Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.04 @ 01:17:04 // Winter2019/RPGLIKE Player: FontPeg Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (186) 930 Value Destroyed (9301) 9301 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (12386) 12386 TOTAL SCORE: 32037 Bonus ------- High Alert Combat Kills 2886 Follower Combat Kills 1628 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Win Speed 215 Friendly Fire -743 Cogmind --------- Core Integrity 384/1200 Matter 300/300 Energy 496/500 System Corruption 0% Temperature Cool (4) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY (7) ------ Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Particle Accelerator Improved Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON (5) ------- Gamma Rifle Force Rifle Phase Gun Zionite Laser-M Neutron Cannon > --- INVENTORY (4) ---- Faulty Centrium Greatsword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- 0b10 Decoder Chip [Looter] Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Particle Accelerator Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Phase Gun Zionite Laser-M Quantum Rifle Neutron Cannon Neutron Cannon > --- INVENTORY -------- Force Rifle Improved Matter Neutralizer SGEMP Prototype [Rating: 129] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Experimental System Shield Device Weight Redist. System Processor 0b10 Decoder Chip [Looter] Hackware Experimental System Shield Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 14 | 3 . . . . 1 1 . . 1 . 1 . 3 . . 3 1 . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 . . . . . . . . . . . . 1 . . 2 . . . . Utility 6 | 1 . . . . 1 . . . 1 . 1 . 1 . . 1 . . . . Weapon 4 | 1 . . . . . 1 . . . . . . 1 . . . 1 . . . Parts Attached 106 | 5 . 1 9 18 5 6 . 1 6 . 6 . 4 9 1 8 2 9 15 1 Power 10 | . . . 1 1 . 3 . . . . 2 . . . 1 . . 1 1 . Engine 5 | . . . 1 1 . 2 . . . . 1 . . . . . . . . . Core 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 . . 1 1 . Propulsion 14 | 2 . . 4 . 2 . . . . . . . 1 3 . 1 . . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . . . . . . . . . Flight 10 | . . . 2 . 2 . . . . . . . 1 3 . 1 . . 1 . Utility 28 | . . . 1 1 3 2 . . 6 . 2 . 1 5 . 3 . 2 2 . Device 11 | . . . 1 . . . . . 2 . 1 . 1 4 . 1 . 1 . . Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 7 | . . . . . 1 . . . 1 . 1 . . . . 2 . 1 1 . Hackware 5 | . . . . . 1 1 . . 1 . . . . 1 . . . . 1 . Protection 5 | . . . . 1 1 1 . . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 54 | 3 . 1 3 16 . 1 . 1 . . 2 . 2 1 . 4 2 6 11 1 Energy Gun 19 | 1 . . 1 7 . 1 . 1 . . . . . 1 . . 1 1 4 1 Energy Cannon 29 | . . . . 8 . . . . . . 2 . 2 . . 4 1 5 7 . Ballistic Gun 3 | 2 . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 1 1 . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 2 . . . . 2 . . . . 5 . 1 . 1 2 1 Parts Lost 5 | . . . . . . . . 2 . . . . . . . . . . 2 1 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Weapon 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 Highest Loss Streak 1 | . . . . . . . . 1 . . . . . . . . . . 1 1 Average Slot Usage (%) 93 | . 57 57 74 93 95 100 100 87 97 100 99 100 87 96 100 98 94 92 93 90 Engine 2 | . . . 5 14 12 2 . . . . . . . . . . . . . . Core 4 | . . . . . . 8 11 11 10 10 9 9 7 7 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 6 5 5 4 5 5 Flight 21 | . . . 26 28 25 22 22 22 20 20 18 18 20 21 21 21 22 22 22 22 Device 8 | . . . 12 14 12 11 11 11 3 . 8 9 8 12 14 11 5 5 5 5 Processor 10 | . . . . . 1 . . . 6 10 14 18 14 14 14 19 22 22 21 16 Hackware 11 | . . . . . 3 11 11 11 16 20 18 18 14 14 14 12 11 11 11 16 Protection 4 | . . . . 7 12 11 11 5 8 10 3 . . . . . . . . . Energy Gun 12 | . 14 14 11 2 . 11 11 11 20 20 18 18 7 12 14 12 11 8 10 18 Energy Cannon 14 | . . . . 24 25 22 22 14 10 10 9 9 13 14 14 12 14 18 15 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 4 4 5 10 20 24 27 23 23 20 20 21 20 27 32 37 42 51 60 60 47 Greatest Support 60 | 20 20 20 20 23 28 28 28 28 28 22 22 22 28 37 37 60 60 60 60 60 Greatest Overweight (x) 2 | . . . 1 . 1 1 . . . . . . . . 2 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 Average Capacity 2 | 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 Most Carried 4 | 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 3 Average Carried 2 | . . 1 1 1 2 1 2 2 2 2 2 3 2 2 2 2 2 3 3 2 Final Capacity 4 | 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 Final Carried 4 | 1 1 1 1 2 2 2 2 2 2 2 3 3 2 2 3 3 3 3 4 2 Class Distribution -------------------- 57% | Messiah-Sprinter 36% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Sprinter | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Zhirov Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Testing Messiah-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 1478 | 250 . 32 198 242 . 100 10 10 59 1 60 . 30 90 40 10 90 90 156 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 10349 | . . 47 435 865 . 538 385 519 . 379 453 270 1147 182 396 617 427 887 2263 539 Parts 467 | . . 8 32 57 . 24 3 19 2 18 14 21 40 1 42 31 12 30 85 28 Haulers Intercepted 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 173 | . . . . . . . 7 25 2 28 . 18 50 1 42 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 151 | . . 3 10 23 . 7 . 10 . 7 5 4 14 . 13 7 2 13 28 5 Guns 61 | . . 2 6 . . 4 . 6 . 4 4 4 7 . 5 4 . 5 7 3 Cannons 76 | . . . . 20 . 2 . 3 . 2 1 . 6 . 8 3 2 7 20 2 AOE 8 | . . 1 4 3 . . . . . . . . . . . . . . . . Classes Destroyed 21 | . . 2 3 5 . 1 . . . 1 1 1 . . 2 1 . 4 . . Worker 10 | . . . . 1 . 2 . . . . 2 . . . . 2 1 . 1 1 Builder 3 | . . 1 . 1 . . . . . . . . . . . . . . 1 . Tunneler 3 | . . . . . . . . . . . 1 . . . . 1 . . 1 . Hauler 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Recycler 3 | . . . . 1 . 1 . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . . . . . . . 1 1 . . . Watcher 8 | . . . 1 . . 1 . . . . . . . . . . 1 . 3 2 Swarmer 29 | . . 3 4 7 . . . 4 . 1 . . 3 . 5 . . 2 . . Grunt 53 | . . . 4 10 . 2 . 1 . 3 4 3 6 . . 3 . 4 11 2 Brawler 3 | . . . . . . . . . . 1 . . 1 . . . . 1 . . Duelist 4 | . . . . 1 . . . 1 . . . . . . . . . 1 1 . Protector 2 | . . . . . . . . . . . . . . . 2 . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . 2 . . Sentry 19 | . . . 2 4 . 3 . 2 . 1 . . 1 . 1 . 2 . 3 . Demolisher 4 | . . . . . . . . . . . . . . . 4 . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . Hunter 20 | . . . . 1 . . . 2 . 1 1 . 3 . . 2 . 2 8 . Programmer 13 | . . . . . . 2 . . . . . . . . 1 2 . . 5 3 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . 1 . . Wizard 2 | . . . . . . . . . . . . . . . . . 1 1 . . Best Kill Streak 11 | . . 4 4 7 . 4 . 5 . 3 4 2 4 . 11 10 2 3 9 8 Combat Bots Only 11 | . . 3 4 5 . 3 . 5 . 3 4 2 4 . 11 3 1 3 8 3 Max Kills in Single Turn 3 | . . 2 2 2 . 1 . 1 . 1 1 1 1 . 1 2 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 2 1 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Damage Taken 7855 | . 18 89 524 741 13 520 . 638 . 129 268 400 415 . 352 250 44 727 2465 262 Core 6195 | . 14 77 437 563 5 332 . 449 . 90 196 329 327 . 287 195 39 622 2021 212 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Core 4624 | . 14 30 278 437 5 219 . 364 . 73 120 261 286 . 221 190 19 341 1590 176 Core Remaining (%) 70 | 100 . 84 12 68 67 . . . . 97 . . . . 97 90 . 100 27 32 Volleys Fired 368 | . . 3 24 54 . 34 6 27 3 11 25 13 26 2 25 19 8 30 47 11 Largest 5 | . . 2 2 2 . 3 3 3 3 3 3 3 3 4 4 4 5 5 5 5 Hottest 485 | . . 70 60 143 . 198 198 198 203 203 203 203 246 301 301 315 427 475 485 421 Shots Fired 1182 | . . 6 45 108 . 88 18 66 9 33 75 39 78 8 94 69 38 138 223 47 Gun 518 | . . 3 42 3 . 34 6 27 6 22 50 26 29 4 46 38 16 41 90 35 Cannon 652 | . . . . 99 . 54 12 39 3 11 25 13 49 4 48 31 22 97 133 12 Launcher 12 | . . 3 3 6 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . 24 . . . . . . . . . . . . . . . . . Thermal 1123 | . . . . 102 . 88 18 66 9 33 75 39 78 8 94 69 38 138 223 45 Explosive 12 | . . 3 3 6 . . . . . . . . . . . . . . . . Electromagnetic 23 | . . 3 18 . . . . . . . . . . . . . . . . 2 Robot Hit Streak 57 | . . 1 11 17 . 34 39 32 3 19 23 22 30 36 54 57 15 48 54 14 Robot Miss Streak 5 | . . 2 5 2 . 4 1 1 1 1 4 1 2 . 1 2 2 3 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 789 | . . 2 29 72 . 68 11 52 3 27 49 29 53 6 71 44 31 79 140 23 Core Hits 338 | . . 4 20 40 . 20 5 18 1 13 16 10 22 2 31 21 12 26 65 12 Critical Hits 64 | . . . . 4 . 2 . 2 . 2 3 2 9 2 7 4 1 13 10 3 Critical Kills 27 | . . . . 1 . . . . . 1 1 1 4 . 6 3 . 4 5 1 Critical Parts Destroyed 33 | . . . . 3 . 2 . 2 . 1 2 1 5 . . 1 1 8 5 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27961 | . . 176 832 2157 . 1607 246 1095 41 653 1076 810 1409 265 2048 1666 1228 3698 7683 1271 Guns 12255 | . . 23 409 54 . 650 101 506 41 487 781 601 738 166 1105 910 423 1146 3098 1016 Cannons 14630 | . . . . 1643 . 957 145 589 . 166 295 209 671 99 943 716 805 2552 4585 255 Explosions 1076 | . . 153 423 460 . . . . . . . . . . . 40 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 196 | . . . 196 . . . . . . . . . . . . . . . . . Thermal 26582 | . . . 89 1697 . 1607 246 1095 41 653 1076 810 1409 265 2048 1666 1228 3698 7683 1271 Explosive 947 | . . 153 334 460 . . . . . . . . . . . . . . . . Electromagnetic 236 | . . 23 213 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 2 2 2 2 . . . . . . . . . 9 . Average Corruption 2 | . . . . . . 1 2 2 2 . . . . . . . . . 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 29 | . . . . . . 2 2 8 1 . . . . . . . . . 16 . Message Errors 6 | . . . . . . 1 1 2 1 . . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . 1 . . . . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . 2 . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 . Targeting Errors 11 | . . . . . . . 1 4 . . . . . . . . . . 6 . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 523 | . . . 7 22 . 63 14 . . . 18 . 19 . 14 65 13 110 178 . Projectiles 506 | . . . . 22 . 63 14 . . . 18 . 19 . 14 55 13 110 178 . Explosions 17 | . . . 7 . . . . . . . . . . . . 10 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 168 | . . 22 126 20 . . . . . . . . . . . . . . . . Shots 4 | . . 1 2 1 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 683 | . . . 39 330 . 494 340 72 24 56 14 10 186 93 347 386 169 683 411 147 Average Temperature 105 | . . . 16 96 . 120 166 24 12 15 4 6 67 52 122 112 61 218 107 63 Received Heat Transfer 1464 | . 9 . 183 297 9 180 . 171 . 48 63 93 72 . . 60 9 63 189 18 Effects 21 | . . . . . . 3 . . . . . . . . 1 3 . 13 1 . Shutdowns 5 | . . . . . . 1 . . . . . . . . . 1 . 2 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . Interference 10 | . . . . . . 2 . . . . . . . . 1 2 . 5 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . 3 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . 1 . 1 . 1 . . 1 . . . . 1 1 . Combat Hostiles 6 | . . . . . . 1 . 1 . 1 . . 1 . . . . 1 1 . Parts Melted 64 | . . . . 6 . 4 . 3 1 2 3 1 4 . 9 1 2 3 20 5 Heat Transferred 26507 | . . . 150 2664 . 2368 407 1776 74 999 1591 1147 1941 235 1626 1771 857 2913 5074 914 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 1603 | . . 90 175 888 394 607 . . . . 602 . . . . 1002 849 1217 1603 1197 Average Influence 612 | . . 31 51 546 372 383 . . . . 417 . . . . 651 689 876 1139 1105 Maximum Alert Level 5 | . . . . 3 1 2 . . . . 2 . . . . 3 3 4 5 4 Low Security (%) 17 | 100 100 100 100 17 . 5 . . . . . . . . . 18 . . . . Level 1 17 | . . . . 5 100 50 . . . . 45 . . . . 7 . . . . Level 2 28 | . . . . 43 . 44 . . . . 54 . . . . 28 55 33 12 . Level 3 23 | . . . . 33 . . . . . . . . . . . 45 44 56 34 42 Level 4 12 | . . . . . . . . . . . . . . . . . . 10 52 57 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 1 2 . 3 . 1 . 1 1 . . . . 3 . 4 5 . Investigation 5 | . . . . 2 . 2 . . . . . . . . . . . . 1 . Extermination 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Reinforcement 9 | . . . 1 . . . . . . . 1 . . . . 2 . 3 2 . Assault 5 | . . . . . . . . 1 . 1 . . . . . 1 . 1 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 20 | . . . 1 . . 1 . . . . . . . . 5 3 . 4 4 2 Communications Jammed 19 | . . . . . . . . . . . 19 . . . . . . . . . Distress Signals 16 | . . . . . . . . . . . 16 . . . . . . . . . Times Spotted 288 | . 2 3 23 36 3 16 2 28 . 19 15 4 18 . 15 14 5 30 45 10 Peak Tracking Total 11 | . 2 3 11 7 3 6 1 8 . 11 4 4 5 . 4 4 2 7 10 3 Tactical Retreats 28 | . . . 3 4 . 2 . 6 . 3 . 1 1 . 1 1 . 3 3 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 6 | . . . . . . . . . . . . . . . . . . . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 31 | . . 1 1 3 . 3 . . . 1 1 . . . 2 8 1 5 3 2 Max in Single Turn 2 | . . 1 1 1 . 1 . . . . . . . . 1 2 1 2 1 2 Garrison Access 5 | . . . . . . . . . . . 1 . . . . 1 . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 33 | . . . 3 4 2 8 1 . . . 2 . . 5 . . . 3 4 1 Terminals 10 | . . . 3 2 1 4 . . . . . . . . . . . . . . Fabricators 6 | . . . . . 1 1 . . . . 1 . . . . . . 1 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 2 . 2 . . . . . . . . . . . 1 1 . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . 1 1 1 Total Hacks 76 | . . . 10 12 6 16 1 . . . 4 . . 11 . . . 8 7 1 Successful 62 | . . . 6 12 3 12 1 . . . 3 . . 11 . . . 7 6 1 Failed 14 | . . . 4 . 3 4 . . . . 1 . . . . . . 1 1 . Catastrophic 1 | . . . . . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 64 | . . . 10 5 4 8 . . 2 . 4 . . 1 . 7 7 8 8 . Terminals 27 | . . . 10 4 4 9 . . . . . . . . . . . . . . Fabricators 14 | . . . . . 2 3 . . . . 3 . . . . . . 2 4 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 17 | . . . . 8 . 2 . . . . . . . . . . . 5 2 . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . 1 1 1 Terminal Hacks 18 | . . . 2 2 . 2 1 . . . . . . 11 . . . . . . Record 2 | . . . . . . . . . . . . . . 2 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . 1 . . . . . . Prototype ID Bank 5 | . . . . 1 . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . 1 3 . . . . 2 . . . . . . 2 3 . Load Schematic 4 | . . . . . . 1 . . . . 1 . . . . . . 1 1 . Build 7 | . . . . . 1 2 . . . . 1 . . . . . . 1 2 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 12 | . . . . 6 . . . . . . . . . . . . . 4 2 . Insert Component 6 | . . . . 3 . . . . . . . . . . . . . 2 1 . Analyze 6 | . . . . 3 . . . . . . . . . . . . . 2 1 . Garrison Access Hacks 4 | . . . . . . . . . . . 1 . . . . . . 1 1 1 Seal Access 4 | . . . . . . . . . . . 1 . . . . . . 1 1 1 Unauthorized Hacks 15 | . . . 4 4 2 5 . . . . . . . . . . . . . . Terminals 11 | . . . 4 2 2 3 . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . Botnet 9 | . . . 3 2 1 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 2 . 2 . . . . . . . . . . . . . . Extract 4 | . . . . 2 . 2 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . 3 2 2 6 . . . . . . . . . . . . 2 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built 7 | . . . . . . 4 . . . . . . . . . . . . 3 . Matter 669 | . . . . . . 252 . . . . . . . . . . . . 417 . Time 178 | . . . . . . 67 . . . . . . . . . . . . 111 . Total Robot Build Rating 43 | . . . . . . 16 . . . . . . . . . . . . 27 . Part Schematics Acquired 35 | . . . . 7 . 21 . . . . . . . 4 . . . 2 1 . Parts Built 6 | . . . . . 2 1 . . . . 2 . . . . . . 1 . . Matter 1206 | . . . . . 168 190 . . . . 146 . . . . . . 318 384 . Time 235 | . . . . . 28 47 . . . . 36 . . . . . . 56 68 . Total Part Build Rating 25 | . . . . . 8 5 . . . . 6 . . . . . . 6 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 88 | . . . . . . 88 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 3 . . . . . . . . . . . . . 2 1 . Part Schematics Acquired 5 | . . . . 2 . . . . . . . . . . . . . 2 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 1 . . . 2 . . . . 2 . . 1 . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 46 | . . . . . 1 5 . . 8 2 6 . . . 2 4 6 1 8 3 Largest Group 11 | . . . . . 1 5 2 . 8 8 11 3 2 . 2 4 8 8 7 3 Highest-Rated Group 708 | . . . . . 26 74 24 . 262 262 523 159 89 . 98 259 708 708 471 359 Highest-Rated Ally 147 | . . . . . 26 26 12 . 40 49 70 70 49 . 49 70 96 147 114 124 Zionite Dispatches 10 | . . . . . . . . . . . 2 . . . . 3 2 . 3 . Light 4 | . . . . . . . . . . . 1 . . . . . 2 . 1 . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . 1 . . . . . . . . . 3 . . 1 . GOTO 1 | . . . . . . 1 . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . DROP 2 | . . . . . . . . . . . . . . . . 1 . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 304 | . . . . . . 24 12 . . 45 60 5 12 . . 19 9 76 34 8 Total Damage 10457 | . . . . . . 270 105 . . 1317 1713 84 268 . . 1955 447 2266 1836 196 Kills 60 | . . . . . . 1 1 . . 10 12 . 3 . . 10 4 12 7 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 1 2 1 . 1 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . . . . . 9 . . . . 2 5 9 13 . Items 38 | . . . . . . . . . . . 9 . . . . 2 5 9 13 . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . 1 2 . . Main Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 5751 | 35 32 47 338 452 155 525 260 248 473 271 372 242 314 118 307 229 138 484 606 105 Spaces Moved 8794 | 32 38 46 375 396 302 759 626 402 1042 272 405 361 404 254 506 341 259 778 1024 172 Core 10 | 2 . . 1 . . 3 . . . . . . . . 4 . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 122 | 30 38 46 8 . . . . . . . . . . . . . . . . . Hover 4 | . . . 4 . . . . . . . . . . . . . . . . . Flight 8658 | . . . 362 396 302 756 626 402 1042 272 405 361 404 254 502 341 259 778 1024 172 Fastest Speed 27 | 50 80 80 32 32 32 32 32 32 32 32 32 32 30 29 29 27 27 27 27 27 Average Speed 31 | 78 80 80 33 32 36 32 32 32 32 32 32 32 30 29 29 28 27 27 27 27 Slowest Speed 150 | 80 80 80 100 32 102 102 32 32 32 32 32 32 32 30 150 29 27 27 30 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . 1 1 . 8 . 1 . 1 2 . . . . 3 . 5 16 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 39 | 4 9 26 42 34 9 22 81 53 90 47 13 61 60 62 81 21 8 71 34 9 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . . 1 1 . . . . . 1 . . 3 . . Known Exits Taken 2 | . . . . . . . . . . . . . . . . . 1 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 18 | . . . . . . . 1 3 4 2 . 4 2 . 2 . . . . . Spaces Dug 49 | . . . . 5 . . . . . . . . . . . 4 . 17 19 4 Terrain Destroyed 326 | . . 12 64 42 . 9 5 6 . . 6 3 13 . 19 62 3 35 36 11 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 182 | . . . . 20 . 9 5 6 . . 6 3 13 . 19 16 3 35 36 11 AOE 144 | . . 12 64 22 . . . . . . . . . . . 46 . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 10853 | 40 39 49 538 610 343 952 671 462 1173 429 588 457 537 293 600 423 301 963 1188 197 Wait 1212 | . . . 128 92 35 137 40 22 117 114 133 63 84 13 35 41 23 96 29 10 Move 8699 | 31 37 45 372 393 301 742 625 399 1041 269 400 360 403 253 505 334 258 768 996 167 Hop 34 | . . . 1 1 . 8 . 1 . 1 2 . . . . 3 . 4 11 2 Pick Up 43 | 4 1 . . 5 . 2 . . . . 4 . 1 8 1 3 1 6 6 1 Fast Attach 38 | 1 . . 6 6 2 1 . 1 6 . 2 . . . . 4 . 2 7 . Attach 21 | 3 . . . 1 . 1 . . . . . . 3 5 . 1 1 2 3 1 Detach 1 | . . . . . . . . . . . . . 1 . . . . . . . Swap 49 | 1 . 1 3 11 3 4 . . . . 4 . 1 6 1 3 1 5 5 . Drop 56 | . 1 . 4 11 2 3 . . 4 . 5 . . 6 . 6 . 9 5 . Fire 368 | . . 3 24 54 . 34 6 27 3 11 25 13 26 2 25 19 8 30 47 11 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . 18 . Rewire 20 | . . . . . . 3 . . . 3 . . . . 9 . . 5 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 294 | . . . . 36 . 17 . 12 2 31 13 21 18 . 24 9 9 36 61 5 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 20 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 7) 68 | -10/Materials | Entered Mines 90 | -10/Mines | Discovered new exit (range 9) 115 | -10/Mines | Entered Materials 117 | -9/Materials | Reached level 2 292 | -9/Materials | Core integrity fell below 50% 350 | -9/Materials | Reached level 3 368 | -9/Materials | Discovered new exit (range 16) 383 | -9/Materials | Core integrity fell below 20% 448 | -9/Materials | Discovered new exit (range 16) 453 | -9/Materials | Entered another Materials area 454 | -8/Materials | Core integrity fell below 50% 454 | -8/Materials | Core integrity fell below 20% 455 | -8/Materials | Reached level 4 542 | -8/Materials | Reached level 5 581 | -8/Materials | Build established: Hacker-Sprinter 667 | -8/Materials | Reached level 6 837 | -8/Materials | Discovered new exit (range 10) 905 | -8/Materials | Entered Factory 907 | -7/Factory | Reached level 7 948 | -7/Factory | Upgraded with Utility slot (x1) 997 | -7/Factory | Fabricated Core Analyzer (x2) 1055 | -7/Factory | Discovered new exit (range 7) 1060 | -7/Factory | Entered another Factory area 1060 | -6/Factory | Accompanied by 1 ally 1062 | -6/Factory | Reached level 8 1063 | -6/Factory | Upgraded with Weapon slot (x1) 1087 | -6/Factory | Reached level 9 1461 | -6/Factory | Discovered new exit (range 14) 1527 | -6/Factory | Fabricated S-27 Virus (x4) 1552 | -6/Factory | Reached level 10 1574 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 1585 | -6/Factory | Entered Lower Caves 1585 | -6/Lower Caves | Accompanied by 2 allies 1749 | -6/Lower Caves | Encountered a Warlord checkpoint 1834 | -6/Lower Caves | Learned Factory terminal intel 1841 | -6/Lower Caves | Discovered new exit (range 4) 1845 | -6/Lower Caves | Entered another Lower Caves area 1859 | -6/Lower Caves | Reached level 11 1922 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2069 | -6/Lower Caves | Learned location of Extension (-4) 2086 | -6/Lower Caves | Discovered new exit (range 7) 2093 | -6/Lower Caves | Entered Zion 2131 | -6/Zion | System corruption cleaned by Quarantine Array 2179 | -6/Zion | Learned Factory trap positions 2237 | -6/Zion | Found Prototype Device 2237 | -6/Zion | Identified Bomb Factory No. 2 2258 | -6/Zion | Gained Derelict followers 2270 | -6/Zion | Found Prototype Hackware 2270 | -6/Zion | Identified Exp. System Shield 2271 | -6/Zion | Upgraded with Utility slot (x1) 2306 | -6/Zion | Reached level 12 2312 | -6/Zion | Imprinted 2314 | -6/Zion | Declared Zion's savior 2365 | -6/Zion | Learned Factory terminal intel 2411 | -6/Zion | Received a visual enhancement algorithm 2447 | -6/Zion | Discovered new exit (range 13) 2566 | -6/Zion | Entered Proximity Caves 2566 | -5/Proximity Caves | Accompanied by 8 allies 2568 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2579 | -5/Proximity Caves | Reached level 13 2625 | -5/Proximity Caves | Learned 4 Factory zone layouts 2680 | -5/Proximity Caves | Reached level 14 2711 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2758 | -5/Proximity Caves | Discovered new exit (range 6) 2837 | -5/Proximity Caves | Entered Factory 2837 | -5/Factory | Accompanied by 5 allies 2839 | -5/Factory | Loaded intel: 124 trap records 2839 | -5/Factory | Reached level 15 2840 | -5/Factory | Loaded intel: 20 terminal locations 2846 | -5/Factory | Upgraded with Utility slot (x1) 2868 | -5/Factory | Zion Hacker squad teleported in 2884 | -5/Factory | Zion Light squad teleported in 2910 | -5/Factory | Fabricated Hvy. Particle Cannon? 2933 | -5/Factory | Build established: Messiah-Sprinter 2974 | -5/Factory | Reached level 16 3032 | -5/Factory | Discovered new exit (range 18) 3164 | -5/Factory | Reached level 17 3209 | -5/Factory | Entered Upper Caves 3209 | -5/Upper Caves | Accompanied by 3 allies 3234 | -5/Upper Caves | Spotted B-75 Beast 3285 | -5/Upper Caves | Destroyed B-75 Beast 3381 | -5/Upper Caves | Learned Factory terminal intel 3395 | -5/Upper Caves | Discovered new exit (range 17) 3451 | -5/Upper Caves | Entered another Upper Caves area 3451 | -5/Upper Caves | Accompanied by 2 allies 3453 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3453 | -5/Upper Caves | Reached level 18 3472 | -5/Upper Caves | Upgraded with Propulsion slot (x1) 3472 | -5/Upper Caves | Upgraded with Utility slot (x1) 3475 | -5/Upper Caves | Upgraded with Weapon slot (x1) 3552 | -5/Upper Caves | Reached level 19 3667 | -5/Upper Caves | Learned Factory trap positions 3695 | -5/Upper Caves | Discovered new exit (range 3) 3765 | -5/Upper Caves | Entered Zhirov 3765 | -5/Zhirov | Discovered new exit (range 3) 3767 | -5/Zhirov | Reached level 20 3771 | -5/Zhirov | Met Zhirov 3831 | -5/Zhirov | Found Alien Artifact 3834 | -5/Zhirov | Identified Integrated Reactor 3834 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 3842 | -5/Zhirov | Found Alien Artifact 3843 | -5/Zhirov | Identified Transdimensional Reconstructor 3843 | -5/Zhirov | Warped through subspace 3874 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3883 | -5/Zhirov | Entered Proximity Caves 3933 | -4/Proximity Caves | Learned location of Armory (-4) 3955 | -4/Proximity Caves | Reached level 21 4103 | -4/Proximity Caves | Destroyed 11 combat bots 4165 | -4/Proximity Caves | Discovered new exit (range 16) 4190 | -4/Proximity Caves | Entered Factory 4190 | -4/Factory | Accompanied by 2 allies 4191 | -4/Factory | Loaded intel: 122 trap records 4192 | -4/Factory | Loaded intel: 22 terminal locations 4192 | -4/Factory | Reached level 22 4204 | -4/Factory | Upgraded with Utility slot (x1) 4213 | -4/Factory | Zion Recon squad teleported in 4246 | -4/Factory | Reached level 23 4322 | -4/Factory | Reached level 24 4341 | -4/Factory | Zion Hacker squad teleported in 4346 | -4/Factory | Upgraded with Propulsion slot (x2) 4378 | -4/Factory | Zion Offense Resupply teleported in 4381 | -4/Factory | Found Prototype Processor 4381 | -4/Factory | Identified Exp. Targeting Computer 4404 | -4/Factory | Discovered new exit (range 4) 4419 | -4/Factory | Entered Research 4419 | -3/Research | Accompanied by 3 allies 4421 | -3/Research | Reached level 25 4436 | -3/Research | Retrieved Zion intel report: Branch Access 4436 | -3/Research | Identified exit to Testing 4437 | -3/Research | Zion Light squad teleported in 4442 | -3/Research | Upgraded with Weapon slot (x1) 4495 | -3/Research | Reached level 26 4502 | -3/Research | Zion Light squad teleported in 4557 | -3/Research | Entered Testing 4557 | -3/Testing | Accompanied by 8 allies 4560 | -3/Testing | Reached level 27 4599 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 4601 | -3/Testing | Discovered new exit (range 14) 4606 | -3/Testing | Scanned by Researcher 4616 | -3/Testing | Fabricated Exp. Optical Array? 4619 | -3/Testing | Retrieved Zion intel report: Main Access 4619 | -3/Testing | Identified exit to Research 4663 | -3/Testing | Spotted PH-QZRDJHP41J 4670 | -3/Testing | Rewired PH-QZRDJHP41J 4773 | -3/Testing | Spotted Striker 4774 | -3/Testing | Spotted Striker 4794 | -3/Testing | Spotted Alpha 7 4797 | -3/Testing | Destroyed Striker 4804 | -3/Testing | Reached level 28 4804 | -3/Testing | Destroyed Alpha 7 4807 | -3/Testing | First assault squad dispatched 4818 | -3/Testing | Stole the SGEMP Prototype 5041 | -3/Testing | Entered Research 5043 | -2/Research | Reached level 29 5101 | -2/Research | Reached level 30 5187 | -2/Research | Core integrity fell below 50% 5212 | -2/Research | Destroyed 8 combat bots 5282 | -2/Research | Zion Demo squad teleported in 5300 | -2/Research | Zion Light squad teleported in 5305 | -2/Research | Discovered new exit (range 17) 5339 | -2/Research | Zion Zionite Resupply teleported in 5395 | -2/Research | Reached level 31 5402 | -2/Research | Fabricated G-73 Enforcer? 5406 | -2/Research | Spotted B-90 Cyclops 5431 | -2/Research | Allies destroyed B-90 Cyclops 5437 | -2/Research | Core integrity fell below 20% 5486 | -2/Research | Destroyed 7 combat bots 5513 | -2/Research | Spotted B-90 Cyclops 5541 | -2/Research | First assault squad dispatched 5585 | -2/Research | Crushed by falling debris 5626 | -2/Research | Found Prototype Slashing Weapon 5643 | -2/Research | Discovered new exit (range 13) 5647 | -2/Research | Entered Access 5648 | -1/Access | Loaded intel: 108 machine locations 5648 | -1/Access | Loaded intel: 114 trap records 5648 | -1/Access | Identified exit to Surface 5648 | -1/Access | Discovered exit to Surface (range 116) 5648 | -1/Access | Identified exit to Command 5648 | -1/Access | Discovered exit to Command (range 98) 5648 | -1/Access | Core integrity fell below 50% 5648 | -1/Access | Delivered the SGEMP Prototype to Zhirov 5648 | -1/Access | Zhirov transferred Access data 5648 | -1/Access | Reached level 32 5649 | -1/Access | Reached level 33 5718 | -1/Access | Spotted B-99 Colossus 5752 | -1/Access | Spotted B-99 Colossus 5752 | -1/Access | Spotted B-99 Colossus 5752 | *** | Escaped! Last Messages --------------- 05704_ P-80 Master destroyed. 05704_ R-10 Processor collects Imp. Antigrav System. 05707_ R-10 Processor collects Lgt. Particle Reactor. 05710_ R-10 Processor collects Adv. Target Analyzer. 05712_ Used Protomatter to restore core integrity (+120, depleted) 05714_ Acquired Prototype Energy Gun. 05715_ Identified Gamma Rifle. 05716_ Acquired 10 matter. 05718_ Slug penetrates R-10 Processor. Sealed Barrier opened remotely. 05736_ Detecting system override signal. 05736_ Main Access Shell breached. 05736_ Sealed Heavy Doors breached. Sealed Heavy Doors opened remotely. 05741_ The Access Shell folds into the floor. Sealed Heavy Doors opened remotely. 05752_ Penetrated by Slug. [Achievement: 30k Club] [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | "" ### ###### ################ | | ## ###### ################ | | ### ###### " ################ | | +###########+####### # """ ################ | | "" # """ ################ | | T" + " ################ | | ########### ####### # ################ | | ########### ######## ### ################ | | ########### ########+############################ | | ########### # ################## | | ########### # ########## | | ########### # " ########## | | ########### # """ ########## | | ########### # """ ########## | | ########### + " ########## | | ########### # ########## | | ########### # ########## | | ########### ############################# | | ########### ############################# | | ########### ####### ##################### | | ########### """T""" # | | ########### """ """ BB # | | ########### BB ###+##### | | ########### | | ########### "" ^ | | ########### @" | | ########### | | ########### BB ### | | ########### BB ### | | ########### ### ^ | | ########### ####### ##################### | | ########### ############################# ^ | | ########### ###############################!!! | | ## # ######## ###############!!! | | ## # ######## ###############!!! | | ## + ######## " ############### | | ## # ######## """ ############### | | ## # ^ # """ ############### | | ## # + " ## # ^ | | ## # ^ ^^ # "# # | | ## # ^^ # "" # ^ | | ## # # #" # | | ########### # ## # | | ########### # """ ## # | | # """ ##""" # ^ | | + " ##"R + | | ###########+###### # "F" ##""" # ^ | | ######## ## # """ ## "" # "" | | ######## ## # ## #""" | | ######## "" ## # ## #" ^ ] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 47 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Additional Mass Support 6 Heat Shielding 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 12 Target Analysis 8 Core Analysis 10 Particle Charging 30 Offensive Hacking 61 Defensive Hacking 36 Item Schematics ----------------- EM Pulse Cannon | -8/Materials | Extracted Missile Launcher | -8/Materials | Extracted Hvy. Particle Cannon | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Extracted Targeting Computer | -8/Materials | Extracted Katana | -8/Materials | Extracted Cryofiber Web | -6/Factory | Extracted Imp. Maneuvering Thrusters | -6/Factory | Extracted Adv. Weight Redist. System | -6/Factory | Extracted Imp. Signal Interpreter | -6/Factory | Extracted Imp. Hacking Suite | -6/Factory | Extracted Imp. Terrain Scan Processor | -6/Factory | Extracted Adv. Terrain Scan Processor | -6/Factory | Extracted Lgt. Angular Momentum Engine | -6/Factory | Extracted Adv. Heat Sink | -6/Factory | Extracted Gauss Rifle | -6/Factory | Extracted Imp. EM Pulse Cannon | -6/Factory | Extracted Hvy. Flak Cannon | -6/Factory | Extracted Imp. Medium Treads | -6/Factory | Extracted Hacking Suite | -6/Factory | Extracted Adv. Visual Processing Unit | -6/Factory | Extracted Launcher Guidance Computer | -6/Factory | Extracted Imp. Titanium Leg | -6/Factory | Extracted Airjet | -6/Factory | Extracted Force Rifle | -6/Factory | Extracted Hvy. Machine Gun | -6/Factory | Extracted Imp. Deuterium Engine | -6/Factory | Extracted Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Neutron Cannon | -3/Testing | Scanalyzed Particle Accelerator | -3/Testing | Scanalyzed Imp. Matter Neutralizer | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Core Analyzer | x2 | -7/Factory | Preloaded S-27 Virus | x4 | -6/Factory | Preloaded Imp. Hacking Suite | x1 | -6/Factory Hvy. Particle Cannon | x2 | -5/Factory Exp. Optical Array | x1 | -3/Testing G-73 Enforcer | x3 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 30k Club Derelict Escape Epsilon Run Special Delivery The Science Guy Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Levels Raised 32 | . . . 2 3 1 3 . 1 1 2 3 . 2 1 1 3 2 2 3 2 XP Earned 51634 | 3000 . 925 2810 5130 1600 3204 650 1606 800 3936 3639 1108 2852 604 2220 3611 3231 3474 4314 2920 XP Spent 50860 | 2950 . . 2650 4890 1510 2950 1440 . 1100 . 7160 . 4450 . 1250 7050 2450 1000 6930 3080 Upgrades 97 | 7 . . 8 20 3 4 5 . 1 . 9 . 5 . 5 9 4 1 8 8 Propulsion Slot 4 | 1 . . . . . . . . . . . . 1 . . 2 . . . . Utility Slot 6 | 1 . . . . 1 . . . 1 . 1 . 1 . . 1 . . . . Weapon Slot 4 | 1 . . . . . 1 . . . . . . 1 . . . 1 . . . Core Integrity 12 | . . . . 8 . . . . . . . . . . . . . . . 4 Heat Dissipation 15 | . . . . 3 1 . 4 . . . 1 . . . . 3 . . 3 . Energy Generation 2 | . . . . . . . . . . . . . 2 . . . . . . . Energy Storage 8 | . . . . . . . . . . . . . . . 5 . 3 . . . Mass Support 2 | . . . . 1 1 . . . . . . . . . . . . . . . Inventory Capacity 4 | 1 . . 1 . . . . . . . 1 . . . . . . 1 . . Sight Range 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Ranged Accuracy 11 | . . . . 3 . 1 1 . . . 1 . . . . . . . 5 . Hack Attack % 7 | 3 . . 1 1 . 1 . . . . 1 . . . . . . . . . Hack Defense % 4 | . . . . . . . . . . . . . . . . . . . . 4 KI Resistance % 4 | . . . 2 . . . . . . . 1 . . . . 1 . . . . TH Resistance % 4 | . . . 2 . . . . . . . 1 . . . . 1 . . . . EX Resistance % 4 | . . . 2 . . 1 . . . . . . . . . 1 . . . . TH Damage % 4 | . . . . 3 . . . . . . 1 . . . . . . . . . Protomatter Created 2015 | . . . . 257 . 128 . 103 14 129 50 181 70 . 253 38 . 222 530 40 Integrity Restored 6215 | . . . . 771 . 384 . 252 42 676 239 434 364 . 495 153 176 749 1360 120 Core 5459 | . . . . 771 . 384 . 252 42 491 193 359 288 . 384 125 131 622 1297 120 Parts 756 | . . . . . . . . . . 185 46 75 76 . 111 28 45 127 63 . Protomatter Decayed 1399 | . . . . . . . 34 137 . 178 161 . 48 . 22 50 . 504 265 . Game ------ Seed HelicalNodeMultirail Manual? 0 Play Time 02:12:12 Cumulative 66.9 hours Start 2020.08.02 @ 04:52:38 End 2020.08.04 @ 01:17:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1e01e51-1524-46be-8ec8-0a5c74e361d0