Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 20:02:13 Player: ZEROAFFEX Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1647) 1647 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3732 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Light Ion Engine Large Storage Unit Improved Sensor Array Light Armor Plating Light Armor Plating Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun Shock Bomb Launcher Grenade Launcher Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Large Storage Unit Light Armor Plating Light Armor Plating EM Shotgun Ion Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Shock Bomb Launcher Grenade Launcher Plasma Cutter Maul [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 47 | 6 3 19 14 5 Power 7 | 1 . 3 2 1 Engine 7 | 1 . 3 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 8 4 . Treads 11 | . . 7 4 . Leg 3 | 2 . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 4 6 . Device 3 | . . 1 2 . Storage 4 | 1 1 . 2 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 5 | . . 3 2 . Artifact . | . . . . . Weapon 13 | 2 1 4 2 4 Energy Gun 3 | 1 . 1 . 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 5 | 1 . 2 2 . Ballistic Cannon 2 | . 1 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . . 7 4 13 Power 4 | . . 1 1 2 Propulsion 9 | . . 3 2 4 Utility 4 | . . 2 . 2 Weapon 7 | . . 1 1 5 Highest Loss Streak 10 | . . 4 2 10 Average Slot Usage (%) 91 | . 98 93 91 71 Engine 10 | . 14 10 8 7 Treads 20 | . . 27 30 18 Leg 8 | . 28 3 . . Device 6 | . . 6 13 6 Storage 14 | . 14 11 18 18 Processor 4 | . 12 4 . . Protection 4 | . . 7 3 6 Energy Gun 3 | . . 6 2 . Ballistic Gun 12 | . 14 10 14 9 Ballistic Cannon 5 | . 13 4 . . Naked Turns . | . . . . . Heaviest Build 68 | 11 28 32 65 68 Greatest Support 80 | 20 20 60 80 80 Greatest Overweight (x) 22 | 2 1 3 1 22 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 18 | 6 12 10 18 18 Average Capacity 12 | 5 9 10 17 18 Most Carried 18 | 4 7 10 18 18 Average Carried 10 | 2 6 9 14 16 Final Capacity 18 | 6 10 10 18 18 Final Carried 18 | 4 7 10 18 14 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1401 | 250 131 498 373 149 Remotely . | . . . . . Salvage Created 1858 | . 134 768 494 462 Parts 86 | . 10 29 27 20 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 43 | . 5 17 12 9 Guns 32 | . 3 11 12 6 Cannons 11 | . 2 6 . 3 Classes Destroyed 10 | . 3 4 3 . Worker 1 | . 1 . . . Builder 2 | . . . 2 . Hauler 1 | . . 1 . . Mechanic 1 | . . 1 . . Watcher 1 | . . . 1 . Swarmer 7 | . 3 . 4 . Grunt 22 | . 2 8 5 7 Brawler 2 | . . 2 . . Sentry 11 | . . 7 2 2 Hunter 1 | . . . 1 . Best Kill Streak 7 | . 3 6 7 5 Combat Bots Only 5 | . 3 5 4 5 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4319 | . 170 1550 742 1857 Core 774 | . 25 194 71 484 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 90 51 . . Volleys Fired 140 | . 13 62 37 28 Largest 2 | . 2 2 2 2 Hottest 135 | . 55 79 79 135 Shots Fired 269 | . 26 120 71 52 Gun 197 | . 13 75 71 38 Cannon 72 | . 13 45 . 14 Launcher . | . . . . . Special . | . . . . . Kinetic 228 | . 26 107 64 31 Thermal 34 | . . 13 7 14 Explosive . | . . . . . Electromagnetic 7 | . . . . 7 Robot Hit Streak 28 | . 3 28 14 10 Robot Miss Streak 5 | . 3 3 5 4 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 202 | . 11 99 51 41 Core Hits 91 | . 9 30 30 22 Critical Hits 4 | . . 2 . 2 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3345 | . 190 1486 881 788 Guns 2388 | . 123 870 881 514 Cannons 957 | . 67 616 . 274 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2761 | . 190 1372 796 403 Thermal 473 | . . 114 85 274 Explosive . | . . . . . Electromagnetic 111 | . . . . 111 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . 10 . . Average Corruption 9 | . . 9 . . Corruption Purged . | . . . . . Effects 29 | . . 29 . . Message Errors 4 | . . 4 . . Matter Fused 4 | . . 4 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 6 | . . 6 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Alerts 1 | . . 1 . . Misdirections 4 | . . 4 . . Targeting Errors 4 | . . 4 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 12 | . . 12 . . Projectiles 12 | . . 12 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . . 8 . . Impact . | . . . . . Kinetic 7 | . . 7 . . Secondary 1 | . . 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 354 | . 8 258 . 354 Average Temperature 93 | . 4 27 . 158 Received Heat Transfer 1806 | . 36 564 180 1026 Effects 4 | . . 1 . 3 Energy Bleed 4 | . . 1 . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 925 | . . 296 222 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 326 | . 85 208 326 229 Initial 52 | . . 31 31 52 Average 99 | . 66 96 131 137 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 92 | 100 100 99 82 75 Level 1 7 | . . . 17 24 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 4 2 3 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 7 | . 1 4 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 5 | . . 2 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 7 29 16 16 Peak Tracking Total 7 | . 3 6 7 5 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 8 | . 3 2 1 2 Terminals 6 | . 3 1 . 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 6 5 3 4 Successful 13 | . 5 5 3 . Failed 5 | . 1 . . 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 6 1 . 4 Fabricators . | . . . . . Repair Stations 7 | . . 4 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 1 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 4 3 . Scan Component 4 | . . 2 2 . Repair 3 | . . 2 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 1 1 2 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 2 1 . Time 84 | . . 58 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2588 | 69 647 957 609 306 Spaces Moved 1017 | 47 207 426 253 84 Core 15 | 5 . . . 10 Treads 710 | . . 383 253 74 Legs 292 | 42 207 43 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 160 160 Average Speed 163 | 120 145 159 161 260 Slowest Speed 1150 | 150 150 210 180 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 47 41 21 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1662 | 56 526 580 381 119 Wait 417 | . 298 58 59 2 Move 1013 | 46 206 425 252 84 Hop . | . . . . . Pick Up 28 | 4 4 8 12 . Fast Attach 24 | 6 2 9 7 . Attach 10 | . . 3 3 4 Detach . | . . . . . Swap 13 | . 1 7 4 1 Drop 17 | . 2 8 7 . Fire 140 | . 13 62 37 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Entered another Materials area 717 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Build established: Scavenger-Mutant 1134 | -9/Materials | System corruption reached 10% 1164 | -9/Materials | Lost 4 parts (1p1n1u1w) 1246 | -9/Materials | Repaired Hvy. Assault Rifle? 1291 | -9/Materials | Repaired Lgt. Armor Plating 1665 | -9/Materials | Discovered new exit (range 8) 1674 | -9/Materials | Entered another Materials area 1674 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1736 | -8/Materials | Repaired Lgt. Treads 2011 | -8/Materials | Discovered new exit (range 9) 2283 | -8/Materials | Entered Storage 2530 | -8/Storage | Lost 10 parts (1p4n2u3w) 2559 | -8/Storage | Core integrity fell below 50% 2575 | -8/Storage | Core integrity fell below 20% 2583 | -8/Storage | Lost 3 parts (1p2w) 2589 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02474_ Acquired 10 matter. 02485_ R-06 Scavenger collects Aluminum Leg. 02486_ R-06 Scavenger collects Imp. Heat Sink. 02488_ Imp. Assault Rifle destroyed. 02489_ G-47 Trooper destroyed. 02489_ EM Shotgun destroyed. 02489_ R-06 Scavenger collects Aluminum Leg. 02489_ R-06 Scavenger collects Particle Gun. 02491_ Imp. Sensor Array destroyed. 02493_ R-06 Scavenger collects Aluminum Leg. 02494_ R-06 Scavenger collects Lgt. Nuclear Core. 02499_ Hrd. Light Armor Plating destroyed. 02502_ Acquired 10 matter. 02506_ G-47 Trooper destroyed. 02507_ R-06 Scavenger collects Aluminum Leg. 02511_ K-01 Serf collects debris. 02523_ U-05 Engineer builds a Wall. 02546_ Ion Cannon destroyed. 02549_ Imp. Ion Engine destroyed. 02552_ Hvy. Particle Cannon destroyed. 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