Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.09 @ 18:21:49 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2663) 2663 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (425) 425 TOTAL SCORE: 5893 Bonus ------- High Alert Combat Kills 425 Cogmind --------- Core Integrity 612/700 Matter 171/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Cooling System Medium Storage Unit Advanced Targeting Computer Insulated Plating > --- WEAPON (4) ------- Gauss Rifle Flak Cannon Advanced Assault Cannon Great Axe > --- INVENTORY (10) --- Reinforced Deuterium Engine Micro Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Core Analyzer Improved Light Armor Plating Hacking Suite Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Advanced Targeting Computer Reflective Plating > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle Advanced Assault Cannon Great Axe > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Core Analyzer Improved Light Armor Plating Hacking Suite Flak Cannon Heavy Missile Launcher Katana [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon 2 | . . . . 2 Parts Attached 71 | 6 2 29 5 29 Power 7 | 1 . 3 . 3 Engine 7 | 1 . 3 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 . 5 3 6 Treads . | . . . . . Leg 16 | 2 . 5 3 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 7 1 5 Device 2 | . 1 1 . . Storage 2 | 1 1 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 10 | . . 5 1 4 Artifact . | . . . . . Weapon 32 | 2 . 14 1 15 Energy Gun 6 | 1 . 5 . . Energy Cannon 4 | . . 3 . 1 Ballistic Gun 6 | 1 . 2 . 3 Ballistic Cannon 7 | . . 2 1 4 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 7 | . . 1 . 6 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . . 4 . 4 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 2 . 1 Weapon 3 | . . 1 . 2 Highest Loss Streak 2 | . . 2 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 93 97 100 99 Engine 9 | . 14 11 9 7 Leg 26 | . 28 21 36 29 Device 8 | . 7 10 9 7 Storage 9 | . 14 11 9 7 Processor 8 | . . 11 9 7 Protection 7 | . . 9 9 7 Energy Gun 4 | . 14 7 . . Energy Cannon 5 | . . 3 9 6 Ballistic Gun 6 | . 14 6 . 6 Ballistic Cannon 5 | . . 4 9 7 Slashing Weapon 2 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 44 | 13 19 34 34 44 Greatest Support 72 | 20 20 20 48 72 Greatest Overweight (x) 2 | 1 . 2 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 5 5 10 10 10 Average Carried 9 | 2 3 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 5 10 10 9 Class Distribution -------------------- 43% | Scavenger-Mutant 32% | Gunner 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1599 | 180 21 650 77 671 Remotely . | . . . . . Salvage Created 2700 | . 21 1283 77 1319 Parts 161 | . 3 84 4 70 Haulers Intercepted 4 | . . 4 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 64 | . . 30 2 32 Melee 5 | . . 1 . 4 Guns 26 | . . 19 . 7 Cannons 20 | . . 8 2 10 AOE 13 | . . 2 . 11 Classes Destroyed 13 | . 1 8 . 4 Worker 3 | . . 2 . 1 Builder 1 | . . . . 1 Hauler 4 | . . 4 . . Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Operator 2 | . . 1 . 1 Watcher 5 | . 1 3 . 1 Swarmer 20 | . . 11 . 9 Grunt 28 | . . 10 . 18 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 13 | . . 7 2 4 Programmer 1 | . . . . 1 Best Kill Streak 10 | . 1 4 1 10 Combat Bots Only 8 | . . 4 1 8 Max Kills in Single Turn 5 | . 1 2 1 5 Gunslinging . | . . . . . Exploded 5 | . . 1 . 5 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2792 | . . 1107 59 1626 Core 245 | . . 142 15 88 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 122 | . . . . 122 Core Remaining (%) 90 | 100 100 64 97 . Volleys Fired 140 | . 1 86 5 48 Largest 4 | . 2 2 2 4 Hottest 174 | . 60 112 112 174 Shots Fired 322 | . 2 170 10 140 Gun 188 | . 2 138 . 48 Cannon 129 | . . 30 10 89 Launcher 5 | . . 2 . 3 Special . | . . . . . Kinetic 187 | . 1 83 5 98 Thermal 130 | . 1 85 5 39 Explosive 5 | . . 2 . 3 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 2 10 7 9 Robot Miss Streak 11 | . . 6 3 11 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 194 | . 2 101 7 84 Core Hits 130 | . 2 63 8 57 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Burn 2 | . . 2 . . Melee Attacks 8 | . . 2 . 6 Impact . | . . . . . Slashing 8 | . . 2 . 6 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5482 | . 21 1872 181 3408 Guns 1937 | . 21 1179 . 737 Cannons 1853 | . . 486 181 1186 Explosions 1453 | . . 183 . 1270 Melee 236 | . . 24 . 212 Ramming 3 | . . . . 3 Kinetic 2427 | . 10 856 141 1420 Thermal 1363 | . 11 809 40 503 Explosive 1453 | . . 183 . 1270 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 236 | . . 24 . 212 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 277 | . . 19 . 258 Projectiles . | . . . . . Explosions 277 | . . 19 . 258 Melee . | . . . . . Knockbacks 16 | . . 11 . 5 Impact . | . . . . . Kinetic 14 | . . 9 . 5 Secondary 2 | . . 2 . . Self-Inflicted Damage 291 | . . . . 291 Shots 5 | . . . . 5 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 210 | . . 210 2 90 Average Temperature 45 | . . 51 2 33 Received Heat Transfer 762 | . . 273 27 462 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2975 | . 25 1988 74 888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 921 | . 12 676 359 921 Initial 271 | . . 4 271 163 Average 360 | . 6 372 334 426 Maximum Alert Level 3 | . . 2 1 3 Low Security (%) 26 | 100 100 22 . 20 Level 1 25 | . . 23 100 17 Level 2 46 | . . 53 . 57 Level 3 1 | . . . . 4 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 2 . 8 Investigation 3 | . . 1 . 2 Extermination 1 | . . . . 1 Reinforcement 4 | . . 1 . 3 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 5 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 2 40 2 40 Peak Tracking Total 7 | . 1 4 2 7 Tactical Retreats 5 | . . 4 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 18 | . . 2 . 16 Max in Single Turn 4 | . . 1 . 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 2 4 1 7 Terminals 7 | . 2 2 1 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 1 | . . 1 . . Scanalyzers 3 | . . 1 . 2 Garrison Access 1 | . . . . 1 Total Hacks 33 | . 4 11 3 15 Successful 19 | . 2 6 2 9 Failed 14 | . 2 5 1 6 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 14 | . . 6 . 8 Terminals 22 | . 4 8 3 7 Fabricators 2 | . . . . 2 Repair Stations 3 | . . . . 3 Recycling Units 2 | . . 2 . . Scanalyzers 3 | . . 1 . 2 Garrison Access 1 | . . . . 1 Terminal Hacks 8 | . 2 2 2 2 Prototype ID Bank 2 | . . . 1 1 Level Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . . 1 Locate Traps 1 | . 1 . . . Zone Layout 2 | . . 2 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . . 3 . 4 Terminals 4 | . . 2 . 2 Botnet 4 | . . 2 . 2 Fabricators 1 | . . . . 1 Report 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Extract 2 | . . 1 . 1 Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 3 1 6 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 3 . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 22 | . . . . 22 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3305 | 48 224 1442 258 1333 Spaces Moved 1845 | 36 177 576 189 867 Core 13 | 13 . . . . Treads . | . . . . . Legs 1832 | 23 177 576 189 867 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 139 | 100 120 183 120 120 Slowest Speed 260 | 120 120 260 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 44 48 19 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 78 | . . 21 . 57 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 75 | . . 21 . 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2298 | 47 186 802 213 1050 Wait 123 | . 2 58 4 59 Move 1841 | 35 176 575 188 867 Hop . | . . . . . Pick Up 53 | 6 3 25 5 14 Fast Attach 19 | 2 2 6 1 8 Attach 15 | 4 . 4 2 5 Detach 3 | . 1 . . 2 Swap 37 | . . 19 2 16 Drop 57 | . 1 27 6 23 Fire 140 | . 1 86 5 48 Melee 8 | . . 2 . 6 Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 15) 250 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 690 | -9/Materials | Build established: Scavenger-Mutant 807 | -9/Materials | Discovered new exit (range 7) 847 | -9/Materials | Identified exit to Mines 1679 | -9/Materials | Discovered new exit (range 15) 1713 | -9/Materials | Identified exit to Materials 1715 | -9/Materials | Entered another Materials area 1715 | -8/Materials | Evolved 2 slots: Propulsion x2 1726 | -8/Materials | Identified exit to Factory 1973 | -8/Materials | Entered Factory 1973 | -7/Factory | Evolved 2 slots: Weapon x2 2284 | -7/Factory | Destroyed 8 combat bots 2364 | -7/Factory | Build established: Gunner 2913 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3173 | -7/Factory | First assault squad dispatched 3271 | -7/Factory | Destroyed 8 combat bots 3306 | -7/Factory | Self-destructed Last Messages --------------- 03275_ Slug penetrates S-27 Virus. 03275_ S-27 Virus destroyed. 03276_ U-05 Engineer lays Concrete. 03281_ Slug penetrates Reinforced Barrier. 03282_ The unstable cave ceiling collapses. 03282_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03285_ The unstable cave ceiling collapses. 03288_ Slug penetrates S-27 Virus. 03288_ S-27 Virus destroyed. 03290_ The unstable cave ceiling collapses. 03292_ Acquired 12 matter. 03292_ K-01 Serf collects debris. 03293_ R-06 Scavenger collects Imp. Heat Sink. 03296_ K-01 Serf collects debris. 03298_ R-06 Scavenger collects Aluminum Leg. 03300_ K-01 Serf collects debris. 03303_ Acquired 27 matter. 03305_ Acquired 26 matter. 03306_ K-01 Serf collects debris. 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""" "???????????? | | #????????????????????????????? ????????????????? | | ????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Flail | -7/Factory | Extracted Matter Filter | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedCoolingChainsword Manual? 0 Play Time 00:41:55 Cumulative 148.6 hours Start 2022.09.03 @ 12:50:39 End 2022.09.09 @ 18:21:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04a5c3bf-b98a-4467-b6c4-d6eb1f869352