Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 14:14:32 Player: Miniluz Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (99) 495 Value Destroyed (2593) 2593 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (2219) 2219 TOTAL SCORE: 14227 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 1071 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -605 Cogmind --------- Core Integrity 0/1450 Matter 277/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Combat Linear Gravjet Medium Storage Unit Matter Neutralizer Matter Neutralizer Advanced Datajack Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Improved Antigrav System Xenon Bombardment Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter IFF Parser Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON ----------- Matter Neutralizer Nova Cannon Advanced Datajack > --- INVENTORY -------- Light Particle Reactor Matter Neutralizer Advanced Datajack [Rating: 91] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . 2 . . . 6 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 2 . . . 1 . . . . 1 . . . . . 1 . Utility 9 | . . . . . . . 5 . . . . . . . . . 2 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Attached 153 | 8 11 6 13 14 2 2 12 8 . . 18 18 . . 3 4 13 5 16 Power 27 | 1 2 1 2 3 . . 1 1 . . 4 5 . . 1 1 1 1 3 Engine 13 | 1 2 1 2 3 . . 1 1 . . 2 . . . . . . . . Core 8 | . . . . . . . . . . . 1 4 . . . 1 1 . 1 Reactor 6 | . . . . . . . . . . . 1 1 . . 1 . . 1 2 Propulsion 50 | 2 2 2 4 4 2 1 4 3 . . 5 5 . . . 1 6 1 8 Treads 6 | 2 . . 4 . . . . . . . . . . . . . . . . Leg 11 | . 2 2 . 4 2 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . 5 1 . Flight 27 | . . . . . . . 4 3 . . 5 5 . . . 1 1 . 8 Utility 45 | 3 2 1 2 3 . . 6 4 . . 5 6 . . 2 2 6 2 1 Device 21 | 2 . 1 . 1 . . 4 2 . . 1 3 . . . 1 3 2 1 Storage 10 | 1 2 . . 1 . . . 1 . . 2 1 . . 1 . 1 . . Processor 7 | . . . . 1 . . 1 1 . . 2 2 . . . . . . . Hackware 2 | . . . . . . . . . . . . . . . . 1 1 . . Protection 5 | . . . 2 . . . 1 . . . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 5 2 5 4 . 1 1 . . . 4 2 . . . . . 1 4 Energy Gun 9 | . . . 3 1 . . 1 . . . 3 . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 1 2 Ballistic Gun 11 | 2 2 2 1 1 . . . . . . 1 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 4 | . 2 . . 1 . 1 . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 11 | . . . 2 . . . 1 1 . . . 2 . . 5 . . . . Corrupted Parts 4 | . . . . . . 1 . 1 . . . 1 . . . . 1 . . System Corruption 18 | . . . . . . 2 . 5 . . . 10 . . . . 1 . . Parts Lost 57 | . . 3 2 1 . 1 5 . . . 3 2 . . . 8 9 6 17 Power 8 | . . 1 . . . . . . . . 1 . . . . 1 1 2 2 Propulsion 30 | . . 1 . 1 . 1 2 . . . 2 2 . . . 5 4 1 11 Utility 13 | . . . . . . . 2 . . . . . . . . 1 4 3 3 Weapon 6 | . . 1 2 . . . 1 . . . . . . . . 1 . . 1 Highest Loss Streak 8 | . . 3 2 1 . 1 4 . . . 2 1 . . . 5 8 4 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . Average Backups 11 | 3 11 13 14 14 14 15 14 9 9 9 9 9 9 9 9 9 5 8 5 Power 1 | 1 2 1 1 . 1 1 1 1 1 1 1 2 2 2 2 1 1 2 . Propulsion 2 | . 1 2 1 4 3 4 5 . . . 2 4 3 3 3 2 . 1 1 Utility 4 | . 3 5 7 6 5 5 4 5 6 6 4 1 3 3 3 3 2 2 1 Weapon 2 | . 3 3 3 3 3 4 3 1 2 2 . . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 2 . 3 3 3 3 2 . . . 5 10 . . . 1 . . 2 Power 5 | . . . . . . . 1 . . . 2 2 . . . . . . . Propulsion 11 | . . . . 2 1 1 . . . . 1 5 . . . . . . 1 Utility 10 | . . . 2 1 2 1 . . . . 1 2 . . . 1 . . . Weapon 7 | . 2 . 1 . . 1 1 . . . 1 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 100 97 89 92 100 99 92 73 73 73 72 85 87 88 86 86 64 64 37 Engine 7 | . 14 13 11 10 11 11 5 6 6 6 3 . . . . . . . . Core 2 | . . . . . . . . . . . 2 10 11 11 11 10 8 3 2 Treads 5 | . 20 . 11 34 . . . . . . . . . . . . . . . Leg 15 | . 7 26 23 3 44 43 30 1 . . . . . . . . . . . Flight 9 | . . . . . . . . 31 33 33 31 30 29 29 29 28 8 . 2 Device 11 | . 14 14 10 6 . . 18 19 20 20 15 22 16 17 15 15 9 13 3 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 5 5 5 5 5 5 2 4 2 Processor 8 | . . . . 4 11 11 6 6 6 6 9 10 17 17 17 17 15 14 9 Protection 1 | . . . . . . . 9 . . . . . . . . . 1 3 . Energy Gun 3 | . . . 4 8 11 11 7 . . . 2 1 . . . . . . . Ballistic Gun 7 | . 26 21 13 . 10 7 . . . . . . 5 5 5 4 . . . Launcher 1 | . . 7 . 8 . 3 3 . . . . . . . . . . . . Peak Build Rating 91 | 9 11 11 15 26 33 35 57 46 39 39 55 88 80 80 83 81 80 90 91 Average Rating 39 | 6 10 10 13 14 30 33 51 37 39 39 41 70 79 80 79 77 62 76 50 On Entrance 41 | . 7 11 10 14 26 33 35 40 39 39 39 50 80 80 80 81 39 77 49 Avg Prop Armor Cover (%) 4 | . 7 . 12 30 . . 3 . . . 5 . . . . . 5 2 6 Naked Turns 44 | . . . . . . . . . . . . . . . . . . . 44 Heaviest Build 54 | 12 34 34 37 39 39 42 54 43 22 22 27 33 30 30 30 30 31 46 41 Greatest Support 80 | 40 40 20 80 80 63 68 78 48 24 24 27 36 34 34 34 36 38 33 34 Greatest Overweight (x) 3 | . 1 2 1 2 . . 1 . . . 1 . . . . . 3 2 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 13 15 15 15 15 15 15 10 10 10 9 10 10 10 10 10 7 10 8 Most Carried 15 | 5 15 15 15 15 15 15 15 15 9 9 10 10 10 9 10 10 8 10 9 Average Carried 11 | 3 11 13 14 14 14 14 14 8 9 9 9 9 9 9 9 9 5 9 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 5 15 14 15 15 15 15 15 9 9 9 9 10 9 9 10 8 8 10 5 Class Distribution -------------------- 32% | Scavenger-Mutant 27% | Mutant 23% | Scout 7% | Scavenger-Skirmisher 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 3825 | 303 336 137 589 340 227 95 300 91 60 . 326 308 119 13 . 66 141 116 258 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3194 | 120 594 97 671 416 . 316 459 . . . 139 181 . . . . . 126 75 Parts 178 | 13 39 11 28 44 . 10 11 . . . 7 5 . . . . . 6 4 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 2 . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . 7 . . . . 50 . . . . . . . . Prevented 42 | . . . . . . 4 . . . . 38 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 73 | . 12 6 9 29 . 5 5 . . . 2 1 . . . . . 2 2 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . Guns 30 | . 12 1 8 1 . 3 2 . . . 2 1 . . . . . . . Cannons 4 | . . . 1 . . . . . . . . . . . . . . 1 2 AOE 35 | . . 5 . 27 . 1 2 . . . . . . . . . . . . Classes Destroyed 16 | 1 6 1 2 2 . 2 1 . . . 1 . . . . . . . . Worker 4 | . 2 1 1 . . . . . . . . . . . . . . . . Tunneler 10 | 5 . 2 . 2 . . . . . . . . . . . . . . 1 Hauler 3 | . 1 . 2 . . . . . . . . . . . . . . . . Recycler 6 | . 1 . 2 2 . . 1 . . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . . . . . . Swarmer 29 | . 3 3 . 20 . 1 . . . . . . . . . . . . 2 Grunt 28 | . 9 2 5 7 . 2 2 . . . 1 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . Duelist 2 | . . . . 1 . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . . . Sentry 4 | . . . 3 . . 1 . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . Programmer 5 | . . . . . . 1 1 . . . . 1 . . . . . 2 . Z-Courier 1 | . . . . . . . . . . . . 1 . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . 1 . . . . . . . . Guerrilla 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 13 | 2 4 3 2 13 . 2 3 . . . 1 1 . . . . . 2 3 Combat Bots Only 10 | . 3 3 2 10 . 2 3 . . . 1 1 . . . . . 2 2 Max Kills in Single Turn 4 | 1 1 2 1 4 . 1 2 . . . 1 1 . . . . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 4 . 1 2 . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 738 | . 58 23 61 49 . 36 55 5 2 . 71 21 4 5 2 62 54 32 198 Missed 322 | . 14 4 15 16 . 9 26 1 2 . 41 15 3 4 2 37 27 8 98 Hits 416 | . 44 19 46 33 . 27 29 4 . . 30 6 1 1 . 25 27 24 100 Melee 7 | . . . 4 . . . . . . . 1 . . . . . . 2 . Projectile 409 | . 44 19 42 33 . 27 29 4 . . 29 6 1 1 . 25 27 22 100 AOE 11 | . . 10 . . . . . . . . . 1 . . . . . . . Critical Strikes 18 | . . . 2 1 . 2 . . . . 1 . . . . 1 2 3 6 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 . Damage Taken 8322 | . 495 529 636 492 . 501 602 83 . . 513 220 23 13 . 505 483 819 2408 Core 2643 | . 76 137 87 68 . 103 53 58 . . 213 . . . . 118 116 147 1467 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 140 | . . . 118 . . . 22 . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 14 . . . 35 . . . . 61 . . . . 82 89 88 . Volleys Fired 223 | 12 39 12 46 27 . 9 15 . . . 22 20 . . 1 . . 16 4 Largest 2 | 2 2 2 2 2 . 2 2 . . . 1 1 . . 1 . . 1 2 Hottest 218 | 40 46 66 145 156 . 114 120 . . . 88 75 . . 33 . . 105 218 Shots Fired 375 | 24 79 24 91 49 . 17 24 . . . 23 20 . . 1 . . 17 6 Gun 289 | 24 79 14 86 15 . 12 15 . . . 23 20 . . 1 . . . . Cannon 23 | . . . . . . . . . . . . . . . . . . 17 6 Launcher 52 | . . 10 . 28 . 5 9 . . . . . . . . . . . . Special 11 | . . . 5 6 . . . . . . . . . . . . . . . Kinetic 199 | 24 79 14 72 . . 3 . . . . . 6 . . 1 . . . . Thermal 111 | . . . 11 16 . 9 15 . . . 23 14 . . . . . 17 6 Explosive 38 | . . 10 . 28 . . . . . . . . . . . . . . . Electromagnetic 27 | . . . 8 5 . 5 9 . . . . . . . . . . . . Robot Hit Streak 10 | 5 10 3 8 3 . 5 3 . . . 3 7 . . . . . 7 3 Robot Miss Streak 5 | 3 3 5 4 5 . 2 4 . . . 2 5 . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 214 | 12 50 8 51 23 1 15 10 . . . 13 11 . . . . . 13 7 Core Hits 160 | 8 22 13 21 39 . 14 16 . . . 8 3 . . . . 2 11 3 Critical Kills 3 | . 1 . . . . . . . . . 1 . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . Critical Strikes 11 | . 1 . . 1 . 1 . . . . 3 4 . . . . . 1 . Burn 7 | . . . . 1 . 1 . . . . 1 4 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 . Destroy 3 | . 1 . . . . . . . . . 2 . . . . . . . . Melee Attacks 14 | . 2 . . 7 1 . 1 . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . 7 . . 1 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . 2 . . 1 1 . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7661 | 135 771 474 816 2319 . 700 869 . . . 443 272 . . . . 15 646 201 Guns 2942 | 135 764 67 763 58 . 261 179 . . . 443 272 . . . . . . . Cannons 724 | . . . . . . . . . . . . . . . . . . 537 187 Explosions 3566 | . . 407 . 2035 . 439 685 . . . . . . . . . . . . Melee 202 | . . . . 202 . . . . . . . . . . . . . . . Ramming 155 | . 7 . 5 . . . 5 . . . . . . . . . 15 109 14 Kinetic 1681 | 135 764 67 614 . . 77 . . . . . 24 . . . . . . . Thermal 2481 | . . . 136 106 . 420 404 . . . 443 248 . . . . . 537 187 Explosive 2418 | . . 407 . 2011 . . . . . . . . . . . . . . . Electromagnetic 724 | . . . 61 . . 203 460 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 202 | . . . . 202 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 2 2 . . . 3 3 8 8 8 8 10 4 . . . 8 15 7 Average Corruption 4 | . 2 2 . . . 1 2 7 8 8 8 9 2 . . . 6 7 5 Corruption Purged 10 | . . . . . . . . . . . . 6 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 130 | . 8 14 . . . 10 11 9 8 2 24 22 4 . . . 7 9 2 Message Errors 34 | . . 2 . . . 1 4 5 4 . 8 4 . . . . 3 2 1 Matter Fused 36 | . 1 4 . . . 4 4 1 3 1 4 7 1 . . . 2 4 . Heat Flow Errors 13 | . 2 . . . . . 1 2 . . 3 1 2 . . . 1 1 . Energy Discharges 8 | . . . . . . . 1 1 . 1 3 1 . . . . . . 1 Parts Fused 2 | . . 1 . . . . . . . . . 1 . . . . . . . Data Loss (minor) 15 | . 2 3 . . . 1 . . . . 3 5 . . . . . 1 . Data Loss (major) 10 | . 2 3 . . . 2 1 . . . 1 . . . . . 1 . . Misfires 3 | . 1 . . . . . . . . . 1 . . . . . . 1 . Alerts 5 | . . 1 . . . 1 . . 1 . 1 . 1 . . . . . . Misdirections 3 | . . . . . . . . . . . . 3 . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 151 | . . 8 . 109 . 13 . . . . . . . . . . . 21 . Projectiles 21 | . . . . . . . . . . . . . . . . . . 21 . Explosions 112 | . . 8 . 91 . 13 . . . . . . . . . . . . . Melee 18 | . . . . 18 . . . . . . . . . . . . . . . Knockbacks 3 | . 1 . . . . . . . . . . . . . . . . 2 . Impact 3 | . 1 . . . . . . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 313 | . . 38 . 160 . 46 5 . . . . . . . . . 7 51 6 Shots 9 | . . 1 . 6 . 1 1 . . . . . . . . . . . . Rammed 16 | . . . 1 . . . . . . . . . . . . . 2 10 3 Targets Rammed 18 | . 1 . 1 . . . 1 . . . . . . . . . 2 10 3 Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 454 | . 237 15 183 98 . 300 174 262 1 1 417 454 300 305 110 11 199 237 162 Average Temperature 117 | . 115 9 42 25 . 95 59 130 1 1 120 181 110 103 53 11 115 34 63 Received Heat Transfer 1146 | . 195 21 246 141 . 153 66 18 . . 111 45 . . . 72 . 24 54 Effects 16 | . . . . . . . . . . . 5 11 . . . . . . . Shutdowns 6 | . . . . . . . . . . . 1 5 . . . . . . . Energy Bleed 3 | . . . . . . . . . . . 1 2 . . . . . . . Matter Decay 3 | . . . . . . . . . . . 1 2 . . . . . . . Short Circuit 3 | . . . . . . . . . . . 2 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . . . . . Parts Fried 5 | . . . . . . 2 3 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Melted 10 | . . . . 1 . 1 . . . . . 4 . . . . . 3 1 Heat Transferred 4164 | . . . 322 322 . 570 496 . . . 838 950 . . . . . 481 185 Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Maximum Alert Level 2 | . . . . 2 . . . . . . . 2 . . . . . . . Low Security (%) 89 | 100 100 100 100 36 . . 100 . . . . 58 . . . . 100 100 100 Level 1 3 | . . . . 7 . . . . . . . 35 . . . . . . . Level 2 6 | . . . . 56 . . . . . . . 6 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 625 | 10 170 97 87 625 . . 168 . . . . 463 . . . . 115 55 159 Initial 93 | . . 9 33 22 . . 58 . . . . 93 . . . . 88 41 . Average 89 | . 66 10 26 366 . . 63 . . . . 202 . . . . 54 15 41 Influence Increases 4787 | 25 366 209 313 900 . 284 518 15 60 . 430 704 . 75 . 255 205 69 359 Destroy 0b10 Robot/C 2020 | . 240 120 180 560 . 180 180 . . . 20 280 . . . . 60 40 160 Destroy 0b10 Robot/NC 145 | 25 30 15 25 20 . . 10 . . . 5 5 . . . . 5 . 5 Destroy Leader 354 | . 56 30 54 70 . 10 32 . . . . 60 . . . . 22 10 10 Allied During Kill 347 | . . . . . . 64 123 . . . . 116 . . . . 10 . 34 Successful Hack 89 | . 8 . 7 . . . 18 . . . . 38 . . . . 18 . . Disable Machine 225 | . . 15 30 60 . . 45 . . . . 60 . . . . . 15 . Destroy Structure 272 | . 2 29 2 190 . . 20 . . . . 10 . . . . . 4 15 Partial Spotted 135 | . . . . . . . . . . . . 90 . . . . 15 . 30 Lose Combat Pursuer 1200 | . 30 . 15 . . 30 90 15 60 . 405 45 . 75 . 255 75 . 105 Influence Decreases 4701 | 25 340 150 339 415 544 191 517 109 20 40 281 406 357 122 43 115 266 148 273 Entered New Map 1135 | . . 17 52 37 544 . 35 36 . 40 . 56 167 18 43 . 52 38 . Time Decay 2947 | 25 340 122 267 368 . 141 372 73 20 . 231 270 170 104 . 50 204 110 80 Lost Part 379 | . . 11 20 10 . 10 50 . . . 30 20 . . . 65 10 . 153 Lost Ally 240 | . . . . . . 40 60 . . . 20 60 20 . . . . . 40 Squads Dispatched 20 | . 2 . 1 1 . . 3 . . . . 6 . . . . 2 2 3 Investigation 7 | . 1 . . 1 . . 1 . . . . 3 . . . . 1 . . Extermination 6 | . . . . . . . 2 . . . . 2 . . . . 1 . 1 Reinforcement 3 | . 1 . 1 . . . . . . . . 1 . . . . . . . Assault 2 | . . . . . . . . . . . . . . . . . . 2 . Garrison 2 | . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 9 | . 2 . 1 1 . . 1 . . . 1 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 259 | . 18 6 12 29 . 9 25 8 5 . 42 24 2 5 3 19 9 11 32 Peak Tracking Total 15 | . 4 3 3 4 . 7 12 11 4 . 8 6 2 3 3 13 4 8 15 Tactical Retreats 35 | . 1 . 1 . . 1 3 1 1 . 9 3 . 2 . 4 4 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 10 | . 2 . . . . . 4 . . . . . . . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 19 | . . 1 2 4 . 3 3 . . . . 4 . . 1 . . 1 . Max in Single Turn 2 | . . 1 1 2 . 2 1 . . . . 1 . . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 46 | . 3 . 6 1 . 1 7 . 2 4 3 8 1 1 5 . 3 1 . Terminals 13 | . 3 . 4 . . 1 2 . . . 1 1 . 1 . . . . . Fabricators 4 | . . . . . . . 1 . . . . . . . . . 2 1 . Repair Stations 6 | . . . 1 . . . 3 . . . 1 1 . . . . . . . Recycling Units 6 | . . . 1 . . . 1 . . . 1 2 . . . . 1 . . Scanalyzers 3 | . . . . . . . . . . . . 3 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Total Hacks 139 | . 7 . 19 1 . 5 15 . 8 34 4 18 1 1 18 . 6 2 . Successful 104 | . 1 . 14 1 . 5 7 . 8 34 3 5 1 1 18 . 5 1 . Failed 34 | . 6 . 5 . . . 8 . . . 1 12 . . . . 1 1 . Catastrophic 8 | . 3 . 2 . . . 1 . . . 1 1 . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . . . Manual 73 | . 7 . 3 . . . 18 . 1 . . 28 . . . . 8 2 6 Terminals 27 | . 7 . 9 . . 5 3 . . . 1 1 . 1 . . . . . Fabricators 11 | . . . . . . . 5 . . . . . . . . . 4 2 . Repair Stations 15 | . . . 6 . . . 5 . . . 2 2 . . . . . . . Recycling Units 12 | . . . 4 . . . 2 . . . 1 3 . . . . 2 . . Scanalyzers 10 | . . . . . . . . . . . . 10 . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . . . . . Terminal Hacks 77 | . 1 . 5 1 . 5 2 . 8 34 1 . 1 1 18 . . . . Record 30 | . . . . . . 5 . . 7 11 . . . 1 6 . . . . Part Schematic 17 | . . . . . . . . . . 13 . . . . 4 . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . . . 1 . . . . . . 3 . . . . 4 . . . . Open Door 4 | . . . . 1 . . . . 1 . 1 . 1 . . . . . . Open DSF 2 | . . . . . . . 2 . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . 3 1 . Load Schematic 3 | . . . . . . . . . . . . . . . . . 2 1 . Build 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 10 | . . . 6 . . . 2 . . . 1 1 . . . . . . . Scan Component 6 | . . . 3 . . . 1 . . . 1 1 . . . . . . . Repair 4 | . . . 3 . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . 3 . . . 1 . . . 1 . . . . . 2 . . Process 1 | . . . 1 . . . . . . . . . . . . . . . . Report Inventory 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . Retrieve Matter 2 | . . . 1 . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . Retrieve Study 3 | . . . . . . . . . . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 3 . . . 5 . . . 2 8 . . . . 2 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 7 . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . 13 . 8 . . 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . . . . . . . . . 39 . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . 14 . . Part Studies Acquired 3 | . . . . . . . . . . . . 3 . . . . . . . Parts Repaired 4 | . . . 3 . . . 1 . . . . . . . . . . . . Time 122 | . . . 84 . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 25 | . . . 25 . . . . . . . . . . . . . . . . Retrieved Matter 25 | . . . 25 . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . 2 . . . 1 . . . . . 1 1 . . . . . . 1 Non-combat 3 | . 2 . . . . . . . . . . . . . . . . . 1 Combat 3 | . . . . . 1 . . . . . 1 1 . . . . . . . Robot Hacks Applied 6 | . 2 . . . 1 . . . . . . . . . . . . . 3 parse_system 1 | . . . . . 1 . . . . . . . . . . . . . . no_distress 5 | . 2 . . . . . . . . . . . . . . . . . 3 Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 3 3 1 1 . . Autooverrided 2 | . . . . . . . . . . . 1 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Total Allies 22 | . . . . . 6 . 2 . . . 2 8 . . . . 1 . 3 Largest Group 6 | . . . . . 6 6 4 . . . 1 6 3 . . . 1 . 2 Highest-Rated Group 385 | . . . . . 213 213 271 . . . 29 385 210 . . . 135 . 159 Highest-Rated Ally 135 | . . . . . 42 42 96 . . . 29 70 70 . . . 135 . 81 Zionite Dispatches 6 | . . . . . . . . . . . . 3 . . . . 1 1 1 Light 2 | . . . . . . . . . . . . 2 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 166 | . . . . . . 39 35 . . . 5 69 . . . . 8 . 10 Total Damage 4152 | . . . . . . 544 1148 . . . 97 1474 . . . . 304 . 585 Kills 35 | . . . . . . 4 6 . . . . 14 . . . . 4 . 7 Allies Corrupted 2 | . . . . . . . 1 . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Active Infowar (turns) 10185 | 140 1132 993 1202 479 . . 1209 292 216 28 815 580 344 1296 86 304 512 389 168 Optics 3501 | . . . . . . . . . . . . 402 344 1296 86 304 512 389 168 Sensors 5347 | . . . . . . . 1133 292 216 28 815 580 344 1296 86 304 253 . . IFF 710 | . . . . . . . . . . . . . . . . . 158 389 163 Terrain 5020 | 22 . . . . . . 1033 277 216 28 815 580 344 1296 86 304 13 . 6 Seismic 3924 | 118 1132 993 1202 479 . . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 15 | . . . . 1 1 1 . 2 3 . 2 . 2 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . 3 . . . . 5 . . . . 1 . 1 Branch Access 3 | . . . . . . . 1 . . . . . . . . . 1 . 1 Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . Active Terminals 2 | . . . . . . . 1 . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 13060 | 295 1133 993 1272 853 1398 801 1209 292 216 28 815 580 344 1296 86 304 512 389 244 Spaces Moved 13936 | 151 539 345 524 443 1111 617 896 545 862 112 1941 1579 934 704 251 991 700 312 379 Core 96 | 3 . . . . . . . . . . . . . . . . 2 . 91 Treads 1070 | 148 386 . 147 389 . . . . . . . . . . . . . . . Legs 3554 | . 153 345 377 54 1111 617 896 1 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 1153 | . . . . . . . . . . . . . . . . . 645 312 196 Flight 8063 | . . . . . . . . 544 862 112 1941 1579 934 704 251 991 53 . 92 Fastest Speed 20 | 50 160 190 160 120 120 120 120 25 25 25 24 20 24 24 24 24 37 45 31 Average Speed 67 | 157 168 200 183 157 120 120 120 25 25 25 25 22 24 24 24 24 50 106 50 Slowest Speed 260 | 160 240 260 240 260 120 120 190 120 25 25 110 24 24 24 24 37 200 186 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . 3 1 . 2 18 5 1 1 2 . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 57 | 6 66 68 29 82 89 76 25 70 84 70 91 36 81 85 63 92 14 11 11 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 8 | . . . . 2 1 . . . 1 1 . . . . 3 . . . . Known Exits Taken 17 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 1 4 2 . 2 8 . 3 . 4 1 . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 315 | . . 56 . 238 . 2 15 . . . . 1 . . . . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 8 | . . . . 4 . . . . . . . 1 . . . . . 2 1 AOE 307 | . . 56 . 234 . 2 15 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Total 17103 | 182 681 624 734 529 1178 660 1004 702 860 111 2239 1770 1048 1829 272 1048 855 355 422 Wait 2436 | 6 66 252 112 2 47 27 44 135 . . 200 122 119 1127 1 50 125 . 1 Move 13854 | 150 538 344 523 442 1110 616 895 538 859 111 1937 1543 925 701 248 986 699 312 377 Hop 30 | . . . . . . . . 3 1 . 1 17 3 1 1 2 . . 1 Pick Up 116 | 5 11 4 14 11 6 3 10 1 . . 14 17 . . 6 1 4 5 4 Fast Attach 78 | 7 2 . 6 5 2 1 6 1 . . 18 7 . . 2 . 10 3 8 Attach 70 | . . 3 6 1 . . 5 9 . . 7 6 1 . 2 5 9 2 14 Detach 45 | . 2 . 3 . . . 4 8 . . 7 4 . . . 3 5 3 6 Swap 87 | 2 12 5 9 16 3 1 15 1 . . 5 11 . . 6 . . . 1 Drop 133 | . 8 4 14 18 9 3 8 6 . . 28 23 . . 5 1 1 5 . Fire 223 | 12 39 12 46 27 . 9 15 . . . 22 20 . . 1 . . 16 4 Melee 14 | . 2 . . 7 1 . 1 . . . . . . . . . . . 3 Ram 14 | . . . . . . . . . . . . . . . . . 2 9 3 Kick 1 | . . . . . . . 1 . . . . . . . . . . . . Crush 2 | . 1 . 1 . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 2 exits: *Res / Tes) -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 296 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 10) 812 | -10/Materials | Identified exit to Mines 1429 | -10/Materials | Entered Mines 1445 | -10/Mines | Build established: Scavenger-Mutant 1588 | -10/Mines | Assembled infested the area 1593 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1641 | -10/Mines | Core integrity fell below 50% 1643 | -10/Mines | Core integrity fell below 20% 1688 | -10/Mines | Lost 3 parts (1p1n1w) 2351 | -10/Mines | Discovered new exit (range 15) 2422 | -10/Mines | Entered Materials 2422 | -9/Materials | Evolved 2 slots: Propulsion x2 2698 | -9/Materials | Identified exit to Mines 2698 | -9/Materials | Identified exit to Storage 3539 | -9/Materials | Repaired Mining Laser 3572 | -9/Materials | Repaired Rocket Launcher 3599 | -9/Materials | Repaired Lgt. Armor Plating 3694 | -9/Materials | Entered Mines 3916 | -9/Mines | Learned location of Storage (-9) 4087 | -9/Mines | Destroyed 10 combat bots 4092 | -9/Mines | Excavation squad dispatched 4092 | -9/Mines | A large section of the Mines collapsed 4158 | -9/Mines | Discovered new exit (range 8) 4174 | -9/Mines | Identified exit to Materials 4307 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4377 | -9/Mines | Met a Derelict shopkeep closing up shop 4535 | -9/Mines | Discovered exit to Materials (range 6) 4539 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4546 | -9/Mines | Identified exit to Zion 4547 | -9/Mines | Entered Zion 4565 | -7/Zion | Learned location of 1 exit from Factory 4662 | -7/Zion | Discovered new exit (range 11) 4678 | -7/Zion | Identified exit to Proximity Caves 4973 | -7/Zion | Given A8's code to call for help 5444 | -7/Zion | Build established: Mutant 5458 | -7/Zion | Gained Derelict followers 5571 | -7/Zion | Found Prototype Device 5630 | -7/Zion | Met Imprinter 5651 | -7/Zion | Imprinted 5653 | -7/Zion | Declared Zion's savior 5945 | -7/Zion | Entered Proximity Caves 5945 | -6/Proximity Caves | Accompanied by 6 allies 6096 | -6/Proximity Caves | Identified exit to Factory 6504 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6520 | -6/Proximity Caves | Core integrity fell below 50% 6570 | -6/Proximity Caves | Lost 4 allies 6582 | -6/Proximity Caves | Learned location of 1 exit from Research 6582 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 6582 | -6/Proximity Caves | Learned Research emergency access door positions 6691 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6746 | -6/Proximity Caves | Entered Factory 6746 | -6/Factory | Accompanied by 2 allies 6746 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 6747 | -6/Factory | Identified exit to Factory 6753 | -6/Factory | Identified Phasing AFG 6848 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6848 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7041 | -6/Factory | Retrieved Zion intel report: Branch Access 7041 | -6/Factory | Identified exit to Lower Caves 7117 | -6/Factory | Build established: Scavenger-Skirmisher 7419 | -6/Factory | Repaired Imp. Light Armor Plating 7625 | -6/Factory | Retrieved Zion intel report: Active Terminals 7652 | -6/Factory | Allied Derelicts emerged from ambush trap array 7683 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7763 | -6/Factory | Cargo convoy interrupted 7817 | -6/Factory | Lost 5 allies 7818 | -6/Factory | Lost 4 parts (2n1u1w) 7955 | -6/Factory | Entered Lower Caves 7956 | -6/Lower Caves | Identified exit to Lower Caves 8015 | -6/Lower Caves | Learned location of 1 exit from Factory 8079 | -6/Lower Caves | Spotted B-75 Beast 8247 | -6/Lower Caves | Entered another Lower Caves area 8251 | -6/Lower Caves | Discovered exit to Factory (range 10) 8257 | -6/Lower Caves | Learned Factory trap positions 8259 | -6/Lower Caves | Build established: Scout 8434 | -6/Lower Caves | Identified exit to Data Miner 8443 | -6/Lower Caves | Entered an active Warlord outpost 8447 | -6/Lower Caves | Learned Armory emergency access door positions 8447 | -6/Lower Caves | Learned Armory garrison access intel 8463 | -6/Lower Caves | Entered Data Miner 8463 | -6/Data Miner | Discovered new exit (range 6) 8465 | -6/Data Miner | Identified exit to Proximity Caves 8469 | -6/Data Miner | Met Data Miner 8475 | -6/Data Miner | Learned location of Section 7 (-2) 8475 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8479 | -6/Data Miner | Received God Mode back door access code from Data Miner 8491 | -6/Data Miner | Entered Proximity Caves 8492 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 8519 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 8569 | -5/Proximity Caves | Learned Factory non-interactive machine intel 8578 | -5/Proximity Caves | Learned Factory stockpile data 8831 | -5/Proximity Caves | Lost 6 allies 8885 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8891 | -5/Proximity Caves | 0b10 base defense nominally successful 9029 | -5/Proximity Caves | Build established: Scavenger-Scout 9292 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9297 | -5/Proximity Caves | Spotted B-75 Beast 9306 | -5/Proximity Caves | Entered Factory 9306 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9307 | -5/Factory | Identified exit to Factory 9308 | -5/Factory | Loaded intel: 86 trap records 9310 | -5/Factory | Loaded intel: 272 non-interactive machine locations 9354 | -5/Factory | Retrieved Zion intel report: Active Terminals 9363 | -5/Factory | System corruption reached 10% 9374 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9375 | -5/Factory | Zion Light squad teleported in 9422 | -5/Factory | Central database locked down 9596 | -5/Factory | Zion Light squad teleported in 9614 | -5/Factory | Incoming investigation squad redirected 9757 | -5/Factory | Discovered new exit (range 20) 9769 | -5/Factory | Zion Kinetic Resupply teleported in 9836 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9868 | -5/Factory | Discovered new exit (range 19) 9870 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9872 | -5/Factory | Retrieved Zion intel report: Guard Positions 9876 | -5/Factory | Identified exit to Upper Caves 9886 | -5/Factory | Entered Upper Caves 9886 | -5/Upper Caves | Accompanied by 3 allies 9908 | -5/Upper Caves | Entered a destroyed Warlord outpost 9922 | -5/Upper Caves | Learned Factory terminal intel 9975 | -5/Upper Caves | Learned Factory interactive machine intel 10009 | -5/Upper Caves | Build established: Scout 10105 | -5/Upper Caves | Discovered new exit (range 6) 10107 | -5/Upper Caves | Identified exit to Upper Caves 10230 | -5/Upper Caves | Entered another Upper Caves area 10267 | -5/Upper Caves | Discovered exit to Factory (range 16) 11364 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11521 | -5/Upper Caves | Discovered new exit (range 8) 11522 | -5/Upper Caves | Identified exit to Zhirov 11526 | -5/Upper Caves | Entered Zhirov 11526 | -5/Zhirov | Discovered new exit (range 3) 11527 | -5/Zhirov | Identified exit to Proximity Caves 11531 | -5/Zhirov | Met Zhirov 11539 | -5/Zhirov | Learned location of Quarantine (-2) 11539 | -5/Zhirov | Learned location of Testing (-3) 11539 | -5/Zhirov | Learned location of Command (-1) 11541 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11546 | -5/Zhirov | Found Alien Artifact 11547 | -5/Zhirov | Identified Integrated Dissipator 11547 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11551 | -5/Zhirov | Found Alien Artifact 11551 | -5/Zhirov | Identified Transdimensional Reconstructor 11551 | -5/Zhirov | Warped through subspace 11607 | -5/Zhirov | Cloak Generator disabled 11607 | -5/Zhirov | Attacked by Zhirov 11612 | -5/Zhirov | Entered Proximity Caves 11660 | -4/Proximity Caves | Spotted B-86 Titan 11698 | -4/Proximity Caves | Learned 4 Research zone layouts 11750 | -4/Proximity Caves | Learned 4 Research zone layouts 11832 | -4/Proximity Caves | Ambushed by research squad 11842 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11887 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 11910 | -4/Proximity Caves | Discovered exit to Factory (range 15) 11916 | -4/Proximity Caves | Entered Factory 11916 | -4/Factory | Evolved 2 slots: Utility x2 11917 | -4/Factory | Loaded intel: 56 interactive machine locations 11918 | -4/Factory | Loaded intel: 28 terminal locations 11934 | -4/Factory | Lost 5 parts (4n1w) 12117 | -4/Factory | Fabricated Imp. Antigrav System (x2) 12194 | -4/Factory | Retrieved Zion intel report: Branch Access 12194 | -4/Factory | Identified exit to Upper Caves 12194 | -4/Factory | Identified exit to Extension 12195 | -4/Factory | Zion hero teleported in (AD-0RF) 12203 | -4/Factory | Lost 8 parts (1p3n4u) 12230 | -4/Factory | Discovered new exit (range 9) 12235 | -4/Factory | Identified exit to Research 12428 | -4/Factory | Entered Research 12428 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12429 | -3/Research | Identified exit to Testing 12455 | -3/Research | Build established: Mutant 12669 | -3/Research | Zion Recon squad teleported in 12739 | -3/Research | Discovered new exit (range 4) 12743 | -3/Research | Identified exit to Research 12811 | -3/Research | System corruption reached 10% 12817 | -3/Research | Entered another Research area 12817 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12841 | -2/Research | Lost 4 parts (1p3u) 12910 | -2/Research | Garrison activated, responded to threat 12973 | -2/Research | Spotted B-90 Cyclops 12985 | -2/Research | Released all parts (8) 13008 | -2/Research | Retrieved Zion intel report: Branch Access 13008 | -2/Research | Identified exit to Quarantine 13009 | -2/Research | Zion Hacker squad teleported in 13010 | -2/Research | Core integrity fell below 50% 13013 | -2/Research | Lost 8 parts (1p5n2u) 13051 | -2/Research | Core integrity fell below 20% 13061 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- detected, Programmers report to Research Zone 8X. 13033_ R-10 Processor collects Xenon Bombardment Thruster+. 13033_ U-05 Engineer builds a Wall. 13033_ Xenon Bombardment Thruster+ destroyed. 13034_ U-05 Engineer lays Concrete. 13036_ P-80 Master resets S-43 Plague, system corruption cleaned. 13036_ Lgt. Antimatter Reactor destroyed. 13036_ Acquired Cmb. Linear Gravjet. 13037_ P-80 Master resets Y-72 Warden, system corruption cleaned. 13042_ Xenon Bombardment Thruster+ destroyed. 13048_ P-80 Master resets S-43 Plague, system corruption cleaned. 13053_ Penetrated by Slug. 13055_ Meson Extractor disabled. 13057_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? k??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# u#?????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????+ ????????????????????? | | ??????????????????????? Y ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# k#?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#u #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????#######s #?????????????????????? | | ????????#####??### #?????????????????????? | | ???????# """" # #?????????????????????? | | ???????# """"" # ##????????????????????? | | ???????# """" # """ #????????????????????? | | ???????# """" # "" #????????????????????? | | ???????# # "" #????????????????????? | | ???????# ! / #????????????????????? | | ???????# # #????????????????????? | | ???????# ? ?# #????????????????????? | | ???????#+####+#### ##???????????????????? | | ???????# ??????????????? | | ???????# ??????????????? | | ???????# ??????????????? | | ???????# ???????????????? | | ??####?#+#### """ """ """ ???????????????? | | ?## ????# """ """ ""?????????????????? | | ?# ??# """ """ """ ???????????????? | | ??# # ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 35 Energy Capacity 300 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 77 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 26 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Weapon Cycler | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Gravity Neutralizer | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free L-41 Fighter | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel D-63 Destroyer | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Fabricated ------------ Imp. Antigrav System | x2 | -4/Factory Repaired ---------- Mining Laser | 10% | -9/Materials Rocket Launcher | 38% | -9/Materials Lgt. Armor Plating | 46% | -9/Materials Imp. Light Armor Plating | 87% | -6/Factory Studied --------- Cesium-ion Thruster | -5/Factory | Hacked Xenon Bombardment Thruster | -5/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- A Problem For Future Me Analysis Probe Cya! Exposed Freeware Help From High Places Live, Flee, And Rebuild Party Time Safety First System Compromised Challenges ------------ None Game ------ Seed LinkedEnergySuperbattery Manual? 0 Play Time 03:35:24 Cumulative 14.0 hours Start 2026.09.22 @ 11:07:20 End 2026.09.23 @ 14:14:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42ce06e5-1b8e-4345-aa86-549097a72311