Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 21:46:36 Player: Lazz Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (98) 490 Value Destroyed (4161) 4161 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (6449) 6449 TOTAL SCORE: 18740 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 274 Entered DSFs 500 Scanned by Researcher 500 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 71/300 Energy 98/100 System Corruption 18% Temperature Cool (18) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Target Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Bomb Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Antimatter-Quantum Reactor > --- PROPULSION ------- Shield-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Quantum Capacitor Heavy Regenerative Plating Hacking Suite Advanced System Shield > --- WEAPON ----------- Hyp. Directed Potential Construct/C Cld. Thermal Dispersion Construct/C > --- INVENTORY -------- Experimental Biometal Medium Treads Large Matter Pod Advanced Terrain Scanner Heavy Regenerative Plating Improved Recalibrator Mini Drone Bay Enhanced Quantum Rifle Heavy Rocket Launcher Micro-nuke Launcher Plasma Cutter [Rating: 159] Favorites ----------- Power Constructs Engine Cooled Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Constructs Energy Gun Spread Laser Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Micro-nuke Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 . . 4 . 2 2 2 2 . 2 . Power 2 | . . . . . . 1 . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 . . . . 1 . . . Utility 12 | . . 1 2 . . 1 . 2 2 1 1 . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 78 | 6 4 11 12 4 2 1 1 5 2 4 3 4 8 11 Power 11 | 1 1 3 1 . . . . . . . . . 2 3 Engine 6 | 1 1 3 1 . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 2 3 Propulsion 7 | 2 . 4 1 . . . . . . . . . . . Treads 7 | 2 . 4 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 44 | 1 2 1 8 3 2 1 1 5 2 4 3 3 4 4 Device 16 | . 1 . 1 . 1 . . 2 2 2 1 1 4 1 Storage 3 | 1 1 . 1 . . . . . . . . . . . Processor 7 | . . . . 1 1 . . 2 . 1 . . . 2 Hackware 2 | . . . . . . . . . . 1 1 . . . Protection 16 | . . 1 6 2 . 1 1 1 . . 1 2 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 16 | 2 1 3 2 1 . . . . . . . 1 2 4 Energy Gun 4 | . . 2 . . . . . . . . . . 1 1 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 4 | 2 . 1 1 . . . . . . . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . 1 1 2 Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . . . . . . 2 . . Parts Lost 49 | . . 4 2 . 1 . 3 . . . 4 3 13 19 Power 11 | . . 2 . . . . 1 . . . . 2 3 3 Propulsion 6 | . . . . . . . 1 . . . . . . 5 Utility 19 | . . 2 . . . . . . . . 3 1 6 7 Weapon 13 | . . . 2 . 1 . 1 . . . 1 . 4 4 Highest Loss Streak 13 | . . 2 1 . 1 . 3 . . . 3 3 9 13 To Critical Strikes 3 | . . . . . . . 1 . . . . . . 2 Average Backups 10 | 1 4 9 9 13 14 12 11 9 12 14 13 10 10 4 Power . | . . 1 2 2 2 1 1 . . . . . . . Propulsion . | . . 2 1 1 1 1 1 . . . . . . . Utility 6 | . 2 2 4 6 8 8 7 7 9 10 9 7 5 1 Weapon 2 | 1 2 2 . 2 2 1 1 1 2 3 3 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 14 | . . 1 1 . 2 . . . 1 . . 2 1 6 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . . . 1 Utility 7 | . . . . . . . . . 1 . . 1 1 4 Weapon 3 | . . . . . 2 . . . . . . 1 . . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 73 | . 97 83 97 100 87 60 59 64 67 65 64 59 55 37 Engine 5 | . 14 10 9 9 9 13 5 5 5 3 . . . . Reactor 1 | . . . . . . . . . . . 3 4 4 5 Treads 11 | . 28 33 27 27 19 6 6 1 . . . . . . Device 10 | . 11 6 6 1 4 6 6 9 14 18 23 17 17 5 Storage 6 | . 14 11 9 9 9 6 6 5 5 4 4 4 4 . Processor 10 | . . . . 7 13 13 13 16 21 14 13 9 8 11 Hackware 2 | . . . . . . . . . . 3 5 8 8 4 Protection 8 | . . 1 26 26 13 . 6 5 5 4 1 4 3 . Energy Gun 4 | . . 20 6 . 5 13 10 2 . . . . . 2 Energy Cannon 1 | . . . . . . . . 1 5 4 4 4 6 1 Ballistic Gun 1 | . 27 1 5 . . . . . . . . . . . Ballistic Cannon 5 | . . . 6 17 10 . 2 9 5 4 3 . . . Peak Build Rating 159 | 6 7 11 24 28 46 50 56 81 91 110 147 146 159 136 Average Rating 69 | 5 6 10 21 26 35 49 48 74 89 104 138 135 138 103 On Entrance 56 | . 6 7 10 24 28 46 50 58 79 91 110 129 135 80 Avg Prop Armor Cover (%) 39 | . . . . . . . . . . . . . . 39 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 95 | 12 20 22 44 49 49 41 49 68 66 81 82 81 95 72 Greatest Support 110 | 40 40 60 60 60 69 69 69 109 68 68 85 85 110 110 Greatest Overweight (x) 3 | 3 . . . . 1 . . . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 12 15 15 15 15 15 15 15 15 15 15 7 Most Carried 15 | 4 7 10 12 15 15 12 12 13 15 15 15 15 15 12 Average Carried 11 | 1 4 9 9 13 14 11 11 9 12 14 13 13 11 5 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 7 10 12 15 13 11 11 13 15 14 13 14 12 2 Scrap Engine Consumption 115 | . . . . . 24 . 47 4 3 14 7 3 9 4 Constructs Created 7 | . . . . . 3 . 3 . . . . . 1 . Constructs Modified 32 | . . . . . 4 . 1 11 . 2 9 . 1 4 Class Distribution -------------------- 25% | Construct 25% | Mutant 16% | Commander-Mutant 9% | Hacker-Gunner 8% | Commander-Construct 5% | Scavenger-Mutant 4% | Hacker-Mutant 4% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -6/Factory Construct | -6/DSF Construct | -5/Factory Construct | -4/Factory Construct | -3/Research Construct | -2/Research Hacker-Gunner | -2/Testing Hacker-Gunner | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Matter Collected 2043 | 344 82 294 259 141 187 . 68 70 60 165 59 101 50 163 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3341 | 136 82 320 245 93 34 . 377 312 280 232 145 323 468 294 Parts 189 | 10 9 21 13 10 3 . 22 10 16 7 13 8 26 21 Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 89 | . 2 14 10 6 1 . 9 5 4 3 3 5 18 9 Melee 1 | . . . . . . . . . . . . . . 1 Guns 31 | . 2 14 5 . . . 9 . . . . . . 1 Cannons 34 | . . . 5 6 1 . . 5 4 2 3 3 4 1 AOE 22 | . . . . . . . . . . . . 2 14 6 Classes Destroyed 14 | 2 3 2 1 1 . . 1 . 1 . . 1 2 . Builder 1 | . . . . . . . . . . . . . 1 . Tunneler 4 | 3 . . . . . . . . . . . . 1 . Hauler 2 | . 1 1 . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Drone 5 | . . . . . . . . . . . . . 5 . Watcher 5 | . 1 1 1 . . . . . . . 1 . . 1 Swarmer 40 | . 2 8 3 4 . . 6 . . . 3 . 9 5 Grunt 18 | . . 3 5 . . . 2 5 . . . 3 . . Duelist 2 | . . . 1 . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . 1 . . Sentry 9 | . . 3 1 1 1 . . . 2 1 . . . . Hunter 7 | . . . . 1 . . . . . 2 . 2 2 . Programmer 7 | . . . . . . . . . 2 . . . 2 3 Heavy 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 8 | 3 2 4 3 5 1 . 6 5 3 2 3 5 8 5 Combat Bots Only 7 | . 2 4 3 5 1 . 6 5 3 2 3 5 7 5 Max Kills in Single Turn 5 | 1 1 1 1 2 1 . 2 1 1 1 1 1 5 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 5 | . . . . . . . . . . . . 1 5 2 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Hostile Shots Fired 1097 | . 6 66 72 27 6 . 71 24 22 28 71 75 285 344 Missed 371 | . 1 17 22 10 . . 25 7 12 10 28 23 114 102 Deflected 4 | . . . . . . . . . . . . . . 4 Hits 726 | . 5 49 50 17 6 . 46 17 10 18 43 52 171 242 Melee 3 | . . . 1 . . . . . . . . . . 2 Projectile 723 | . 5 49 49 17 6 . 46 17 10 18 43 52 171 240 AOE 13 | . . . . . . . . . . . . . . 13 Critical Strikes 35 | . . 2 2 1 . . 2 1 . 1 . 1 5 20 Actively Blocked 4 | . . . 2 1 . . . 1 . . . . . . Damage Taken 16006 | . 45 541 670 172 126 . 885 342 239 337 1166 1093 4024 6366 Core 2132 | . . 52 40 22 15 . 141 . 49 15 124 67 542 1065 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 439 | . . . 223 51 18 . . 99 . . 48 . . . Ignored by Resistances 34 | . . . . . 6 . 18 4 6 . . . . . Regen/Repaired (Parts) 2954 | . . . . . 5 . 103 120 . 58 483 149 1113 923 Core Remaining (%) 92 | 100 100 87 . . 86 . 83 100 95 98 . 86 . . Volleys Fired 293 | 17 9 28 34 12 3 . 20 11 11 9 39 26 42 32 Largest 2 | 2 2 2 2 2 2 . 2 2 2 2 2 1 2 2 Hottest 575 | 40 100 130 130 74 74 . 91 105 227 227 575 522 261 195 Shots Fired 464 | 34 17 56 64 24 6 . 37 22 20 18 48 26 52 40 Gun 196 | 34 16 56 34 . . . 37 . . . . . 4 15 Cannon 244 | . . . 30 24 6 . . 22 20 18 48 23 39 14 Launcher 23 | . . . . . . . . . . . . 3 9 11 Special 1 | . 1 . . . . . . . . . . . . . Kinetic 162 | 34 16 . 44 24 6 . . 11 9 9 9 . . . Thermal 273 | . 1 56 20 . . . 37 11 11 9 39 23 43 23 Explosive 23 | . . . . . . . . . . . . 3 9 11 Electromagnetic 6 | . . . . . . . . . . . . . . 6 Robot Hit Streak 20 | 8 5 18 18 10 16 . 20 17 6 14 15 9 11 9 Robot Miss Streak 15 | 1 1 8 15 6 1 . 2 1 1 2 1 1 3 2 Penetration Max 1 | . . . . . . . . . . 1 . . 1 . Secondary Targets 5 | . . 3 . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . Capacitor 10 | . . . . . . . . . . . . . 10 . Shots Hit Robots 308 | 23 11 49 52 16 6 . 29 17 11 15 16 17 23 23 Core Hits 243 | 5 6 62 53 10 7 . 15 6 10 5 6 14 27 17 Critical Kills 9 | . . . . . . . . 5 2 1 1 . . . Critical Parts Destroyed 13 | . . . . . . . . 5 2 4 2 . . . Critical Strikes 34 | . . . . . . . . 10 5 9 5 3 2 . Burn 10 | . . . . . . . . . . 3 2 3 2 . Destroy 24 | . . . . . . . . 10 5 6 3 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11620 | 272 136 671 840 378 164 . 596 351 359 493 784 1564 2823 2189 Guns 2377 | 272 136 671 425 . . . 596 . . . . . 32 245 Cannons 5150 | . . . 415 378 164 . . 351 336 493 727 1058 661 567 Explosions 3941 | . . . . . . . . . 23 . . 506 2087 1325 Melee . | . . . . . . . . . . . . . . . Ramming 152 | . . . . . . . . . . . 57 . 43 52 Kinetic 1989 | 272 136 . 548 378 164 . . 130 113 139 109 . . . Thermal 5422 | . . 671 292 . . . 596 221 223 354 618 1058 693 696 Explosive 3918 | . . . . . . . . . . . . 506 2087 1325 Electromagnetic 139 | . . . . . . . . . 23 . . . . 116 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 1 . 2 . . 2 3 18 Average Corruption 4 | . . . . . . . 1 . 1 . . 2 2 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 24 | . . . . . . . 3 . 1 . . . 4 16 Message Errors 7 | . . . . . . . 1 . . . . . 1 5 Matter Fused 4 | . . . . . . . 2 . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 1 . . . . 1 Parts Rejected 2 | . . . . . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots 5 | . . . . . . . . . . . 1 2 2 . Overflow Damage 517 | . . . . 6 . . . . . . 30 118 257 106 Projectiles 196 | . . . . 6 . . . . . . 23 87 30 50 Explosions 314 | . . . . . . . . . . . . 31 227 56 Melee 7 | . . . . . . . . . . . 7 . . . Knockbacks 29 | . . . 20 3 . . . . . . 5 . 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 26 | . . . 19 3 . . . . . . 4 . . . Secondary 2 | . . . 1 . . . . . . . 1 . . . Self-Inflicted Damage 205 | . . . . . . . . . 24 . 28 81 41 31 Shots 6 | . . . . . . . . . 1 . . 2 2 1 Rammed 8 | . . . . . . . . . . . 1 . 5 2 Targets Rammed 11 | . . . . . . . . . . . 1 . 5 5 Kicked 2 | . . . . . . . . . . . . . . 2 Crushed 1 | . . . . . . . . . . . . . . 1 Highest Temperature 507 | . 20 307 162 5 15 . 250 48 351 436 217 472 . 507 Average Temperature 116 | . 10 110 36 3 10 . 87 26 126 186 91 125 . 194 Received Heat Transfer 1265 | . . 195 252 18 27 . 99 123 18 . 117 63 81 272 Effects 10 | . . . . . . . . . 1 2 . . . 7 Shutdowns 4 | . . . . . . . . . 1 . . . . 3 Energy Bleed 3 | . . . . . . . . . . 2 . . . 1 Interference 2 | . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 16 | . . . . . . . . . . . . . . 16 Longest Duration 16 | . . . . . . . . . . . . . . 16 Robots Disrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 9 | . . 2 . . . . . . . 2 . 1 4 . Heat Transferred 6475 | . . 835 380 . . . 1368 333 200 650 659 903 555 592 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Maximum Alert Level 3 | . . 1 . . . . 1 . 1 . . 1 2 3 Low Security (%) 88 | 100 100 98 100 100 100 100 61 100 88 100 100 65 82 . Level 1 5 | . . 1 . . . . 38 . 11 . . 34 5 25 Level 2 2 | . . . . . . . . . . . . . 11 15 Level 3 3 | . . . . . . . . . . . . . . 58 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . Peak Influence 841 | 10 65 207 116 111 63 100 269 150 249 149 196 230 634 841 Initial 384 | . . . 76 26 14 100 73 140 45 125 12 80 108 384 Average 101 | 1 16 42 61 61 5 100 162 110 54 80 93 148 115 636 Influence Increases 4332 | 20 80 364 262 158 146 105 326 143 283 96 416 260 896 777 Destroy 0b10 Robot/C 1880 | . 40 280 200 120 60 . 220 100 80 60 60 120 360 180 Destroy 0b10 Robot/NC 65 | 20 10 10 5 . . . . . . . 5 . 10 5 Destroy Leader 352 | . 14 74 42 30 . . 30 10 30 20 12 20 40 30 Allied During Kill 58 | . . . . . 42 . 16 . . . . . . . Successful Hack 137 | . . . . 7 14 5 . 18 . 12 21 . 51 9 Select Force Hacks 30 | . . . . . 30 . . . . . . . . . Disable Machine 240 | . . . 15 . . . . 15 105 . . 60 15 30 Destroy Structure 765 | . 1 . . 1 . . . . 68 4 78 45 225 343 Advance Influence 100 | . . . . . . 100 . . . . . . . . Partial Spotted 60 | . . . . . . . . . . . 30 15 . 15 Lose Combat Pursuer 645 | . 15 . . . . . 60 . . . 210 . 195 165 Influence Decreases 3567 | 20 80 181 383 182 184 . 162 319 137 312 296 223 474 614 Entered New Map 854 | . . . 107 36 24 . 32 129 48 114 11 63 72 218 Time Decay 2100 | 20 80 151 222 130 157 . . 190 89 198 255 130 272 206 Lost Part 460 | . . 30 20 . . . 30 . . . 30 30 130 190 Lost Ally 100 | . . . . . . . 100 . . . . . . . Purge Threat 53 | . . . 34 16 3 . . . . . . . . . Squads Dispatched 18 | . . 1 1 1 . . 2 1 1 1 3 2 4 1 Investigation . | . . . . . . . . . . . . . . . Extermination 7 | . . . . . . . . . 1 . 2 . 3 1 Reinforcement 11 | . . 1 1 1 . . 2 1 . 1 1 2 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Distress Signals 9 | . 1 1 . 1 1 . . . . . . 1 . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 193 | . 6 19 13 9 5 . 17 8 4 3 23 12 39 35 Peak Tracking Total 23 | . 3 5 5 6 3 . 7 5 3 2 8 6 23 11 Tactical Retreats 17 | . 1 . . . . . 2 . . . 5 . 4 5 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Traps Triggered 4 | . . . . . . . . . . 1 . 1 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Machines Disabled 16 | . . . 1 . . . . 1 7 . . 4 1 2 Max in Single Turn 3 | . . . 1 . . . . 1 3 . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Machines Accessed 36 | . 1 2 2 3 9 1 . 2 1 3 2 3 5 2 Terminals 32 | . 1 2 2 3 6 1 . 2 1 2 2 3 5 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 80 | . 2 6 7 7 19 3 . 5 1 4 4 8 11 3 Successful 33 | . . 2 3 3 12 1 . 1 . 1 1 2 5 2 Failed 46 | . 2 3 4 4 7 2 . 4 1 3 3 6 6 1 Catastrophic 7 | . . . . . 1 . . 2 1 1 1 1 . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 5 | . . 2 . 1 1 . . . 1 . . . . . Terminals 73 | . 2 6 7 7 13 3 . 5 1 3 4 8 11 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 31 | . . 2 3 3 10 1 . 1 . 1 1 2 5 2 Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Open Door 6 | . . . . 1 . . . . . . . 1 3 1 Open DSF 1 | . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . . 2 1 1 . . . . . . . . . Dispatch Records 2 | . . . . . 2 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . Zone Layout 6 | . . 1 . 1 1 . . . . 1 1 . 1 . Disengage Seal 1 | . . . . . . . . . . . . . . 1 Release Object 2 | . . . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 2 2 3 5 1 . 2 1 3 2 3 3 . Full Trace Events 2 | . . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . 5 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Total Allies 10 | . . . . 10 . . . . . . . . . . Largest Group 10 | . . . . 10 10 5 5 . . . . . . . Highest-Rated Group 173 | . . . . 173 173 80 80 . . . . . . . Highest-Rated Ally 29 | . . . . 29 29 16 16 . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 8 7 6 6 5 5 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . 37 . 34 . . . . . . . Total Damage 1004 | . . . . . 553 . 451 . . . . . . . Kills 9 | . . . . . 7 . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Active Infowar (turns) 2555 | . 235 287 . . . . . 323 316 406 685 135 45 123 Sensors 1636 | . . . . . . . . 4 294 395 685 135 . 123 Terrain 45 | . . . . . . . . . . . . . 45 . Seismic 522 | . 235 287 . . . . . . . . . . . . Machine Analysis 709 | . . . . . . . . 323 316 70 . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Turns Passed 7064 | 182 280 540 519 334 1543 6 334 384 316 408 685 265 833 435 Spaces Moved 4726 | 78 134 248 221 145 877 3 129 368 346 375 658 276 537 331 Core 93 | 19 . . . . . . . . . . . . . 74 Treads 1959 | 59 134 248 221 145 761 3 128 16 . . . . 212 32 Legs 341 | . . . . . 116 . . . . . . . . 225 Wheels . | . . . . . . . . . . . . . . . Hover 1124 | . . . . . . . . . . . 523 276 325 . Flight 1209 | . . . . . . . 1 352 346 375 135 . . . Fastest Speed 48 | 50 160 160 160 160 142 158 158 67 67 67 48 48 48 48 Average Speed 100 | 143 160 160 160 160 157 158 158 69 67 85 58 48 51 81 Slowest Speed 200 | 200 160 160 160 160 160 158 158 158 67 119 119 48 100 144 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 33 28 15 32 97 . 75 11 10 12 22 33 20 20 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 41 | . 1 . . . . . . . 2 . 24 . 14 . Terrain Destroyed 353 | . 1 . . 1 . . . . 55 1 25 44 83 143 Melee . | . . . . . . . . . . . . . . . Projectile 52 | . 1 . . 1 . . . . 5 1 25 2 15 2 AOE 301 | . . . . . . . . . 50 . . 42 68 141 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Res Tes Acc Com Total 6560 | 111 179 338 321 225 1038 4 224 475 409 442 912 383 1043 456 Wait 1340 | 7 31 35 40 52 146 . 72 81 41 52 208 67 443 65 Move 4713 | 77 133 247 220 144 876 2 128 367 345 374 658 275 536 331 Hop . | . . . . . . . . . . . . . . . Pick Up 50 | 4 2 7 6 6 1 . 1 7 5 . 2 3 2 4 Fast Attach 38 | 6 . 4 6 3 2 . . . . 2 . 3 5 7 Attach 36 | . 1 3 2 2 . 2 1 3 2 1 4 3 5 7 Detach 8 | . . . . . . . . 1 . . . . 4 3 Swap 22 | . 3 6 6 . . . . 2 3 2 . . . . Drop 50 | . . 8 7 6 10 . 2 3 2 2 1 6 1 2 Fire 293 | 17 9 28 34 12 3 . 20 11 11 9 39 26 42 32 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . 2 Crush 8 | . . . . . . . . . . . . . 5 3 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 183 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 3) 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 526 | -9/Materials | Central database locked down 979 | -9/Materials | Discovered new exit (range 15) 1003 | -9/Materials | Entered another Materials area 1003 | -8/Materials | Evolved 2 slots: Utility x2 1476 | -8/Materials | Discovered new exit (range 15) 1522 | -8/Materials | Entered Storage 1723 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1817 | -8/Storage | Used back door to open Recycling access 1817 | -8/Storage | Discovered new exit (range 5) 1856 | -8/Storage | Entered Recycling 1856 | -8/Recycling | Accompanied by 10 allies 2023 | -8/Recycling | Build established: Commander-Mutant 2217 | -8/Recycling | Discovered new exit (range 16) 2532 | -8/Recycling | Scanned before Scraplab entrance 2577 | -8/Recycling | Entered Scraplab 2593 | -8/Recycling | Angered Scraplab inhabitants 2594 | -8/Recycling | Found Prototype Device 2594 | -8/Recycling | Identified Scrap Engine 3181 | -8/Recycling | Build established: Commander-Construct 3399 | -8/Recycling | Entered Factory 3399 | -6/Factory | Accompanied by 5 allies 3399 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3405 | -6/Factory | Identified exit to DSF 3405 | -6/Factory | Entered DSF 3405 | -6/DSF | Accompanied by 5 allies 3435 | -6/DSF | Additional patrols routed to DSF 3458 | -6/DSF | Discovered new exit (range 15) 3514 | -6/DSF | Lost 4 allies 3639 | -6/DSF | Sterilization system engaged 3650 | -6/DSF | Lost 3 parts (1p1n1w) 3659 | -6/DSF | Ambient heat levels rising (+10) 3674 | -6/DSF | Ambient heat levels rising (+10) 3689 | -6/DSF | Ambient heat levels rising (+10) 3704 | -6/DSF | Ambient heat levels rising (+10) 3719 | -6/DSF | Ambient heat levels rising (+10) 3734 | -6/DSF | Ambient heat levels rising (+10) 3739 | -6/DSF | Entered Factory 3739 | -5/Factory | Evolved 2 slots: Utility x2 3914 | -5/Factory | Spotted B-75 Beast 4016 | -5/Factory | Build established: Construct 4098 | -5/Factory | Discovered new exit (range 15) 4104 | -5/Factory | Discovered new exit (range 15) 4117 | -5/Factory | Identified exit to Upper Caves 4122 | -5/Factory | Identified exit to Factory 4123 | -5/Factory | Entered another Factory area 4123 | -4/Factory | Evolved 2 slots: Utility x2 4403 | -4/Factory | Discovered new exit (range 15) 4438 | -4/Factory | Identified exit to Research 4439 | -4/Factory | Entered Research 4439 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4782 | -3/Research | Discovered new exit (range 13) 4823 | -3/Research | Identified exit to Research 4847 | -3/Research | Entered another Research area 4847 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5128 | -2/Research | Found Quantum Capacitor 5499 | -2/Research | Discovered new exit (range 8) 5532 | -2/Research | Identified exit to Testing 5532 | -2/Research | Entered Testing 5563 | -2/Testing | Lost 3 parts (2u1w) 5601 | -2/Testing | Scanned by Researcher 5613 | -2/Testing | Found Prototype Protection 5613 | -2/Testing | Identified Lgt. Regenerative Plating 5615 | -2/Testing | Found Prototype Protection 5620 | -2/Testing | Found Prototype Protection 5620 | -2/Testing | Identified Hvy. Regenerative Plating 5625 | -2/Testing | Found Hvy. Regenerative Plating 5645 | -2/Testing | Build established: Hacker-Construct 5706 | -2/Testing | Lost 3 parts (2p1u) 5777 | -2/Testing | Identified exit to Access 5797 | -2/Testing | Entered Access 5797 | -1/Access | Evolved 2 slots: Utility x2 6131 | -1/Access | Build established: Hacker-Gunner 6280 | -1/Access | Identified exit to Command 6458 | -1/Access | Spotted B-99 Colossus 6459 | -1/Access | Spotted B-99 Colossus 6513 | -1/Access | Destroyed 7 combat bots 6527 | -1/Access | Lost 9 parts (2p4u3w) 6570 | -1/Access | Destroyed 7 combat bots 6630 | -1/Access | Entered Command 6782 | -1/Command | Found Fusion Bomb Launcher 6784 | -1/Command | Found Fusion Bomb Launcher 6871 | -1/Command | Disengaged cave seal 6871 | -1/Command | Wild derelicts emerged from the dark tunnel 6889 | -1/Command | Lost 3 parts (1u2w) 6914 | -1/Command | Core integrity fell below 50% 7025 | -1/Command | Spotted M Guard 7026 | -1/Command | Spotted M Guard 7027 | -1/Command | Spotted Combat Programmer 7027 | -1/Command | Spotted Combat Programmer 7039 | -1/Command | System corruption reached 10% 7055 | -1/Command | Met MAIN.C 7056 | -1/Command | Core integrity fell below 20% 7057 | -1/Command | 0b10 Conduit disabled 7065 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 07055_ Penetrated by EMDS Slug. 07057_ System corrupted: Heat flow error (+100). 07057_ 0b10 Conduit disabled. 07061_ 0b10 Conduit collapses. 07061_ EMDS Slug penetrates MAIN.C. 07062_ 0b10 Conduit collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#?#############?????????? | | ????????????????????????" ?"""" #?????????? | | ???????????????????????? "" #?????????? | | ?????????????????#"???" "" ########### | | ??????????????????"""?""""""" / | | ??????????????????" " """ / | | ??????????????????"" """" " / | | ?????????????????#"" """ ########### | | ?????????????????# " """ p #?????????? | | ?????????????????? " p #?????????? | | ?????????????????# " MMM #?????????? | | ?????????????????#"""""" MMM """#?????????? | | ?????????????????#"" MMM """"#?????????? | | ?????????????????# @ """"#?????????? | | ?????????????????# " #?????????? | | ?????????????????# #?????????? | | ?????????????????" " " #?????????? | | ?????????????????" " """" #?????????? | | ?????????????????" " " " " #?????????? | | ?????????????????# """""""""" " #?????????? | | ?????????????????# " """ " """"""""#?????????? | | ?????????????????# """ " " " #?????????? | | ?????????????????#####################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 54 Energy Capacity 1363 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 66 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 5 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Prc. Phase Gun | -2/Testing | Archive Centrium Light Armor Plating | -2/Testing | Archive Graviton Cannon | -2/Testing | Archive Cld. Field Propulsion Drive | -2/Testing | Archive Com. Mass Driver | -2/Testing | Archive Robot Schematics ------------------ T-07 Excavator | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Meet Your Maker Stay Cool Under Fire Challenges ------------ None Game ------ Seed WeldingBombWand Manual? 0 Play Time 01:27:35 Cumulative 294.2 hours Start 2026.08.31 @ 09:05:38 End 2026.08.31 @ 21:46:36 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 371 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0/0 Lore% 80 Gallery% 68 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 565043e0-44a8-480b-af7d-8c45991a3057