Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.04 @ 10:36:20 Player: tourn Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (175) 875 Value Destroyed (7875) 7875 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2161) 2161 TOTAL SCORE: 18671 Bonus ------- High Alert Combat Kills 861 Entered DSFs 1000 Registered with UFD 300 Cogmind --------- Core Integrity 94/1450 Matter 13/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- 2N-1CE's Frost Array Null Cannon Compact Mass Driver Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Hardened Medium Armor Plating Improved Powered Armor Improved Powered Armor Improved Powered Armor Improved Powered Armor Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Mass Driver > --- INVENTORY -------- Improved Heavy Treads Structural Scanner Advanced Sensor Array Advanced Weapon Cycler Heavy Beamcaster Mini Grenade Launcher Impact Mace DRS Beacon [Rating: 132] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Gun Armor Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Slots Evolved 16 | . . . 4 2 . . . 4 . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . 1 . 1 Utility 8 | . . . 2 1 . . . 2 . 1 . . . 1 . 1 Weapon 3 | . . . 1 1 . . . 1 . . . . . . . . Parts Attached 245 | . 12 18 11 11 29 2 4 3 10 27 11 . 16 57 17 17 Power 12 | . 1 2 . 1 . . . . 1 2 . . 2 3 . . Engine 4 | . 1 2 . 1 . . . . . . . . . . . . Core 2 | . . . . . . . . . 1 1 . . . . . . Reactor 6 | . . . . . . . . . . 1 . . 2 3 . . Propulsion 54 | . 3 2 4 . 10 2 . 1 4 5 1 . 2 8 2 10 Treads 44 | . 2 2 4 . 10 2 . 1 4 5 1 . 2 8 1 2 Leg 4 | . 1 . . . . . . . . . . . . . . 3 Wheel 2 | . . . . . . . . . . . . . . . . 2 Hover 2 | . . . . . . . . . . . . . . . 1 1 Flight 2 | . . . . . . . . . . . . . . . . 2 Utility 95 | . 4 1 2 5 5 . 2 2 2 14 6 . 7 36 6 3 Device 61 | . 3 . 2 2 2 . 1 1 . 9 4 . 3 27 5 2 Storage 3 | . 1 . . . 1 . . . . . . . . . . 1 Processor 3 | . . . . . . . 1 . . 1 . . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 27 | . . 1 . 3 2 . . 1 2 4 2 . 4 8 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 84 | . 4 13 5 5 14 . 2 . 3 6 4 . 5 10 9 4 Energy Gun 33 | . 2 2 3 2 4 . 2 . 1 2 4 . 1 7 3 . Energy Cannon 3 | . . . . . . . . . . . . . . . . 3 Ballistic Gun 15 | . 1 4 2 1 4 . . . . . . . . 1 2 . Ballistic Cannon 8 | . . . . 1 1 . . . 1 2 . . 2 1 . . Launcher 13 | . . 4 . 1 2 . . . 1 1 . . 2 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . 2 . . . . 1 . . . . 3 1 Slashing Weapon 5 | . 1 3 . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 1 3 . . . . . . . . . 3 2 Parts Lost 75 | . 6 6 1 1 4 . . . 2 11 . . . 20 11 13 Power 5 | . 1 1 . 1 . . . . . 1 . . . . 1 . Propulsion 19 | . 2 2 . . 2 . . . . 3 . . . 3 3 4 Utility 26 | . 1 . . . . . . . . 4 . . . 11 4 6 Weapon 25 | . 2 3 1 . 2 . . . 2 3 . . . 6 3 3 Highest Loss Streak 11 | . 3 2 1 1 2 . . . 2 9 . . . 11 10 4 To Critical Strikes 2 | . . . . . . . . . . 2 . . . . . . Average Slot Usage (%) 90 | . 95 99 96 100 100 100 100 88 91 87 77 73 71 84 55 21 Engine 6 | . 14 13 7 7 7 7 7 5 1 . . . . . . . Core 1 | . . . . . . . . . 3 6 10 10 . . . . Reactor 1 | . . . . . . . . . . 2 . . 9 9 6 . Treads 19 | . 14 26 24 21 21 23 23 23 23 17 12 10 10 14 6 1 Leg 1 | . 13 . . . . . . . . . . . . . . 1 Device 15 | . 10 11 12 14 17 23 21 17 12 17 11 10 10 21 18 5 Storage 7 | . 14 13 7 7 7 7 7 5 5 5 5 5 5 4 3 1 Processor 1 | . . . . . . . 1 5 5 8 8 5 5 1 4 2 Protection 6 | . . 1 7 13 11 7 7 5 10 7 4 5 7 12 2 . Energy Gun 10 | . 18 4 8 26 16 7 7 11 11 9 18 21 16 13 1 . Ballistic Gun 12 | . 9 15 24 8 15 23 22 11 6 3 . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . 6 6 5 5 4 4 . . Naked Turns 1 | . . . . . . . . . . . . . . . . 1 Heaviest Build 140 | 12 20 29 34 45 54 46 46 43 69 89 116 116 129 140 85 15 Greatest Support 185 | 20 40 40 64 64 64 63 63 81 120 135 145 145 150 185 145 150 Greatest Overweight (x) 3 | . . . . . 1 . . . . 1 . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 10 10 10 10 10 10 10 10 8 6 Most Carried 10 | . 9 10 10 10 10 10 10 8 10 10 10 10 10 10 10 8 Average Carried 8 | . 6 7 9 9 9 10 9 6 8 8 9 10 9 8 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 9 10 10 10 10 10 10 6 10 8 10 10 10 8 5 4 Class Distribution -------------------- 28% | Mutant 24% | Scavenger-Skirmisher 16% | Scavenger-Tank 9% | Tank 6% | Skirmisher 5% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Skirmisher | -7/Recycling Scavenger-Skirmisher | -7/Scraptown Scavenger-Scrapper | -5/Factory Tank | -5/DSF Tank | -4/Factory Derelict-Skirmisher | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Matter Collected 5245 | 200 214 277 477 217 696 104 . . 403 569 263 . 180 1488 75 82 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8860 | . 550 358 531 426 1385 290 . . 453 607 451 . 624 2589 480 116 Parts 397 | . 53 28 23 24 68 13 . . 15 19 2 . 29 105 18 . Haulers Intercepted 8 | . 1 . 3 . 2 . . . 1 . . . . . . 1 Recyclers Shooed 4 | . 1 . . . . . . . . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . 11 . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Combat Hostiles Destroyed 142 | . 16 9 7 9 24 2 . . 9 11 2 . 11 35 7 . Guns 76 | . 11 4 7 4 21 2 . . 1 1 2 . 4 14 5 . Cannons 29 | . . . . . . . . . 4 5 . . 2 18 . . AOE 31 | . 5 5 . 4 3 . . . 4 3 . . 5 . 2 . Classes Destroyed 20 | . 5 2 2 3 1 . . . 2 2 1 . 1 1 . . Worker 4 | . . . . 1 . . . . . . . . . 3 . . Builder 8 | . 4 . . . 1 . . . . 1 . . . 2 . . Hauler 8 | . 1 . 3 . 2 . . . 1 . . . . . . 1 Recycler 8 | . . . . 2 1 2 . . . . . . . 2 1 . Operator 3 | . 1 . . . 2 . . . . . . . . . . . Watcher 2 | . . . 1 . . . . . . . . . . 1 . . Swarmer 25 | . 9 . . 4 2 . . . 4 . . . 4 . 2 . Cutter 3 | . . . . . . . . . . . . . 3 . . . Grunt 48 | . 7 . 5 2 11 . . . 2 6 . . . 10 5 . Brawler 2 | . . . . . 1 . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . Sentry 24 | . . 1 1 2 8 2 . . . 3 . . . 7 . . Specialist 5 | . . . . . . . . . 2 . . . 1 2 . . Hunter 7 | . . . 1 . . . . . . . . . 2 4 . . Programmer 12 | . . . . 1 2 . . . . . . . . 9 . . Heavy 3 | . . . . . . . . . 1 . . . 1 1 . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . Compactor 2 | . . . . . . . . . . . 2 . . . . . Subdweller 8 | . . 8 . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 2 3 6 8 2 . . 4 4 1 . 6 9 8 1 Combat Bots Only 9 | . 3 2 3 4 7 1 . . 4 4 1 . 6 9 7 . Max Kills in Single Turn 3 | . 3 2 1 2 2 1 . . 1 1 1 . 3 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 . 2 1 . . . 1 1 . . 3 . 2 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Hostile Shots Fired 1638 | . 94 29 27 77 178 36 . . 52 120 . . 64 499 170 292 Missed 518 | . 24 4 13 19 72 14 . . 16 25 . . 14 128 66 123 Damage Taken 20574 | . 844 654 211 718 1148 168 . . 1100 2434 . . 1232 6596 1621 3848 Core 2955 | . 97 103 . 81 111 . . . 169 148 . . 137 434 319 1356 Absorbed by Shields 861 | . . . . . . . . . . 130 . . . 731 . . Reduced by Siege Mode 275 | . . . . . . . . . . . . . 24 202 16 33 Ignored by Resistances 558 | . . . . 3 . . . . . . . . . 225 330 . Core Remaining (%) 70 | 100 . 20 100 . . . 72 . 83 . . . 75 . 42 . Volleys Fired 370 | . 51 23 21 21 49 7 . . 22 36 6 . 18 98 17 1 Largest 5 | . 2 2 5 5 5 4 . . 5 5 5 . 5 5 3 1 Hottest 381 | . 80 80 213 295 268 136 . . 286 301 381 . 381 327 257 88 Shots Fired 1193 | . 94 38 95 88 192 28 . . 84 99 27 . 46 352 49 1 Gun 1012 | . 94 30 95 85 187 28 . . 62 57 24 . 31 271 48 . Cannon 152 | . . . . . 2 . . . 18 37 3 . 11 80 . 1 Launcher 29 | . . 8 . 3 3 . . . 4 5 . . 4 1 1 . Special . | . . . . . . . . . . . . . . . . . Kinetic 516 | . 39 21 78 23 100 21 . . 41 48 3 . 11 101 30 . Thermal 593 | . 27 2 6 62 89 7 . . 39 42 24 . 31 246 18 . Explosive 29 | . . 8 . 3 3 . . . 4 5 . . 4 1 1 . Electromagnetic 55 | . 28 7 11 . . . . . . 4 . . . 4 . 1 Robot Hit Streak 29 | . 7 12 8 13 25 10 . . 16 22 11 . 7 29 5 1 Robot Miss Streak 6 | . 4 2 5 4 5 2 . . 2 3 2 . 2 6 4 . Penetration Max 1 | . . . . . 1 . . . . . . . . 1 1 . Secondary Targets 6 | . 3 . . . 1 . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . 1 . Shots Hit Robots 772 | . 60 31 47 51 120 15 . . 56 76 19 . 23 239 33 2 Core Hits 411 | . 29 15 26 22 77 8 . . 21 43 4 . 25 115 26 . Critical Kills 2 | . . . . . 1 . . . . . . . . . 1 . Critical Parts Destroyed 8 | . . . . . 4 . . . . 1 . . . . 2 1 Critical Strikes 42 | . 1 . . 1 7 . . . 1 4 3 . 2 19 3 1 Burn 21 | . . . . 1 2 . . . . 2 3 . 2 11 . . Destroy 8 | . . . . . 5 . . . . . . . . . 3 . Blast 10 | . . . . . . . . . 1 1 . . . 8 . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . 1 . . . . . 1 Melee Attacks 22 | . 1 14 . . 2 . . . . 1 . . . . 2 2 Impact 6 | . . . . . 1 . . . . 1 . . . . 2 2 Slashing 16 | . 1 14 . . 1 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . 1 . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 22251 | . 1081 807 863 1307 2859 264 . . 1623 2699 503 . 1202 7886 976 181 Guns 13774 | . 708 340 842 1000 2592 264 . . 882 1059 417 . 462 4402 806 . Cannons 5113 | . . . . . . . . . 315 889 86 . 413 3369 . 41 Explosions 3095 | . 373 421 21 307 267 . . . 426 708 . . 327 90 155 . Melee 229 | . . 46 . . . . . . . 43 . . . . . 140 Ramming 40 | . . . . . . . . . . . . . . 25 15 . Kinetic 9125 | . 310 229 543 189 1234 172 . . 671 1112 86 . 413 3653 513 . Thermal 9497 | . 589 22 131 811 1358 92 . . 526 746 417 . 462 4050 293 . Explosive 2701 | . . 421 . 307 267 . . . 426 708 . . 327 90 155 . Electromagnetic 659 | . 182 89 189 . . . . . . 90 . . . 68 . 41 Impact 183 | . . . . . . . . . . 43 . . . . . 140 Slashing 46 | . . 46 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . 3 1 1 . . . 7 7 7 7 11 11 4 Average Corruption 4 | . . . . 2 1 1 . . . 6 7 7 7 3 11 2 Corruption Purged 3 | . . . . 3 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 82 | . . . . 1 4 1 . . . 12 21 2 5 22 13 1 Message Errors 18 | . . . . . . . . . . 3 4 1 1 5 4 . Matter Fused 16 | . . . . 1 1 . . . . 3 3 . 2 2 3 1 Heat Flow Errors 5 | . . . . . . . . . . 2 2 . . 1 . . Energy Discharges 7 | . . . . . . . . . . 1 3 . . 2 1 . Parts Rejected 3 | . . . . . 1 . . . . 1 1 . . . . . Parts Fused 3 | . . . . . . . . . . . 1 . . 1 1 . Data Loss (minor) 12 | . . . . . . . . . . . 5 1 . 4 2 . Data Loss (major) 7 | . . . . . . 1 . . . . 1 . 1 3 1 . Misfires 3 | . . . . . 1 . . . . . . . . 2 . . Alerts 2 | . . . . . 1 . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . 1 1 . Weapon Failures 4 | . . . . . . . . . . 2 . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 442 | . . 24 . . . . . . 45 43 . . 6 177 . 147 Projectiles 180 | . . . . . . . . . . . . . 6 167 . 7 Explosions 73 | . . 18 . . . . . . 45 . . . . 10 . . Melee 189 | . . 6 . . . . . . . 43 . . . . . 140 Knockbacks 43 | . . . . . . . . . 2 8 . . 4 29 . . Impact 2 | . . . . . . . . . . . . . . 2 . . Kinetic 36 | . . . . . . . . . 2 6 . . 3 25 . . Secondary 5 | . . . . . . . . . . 2 . . 1 2 . . Self-Inflicted Damage 845 | . 136 132 11 71 45 . . . 90 179 . . 46 102 33 . Shots 22 | . 2 6 1 2 1 . . . 3 4 . . 1 1 1 . Rammed 7 | . . . . . . . . . . . . . . 2 5 . Targets Rammed 7 | . . . . . . . . . . . . . . 2 5 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 625 | . 72 . 363 200 200 110 . . 200 466 504 . 319 625 . . Average Temperature 139 | . 25 . 92 137 117 44 . . 142 147 197 . 153 202 . . Received Heat Transfer 1988 | . 192 90 54 119 135 8 . . 72 244 . . . 738 237 99 Effects 49 | . . . 1 5 3 . . . 1 7 8 . 3 21 . . Shutdowns 9 | . . . 1 . . . . . . 2 2 . . 4 . . Energy Bleed 12 | . . . . . 1 . . . 1 . 3 . 1 6 . . Interference 19 | . . . . 5 2 . . . . 4 1 . 2 5 . . Matter Decay 4 | . . . . . . . . . . 1 1 . . 2 . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . . 1 . . 1 . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . Siege Activations 13 | . . . . . . . . . . . . . 2 9 1 1 Total Turns 247 | . . . . . . . . . . . . . 45 185 4 13 Longest Duration 50 | . . . . . . . . . . . . . 41 50 4 13 Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Parts Fried 3 | . . . 1 . . . . . . . . . . . . 2 Impact Corruptions 4 | . . . . . . . . . . 1 . . . . . 3 Robots Melted 7 | . . . . 1 . . . . . 1 . . 2 3 . . Combat Hostiles 5 | . . . . 1 . . . . . 1 . . . 3 . . Parts Melted 30 | . 1 . . 4 5 . . . . 4 1 . . 15 . . Heat Transferred 17873 | . 800 50 300 1741 2945 185 . . 1083 1337 888 . 888 7236 420 . Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Peak Influence 804 | . 218 . 291 284 501 250 . . 242 482 152 . 302 804 703 457 Initial 395 | . . . . 9 61 185 . . . 126 152 . . 169 391 395 Average 233 | . 117 . 64 158 235 160 . . 64 370 80 . 181 450 489 365 Maximum Alert Level 3 | . 1 . 1 1 2 1 . . 1 2 . . 1 3 3 2 Low Security (%) 49 | . 66 . 90 56 54 69 . 100 95 10 100 100 49 8 . . Level 1 29 | . 33 . 9 43 19 30 . . 4 47 . . 50 36 2 93 Level 2 17 | . . . . . 26 . . . . 42 . . . 38 93 6 Level 3 2 | . . . . . . . . . . . . . . 16 4 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . Squads Dispatched 29 | . 1 . 2 1 7 . . . 1 4 . . 2 7 3 1 Investigation 5 | . 1 . 2 1 . . . . . 1 . . . . . . Extermination 6 | . . . . . 2 . . . . . . . . 3 . 1 Reinforcement 9 | . . . . . 2 . . . 1 1 . . 2 2 1 . Assault 3 | . . . . . . . . . . 2 . . . 1 . . Garrison 6 | . . . . . 3 . . . . . . . . 1 2 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Distress Signals 15 | . 1 . . 1 2 . . . . 2 . . . 5 3 1 Communications Jammed 14 | . . . . . . . . . . 14 . . . . . . Distress Signals 14 | . . . . . . . . . . 14 . . . . . . Times Spotted 235 | . 25 9 17 14 30 2 . . 10 18 2 . 11 55 21 21 Peak Tracking Total 16 | . 5 2 5 4 6 2 . . 5 6 1 . 4 11 10 16 Tactical Retreats 8 | . . . 1 . . . . . . . . . . . 3 4 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Traps Triggered 11 | . 2 1 1 1 1 . . . . 1 . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 1 . . . . . . . . . Objects Rigged 4 | . 4 . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Machines Disabled 19 | . 2 1 1 . 5 1 . . 1 2 . . 1 3 2 . Max in Single Turn 2 | . 2 1 1 . 2 1 . . 1 1 . . 1 1 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Machines Accessed 43 | . 5 2 2 1 7 5 6 1 . 4 . 1 . 6 2 1 Terminals 32 | . 5 . 2 1 7 3 . 1 . 3 . 1 . 6 2 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Total Hacks 138 | . 14 3 8 3 20 30 36 1 . 11 . 1 . 7 3 1 Successful 95 | . 7 3 4 . 11 26 36 1 . 3 . 1 . 1 2 . Failed 43 | . 7 . 4 3 9 4 . . . 8 . . . 6 1 1 Catastrophic 15 | . . . 1 . 3 1 . . . 4 . . . 4 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 60 | . 12 . 5 3 16 8 . . . 8 . . . 5 2 1 Terminals 73 | . 14 . 8 3 20 6 . 1 . 9 . 1 . 7 3 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . Terminal Hacks 86 | . 5 3 4 . 7 26 36 1 . 1 . 1 . 1 1 . Record 63 | . . 2 . . 1 24 36 . . . . . . . . . Robot Analysis 5 | . 1 . 2 . . 2 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . Open DSF 4 | . . . . . . . . 1 . 1 . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 8 | . 3 . . . 4 . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . . . 4 . . . . 2 . . . . 1 . Terminals 8 | . 2 . . . 4 . . . . 1 . . . . 1 . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 6 | . 1 . . . 3 . . . . 1 . . . . 1 . Detonate 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . . Data Cores Recovered 3 | . 1 . . . 2 . . . . . . . . . . . Used 2 | . 1 . . . 1 . . . . . . . . . . . Hacking Detections 27 | . 5 . 2 1 6 2 . 1 . 3 . . . 5 1 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders 6 | . . . . . 4 1 1 . . . . . . . . . ROAM 3 | . . . . . 3 . . . . . . . . . . . EXPLORE 2 | . . . . . . 1 1 . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Robot Analysis Total 5 | . 1 . 2 . . 2 . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . Drone Launches 6 | . . . . . 5 1 . . . . . . . . . . Drone Recoveries 4 | . . . . . 4 . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Turns Passed 12478 | . 1311 1848 655 500 957 586 2484 24 238 791 756 63 242 1273 359 391 Spaces Moved 7010 | 1 807 1039 355 257 434 345 1544 14 107 419 439 40 92 487 246 384 Core 158 | . . . . . . . . . . . . . . . 112 46 Treads 6092 | . 375 1039 355 257 434 345 1544 14 107 419 439 40 92 487 116 29 Legs 484 | 1 432 . . . . . . . . . . . . . . 51 Wheels 51 | . . . . . . . . . . . . . . . . 51 Hover 58 | . . . . . . . . . . . . . . . 18 40 Flight 167 | . . . . . . . . . . . . . . . . 167 Fastest Speed 32 | 120 120 160 150 153 153 160 160 155 143 145 150 160 160 152 50 32 Average Speed 149 | 120 138 160 155 153 160 160 160 155 147 149 154 160 160 158 104 71 Slowest Speed 237 | 120 160 160 160 153 237 160 160 155 155 225 160 160 160 161 160 200 Overloaded Moves 114 | . . . . . . . . . . . . . . . . 114 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 92 47 36 9 84 98 97 . 88 9 96 1 72 20 40 15 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 . . . 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . . . . . Scrap Searched 13 | . . 10 . . . . 3 . . . . . . . . . Spaces Dug 16 | . 1 14 . . . . . . . . . . . 1 . . Terrain Destroyed 272 | . 37 47 6 14 36 . . . 22 31 . . 21 51 7 . Melee 1 | . 1 . . . . . . . . . . . . . . . Projectile 45 | . . . 1 . 1 . . . . 17 . . 5 21 . . AOE 226 | . 36 47 5 14 35 . . . 22 14 . . 16 30 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac DSF Fac Was Fac DSF Res Tes Res Total 8209 | . 902 1158 414 307 571 365 1560 17 149 515 504 39 147 764 310 487 Wait 347 | . 19 44 8 9 32 10 . . . 14 29 . 10 92 4 76 Move 6982 | . 806 1038 354 256 433 344 1543 13 106 419 438 39 91 486 245 371 Hop 6 | . . . . . . . . . . . . . . . . 6 Pick Up 86 | . 9 14 8 6 7 . 5 . 4 8 5 . 1 12 3 4 Fast Attach 85 | . 4 2 4 1 9 . 2 . 3 8 10 . 8 19 6 9 Attach 78 | . 5 9 4 4 3 . 1 3 2 12 . . . 18 9 8 Detach 33 | . . . 2 . 1 . . 1 2 4 4 . 2 6 7 4 Swap 82 | . 3 7 3 6 17 2 1 . 5 7 1 . 8 20 2 . Drop 111 | . 4 7 10 4 18 2 8 . 5 6 11 . 9 11 10 6 Fire 370 | . 51 23 21 21 49 7 . . 22 36 6 . 18 98 17 1 Melee 22 | . 1 14 . . 2 . . . . 1 . . . . 2 2 Ram 2 | . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . 2 3 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Fac x2 / *Sto / Low) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Waste -4/Factory -4/DSF -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 19) 307 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 8) 451 | -10/Materials | Discovered new exit (range 14) 452 | -10/Materials | Discovered new exit (range 9) 613 | -10/Materials | Lost 3 parts (1p1u1w) 892 | -10/Materials | Discovered new exit (range 14) 1219 | -10/Materials | Discovered new exit (range 8) 1312 | -10/Materials | Entered Subcaves 1327 | -10/Subcaves | Core integrity fell below 50% 1465 | -10/Subcaves | Discovered new exit (range 12) 1635 | -10/Subcaves | Visited Clippyterm 1640 | -10/Subcaves | Learned 40 Factory zone layouts 1640 | -10/Subcaves | Learned Factory garrison access intel 2151 | -10/Subcaves | Learned Materials terminal intel 2153 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 2161 | -10/Subcaves | Learned Materials stockpile data 2337 | -10/Subcaves | Discovered new exit (range 14) 2538 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2545 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2591 | -10/Subcaves | Disturbed a concealed Subdweller 2686 | -10/Subcaves | Learned location of Zion (-6) 2686 | -10/Subcaves | Met a Zionite searching for "candidates" 2694 | -10/Subcaves | Disturbed a concealed Subdweller 2817 | -10/Subcaves | Visited 4L-MR0's lab 2840 | -10/Subcaves | Found Gun Armor 2842 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 3124 | -10/Subcaves | Build established: Derelict-Gunner 3160 | -10/Subcaves | Entered Materials 3160 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3162 | -8/Materials | Loaded intel: 12 terminal locations 3478 | -8/Materials | Discovered new exit (range 9) 3514 | -8/Materials | Build established: Derelict-Skirmisher 3815 | -8/Materials | Entered Factory 3815 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3816 | -7/Factory | Identified exit to Factory 3816 | -7/Factory | Identified exit to Lower Caves 3816 | -7/Factory | Identified exit to Storage 3817 | -7/Factory | Loaded intel: 4 garrison access locations 4315 | -7/Factory | Entered Storage 4664 | -7/Storage | Build established: Scavenger-Tank 4666 | -7/Storage | Garrison activated, responded to threat 4753 | -7/Storage | Discovered exit to Factory (range 6) 4932 | -7/Storage | Destroyed 7 combat bots 4939 | -7/Storage | Discovered new exit (range 13) 4950 | -7/Storage | Used back door to open Recycling access 5272 | -7/Storage | Entered Recycling 5273 | -7/Recycling | Met a Zionite searching for Scraptown 5325 | -7/Recycling | Build established: Scavenger-Skirmisher 5547 | -7/Recycling | Discovered new exit (range 45) 5815 | -7/Recycling | Scanned before Scraplab entrance 5833 | -7/Recycling | Discovered new exit (range 11) 5858 | -7/Recycling | Entered Scraptown 5858 | -7/Scraptown | Accompanied by 1 ally 5858 | -7/Scraptown | System corruption cleaned by C-Scrubber 5977 | -7/Scraptown | Discovered new exit (range 79) 6367 | -7/Scraptown | Visited Cave Peace 6434 | -7/Scraptown | Visited Red Mages 6479 | -7/Scraptown | Visited Artisan Demo Area 6575 | -7/Scraptown | Visited The Evicted 6628 | -7/Scraptown | Visited Shadow of the Wyrm 6686 | -7/Scraptown | Visited UFD Registry 6686 | -7/Scraptown | Registered with UFD as "Nanoslider" 6884 | -7/Scraptown | Visited Junk Repository 6935 | -7/Scraptown | Visited Curators Association 7020 | -7/Scraptown | Visited Scrapoid Research Area 7316 | -7/Scraptown | Visited Chapter 10 7362 | -7/Scraptown | Visited Derelict Rescue Squad 7401 | -7/Scraptown | Visited Science Testing Area 7425 | -7/Scraptown | Visited Modified Component R&D 7631 | -7/Scraptown | Discovered new exit (range 5) 7713 | -7/Scraptown | Visited Abandonware Association 7737 | -7/Scraptown | Learned abandonware demo "HACKBUD.EXE" 7737 | -7/Scraptown | Learned abandonware demo "REVENGE.EXE" 7777 | -7/Scraptown | Visited A0-MCA Data Center 7786 | -7/Scraptown | Given an A rating by A0-MCA 7790 | -7/Scraptown | Found A0-MCA's Component Scanner 7892 | -7/Scraptown | Visited LU-1G1's Boring Crew 8140 | -7/Scraptown | Build established: Gunner 8199 | -7/Scraptown | Found Scrap Suit 8342 | -7/Scraptown | Entered Factory 8342 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8365 | -5/Factory | Identified exit to DSF 8366 | -5/Factory | Entered DSF 8410 | -5/DSF | Additional patrols routed to DSF 8503 | -5/DSF | Discovered new exit (range 14) 8604 | -5/DSF | Entered Factory 8604 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8854 | -4/Factory | First assault squad dispatched 8865 | -4/Factory | Discovered new exit (range 7) 8881 | -4/Factory | Discovered new exit (range 9) 9008 | -4/Factory | Build established: Tank 9154 | -4/Factory | Lost 9 parts (1p2n3u3w) 9395 | -4/Factory | Sucked down chute 9395 | -4/Factory | Entered Waste 9395 | -4/Waste | The area was eerily silent 9425 | -4/Waste | A Compactor rumbled back to life 9425 | -4/Waste | Spotted C-40 Crusher 9553 | -4/Waste | Destroyed C-40 Crusher 9620 | -4/Waste | Found Damper Plating 9895 | -4/Waste | A Compactor rumbled back to life 9899 | -4/Waste | Spotted C-40 Crusher 9932 | -4/Waste | Destroyed C-40 Crusher 10073 | -4/Waste | Discovered new exit (range 13) 10149 | -4/Waste | Identified exit to Factory 10151 | -4/Waste | Entered Factory 10212 | -4/Factory | Identified exit to DSF 10214 | -4/Factory | Entered DSF 10239 | -4/DSF | Additional patrols routed to DSF 10273 | -4/DSF | Build established: Scavenger-Tank 10336 | -4/DSF | Sterilization system engaged 10356 | -4/DSF | Ambient heat levels rising (+10) 10371 | -4/DSF | Ambient heat levels rising (+10) 10372 | -4/DSF | Discovered new exit (range 14) 10386 | -4/DSF | Ambient heat levels rising (+10) 10395 | -4/DSF | Identified exit to Research 10401 | -4/DSF | Ambient heat levels rising (+10) 10416 | -4/DSF | Ambient heat levels rising (+10) 10419 | -4/DSF | Found Imp. Powered Armor 10422 | -4/DSF | Found Imp. Powered Armor 10425 | -4/DSF | Found Imp. Powered Armor 10428 | -4/DSF | Found Imp. Powered Armor 10431 | -4/DSF | Ambient heat levels rising (+10) 10446 | -4/DSF | Ambient heat levels rising (+10) 10456 | -4/DSF | Entered Research 10456 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11417 | -3/Research | Destroyed 9 combat bots 11417 | -3/Research | Discovered new exit (range 16) 11463 | -3/Research | Lost 11 parts (1n6u4w) 11534 | -3/Research | System corruption reached 10% 11544 | -3/Research | Identified exit to Research 11644 | -3/Research | Spotted B-86 Titan 11648 | -3/Research | Destroyed B-86 Titan 11671 | -3/Research | Found Hvy. Reflective Plating 11680 | -3/Research | Discovered new exit (range 14) 11706 | -3/Research | First assault squad dispatched 11712 | -3/Research | Garrison activated, responded to threat 11728 | -3/Research | Identified exit to Testing 11729 | -3/Research | Entered Testing 11759 | -3/Testing | Lost 4 parts (1n1u2w) 11825 | -3/Testing | Found Prototype Device 11825 | -3/Testing | Identified Exp. Thermal Shield 11952 | -3/Testing | Garrison activated, responded to threat 12014 | -3/Testing | Destroyed 7 combat bots 12030 | -3/Testing | Found Prototype Device 12030 | -3/Testing | Identified 2N-1CE's Frost Array 12035 | -3/Testing | Core integrity fell below 50% 12038 | -3/Testing | Lost 10 parts (1p3n3u3w) 12067 | -3/Testing | Discovered exit to Research (range 8) 12078 | -3/Testing | Found Prototype Energy Cannon 12088 | -3/Testing | Entered Research 12088 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12285 | -2/Research | Identified Null Cannon 12329 | -2/Research | Lost 4 parts (3u1w) 12335 | -2/Research | Build established: Mutant 12400 | -2/Research | Core integrity fell below 50% 12416 | -2/Research | Spotted B-90 Cyclops 12452 | -2/Research | Core integrity fell below 20% 12468 | -2/Research | Spotted B-90 Cyclops 12479 | -2/Research | Self-destructed Last Messages --------------- 12387_ Dropped Biometal Heavy Treads. 12389_ Penetrated by Slug. 12389_ Slug penetrates Door. 12394_ Penetrated by Slug. 12394_ Slug penetrates Wall. 12394_ Dropped Centrium Leg. 12395_ Acquired Cld. Nuclear Pulse Thruster. 12398_ Slug penetrates Wall. 12399_ Penetrated by Slug. 12399_ Slug penetrates Wall. 12424_ Dropped Force Field. 12426_ Acquired Prototype Ballistic Cannon. 12445_ Cld. Nuclear Pulse Thruster destroyed. 12450_ W-44 Eye sends out distress signal. 12456_ Acquired Matter Neutralizer. 12465_ System corrupted: Matter fused (-9). 12475_ P-80 Master resets P-80 Master, system corruption cleaned. 12477_ Graphene Brace destroyed. 12478_ Matter Neutralizer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###???????????????????? | | ???????????????????????? ???????????????????? | | ?????????????????????####/###??########"""#???? | | ?????????????????????# @ ###" #????? | | ?????????????????????# p pp #????# | | ?????????????????????# *####g #????# | | ?????????????????????# #??# wp #????# | | ?????????????????????# #??# #????# | | ?????????????????????# #??# #????# | | ?????????????????????########??# #????# | | ???????????????????????????????# #????# | | ?????????????????????????????#######/########## | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | ??????????????????????? | | ???????????????????????################# | | ???????????????????????????????????????#!! = | | ??????????########?????????????????#####!! = | | ########### #??????????????? ! | | + ! #????????????????###### | | ###########"" #?????????????????????# | | ??????????#"" #??????###????????????# | | ??????????#"" #?????? #??########### ###### | | ??????????#T # ?? !#??# """ # #????# | | ###########"" # """" #??# """ # #????# | | ##"" # """" #??# """ # ###### | | ##"" # """" #??# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 3650 Resistance: TH 30 Resistance: EM 90 Point Defense Rating 80 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 63 Recoil Reduction 5 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicWarpBarrier Manual? 0 Play Time 02:52:00 Cumulative 216.9 hours Start 2024.07.29 @ 07:31:43 End 2024.08.04 @ 10:36:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 68 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0cbbc74-9f70-494d-a5ad-041a93bae1a7