Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 16:17:52 Player: Evilsquid Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (178) 890 Value Destroyed (4780) 4780 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 9361 Bonus ------- High Alert Combat Kills 782 Follower Combat Kills 324 Friendly Fire -315 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Scrap Engine Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Cooling System Medium Matter Pod (100) Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator High-powered Tractor Beam Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Multi-Nuclear Core > --- PROPULSION ------- Hovering Weak Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cooling System Huge Storage Unit Experimental Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Flak Charged Construct/G > --- INVENTORY -------- Cooling System Medium Matter Pod Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hardlight Generator High-powered Tractor Beam Drone Bay Drone Bay Drone Bay Drone Bay [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Constructs Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Experimental Targeting Computer Protection Medium Armor Plating Weapon Minigun Energy Gun Improved EM Shotgun Ballistic Gun Minigun Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . . 3 Weapon 3 | . . . 2 . . 1 Parts Attached 100 | 7 17 2 42 23 2 7 Power 16 | 1 3 . 9 3 . . Engine 13 | 1 3 . 7 2 . . Core 3 | . . . 2 1 . . Reactor . | . . . . . . . Propulsion 32 | 2 7 . 13 8 1 1 Treads 8 | 2 3 . 3 . . . Leg . | . . . . . . . Wheel 23 | . 4 . 10 7 1 1 Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 20 | 2 5 2 5 4 . 2 Device 6 | 1 2 . . 1 . 2 Storage 4 | 1 3 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 9 | . . 2 5 2 . . Artifact . | . . . . . . . Weapon 32 | 2 2 . 15 8 1 4 Energy Gun 6 | 1 . . . 1 . 4 Energy Cannon . | . . . . . . . Ballistic Gun 26 | 1 2 . 15 7 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 4 . . Parts Lost 23 | . 3 . . 4 1 15 Power 1 | . . . . . . 1 Propulsion 4 | . 1 . . . . 3 Utility 6 | . 2 . . 1 . 3 Weapon 12 | . . . . 3 1 8 Highest Loss Streak 5 | . 2 . . 2 1 5 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 92 | . 97 96 99 99 99 61 Engine 9 | . 14 14 10 11 11 1 Treads 3 | . 14 . . . . 3 Wheel 16 | . 12 28 22 21 22 1 Device 5 | . 12 . . 2 . 14 Storage 10 | . 14 14 11 11 11 7 Processor 2 | . . . . 1 11 6 Protection 4 | . . 10 11 6 . . Energy Gun 2 | . . . . . . 13 Ballistic Gun 33 | . 27 28 43 43 43 8 Naked Turns . | . . . . . . . Heaviest Build 107 | 14 92 94 107 107 99 105 Greatest Support 40 | 40 40 20 20 32 26 26 Greatest Overweight (x) 30 | . 9 4 5 10 3 30 Average Overweight (x) 3 | . 2 4 4 4 3 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 25 Most Carried 25 | 5 25 25 25 25 25 22 Average Carried 20 | 2 16 24 24 24 24 12 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 5 25 25 25 25 24 11 Scrap Engine Consumption 57 | . . . . . . 57 Constructs Created 6 | . . . . . . 6 Constructs Modified 15 | . . . . . . 15 Class Distribution -------------------- 36% | Tank 21% | Mutant 15% | Gunner 11% | Commander-Gunner 7% | Construct 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Gunner | -9/Recycling Construct | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Matter Collected 5255 | 245 770 30 1916 1695 341 258 Remotely . | . . . . . . . Salvage Created 7189 | 19 1124 . 2247 2193 612 994 Parts 474 | 3 73 . 157 158 28 55 Haulers Intercepted 9 | . 2 . 4 2 . 1 Recyclers Shooed 4 | . 1 . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 118 | . 22 . 38 42 5 11 Guns 117 | . 22 . 38 42 5 10 AOE 1 | . . . . . . 1 Classes Destroyed 17 | 1 8 . 3 2 . 3 Worker 12 | . 2 . 4 4 . 2 Builder 12 | . 3 . 4 1 . 4 Tunneler 4 | 1 . . 3 . . . Hauler 10 | . 2 . 4 2 . 2 Recycler 9 | . 1 . 2 1 4 1 Mechanic 2 | . . . 1 . . 1 Operator 2 | . 1 . 1 . . . Drone 1 | . . . . 1 . . Watcher 10 | . 3 . 5 2 . . Swarmer 14 | . 6 . 6 2 . . Grunt 67 | . 16 . 24 22 . 5 Brawler 5 | . . . 1 2 1 1 Duelist 1 | . . . . . . 1 Protector 3 | . . . . 3 . . Sentry 25 | . . . 7 13 4 1 Specialist 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 10 | 1 4 . 10 5 4 6 Combat Bots Only 5 | . 3 . 4 5 2 4 Max Kills in Single Turn 3 | 1 1 . 2 3 1 2 Gunslinging 1 | . . . 1 1 . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Hostile Shots Fired 526 | . 85 . 114 95 6 226 Missed 156 | . 26 . 39 28 1 62 Damage Taken 5388 | . 632 . 895 1055 72 2734 Core 1111 | . 150 . 124 117 15 705 Absorbed by Shields 198 | . . . . . . 198 Regen/Repaired (Parts) 219 | . . . 10 58 . 151 Core Remaining (%) 58 | 100 . 40 . . 36 . Volleys Fired 339 | 8 82 . 95 89 12 53 Largest 5 | 2 2 . 4 4 4 5 Hottest 181 | 70 46 . 100 100 91 181 Shots Fired 1084 | 16 164 . 375 353 50 126 Gun 1084 | 16 164 . 375 353 50 126 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 999 | 8 164 . 375 353 50 49 Thermal 8 | 8 . . . . . . Explosive . | . . . . . . . Electromagnetic 77 | . . . . . . 77 Robot Hit Streak 28 | 2 10 . 13 15 11 28 Robot Miss Streak 8 | 2 4 . 6 8 2 6 Penetration Max . | . . . . . . . Secondary Targets 15 | . 1 . 8 4 . 2 Max Gunslinging Chain 2 | . 1 . 2 1 . 1 Shots Hit Robots 577 | 7 94 . 179 168 34 95 Core Hits 297 | 1 42 . 84 77 16 77 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10068 | 90 1423 . 3196 3172 486 1701 Guns 9522 | 90 1423 . 3196 3078 486 1249 Cannons . | . . . . . . . Explosions 440 | . . . . 80 . 360 Melee . | . . . . . . . Ramming 106 | . . . . 14 . 92 Kinetic 8758 | 16 1423 . 3196 3078 486 559 Thermal 434 | 74 . . . . . 360 Explosive 80 | . . . . 80 . . Electromagnetic 690 | . . . . . . 690 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 5 5 8 Average Corruption 4 | . . . . 3 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 74 | . . . . 42 28 4 Message Errors 17 | . . . . 13 4 . Matter Fused 17 | . . . . 7 8 2 Heat Flow Errors 4 | . . . . 1 3 . Energy Discharges 10 | . . . . 6 4 . Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 11 | . . . . 5 4 2 Data Loss (major) 3 | . . . . 2 1 . Misfires 7 | . . . . 4 3 . Alerts 2 | . . . . 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . 10 . 20 Projectiles . | . . . . . . . Explosions 30 | . . . . 10 . 20 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 156 | . . . . 7 . 149 Shots 3 | . . . . . . 3 Rammed 30 | . . . 1 1 . 28 Targets Rammed 30 | . . . 1 1 . 28 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 437 | 100 19 . 437 382 277 96 Average Temperature 93 | 50 3 . 99 109 64 27 Received Heat Transfer 2037 | . 303 . 432 483 18 801 Effects 4 | . . . 4 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 572 | 222 . . . . . 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Peak Influence 1112 | 5 259 48 704 1112 519 271 Initial 433 | . 3 48 18 297 433 83 Average 332 | . 119 48 335 756 341 175 Maximum Alert Level 4 | . 1 . 3 4 2 1 Low Security (%) 43 | 100 90 100 29 . 30 51 Level 1 24 | . 9 . 32 6 34 48 Level 2 20 | . . . 34 39 34 . Level 3 10 | . . . 3 49 . . Level 4 . | . . . . 4 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . 6 . 7 7 . 10 Investigation 12 | . 5 . 4 3 . . Extermination 3 | . . . . . . 3 Reinforcement 5 | . 1 . 2 . . 2 Assault 5 | . . . 1 3 . 1 Garrison 5 | . . . . 1 . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 158 | . 29 . 50 52 3 24 Peak Tracking Total 5 | . 4 . 5 5 2 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Traps Triggered 9 | . 1 . 3 5 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Disabled 10 | . 1 . 1 6 . 2 Max in Single Turn 2 | . 1 . 1 2 . 1 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Accessed 30 | . 7 . 8 14 1 . Terminals 24 | . 5 . 7 11 1 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 84 | . 19 . 24 39 2 . Successful 37 | . 6 . 10 20 1 . Failed 47 | . 13 . 14 19 1 . Catastrophic 6 | . 2 . 2 2 . . Database Lockouts . | . . . . . . . Manual 66 | . 12 . 20 32 2 . Terminals 70 | . 15 . 20 33 2 . Fabricators . | . . . . . . . Repair Stations 11 | . 3 . 4 4 . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . . . 1 8 . . Open Door 4 | . . . . 4 . . Branch Access Points 2 | . . . 1 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 22 | . 6 . 6 9 1 . Terminals 20 | . 5 . 6 8 1 . Track 1 | . . . . 1 . . Botnet 19 | . 5 . 6 7 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . 1 . . Tunnel 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 23 | . 6 . 8 8 1 . Full Trace Events 11 | . 5 . 1 5 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 82 | . . . 44 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 22 | . . . . . 22 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Total Allies 24 | . . . . 2 22 . Largest Group 22 | . . . . 2 22 20 Highest-Rated Group 297 | . . . . 62 297 277 Highest-Rated Ally 34 | . . . . 31 34 34 Total Orders 1 | . . . . 1 . . EXPLORE 1 | . . . . 1 . . Ally Attacks 63 | . . . . 15 . 48 Total Damage 1199 | . . . . 187 . 1012 Kills 13 | . . . . 3 . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries 11 | . . . . 11 . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Turns Passed 8960 | 152 1742 349 2192 1773 1147 1605 Spaces Moved 3863 | 76 746 244 1126 816 636 219 Core 16 | 6 . . . . . 10 Treads 508 | 70 305 . . . . 133 Legs . | . . . . . . . Wheels 3339 | . 441 244 1126 816 636 76 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 140 140 140 135 135 135 Average Speed 164 | 151 167 140 148 151 135 390 Slowest Speed 1550 | 160 320 140 155 230 135 1550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 6 94 46 79 87 99 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 . 1 . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . 15 . 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 20 | . . . . 15 . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Total 5822 | 95 1082 257 1523 1207 905 753 Wait 1035 | . 186 1 139 209 67 433 Move 3857 | 75 745 243 1125 815 635 219 Hop . | . . . . . . . Pick Up 119 | 5 29 5 51 26 3 . Fast Attach 35 | 7 6 1 8 12 . 1 Attach 12 | . . . 2 3 1 6 Detach 4 | . 3 . . 1 . . Swap 53 | . 11 1 32 8 1 . Drop 150 | . 20 6 70 36 5 13 Fire 339 | 8 82 . 95 89 12 53 Melee . | . . . . . . . Ram 30 | . . . 1 1 . 28 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 181 | . . . . . 181 . Trap . | . . . . . . . Miscellaneous 7 | . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 7) 916 | -10/Materials | Discovered new exit (range 15) 1304 | -10/Materials | Build established: Scavenger-Mutant 1315 | -10/Materials | Discovered new exit (range 12) 1647 | -10/Materials | Discovered new exit (range 10) 1665 | -10/Materials | Discovered new exit (range 9) 1703 | -10/Materials | Core integrity fell below 50% 1835 | -10/Materials | Build established: Mutant 1895 | -10/Materials | Entered Mines 1966 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1970 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2039 | -10/Mines | Discovered new exit (range 16) 2244 | -10/Mines | Entered Materials 2244 | -9/Materials | Evolved 2 slots: Weapon x2 2549 | -9/Materials | Build established: Tank 2894 | -9/Materials | Repaired Broken Autogun 3147 | -9/Materials | Discovered new exit (range 16) 3254 | -9/Materials | Discovered new exit (range 9) 3416 | -9/Materials | Discovered new exit (range 10) 3781 | -9/Materials | Discovered new exit (range 15) 4055 | -9/Materials | Discovered new exit (range 16) 4167 | -9/Materials | Identified exit to Mines 4167 | -9/Materials | Identified exit to Storage 4244 | -9/Materials | First assault squad dispatched 4436 | -9/Materials | Entered Storage 4752 | -9/Storage | Repaired Minigun 5394 | -9/Storage | Discovered new exit (range 17) 5486 | -9/Storage | Met a pair of Derelict thieves 5603 | -9/Storage | Build established: Gunner 5610 | -9/Storage | Core integrity fell below 50% 5636 | -9/Storage | First assault squad dispatched 5679 | -9/Storage | Identified exit to Recycling 5986 | -9/Storage | Found Prototype Processor 5986 | -9/Storage | Identified Exp. Targeting Computer 6024 | -9/Storage | Garrison activated, responded to threat 6203 | -9/Storage | Used back door to open Recycling access 6209 | -9/Storage | Entered Recycling 6210 | -9/Recycling | Found Scrap Engine 6683 | -9/Recycling | Discovered new exit (range 8) 7174 | -9/Recycling | Build established: Commander-Gunner 7356 | -9/Recycling | Entered Factory 7356 | -7/Factory | Accompanied by 20 allies 7356 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 7795 | -7/Factory | Lost 13 allies 7850 | -7/Factory | Garrison activated, responded to threat 8105 | -7/Factory | P-60 Hacker assimilated allied Savior 2a 8403 | -7/Factory | Build established: Construct 8738 | -7/Factory | Lost 3 parts (3w) 8810 | -7/Factory | Core integrity fell below 50% 8908 | -7/Factory | Core integrity fell below 20% 8916 | -7/Factory | Lost 5 parts (1p2n2u) 8961 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08871_ M-28 Smith destroyed. 08877_ System corrupted: Matter fused (-10). 08877_ Acquired 5 matter. 08881_ Slammed into G-47 Trooper. 08885_ Multi-Nuclear Core destroyed. 08885_ Arm. Scrap Engine damaged due to network destabilization (-10). 08896_ Slammed into G-47 Trooper. 08896_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 08901_ System corrupted: Matter fused (-8). 08901_ Acquired 5 matter. 08909_ Slammed into G-47 Trooper. 08909_ Destabilizing: Core damaged (-35). 08923_ Slammed into G-47 Trooper. 08947_ Critical hit (Burn: +37). 08949_ Arm. Scrap Engine destroyed. 08949_ Scrap Engine core remains intact and functional. 08953_ Critical hit (Burn: +37). 08957_ U-05 Engineer builds a Door. 08958_ Slammed into G-47 Trooper. 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""" ###?# #?????? | | ???????????????????????# """ #=### #?????? | | ???????????????????????# """ %# ## #?????? | | ???????????????????????# % #*# # #?????? | | ??????????????????????#########+##### %####### | | ??????????????????????# % %% |%% = | | ??????????????????????# % % !%!! | | ??????????????????????# % %%%%%%! %" | | ??????????????????????# % %G" | | ??????????????????????# % % !| "" | | ??????????????????????# % %%!" !! ####### | | ????????????????????### % "" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! \\IAMDERELICT Challenges ------------ None Game ------ Seed PhaseGrapheneCutter Manual? 0 Play Time 01:13:49 Cumulative 57.9 hours Start 2024.04.09 @ 15:03:57 End 2024.04.09 @ 16:17:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29d2e3e3-f68c-4a44-9621-8bccaedbce6a