Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2024.05.25 @ 23:57:01

Player: AlmondRoll

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (70)      350
Value Destroyed (2115)     2115
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (173)                173
              TOTAL SCORE: 4638

 Bonus
-------
High Alert Combat Kills    173

 Cogmind 
---------
Core Integrity             0/550
Matter                     193/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (84)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (4) ---
      Light Treads
            Carbon-fiber Leg
    Compact Wheel
>           --- UTILITY (4) ------
      Large Storage Unit
            Structural Scanner
            Machine Analyzer
  Makeshift Armor Plating
>           --- WEAPON (2) -------
   Enhanced Autogun
   Improved Light Cannon
>           --- INVENTORY (15) ---
            Meta Core
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
            Signal Interpreter
   Improved Signal Interpreter
            Rocket Array
            Rocket Array
            Rocket Array
            Multitool
            Maul

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
    Compact Wheel
   Improved VTOL Module
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
   Advanced Targeting Computer
  Makeshift Armor Plating
>           --- WEAPON -----------
   Enhanced Autogun
   Improved Light Cannon
>           --- INVENTORY --------
            Meta Core
            Aluminum Leg
            Cesium-ion Thruster
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
            Structural Scanner
            Signal Interpreter
   Improved Signal Interpreter
            Rocket Array
            Rocket Array
            Multitool
            Maul
[Rating: 34]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Makeshift Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Multitool
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             73   | 2   17  6   48  
  Power                    5    | .   2   .   3   
    Engine                 2    | .   2   .   .   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | .   3   1   14  
    Treads                 10   | .   2   1   7   
    Leg                    5    | .   1   .   4   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  17   | 2   2   1   12  
    Device                 10   | 2   .   1   7   
    Storage                2    | .   2   .   .   
    Processor              3    | .   .   .   3   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   33   | .   10  4   19  
    Energy Gun             5    | .   5   .   .   
    Energy Cannon          4    | .   .   1   3   
    Ballistic Gun          4    | .   .   .   4   
    Ballistic Cannon       10   | .   2   2   6   
    Launcher               8    | .   3   .   5   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   
Parts Lost                 18   | .   2   1   15  
  Power                    3    | .   1   .   2   
  Propulsion               10   | .   .   1   9   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   1   .   3   
  Highest Loss Streak      6    | .   1   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  97  93  
  Engine                   9    | .   13  14  .   
  Core                     1    | .   .   .   5   
  Treads                   18   | .   3   28  23  
  Leg                      9    | .   24  .   4   
  Wheel                    1    | .   .   .   4   
  Device                   13   | .   14  14  11  
  Storage                  12   | .   14  14  9   
  Processor                2    | .   .   .   8   
  Protection               2    | .   .   .   6   
  Energy Gun               6    | .   13  5   .   
  Energy Cannon            4    | .   .   6   5   
  Ballistic Gun            4    | .   9   .   3   
  Ballistic Cannon         9    | .   4   14  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             48   | 12  39  43  48  
  Greatest Support         63   | 20  40  40  63  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   12  15  15  
  Most Carried             15   | 7   15  15  15  
  Average Carried          13   | 6   11  14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  13  

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -8   
-----------                Run  | Jun  Mat  Sub  Mat  
Matter Collected           1569 | 218  260  233  858  
  Remotely                 .    | .    .    .    .    
Salvage Created            2100 | 132  494  204  1270 
  Parts                    126  | 12   31   15   68   
Haulers Intercepted        3    | .    1    .    2    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      10   | .    .    10   .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Combat Hostiles Destroyed  46   | .   10  8   28  
  Guns                     10   | .   6   1   3   
  Cannons                  27   | .   2   6   19  
  AOE                      8    | .   2   .   6   
Classes Destroyed          13   | 2   5   2   4   
  Worker                   1    | .   .   .   1   
  Builder                  5    | .   1   .   4   
  Tunneler                 4    | 3   .   .   1   
  Hauler                   3    | .   1   .   2   
  Recycler                 4    | 1   .   .   3   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  5    | .   3   .   2   
  Swarmer                  8    | .   .   3   5   
  Grunt                    29   | .   10  1   18  
  Sentry                   4    | .   .   .   4   
  Hunter                   1    | .   .   .   1   
  Subdweller               4    | .   .   4   .   
Best Kill Streak           8    | 2   3   3   8   
  Combat Bots Only         4    | .   2   3   4   
Max Kills in Single Turn   6    | 1   1   2   6   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Jun  Mat  Sub  Mat  
Damage Taken               3514 | .    559  606  2349 
  Core                     683  | .    87   42   554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         74   | 100  .    48   .    
Volleys Fired              189  | 8    54   27   100  
  Largest                  2    | 2    2    2    2    
  Hottest                  119  | 70   95   119  119  
Shots Fired                320  | 16   96   50   158  
  Gun                      129  | 16   85   16   12   
  Cannon                   179  | .    5    34   140  
  Launcher                 12   | .    6    .    6    
  Special                  .    | .    .    .    .    
  Kinetic                  184  | 8    41   24   111  
  Thermal                  129  | 8    49   26   46   
  Explosive                7    | .    6    .    1    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         32   | 3    11   32   16   
  Robot Miss Streak        4    | 1    4    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           224  | 10   62   34   118  
  Core Hits                107  | 6    28   12   61   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         10   | 1    2    3    4    
    Burn                   5    | 1    2    2    .    
    Meltdown               1    | .    .    1    .    
    Destroy                1    | .    .    .    1    
    Blast                  3    | .    .    .    3    
Melee Attacks              2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5620 | 107  896  656  3961 
  Guns                     1029 | 107  605  204  113  
  Cannons                  3079 | .    63   452  2564 
  Explosions               1512 | .    228  .    1284 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  3049 | 45   250  370  2384 
  Thermal                  1806 | 62   418  286  1040 
  Explosive                765  | .    228  .    537  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       1    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  35   | .    16   19   .    
    Message Errors         9    | .    5    4    .    
    Matter Fused           7    | .    5    2    .    
    Heat Flow Errors       3    | .    2    1    .    
    Energy Discharges      3    | .    1    2    .    
    Data Loss (minor)      5    | .    1    4    .    
    Data Loss (major)      4    | .    1    3    .    
    Misfires               2    | .    .    2    .    
    Alerts                 1    | .    .    1    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            179  | .    .    12   167  
  Projectiles              52   | .    .    12   40   
  Explosions               127  | .    .    .    127  
  Melee                    .    | .    .    .    .    
Knockbacks                 26   | .    .    6    20   
  Impact                   .    | .    .    .    .    
  Kinetic                  24   | .    .    6    18   
  Secondary                2    | .    .    .    2    
Self-Inflicted Damage      195  | .    .    .    195  
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        421  | 80   250  131  421  
  Average Temperature      75   | 33   76   17   91   
  Received Heat Transfer   1485 | .    342  138  1005 
  Effects                  4    | .    3    .    1    
    Interference           3    | .    3    .    .    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             5    | .    3    2    .    
  Heat Transferred         3799 | 259  1357 777  1406 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Peak Influence             748  | 20  238 .   748 
  Initial                  13   | .   13  .   .   
  Average                  207  | 11  81  .   336 
Maximum Alert Level        3    | .   1   .   3   
  Low Security (%)         64   | 100 91  .   36  
  Level 1                  16   | .   8   .   25  
  Level 2                  17   | .   .   .   33  
  Level 3                  2    | .   .   .   4   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   .   4   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  1    | .   .   .   1   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Jun Mat Sub Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | .   18  9   45  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        4    | .   2   1   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Traps Triggered            4    | .   2   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                3    | .   .   3   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Jun Mat Sub Mat 
Machines Disabled          5    | .   .   1   4   
  Max in Single Turn       1    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Jun Mat Sub Mat 
Machines Accessed          12   | .   2   2   8   
  Terminals                9    | .   2   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                37   | .   7   6   24  
  Successful               19   | .   4   6   9   
  Failed                   18   | .   3   .   15  
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   6   .   6   
  Terminals                28   | .   7   .   21  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          3    | .   .   .   3   
Terminal Hacks             15   | .   1   6   8   
  Record                   5    | .   .   5   .   
  Prototype ID Bank        3    | .   .   .   3   
  Unreport Threat          2    | .   .   .   2   
  Locate Traps             3    | .   1   .   2   
  Hauler Manifests         1    | .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
    Botnet                 3    | .   2   .   1   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   2   .   7   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Jun Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    3    | .   .   .   3   
  Machine Destruction      3    | .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Jun Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Jun Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Jun  Mat  Sub  Mat  
Turns Passed               3647 | 79   1109 1255 1204 
Spaces Moved               1774 | 17   608  589  560  
  Core                     .    | .    .    .    .    
  Treads                   888  | .    86   589  213  
  Legs                     544  | 17   522  .    5    
  Wheels                   342  | .    .    .    342  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  130  
  Average Speed            159  | 120  145  191  143  
  Slowest Speed            320  | 120  190  240  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 3    90   41   53   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             8    | .    .    8    .    
Spaces Dug                 10   | .    .    .    10   
Terrain Destroyed          121  | .    31   1    89   
  Melee                    2    | .    .    .    2    
  Projectile               9    | .    .    1    8    
  AOE                      110  | .    31   .    79   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Jun Mat Sub Mat 
Total                      2274 | 61  748 668 797 
  Wait                     135  | 32  28  34  41  
  Move                     1771 | 16  607 588 560 
  Hop                      .    | .   .   .   .   
  Pick Up                  61   | 2   25  7   27  
  Fast Attach              7    | .   1   .   6   
  Attach                   28   | 1   2   2   23  
  Detach                   1    | .   .   .   1   
  Swap                     38   | 1   14  4   19  
  Drop                     42   | 1   17  6   18  
  Fire                     189  | 8   54  27  100 
  Melee                    2    | .   .   .   2   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 3)
   80 | -11/Junkyard  | Entered Materials
  308 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 12)
  569 | -10/Materials | Discovered new exit (range 9)
  603 | -10/Materials | Discovered new exit (range 4)
  799 | -10/Materials | Discovered new exit (range 8)
 1178 | -10/Materials | Discovered new exit (range 8)
 1189 | -10/Materials | Entered Subcaves
 1212 | -10/Subcaves  | Visited Clippyterm
 1217 | -10/Subcaves  | Learned Research security intel
 1217 | -10/Subcaves  | Learned 40 Factory zone layouts
 1506 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1530 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
 1859 | -10/Subcaves  | Core integrity fell below 50%
 2235 | -10/Subcaves  | Visited 4L-MR0's lab
 2265 | -10/Subcaves  | Found Meta Core
 2415 | -10/Subcaves  | Identified exit to Recycling
 2424 | -10/Subcaves  | Discovered new exit (range 8)
 2444 | -10/Subcaves  | Entered Materials
 2444 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2884 | -8/Materials  | Garrison activated, responded to threat
 2903 | -8/Materials  | Core integrity fell below 50%
 3007 | -8/Materials  | Lost 3 parts (1p2n)
 3035 | -8/Materials  | Core integrity fell below 20%
 3065 | -8/Materials  | Lost 6 parts (4n2w)
 3255 | -8/Materials  | Found Prototype Launcher
 3255 | -8/Materials  | Identified Rocket Array
 3263 | -8/Materials  | Found Rocket Array
 3268 | -8/Materials  | Found Rocket Array
 3287 | -8/Materials  | Build established: Scavenger-Mutant
 3648 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03624_ >> Machine Analyzer network decryption results:
03624_   Terminal x1
03636_ >> Machine Analyzer network decryption results:
03636_   Terminal x1
03637_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Hpw. Field Laser
    Imp. EM Shotgun
>>Traps(Locate)
Found 10 traps in 2 arrays:
    6x Alarm Trap
    4x Alarm Trap
  Map updated.
03638_ S-10 Pest destroyed.
03641_ S-10 Pest knocked back.
03643_ Lgt. Treads destroyed.
03644_ Y-45 Defender Lgt. Treads blasted off.
03646_ R-06 Scavenger collects Lgt. Ion Engine.
03646_ Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryComponentSpoofer
  Manual?         0
Play Time         00:41:22
  Cumulative      428.8 hours
  Start           2024.05.25 @ 23:15:10
  End             2024.05.25 @ 23:57:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          204
  Rogue           204
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/0/5/2/0/0/0/0/0
Lore%             84
Gallery%          84
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d49621f-2d44-4134-b8a1-9931124ab998