Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 19:11:23 Player: Draco Invictus Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3376) 3376 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 9072 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (33) Movement Core (50) Location -3/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Plasma Cutter Plasma Cutter Plasma Cutter Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Target Analyzer Advanced Particle Charger Advanced Focal Shield Antimissile System Hacking Suite > --- WEAPON ----------- Wave Gun Disruptor Cannon HERF Cannon Linear Accelerator Plasma Cutter > --- INVENTORY -------- Antigrav System Gyrokinetic Inverter Corruption Screen Plasma Cutter Plasma Cutter Plasma Cutter Plasma Cutter Plasma Cutter Plasma Cutter [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Medium Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 4 | . . . 1 1 . . 1 1 Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . . 1 1 1 1 1 . Weapon 3 | . . 1 . . 1 . . 1 Parts Attached 123 | 6 3 12 12 23 11 33 15 8 Power 21 | 2 . 1 2 8 2 4 1 1 Engine 10 | 2 . 1 1 3 2 . 1 . Core 10 | . . . 1 5 . 4 . . Reactor 1 | . . . . . . . . 1 Propulsion 25 | 2 . 1 3 7 1 7 2 2 Treads 2 | . . . . . . . . 2 Leg 15 | 2 . 1 . 7 1 3 1 . Wheel . | . . . . . . . . . Hover 8 | . . . 3 . . 4 1 . Flight . | . . . . . . . . . Utility 30 | . 3 2 2 3 2 10 6 2 Device 18 | . 1 . 2 1 1 6 5 2 Storage 2 | . 2 . . . . . . . Processor 5 | . . 2 . 1 . 1 1 . Hackware 1 | . . . . . 1 . . . Protection 4 | . . . . 1 . 3 . . Artifact . | . . . . . . . . . Weapon 47 | 2 . 8 5 5 6 12 6 3 Energy Gun 18 | 2 . 5 1 . 1 7 . 2 Energy Cannon 4 | . . . . . 2 . 2 . Ballistic Gun 13 | . . 2 1 4 2 4 . . Ballistic Cannon 4 | . . . 1 1 . 1 . 1 Launcher 3 | . . . 2 . 1 . . . Special Weapon 5 | . . 1 . . . . 4 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 . . Parts Lost 64 | . . 5 1 5 8 22 2 21 Power 12 | . . . 1 3 2 2 . 4 Propulsion 11 | . . 1 . 1 1 4 . 4 Utility 15 | . . . . 1 . 6 1 7 Weapon 26 | . . 4 . . 5 10 1 6 Highest Loss Streak 21 | . . 3 1 1 6 12 2 21 Average Slot Usage (%) 91 | . 97 86 99 94 92 94 77 59 Engine 10 | . 14 11 13 12 16 8 5 2 Core 5 | . . . 4 7 2 8 10 5 Leg 15 | . 28 21 . 19 20 13 10 5 Hover 4 | . . . 25 3 . 6 9 1 Device 7 | . 7 . 9 7 7 9 15 13 Storage 6 | . 18 11 9 7 6 5 5 2 Processor 7 | . . 10 9 7 6 9 1 4 Hackware 2 | . . . . . 6 5 5 3 Protection 2 | . . . . 5 . 2 . . Energy Gun 5 | . 28 13 17 2 4 4 . 1 Energy Cannon 1 | . . . . . 3 . 3 4 Ballistic Gun 10 | . . 16 6 13 9 9 . . Ballistic Cannon 4 | . . . 1 5 6 4 . 2 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 8 28 30 40 60 69 70 70 87 Greatest Support 77 | 20 20 20 33 52 57 77 36 60 Greatest Overweight (x) 3 | . 1 2 3 3 1 3 3 2 Average Overweight (x) . | . . 1 . . . . 2 . Largest Inventory Capacity 12 | 4 12 10 10 10 10 10 10 10 Average Capacity 9 | 4 10 10 10 10 10 10 10 7 Most Carried 10 | 1 5 10 10 10 10 10 7 9 Average Carried 8 | . 3 6 9 9 9 9 3 7 Final Capacity 10 | 4 10 10 10 10 10 10 10 4 Final Carried 10 | 1 5 10 10 10 10 3 7 4 Class Distribution -------------------- 38% | Skirmisher 16% | Scavenger-Tank 14% | Tank 9% | Scavenger-Skirmisher 9% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2838 | 230 24 212 243 606 528 910 . 85 Remotely . | . . . . . . . . . Salvage Created 3370 | . 24 391 323 826 771 874 . 161 Parts 184 | . 3 30 25 41 36 43 . 6 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 71 | . . 9 14 16 16 14 . 2 Melee 2 | . . . . . . . . 2 Guns 38 | . . 8 4 14 2 10 . . Cannons 13 | . . 1 . 2 6 4 . . AOE 18 | . . . 10 . 8 . . . Classes Destroyed 13 | . 1 5 1 4 1 1 . . Worker 4 | . . 1 3 . . . . . Builder 5 | . . . . 2 2 1 . . Hauler 1 | . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . Carrier 1 | . . . 1 . . . . . Operator 2 | . . 1 . . . 1 . . Watcher 3 | . 1 2 . . . . . . Swarmer 21 | . . 4 12 1 4 . . . Grunt 24 | . . 1 1 8 7 5 . 2 Brawler 3 | . . . . 2 1 . . . Sentry 11 | . . 4 1 2 1 3 . . Hunter 3 | . . . . . . 3 . . Programmer 9 | . . . . 3 3 3 . . Best Kill Streak 8 | . 1 4 8 5 7 3 . 1 Combat Bots Only 7 | . . 4 7 3 6 3 . 1 Max Kills in Single Turn 5 | . 1 2 5 2 3 1 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . 3 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 10468 | . . 601 437 1003 1274 3699 714 2740 Core 2719 | . . 84 60 103 109 793 257 1313 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 100 79 89 85 87 20 77 . Volleys Fired 177 | . 1 32 16 39 28 54 5 2 Largest 4 | . 2 3 3 3 4 4 4 4 Hottest 248 | . 80 100 129 112 208 246 209 248 Shots Fired 526 | . 2 81 33 121 108 167 9 5 Gun 366 | . 2 74 23 92 53 120 . 2 Cannon 135 | . . . 3 29 52 47 2 2 Launcher 10 | . . . 7 . 3 . . . Special 15 | . . 7 . . . . 7 1 Kinetic 366 | . . 45 9 116 68 127 . 1 Thermal 89 | . 1 29 4 . 24 21 7 3 Explosive 10 | . . . 7 . 3 . . . Electromagnetic 61 | . 1 7 13 5 13 19 2 1 Robot Hit Streak 15 | . . 15 6 10 15 11 8 5 Robot Miss Streak 10 | . 1 3 3 3 8 10 2 . Penetration Max 1 | . . . . 1 . 1 . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 306 | . . 57 21 76 53 90 4 5 Core Hits 184 | . 1 20 24 38 42 38 . 21 Critical Hits 9 | . . . 1 5 1 2 . . Critical Kills 3 | . . . 1 1 1 . . . Critical Parts Destroyed 6 | . . . . 4 . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8816 | . 20 669 1118 1703 2280 2629 77 320 Guns 4649 | . 20 633 200 1398 593 1754 . 51 Cannons 1828 | . . . 9 305 643 807 4 60 Explosions 2021 | . . . 909 . 1044 68 . . Melee . | . . . . . . . . . Ramming 204 | . . . . . . . 7 197 Kinetic 4771 | . . 337 74 1656 794 1875 . 35 Thermal 1283 | . . 277 13 . 452 412 66 63 Explosive 1867 | . . . 909 . 958 . . . Electromagnetic 691 | . 20 55 122 47 76 342 4 25 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 5 4 6 4 1 Average Corruption 4 | . . . . 4 1 4 3 1 Corruption Purged . | . . . . . . . . . Effects 96 | . . . . 44 16 36 . . Message Errors 24 | . . . . 13 5 6 . . Matter Fused 11 | . . . . 4 . 7 . . Heat Flow Errors 13 | . . . . 3 2 8 . . Energy Discharges 14 | . . . . 8 4 2 . . Parts Rejected 3 | . . . . 1 . 2 . . Data Loss (minor) 9 | . . . . 5 1 3 . . Data Loss (major) 4 | . . . . 3 . 1 . . Misfires 6 | . . . . 4 . 2 . . Targeting Errors 9 | . . . . 3 4 2 . . Weapon Failures 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 322 | . . . 48 . 205 62 . 7 Projectiles 58 | . . . . . 27 24 . 7 Explosions 264 | . . . 48 . 178 38 . . Melee . | . . . . . . . . . Knockbacks 15 | . . . . 5 1 7 . 2 Impact 2 | . . . . . . . . 2 Kinetic 12 | . . . . 5 1 6 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 440 | . . . 114 . 269 . 3 54 Shots 8 | . . . 4 . 4 . . . Rammed 68 | . . . . . . . 4 64 Targets Rammed 69 | . . . . . . . 4 65 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 602 | . 18 251 307 256 444 602 . 44 Average Temperature 138 | . 12 77 121 34 134 242 . 22 Received Heat Transfer 2100 | . . 141 63 390 186 639 . 681 Effects 31 | . . 3 . . 2 26 . . Shutdowns 8 | . . . . . 1 7 . . Energy Bleed 4 | . . . . . 1 3 . . Interference 7 | . . 3 . . . 4 . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 3 | . . . . . . 3 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 4 | . . . . . . 4 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 2 . . 1 3 . . Heat Transferred 2357 | . . 706 37 . 648 657 185 124 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 516 | . 22 239 437 270 516 447 112 25 Initial 252 | . . 9 22 130 59 252 112 . Average 171 | . 19 109 200 126 243 268 88 1 Maximum Alert Level 2 | . . 1 2 1 2 2 . . Low Security (%) 62 | 100 100 67 36 94 41 23 100 100 Level 1 31 | . . 32 48 5 37 71 . . Level 2 5 | . . . 15 . 20 5 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . 1 3 3 6 1 4 Investigation 3 | . . . 1 . 1 . . 1 Extermination 9 | . . . . 2 2 3 1 1 Reinforcement 4 | . . . . 1 . 3 . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . 2 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 8 | . . . 1 4 . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 1 14 22 31 22 30 2 7 Peak Tracking Total 9 | . 1 7 6 5 8 9 2 5 Tactical Retreats 13 | . . 1 1 5 1 4 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 9 | . . . 1 5 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 22 | . . . 1 . 16 5 . . Max in Single Turn 5 | . . . 1 . 5 2 . . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 15 | . 1 3 1 2 1 4 2 1 Terminals 14 | . 1 3 1 2 1 3 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 21 | . 2 4 1 3 1 5 2 3 Successful 16 | . 1 4 1 2 1 4 1 2 Failed 5 | . 1 . . 1 . 1 1 1 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 20 | . 2 4 1 3 1 4 2 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 15 | . 1 4 1 2 1 3 1 2 Record 9 | . 1 2 1 2 . 1 . 2 Level Access Points 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 2 | . . 1 . . . . 1 . Reprogram Traps 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 2 . 2 1 2 2 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6708 | 86 199 596 427 1883 1139 1660 406 312 Spaces Moved 3710 | 76 128 298 301 1035 641 927 173 131 Core 34 | 28 . . . . . . . 6 Treads 100 | . . . . . . . . 100 Legs 2631 | 48 128 298 9 954 641 498 30 25 Wheels . | . . . . . . . . . Hover 945 | . . . 292 81 . 429 143 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 52 112 126 118 150 50 Average Speed 146 | 94 147 150 110 147 156 140 201 156 Slowest Speed 260 | 120 150 180 240 240 160 200 260 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 6 23 27 27 32 20 22 3 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 216 | . . . 62 8 86 60 . . Melee . | . . . . . . . . . Projectile 48 | . . . . 8 8 32 . . AOE 168 | . . . 62 . 78 28 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4571 | 90 135 374 367 1302 709 1175 203 216 Wait 386 | . . 22 23 182 21 130 . 8 Move 3702 | 75 127 297 300 1034 640 926 172 131 Hop . | . . . . . . . . . Pick Up 57 | 5 4 8 5 11 8 12 4 . Fast Attach 58 | 4 2 4 6 9 3 10 12 8 Attach 36 | 1 . 2 3 6 8 13 3 . Detach 11 | . . . 3 . . 3 3 2 Swap 29 | 1 1 6 3 8 . 10 . . Drop 45 | 4 . 3 8 13 . 17 . . Fire 177 | . 1 32 16 39 28 54 5 2 Melee . | . . . . . . . . . Ram 38 | . . . . . . . 4 34 Kick . | . . . . . . . . . Crush 31 | . . . . . . . . 31 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 5) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 301 | -9/Materials | Build established: Mutant 530 | -9/Materials | Lost 3 parts (1n2w) 771 | -9/Materials | Discovered new exit (range 10) 808 | -9/Materials | Build established: Scavenger-Skirmisher 882 | -9/Materials | Entered another Materials area 882 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1246 | -8/Materials | Destroyed 7 combat bots 1297 | -8/Materials | Discovered new exit (range 17) 1309 | -8/Materials | Entered Factory 1309 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1331 | -7/Factory | Build established: Skirmisher 1715 | -7/Factory | Build established: Tank 2201 | -7/Factory | Build established: Scavenger-Tank 2665 | -7/Factory | Build established: Tank 3156 | -7/Factory | Build established: Skirmisher 3175 | -7/Factory | Discovered new exit (range 9) 3192 | -7/Factory | Entered another Factory area 3192 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3501 | -6/Factory | Spotted B-75 Beast 3675 | -6/Factory | Identified exit to Lower Caves 4125 | -6/Factory | Lost 6 parts (1p1n4w) 4318 | -6/Factory | Discovered new exit (range 6) 4331 | -6/Factory | Entered another Factory area 4331 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5581 | -5/Factory | Build established: Scavenger-Tank 5645 | -5/Factory | Identified exit to Factory 5859 | -5/Factory | Core integrity fell below 50% 5946 | -5/Factory | Lost 12 parts (1p2n3u6w) 5991 | -5/Factory | Entered another Factory area 5991 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6333 | -4/Factory | Discovered new exit (range 8) 6397 | -4/Factory | Entered Research 6397 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6457 | -3/Research | Found Antimissile System 6553 | -3/Research | Garrison activated, responded to threat 6686 | -3/Research | Core integrity fell below 50% 6701 | -3/Research | Core integrity fell below 20% 6709 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 06666_ Slammed into G-67 Veteran. 06667_ Adv. Medium Treads destroyed. 06668_ Acquired Plasma Rifle. 06670_ Adv. Heat Sink destroyed. 06671_ Plasma Rifle destroyed. 06672_ Acquired Lgt. Antimatter Reactor. 06673_ Lgt. Antimatter Reactor destroyed. 06674_ Slammed into G-67 Veteran. 06682_ G-67 Veteran knocked back. 06683_ Slammed into G-67 Veteran. 06687_ Hacking Suite destroyed. 06687_ System corrupted by crushing effect (+1). 06687_ Destabilizing: System interference. 06687_ Adv. Target Analyzer temporarily disabled. 06688_ Slammed into G-67 Veteran. 06689_ Adv. Target Analyzer permanently disabled. 06689_ Destabilizing: Short circuit. 06690_ Slammed into G-67 Veteran. [Achievement: 5k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??????????????????########### | | ??????????????????# %%%%%%# | | ???????????????? ?# %%%%%%# | | ?????????????? ?# %%%g%%%# | | ?????????????? # %%%g=%%# | | ?????????????? + %%%%[@%%# | | ??????? 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""""" # """""%%# | | ?????? #= """""%%# | | ?????? ########+## | | ?????? #??????#%#? | | ??????# ########+## | | ??????# ## # | | ??????# # # | | ??????# # """" # | | ??????# # """" # | | ??????# """ " """" # | | ??????# """ # """" # | | ??????# """ = # """" # | | ??????# !||# # | | ??????# = # # | | ??????# ########## | | ??????# #????????? | | ??????# #????????? | | ??????# #????????? | | ??????# ##########??????? | | ??????# # #??????? | | ??????# # #??????? | | ??????# # """#??????? | | ??????# # """#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 44 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Prevention 40 Armor Coverage 375 Resistance: KI 30 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 54 Target Analysis 8 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dangerous Findings Everything Is Under Control Fist Fight Just Browsing Loot Pinata Novice Programmer Please Form A Line Preemptive Strike Respectable Loadout Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed SensorTrapCannon Manual? 0 Play Time 02:09:37 Cumulative 22.8 hours Start 2020.09.20 @ 22:29:34 End 2020.09.21 @ 19:11:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02dca0db-5da1-4e96-b286-711432d6aa0a