Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.05 @ 02:10:39 Player: Runia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (3531) 3531 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (-36) -36 TOTAL SCORE: 8850 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 160 Friendly Fire -251 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Experimental Terrain Scan Processor Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Tactical Coordination Suite Advanced Armor Integrity Analyzer Makeshift Transmission Jammer System Shield Experimental System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Experimental Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Flak Gun Mini Assault Cannon Rocket Array > --- INVENTORY -------- Improved Cooling System Enhanced Optical Array Improved Sensor Array Improved Terrain Scanner Advanced Targeting Computer Tactical Coordination Suite Advanced Armor Integrity Analyzer Makeshift Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Experimental System Shield Grenade Launcher Grenade Launcher Katana [Rating: 69] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . Utility 5 | . . 1 . . 2 . . . . 2 . . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 106 | . 7 29 5 20 9 . . 7 2 10 13 4 Power 6 | . . 1 1 1 1 . . . . 1 1 . Engine 5 | . . 1 1 1 . . . . . 1 1 . Core 1 | . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 26 | . 2 10 2 6 3 . . 1 1 . 1 . Treads 25 | . 2 10 2 6 3 . . 1 . . 1 . Leg . | . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | . 1 3 . 7 3 . . 6 1 4 5 2 Device 10 | . . 1 . 1 2 . . 3 1 . 2 . Storage 3 | . . . . 3 . . . . . . . . Processor 11 | . . . . . 1 . . 3 . 4 2 1 Hackware . | . . . . . . . . . . . . . Protection 8 | . 1 2 . 3 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 42 | . 4 15 2 6 2 . . . . 5 6 2 Energy Gun 9 | . 2 5 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | . . 6 . 3 . . . . . 1 . 1 Ballistic Cannon 3 | . . . . . 1 . . . . 1 1 . Launcher 16 | . 2 4 1 2 1 . . . . 1 5 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . . 4 . 1 . . Parts Lost 36 | . . 4 . 8 1 . . 1 1 2 13 6 Power 4 | . . . . 1 . . . . . 1 2 . Propulsion 11 | . . 2 . 4 . . . . 1 . 4 . Utility 6 | . . . . 1 . . . 1 . . 1 3 Weapon 15 | . . 2 . 2 1 . . . . 1 6 3 Highest Loss Streak 9 | . . 2 . 2 1 . . 1 1 2 4 9 Average Slot Usage (%) 90 | . 89 93 100 94 96 100 100 99 96 92 74 32 Engine 4 | . 14 11 11 8 4 . . . . 3 5 . Core 2 | . . . . . 2 7 7 7 7 2 . . Treads 23 | . 6 30 33 31 30 30 30 30 24 13 10 . Device 12 | . . 7 11 9 23 23 23 18 15 . 12 1 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 . Processor 11 | . . . . . 7 7 7 11 15 39 24 24 Protection 3 | . 4 11 11 9 . . . . . . . . Energy Gun 3 | . 11 10 10 14 . . . . . . . . Ballistic Gun 7 | . 14 10 11 12 8 7 7 7 7 5 1 4 Ballistic Cannon 4 | . . . . . 6 7 7 7 7 6 6 . Launcher 3 | . 2 . 1 . 3 7 7 7 7 . 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 12 15 25 25 64 65 65 65 68 68 64 77 57 Greatest Support 85 | 20 40 60 60 85 85 85 85 85 85 28 43 3 Greatest Overweight (x) 18 | . . . . 1 . . . . 2 2 18 18 Average Overweight (x) . | . . . . . . . . . . 1 1 . Largest Inventory Capacity 25 | . 8 8 8 25 20 20 20 20 20 20 20 20 Average Capacity 17 | . 8 8 8 18 20 20 20 20 20 20 20 6 Most Carried 20 | . 6 8 8 12 13 15 17 20 20 17 17 10 Average Carried 12 | . 4 5 7 8 10 13 15 18 19 16 14 5 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 4 8 8 12 11 14 17 20 18 17 10 5 Class Distribution -------------------- 67% | Mutant 10% | Skirmisher 6% | Scavenger-Tank 6% | Tank 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Matter Collected 2921 | 195 48 346 321 618 97 211 33 77 236 282 217 240 Remotely . | . . . . . . . . . . . . . Salvage Created 3534 | . 159 516 122 1214 415 139 . . 237 362 287 83 Parts 213 | . 15 50 4 70 26 5 . . 8 24 9 2 Haulers Intercepted 6 | . 1 . . 3 2 . . . . . . . Recyclers Shooed 10 | . . . 3 3 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 5 . . 9 . 11 1 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 98 | . 7 22 9 25 5 5 . . 3 11 9 2 Melee 1 | . . . . . . . . . . . . 1 Guns 34 | . 1 10 . 19 . 1 . . . 1 1 1 Cannons 10 | . . . . . 1 1 . . 1 3 4 . AOE 53 | . 6 12 9 6 4 3 . . 2 7 4 . Classes Destroyed 15 | . 4 3 2 1 2 . . . 1 . 2 . Worker 8 | . . 1 . 2 3 . . . . 2 . . Builder 5 | . . . . . 2 . . . . 3 . . Hauler 6 | . 1 . . 3 2 . . . . . . . Recycler 6 | . . 1 1 2 2 . . . . . . . Watcher 3 | . 1 . . . 1 . . . . 1 . . Swarmer 30 | . 6 11 . 7 . . . . . 4 2 . Grunt 36 | . 1 6 . 12 4 4 . . 1 3 5 . Brawler 1 | . . . . . . . . . 1 . . . Sentry 12 | . . 5 . 5 . . . . . 2 . . Demolisher 1 | . . . 1 . . . . . . . . . Hunter 4 | . . . . . . . . . . . 2 2 Programmer 5 | . . . . . 1 1 . . 1 2 . . Heavy 1 | . . . . 1 . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . 1 . Assembled 8 | . . . 8 . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . Best Kill Streak 13 | . 5 4 9 7 6 5 . . 2 13 4 1 Combat Bots Only 9 | . 5 4 9 6 3 5 . . 2 8 4 1 Max Kills in Single Turn 9 | . 4 4 2 4 5 3 . . 2 9 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 5 | . 4 4 2 3 3 3 . . 2 5 2 . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Damage Taken 6722 | . 133 1300 154 1420 81 70 . . 406 604 1361 1193 Core 1192 | . 26 109 10 149 . 13 . . 23 76 184 602 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 89 . 70 72 . . . . 94 . . . Volleys Fired 247 | . 14 50 15 62 15 5 1 . 23 16 30 16 Largest 3 | . 2 2 2 3 2 2 2 . 2 2 2 1 Hottest 138 | . 70 88 85 138 71 71 71 . 71 76 88 48 Shots Fired 471 | . 24 90 21 168 28 9 2 . 45 23 45 16 Gun 342 | . 21 81 12 162 13 4 1 . 22 7 10 9 Cannon 89 | . . . . . 13 4 1 . 22 14 28 7 Launcher 40 | . 3 9 9 6 2 1 . . 1 2 7 . Special . | . . . . . . . . . . . . . Kinetic 288 | . 11 40 7 75 26 8 2 . 44 21 38 16 Thermal 143 | . 10 41 5 87 . . . . . . . . Explosive 40 | . 3 9 9 6 2 1 . . 1 2 7 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | . 15 11 7 10 5 3 . . 7 12 10 6 Robot Miss Streak 7 | . 2 7 2 4 2 2 . . 6 1 4 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . Shots Hit Robots 343 | . 20 70 9 128 18 6 . . 26 23 25 18 Core Hits 348 | . 11 59 27 91 31 15 . . 21 47 41 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 10 | . 1 1 . 3 1 . . . . 3 . 1 Burn 5 | . 1 1 . 3 . . . . . . . . Blast 4 | . . . . . 1 . . . . 2 . 1 Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 13 | . . . . . . . . . . 7 . 6 Impact . | . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . 7 . 6 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10678 | . 499 1679 652 2197 1046 478 . . 925 1418 1355 429 Guns 3656 | . 214 897 89 1623 137 35 . . 223 164 178 96 Cannons 1721 | . . . . . 253 96 . . 373 383 483 133 Explosions 4953 | . 285 782 563 574 656 347 . . 329 723 694 . Melee 348 | . . . . . . . . . . 148 . 200 Ramming . | . . . . . . . . . . . . . Kinetic 3872 | . 127 378 35 778 390 131 . . 596 547 661 229 Thermal 1505 | . 87 519 54 845 . . . . . . . . Explosive 4953 | . 285 782 563 574 656 347 . . 329 723 694 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 348 | . . . . . . . . . . 148 . 200 Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . 1 7 7 . 3 3 3 3 . 1 1 1 Average Corruption 2 | . 1 7 7 . 3 3 3 3 . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 48 | . . 12 10 . 3 10 6 1 . 1 5 . Message Errors 14 | . . 3 2 . . 2 3 1 . . 3 . Matter Fused 17 | . . 5 4 . 2 6 . . . . . . Heat Flow Errors 5 | . . 2 1 . . 1 1 . . . . . Energy Discharges 2 | . . . . . . . 1 . . . 1 . Data Loss (minor) 7 | . . 1 1 . 1 1 1 . . 1 1 . Data Loss (major) 1 | . . 1 . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 182 | . . 33 . 4 . . . . 43 2 100 . Projectiles 142 | . . . . . . . . . 43 2 97 . Explosions 40 | . . 33 . 4 . . . . . . 3 . Melee . | . . . . . . . . . . . . . Knockbacks 19 | . . . . . 3 1 . . 5 3 4 3 Impact . | . . . . . . . . . . . . . Kinetic 18 | . . . . . 3 1 . . 5 2 4 3 Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 331 | . 4 86 . 22 31 42 . . 18 105 23 . Shots 15 | . 1 4 . 1 1 2 . . 1 4 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 365 | . 45 236 224 365 . 237 211 . 18 7 103 . Average Temperature 56 | . 16 38 115 83 . 123 117 . 6 4 37 . Received Heat Transfer 1422 | . . 294 . 540 27 . . . 63 138 351 9 Effects 3 | . . . . 3 . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . Heat Transferred 3261 | . 333 846 65 2017 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Peak Influence 511 | . 257 360 165 511 260 . . . . 327 . . Initial 140 | . . 7 140 64 79 . . . . . . . Average 152 | . 100 164 148 193 109 . . . . 129 . . Maximum Alert Level 2 | . 1 1 . 2 1 . . . . 1 . . Low Security (%) 66 | . 65 55 100 58 88 . . . . 69 . . Level 1 31 | . 34 44 . 36 11 . . . . 30 . . Level 2 1 | . . . . 5 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 2 . 2 3 . . . . 1 . . Investigation 1 | . . . . . 1 . . . . . . . Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 7 | . 1 2 . 2 1 . . . . 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Distress Signals 7 | . 2 3 . 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 154 | . 15 30 22 36 8 3 . . 6 16 12 6 Peak Tracking Total 20 | . 7 6 20 6 4 1 . . 4 8 4 3 Tactical Retreats 2 | . 1 . . 1 . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Traps Triggered 4 | . 1 2 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Machines Disabled 3 | . . 2 . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . 2 . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Machines Accessed 21 | . 3 3 . 7 2 1 . 1 . 4 . . Terminals 17 | . 3 3 . 7 1 . . . . 3 . . Fabricators 2 | . . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 58 | . 9 10 . 21 3 1 . 5 . 9 . . Successful 36 | . 8 5 . 10 1 1 . 5 . 6 . . Failed 22 | . 1 5 . 11 2 . . . . 3 . . Catastrophic 2 | . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 4 5 . 8 1 . . . . 1 . . Terminals 49 | . 9 10 . 21 2 . . . . 7 . . Fabricators 3 | . . . . . 1 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 29 | . 6 3 . 9 . 1 . 5 . 5 . . Part Schematic 6 | . . . . . . . . 5 . 1 . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 5 | . . 1 . 3 . . . . . 1 . . Open Door 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Terminal Index 4 | . 1 1 . 1 . . . . . 1 . . Repair Station Index 1 | . 1 . . . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . 1 . . Unreport Threat 4 | . 2 . . 2 . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 2 . 1 1 . . . . . . . Terminals 5 | . 2 2 . 1 . . . . . . . . Botnet 5 | . 2 2 . 1 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Overload 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 3 . 7 1 . . . . 4 . . Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 5 . 1 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Total Allies 3 | . . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . . 3 3 . . . Highest-Rated Group 93 | . . . . . . . . 93 93 . . . Highest-Rated Ally 31 | . . . . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . 35 . . . Total Damage 449 | . . . . . . . . . 449 . . . Kills 4 | . . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . 2 1 . 1 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 31 | . . . . . . . . . . 31 . . Traps 10 | . . . . . . . . . . 10 . . Emergency Access 3 | . . . . . . . . . . 3 . . Items 7 | . . . . . . . . . . 7 . . Garrisons 1 | . . . . . . . . . . 1 . . Patrols 6 | . . . . . . . . . . 6 . . Reinforcements 1 | . . . . . . . . . . 1 . . Guards 2 | . . . . . . . . . . 2 . . Exits 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Turns Passed 8196 | . 335 1017 220 1071 603 537 468 1109 583 475 1527 251 Spaces Moved 4163 | 1 220 500 108 452 293 329 294 685 341 278 440 222 Core 223 | . . . . . . . . . . . 1 222 Treads 3338 | . 49 500 108 452 293 329 294 685 189 . 439 . Legs 172 | 1 171 . . . . . . . . . . . Wheels 430 | . . . . . . . . . 152 278 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 155 158 158 158 158 130 115 265 50 Average Speed 164 | 120 128 160 160 169 158 158 158 158 148 129 284 88 Slowest Speed 950 | 120 160 160 160 255 158 158 158 158 263 130 950 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . Exploration Rate (%) 43 | 2 62 46 26 51 10 53 55 79 60 10 69 36 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . 1 . . 1 1 Known Exits Taken 8 | . . 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . . . . . 1 . Scrap Searched 12 | . . . . . . 2 1 4 2 . 1 2 Spaces Dug 6 | . . . . . . . . . . 2 4 . Terrain Destroyed 314 | . 17 45 25 33 26 28 1 . 30 33 76 . Melee 2 | . . . . . . . . . . 2 . . Projectile 23 | . . . . . 2 1 1 . 5 . 14 . AOE 289 | . 17 45 25 33 24 27 . . 25 31 62 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Total 5026 | . 248 619 133 623 402 337 296 712 371 354 679 252 Wait 419 | . . 30 4 70 77 1 . 3 3 38 191 2 Move 4151 | . 219 499 107 451 292 328 293 684 340 277 439 222 Hop . | . . . . . . . . . . . . . Pick Up 44 | . 3 5 . 12 4 2 2 9 1 4 2 . Fast Attach 21 | . 1 5 . 4 1 . . 5 . 1 2 2 Attach 33 | . 2 5 . 6 4 . . . 1 4 9 2 Detach . | . . . . . . . . . . . . . Swap 54 | . 4 19 5 10 5 . . 3 1 5 2 . Drop 44 | . 5 6 2 8 4 1 . 8 2 2 4 2 Fire 247 | . 14 50 15 62 15 5 1 . 23 16 30 16 Melee 13 | . . . . . . . . . . 7 . 6 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 13) 71 | -10/Materials | Discovered new exit (range 3) 197 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 12) 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 500 | -9/Materials | Identified exit to Mines 936 | -9/Materials | Crushed by falling debris 1353 | -9/Materials | Entered Mines 1369 | -9/Mines | Learned Materials stockpile data 1397 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1498 | -9/Mines | Assembled infested the area 1503 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1533 | -9/Mines | Discovered new exit (range 10) 1540 | -9/Mines | Destroyed 9 combat bots 1573 | -9/Mines | Entered Materials 1573 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1869 | -8/Materials | Build established: Scavenger-Tank 2546 | -8/Materials | Build established: Tank 2582 | -8/Materials | Identified exit to Factory 2644 | -8/Materials | Entered Factory 2644 | -7/Factory | Evolved 2 slots: Utility x2 2954 | -7/Factory | Found Rocket Array 3016 | -7/Factory | Build established: Mutant 3166 | -7/Factory | Discovered new exit (range 10) 3245 | -7/Factory | Identified exit to Lower Caves 3247 | -7/Factory | Entered Lower Caves 3320 | -7/Lower Caves | Found Prototype Device 3460 | -7/Lower Caves | Encountered a Warlord checkpoint 3764 | -7/Lower Caves | Discovered new exit (range 12) 3781 | -7/Lower Caves | Identified exit to Lower Caves 3784 | -7/Lower Caves | Entered another Lower Caves area 4243 | -7/Lower Caves | Discovered new exit (range 8) 4251 | -7/Lower Caves | Identified exit to Zion 4252 | -7/Lower Caves | Entered Zion 4328 | -7/Zion | System corruption cleaned by Quarantine Array 4369 | -7/Zion | Gained Derelict followers 4441 | -7/Zion | Discovered new exit (range 15) 4550 | -7/Zion | Learned Factory terminal intel 4706 | -7/Zion | Found Prototype Hackware 4711 | -7/Zion | Found Prototype Processor 4711 | -7/Zion | Identified Exp. Target Analyzer 4714 | -7/Zion | Found Prototype Processor 4714 | -7/Zion | Identified Exp. Terrain Scan Processor 4719 | -7/Zion | Found Prototype Processor 4719 | -7/Zion | Identified Exp. Core Analyzer 4723 | -7/Zion | Found Prototype Processor 4723 | -7/Zion | Identified Spectral Analyzer 4914 | -7/Zion | Learned location of Armory (-4) 5355 | -7/Zion | Identified exit to Proximity Caves 5361 | -7/Zion | Entered Proximity Caves 5361 | -6/Proximity Caves | Accompanied by 3 allies 5914 | -6/Proximity Caves | Discovered new exit (range 16) 5934 | -6/Proximity Caves | Learned 8 Factory zone layouts 5943 | -6/Proximity Caves | Identified exit to Factory 5944 | -6/Proximity Caves | Entered Factory 5944 | -6/Factory | Evolved 2 slots: Utility x2 5945 | -6/Factory | Identified exit to Lower Caves 5946 | -6/Factory | Loaded intel: 20 terminal locations 6220 | -6/Factory | Destroyed 8 combat bots 6234 | -6/Factory | Build established: Derelict-Mutant 6419 | -6/Factory | Entered Lower Caves 6881 | -6/Lower Caves | Lost 4 parts (1p1n2w) 7145 | -6/Lower Caves | Build established: Mutant 7165 | -6/Lower Caves | Spotted B-75 Beast 7558 | -6/Lower Caves | Lost 4 parts (1n1u2w) 7712 | -6/Lower Caves | Discovered new exit (range 16) 7946 | -6/Lower Caves | Entered another Lower Caves area 7986 | -6/Lower Caves | Core integrity fell below 50% 8006 | -6/Lower Caves | Core integrity fell below 20% 8023 | -6/Lower Caves | Lost 9 parts (1p1n3u4w) 8044 | -6/Lower Caves | Discovered new exit (range 15) 8186 | -6/Lower Caves | Encountered a Warlord checkpoint 8189 | -6/Lower Caves | Learned Factory trap positions 8197 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 5 matter. Acquired 43 matter. EXIT=FOUND Acquired derelict log, extracted data. World map confirmed: -7/Zion. Searching scrap... Found Force Rifle. Found Plasma Cutter. Found Imp. Thermal Converter. Found Propulsion Shielding. Found 26 Matter. Acquired 26 matter. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Slug penetrates S-27 Virus. Gauss Rifle destroyed. Acquired 78 matter. 1Q-OMG(M): "You haven't seen any Assembled, have you?" Acquired derelict log, extracted data. Data stored: Factory trap records. Map ----- +----------------------------------------------------+ | ?????????????????????????????## | | ?????????????????????????##### | | ???????????????????????### ## #### | | ??????????????????????## ## ### #??? | | ??????????????????????# ######## #??? | | ??????????????????????# #????# #### | | ??????????????????????## #????##### # | | ???????????????????????#### #????????# | | ???????????????????????##?## #????????## | | ??????????????????????## ### # #?????# ## | | ??????????????????????# ### ## #???# | | ??????????????????????# # # # | | ??????????????????????## # # ## | | ???????????????????????# # #? | | ???????????????????????# # ? | | ???????????????????????# # | | ???????????????????????# ## ? | | ???????????????????????## #?# ? | | ????????????????????????# ########??# ? | | ????????????????????????# #?????????######## ? | | ????????????????????????# #????????????????? ? | | ????????????????????????# #????????????????? #? | | ???????????????????????## #????????????????# ##?? | | ??????????????????????## #???????????????? ???? | | ??????????????????????# ##???????????????? ???? | | ??????????????????????# @#???????????????? ???? | | ??????????????????????## ??????????????? #???? | | ???????????????????????### ????????????? #????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????? ####????????????????? | | ????????????????????????????g#???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 8 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Adv. Transmission Jammer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed SuspensionBottomlessBlaster Manual? 0 Play Time 00:39:18 Cumulative 299.9 hours Start 2021.09.05 @ 01:32:13 End 2021.09.05 @ 02:10:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 345 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 87 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a222e258-ea62-4927-9d0d-3a526aeddb68