Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 22:55:50 Player: gaca Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (21) 105 Value Destroyed (807) 807 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5072 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 507/700 Matter 202/300 Energy 81/100 System Corruption 37% Temperature Cool (0) Movement Walking (120) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (7) ------ Small Storage Unit System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Nuclear Core Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit High-capacity Battery Advanced Targeting Computer Core Shielding Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Latent Energy Streamer Ion Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Flexi-carbon Leg Airjet Backup Plating I Light Assault Rifle Light Assault Rifle Heavy Missile Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Latent Energy Streamer Energy Gun Small Laser Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 3 2 . Weapon . | . . . . . . . . Parts Attached 27 | . 2 2 . 2 14 3 4 Power 6 | . 1 . . . 3 1 1 Engine 2 | . 1 . . . . 1 . Core 4 | . . . . . 3 . 1 Reactor . | . . . . . . . . Propulsion 5 | . . . . . 4 . 1 Treads 1 | . . . . . 1 . . Leg 4 | . . . . . 3 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | . 1 . . 1 4 2 . Device . | . . . . . . . . Storage 1 | . . . . 1 . . . Processor 2 | . . . . . 1 1 . Hackware 1 | . . . . . . 1 . Protection 4 | . 1 . . . 3 . . Artifact . | . . . . . . . . Weapon 8 | . . 2 . 1 3 . 2 Energy Gun . | . . . . . . . . Energy Cannon 3 | . . . . 1 2 . . Ballistic Gun 2 | . . 1 . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 3 | . . . . . 2 . 1 System Corruption 27 | . . . . . 17 . 10 Parts Lost 12 | . . . . . 2 . 10 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . . 1 . 3 Utility 5 | . . . . . 1 . 4 Weapon 2 | . . . . . . . 2 Highest Loss Streak 6 | . . . . . 1 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 95 100 100 100 81 84 72 Engine 7 | . 14 14 14 14 2 3 3 Core 2 | . . . . . 6 3 2 Leg 23 | . 28 28 28 28 19 23 14 Storage 15 | . 14 14 14 15 18 15 14 Processor 3 | . . . . . 7 2 7 Hackware 1 | . . . . . . 4 7 Protection 12 | . 9 14 14 12 10 15 9 Energy Gun 1 | . 14 1 . . . . . Energy Cannon 8 | . . . . 14 15 15 7 Ballistic Gun 7 | . 14 19 14 . 1 . . Launcher 4 | . . 6 14 14 . . 1 Peak Build Rating 36 | . 7 7 8 16 29 35 36 Average Rating 18 | . 6 7 7 16 22 31 30 On Entrance 14 | 6 6 7 7 8 16 28 35 Naked Turns . | . . . . . . . . Heaviest Build 45 | 10 11 13 13 25 41 44 45 Greatest Support 35 | 20 20 20 20 20 35 35 35 Greatest Overweight (x) 2 | . . . . 1 1 1 2 Average Overweight (x) . | . . . . 1 . 1 . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 7 8 7 8 Average Carried 7 | . 6 7 7 7 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 7 | 6 7 7 7 7 7 7 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 452 | 200 17 49 . . 121 . 65 Remotely . | . . . . . . . . Salvage Created 1352 | . 93 6 . 15 468 36 734 Parts 53 | . 3 . . . 21 2 27 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 12 | . 2 1 . . 4 . 5 Guns 2 | . 2 . . . . . . Cannons 2 | . . . . . 1 . 1 AOE 7 | . . 1 . . 2 . 4 Classes Destroyed 9 | . 1 . . 1 4 1 2 Worker 3 | . . . . 1 1 1 . Hauler 1 | . . . . . 1 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . . 1 . Watcher 3 | . . . . . 3 . . Grunt 7 | . 2 1 . . 3 . 1 Sentry 1 | . . . . . 1 . . Specialist 3 | . . . . . . . 3 Hunter 1 | . . . . . . . 1 Best Kill Streak 4 | . 2 1 . 1 4 1 3 Combat Bots Only 3 | . 2 1 . . 3 . 3 Max Kills in Single Turn 3 | . 1 1 . 1 3 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 114 | . 13 5 . . 11 . 85 Missed 41 | . 4 3 . . 4 . 30 Damage Taken 1732 | . 140 33 . . 316 . 1243 Core 289 | . 20 . . . 76 . 193 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . 4 . . . 17 . 31 Core Remaining (%) 92 | 100 . . . 92 86 . . Volleys Fired 42 | . 11 3 . 1 14 1 12 Largest 2 | . 2 2 . 1 2 1 1 Hottest 80 | . 60 50 . 60 80 60 60 Shots Fired 60 | . 22 6 . 1 16 2 13 Gun 29 | . 22 3 . . 4 . . Cannon 26 | . . . . 1 12 2 11 Launcher 5 | . . 3 . . . . 2 Special . | . . . . . . . . Kinetic 18 | . 11 3 . . 4 . . Thermal 16 | . 11 . . . 4 . 1 Explosive 5 | . . 3 . . . . 2 Electromagnetic 21 | . . . . 1 8 2 10 Robot Hit Streak 11 | . 10 7 . . 10 1 11 Robot Miss Streak 2 | . 2 . . . 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 41 | . 15 6 . . 9 1 10 Core Hits 63 | . 6 5 . 1 21 3 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2727 | . 141 198 . 14 1079 306 989 Guns 188 | . 141 24 . . 23 . . Cannons 138 | . . . . . 74 7 57 Explosions 2401 | . . 174 . 14 982 299 932 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 112 | . 65 24 . . 23 . . Thermal 187 | . 76 . . 14 45 45 7 Explosive 384 | . . 174 . . . . 210 Electromagnetic 2044 | . . . . . 1011 261 772 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 37 | . . . . 3 34 6 37 Average Corruption 12 | . . . . 3 14 3 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . . . . 33 4 12 Message Errors 11 | . . . . . 7 . 4 Matter Fused 9 | . . . . . 4 2 3 Heat Flow Errors 4 | . . . . . 4 . . Energy Discharges 7 | . . . . . 4 1 2 Parts Rejected 1 | . . . . . 1 . . Parts Fused 3 | . . . . . 2 . 1 Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 4 | . . . . . 2 1 1 Misdirections 2 | . . . . . 1 . 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 45 | . . . . . . 45 . Projectiles . | . . . . . . . . Explosions 45 | . . . . . . 45 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 305 | . . . . . 206 . 99 Shots 4 | . . . . . 3 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 253 | . 145 10 . 20 253 19 . Average Temperature 61 | . 84 7 . 10 59 13 . Received Heat Transfer 456 | . 114 36 . . 27 . 279 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 7 | . . . . . 5 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 399 | . 175 . . 50 74 50 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Latent Energy Used 2450 | . . . . 200 881 400 969 LE Corruption 44 | . . . . 3 16 6 19 Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Peak Influence 245 | . 88 70 . 34 223 93 245 Initial 42 | . . 34 . . 13 42 17 Average 58 | . 54 45 . 2 63 48 106 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 95 | . 100 100 . 100 93 100 81 Level 1 4 | . . . . . 6 . 18 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . . . 1 1 2 Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 32 | . 3 2 . . 5 1 21 Peak Tracking Total 6 | . 3 2 . . 2 1 6 Tactical Retreats 6 | . . . . . 1 . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled 9 | . . . . 1 6 2 . Max in Single Turn 2 | . . . . 1 2 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 5 | . 1 . 1 . . 3 . Terminals 4 | . 1 . . . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 2 . 1 . . 6 . Successful 4 | . 1 . 1 . . 2 . Failed 5 | . 1 . . . . 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 2 . 1 . . 2 . Terminals 8 | . 2 . . . . 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . 1 . . 2 . Record 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 3204 | . 274 426 661 89 978 544 232 Spaces Moved 1873 | 1 198 325 549 45 398 254 103 Core . | . . . . . . . . Treads 3 | . . . . . 3 . . Legs 1870 | 1 198 325 549 45 395 254 103 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 190 120 190 120 Average Speed 145 | 120 120 120 120 190 175 190 173 Slowest Speed 260 | 120 120 120 120 190 190 190 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 2 33 54 81 11 23 4 45 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 231 | . . 7 . 34 110 34 46 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 231 | . . 7 . 34 110 34 46 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 2289 | . 214 355 552 47 665 314 142 Wait 317 | . . 22 . . 225 57 13 Move 1866 | . 197 324 548 44 397 253 103 Hop . | . . . . . . . . Pick Up 15 | . 2 2 2 . 6 . 3 Fast Attach 7 | . 1 . . . 5 1 . Attach 10 | . . . . . 5 1 4 Detach 4 | . . . . . 3 . 1 Swap 10 | . 1 2 . 2 4 1 . Drop 16 | . 2 2 2 . 6 . 4 Fire 42 | . 11 3 . 1 14 1 12 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 6) 207 | -10/Materials | Discovered new exit (range 15) 209 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 401 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 402 | -10/Mines | Discovered new exit (range 6) 548 | -10/Mines | Assembled infested the area 630 | -10/Mines | Met 8R-AWN 693 | -10/Mines | Discovered new exit (range 5) 701 | -10/Mines | Entered Exiles 749 | -10/Exiles | Welcomed by 8R-AWN 775 | -10/Exiles | Met EX-HEX 830 | -10/Exiles | Met EX-BIN 850 | -10/Exiles | Aligned with FarCom system 851 | -10/Exiles | Given EX-Vault access code 907 | -10/Exiles | Opened EX-Vault 923 | -10/Exiles | Found Latent Energy Streamer 948 | -10/Exiles | Warned to stay clear of 0b10 Research branches 993 | -10/Exiles | Met EX-DEC 1061 | -10/Exiles | Visited The Gauntlet 1258 | -10/Exiles | Discovered new exit (range 10) 1362 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1362 | -10/Exiles | Entered Mines 1381 | -9/Mines | Discovered new exit (range 8) 1451 | -9/Mines | Entered Materials 1451 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2184 | -8/Materials | System corruption reached 10% 2206 | -8/Materials | System corruption reached 30% 2420 | -8/Materials | Discovered new exit (range 4) 2429 | -8/Materials | Entered Factory 2429 | -7/Factory | Evolved 2 slots: Utility x2 2971 | -7/Factory | Identified exit to DSF 2973 | -7/Factory | Entered DSF 2976 | -7/DSF | System corruption reached 10% 2990 | -7/DSF | Additional patrols routed to DSF 3128 | -7/DSF | Lost 3 parts (1n1u1w) 3131 | -7/DSF | System corruption reached 30% 3205 | -7/DSF | Self-destructed Last Messages --------------- 03184_ G-50 Soldier IFF system glitched. 03184_ G-47 Trooper destroyed. 03185_ System corrupted: Matter fused (-8). 03186_ Nuclear Core destroyed. 03187_ Acquired 47 matter. 03188_ G-47 Trooper IFF system glitched. 03188_ G-50 Soldier IFF system glitched. 03188_ G-47 Trooper destroyed. 03191_ Hcp. Battery destroyed. 03191_ Knocked back. 03192_ Acquired 4 matter. 03200_ System corrupted: Energy discharge (-32). 03202_ C-30 ARC bursts open, deploying its payload. 03202_ B-48 Gladiator unfolds itself. 03202_ G-47 Trooper unfolds itself. 03202_ H-61 Shepherd IFF system glitched. 03204_ Adv. Targeting Computer destroyed. 03204_ System corrupted by crushing effect (+1). 03204_ Greatsword destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????###????????????####????????? | | ???????????????????# ####?????????#""?????????? | | ?????????????????### # #?????????#"#?????????? | | ?????##"????????##;; ###??????###"####??????? | | ???#"""""?#######; ########"%%%""#??????? | | ???#"""""##!!# ; #b # ];%%%%%"#??#???? | | ???#"" ^^ @g% ]] * %%##"#???? | | ??"""" ^^ =%*g gg! ![! %%"""#???? | | ???#"" ##!!# =!% ##// # ;;%! %%####???? | | ???###????#! # #[*[[! ##///# ;;;[ %##??????? | | ??????????######## ==%* ##/##/#"""! ;#???????? | | ?????????????????# *%= ## ## ## #???????? | | ?????????????????# ## ## #???????? | | ?????????????????#;; #####[[##### ##???????? | | ?????????????????#! !??#[[??#[[ ]#???????? | | ?????????????????# #?####?#[[ ]#???????? | | ?????????????????# ! H !!#??????#[[ ]#???????? | | ????????????????? =%!# #??????### ##???????? | | ????????????????!# * # #????????# ????????? | | ?????????????????" %= #!???????# ????????? | | ?????????????????? %% ???????? ????????? | | ?????????????????? ????????? ????????? | | ?????????????????? ?????????? ????????? | | ?????????????????????????????????## ]????????? | | ??????????????????????????????????# ]]???????? | | ??????????????????????????????????# ##???????? | | ??????????????????????????????????! ?????????? | | ??????????????????????????????????! ?????????? | | ??????????????????????????????????! ?????????? | | ??????????????????????????????????# ?????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricBoreCalibrator Manual? 0 Play Time 00:21:59 Cumulative 15.3 hours Start 2025.02.24 @ 17:15:28 End 2025.02.24 @ 22:55:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fda7b76-c078-47da-a08c-9feb4df2cab2