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 00:47:35 Player: mintimati Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (184) 920 Value Destroyed (4025) 4025 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 8136 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Targeting Computer Improved Particle Charger Precision Shock Rifle Thermic Laser Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Medium Reactive Plating Force Field > --- WEAPON ----------- Proton Cannon Heavy Ion Cannon Phase Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Coolant Injector Improved Targeting Computer Improved Particle Charger Precision Shock Rifle Advanced Beam Rifle Gatling Laser Proton Cannon Proton Cannon Phase Cannon Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 62] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 5 | . . 1 2 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 62 | 7 5 8 12 19 11 Power 10 | 1 1 1 1 2 4 Engine 8 | 1 1 1 . 2 3 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 10 | 2 1 2 3 1 1 Treads 10 | 2 1 2 3 1 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 1 3 6 7 2 Device 10 | 1 . 1 3 3 2 Storage 3 | 1 . 1 . 1 . Processor 3 | . 1 . 2 . . Hackware 1 | . . 1 . . . Protection 4 | . . . 1 3 . Artifact . | . . . . . . Weapon 21 | 2 2 2 2 9 4 Energy Gun 6 | 1 1 . . 4 . Energy Cannon 8 | . 1 1 1 1 4 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 3 | . . 1 . 2 . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 15 | . . . 1 4 10 Power 1 | . . . . . 1 Propulsion 4 | . . . . 2 2 Utility 7 | . . . 1 1 5 Weapon 3 | . . . . 1 2 Highest Loss Streak 9 | . . . 1 2 9 To Critical Strikes 1 | . . . . 1 . Average Backups 10 | . 5 8 8 13 13 Power 1 | . . . 1 2 2 Propulsion . | . . 2 1 . . Utility 2 | . 1 2 1 2 3 Weapon 5 | . 3 3 4 7 7 Tool/Special . | . . . . . . Unused Backups 35 | . 5 3 4 13 10 Power 3 | . . . . 3 . Propulsion 5 | . 1 . 2 2 . Utility 6 | . . 1 . 3 2 Weapon 21 | . 4 2 2 5 8 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 98 97 96 90 Engine 8 | . 13 11 1 4 12 Core 1 | . . . 6 2 . Treads 18 | . 27 21 17 13 9 Device 10 | . 3 4 12 14 17 Storage 9 | . 14 11 9 7 5 Processor 8 | . 10 11 13 7 5 Protection 7 | . . . 7 13 12 Energy Gun 8 | . 14 4 . 9 7 Energy Cannon 13 | . 6 17 22 15 9 Ballistic Gun 1 | . 7 . . . . Ballistic Cannon 2 | . . 10 4 1 . Launcher 1 | . . . . 3 5 Peak Build Rating 62 | 9 10 14 27 46 62 Average Rating 27 | 5 8 12 22 39 53 On Entrance 16 | . 9 7 14 27 43 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 49 | . . . . . 49 Heaviest Build 109 | 12 16 27 35 79 109 Greatest Support 48 | 40 40 40 40 40 48 Greatest Overweight (x) 17 | . . 1 10 15 17 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 8 10 10 15 15 Average Capacity 11 | 6 8 9 10 14 14 Most Carried 15 | 2 8 10 10 15 15 Average Carried 10 | . 5 8 8 13 13 Final Capacity 15 | 8 8 10 10 15 5 Final Carried 15 | . 8 10 8 15 5 Class Distribution -------------------- 42% | Tank 29% | Mutant 13% | Scavenger-Gunner 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1808 | 143 273 392 258 566 176 Remotely . | . . . . . . Salvage Created 5956 | 121 1034 1449 873 1396 1083 Parts 386 | 12 71 117 44 96 46 Haulers Intercepted 6 | . 2 3 . . 1 Recyclers Shooed 4 | . . 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored 1 | . . . . 1 . Broken 1 | . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 87 | . 12 24 13 31 7 Guns 19 | . 11 2 . 6 . Cannons 52 | . 1 22 11 15 3 AOE 16 | . . . 2 10 4 Classes Destroyed 14 | 2 7 1 2 2 . Worker 22 | . 8 7 1 3 3 Builder 26 | . 4 9 . 7 6 Tunneler 8 | 3 3 2 . . . Hauler 6 | . 2 3 . . 1 Recycler 17 | 1 4 3 1 2 6 Mechanic 2 | . . . 1 1 . Operator 3 | . 1 1 . 1 . Watcher 13 | . 3 4 4 2 . Swarmer 34 | . 6 12 . 13 3 Grunt 33 | . 6 9 11 6 1 Duelist 2 | . . . . 2 . Sentry 6 | . . 3 1 2 . Hunter 3 | . . . 1 . 2 Programmer 9 | . . . . 8 1 Best Kill Streak 9 | 4 5 7 4 5 9 Combat Bots Only 5 | . 3 5 3 4 3 Max Kills in Single Turn 6 | 1 1 2 2 3 6 Gunslinging . | . . . . . . Exploded 3 | . . . 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 416 | . 49 70 37 143 117 Missed 105 | . 18 17 15 41 14 Hits 311 | . 31 53 22 102 103 Melee 16 | . . . . . 16 Projectile 295 | . 31 53 22 102 87 AOE 4 | . . . . . 4 Critical Strikes 19 | . . 1 1 6 11 Damage Taken 5119 | . 344 538 441 1488 2308 Core 1188 | . 82 76 48 131 851 Absorbed by Shields 398 | . . . . . 398 Ignored by Resistances 111 | . . . . 57 54 Regen/Repaired (Parts) 173 | . 46 . 127 . . Core Remaining (%) 84 | 100 67 81 91 81 . Volleys Fired 306 | 7 87 78 34 67 33 Largest 4 | 2 2 3 3 4 4 Hottest 264 | 60 125 158 196 261 264 Shots Fired 816 | 13 172 215 102 218 96 Gun 254 | 13 113 34 . 76 18 Cannon 536 | . 59 181 100 125 71 Launcher 26 | . . . 2 17 7 Special . | . . . . . . Kinetic 140 | 7 28 78 18 9 . Thermal 624 | 6 144 137 82 192 63 Explosive 26 | . . . 2 17 7 Electromagnetic 26 | . . . . . 26 Robot Hit Streak 17 | 4 11 10 17 13 16 Robot Miss Streak 6 | 2 5 3 2 3 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 461 | 9 94 118 69 123 48 Core Hits 263 | 4 42 56 37 79 45 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 2 2 1 5 4 Burn 12 | . 2 1 . 5 4 Blast 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12124 | 117 1528 2216 1588 4259 2416 Guns 2674 | 117 904 319 . 1117 217 Cannons 6407 | . 614 1897 1312 1430 1154 Explosions 2974 | . . . 274 1699 1001 Melee . | . . . . . . Ramming 69 | . 10 . 2 13 44 Kinetic 1202 | 73 178 658 174 119 . Thermal 7810 | 44 1340 1558 1138 2534 1196 Explosive 2687 | . . . 274 1593 820 Electromagnetic 356 | . . . . . 356 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 77 | . . . . 72 5 Message Errors 19 | . . . . 19 . Matter Fused 24 | . . . . 23 1 Heat Flow Errors 9 | . . . . 8 1 Energy Discharges 8 | . . . . 6 2 Parts Fused 1 | . . . . 1 . Data Loss (minor) 7 | . . . . 6 1 Data Loss (major) 1 | . . . . 1 . Misfires 3 | . . . . 3 . Alerts 4 | . . . . 4 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 325 | . 12 27 18 132 136 Projectiles 123 | . 12 27 5 33 46 Explosions 202 | . . . 13 99 90 Melee . | . . . . . . Knockbacks 10 | . . 7 1 2 . Impact 1 | . . . . 1 . Kinetic 8 | . . 6 1 1 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 345 | . . . . 210 135 Shots 6 | . . . . 4 2 Rammed 14 | . 3 . 1 6 4 Targets Rammed 14 | . 3 . 1 6 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1009 | . 350 338 338 480 1009 Average Temperature 128 | . 89 105 101 119 309 Received Heat Transfer 988 | . 96 108 198 123 463 Effects 41 | . 5 2 1 5 28 Shutdowns 5 | . 1 . . 1 3 Energy Bleed 5 | . 1 1 . 1 2 Interference 16 | . 3 1 . 3 9 Matter Decay 5 | . . . . . 5 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . 1 . 1 Damage (major) 7 | . . . . . 7 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 38 | . 5 8 4 16 5 Heat Transferred 15581 | 100 3182 3330 2183 4909 1877 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 48 | 100 65 34 86 29 53 Level 1 44 | . 34 58 13 55 46 Level 2 6 | . . 6 . 14 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 694 | 15 237 457 237 694 361 Initial 339 | . . 81 185 46 339 Average 205 | 3 119 228 142 276 202 Influence Increases 3609 | 20 494 846 392 1343 514 Destroy 0b10 Robot/C 1740 | . 240 480 260 620 140 Destroy 0b10 Robot/NC 485 | 20 125 145 35 80 80 Destroy Leader 448 | . 70 124 58 164 32 Successful Hack 113 | . 10 2 5 82 14 Disable Machine 315 | . 15 30 . 180 90 Destroy Structure 313 | . 4 5 19 187 98 Lose Combat Pursuer 195 | . 30 60 15 30 60 Influence Decreases 3320 | 20 299 600 730 752 919 Entered New Map 782 | . . 114 256 57 355 Time Decay 2388 | 20 299 486 464 655 464 Lost Part 150 | . . . 10 40 100 Squads Dispatched 39 | . 5 6 3 19 6 Investigation 14 | . 5 3 3 2 1 Extermination 10 | . . . . 8 2 Reinforcement 8 | . . 2 . 3 3 Assault 3 | . . 1 . 2 . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . . 2 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 23 30 21 38 17 Peak Tracking Total 8 | . 3 8 4 4 6 Tactical Retreats 8 | . 1 2 1 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 . 1 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 2 | . . . . 2 . Exploded 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 21 | . 1 2 . 12 6 Max in Single Turn 2 | . 1 1 . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 30 | . 8 4 4 9 5 Terminals 18 | . 6 2 3 5 2 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 . 1 . 2 Recycling Units 2 | . 1 . . 1 . Scanalyzers 4 | . . 2 . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 74 | . 25 13 13 16 7 Successful 32 | . 10 7 5 8 2 Failed 41 | . 15 5 8 8 5 Catastrophic 9 | . 2 . . 5 2 Database Lockouts 1 | . . 1 . . . Manual 36 | . 19 3 4 8 2 Terminals 39 | . 15 6 5 9 4 Fabricators 1 | . . . . . 1 Repair Stations 13 | . 3 . 8 . 2 Recycling Units 10 | . 7 . . 3 . Scanalyzers 9 | . . 7 . 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 7 | . . 2 . 4 1 Record 2 | . . 1 . 1 . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . . . . 1 1 Recall Investigation 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 8 | . 3 . 5 . . Scan Component 5 | . 2 . 3 . . Repair 3 | . 1 . 2 . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 6 | . . 4 . 2 . Retrieve Study 6 | . . 4 . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 1 . 2 . Terminals 4 | . 2 1 . 1 . Botnet 3 | . 2 1 . . . Detonate 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Reject 1 | . . . . 1 . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 25 | . 7 4 3 6 5 Full Trace Events 13 | . 5 3 2 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 47 | . . . . . 47 Total Part Build Rating 10 | . . . . . 10 Part Studies Acquired 6 | . . 4 . 2 . Parts Repaired 3 | . 1 . 2 . . Time 100 | . 26 . 74 . . Parts Recycled 2 | . 2 . . . . Recycled Matter 4 | . 4 . . . . Retrieved Matter 4 | . 4 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1134 | 15 734 . 385 . . Terrain 749 | 15 734 . . . . T.N.C. 385 | . . . 385 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 11292 | 130 2942 1269 1168 4606 1177 Spaces Moved 4216 | 71 1302 568 517 1415 343 Core 125 | 15 . . 7 8 95 Treads 4091 | 56 1302 568 510 1407 248 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 170 50 Average Speed 198 | 136 160 160 172 242 274 Slowest Speed 900 | 160 160 240 550 800 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 33 | 4 95 30 28 30 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 312 | . . . 15 193 104 Melee . | . . . . . . Projectile 15 | . . . . 7 8 AOE 297 | . . . 15 186 96 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6503 | 91 1994 762 723 2429 504 Wait 1704 | . 568 86 124 835 91 Move 4211 | 70 1301 567 516 1414 343 Hop . | . . . . . . Pick Up 115 | 7 19 13 15 50 11 Fast Attach . | . . . . . . Attach 62 | 7 5 7 16 18 9 Detach 13 | . 2 2 8 . 1 Swap 15 | . . 1 . 10 4 Drop 63 | . 9 8 9 29 8 Fire 306 | 7 87 78 34 67 33 Melee . | . . . . . . Ram 5 | . . . . 4 1 Kick . | . . . . . . Crush 9 | . 3 . 1 2 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 16) 729 | -10/Materials | Discovered new exit (range 11) 1077 | -10/Materials | Discovered new exit (range 16) 1542 | -10/Materials | Discovered new exit (range 5) 2982 | -10/Materials | Repaired Lgt. Treads? 3073 | -10/Materials | Entered another Materials area 3073 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3466 | -9/Materials | Build established: Scavenger-Gunner 3559 | -9/Materials | Identified exit to Mines 3779 | -9/Materials | Central database locked down 4273 | -9/Materials | First assault squad dispatched 4282 | -9/Materials | Discovered new exit (range 15) 4342 | -9/Materials | Entered another Materials area 4342 | -8/Materials | Evolved 2 slots: Utility x2 5035 | -8/Materials | Build established: Gunner 5038 | -8/Materials | Discovered new exit (range 9) 5398 | -8/Materials | Repaired Broken Beam Cannon+ 5440 | -8/Materials | Repaired Lgt. Nuclear Core 5510 | -8/Materials | Entered Factory 5510 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5570 | -7/Factory | Garrison activated, responded to threat 6345 | -7/Factory | Build established: Tank 9510 | -7/Factory | First assault squad dispatched 9925 | -7/Factory | Discovered new exit (range 9) 10116 | -7/Factory | Entered another Factory area 10116 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11026 | -6/Factory | Fabricated Phase Cannon (x2) 11206 | -6/Factory | Crushed by falling debris 11243 | -6/Factory | Released all parts (5) 11262 | -6/Factory | Spotted B-75 Beast 11264 | -6/Factory | Core integrity fell below 50% 11267 | -6/Factory | Core integrity fell below 20% 11269 | -6/Factory | Lost 9 parts (1p2n4u2w) 11288 | -6/Factory | Discovered new exit (range 10) 11293 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Core. 11250_ U-05 Engineer lays Concrete. 11250_ M-28 Smith repairs U-05 Engineer. 11255_ Dropped Adv. Beam Rifle. 11255_ Acquired Thermic Laser. 11263_ Nuclear Reactor explodes. 11263_ Knocked back. 11266_ K-01 Serf collects debris. 11266_ Nuclear Reactor explodes. 11266_ U-05 Engineer lays Concrete. 11269_ The unstable cave ceiling collapses. 11271_ Nuclear Reactor explodes. 11273_ Acquired 4 matter. 11282_ Connecting with Terminal... 11282_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 11282_ Terminal unresponsive. 11284_ System corrupted: Heat flow error (+206). 11288_ EXIT=FOUND 11293_ Slammed into G-50 Soldier. 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