Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.16 @ 14:49:14 Player: Kitrana Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2568) 2568 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 6515 Bonus ------- Friendly Fire -13 Cogmind --------- Core Integrity 636/850 Matter 300/300 Energy 81/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Carbon-fiber Leg Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Signal Interpreter Improved Melee Analysis Suite Target Analyzer Core Analyzer Core Analyzer Microactuators Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Remote Datajack Greatsword > --- INVENTORY -------- Light Ion Engine Medium Treads Carbon-fiber Leg Improved Light Armor Plating Improved Light Armor Plating Hacking Suite [Rating: 71] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Core Analyzer Device Terrain Scanner Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Remote Datajack Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Slots Evolved 12 | . . . 6 . 2 2 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 7 | . . . 3 . 2 2 . . Weapon 2 | . . . 1 . . . 1 . Parts Attached 81 | 8 . 2 9 11 7 35 9 . Power 15 | 1 . 1 3 2 1 7 . . Engine 9 | 1 . 1 3 2 1 1 . . Core 6 | . . . . . . 6 . . Reactor . | . . . . . . . . . Propulsion 24 | 4 . 1 1 4 1 11 2 . Treads 3 | . . . . . . 3 . . Leg 15 | 2 . 1 1 2 1 6 2 . Wheel 5 | 2 . . . 2 . 1 . . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 24 | 2 . . 2 1 4 11 4 . Device 10 | 2 . . 1 . 3 4 . . Storage 1 | . . . 1 . . . . . Processor 6 | . . . . 1 1 3 1 . Hackware . | . . . . . . . . . Protection 7 | . . . . . . 4 3 . Artifact . | . . . . . . . . . Weapon 18 | 1 . . 3 4 1 6 3 . Energy Gun 1 | . . . . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . . 1 2 . 1 1 . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 2 | . . . . 2 . . . . Special Weapon 2 | . . . . . . 2 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . 1 3 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 35 | . . . . 11 1 14 2 7 Power 4 | . . . . 2 1 1 . . Propulsion 10 | . . . . 3 . 5 . 2 Utility 13 | . . . . 3 . 6 1 3 Weapon 8 | . . . . 3 . 2 1 2 Highest Loss Streak 10 | . . . . 10 1 3 1 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 82 | . 85 85 77 39 73 94 84 61 Engine 5 | . 14 14 15 8 10 2 4 . Core 4 | . . . . . . 8 5 1 Treads 1 | . . . . . . 3 . . Leg 11 | . 28 28 20 3 16 11 7 3 Wheel 1 | . . . . 2 . . 5 5 Device 14 | . 28 28 23 6 8 16 6 5 Storage 4 | . . . 1 7 6 5 5 5 Processor 15 | . . . . . 10 19 27 31 Protection 4 | . . . . . . 6 3 1 Ballistic Gun 5 | . 14 14 7 4 7 4 4 . Launcher 1 | . . . . 3 6 2 . . Special Weapon 2 | . . . . . . 3 5 2 Slashing Weapon 3 | . . . . . 4 4 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 7 7 9 45 45 45 77 60 47 Greatest Support 68 | 26 20 20 30 30 35 68 28 28 Greatest Overweight (x) 19 | . . . 1 10 1 19 2 1 Average Overweight (x) 1 | . . . . 3 1 1 1 . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 Average Capacity 13 | 5 5 5 6 15 15 15 15 14 Most Carried 8 | 2 1 2 2 3 3 8 8 6 Average Carried 3 | . 1 1 . . 1 5 4 5 Final Capacity 15 | 5 5 5 15 15 15 15 15 5 Final Carried 6 | 1 1 2 1 1 3 4 6 5 Class Distribution -------------------- 53% | Scavenger-Mutant 16% | Mutant 12% | Scavenger-Assassin 8% | Gladiator 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Matter Collected 1404 | 285 . 47 170 202 184 373 143 . Remotely 166 | . . . . . 132 34 . . Salvage Created 3391 | 112 . 60 238 365 174 1678 764 . Parts 188 | 8 . 2 19 24 10 89 36 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | 1 . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Combat Hostiles Destroyed 54 | . . 1 7 6 2 28 10 . Melee 36 | . . . . . . 26 10 . Guns 6 | . . 1 2 . 2 1 . . Cannons 5 | . . . 5 . . . . . AOE 7 | . . . . 6 . 1 . . Classes Destroyed 11 | 2 . 1 3 1 1 3 . . Worker 2 | . . . . 2 . . . . Tunneler 2 | 2 . . . . . . . . Recycler 11 | 1 . . . 4 2 3 1 . Operator 2 | . . . 1 . . . 1 . Watcher 1 | . . . . . . 1 . . Swarmer 7 | . . . 3 4 . . . . Grunt 25 | . . 1 1 2 . 16 5 . Duelist 1 | . . . . . . 1 . . Sentry 11 | . . . 3 . 1 4 3 . Hunter 3 | . . . . . 1 2 . . Programmer 7 | . . . . . . 5 2 . Best Kill Streak 6 | 2 . 1 4 4 2 6 2 . Combat Bots Only 6 | . . 1 4 4 1 6 2 . Max Kills in Single Turn 2 | 1 . 1 1 2 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Hostile Shots Fired 510 | . . 9 15 41 14 326 92 13 Missed 147 | . . 3 6 12 4 91 30 1 Damage Taken 4503 | . . 68 88 937 131 2247 587 445 Core 847 | . . 25 12 247 40 309 79 135 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1313 | . . 21 26 254 38 684 175 115 Core Remaining (%) 74 | 100 . 90 . 35 92 55 . . Volleys Fired 106 | 7 . 8 16 38 9 15 13 . Largest 3 | 1 . 1 2 3 2 1 2 . Hottest 97 | 20 . 20 62 81 48 28 97 . Shots Fired 136 | 7 . 8 24 55 13 15 14 . Gun 99 | 7 . 8 16 35 13 10 10 . Cannon 18 | . . . 8 10 . . . . Launcher 10 | . . . . 10 . . . . Special 9 | . . . . . . 5 4 . Kinetic 108 | 7 . 8 24 45 13 10 1 . Thermal 9 | . . . . . . . 9 . Explosive 10 | . . . . 10 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | 7 . 15 23 18 14 7 14 . Robot Miss Streak 7 | . . . 1 2 7 5 1 . Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 214 | 7 . 8 21 41 10 85 39 3 Core Hits 121 | 4 1 5 10 25 17 40 18 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 17 | . . . . 1 . 11 5 . Burn 1 | . . . . . . . 1 . Destroy 1 | . . . . . . 1 . . Blast 1 | . . . . 1 . . . . Sever 14 | . . . . . . 10 4 . Melee Attacks 105 | . . . . . . 72 30 3 Impact . | . . . . . . . . . Slashing 105 | . . . . . . 72 30 3 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . 3 1 . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6104 | 86 13 108 334 965 176 2942 1389 91 Guns 1142 | 86 . 103 181 292 176 190 114 . Cannons 318 | . . . 153 165 . . . . Explosions 508 | . . . . 508 . . . . Melee 4105 | . . . . . . 2752 1275 78 Ramming 31 | . 13 5 . . . . . 13 Kinetic 1346 | 86 . 103 334 457 176 190 . . Thermal 114 | . . . . . . . 114 . Explosive 508 | . . . . 508 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 4105 | . . . . . . 2752 1275 78 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 1 2 6 Average Corruption 1 | . . . . . . 1 1 5 Corruption Purged 1 | . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . . 5 1 Message Errors 1 | . . . . . . . 1 . Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 124 | . . . . 18 . 53 53 . Projectiles . | . . . . . . . . . Explosions 18 | . . . . 18 . . . . Melee 106 | . . . . . . 53 53 . Knockbacks 4 | . . . 1 3 . . . . Impact . | . . . . . . . . . Kinetic 4 | . . . 1 3 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 145 | . . . . 139 . . . 6 Shots 5 | . . . . 5 . . . . Rammed 4 | . . . . 1 . . . 3 Targets Rammed 10 | . 3 3 . 1 . . . 3 Kicked 6 | . 3 3 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 256 | . . 5 36 84 3 95 256 85 Average Temperature 31 | . . 5 16 26 2 25 94 48 Received Heat Transfer 1314 | . . 51 30 . 9 999 225 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 296 | . . . . . . . 296 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Peak Influence 295 | 15 8 32 295 224 173 224 218 30 Initial 73 | . 8 2 10 31 73 66 63 15 Average 71 | 9 8 29 133 68 134 65 82 6 Maximum Alert Level 1 | . . . 1 1 . 1 1 . Low Security (%) 94 | 100 100 100 66 94 100 95 96 100 Level 1 5 | . . . 33 5 . 4 3 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . 1 1 . 9 2 . Investigation 4 | . . . . 1 . 3 . . Extermination 7 | . . . . . . 5 2 . Reinforcement 2 | . . . 1 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Distress Signals 5 | . . . 1 . . 1 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . . 2 11 8 2 36 17 5 Peak Tracking Total 6 | . . 2 5 4 1 6 3 5 Tactical Retreats 5 | . . . 1 . . 3 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Traps Triggered 2 | . . . . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Machines Accessed 20 | . 1 . . 3 1 10 5 . Terminals 12 | . 1 . . 2 1 5 3 . Fabricators 3 | . . . . . . 2 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 2 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 36 | . 2 . . 7 5 15 7 . Successful 18 | . . . . 4 2 8 4 . Failed 18 | . 2 . . 3 3 7 3 . Catastrophic 5 | . 1 . . . . 3 1 . Database Lockouts . | . . . . . . . . . Manual 4 | . 2 . . . 2 . . . Terminals 25 | . 2 . . 6 5 9 3 . Fabricators 3 | . . . . . . 2 1 . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . . 3 3 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 12 | . . . . 4 2 3 3 . Record 1 | . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . Open DSF 4 | . . . . . . 2 2 . Terminal Index 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . . . 1 . Security Status 1 | . . . . . 1 . . . Assault Status 1 | . . . . 1 . . . . Zone Layout 2 | . . . . 1 . 1 . . Fabricator Hacks 3 | . . . . . . 2 1 . Network Status 2 | . . . . . . 1 1 . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 2 | . . . . . . 2 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . . 1 1 4 3 . Full Trace Events 2 | . . . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 58 | . . . . . . 58 . . Total Robot Build Rating 3 | . . . . . . 3 . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . . . . . 3 2 . Non-combat 5 | . . . . . . 3 2 . Combat . | . . . . . . . . . Robot Hacks Applied 9 | . . . . . . 5 4 . parse_system 1 | . . . . . . 1 . . no_distress 4 | . . . . . . 2 2 . find_chute 4 | . . . . . . 2 2 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 23 | . . . . . . 23 . . Highest-Rated Ally 23 | . . . . . . 23 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Turns Passed 5617 | 125 171 188 407 758 235 2727 945 61 Spaces Moved 2590 | 75 139 127 220 266 104 996 613 50 Core 125 | 12 . . . 108 . 1 . 4 Treads 250 | . . . . . . 250 . . Legs 1418 | 51 139 127 220 39 104 738 . . Wheels 797 | 12 . . . 119 . 7 613 46 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 190 115 115 50 Average Speed 172 | 103 120 120 132 238 190 215 123 100 Slowest Speed 1000 | 120 120 120 190 550 190 1000 130 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 5 22 27 17 46 12 22 17 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 21 | . . . . 21 . . . . Terrain Destroyed 92 | . . . . 92 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 92 | . . . . 92 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Total 3457 | 115 142 154 312 338 130 1454 756 56 Wait 458 | 15 1 10 59 9 1 286 77 . Move 2583 | 74 138 126 219 265 103 995 613 50 Hop . | . . . . . . . . . Pick Up 82 | 9 . 3 7 11 9 33 10 . Fast Attach . | . . . . . . . . . Attach 55 | 7 . . 6 10 6 19 7 . Detach 1 | . . . . . . 1 . . Swap 26 | 1 . 2 3 1 1 16 2 . Drop 31 | 2 . 2 2 3 1 17 4 . Fire 106 | 7 . 8 16 38 9 15 13 . Melee 105 | . . . . . . 72 30 3 Ram 4 | . . . . 1 . . . 3 Kick 6 | . 3 3 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 13) 297 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 397 | -10/Mines | Learned Materials trap positions 400 | -10/Mines | Discovered new exit (range 15) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 486 | -9/Materials | Loaded intel: 23 trap records 620 | -9/Materials | Build established: Scavenger-Mutant 880 | -9/Materials | Discovered new exit (range 7) 892 | -9/Materials | Entered Mines 1023 | -9/Mines | Lost 10 parts (2p3n2u3w) 1288 | -9/Mines | Build established: Mutant 1326 | -9/Mines | Discovered new exit (range 8) 1329 | -9/Mines | Core integrity fell below 50% 1598 | -9/Mines | Met a Derelict shopkeep closing up shop 1621 | -9/Mines | Discovered new exit (range 16) 1650 | -9/Mines | Entered Materials 1650 | -8/Materials | Evolved 2 slots: Utility x2 1857 | -8/Materials | Discovered new exit (range 11) 1885 | -8/Materials | Entered Factory 1885 | -7/Factory | Evolved 2 slots: Utility x2 2072 | -7/Factory | Build established: Scavenger-Mutant 2621 | -7/Factory | Lost 3 parts (2n1u) 3879 | -7/Factory | Fabricated M-28 Smith (x1) 4079 | -7/Factory | Build established: Scavenger-Assassin 4571 | -7/Factory | Lost 3 parts (2n1w) 4580 | -7/Factory | Discovered new exit (range 14) 4611 | -7/Factory | Identified exit to Factory 4612 | -7/Factory | Entered another Factory area 4612 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5442 | -6/Factory | Build established: Gladiator 5557 | -6/Factory | Sucked down chute 5557 | -6/Factory | Entered Waste 5565 | -6/Waste | Spotted C-40 Crusher 5566 | -6/Waste | Spotted C-40 Crusher 5572 | -6/Waste | EMP discharged 5573 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5576 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5579 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5581 | -6/Waste | Crushed by Compactor (1 part destroyed) 5581 | -6/Waste | Spotted C-40 Crusher 5584 | -6/Waste | Spotted C-40 Crusher 5611 | -6/Waste | Spotted C-40 Crusher 5612 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5613 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5616 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5618 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5618 | -6/Waste | Self-destructed Last Messages --------------- 05576_ Hvy. Laser crushed. 05579_ Mic. Nuclear Core crushed. 05581_ Remote Datajack crushed. 05584_ System corrupted: Heat flow error (+122). 05585_ Mic. Nuclear Core crushed. 05590_ Broken Hvy. Armored Exoskeleton crushed. 05599_ Greatsword destroyed. 05612_ Lrg. Storage Unit crushed. 05613_ Imp. Melee Analysis Suite crushed. 05613_ Critical hit (Destroy). 05613_ Arm. Huge Wheel destroyed. 05615_ Med. Treads crushed. 05615_ Slammed into C-40 Crusher. 05616_ Microactuators crushed. 05616_ Target Analyzer crushed. 05616_ Slammed into C-40 Crusher. 05618_ 5 Matter crushed. 05618_ Adv. Signal Interpreter crushed. 05618_ Imp. Signal Interpreter crushed. 05618_ Core Analyzer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### CC #??????????????????????? | | ???????????????????# !CC@#??????????????????????? | | ???????????????????# CC#??????????????????????? | | ???????????????????# CCCC#??????????????????????? | | ???????????????????# CCCC#??????????????????????? | | ???????????????????### CC#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# CC#??????????????????????? | | ???????????????????### CC######## ???????????? | | ???????????????????# ???????????? | | ???????????????????# ???????????? | | ???????????????????# ???????????? | | ???????????????????# ???????????? | | ???????????????????### ######## ???????????? | | ???????############??# #????????? ???????????? | | ???????# #??# #???????????#??????????? | | ???????# #??# #??????????????????????? | | ???????# #### [ #??????????????????????? | | ???????# = #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Target Analysis 5 Core Analysis 9 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy My Command Is Your Wish Use The Force Challenges ------------ None Game ------ Seed ShadingDeuteriumExtractor Manual? 0 Play Time 01:06:20 Cumulative 10.4 hours Start 2024.04.16 @ 13:24:51 End 2024.04.16 @ 14:49:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc871469-800c-4a2c-942f-0f2b88e3a2aa