Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 19:35:36 Player: CONM Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (93) 465 Value Destroyed (2730) 2730 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 9361 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 29/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Signal Interpreter Improved Terrain Scanner Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Layered Heavy Armor Plating Tractor Beam > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Kinecellerator Improved Light Armor Plating Missile Launcher Missile Launcher Heavy Rocket Launcher Great Axe [Rating: 50] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Spiked Treads Treads Spiked Treads Wheel Armored Huge Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Slots Evolved 12 | . . . . 4 2 . . 2 2 . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . . . 2 . . . . 1 . 1 . Utility 6 | . . . . 2 2 . . 1 1 . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 79 | 7 9 . 10 31 11 2 . 6 1 1 . 1 Power 6 | 1 2 . . 2 1 . . . . . . . Engine 5 | 1 2 . . 2 . . . . . . . . Core 1 | . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 . . 2 7 2 2 . 1 . 1 . 1 Treads 17 | 2 . . 2 7 2 2 . . . 1 . 1 Leg . | . . . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 18 | 2 1 . . 7 5 . . 2 1 . . . Device 6 | 1 . . . 2 3 . . . . . . . Storage 4 | 1 1 . . 2 . . . . . . . . Processor 3 | . . . . 2 1 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . 1 1 . . 2 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 6 . 8 15 3 . . 3 . . . . Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 1 1 . 1 . . . . . . . . . Ballistic Cannon 17 | . 3 . 2 8 2 . . 2 . . . . Launcher 8 | . . . 2 4 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . 2 . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 5 | . . . 2 3 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 24 | . 1 . 2 2 1 2 . 13 . 2 . 1 Power 3 | . 1 . 1 . . . . 1 . . . . Propulsion 9 | . . . 1 . . 2 . 4 . 1 . 1 Utility 7 | . . . . 2 1 . . 3 . 1 . . Weapon 5 | . . . . . . . . 5 . . . . Highest Loss Streak 5 | . 1 . 1 1 1 1 . 5 . 2 . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 98 91 95 98 100 71 5 3 . 1 Engine 7 | . 13 14 12 9 1 . . . . . . . Core 2 | . . . . . 5 7 7 4 . . . . Treads 26 | . 28 28 27 32 30 28 30 10 . . . 1 Device 13 | . 14 14 14 14 13 15 15 10 . . . . Storage 11 | . 14 14 14 11 13 7 7 5 . . . . Processor 5 | . . . . 3 11 15 15 12 . . . . Protection 2 | . . . . 3 1 7 7 8 5 3 . . Ballistic Gun 1 | . 10 . 1 . . . . . . . . . Ballistic Cannon 12 | . 13 28 6 14 13 15 15 16 . . . . Launcher 2 | . . . 6 . 1 . . . . . . . Impact Weapon 1 | . 2 . 5 . . . . . . . . . Piercing Weapon 2 | . . . 7 2 . . . . . . . . Naked Turns 180 | . . . . . . . . 32 . 16 85 47 Heaviest Build 68 | 13 22 22 22 46 50 47 47 68 3 3 . . Greatest Support 93 | 40 40 40 40 82 93 93 88 88 3 28 3 75 Greatest Overweight (x) 20 | . . . 1 1 . . . 20 . . . . Average Overweight (x) . | . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 6 8 10 10 11 15 15 15 14 5 5 5 5 Most Carried 15 | 4 10 10 10 15 15 15 14 13 4 4 4 4 Average Carried 10 | 2 7 9 9 10 14 14 14 11 4 4 4 4 Final Capacity 15 | 8 10 10 10 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 10 10 10 15 15 14 14 5 4 4 4 4 Class Distribution -------------------- 79% | Mutant 14% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Matter Collected 3101 | 276 335 61 462 884 388 312 . 383 . . . . Remotely 1072 | . . . . 278 175 312 . 307 . . . . Salvage Created 2291 | 37 592 16 242 683 317 166 . 238 . . . . Parts 149 | 6 29 5 18 49 22 5 . 15 . . . . Haulers Intercepted 5 | . 2 . . 2 1 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . 7 . . 5 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Combat Hostiles Destroyed 59 | . 8 3 11 16 7 5 . 9 . . . . Melee 2 | . . . . 2 . . . . . . . . Guns 3 | . 2 . 1 . . . . . . . . . Cannons 37 | . 6 3 1 10 4 4 . 9 . . . . AOE 15 | . . . 8 4 3 . . . . . . . Classes Destroyed 17 | 1 7 1 3 3 2 . . . . . . . Worker 7 | . 2 . . 1 1 . . 3 . . . . Builder 9 | . 3 . . 4 1 . . 1 . . . . Tunneler 3 | 2 . 1 . . . . . . . . . . Hauler 5 | . 2 . . 2 1 . . . . . . . Recycler 4 | . 1 . . 1 2 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Turret 2 | . . . 2 . . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . . Swarmer 11 | . . 3 1 3 3 1 . . . . . . Grunt 20 | . 8 . . 4 2 2 . 4 . . . . Brawler 3 | . . . . . 1 1 . 1 . . . . Duelist 2 | . . . . 2 . . . . . . . . Sentry 8 | . . . 1 6 . 1 . . . . . . Hunter 2 | . . . . 1 . . . 1 . . . . Programmer 4 | . . . . . 1 . . 3 . . . . Subdweller 9 | . . . 9 . . . . . . . . . Best Kill Streak 5 | 1 5 3 4 4 3 4 . 2 . . . . Combat Bots Only 4 | . 2 3 2 4 3 4 . 2 . . . . Max Kills in Single Turn 3 | 1 1 1 2 3 1 1 . 1 . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 2 1 . . . . . . . Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Hostile Shots Fired 727 | . 52 33 66 107 38 25 . 241 . 21 . 144 Missed 234 | . 15 15 29 34 11 10 . 73 . 4 . 43 Damage Taken 8560 | . 502 154 687 1049 472 342 . 2654 . 856 . 1844 Core 2876 | . 39 16 189 59 31 24 . 817 . 527 . 1174 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 197 | . . . . 197 . . . . . . . . Core Remaining (%) 55 | 100 . . 2 89 . . 92 3 . 47 . . Volleys Fired 246 | 2 42 12 42 46 37 14 . 51 . . . . Largest 3 | 2 2 2 2 2 2 2 . 3 . . . . Hottest 145 | 60 70 70 55 88 92 92 . 145 . . . . Shots Fired 463 | 3 79 24 51 88 74 29 . 115 . . . . Gun 48 | 3 36 . 9 . . . . . . . . . Cannon 377 | . 43 24 15 80 71 29 . 115 . . . . Launcher 38 | . . . 27 8 3 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 419 | 2 74 24 24 80 71 29 . 115 . . . . Thermal . | . . . . . . . . . . . . . Explosive 38 | . . . 27 8 3 . . . . . . . Electromagnetic 6 | 1 5 . . . . . . . . . . . Robot Hit Streak 17 | 3 6 4 9 17 10 8 . 10 . . . . Robot Miss Streak 6 | . 4 5 2 3 6 2 . 6 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 278 | 3 53 10 35 62 32 21 . 62 . . . . Core Hits 143 | 2 20 4 19 30 16 7 . 45 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 7 | . 2 1 . 3 . 1 . . . . . . Blast 5 | . 1 1 . 2 . 1 . . . . . . Smash 1 | . 1 . . . . . . . . . . . Impale 1 | . . . . 1 . . . . . . . . Melee Attacks 42 | . 8 . 23 11 . . . . . . . . Impact 18 | . 8 . 10 . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 24 | . . . 13 11 . . . . . . . . Sneak Attacks 8 | . 5 . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8098 | 37 1129 181 1274 1980 1092 561 . 1839 . . . 5 Guns 424 | 37 314 . 73 . . . . . . . . . Cannons 5104 | . 430 181 176 1363 850 561 . 1543 . . . . Explosions 1679 | . . . 931 292 242 . . 214 . . . . Melee 794 | . 385 . 94 315 . . . . . . . . Ramming 97 | . . . . 10 . . . 82 . . . 5 Kinetic 5473 | 22 704 181 249 1363 850 561 . 1543 . . . . Thermal 214 | . . . . . . . . 214 . . . . Explosive 1465 | . . . 931 292 242 . . . . . . . Electromagnetic 55 | 15 40 . . . . . . . . . . . Impact 479 | . 385 . 94 . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 315 | . . . . 315 . . . . . . . . Highest Corruption 4 | . . . . . 2 2 2 4 . . . . Average Corruption 2 | . . . . . 1 2 2 3 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . . . 1 10 1 3 . . . . Message Errors 4 | . . . . . . 2 . 2 . . . . Matter Fused 2 | . . . . . . 1 . 1 . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . 1 1 . . . . . Parts Fused 2 | . . . . . . 2 . . . . . . Data Loss (major) 2 | . . . . . 1 1 . . . . . . Misfires 1 | . . . . . . 1 . . . . . . Alerts 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 497 | . 251 . 5 48 29 . . 164 . . . . Projectiles 93 | . 10 . . 45 9 . . 29 . . . . Explosions 155 | . . . . . 20 . . 135 . . . . Melee 249 | . 241 . 5 3 . . . . . . . . Knockbacks 67 | . 6 1 4 10 15 . . 31 . . . . Impact 2 | . 2 . . . . . . . . . . . Kinetic 59 | . 3 1 4 10 15 . . 26 . . . . Secondary 6 | . 1 . . . . . . 5 . . . . Self-Inflicted Damage 322 | . . . 81 47 55 . . 139 . . . . Shots 8 | . . . 3 2 1 . . 2 . . . . Rammed 23 | . . . . 1 . . . 15 . . . 7 Targets Rammed 24 | . . . . 2 . . . 15 . . . 7 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 547 | . 120 72 . 140 117 153 . 547 . . . . Average Temperature 78 | . 42 28 . 35 22 51 . 165 . . . . Received Heat Transfer 1929 | . 306 . 87 396 90 117 . 723 . . . 210 Effects 8 | . . . . . . . . 8 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Interference 6 | . . . . . . . . 6 . . . . Matter Decay 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . 8 . . . . . . . . . . . Impact Corruptions 12 | . 11 . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 150 | . . . . . . . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Peak Influence 551 | 10 182 89 . 551 321 . . 271 30 26 23 106 Initial 221 | . 6 14 . 221 212 . . . 25 21 8 16 Average 207 | 3 74 81 . 380 212 . . 126 25 20 9 62 Maximum Alert Level 2 | . . . . 2 1 . . 1 . . . . Low Security (%) 49 | 100 100 100 . 2 20 . . 76 100 100 100 100 Level 1 37 | . . . . 56 79 . . 23 . . . . Level 2 13 | . . . . 40 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . . . 1 . . 10 . 1 . . Investigation . | . . . . . . . . . . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 7 | . 2 . . . 1 . . 3 . 1 . . Assault 1 | . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Distress Signals 11 | . 3 . . 6 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 148 | . 16 3 31 31 14 6 . 20 . 5 1 21 Peak Tracking Total 17 | . 4 3 7 6 4 5 . 3 . 4 1 17 Tactical Retreats 14 | . 1 . 2 4 . 1 . 2 . 1 . 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Traps Triggered 1 | . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Machines Disabled 13 | . 1 . 3 1 . 1 . 7 . . . . Max in Single Turn 5 | . 1 . 3 1 . 1 . 5 . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Machines Accessed 16 | . 3 . 1 4 4 1 . 1 1 . 1 . Terminals 8 | . 3 . . 1 3 . . . 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 35 | . 6 . 4 8 12 1 . 1 2 . 1 . Successful 17 | . . . 4 6 3 1 . 1 1 . 1 . Failed 18 | . 6 . . 2 9 . . . 1 . . . Catastrophic 5 | . 3 . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 6 . . . 8 . . . . . . . Terminals 19 | . 6 . . 2 9 . . . 2 . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 3 | . . . . 3 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . . 1 . Terminal Hacks 8 | . . . 4 1 1 1 . . 1 . . . Record 4 | . . . 4 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 3 . . 2 3 . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 35 | . . . . . . . . 35 . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 32 | . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Turns Passed 8761 | 158 852 337 2317 1720 874 1268 96 931 6 48 85 69 Spaces Moved 4905 | 90 410 186 1333 892 468 751 61 344 9 91 170 100 Core 450 | 4 . . . . . . . 85 9 90 170 92 Treads 4412 | 86 410 186 1333 892 468 751 61 216 . 1 . 8 Legs . | . . . . . . . . . . . . . Wheels 43 | . . . . . . . . 43 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 156 156 160 50 50 50 50 50 Average Speed 153 | 155 160 160 160 160 156 159 160 192 50 51 50 57 Slowest Speed 1050 | 160 160 160 260 260 156 160 160 1050 50 160 50 145 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 7 60 42 39 62 16 84 11 12 . 84 6 23 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 14 | . . 1 8 . . 5 . . . . . . Spaces Dug 29 | . 2 . 15 4 3 . . 5 . . . . Terrain Destroyed 431 | . 2 . 259 87 25 3 . 55 . . . . Melee 5 | . 2 . . 3 . . . . . . . . Projectile 31 | . . . . 14 6 3 . 8 . . . . AOE 395 | . . . 259 70 19 . . 47 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac DSF Fac Gar Total 5541 | 102 516 202 1425 1074 541 792 60 452 9 91 169 108 Wait 176 | . 32 3 7 67 9 24 . 34 . . . . Move 4894 | 89 409 185 1332 891 467 750 60 344 8 90 169 100 Hop . | . . . . . . . . . . . . . Pick Up 39 | 4 10 1 4 13 6 1 . . . . . . Fast Attach 23 | 7 1 . 2 5 4 . . 2 . 1 . 1 Attach 11 | . 1 . . 3 . 2 . 4 1 . . . Detach 1 | . . . . . . . . 1 . . . . Swap 45 | . 7 . 8 23 7 . . . . . . . Drop 40 | . 6 1 7 12 11 1 . 2 . . . . Fire 246 | 2 42 12 42 46 37 14 . 51 . . . . Melee 42 | . 8 . 23 11 . . . . . . . . Ram 14 | . . . . . . . . 14 . . . . Kick . | . . . . . . . . . . . . . Crush 9 | . . . . 2 . . . . . . . 7 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Mines -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/DSF -4/Factory -4/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 159 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 8) 588 | -10/Materials | Discovered new exit (range 5) 693 | -10/Materials | Discovered new exit (range 11) 990 | -10/Materials | Discovered new exit (range 6) 1011 | -10/Materials | Entered Mines 1139 | -10/Mines | Learned location of Mines (-8) 1314 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1338 | -10/Mines | Discovered new exit (range 6) 1348 | -10/Mines | Entered Subcaves 1364 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1426 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1428 | -10/Subcaves | Discovered new exit (range 13) 1432 | -10/Subcaves | Discovered new exit (range 10) 1664 | -10/Subcaves | Disturbed a concealed Subdweller 1870 | -10/Subcaves | Discovered new exit (range 14) 2366 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2404 | -10/Subcaves | Visited Clippyterm 2409 | -10/Subcaves | Learned Research security intel 2409 | -10/Subcaves | Learned Factory fabricator intel 2448 | -10/Subcaves | Ambushed by Subdweller buried in earth 3190 | -10/Subcaves | Core integrity fell below 50% 3407 | -10/Subcaves | Ambushed by Subdweller buried in earth 3426 | -10/Subcaves | Ambushed by Subdweller buried in earth 3455 | -10/Subcaves | Core integrity fell below 20% 3502 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3665 | -10/Subcaves | Entered Materials 3665 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4048 | -8/Materials | Repaired Spk. Treads 4145 | -8/Materials | Build established: Scavenger-Mutant 4493 | -8/Materials | Discovered new exit (range 12) 5357 | -8/Materials | Build established: Mutant 5385 | -8/Materials | Entered Factory 5385 | -7/Factory | Evolved 2 slots: Utility x2 5386 | -7/Factory | Loaded intel: 6 fabricator locations 6215 | -7/Factory | Discovered new exit (range 13) 6259 | -7/Factory | Entered Lower Caves 6371 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6612 | -7/Lower Caves | Encountered a Warlord checkpoint 7344 | -7/Lower Caves | Learned location of 1 exit from Factory 7507 | -7/Lower Caves | Discovered new exit (range 8) 7527 | -7/Lower Caves | Entered another Lower Caves area 7607 | -7/Lower Caves | Discovered new exit (range 11) 7623 | -7/Lower Caves | Entered Factory 7623 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7624 | -6/Factory | Identified exit to Factory 8056 | -6/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 8190 | -6/Factory | Garrison activated, responded to threat 8375 | -6/Factory | Lost 3 parts (1n1u1w) 8517 | -6/Factory | Core integrity fell below 50% 8522 | -6/Factory | Released all parts (3) 8524 | -6/Factory | Lost 5 parts (2u3w) 8550 | -6/Factory | Core integrity fell below 20% 8554 | -6/Factory | Entered another Factory area 8554 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8559 | -5/Factory | Identified exit to DSF 8560 | -5/Factory | Entered DSF 8587 | -5/DSF | Additional patrols routed to DSF 8601 | -5/DSF | Discovered new exit (range 15) 8608 | -5/DSF | Entered Factory 8608 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8693 | -4/Factory | Identified exit to Garrison 8693 | -4/Factory | Entered Garrison 8718 | -4/Garrison | Spotted B-86 Titan 8727 | -4/Garrison | Triggered checkpoint 8728 | -4/Garrison | Core integrity fell below 50% 8748 | -4/Garrison | Core integrity fell below 20% 8762 | -4/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08740_ Acquired Biometal Heavy Treads. The Biometal Heavy Treads can enter siege mode by activating it again. See stat context help for more info. 08741_ Triggered Alarm Trap. 08741_ An alarm sounds. 08742_ Y-64 Sentinel springs to life. 08746_ Penetrated by Slug. 08746_ Machine disabled. 08746_ Slug penetrates Machine. 08749_ Penetrated by Slug. 08753_ Slammed into S-27 Virus. 08756_ Penetrated by Slug. 08756_ S-27 Virus destroyed. 08756_ Penetrated by Slug. 08757_ Slammed into Y-64 Sentinel. 08758_ Slammed into G-67 Veteran. 08759_ Slug penetrates Wall. 08760_ Slammed into G-67 Veteran. 08762_ Biometal Heavy Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ????????????????############??# #??????????????? | | ????????????????#""""""""""#??# #??????????????? | | ????????????????#"""*=[*[["#### #??????????????? | | ????????????????#"" ^ ## #??????????????? | | ????????????????#"] #/## ## #??????????????? | | ????????????????#"= # # ## #??????????????? | | ????????????????#"= # # ## #############""" | | ????????????????#"* [##+#gg g | | ????????????????#"" *%sgY@ g g; | | ????????????????#"""=sssY "#### | | ????????????????#""" """"""#??#######+#### ## | | ????????????????############????????# #### ## | | ????????????????????????????????????# " | | ????????????????????????????????????#### % | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????### ## | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## "#""" | | ??????????????????????????????????????????# ##??? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ?????????????????????????????????????????? #???? | | ?????????????????????????????????????????? #???? | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 15 Energy Capacity 265 Matter Stores 303 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 800 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyShieldCoupler Manual? 0 Play Time 01:13:15 Cumulative 42.4 hours Start 2024.06.30 @ 16:53:23 End 2024.06.30 @ 19:35:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 095eb76b-04c6-4ec1-8514-ecb5fb3e09e3