Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.28 @ 23:14:41 Player: pGoos Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1437) 1437 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4367 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 39/100 System Corruption 7% Temperature Cool (18) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (10) --- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Energy Filter Particle Charger Advanced Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Gatling Laser Ion Cannon Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Titanium Leg Energy Filter Particle Charger Particle Charger Beam Rifle Heavy Particle Cannon Plasma Cannon Gauss Rifle Advanced Assault Cannon Gauss Cannon [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Improved Targeting Computer Weapon Autogun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . 1 1 . . Parts Attached 58 | 6 9 4 13 9 9 8 Power 8 | 1 1 . 1 2 2 1 Engine 3 | 1 1 . 1 . . . Core 5 | . . . . 2 2 1 Reactor . | . . . . . . . Propulsion 21 | 2 . 3 8 5 2 1 Treads . | . . . . . . . Leg 21 | 2 . 3 8 5 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 4 . 1 . . 2 Device 1 | . . . . . . 1 Storage 5 | 1 4 . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 2 4 1 3 2 5 4 Energy Gun 5 | 1 1 . 1 . 1 1 Energy Cannon 4 | . . . . 1 1 2 Ballistic Gun 11 | 1 2 1 2 1 3 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 34 | . 1 3 2 3 7 18 Power 6 | . . . 1 1 1 3 Propulsion 8 | . . 1 1 1 1 4 Utility 4 | . . . . . . 4 Weapon 16 | . 1 2 . 1 5 7 Highest Loss Streak 18 | . 1 2 1 1 5 18 Average Slot Usage (%) 95 | . 96 97 97 99 94 81 Engine 6 | . 14 11 7 6 . . Core 5 | . . . . 7 13 10 Leg 31 | . 28 42 35 30 28 22 Storage 17 | . 25 22 18 15 15 14 Processor 5 | . . . 8 7 7 7 Energy Gun 4 | . 4 . 8 3 2 6 Energy Cannon 2 | . . . . 3 6 6 Ballistic Gun 19 | . 22 21 17 23 18 10 Naked Turns . | . . . . . . . Heaviest Build 60 | 10 41 41 45 55 60 60 Greatest Support 70 | 20 20 40 50 70 70 57 Greatest Overweight (x) 11 | . 2 1 4 1 1 11 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 14 | 5 11 16 16 16 16 15 Most Carried 16 | 6 13 11 16 16 16 14 Average Carried 12 | 3 9 9 13 15 13 12 Final Capacity 16 | 6 16 16 16 16 16 10 Final Carried 16 | 6 11 10 16 16 14 7 Class Distribution -------------------- 59% | Scavenger-Gunner 37% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1619 | 272 42 127 520 222 354 82 Remotely . | . . . . . . . Salvage Created 1973 | 123 84 372 560 339 277 218 Parts 105 | 11 5 18 40 9 13 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . 10 14 Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 33 | . 2 8 9 3 6 5 Guns 31 | . 2 8 9 3 4 5 Cannons 1 | . . . . . 1 . AOE 1 | . . . . . 1 . Classes Destroyed 12 | 3 1 1 4 1 1 1 Worker 2 | 1 . . 1 . . . Builder 1 | . . . 1 . . . Tunneler 3 | 3 . . . . . . Recycler 6 | 1 . . 2 3 . . Operator 1 | . . . 1 . . . Swarmer 5 | . . . 3 . . 2 Grunt 16 | . 2 7 3 1 3 . Brawler 3 | . . . . . 1 2 Duelist 1 | . . . . . . 1 Sentry 5 | . . 1 2 1 1 . Hunter 1 | . . . 1 . . . Programmer 2 | . . . . 1 1 . Best Kill Streak 7 | 4 2 7 4 2 2 5 Combat Bots Only 7 | . 2 7 4 1 2 5 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 Gunslinging 1 | . . 1 . . 1 . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 4380 | . 147 643 473 480 820 1817 Core 903 | . 12 120 59 16 83 613 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 95 70 89 . . . Volleys Fired 128 | 12 11 21 22 20 26 16 Largest 4 | 2 2 2 3 4 4 4 Hottest 191 | 70 70 46 98 128 133 191 Shots Fired 345 | 24 19 41 66 69 77 49 Gun 309 | 24 17 41 66 61 68 32 Cannon 34 | . . . . 8 9 17 Launcher . | . . . . . . . Special 2 | . 2 . . . . . Kinetic 257 | 12 15 41 44 60 68 17 Thermal 88 | 12 4 . 22 9 9 32 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 8 7 8 14 12 8 8 Robot Miss Streak 6 | 1 3 2 4 3 6 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 4 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 218 | 16 12 29 40 46 50 25 Core Hits 104 | 7 8 13 24 16 21 15 Critical Hits 1 | . . . . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3115 | 159 128 414 528 776 682 428 Guns 2844 | 159 124 414 528 629 637 353 Cannons 235 | . . . . 115 45 75 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 32 | . . . . 32 . . Kinetic 2254 | 35 98 414 339 617 637 114 Thermal 829 | 124 30 . 189 127 45 314 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 2 4 5 Average Corruption 3 | . . . . 1 3 4 Corruption Purged . | . . . . . . . Effects 18 | . . . . 2 11 5 Message Errors 6 | . . . . 1 4 1 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . 1 1 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . 3 3 . Projectiles 6 | . . . . 3 3 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . . . . 3 . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 4 | . . . . 4 . . Kicked 3 | . . . . 3 . . Crushed . | . . . . . . . Highest Temperature 928 | 80 46 30 186 416 445 928 Average Temperature 186 | 32 12 12 47 131 173 520 Received Heat Transfer 1251 | . 84 285 153 69 273 387 Effects 50 | . . . . 6 7 37 Shutdowns 12 | . . . . 1 1 10 Energy Bleed 4 | . . . . 2 . 2 Interference 11 | . . . . 3 3 5 Matter Decay 5 | . . . . . 1 4 Short Circuit 7 | . . . . . 2 5 Damage (minor) 3 | . . . . . . 3 Damage (major) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 1 . . . . 1 . Heat Transferred 1944 | 370 99 . 555 185 74 661 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 359 | 25 71 243 359 135 . . Average Influence 112 | 10 51 103 232 74 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 80 | 100 100 80 39 100 . . Level 1 19 | . . 19 60 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 1 1 . 1 Investigation 2 | . . 1 1 . . . Extermination 1 | . . . . 1 . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 3 13 15 4 7 18 Peak Tracking Total 9 | . 2 9 5 1 5 9 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 5 | . . . . . 2 3 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 8 | . 1 1 4 2 . . Terminals 7 | . 1 1 4 1 . . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 2 3 11 3 . . Successful 8 | . 1 1 4 2 . . Failed 11 | . 1 2 7 1 . . Catastrophic 3 | . . . 2 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 2 3 11 2 . . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 1 4 1 . . Emergency Access Points 2 | . . 1 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Recall Extermination 1 | . . . . 1 . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 6 | . . 1 4 1 . . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 2366 | 140 268 271 461 591 476 159 Spaces Moved 1302 | 84 148 140 286 347 252 45 Core 18 | 12 . . . . . 6 Treads . | . . . . . . . Legs 1284 | 72 148 140 286 347 252 39 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 155 Average Speed 139 | 110 145 149 124 137 149 206 Slowest Speed 600 | 120 180 150 240 150 160 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 33 22 35 11 45 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 1614 | 107 186 169 350 431 298 73 Wait 53 | . . 2 9 29 9 4 Move 1296 | 83 147 139 285 346 251 45 Hop . | . . . . . . . Pick Up 52 | 6 11 3 16 13 3 . Fast Attach 12 | 6 2 . 3 . 1 . Attach 29 | . 1 4 6 5 6 7 Detach . | . . . . . . . Swap 17 | . 6 . 4 4 2 1 Drop 23 | . 8 . 5 10 . . Fire 128 | 12 11 21 22 20 26 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . . 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 15) 334 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 15) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x2 617 | -9/Materials | Destroyed 7 combat bots 660 | -9/Materials | Discovered new exit (range 14) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 977 | -8/Materials | Build established: Scavenger-Gunner 1136 | -8/Materials | Discovered new exit (range 5) 1141 | -8/Materials | Entered Factory 1141 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1653 | -7/Factory | Discovered new exit (range 15) 1732 | -7/Factory | Entered Lower Caves 1751 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1872 | -7/Lower Caves | Lost 5 parts (1p4w) 1886 | -7/Lower Caves | Learned Factory terminal intel 2104 | -7/Lower Caves | Encountered a Warlord checkpoint 2201 | -7/Lower Caves | Discovered new exit (range 3) 2208 | -7/Lower Caves | Entered another Lower Caves area 2209 | -7/Lower Caves | Encountered a Warlord checkpoint 2312 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2336 | -7/Lower Caves | Core integrity fell below 50% 2351 | -7/Lower Caves | Core integrity fell below 20% 2367 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Autogun fries itself beyond repair. Penetrated by Slug. G-47 Trooper suffers critical hit. G-47 Trooper destroyed. Acquired 21 matter. Slug penetrates Wall. VTOL Module fries itself beyond repair. Slug penetrates Wall. Slug penetrates G-47 Trooper. System corrupted: Matter fused (-5). Penetrated by Slug. Acquired 32 matter. Particle Gun fries itself beyond repair. Particle Charger destroyed. Slug penetrates Wall. Lgt. Nuclear Core fries itself beyond repair. Plasma Cannon destroyed. Aluminum Leg fries itself beyond repair. Target Analyzer destroyed. System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#########???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????##### #???????????????????????????? | | ?????????# #####???????????????????????? | | ??????????# #???????????????????????? | | ???????#### ###?????????????????????? | | ??????## ## ## # ###???????????????????? | | ??????# # ####### ????###?????????????? | | ??????# ##??## ????? #?????????????? | | ??????# % ##### #??#### #???##????????? | | ??????# % #?# #???"# #?? ##???? ??? | | ??????# ; #??# i #??? # #? ### ??? | | ??????# ; #### #???? ## ??? | | ? ; g #???? ?? | | # #????? ???? | | # g #?????!%% #??????? | | ## gg#######%% " #??????? | | ?# ###### ### b% [ "%" #????? | | ?# ?????# #?## @########### ? | | ?## ??????# #??## #???????????????? ? | | ??# ???????# #???###??????????????????????? | | ??# ???????# #????????????????????????????? | | ???????????## ????????????????????????????? | | ????????????# ????????????????????????????? | | ????????????# #???????????????????????????? | | ????????????## ???????????????????????????? | | ?????????????####### ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalLayeredDerivative Manual? 0 Play Time 00:54:45 Cumulative 11.9 hours Start 2020.05.28 @ 20:33:10 End 2020.05.28 @ 23:14:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a80c088d-2d71-4a75-8e11-6859d8e66d21