Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:13:53 Player: weedlord420 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (3885) 3885 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1164) 1164 TOTAL SCORE: 9774 Bonus ------- High Alert Combat Kills 439 Follower Combat Kills 33 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -8 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Gravmag System > --- UTILITY (7) ------ Propulsion Shielding Propulsion Shielding Improved Light Armor Plating > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (5) ---- Kinecellerator Layered Medium Armor Plating Shock Rifle Ion Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Small Storage Unit Armor Integrity Analyzer Hardened Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Flak Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Armored Treads Armored Treads Hardened Medium Armor Plating Hardened Medium Armor Plating Pulse Rifle High-powered Shotgun Flak Cannon [Rating: 50] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . 2 1 . . 2 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 125 | 7 3 6 37 27 1 10 12 10 12 Power 10 | 1 . 1 1 4 . 1 . 1 1 Engine 6 | 1 . 1 1 2 . . . . 1 Core 4 | . . . . 2 . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 2 9 5 . 3 . 3 1 Treads 12 | . . . 2 5 . 3 . 2 . Leg 11 | 2 . 2 7 . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . 1 . Utility 55 | 2 2 1 20 15 1 3 7 1 3 Device 14 | 1 . . 8 3 . . 2 . . Storage 6 | 1 1 . . 3 . . 1 . . Processor 1 | . . . . . 1 . . . . Hackware 1 | . . . . 1 . . . . . Protection 33 | . 1 1 12 8 . 3 4 1 3 Artifact . | . . . . . . . . . . Weapon 35 | 2 1 2 7 3 . 3 5 5 7 Energy Gun 12 | . . 1 2 . . 1 2 2 4 Energy Cannon 3 | . . . . . . . . . 3 Ballistic Gun 11 | 2 . 1 4 2 . 1 . 1 . Ballistic Cannon 8 | . 1 . . 1 . 1 3 2 . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 32 | . . . 5 6 . 4 4 11 2 Power 5 | . . . 1 1 . . 1 1 1 Propulsion 3 | . . . 1 . . . . 2 . Utility 14 | . . . 2 4 . 2 3 3 . Weapon 10 | . . . 1 1 . 2 . 5 1 Highest Loss Streak 8 | . . . 2 4 . 4 3 8 1 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 89 | . 100 99 99 91 84 93 85 58 30 Engine 9 | . 14 13 10 10 7 3 . . 4 Core 3 | . . . . 5 7 11 8 3 . Treads 10 | . . . 2 17 15 20 20 13 . Leg 9 | . 28 28 19 . . . . . . Device 8 | . 14 1 13 7 7 4 4 9 . Storage 9 | . 12 14 11 9 7 7 6 4 . Processor 1 | . . . . . 2 7 6 4 . Hackware 3 | . . . . 8 7 4 . . . Protection 14 | . 1 12 18 13 12 11 18 7 12 Energy Gun 5 | . . 13 10 . . 6 2 6 4 Ballistic Gun 8 | . 15 14 11 9 7 7 . 1 . Ballistic Cannon 5 | . 12 . . 7 7 4 17 5 . Naked Turns 56 | . . . . . . . . 45 11 Heaviest Build 62 | 12 13 29 37 47 46 56 62 48 15 Greatest Support 60 | 20 20 30 40 40 40 60 60 60 10 Greatest Overweight (x) 2 | . . . 2 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 8 8 8 8 5 Average Capacity 7 | 7 7 8 8 8 8 8 8 7 5 Most Carried 9 | 5 6 8 8 9 8 8 8 8 5 Average Carried 7 | 1 5 7 7 7 7 7 7 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 1 6 8 8 7 8 8 7 3 5 Class Distribution -------------------- 74% | Mutant 15% | Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -7/DSF Tank | -6/Factory Tank | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Matter Collected 3522 | 286 82 83 901 1397 . 199 253 228 93 Remotely . | . . . . . . . . . . Salvage Created 4425 | 105 105 124 1652 1434 . 340 253 292 120 Parts 247 | 4 6 5 104 80 . 23 10 10 5 Haulers Intercepted 12 | . . . 6 6 . . . . . Recyclers Shooed 13 | . . 2 5 4 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Combat Hostiles Destroyed 93 | . . . 38 27 . 9 9 8 2 Melee 3 | . . . . 1 . . 2 . . Guns 73 | . . . 38 19 . 8 3 3 2 Cannons 17 | . . . . 7 . 1 4 5 . Classes Destroyed 15 | 2 2 . 5 4 . 1 1 . . Worker 3 | . . . 2 1 . . . . . Builder 2 | . 1 . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 12 | . . . 6 6 . . . . . Recycler 12 | 1 1 2 5 3 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 9 | . 1 . 5 3 . . . . . Swarmer 27 | . . . 17 3 . 4 . 3 . Grunt 32 | . . . 13 11 . . 3 4 1 Duelist 4 | . . . . 1 . . 3 . . Sentry 17 | . . . 8 7 . . . 1 1 Specialist 6 | . . . . 2 . 4 . . . Hunter 4 | . . . . 3 . . 1 . . Programmer 2 | . . . . . . . 2 . . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 8 | 2 1 1 8 5 . 6 2 6 1 Combat Bots Only 6 | . . . 5 5 . 6 2 6 1 Max Kills in Single Turn 2 | 1 1 1 2 2 . 2 1 1 1 Gunslinging 1 | . . . 1 . . 1 . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Hostile Shots Fired 965 | . . . 270 266 . 116 73 188 52 Missed 295 | . . . 75 79 . 38 19 60 24 Damage Taken 8697 | . . . 1698 2590 . 1369 915 1828 297 Core 1438 | . . . 239 219 . 126 124 623 107 Absorbed by Shields 465 | . . . 155 218 . 61 . 31 . Redirected to Shielding 12 | . . . . . . . . . 12 Ignored by Resistances 232 | . . . 232 . . . . . . Regen/Repaired (Parts) 266 | . . . 170 26 . . . . 70 Core Remaining (%) 76 | 100 . 100 40 60 . 82 . . . Volleys Fired 385 | 4 10 6 141 143 . 14 36 21 10 Largest 3 | 2 2 2 2 2 . 3 3 3 3 Hottest 168 | 40 55 87 100 69 . 149 168 143 160 Shots Fired 721 | 8 20 12 280 252 . 36 61 38 14 Gun 546 | 8 10 10 279 164 . 28 20 15 12 Cannon 174 | . 10 2 . 88 . 8 41 23 2 Launcher . | . . . . . . . . . . Special 1 | . . . 1 . . . . . . Kinetic 517 | 8 20 8 140 252 . 22 41 26 . Thermal 197 | . . 4 140 . . 14 20 12 7 Explosive . | . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . 7 Robot Hit Streak 11 | 2 4 10 10 8 . 9 8 11 7 Robot Miss Streak 15 | 1 7 3 9 12 . 3 15 12 5 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . 5 1 . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . Shots Hit Robots 505 | 5 6 9 180 182 . 28 53 30 12 Core Hits 344 | 3 3 5 78 127 . 22 52 47 7 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 12 | . . . 9 3 . . . . . Burn 9 | . . . 9 . . . . . . Destroy 3 | . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9362 | 50 113 142 3259 3146 . 607 1093 714 238 Guns 6828 | 50 23 118 3181 2037 . 515 443 246 215 Cannons 2363 | . 90 20 . 1091 . 92 579 468 23 Explosions 55 | . . . 55 . . . . . . Melee . | . . . . . . . . . . Ramming 116 | . . 4 23 18 . . 71 . . Kinetic 6656 | 50 113 68 1877 3128 . 345 579 496 . Thermal 2476 | . . 70 1359 . . 262 443 218 124 Explosive . | . . . . . . . . . . Electromagnetic 114 | . . . . . . . . . 114 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 2 2 . 1 . . 2 4 5 Average Corruption 2 | . 1 2 . 1 . . 2 2 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . 1 8 . 8 . . 1 6 6 Message Errors 4 | . . 2 . 2 . . . . . Matter Fused 8 | . 1 . . 2 . . 1 2 2 Heat Flow Errors 4 | . . 2 . 1 . . . . 1 Energy Discharges 6 | . . 1 . 1 . . . 2 2 Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 2 | . . 1 . 1 . . . . . Misfires 1 | . . . . . . . . 1 . Alerts 3 | . . 2 . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 65 | . 1 . . 31 . 2 18 13 . Impact . | . . . . . . . . . . Kinetic 59 | . 1 . . 28 . 2 16 12 . Secondary 6 | . . . . 3 . . 2 1 . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 20 | . . . . 3 . . 17 . . Targets Rammed 27 | . . 1 3 4 . . 19 . . Kicked 4 | . . 1 3 . . . . . . Crushed 3 | . . . . 1 . . 2 . . Highest Temperature 643 | . 23 270 379 344 . 643 433 18 172 Average Temperature 105 | . 11 103 79 92 . 156 185 10 63 Received Heat Transfer 2825 | . . . 516 1093 . 495 243 403 75 Effects 28 | . . . 5 5 . 9 9 . . Shutdowns 8 | . . . . 1 . 4 3 . . Energy Bleed 8 | . . . 2 3 . 3 . . . Interference 10 | . . . 3 1 . . 6 . . Matter Decay 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 2 . . . 2 1 . Heat Transferred 5985 | . . 148 3528 . . 600 975 472 262 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Peak Influence 715 | 10 48 36 715 704 319 403 309 387 250 Initial 319 | . 6 3 13 288 319 223 205 163 195 Average 339 | 5 29 20 447 496 319 312 203 253 220 Maximum Alert Level 3 | . . . 3 3 1 2 1 1 1 Low Security (%) 27 | 100 100 100 15 . . . 43 17 26 Level 1 30 | . . . 16 23 100 95 56 82 73 Level 2 41 | . . . 68 72 . 4 . . . Level 3 1 | . . . . 3 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 19 | . . . 7 4 . 3 4 . 1 Investigation 10 | . . . 5 3 . . 1 . 1 Extermination 2 | . . . . . . . 2 . . Reinforcement 6 | . . . 2 1 . 3 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Distress Signals 11 | . . . 5 6 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 4 2 57 48 . 12 10 20 4 Peak Tracking Total 9 | . 2 1 7 9 . 4 3 7 2 Tactical Retreats 8 | . . . 4 2 . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Traps Triggered 7 | . 2 . 3 1 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Machines Disabled 9 | . 2 . 4 3 . . . . . Max in Single Turn 2 | . 1 . 2 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Machines Accessed 24 | . 3 1 6 7 1 . 3 1 2 Terminals 16 | . 3 . 4 5 1 . 2 1 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 2 1 . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 57 | . 7 1 18 19 1 . 5 2 4 Successful 29 | . 4 1 8 10 1 . 2 1 2 Failed 28 | . 3 . 10 9 . . 3 1 2 Catastrophic 3 | . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 38 | . 7 . 11 13 1 . 4 2 . Fabricators . | . . . . . . . . . . Repair Stations 14 | . . . 7 3 . . . . 4 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 16 | . 4 1 3 5 1 . 1 1 . Prototype ID Bank 6 | . 2 . 1 2 . . 1 . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Emergency Access Points 3 | . . . . 2 . . . 1 . Unreport Threat 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . . 5 3 . . . . 2 Scan Component 6 | . . . 3 2 . . . . 1 Repair 4 | . . . 2 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . 6 6 . . 2 1 1 Full Trace Events 10 | . . . 4 4 . . 1 . 1 Feedback Events 2 | . . . . 1 . . . . 1 Corruption 2 | . . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 2 1 . . . . 1 Time 152 | . . . 76 32 . . . . 44 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . Total Damage 21 | . . 21 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Turns Passed 7419 | 73 494 672 1918 2389 94 297 771 364 347 Spaces Moved 3605 | 48 381 526 759 860 43 124 273 253 338 Core 156 | 15 . . . . . . . 122 19 Treads 1505 | . . . 103 860 43 124 273 102 . Legs 1596 | 33 381 526 656 . . . . . . Wheels . | . . . . . . . . . . Hover 319 | . . . . . . . . . 319 Flight 29 | . . . . . . . . 29 . Fastest Speed 35 | 50 120 120 120 170 170 170 170 35 50 Average Speed 159 | 98 120 120 176 218 216 186 212 96 74 Slowest Speed 260 | 120 120 120 260 250 250 250 250 170 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 73 88 69 65 3 85 7 38 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 25 | . . . 25 . . . . . . Melee . | . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . AOE 24 | . . . 24 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Gar Fac Total 4511 | 66 398 557 1049 1115 44 159 372 332 419 Wait 232 | . . 1 68 52 . 3 30 34 44 Move 3597 | 47 380 525 758 859 42 123 273 252 338 Hop . | . . . . . . . . . . Pick Up 78 | 8 5 8 22 18 1 4 1 2 9 Fast Attach 22 | . . 4 5 3 . 3 4 . 3 Attach 45 | 7 . . 8 12 . 3 1 5 9 Detach 5 | . . . 1 1 . . . . 3 Swap 59 | . 3 2 24 12 1 4 7 5 1 Drop 48 | . . 10 19 11 . 5 1 . 2 Fire 385 | 4 10 6 141 143 . 14 36 21 10 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . 1 3 . . . . . . Crush 23 | . . . . 4 . . 19 . . Escape Stasis 13 | . . . . . . . . 13 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 20) 364 | -10/Materials | Discovered new exit (range 5) 486 | -10/Materials | Discovered new exit (range 15) 568 | -10/Materials | Entered Mines 568 | -10/Mines | Discovered new exit (range 9) 585 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 630 | -10/Mines | Met a Derelict bent on vengeance 714 | -10/Mines | Discovered new exit (range 14) 726 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 885 | -10/Mines | Received a Mining Laser from a helpful Derelict 989 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1240 | -10/Mines | Entered Materials 1240 | -9/Materials | Evolved 2 slots: Utility x2 1680 | -9/Materials | Discovered new exit (range 14) 1800 | -9/Materials | Repaired Carbon-fiber Leg 2182 | -9/Materials | Repaired Carbon-fiber Leg 2184 | -9/Materials | Discovered new exit (range 7) 2557 | -9/Materials | Core integrity fell below 50% 2630 | -9/Materials | Discovered new exit (range 6) 2989 | -9/Materials | Build established: Scavenger-Mutant 3124 | -9/Materials | Discovered new exit (range 8) 3158 | -9/Materials | Entered another Materials area 3158 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3412 | -8/Materials | Lost 4 parts (1p2u1w) 3643 | -8/Materials | Build established: Mutant 4477 | -8/Materials | Repaired Shield Generator 5237 | -8/Materials | Discovered new exit (range 12) 5547 | -8/Materials | Entered Factory 5547 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5641 | -7/Factory | Identified exit to DSF 5641 | -7/Factory | Entered DSF 5674 | -7/DSF | Additional patrols routed to DSF 5865 | -7/DSF | Sterilization system engaged 5885 | -7/DSF | Ambient heat levels rising (+10) 5895 | -7/DSF | Lost 4 parts (2u2w) 5900 | -7/DSF | Ambient heat levels rising (+10) 5906 | -7/DSF | Discovered new exit (range 15) 5915 | -7/DSF | Ambient heat levels rising (+10) 5930 | -7/DSF | Ambient heat levels rising (+10) 5938 | -7/DSF | Entered Factory 5938 | -6/Factory | Evolved 2 slots: Utility x2 6228 | -6/Factory | Build established: Tank 6278 | -6/Factory | Lost 3 parts (1p2u) 6619 | -6/Factory | Garrison activated, responded to threat 6709 | -6/Factory | Identified exit to Garrison 6709 | -6/Factory | Entered Garrison 6750 | -6/Garrison | Triggered checkpoint 6884 | -6/Garrison | Triggered checkpoint 6960 | -6/Garrison | Released all parts (7) 6989 | -6/Garrison | Lost 8 parts (1p1n3u3w) 7026 | -6/Garrison | Triggered checkpoint 7046 | -6/Garrison | Core integrity fell below 50% 7066 | -6/Garrison | Core integrity fell below 20% 7068 | -6/Garrison | Discovered new exit (range 11) 7073 | -6/Garrison | Entered Factory 7089 | -6/Factory | Lost 3 parts (1n2w) 7143 | -6/Factory | Repaired Gatling Laser 7275 | -6/Factory | Build established: Mutant 7420 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired Prototype Energy Cannon. Identified Cld. Particle Cannon. Connecting with Repair Station... Feedback: System corruption (+1%). ALERT: Suspicious activity at Repair Station F004. Dispatching Investigation squad. System corrupted: Matter fused (-6). System corrupted: Component data lost. Critical hit (Burn: +37). G-50 Soldier shuts down. Adv. Heat Sink fried. G-50 Soldier destroyed. Slug penetrates Wall. Lgt. Ion Engine destroyed. System corrupted: Energy discharge (-28). Slug penetrates Wall. Dropped Arm. Treads. System corrupted: Matter fused (-8). Acquired Lyr. Medium Armor Plating. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????# ?????????????????????? | | ??????????????????????????# ?????????????????????? | | ??????????????????????????# ??????????????????### | | ???????????????????#######? ??????????????# | | ??????????????????# ? """""?????????????# | | ??????????????????# " " " #? """"??????????????# | | ??????????????????# " " " #? """"??????????????# | | ??????????????????# " " " #??"""???????????????# | | ??????????????????# " " " #?? ???????????????# | | ??????????????????# " " " #+##+#############+### | | ??????????????????# " " " # | | ??????????????????# " " " # | | ??????????????????# " " " + | | ??????????????????# " " " # | | ??????????????????# + | | ??????????????????# ! @# ############+### | | ??????????????????#= # #?????????? ?# | | ??????????????????# ! # #?????????? ?# | | ??????????????????# # #????????? ## | | ??????????????????# # #????????? ## | | ??????????????????# # T???????? ## | | ??????????????????######### #???????" ## | | ??????????????????????????# ##??????"" ! #### | | ??????????????????????????# #???????"" #??? | | ??????????????????????????# #???????? ! #??? | | ??????????????????????????+ #????????######??? | | ??????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1050 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 63 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed HardlightDispersionJammer Manual? 0 Play Time 01:01:28 Cumulative 7.8 hours Start 2024.03.31 @ 19:14:13 End 2024.03.31 @ 20:13:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 60f5d318-8dd7-46a0-addd-202ab9ae150b