Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 23:39:45 Player: MKultra Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (160) 800 Value Destroyed (5175) 5175 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 11904 Bonus ------- High Alert Combat Kills 89 Aligned with FarCom 300 Cogmind --------- Core Integrity 580/1000 Matter 290/300 Energy 188/188 System Corruption 4% Temperature Cool (-91) Movement Flying (170) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Multi-Deuterium Engine > --- PROPULSION (4) --- Flying NPA-Antigrav Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Cryofiber Web Medium Storage Unit Salvage Targeting Computer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (10) --- Advanced Heat Sink Medium Storage Unit Matter Compressor (250) Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Multi-Deuterium Engine > --- PROPULSION ------- Flying NPA-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cryofiber Web Advanced Heat Sink Medium Storage Unit Salvage Targeting Computer Improved Target Analyzer Improved Focal Shield > --- WEAPON ----------- Improved Spread Laser Shotgun KE Driver Construct/C > --- INVENTORY -------- Medium Storage Unit Matter Compressor [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Constructs Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Constructs Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 4 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 1 . . . Utility 6 | . . . 1 . . . . 1 . . 4 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 98 | . 16 1 13 3 . 3 20 5 23 3 11 Power 16 | . 4 . 1 . . 1 3 1 6 . . Engine 11 | . 3 . 1 . . 1 2 1 3 . . Core 4 | . 1 . . . . . 1 . 2 . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 27 | . 6 . 3 2 . . 7 1 8 . . Treads 13 | . 4 . 3 2 . . 4 . . . . Leg 12 | . . . . . . . 3 1 8 . . Wheel 2 | . 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | . 3 . 1 . . 2 2 1 1 2 7 Device 13 | . 2 . 1 . . 1 1 1 1 2 4 Storage 2 | . 1 . . . . . 1 . . . . Processor 4 | . . . . . . 1 . . . . 3 Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 36 | . 3 1 8 1 . . 8 2 8 1 4 Energy Gun 18 | . . 1 5 . . . 2 2 4 1 3 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 13 | . 3 . 3 . . . 4 . 3 . . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 3 | . . . . 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . 4 1 5 1 . Parts Lost 27 | . . . 2 . . 2 3 . 10 . 10 Power 3 | . . . . . . . 1 . 2 . . Propulsion 8 | . . . . . . . 1 . 4 . 3 Utility 7 | . . . . . . 2 . . 1 . 4 Weapon 9 | . . . 2 . . . 1 . 3 . 3 Highest Loss Streak 4 | . . . 1 . . 1 2 . 3 . 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 6 8 9 9 10 9 8 8 8 9 7 3 Power 1 | 1 1 2 1 2 1 1 . . . 1 . Propulsion 1 | 4 3 2 2 2 2 2 . . . . . Utility 3 | . 2 3 3 4 4 3 3 3 4 5 2 Weapon 2 | 1 1 2 1 2 2 2 3 4 3 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 34 | . 6 . 9 . 1 . 8 2 2 3 3 Power 7 | . 1 . 4 . . . 1 . 1 . . Propulsion 8 | . 4 . . . . . 1 1 1 1 . Utility 12 | . 1 . 3 . . . 4 . . 1 3 Weapon 7 | . . . 2 . 1 . 2 1 . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 99 100 100 99 99 99 96 61 58 Engine 5 | . 6 . 5 . . 2 10 9 8 6 5 Core 5 | . 7 14 5 11 11 8 7 4 . . . Treads 12 | . 18 28 22 22 22 22 26 . . . 1 Leg 7 | . 2 . . . . . . 30 29 12 2 Device 17 | . 13 14 22 22 22 19 9 14 15 14 24 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 5 Processor 3 | . . . . . . 1 9 7 7 1 8 Energy Gun 14 | . 11 14 16 33 33 33 10 7 15 7 4 Ballistic Gun 8 | . 15 14 15 . . . 16 15 6 2 . Peak Build Rating 72 | 6 12 11 20 20 21 21 42 53 61 63 72 Average Rating 34 | 6 9 11 15 19 20 20 30 51 50 47 66 On Entrance 26 | 6 6 11 11 20 20 21 20 42 53 51 55 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 50 | 13 20 20 28 26 26 28 38 47 49 49 50 Greatest Support 72 | 20 40 40 40 40 40 40 60 72 72 68 68 Greatest Overweight (x) 16 | . . . . . . . 12 . 1 16 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 9 10 10 10 10 10 10 10 10 6 Average Carried 8 | 6 8 8 9 10 9 9 9 9 9 7 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 9 9 10 10 10 8 10 10 10 7 4 Scrap Engine Consumption 72 | . . . . . . . . . . 29 43 Constructs Created 5 | . . . . . . . . . . 4 1 Constructs Modified 24 | . . . . . . . . . . 8 16 Class Distribution -------------------- 23% | Skirmisher 22% | Mutant 20% | Scavenger-Gunner 18% | Scavenger-Skirmisher 7% | Construct 4% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Construct | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Matter Collected 3406 | 200 478 154 521 60 . 35 547 161 472 518 260 Remotely . | . . . . . . . . . . . . Salvage Created 6444 | . 708 . 940 123 . 161 1048 179 1769 571 945 Parts 319 | . 45 . 61 3 . 9 42 7 79 28 45 Haulers Intercepted 11 | . 2 . 4 . . . 3 . 2 . . Recyclers Shooed 6 | . 1 . 2 . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 126 | . 18 . 18 2 . 9 21 3 31 7 17 Guns 116 | . 18 . 18 2 . 9 20 3 30 5 11 Cannons 6 | . . . . . . . . . . 1 5 AOE 2 | . . . . . . . 1 . . . 1 Classes Destroyed 14 | . 4 . 3 1 . 1 1 1 1 2 . Worker 4 | . . . 2 . . . 1 . 1 . . Builder 5 | . . . 1 . . . 1 . . 1 2 Hauler 11 | . 2 . 4 . . . 3 . 2 . . Recycler 6 | . . . . . . . 2 . 3 1 . Operator 1 | . . . . . . . . . 1 . . Watcher 7 | . 1 . 2 . . . 1 1 1 . 1 Swarmer 38 | . 6 . 7 . . 8 10 . 4 . 3 Grunt 45 | . 12 . 5 1 . . 6 . 15 . 6 Brawler 2 | . . . . 1 . . . . . 1 . Sentry 22 | . . . 6 . . . 5 . 7 2 2 Hunter 6 | . . . . . . 1 . . 2 1 2 Programmer 10 | . . . . . . . . 3 3 . 4 Scientist 1 | . . . . . . . . . . 1 . Scrapper 3 | . . . . . . . . . . 3 . Best Kill Streak 11 | . 4 . 11 2 . 3 5 1 10 4 5 Combat Bots Only 8 | . 4 . 8 2 . 3 4 1 5 3 3 Max Kills in Single Turn 3 | . 1 . 3 1 . 1 2 1 2 1 2 Gunslinging 2 | . . . 2 . . . 1 . 1 . . Exploded 1 | . . . . . . . 1 . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Hostile Shots Fired 843 | . 91 . 89 8 . 65 83 10 246 60 191 Missed 276 | . 25 . 29 1 . 13 23 2 104 34 45 Hits 567 | . 66 . 60 7 . 52 60 8 142 26 146 Melee 1 | . . . . 1 . . . . . . . Projectile 566 | . 66 . 60 6 . 52 60 8 142 26 146 Critical Strikes 15 | . 1 . 1 . . 1 3 . . 1 8 Damage Taken 7746 | . 728 . 668 107 . 469 896 217 1486 357 2818 Core 1146 | . 113 . 133 17 . 74 130 32 145 82 420 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 141 | . . . . . . . . . . . 141 Regen/Repaired (Parts) 999 | . 99 . 130 . . . 218 . . . 552 Core Remaining (%) 67 | 100 . 54 . . . 44 76 . . 63 . Volleys Fired 399 | . 71 . 52 11 . 21 56 10 70 27 81 Largest 3 | . 2 . 3 3 . 3 3 3 3 3 2 Hottest 242 | . 70 . 168 168 . 168 168 136 242 189 150 Shots Fired 930 | . 139 . 154 31 . 63 156 28 211 53 95 Gun 890 | . 139 . 154 30 . 63 156 28 211 46 63 Cannon 35 | . . . . . . . . . . 7 28 Launcher 5 | . . . . 1 . . . . . . 4 Special . | . . . . . . . . . . . . Kinetic 438 | . 77 . 86 . . . 79 20 92 13 71 Thermal 487 | . 62 . 68 30 . 63 77 8 119 40 20 Explosive 1 | . . . . 1 . . . . . . . Electromagnetic 4 | . . . . . . . . . . . 4 Robot Hit Streak 22 | . 13 . 10 11 . 8 20 6 22 19 13 Robot Miss Streak 7 | . 4 . 3 2 . 4 3 5 5 6 7 Penetration Max 1 | . . . . . . . 1 . 1 . 1 Secondary Targets 21 | . 2 . 4 1 . 3 4 . 5 . 2 Max Gunslinging Chain 2 | . 1 . 2 1 . 1 2 . 1 . 1 Autonomous 40 | . . . . . . . . . 40 . . Shots Hit Robots 630 | . 84 . 99 19 . 29 93 20 165 38 83 Core Hits 395 | . 37 . 38 14 . 10 38 10 106 42 100 Critical Kills 5 | . . . 1 . . . 1 1 2 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Critical Strikes 33 | . 2 . 7 4 . 4 8 1 6 1 . Burn 27 | . 2 . 6 4 . 4 7 . 3 1 . Destroy 6 | . . . 1 . . . 1 1 3 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13583 | . 1061 . 1449 477 . 551 2039 526 4399 984 2097 Guns 11900 | . 1046 . 1429 322 . 539 1822 495 4392 727 1128 Cannons 841 | . . . . . . . . . . 176 665 Explosions 564 | . . . . 148 . . 138 . . . 278 Melee . | . . . . . . . . . . . . Ramming 278 | . 15 . 20 7 . 12 79 31 7 81 26 Kinetic 6306 | . 663 . 705 . . . 909 376 2021 226 1406 Thermal 6435 | . 383 . 724 322 . 539 913 119 2371 677 387 Explosive 361 | . . . . 148 . . 138 . . . 75 Electromagnetic 203 | . . . . . . . . . . . 203 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 2 4 4 4 Average Corruption 3 | . . . . . . . . 1 3 4 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 93 | . . . . . . . . 5 28 38 22 Message Errors 21 | . . . . . . . . 1 8 8 4 Matter Fused 24 | . . . . . . . . . 4 12 8 Heat Flow Errors 11 | . . . . . . . . 1 2 4 4 Energy Discharges 8 | . . . . . . . . . 4 3 1 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . . 1 2 . 1 Data Loss (minor) 14 | . . . . . . . . 2 5 7 . Data Loss (major) 6 | . . . . . . . . . 1 4 1 Misfires 1 | . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 86 | . . . . 9 . . 74 . . 2 1 Projectiles 1 | . . . . . . . . . . . 1 Explosions 83 | . . . . 9 . . 74 . . . . Melee 2 | . . . . . . . . . . 2 . Knockbacks 16 | . 1 . . . . . . . . 1 14 Impact 2 | . 1 . . . . . . . . 1 . Kinetic 10 | . . . . . . . . . . . 10 Secondary 4 | . . . . . . . . . . . 4 Self-Inflicted Damage 231 | . . . . 24 . . 114 . . . 93 Shots 6 | . . . . 1 . . 1 . . . 4 Rammed 21 | . 2 . 3 1 . 2 10 . . 1 2 Targets Rammed 35 | . 2 . 3 1 . 2 12 3 1 8 3 Kicked 12 | . . . . . . . . 3 1 7 1 Crushed 2 | . . . . . . . 2 . . . . Highest Temperature 416 | . 20 . 117 99 . 320 416 207 224 149 179 Average Temperature 93 | . 6 . 30 42 . 93 168 110 34 45 73 Received Heat Transfer 2242 | . 351 . 171 50 . . 324 . 453 157 736 Effects 5 | . . . . . . . 5 . . . . Shutdowns 3 | . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 2 1 Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted 3 | . . . 1 . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . 1 1 . Parts Melted 47 | . 2 . 12 1 . 6 7 2 8 9 . Heat Transferred 16031 | . 1295 . 2183 999 . 1480 2442 225 4621 2486 300 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Maximum Alert Level 2 | . . . . . . . . . 2 . . Low Security (%) 93 | 100 100 100 100 100 . 100 100 100 28 100 100 Level 1 4 | . . . . . . . . . 47 . . Level 2 2 | . . . . . . . . . 24 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 528 | . 178 23 192 50 . 120 136 62 528 198 143 Initial 198 | . . 23 . 30 . . 25 47 . 198 100 Average 73 | . 94 1 75 3 . 27 75 10 309 35 55 Influence Increases 4200 | . 514 . 619 60 . 250 786 146 1062 163 600 Destroy 0b10 Robot/C 2460 | . 360 . 360 40 . 180 420 60 620 80 340 Destroy 0b10 Robot/NC 185 | . 15 . 45 . . . 40 5 40 25 15 Destroy Leader 656 | . 96 . 132 10 . 40 108 32 166 . 72 Successful Hack 238 | . 25 . 34 . . . 18 34 87 40 . Disable Machine 210 | . . . 15 . . . 75 15 75 15 15 Destroy Structure 141 | . 3 . 3 10 . . 35 . 29 3 58 Advance Influence 100 | . . . . . . . . . . . 100 Lose Combat Pursuer 210 | . 15 . 30 . . 30 90 . 45 . . Influence Decreases 4112 | . 454 60 542 137 . 184 747 251 552 673 512 Entered New Map 495 | . . 37 . 47 . . 41 58 . 312 . Time Decay 3109 | . 454 23 419 90 . 174 551 163 452 361 422 Lost Part 250 | . . . 20 . . 10 30 . 100 . 90 Purge Threat 258 | . . . 103 . . . 125 30 . . . Squads Dispatched 27 | . 5 . 4 . . . 1 3 8 . 6 Investigation 8 | . 2 . 1 . . . 1 . 4 . . Extermination 7 | . . . . . . . . 2 2 . 3 Reinforcement 10 | . 3 . 3 . . . . 1 1 . 2 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Distress Signals 13 | . . . 3 . . . 3 1 5 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 195 | . 31 . 29 7 . 11 33 6 44 7 27 Peak Tracking Total 18 | . 4 . 8 18 . 4 4 2 7 2 9 Tactical Retreats 11 | . 1 . 2 . . 2 3 . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Traps Triggered 13 | . 5 . . . . . 3 2 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Machines Disabled 14 | . . . 1 . . . 5 1 5 1 1 Max in Single Turn 1 | . . . 1 . . . 1 1 1 1 1 Garrison Access 2 | . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Machines Accessed 59 | . 7 . 8 . 1 . 9 7 12 14 1 Terminals 32 | . 5 . 4 . . . 4 4 9 6 . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 6 | . 1 . 2 . . . 2 . 1 . . Recycling Units 12 | . 1 . 1 . . . 1 1 1 7 . Scanalyzers 2 | . . . 1 . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 Total Hacks 157 | . 26 . 23 . 1 . 36 18 22 29 2 Successful 79 | . 10 . 14 . 1 . 20 9 11 14 . Failed 76 | . 16 . 8 . . . 15 9 11 15 2 Catastrophic 12 | . . . 1 . . . 2 2 4 3 . Database Lockouts 2 | . . . 1 . . . 1 . . . . Manual 62 | . 11 . 8 . 1 . 16 6 11 9 . Terminals 96 | . 19 . 14 . . . 18 14 17 14 . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 15 | . 4 . 5 . . . 4 . 2 . . Recycling Units 24 | . 3 . 1 . . . 3 2 2 13 . Scanalyzers 10 | . . . 3 . . . 7 . . . . Garrison Access 7 | . . . . . . . 4 . 1 . 2 Terminal Hacks 22 | . 2 . 5 . 1 . 3 3 5 3 . Record 1 | . . . . . . . 1 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 4 | . . . . . . . . . 4 . . Branch Access Points 2 | . . . . . . . 1 1 . . . Unreport Threat 4 | . . . 2 . . . 1 1 . . . Locate Traps 1 | . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . . 1 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . Release Object 2 | . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . 2 . . . Build 2 | . . . . . . . . 2 . . . Repair Station Hacks 13 | . 4 . 4 . . . 4 . 1 . . Scan Component 7 | . 2 . 2 . . . 2 . 1 . . Repair 6 | . 2 . 2 . . . 2 . . . . Recycling Unit Hacks 13 | . . . 1 . . . 2 1 1 8 . Report Inventory 1 | . . . . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . 1 . . 1 . Retrieve Components 10 | . . . 1 . . . 1 1 1 6 . Scanalyzer 7 | . . . 1 . . . 6 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 2 | . . . . . . . 2 . . . . Retrieve Study 3 | . . . 1 . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks 20 | . 4 . 3 . . . 4 3 3 3 . Terminals 20 | . 4 . 3 . . . 4 3 3 3 . Assimilate 2 | . 1 . . . . . . . 1 . . Botnet 18 | . 3 . 3 . . . 4 3 2 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 47 | . 7 . 7 . . . 8 4 10 10 1 Full Trace Events 6 | . 1 . 1 . . . . . 2 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . . 116 . . . Total Robot Build Rating 3 | . . . . . . . . 3 . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . Part Studies Acquired 3 | . . . 1 . . . 2 . . . . Parts Repaired 6 | . 2 . 2 . . . 2 . . . . Time 193 | . 52 . 64 . . . 77 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 206 | . . . . . . . 206 . . . . Retrieved Components 41 | . . . 8 . . . 10 2 10 11 . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . 7 . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Total Allies 10 | . . . . 2 . . . 1 . 7 . Largest Group 7 | . . . . 2 2 . . 1 . 7 7 Highest-Rated Group 131 | . . . . 49 49 . . 23 . 131 131 Highest-Rated Ally 34 | . . . . 31 31 . . 23 . 34 34 Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . 8 Total Damage 171 | . . . . . . . . . . . 171 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Turns Passed 12427 | 6 1171 392 1465 1075 338 808 1676 1085 1157 1773 1481 Spaces Moved 5910 | 6 625 214 703 578 211 321 750 640 584 856 422 Core 7 | . . . . . . . 1 . . 6 . Treads 3365 | . 392 214 703 578 211 321 741 . . 117 88 Legs 2134 | 6 35 . . . . . 8 640 584 733 128 Wheels 198 | . 198 . . . . . . . . . . Hover 88 | . . . . . . . . . . . 88 Flight 118 | . . . . . . . . . . . 118 Fastest Speed 67 | 120 90 160 160 160 160 160 120 120 120 109 67 Average Speed 144 | 120 135 160 160 160 160 160 162 120 126 134 134 Slowest Speed 850 | 120 160 160 160 160 160 160 650 120 190 850 229 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 56 | 2 86 49 70 100 41 62 53 24 86 95 6 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 1 | . . . . . . . . . . 1 . Terrain Destroyed 118 | . . . . 12 . . 45 . 27 3 31 Melee . | . . . . . . . . . . . . Projectile 30 | . . . . . . . . . 27 3 . AOE 83 | . . . . 12 . . 45 . . . 26 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Total 9110 | 5 818 264 939 705 213 566 1092 934 884 1447 1243 Wait 2281 | . 58 48 119 107 . 219 172 260 146 444 708 Move 5899 | 5 624 213 702 577 210 320 749 639 583 855 422 Hop . | . . . . . . . . . . . . Pick Up 157 | . 27 1 26 2 1 . 40 9 33 7 11 Fast Attach . | . . . . . . . . . . . . Attach 61 | . 8 . 6 . . 2 12 2 17 2 12 Detach 2 | . . . . . . . . . 1 . 1 Swap 73 | . 13 1 12 5 . 2 21 4 11 3 1 Drop 123 | . 15 1 19 2 2 . 30 7 22 21 4 Fire 399 | . 71 . 52 11 . 21 56 10 70 27 81 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 Kick 12 | . . . . . . . . 3 1 7 1 Crush 21 | . 2 . 3 1 . 2 12 . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire 80 | . . . . . . . . . . 80 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 7 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 668 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 12) 1036 | -10/Materials | Repaired Assault Rifle 1064 | -10/Materials | Repaired Lgt. Treads 1178 | -10/Materials | Entered Mines 1372 | -10/Mines | Learned location of Zion (-7) 1562 | -10/Mines | Discovered new exit (range 3) 1563 | -10/Mines | Learned location of Storage (-7) 1570 | -10/Mines | Entered Materials 1570 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1666 | -9/Materials | Repaired Assault Rifle 1891 | -9/Materials | Discovered new exit (range 15) 1981 | -9/Materials | Destroyed 8 combat bots 2002 | -9/Materials | Discovered new exit (range 10) 2020 | -9/Materials | Central database locked down 2086 | -9/Materials | Discovered new exit (range 16) 2407 | -9/Materials | Build established: Scavenger-Gunner 2703 | -9/Materials | Repaired Lgt. Nuclear Core 2847 | -9/Materials | Discovered new exit (range 12) 3035 | -9/Materials | Entered Mines 3036 | -9/Mines | Assembled infested the area 3512 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3701 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3736 | -9/Mines | Identified exit to Materials 3848 | -9/Mines | Discovered exit to Materials (range 5) 3902 | -9/Mines | Found a hidden stash of uninstalled traps 4102 | -9/Mines | Discovered new exit (range 5) 4110 | -9/Mines | Entered Exiles 4110 | -9/Exiles | Accompanied by 2 allies 4140 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4150 | -9/Exiles | Met 8R-AWN 4176 | -9/Exiles | Met EX-HEX 4221 | -9/Exiles | Met EX-BIN 4243 | -9/Exiles | Aligned with FarCom system 4245 | -9/Exiles | Given EX-Vault access code 4282 | -9/Exiles | Opened EX-Vault 4295 | -9/Exiles | Found AWS/Gauss 4327 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4429 | -9/Exiles | Discovered new exit (range 14) 4448 | -9/Exiles | Left Exiles lab with AWS/Gauss 4448 | -9/Exiles | Entered Mines 4750 | -8/Mines | Build established: Scavenger-Skirmisher 5033 | -8/Mines | Core integrity fell below 50% 5238 | -8/Mines | Discovered exit to Materials (range 12) 5256 | -8/Mines | Entered Materials 5256 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5388 | -8/Materials | Repaired Lgt. Treads 5717 | -8/Materials | Repaired Imp. Medium Laser 6678 | -8/Materials | Build established: Skirmisher 6827 | -8/Materials | Discovered new exit (range 14) 6890 | -8/Materials | Central database locked down 6932 | -8/Materials | Entered Factory 6932 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6966 | -7/Factory | Discovered new exit (range 14) 7267 | -7/Factory | Fabricated Wave Gun (x2) 7614 | -7/Factory | Fabricated M-28 Smith (x1) 7712 | -7/Factory | Identified exit to Storage 7712 | -7/Factory | Identified exit to Lower Caves 8017 | -7/Factory | Entered Storage 8395 | -7/Storage | AWS/Gauss suddenly broke down 8421 | -7/Storage | Discovered new exit (range 15) 8429 | -7/Storage | Lost 3 parts (1p1n1u) 8730 | -7/Storage | Garrison activated, responded to threat 9039 | -7/Storage | Build established: Scavenger-Skirmisher 9171 | -7/Storage | Used back door to open Recycling access 9171 | -7/Storage | Discovered new exit (range 4) 9174 | -7/Storage | Entered Recycling 9437 | -7/Recycling | Build established: Skirmisher 9571 | -7/Recycling | Discovered new exit (range 16) 9596 | -7/Recycling | Scanned before Scraplab entrance 9602 | -7/Recycling | Angered Scraplab inhabitants 9646 | -7/Recycling | Found Prototype Device 9648 | -7/Recycling | Identified Scrap Engine 10012 | -7/Recycling | Build established: Mutant 10392 | -7/Recycling | Build established: Construct 10947 | -7/Recycling | Entered Factory 10947 | -5/Factory | Accompanied by 7 allies 10947 | -5/Factory | Evolved 4 slots: Utility x4 10955 | -5/Factory | Discovered new exit (range 16) 10971 | -5/Factory | Build established: Commander-Construct 11208 | -5/Factory | Lost 4 allies 11483 | -5/Factory | Build established: Construct 11582 | -5/Factory | Lost 4 parts (1n1u2w) 11939 | -5/Factory | Build established: Mutant 12380 | -5/Factory | Garrison activated, responded to threat 12428 | -5/Factory | Self-destructed Last Messages --------------- 12404_ Arm. Scrap Engine consumes Field Laser. 12404_ G-50 Soldier knocked back. 12405_ Shotgun KE Driver Construct/C destroyed. 12405_ Arm. Scrap Engine damaged due to network destabilization (-9). 12407_ Arm. Scrap Engine consumes Unknown Leg. 12407_ U-05 Engineer builds a Door. 12408_ M-28 Smith repairs G-50 Soldier. 12415_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8U. 12419_ System corrupted: Adv. Heat Sink rejected. 12419_ M-28 Smith repairs G-50 Soldier. 12419_ Acquired Adv. Heat Sink. 12422_ M-28 Smith repairs G-50 Soldier Lgt. Angular Momentum Engine. 12424_ Flying NPA-Antigrav Exoskeleton destroyed. 12424_ Flying NPA-Antigrav Exoskeleton core remains intact and functional. 12424_ M-28 Smith repairs G-50 Soldier. 12426_ Acquired Hvy. Laser. 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"""" #??????????? | | # #???# " % ##??# """" #??????????? | | # #???## # " " #???# """" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 25 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 3 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Wave Gun | x2 | -7/Factory | Preloaded M-28 Smith | x1 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 50% | -10/Materials Lgt. Treads | 65% | -10/Materials Assault Rifle | 12% | -9/Materials Lgt. Nuclear Core | 16% | -9/Materials Lgt. Treads | 7% | -8/Materials Imp. Medium Laser | 1% | -8/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Drive-By Gunslinger Challenges ------------ None Game ------ Seed AlertSpectralJetlance Manual? 0 Play Time 01:23:33 Cumulative 42.8 hours Start 2026.01.11 @ 14:06:08 End 2026.01.11 @ 23:39:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 7 Adventurer 0 Explorer 18 Win Type - Total 5 Types 2/0/1/0/0/0/1/0/1/0 Lore% 35 Gallery% 39 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f75b59c-6db9-41ce-a188-96acf25fe25a