Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 20:18:06 Player: NOGames Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (103) 515 Value Destroyed (3578) 3578 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 12078 Bonus ------- Pacifist 200 High Alert Combat Kills 45 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1300 Matter 251/300 Energy 45/100 System Corruption 6% Temperature Cool (0) Movement Treading (180) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Heavy Siege Treads Heavy Siege Treads > --- UTILITY (10) ----- Enhanced Optical Array Improved Power Shielding > --- WEAPON (4) ------- Light Antimatter Cannon > --- INVENTORY (5) ---- Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Large Matter Pod Target Analyzer Hardened Heavy Armor Plating System Shield High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Cannon Mini Grenade Launcher Katana [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Slots Evolved 14 | . . . 2 . 2 2 2 . . 2 . 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . . . 1 . . . . . 1 Utility 8 | . . . . . 2 1 2 . . 1 . 2 . . . . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . Parts Attached 106 | 2 1 1 4 . 20 12 27 5 1 9 5 6 . . . 13 Power 7 | . . . . . 2 1 3 . . 1 . . . . . . Engine 3 | . . . . . . 1 2 . . . . . . . . . Core 4 | . . . . . 2 . 1 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 31 | 2 . . 1 . 3 1 4 2 . 4 4 2 . . . 8 Treads 15 | 2 . . 1 . 3 1 4 2 . . . . . . . 2 Leg 2 | . . . . . . . . . . . . . . . . 2 Wheel 12 | . . . . . . . . . . 4 4 2 . . . 2 Hover 2 | . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . Utility 24 | . 1 . 1 . 6 2 9 3 . . 1 . . . . 1 Device 10 | . 1 . . . 1 . 7 1 . . . . . . . . Storage 1 | . . . 1 . . . . . . . . . . . . . Processor 3 | . . . . . . . . 2 . . . . . . . 1 Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection 9 | . . . . . 5 1 2 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 44 | . . 1 2 . 9 8 11 . 1 4 . 4 . . . 4 Energy Gun 1 | . . . 1 . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 1 . . . 1 Ballistic Gun 21 | . . 1 1 . 7 4 7 . . . . 1 . . . . Ballistic Cannon 4 | . . . . . . . . . 1 1 . 1 . . . 1 Launcher 6 | . . . . . 2 1 2 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 3 2 . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . 3 . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . . . . . . 1 Parts Lost 53 | . . . . . 8 . 8 3 12 . 9 . . . 2 11 Power 3 | . . . . . . . 1 . 1 . 1 . . . . . Propulsion 21 | . . . . . 3 . 2 1 3 . 4 . . . . 8 Utility 12 | . . . . . 1 . 4 2 4 . 1 . . . . . Weapon 17 | . . . . . 4 . 1 . 4 . 3 . . . 2 3 Highest Loss Streak 12 | . . . . . 2 . 4 3 12 . 6 . . . 2 9 To Critical Strikes 2 | . . . . . 1 . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 92 100 99 100 98 97 87 98 65 33 37 30 31 31 30 24 Engine 5 | . 14 14 11 11 5 3 5 6 3 . . . . . . . Core 1 | . . . . . 3 3 . . . 4 5 . . . . . Treads 20 | . 28 28 32 33 26 23 19 19 12 . . . . . . . Wheel 1 | . . . . . . . . . . 17 12 10 10 10 10 6 Device 11 | . 7 14 11 11 8 7 15 25 15 . . . . . . . Storage 6 | . 14 14 11 11 9 7 6 6 4 . . . . . . . Processor 2 | . . . . . . . . 10 11 5 5 . . . . 2 Hackware 1 | . . . . . . 6 1 . . . . . . . . . Protection 7 | . . . . . 18 13 10 1 . . . 5 5 5 5 4 Ballistic Gun 22 | . 14 23 31 33 25 26 25 26 15 . . 3 5 5 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 85 | 11 12 12 30 30 46 63 85 67 47 24 24 29 26 26 26 15 Greatest Support 140 | 40 40 40 63 63 63 68 68 60 60 58 58 28 28 28 28 140 Greatest Overweight (x) 2 | . . . . . 1 . 1 1 1 . 2 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 13 | 8 8 8 13 15 15 15 15 15 12 5 5 5 5 5 5 5 Most Carried 15 | 6 6 7 14 15 15 15 15 15 15 5 5 3 2 2 4 4 Average Carried 11 | 6 6 6 11 14 14 14 13 14 12 4 4 . 2 2 2 3 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 6 7 14 15 15 15 14 15 5 1 5 1 2 2 4 1 Class Distribution -------------------- 41% | Scavenger-Tank 17% | Scavenger-Gunner 15% | Tank 11% | Mutant 11% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/DSF Tank | -4/Factory Tank | -4/Waste Tank | -4/Factory Tank | -4/DSF Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Matter Collected 3553 | 220 . . 358 27 819 340 1192 369 . 27 114 26 . . . 61 Remotely 369 | . . . . . . . 170 199 . . . . . . . . Salvage Created 4124 | . . . 438 34 1415 366 1424 127 . 179 54 26 . . . 61 Parts 213 | . . . 30 3 69 27 62 6 . 6 4 1 . . . 5 Haulers Intercepted 3 | . . . . . 2 . 1 . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 4 5 . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Combat Hostiles Destroyed 84 | . . . 13 3 29 9 23 4 . . 1 1 . . . 1 Melee 4 | . . . . . . . 1 . . . 1 1 . . . 1 Guns 67 | . . . 13 3 23 7 17 4 . . . . . . . . AOE 13 | . . . . . 6 2 5 . . . . . . . . . Classes Destroyed 12 | . . . 3 . 4 2 2 . . . 1 . . . . . Worker 10 | . . . . . 4 . 5 . . 1 . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . Hauler 3 | . . . . . 2 . 1 . . . . . . . . . Recycler 4 | . . . . . 1 . 2 . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Swarmer 22 | . . . 3 3 7 3 2 3 . . . 1 . . . . Grunt 39 | . . . 6 . 16 3 14 . . . . . . . . . Sentry 15 | . . . 4 . 6 2 3 . . . . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . . Programmer 3 | . . . . . . 1 1 . . . . . . . . 1 Heavy 2 | . . . . . . . 2 . . . . . . . . . Best Kill Streak 17 | . . . 4 3 7 3 17 2 . 1 1 1 . . . 1 Combat Bots Only 11 | . . . 4 3 7 3 11 2 . . 1 1 . . . 1 Max Kills in Single Turn 2 | . . . 2 2 2 2 2 1 . 1 1 1 . . . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 1 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Hostile Shots Fired 1164 | . . . 28 10 157 56 262 40 83 . 135 44 . . 170 179 Missed 390 | . . . 7 2 46 18 81 9 30 . 40 11 . . 82 64 Damage Taken 12171 | . . . 239 60 1647 391 2702 500 1166 . 1640 456 . . 923 2447 Core 3284 | . . . 25 . 100 50 185 18 494 . 659 151 . . 290 1312 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 24 | . . . . . . . . . . . 24 . . . . . Core Remaining (%) 72 | 100 . 100 . 93 81 92 . . 18 . 34 . . . 61 . Volleys Fired 203 | . 1 . 18 3 71 21 69 16 2 . . 1 . . . 1 Largest 4 | . 2 . 3 3 3 4 4 4 1 . . 3 . . . 1 Hottest 193 | . 60 . 84 67 72 96 106 104 60 . . 193 . . . 94 Shots Fired 631 | . 2 . 54 9 193 75 229 63 2 . . 3 . . . 1 Gun 608 | . 2 . 54 9 189 73 217 63 . . . 1 . . . . Cannon 5 | . . . . . . . . . 2 . . 2 . . . 1 Launcher 18 | . . . . . 4 2 12 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 608 | . 1 . 52 9 189 73 217 63 2 . . 2 . . . . Thermal 3 | . . . 2 . . . . . . . . 1 . . . . Explosive 18 | . . . . . 4 2 12 . . . . . . . . . Electromagnetic 2 | . 1 . . . . . . . . . . . . . . 1 Robot Hit Streak 20 | . 1 . 12 2 20 9 19 9 . . . . . . . . Robot Miss Streak 6 | . 1 . 4 3 3 3 6 6 . . . . . . . 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . Secondary Targets 12 | . . . . 1 9 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . . . . . . . . . Shots Hit Robots 449 | . 1 . 35 4 141 45 171 43 . 2 4 2 . . . 1 Core Hits 253 | . . . 24 3 67 25 116 12 . 2 2 1 . . . 1 Critical Kills 5 | . . . 1 . 2 . 2 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . Critical Strikes 8 | . . . 1 . 2 . 4 . . . . 1 . . . . Destroy 6 | . . . 1 . 2 . 3 . . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . . . . . Impale 1 | . . . . . . . . . . . . 1 . . . . Melee Attacks 35 | . . . . . . 5 7 . . 9 6 4 . . . 4 Impact . | . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . 5 7 . . . . . . . . . Piercing 23 | . . . . . . . . . . 9 6 4 . . . 4 Sneak Attacks 6 | . . . . . . 2 2 . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . . Damage Inflicted 9295 | . 15 . 540 73 2821 1035 4093 310 . 176 124 76 . . . 32 Guns 6730 | . 15 . 534 73 2258 688 2852 310 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1716 | . . . . . 526 168 1022 . . . . . . . . . Melee 803 | . . . . . . 179 216 . . 176 124 76 . . . 32 Ramming 46 | . . . 6 . 37 . 3 . . . . . . . . . Kinetic 6704 | . . . 523 73 2258 688 2852 310 . . . . . . . . Thermal 11 | . . . 11 . . . . . . . . . . . . . Explosive 1716 | . . . . . 526 168 1022 . . . . . . . . . Electromagnetic 15 | . 15 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 395 | . . . . . . 179 216 . . . . . . . . . Piercing 408 | . . . . . . . . . . 176 124 76 . . . 32 Highest Corruption 6 | . . . . . . . 1 1 2 . . . . . 1 6 Average Corruption 1 | . . . . . . . 1 1 1 . . . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . 12 1 . . . . . . 1 Message Errors 3 | . . . . . . . . 3 . . . . . . . . Matter Fused 1 | . . . . . . . . 1 . . . . . . . . Heat Flow Errors 2 | . . . . . . . . 2 . . . . . . . . Energy Discharges 3 | . . . . . . . . 2 . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 77 | . . . . . 17 24 36 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 19 | . . . . . 17 . 2 . . . . . . . . . Melee 58 | . . . . . . 24 34 . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . 18 . . . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . . . Rammed 7 | . . . 3 . 3 . 1 . . . . . . . . . Targets Rammed 8 | . . . 3 . 4 . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . Highest Temperature 438 | . 20 . 39 . 317 207 438 166 9 . 1 63 . . . 2 Average Temperature 104 | . 15 . 10 . 106 76 144 86 5 . 1 36 . . . 1 Received Heat Transfer 2629 | . . . 75 . 810 132 723 . 400 . 480 9 . . . . Effects 6 | . . . . . . . 6 . . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 25 | . . . 25 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Peak Influence 488 | . 26 9 415 153 474 222 488 . . 29 25 61 51 35 39 37 Initial 147 | . . 9 3 83 59 147 52 . . . 20 . 21 35 24 10 Average 154 | . 7 9 164 151 226 129 275 . . 13 15 15 44 35 28 15 Maximum Alert Level 2 | . . . 2 . 2 1 2 . . . . . . . . . Low Security (%) 70 | 100 100 100 67 100 50 84 37 . . 100 100 100 100 100 100 100 Level 1 20 | . . . 26 . 38 15 25 . . . . . . . . . Level 2 8 | . . . 5 . 10 . 36 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 2 . 4 3 9 . 1 . 1 1 . . 1 1 Investigation 2 | . . . 1 . 1 . . . . . . . . . . . Extermination 3 | . . . . . . 1 2 . . . . . . . . . Reinforcement 12 | . . . 1 . 1 2 4 . . . 1 1 . . 1 1 Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison 5 | . . . . . 2 . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Distress Signals 6 | . . . 1 . 3 . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 159 | . 2 . 15 3 41 12 27 4 15 1 5 9 6 . 4 15 Peak Tracking Total 13 | . 2 . 5 3 5 3 7 3 13 4 4 7 6 . 5 13 Tactical Retreats 6 | . . . . . 4 . . . . . 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Traps Triggered 2 | . . . 1 . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Machines Disabled 5 | . . . 2 . 1 . 2 . . . . . . . . . Max in Single Turn 1 | . . . 1 . 1 . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Machines Accessed 18 | . 2 . 1 . 5 5 1 . . 1 . 2 . 1 . . Terminals 15 | . 2 . 1 . 4 4 1 . . 1 . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . 1 . . . . Total Hacks 46 | . 5 . 4 . 14 14 2 . . 1 . 3 . 3 . . Successful 18 | . 2 . 1 . 6 4 2 . . 1 . 1 . 1 . . Failed 28 | . 3 . 3 . 8 10 . . . . . 2 . 2 . . Catastrophic 7 | . . . . . 3 4 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 21 | . 5 . 3 . 8 4 1 . . . . . . . . . Terminals 40 | . 5 . 4 . 12 12 2 . . 1 . 1 . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 2 . . . . . 2 . . . . Terminal Hacks 12 | . 1 . . . 4 3 1 . . 1 . 1 . 1 . . Record 1 | . . . . . 1 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . . 1 . 1 . 1 . . Branch Access Points 2 | . . . . . . 1 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 . 1 1 1 . . . . . . . . . Terminals 5 | . 1 . 1 . 1 1 1 . . . . . . . . . Botnet 5 | . 1 . 1 . 1 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 1 . 5 5 1 . . . . 1 . 1 . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 3 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Turns Passed 6765 | 16 99 198 457 275 1567 923 777 1356 77 181 120 291 78 9 64 277 Spaces Moved 3736 | 9 60 123 219 165 713 499 218 749 54 167 92 250 78 10 63 267 Core 79 | . . . . . . . . . 20 35 9 . . . . 15 Treads 2792 | 9 60 123 219 165 713 499 218 749 34 . . . . . . 3 Legs 2 | . . . . . . . . . . . . . . . . 2 Wheels 797 | . . . . . . . . . . 132 83 250 78 10 63 181 Hover 66 | . . . . . . . . . . . . . . . . 66 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 160 160 163 50 50 50 100 100 100 100 50 Average Speed 151 | 160 160 160 160 160 162 160 235 172 128 83 101 106 100 100 100 91 Slowest Speed 245 | 160 160 160 160 160 240 160 243 245 245 95 150 115 100 100 100 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 13 32 23 27 45 14 8 81 15 5 84 8 60 . 58 14 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . . . . . . . Scrap Searched 6 | . . . . 2 . . . 4 . . . . . . . . Spaces Dug 22 | . . . . . . 2 8 . 3 7 . 1 . . . 1 Terrain Destroyed 84 | . . . . . 33 6 30 1 3 7 . 3 . . . 1 Melee 12 | . . . . . . 2 1 . . 7 . 1 . . . 1 Projectile 6 | . . . . . . . . 1 3 . . 2 . . . . AOE 66 | . . . . . 33 4 29 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac DSF Fac Was Fac DSF Res Total 4418 | 10 61 124 288 170 979 584 359 787 58 189 110 262 78 9 64 286 Wait 229 | . . . 30 . 142 29 20 8 . . . . . . . . Move 3721 | 8 59 122 218 164 712 498 217 748 53 166 91 250 77 9 62 267 Hop . | . . . . . . . . . . . . . . . . . Pick Up 63 | . . 1 11 2 18 8 9 7 . 2 2 1 . . 2 . Fast Attach 31 | . 1 . 1 . 1 2 4 . . 5 5 3 . . . 9 Attach 38 | . . . 1 . 9 2 9 5 1 4 . 3 . . . 4 Detach 9 | . . . . . . . . 1 1 1 4 . 1 . . 1 Swap 37 | 2 . 1 2 . 10 8 14 . . . . . . . . . Drop 46 | . . . 4 1 12 11 9 2 1 2 4 . . . . . Fire 203 | . 1 . 18 3 71 21 69 16 2 . . 1 . . . 1 Melee 33 | . . . . . . 5 7 . . 9 4 4 . . . 4 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 8 | . . . 3 . 4 . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 2) 116 | -10/Materials | Entered Mines 126 | -10/Mines | Learned location of Zion (-6) 171 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 305 | -10/Mines | Discovered new exit (range 3) 314 | -10/Mines | Entered Materials 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 608 | -9/Materials | Build established: Gunner 746 | -9/Materials | Discovered new exit (range 14) 771 | -9/Materials | Entered Mines 795 | -9/Mines | Discovered new exit (range 6) 1046 | -9/Mines | Entered Materials 1046 | -8/Materials | Evolved 2 slots: Utility x2 1504 | -8/Materials | Build established: Tank 2245 | -8/Materials | Build established: Scavenger-Tank 2339 | -8/Materials | Destroyed 7 combat bots 2443 | -8/Materials | Discovered new exit (range 15) 2613 | -8/Materials | Entered Factory 2613 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3136 | -7/Factory | Identified exit to Lower Caves 3487 | -7/Factory | Discovered new exit (range 15) 3536 | -7/Factory | Entered another Factory area 3536 | -6/Factory | Evolved 2 slots: Utility x2 3591 | -6/Factory | Identified exit to Lower Caves 3591 | -6/Factory | Identified exit to Extension 3737 | -6/Factory | Lost 3 parts (1n2u) 3873 | -6/Factory | Garrison activated, responded to threat 3998 | -6/Factory | Lost 4 parts (1p1n1u1w) 4048 | -6/Factory | Destroyed 11 combat bots 4313 | -6/Factory | Entered Lower Caves 4611 | -6/Lower Caves | Lost 3 parts (1n2u) 4859 | -6/Lower Caves | Build established: Scavenger-Gunner 4901 | -6/Lower Caves | Learned Factory terminal intel 5102 | -6/Lower Caves | Learned Factory emergency access door positions 5658 | -6/Lower Caves | Discovered new exit (range 8) 5669 | -6/Lower Caves | Entered another Lower Caves area 5671 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5717 | -6/Lower Caves | Identified exit to Factory 5727 | -6/Lower Caves | Core integrity fell below 50% 5735 | -6/Lower Caves | Core integrity fell below 20% 5746 | -6/Lower Caves | Entered Factory 5746 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5748 | -5/Factory | Loaded intel: 26 terminal locations 5758 | -5/Factory | Lost 12 parts (1p3n4u4w) 5922 | -5/Factory | Identified exit to DSF 5927 | -5/Factory | Entered DSF 5988 | -5/DSF | Additional patrols routed to DSF 6033 | -5/DSF | Discovered new exit (range 12) 6038 | -5/DSF | Core integrity fell below 50% 6047 | -5/DSF | Entered Factory 6047 | -4/Factory | Evolved 2 slots: Utility x2 6076 | -4/Factory | Lost 6 parts (1p2n1u2w) 6338 | -4/Factory | Sucked down chute 6338 | -4/Factory | Entered Waste 6347 | -4/Waste | Spotted C-40 Crusher 6360 | -4/Waste | Spotted C-40 Crusher 6365 | -4/Waste | Spotted C-40 Crusher 6377 | -4/Waste | Spotted C-40 Crusher 6387 | -4/Waste | Spotted C-40 Crusher 6392 | -4/Waste | Spotted C-40 Crusher 6401 | -4/Waste | Discovered new exit (range 16) 6416 | -4/Waste | Entered Factory 6424 | -4/Factory | Identified exit to DSF 6425 | -4/Factory | Entered DSF 6458 | -4/DSF | Additional patrols routed to DSF 6477 | -4/DSF | Discovered new exit (range 11) 6489 | -4/DSF | Entered Research 6489 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6531 | -3/Research | Spotted B-86 Titan 6721 | -3/Research | Spotted B-86 Titan 6722 | -3/Research | Core integrity fell below 50% 6726 | -3/Research | Found Gamma Bomb Array 6751 | -3/Research | Core integrity fell below 20% 6766 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06694_ Myomer Leg destroyed. 06694_ Penetrated by Slug. 06694_ Slug penetrates Wall. 06695_ Acquired 61 matter. 06696_ Slug penetrates Quantum Separator. 06719_ Imp. Gyrokinetic Inverter destroyed. 06723_ Hvy. Pick destroyed. 06725_ System corrupted: Energy discharge (-18). 06726_ Acquired Gamma Bomb Array. 06729_ W-44 Eye sends out distress signal. 06731_ K-01 Serf cleans the Fabricator. 06735_ Gamma Bomb Array destroyed. 06736_ Field Manipulator disabled. 06745_ Imp. Gyrokinetic Inverter destroyed. 06745_ Fabricator disabled. 06753_ Com. Wheel destroyed. 06757_ Acquired Hvy. Siege Treads. 06762_ Identified Lgt. Antimatter Cannon. 06763_ Slug penetrates Wall. 06764_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ^ """ """#????????? | | "" #????????? | | ####????????? | | """ #???????????? | | """ ########/#???????????? | | ##+###### """ # #???????????? | | ????????# ^ # #??#????????? | | ????????# " # #? #????????? | | ????????# """ # [ #? #????????? | | ????????# """ " ##/######## #????????? | | ????????# """ "F" #????????? | | ????????## """ """ #########? | | ?????????# # #? | | ?????????# + #? | | ????????? # *#? | | ?????????# ##### #####+#"###### ##+######? | | ??????????+#????# ???? #??# #?????? | | ?????????????????##???? #??# #?????? | | ???????????????????????? #??# #?????? | | ???????????????????????? #??# #?????? | | ????????????????????????? #??# #?????? | | ????????????????????????? #??# #?????? | | ?????????????????????????? #??# #?????? | | ?????????????????????????? #??# #?????? | | ??????????????????????#####;##### #?????? | | ??????????????????????#* @ %! p #?????? | | ??????????????????????# =ss s# ##### #?????? | | ??????????????????????#* ! =!s !# #???? #?????? | | ??????????????????????# # #???? #?????? | | ??????????????????????########### #????? #?????? | | ????????????????????????????????#+#?????# ????? | | ????????????????????????????????????????? ???? | | ????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ####? | | ??????????????????????????????????????????? #???? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 1200 Power Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 51 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalStasisAmplifier Manual? 0 Play Time 01:19:23 Cumulative 34.5 hours Start 2024.04.26 @ 18:48:03 End 2024.04.26 @ 20:18:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dc738fc-02ff-40c8-8e5c-9b14a509c469