Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.22 @ 01:11:24 Player: Seralth Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (624) 624 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 2510 Bonus ------- Follower Combat Kills 274 Friendly Fire -48 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 78/100 System Corruption 4% Temperature Cool (18) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Plasma Cannon > --- INVENTORY (5) ---- Storm Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Rocket Launcher > --- INVENTORY -------- Light Treads Storm Laser [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 24 | 6 2 7 4 2 3 Power 4 | 1 . 3 . . . Engine 2 | 1 . 1 . . . Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 4 | 2 . . . 2 . Treads 4 | 2 . . . 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 . 2 . 1 Device 3 | . 1 . 1 . 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 11 | 2 1 4 2 . 2 Energy Gun . | . . . . . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 6 | 2 . 4 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 9 | . . . . . 9 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes 1 | . . . . . 1 Average Backups 1 | . 1 2 4 2 1 Power . | . 1 . . . . Propulsion 1 | . . 1 3 1 . Utility . | . . . . . . Weapon . | . . . . . 1 Tool/Special . | . . . . . . Unused Backups 5 | . . . 1 3 1 Power . | . . . . . . Propulsion 4 | . . . 1 3 . Utility . | . . . . . . Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 91 99 100 100 75 Engine 3 | . 14 10 . . . Core 13 | . . 11 22 22 4 Treads 22 | . 28 22 22 22 21 Device 10 | . 6 11 15 11 7 Storage 3 | . 14 11 . . . Protection 6 | . . . 6 11 10 Energy Cannon 3 | . . . . . 15 Ballistic Gun 20 | . 21 21 22 22 13 Launcher 8 | . 6 11 11 11 2 Peak Build Rating 31 | 6 7 19 21 31 31 Average Rating 16 | 5 6 14 20 23 27 On Entrance 14 | . 6 7 19 21 31 Naked Turns . | . . . . . . Heaviest Build 27 | 14 16 25 27 27 25 Greatest Support 56 | 40 40 40 40 56 56 Greatest Overweight (x) 4 | 4 . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 5 5 5 Most Carried 5 | 1 2 4 5 5 5 Average Carried 2 | . 1 2 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 5 | 1 2 4 4 5 4 Class Distribution -------------------- 33% | Mutant 33% | Tank 21% | Skirmisher 10% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1036 | 234 114 142 161 112 273 Remotely 32 | . . . . . 32 Salvage Created 502 | . 175 231 46 . 50 Parts 43 | . 14 20 8 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 7 8 3 . 4 Melee 1 | . . . . . 1 Guns 9 | . 5 3 1 . . Cannons 1 | . . . . . 1 AOE 11 | . 2 5 2 . 2 Classes Destroyed 6 | . 2 3 1 . . Recycler 1 | . . . 1 . . Operator 2 | . . 2 . . . Watcher 3 | . . 3 . . . Swarmer 13 | . 3 3 3 . 4 Grunt 8 | . 4 4 . . . Sentry 1 | . . 1 . . . Best Kill Streak 3 | . 3 3 3 . 2 Combat Bots Only 3 | . 3 3 3 . 2 Max Kills in Single Turn 2 | . 1 2 1 . 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 1 1 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 255 | . 28 25 9 . 193 Missed 80 | . 6 11 4 . 59 Hits 175 | . 22 14 5 . 134 Melee 5 | . . . . . 5 Projectile 170 | . 22 14 5 . 129 Critical Strikes 3 | . . 1 . . 2 Damage Taken 2082 | . 225 433 55 . 1369 Core 444 | . 40 188 20 . 196 Absorbed by Shields . | . . . . . . Ignored by Resistances 553 | . 68 50 18 . 417 Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 59 | . 13 17 3 . 26 Largest 3 | . 2 3 3 . 3 Hottest 190 | . 50 80 80 . 190 Shots Fired 136 | . 26 47 9 . 54 Gun 107 | . 24 34 6 . 43 Cannon 7 | . . . . . 7 Launcher 22 | . 2 13 3 . 4 Special . | . . . . . . Kinetic 107 | . 24 34 6 . 43 Thermal 7 | . . . . . 7 Explosive 22 | . 2 13 3 . 4 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 11 14 5 . 15 Robot Miss Streak 3 | . 1 1 2 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 76 | . 22 22 4 . 28 Core Hits 50 | . 12 20 4 . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2069 | . 342 666 212 . 849 Guns 958 | . 257 272 32 . 397 Cannons 100 | . . . . . 100 Explosions 975 | . 85 381 170 . 339 Melee . | . . . . . . Ramming 36 | . . 13 10 . 13 Kinetic 958 | . 257 272 32 . 397 Thermal 100 | . . . . . 100 Explosive 975 | . 85 381 170 . 339 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . . 11 Message Errors 2 | . . . . . 2 Matter Fused 4 | . . . . . 4 Energy Discharges 2 | . . . . . 2 Misfires 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 17 | . . 4 13 . . Projectiles . | . . . . . . Explosions 17 | . . 4 13 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 117 | . 30 56 31 . . Shots 4 | . 1 2 1 . . Rammed 11 | . . 3 . . 8 Targets Rammed 13 | . . 3 1 . 9 Kicked . | . . . . . . Crushed 2 | . . . 1 . 1 Highest Temperature 441 | . 8 74 142 . 441 Average Temperature 113 | . 2 24 73 . 172 Received Heat Transfer 567 | . 108 60 . . 399 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 148 | . . . . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 145 | . 70 145 93 . . Initial 20 | . . 10 20 . . Average 23 | . 35 50 22 . . Influence Increases 868 | . 179 317 98 . 274 Destroy 0b10 Robot/C 600 | . 140 160 60 . 240 Destroy 0b10 Robot/NC 30 | . . 25 5 . . Destroy Leader 116 | . 30 46 10 . 30 Allied During Kill 4 | . . . . . 4 Disable Machine 9 | . . 9 . . . Destroy Structure 109 | . 9 77 23 . . Influence Decreases 868 | . 150 282 162 . 274 Entered New Map 63 | . . 19 44 . . Time Decay 734 | . 150 263 118 . 203 Lost Part 60 | . . . . . 60 Lost Ally 11 | . . . . . 11 Squads Dispatched 4 | . 1 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 7 16 3 . 13 Peak Tracking Total 7 | . 3 3 3 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 11 | . 6 5 . . . Successful 6 | . 4 2 . . . Failed 5 | . 2 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 1 1 . 2 . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 2 . . . Record 3 | . 2 1 . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Recycle Component 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 62 | . . . . 62 62 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 43 | . . . . . 43 Total Damage 665 | . . . . . 665 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2332 | . 157 710 419 1035 11 Terrain 1051 | . 157 710 184 . . ECM 1281 | . . . 235 1035 11 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4198 | 990 337 710 437 1035 689 Spaces Moved 2055 | 216 168 395 263 638 375 Core 31 | 31 . . . . . Treads 2024 | 185 168 395 263 638 375 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 156 160 160 160 160 160 Slowest Speed 250 | 250 160 160 160 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 42 | 15 20 33 53 70 63 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 Spaces Dug 5 | . . 5 . . . Terrain Destroyed 156 | . 7 81 30 . 38 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 152 | . 7 81 30 . 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2865 | 866 209 441 273 654 422 Wait 697 | 644 25 9 2 9 8 Move 2050 | 215 167 394 262 637 375 Hop . | . . . . . . Pick Up 9 | 1 2 5 . 1 . Fast Attach 9 | 6 1 . . . 2 Attach 2 | . . 2 . . . Detach . | . . . . . . Swap 13 | . 1 5 4 2 1 Drop 12 | . . 5 1 5 1 Fire 59 | . 13 17 3 . 26 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 11 | . . 3 1 . 7 Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 991 | -11/Scrapyard | Entered Materials 992 | -10/Materials | Build established: Mutant 1280 | -10/Materials | Discovered new exit (range 10) 1328 | -10/Materials | Entered another Materials area 1328 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1631 | -9/Materials | Build established: Skirmisher 1666 | -9/Materials | Crushed by falling debris 1876 | -9/Materials | Discovered new exit (range 13) 1964 | -9/Materials | Discovered new exit (range 15) 2038 | -9/Materials | Entered Mines 2121 | -9/Mines | Core integrity fell below 50% 2189 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2445 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2475 | -9/Mines | Entered Zion 2529 | -7/Zion | Build established: Tank 2639 | -7/Zion | Received a visual enhancement algorithm 2640 | -7/Zion | Ran a visual enhancement algorithm 2660 | -7/Zion | Ran a visual enhancement algorithm 2851 | -7/Zion | Found Prototype Energy Gun 2998 | -7/Zion | Learned Factory stockpile data 3139 | -7/Zion | Learned Factory emergency access door positions 3443 | -7/Zion | Gained Derelict followers 3469 | -7/Zion | Given A8's code to call for help 3480 | -7/Zion | Discovered new exit (range 13) 3510 | -7/Zion | Entered Proximity Caves 3510 | -6/Proximity Caves | Accompanied by 2 allies 3681 | -6/Proximity Caves | Lost 3 parts (2p1w) 3985 | -6/Proximity Caves | Learned 8 Factory zone layouts 4016 | -6/Proximity Caves | Build established: Derelict-Tank 4149 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4166 | -6/Proximity Caves | Core integrity fell below 20% 4180 | -6/Proximity Caves | Discovered new exit (range 5) 4199 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04167_ Destroyed VTOL Module. 04168_ Acquired 4 matter. 04168_ Enh. Autogun destroyed. 04168_ S-27 Virus destroyed. 04177_ Crushed S-27 Virus. 04177_ S-27 Virus destroyed. 04178_ Slammed into Y-54 Guardian. 04180_ Spk. Medium Treads destroyed. 04180_ Slammed into Y-54 Guardian. 04180_ EXIT=FOUND 04182_ Slammed into Y-54 Guardian. 04183_ Hpw. Tractor Beam destroyed. 04183_ Slammed into Y-54 Guardian. 04184_ System corrupted: Energy discharge (-16). 04192_ Slammed into Y-54 Guardian. 04192_ Spk. Medium Treads destroyed. 04193_ Slammed into Y-54 Guardian. 04193_ Hvy. Particle Cannon broken. 04193_ Destabilizing: Short circuit. 04196_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????#????????????????????????? | | ###??????????????????# ??????????????????????? | | ###??????????????## ????????????????????? | | ####?????????## ?????????????????????? | | ??# ######???? ?????????????????????? | | #?# #???? ??????????????????????? | | ### #???? ???????????????????????? | | ##### #????# #???????????????????????? | | ## ###### ###### #???????????????????????? | | ##### ### #???????????????????????? | | ????# ## #????????????????????????? | | ###?# # #?????????????????????????? | | ## ## #?####?????????????????????? | | #?# #?? ########??????????????? | | ##???????# ##?# < #??????????????? | | #####???# "###@ #??????????????? | | ##??# %% % Y #??????????????? | | #??# % % %%% #??????????????? | | #### !####%### #??????????????? | | # ## ## #######? #??????????????? | | # ### #??????????????? | | # ??# #### ##?? ###??????????????? | | # ??# ####?????????####????????????????? | | # #????????????????????????????????? | | # #???????????????????????????????? | | ### #??????????????????????????????? | | #### #??????????????????????????????? | | #?## #?????????????????????????????? | | #?## ????????????????????????????? | | ##??# ##### ???????????????????????????? | | ##??? ##????### ?????????????????????????? | | ????# #?????????# ?????????????????????????? | | ????## #???????????# ?????????????????????????? | | ?????##?????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Robot Respite Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed EncryptedPiercingMount Manual? 0 Play Time 00:37:47 Cumulative 2.2 hours Start 2025.05.22 @ 00:34:45 End 2025.05.22 @ 01:11:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 25x20 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11d80836-cb12-45fd-ba6f-18d15218d345