Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 17:09:24 Player: fard Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2496) 2496 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6871 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravmag System Experimental Sensor Array EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Gravmag System Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Sensor Array Launcher Loader > --- WEAPON ----------- Proton Cannon Advanced Assault Cannon Precision Rocket Launcher > --- INVENTORY -------- Experimental Sensor Array EM Pulse Cannon [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Cryofiber Web Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 1 2 . . Weapon 2 | . . . . . . . 2 Parts Attached 90 | 6 6 4 6 24 5 13 26 Power 8 | 1 . 1 1 3 . . 2 Engine 5 | 1 . . 1 2 . . 1 Core 3 | . . 1 . 1 . . 1 Reactor . | . . . . . . . . Propulsion 33 | 2 . 2 3 8 2 6 10 Treads 3 | . . . . . . . 3 Leg 19 | 2 . 2 3 8 2 2 . Wheel . | . . . . . . . . Hover 6 | . . . . . . . 6 Flight 5 | . . . . . . 4 1 Utility 27 | 1 5 . 1 7 3 4 6 Device 12 | . . . . 5 1 . 6 Storage 6 | 1 3 . 1 . 1 . . Processor 2 | . 2 . . . . . . Hackware 1 | . . . . 1 . . . Protection 6 | . . . . 1 1 4 . Artifact . | . . . . . . . . Weapon 22 | 2 1 1 1 6 . 3 8 Energy Gun 6 | 1 1 1 . 2 . . 1 Energy Cannon 5 | . . . . 2 . 1 2 Ballistic Gun 3 | 1 . . . 1 . . 1 Ballistic Cannon 4 | . . . 1 1 . 1 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 39 | . . 2 2 12 . 9 14 Power 5 | . . . . 2 . 1 2 Propulsion 11 | . . 1 1 3 . 2 4 Utility 12 | . . . . 4 . 4 4 Weapon 11 | . . 1 1 3 . 2 4 Highest Loss Streak 10 | . . 2 2 10 . 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 74 | . 98 99 83 79 62 47 48 Engine 7 | . 14 2 8 11 7 1 1 Core 1 | . . 11 2 . . . . Leg 20 | . 28 27 28 27 15 7 . Hover 1 | . . . . . . . 6 Flight 2 | . . . . . . 1 12 Device 7 | . . . . 11 9 6 11 Storage 5 | . 17 . 8 5 6 . . Processor 7 | . 9 28 13 5 . . . Protection 2 | . . . . 3 7 13 . Energy Gun 5 | . 14 13 8 3 . . . Ballistic Gun 4 | . 14 14 11 1 . . . Ballistic Cannon 4 | . . . 2 8 7 3 2 Peak Build Rating 51 | 6 7 14 19 32 28 33 51 Average Rating 22 | 3 6 9 15 24 25 22 35 On Entrance 14 | . 6 7 14 19 23 28 22 Naked Turns 31 | . . . . . . 16 15 Heaviest Build 45 | 14 23 10 26 41 36 38 45 Greatest Support 56 | 20 20 25 48 55 29 29 56 Greatest Overweight (x) 7 | 1 1 . 1 2 1 7 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 5 10 10 10 10 5 Average Capacity 7 | 7 6 5 8 8 9 5 5 Most Carried 10 | 3 6 5 10 10 7 7 5 Average Carried 6 | 1 3 4 8 7 5 4 3 Final Capacity 10 | 8 5 5 10 5 10 5 5 Final Carried 10 | 1 5 5 10 5 5 5 3 Class Distribution -------------------- 88% | Mutant 7% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 1841 | 200 94 125 159 768 . 68 427 Remotely . | . . . . . . . . Salvage Created 2415 | . 123 254 271 1081 . 110 576 Parts 144 | . 15 13 26 61 . 3 26 Haulers Intercepted 2 | . . . . 1 . . 1 Recyclers Shooed 3 | . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 63 | . 6 4 10 24 . 4 15 Melee 1 | . . . . . . . 1 Guns 20 | . 6 4 7 2 . . 1 Cannons 39 | . . . 3 22 . 4 10 AOE 3 | . . . . . . . 3 Classes Destroyed 12 | . 2 2 1 5 . 1 1 Worker 3 | . . . . 3 . . . Builder 4 | . . . . 3 . . 1 Hauler 2 | . . . . 1 . . 1 Recycler 2 | . . 1 . 1 . . . Mechanic 1 | . . . . 1 . . . Watcher 4 | . 1 . 1 2 . . . Swarmer 21 | . 6 . 4 5 . . 6 Grunt 24 | . . 4 3 11 . . 6 Duelist 1 | . . . . 1 . . . Sentry 12 | . . . 3 7 . 1 1 Specialist 3 | . . . . . . 3 . Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | . 3 4 4 3 . 3 5 Combat Bots Only 5 | . 3 4 3 3 . 3 5 Max Kills in Single Turn 2 | . 2 1 1 2 . 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 741 | . 36 22 67 163 . 180 273 Missed 263 | . 16 7 17 40 . 78 105 Damage Taken 6844 | . 164 209 530 1762 . 1828 2351 Core 1866 | . 40 45 132 291 . 493 865 Absorbed by Shields 96 | . . . . 96 . . . Regen/Repaired (Parts) 150 | . . . . 150 . . . Core Remaining (%) 61 | 100 . 66 67 47 . 29 . Volleys Fired 243 | . 15 14 37 96 . 24 57 Largest 3 | . 2 2 2 2 . 1 3 Hottest 166 | . 60 65 85 131 . 60 166 Shots Fired 355 | . 30 24 73 137 . 24 67 Gun 184 | . 30 24 62 58 . . 10 Cannon 167 | . . . 11 79 . 24 53 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 209 | . 15 11 48 78 . 24 33 Thermal 51 | . . 3 25 11 . . 12 Explosive 4 | . . . . . . . 4 Electromagnetic 91 | . 15 10 . 48 . . 18 Robot Hit Streak 16 | . 4 8 7 16 . 8 11 Robot Miss Streak 8 | . 8 1 4 7 . 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 255 | . 12 18 49 100 . 27 49 Core Hits 159 | . 7 12 21 76 . 13 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 . 3 2 . 1 . Burn 4 | . . . 3 1 . . . Blast 2 | . . . . 1 . 1 . Corrupt 1 | . 1 . . . . . . Melee Attacks 14 | . . . . . . 9 5 Impact 5 | . . . . . . . 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . 5 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6628 | . 159 237 746 2882 . 764 1840 Guns 1602 | . 159 237 544 552 . . 110 Cannons 4171 | . . . 202 2073 . 764 1132 Explosions 742 | . . . . 205 . . 537 Melee 54 | . . . . . . . 54 Ramming 59 | . . . . 52 . . 7 Kinetic 3845 | . 62 127 462 1819 . 764 611 Thermal 914 | . . 30 284 295 . . 305 Explosive 504 | . . . . . . . 504 Electromagnetic 1252 | . 97 80 . 716 . . 359 Impact 54 | . . . . . . . 54 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . . 10 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . . 7 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 175 | . . . . 74 . 28 73 Projectiles 157 | . . . . 74 . 28 55 Explosions 18 | . . . . . . . 18 Melee . | . . . . . . . . Knockbacks 36 | . . . 1 24 . 8 3 Impact 1 | . . . . 1 . . . Kinetic 33 | . . . 1 21 . 8 3 Secondary 2 | . . . . 2 . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 8 | . . . . . . . 8 Targets Rammed 13 | . . . . 5 . . 8 Kicked 5 | . . . . 5 . . . Crushed . | . . . . . . . . Highest Temperature 479 | . . 63 83 479 . . 352 Average Temperature 99 | . . 30 34 142 . . 106 Received Heat Transfer 1798 | . . 132 147 961 . 210 348 Effects 16 | . . . . 12 . . 4 Shutdowns 4 | . . . . 4 . . . Energy Bleed 1 | . . . . 1 . . . Interference 10 | . . . . 7 . . 3 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . . 3 . . 4 Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1680 | . . 74 888 372 . . 346 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Peak Influence 356 | . 162 163 239 291 149 246 356 Initial 132 | . . 63 63 34 132 104 128 Average 149 | . 34 145 106 172 146 158 187 Maximum Alert Level 1 | . . . 1 1 . 1 1 Low Security (%) 72 | 100 100 100 97 54 100 82 56 Level 1 27 | . . . 2 45 . 17 43 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . 1 1 7 1 2 7 Investigation 6 | . . 1 . 3 1 . 1 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . . . 1 1 . 2 2 Assault . | . . . . . . . . Garrison 5 | . . . . 3 . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 4 | . 1 . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 9 7 26 52 . 21 22 Peak Tracking Total 10 | . 4 3 9 8 . 10 5 Tactical Retreats 16 | . . . 1 8 . 5 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 2 | . . . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 5 | . . 1 . . . 1 3 Max in Single Turn 1 | . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 21 | . 3 1 4 10 2 . 1 Terminals 11 | . 2 . 3 4 1 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 3 | . 1 . . 2 . . . Scanalyzers 4 | . . . 1 2 1 . . Garrison Access . | . . . . . . . . Total Hacks 78 | . 4 1 16 50 4 . 3 Successful 57 | . 4 1 11 38 2 . 1 Failed 21 | . . . 5 12 2 . 2 Catastrophic 3 | . . . . . 1 . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 36 | . 2 . 11 19 1 . 3 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 5 . . . Recycling Units 4 | . 2 . . 2 . . . Scanalyzers 32 | . . . 5 24 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 2 1 6 11 1 . 1 Record 14 | . . . 6 7 . . 1 Robot Analysis 1 | . . . . 1 . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 4 | . 2 . . 2 . . . Report Inventory 3 | . 1 . . 2 . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 27 | . . . 5 21 1 . . Insert Component 15 | . . . 2 12 1 . . Analyze 12 | . . . 3 9 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 1 . 4 8 1 . 1 Full Trace Events 5 | . . . 1 2 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 2 8 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 76 | . . . . 76 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 11 | . . . 2 8 1 . . Part Schematics Acquired 10 | . . . 2 8 . . . Parts Damaged 2 | . . . . 2 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 1 | . . . . . . 1 . Combat 1 | . . . . . . 1 . Robot Hacks Applied 3 | . . . . . . 3 . parse_system 2 | . . . . . . 2 . no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 5108 | 56 274 388 979 1969 134 347 961 Spaces Moved 2604 | 38 154 258 439 999 72 200 444 Core 86 | 12 . . . . . 68 6 Treads 66 | . . . . . . . 66 Legs 2056 | 26 154 258 439 999 72 108 . Wheels . | . . . . . . . . Hover 160 | . . . . . . . 160 Flight 236 | . . . . . . 24 212 Fastest Speed 31 | 50 120 120 120 90 110 31 31 Average Speed 110 | 112 129 120 120 113 176 113 69 Slowest Speed 400 | 120 190 120 190 270 190 400 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 38 54 36 62 2 92 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 65 | . . . . 21 . 7 37 Melee . | . . . . . . . . Projectile 25 | . . . . 13 . 7 5 AOE 40 | . . . . 8 . . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 4451 | 51 201 315 817 1685 80 287 1015 Wait 1370 | . 7 29 322 531 . 31 450 Move 2597 | 37 153 257 438 998 71 199 444 Hop . | . . . . . . . . Pick Up 67 | 7 11 4 9 13 1 7 15 Fast Attach 24 | 1 . 2 5 6 1 5 4 Attach 47 | 5 1 . 1 9 4 8 19 Detach 9 | . . . . 1 3 1 4 Swap 19 | . 5 2 . 9 . . 3 Drop 49 | 1 9 7 5 17 . 3 7 Fire 243 | . 15 14 37 96 . 24 57 Melee 13 | . . . . . . 9 4 Ram 2 | . . . . . . . 2 Kick 5 | . . . . 5 . . . Crush 6 | . . . . . . . 6 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Entered Mines 332 | -10/Mines | Assembled infested the area 332 | -10/Mines | Build established: Mutant 579 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 582 | -10/Mines | Found Prototype Device 668 | -10/Mines | Discovered new exit (range 8) 682 | -10/Mines | Met a Derelict shopkeep closing up shop 719 | -10/Mines | Entered Materials 719 | -9/Materials | Evolved 2 slots: Propulsion x2 1691 | -9/Materials | Discovered new exit (range 7) 1698 | -9/Materials | Entered another Materials area 1698 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1796 | -8/Materials | Repaired Carbon-fiber Leg 1904 | -8/Materials | Identified Exp. Sensor Array 2789 | -8/Materials | Garrison activated, responded to threat 2894 | -8/Materials | Lost 10 parts (2p3n2u3w) 3403 | -8/Materials | Repaired VSS Leg 3541 | -8/Materials | Core integrity fell below 50% 3607 | -8/Materials | Discovered new exit (range 3) 3667 | -8/Materials | Entered Factory 3667 | -7/Factory | Evolved 2 slots: Utility x2 3672 | -7/Factory | Identified exit to DSF 3801 | -7/Factory | Entered DSF 3892 | -7/DSF | Additional patrols routed to DSF 3983 | -7/DSF | Discovered new exit (range 16) 4024 | -7/DSF | Lost 3 parts (2u1w) 4101 | -7/DSF | Lost 3 parts (1n2u) 4112 | -7/DSF | Released all parts (4) 4124 | -7/DSF | Core integrity fell below 50% 4148 | -7/DSF | Entered Factory 4148 | -6/Factory | Evolved 2 slots: Weapon x2 4416 | -6/Factory | Build established: Sprinter 4603 | -6/Factory | Lost 6 parts (1p3n2w) 4661 | -6/Factory | Found Launcher Loader 4959 | -6/Factory | Garrison activated, responded to threat 5033 | -6/Factory | System corruption reached 10% 5085 | -6/Factory | Core integrity fell below 50% 5094 | -6/Factory | Released all parts (2) 5103 | -6/Factory | Core integrity fell below 20% 5109 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05053_ Adv. Assault Cannon severed. 05054_ M-28 Smith repairs B-48 Gladiator. 05073_ Adv. Sensor Array destroyed. 05074_ Slammed into L-41 Fighter. 05077_ Proton Cannon destroyed. 05078_ Slammed into L-41 Fighter. 05079_ Med. Treads severed. 05080_ Slammed into L-41 Fighter. 05080_ Hyp. Gauss Rifle broken. 05080_ Destabilizing: Short circuit. 05082_ System corrupted: Substantial component data lost. 05083_ Slammed into L-41 Fighter. 05089_ Acquired Med. Treads. 05091_ Slammed into L-41 Fighter. 05094_ Med. Treads destroyed. 05094_ Released Broken Hyp. Gauss Rifle. 05094_ Released Launcher Loader. 05100_ R-10 Processor collects Launcher Loader. 05102_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????k???????????????????????? | | ?????????????????????????u???????????????????????? | | ???????????????##???????# #??????????????????????? | | ??????????????? ???????# #??????????????????????? | | ??????????????? ???????#u#??????????????????????? | | ??????????????# ""??????# #????+???? ? ??????????? | | ??????????????# ""??????+ ???? ???? ??????????? | | ??????????????# "???????# #???? ???? ??????????? | | ??????????????# "???????# #???? #?? ""??????????? | | ??????????????# ???????#Y#???# #?? """ ????????? | | ???##+#???????#% ???????#@#???# #?? """?????????? | | ???# ########+# ??????#l#???# ### ??????????? | | ???# %# ??????# #???# ???????????? | | ???# %# ??????#R#???# ????????????? | | ???# """ ######### #???# ?????????????? | | ???# """ #### ! #[#???# #??????????????? | | ???# """ ^ += # #??## #??????????????? | | ???# " # #####/#+###????????????? | | #### #% ] + # #????????????? | | # ### #????????????? | | ##### # !! #?# #????????????? | | ????# # !! #?# #????????????? | | ????######## # ! #?# ##???????????? | | ???????????# # !#?# ##???????????? | | ??????????## ######?# ##???????????? | | ??????????# ###???# ##??#########? | | ??????????# ##########+########## #? | | ??????????# [ ## | | ??????????# | | ??????????# ^ | | ??????????# | | ??????????# ^ ## | | ??????????# ##########+########## #? | | ??????????# #????# % #???#####+##### | | ??????????###########????# == #???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 525 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Cannon | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Shopping List Challenges ------------ None Game ------ Seed SmallExpertShovel Manual? 0 Play Time 01:50:04 Cumulative 9.5 hours Start 2024.11.01 @ 14:02:44 End 2024.11.01 @ 17:09:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28101c07-2513-4077-8abe-3085bed92d2e