Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 23:07:34

Player: Cassie Rose

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (101)     505
Value Destroyed (2365)     2365
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (310)                310
              TOTAL SCORE: 5060

 Bonus
-------
High Alert Combat Kills    110
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     54/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Battery
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Weight Redist. System
                Weight Redist. System
       Advanced Sensor Array
                Hacking Suite
                Relay Coupler [NC] (28)
                Relay Coupler [NC] (31)
                Relay Coupler [Duelist] (29)
                Relay Coupler [Sentry] (18)
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
         Medium Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Minigun
                Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
        Armored Treads
        Armored Treads
  High-capacity Battery
                Weight Redist. System
                Weight Redist. System
       Advanced Sensor Array
       Advanced Sensor Array
                ECM Suite
                Hacking Suite
                Assault Cannon
       Improved Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved VTOL Module
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             77   | 7   10  30  21  9   
  Power                    11   | 1   2   5   2   1   
    Engine                 8    | 1   2   5   .   .   
    Core                   3    | .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 2   2   10  10  2   
    Treads                 25   | 2   2   10  9   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  18   | 2   1   7   6   2   
    Device                 6    | 1   .   1   3   1   
    Storage                4    | 1   1   1   .   1   
    Processor              2    | .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   4   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   5   8   3   4   
    Energy Gun             8    | 2   2   3   .   1   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          6    | .   3   1   1   1   
    Ballistic Cannon       4    | .   .   .   2   2   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   .   
Parts Lost                 21   | .   2   3   3   13  
  Power                    2    | .   .   .   .   2   
  Propulsion               5    | .   .   .   2   3   
  Utility                  7    | .   .   2   1   4   
  Weapon                   7    | .   2   1   .   4   
  Highest Loss Streak      11   | .   2   1   1   11  
Average Slot Usage (%)     96   | .   99  98  91  89  
  Engine                   8    | .   14  11  .   .   
  Core                     2    | .   .   .   8   7   
  Treads                   28   | .   27  32  23  24  
  Device                   11   | .   14  8   9   14  
  Storage                  11   | .   14  11  9   9   
  Processor                3    | .   .   2   9   9   
  Protection               6    | .   .   10  13  7   
  Energy Gun               3    | .   5   3   .   .   
  Energy Cannon            2    | .   .   4   5   .   
  Ballistic Gun            12   | .   22  7   3   6   
  Ballistic Cannon         2    | .   .   .   7   9   
  Launcher                 2    | .   .   6   1   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 12  28  49  59  58  
  Greatest Support         66   | 40  40  60  66  60  
  Greatest Overweight (x)  12   | .   .   1   2   12  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  12  12  12  
  Average Capacity         10   | 5   8   10  12  12  
  Most Carried             12   | 2   10  10  12  12  
  Average Carried          8    | .   6   9   9   11  
  Final Capacity           12   | 6   10  12  12  12  
  Final Carried            12   | 1   10  7   12  9   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  
Matter Collected           2137 | 270  407  585  775  100  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3079 | 92   547  1218 1136 86   
  Parts                    205  | 5    39   95   58   8    
Haulers Intercepted        6    | .    1    3    2    .    
Recyclers Shooed           4    | .    .    2    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  64   | .   12  28  20  4   
  Guns                     27   | .   12  11  3   1   
  Cannons                  25   | .   .   5   17  3   
  AOE                      12   | .   .   12  .   .   
Classes Destroyed          12   | 2   5   3   2   .   
  Worker                   4    | .   .   2   2   .   
  Builder                  5    | .   .   5   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   6    | .   1   3   2   .   
  Recycler                 7    | 1   1   1   4   .   
  Operator                 2    | .   1   1   .   .   
  Watcher                  12   | .   3   5   4   .   
  Swarmer                  28   | .   6   13  6   3   
  Grunt                    23   | .   6   9   7   1   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   6   5   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           7    | 1   3   7   6   3   
  Combat Bots Only         5    | .   3   4   5   3   
Max Kills in Single Turn   3    | 1   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               4844 | .    593  1037 1057 2157 
  Core                     841  | .    126  160  105  450  
  Absorbed by Shields      23   | .    .    .    .    23   
Core Remaining (%)         69   | 100  49   60   .    .    
Volleys Fired              287  | 11   45   87   99   45   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  112  | 100  112  98   112  88   
Shots Fired                461  | 22   90   135  142  72   
  Gun                      269  | 22   90   93   36   28   
  Cannon                   180  | .    .    31   105  44   
  Launcher                 12   | .    .    11   1    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  331  | .    78   60   123  70   
  Thermal                  85   | 22   12   31   18   2    
  Explosive                12   | .    .    11   1    .    
  Electromagnetic          33   | .    .    33   .    .    
  Robot Hit Streak         22   | 3    11   8    22   8    
  Robot Miss Streak        5    | 4    4    4    5    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           272  | 11   54   78   98   31   
  Core Hits                144  | 2    23   64   43   12   
  Critical Hits            11   | .    .    6    4    1    
  Critical Kills           4    | .    .    2    2    .    
  Critical Parts Destroyed 7    | .    .    4    2    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6294 | 163  858  2325 2228 720  
  Guns                     2483 | 163  858  750  477  235  
  Cannons                  2636 | .    .    433  1751 452  
  Explosions               1124 | .    .    1124 .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  51   | .    .    18   .    33   
  Kinetic                  3721 | .    729  417  1920 655  
  Thermal                  1131 | 163  129  499  308  32   
  Explosive                943  | .    .    943  .    .    
  Electromagnetic          448  | .    .    448  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    
  Average Corruption       1    | .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  8    | .    6    2    .    .    
    Message Errors         2    | .    1    1    .    .    
    Energy Discharges      5    | .    5    .    .    .    
    Targeting Errors       1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            95   | .    .    84   11   .    
  Projectiles              11   | .    .    .    11   .    
  Explosions               84   | .    .    84   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 23   | .    .    .    13   10   
  Impact                   1    | .    .    .    .    1    
  Kinetic                  22   | .    .    .    13   9    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    132  .    .    
  Shots                    4    | .    .    4    .    .    
  Rammed                   20   | .    .    3    1    16   
Targets Rammed             20   | .    .    3    1    16   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        375  | 213  251  285  375  16   
  Average Temperature      67   | 85   50   57   99   7    
  Received Heat Transfer   1839 | .    177  219  315  1128 
  Effects                  8    | .    .    3    5    .    
    Energy Bleed           2    | .    .    1    1    .    
    Interference           6    | .    .    2    4    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | 1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | 1    1    .    .    .    
  Heat Transferred         2320 | 481  333  877  555  74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             659  | 10  157 485 659 558 
  Average Influence        231  | 3   59  258 419 463 
Maximum Alert Level        2    | .   .   2   2   2   
  Low Security (%)         50   | 100 100 36  .   .   
  Level 1                  24   | .   .   41  46  20  
  Level 2                  25   | .   .   21  53  79  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   3   3   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   3   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           8    | .   1   2   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              105  | .   20  46  31  8   
  Peak Tracking Total      7    | .   4   6   7   4   
  Tactical Retreats        6    | .   .   4   1   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            5    | .   2   2   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          7    | .   1   4   1   1   
  Max in Single Turn       1    | .   1   1   1   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          13   | .   8   3   2   .   
  Terminals                11   | .   7   3   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                32   | .   21  8   3   .   
  Successful               19   | .   15  3   1   .   
  Failed                   13   | .   6   5   2   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   16  5   1   .   
  Terminals                26   | .   17  8   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             2    | .   1   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         32   | .   24  7   1   .   
  Terminals                12   | .   10  2   .   .   
    Assimilate             3    | .   3   .   .   .   
    Botnet                 9    | .   7   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     1    | .   .   1   .   .   
Hacking Detections         11   | .   7   2   2   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     58   | .   58  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               4692 | 159  1668 1474 907  484  
Spaces Moved               2152 | 63   836  740  359  154  
  Core                     3    | 2    .    .    .    1    
  Treads                   2149 | 61   836  740  359  153  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  145  170  
  Average Speed            162  | 156  160  160  167  173  
  Slowest Speed            650  | 160  160  180  200  650  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 5    87   56   41   26   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          99   | .    .    79   20   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               12   | .    .    .    12   .    
  AOE                      87   | .    .    79   8    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  
Total                      2923 | 102  1093 909  533  286  
  Wait                     275  | 14   177  17   13   54   
  Move                     2148 | 62   835  739  358  154  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  69   | 8    19   12   25   5    
  Fast Attach              7    | .    .    7    .    .    
  Attach                   30   | 7    4    6    8    5    
  Detach                   .    | .    .    .    .    .    
  Swap                     40   | .    6    17   13   4    
  Drop                     47   | .    7    21   16   3    
  Fire                     287  | 11   45   87   99   45   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    19   | .    .    3    1    15   
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  160 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 16)
  662 | -10/Materials | Discovered new exit (range 15)
  881 | -10/Materials | Repaired Autogun
  909 | -10/Materials | Repaired Lgt. Treads
  985 | -10/Materials | Discovered new exit (range 10)
 1108 | -10/Materials | Core integrity fell below 50%
 1828 | -10/Materials | Entered another Materials area
 1828 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2355 | -9/Materials  | Discovered new exit (range 5)
 2380 | -9/Materials  | Build established: Scavenger-Mutant
 2519 | -9/Materials  | Identified exit to Mines
 2989 | -9/Materials  | Build established: Mutant
 3260 | -9/Materials  | Discovered new exit (range 4)
 3296 | -9/Materials  | Identified exit to Materials
 3302 | -9/Materials  | Entered another Materials area
 3302 | -8/Materials  | Evolved 2 slots: Utility x2
 4139 | -8/Materials  | Garrison activated, responded to threat
 4207 | -8/Materials  | Identified exit to Garrison
 4209 | -8/Materials  | Entered Garrison
 4283 | -8/Garrison   | Triggered checkpoint
 4358 | -8/Garrison   | Garrison Relay disabled
 4509 | -8/Garrison   | Triggered checkpoint
 4614 | -8/Garrison   | Core integrity fell below 50%
 4685 | -8/Garrison   | Core integrity fell below 20%
 4693 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04611_ G-47 Trooper knocked back.
04613_ G-47 Trooper destroyed.
04617_ Acquired 48 matter.
04619_ G-47 Trooper knocked back.
04626_ Arm. Treads destroyed.
04631_ G-47 Trooper knocked back. <x2>
04644_ Assault Cannon destroyed.
04648_ Acquired Particle Gun.
04657_ Lgt. Nuclear Core destroyed.
04658_ Slammed into G-47 Trooper. <x4>
04664_ Arm. Treads destroyed.
04665_ Slammed into G-47 Trooper.
04667_ Adv. Sensor Array destroyed.
04667_ Slammed into G-47 Trooper. <x2>
04670_ Minigun destroyed.
04671_ Slammed into G-47 Trooper.
04675_ Arm. Treads destroyed.
04678_ Particle Gun destroyed.
04682_ Imp. Heat Sink destroyed.
04687_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipGravitonLeg
  Manual?         0
Play Time         00:47:26
  Cumulative      44.9 hours
  Start           2019.11.29 @ 22:19:36
  End             2019.11.29 @ 23:07:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80)
Steam             1


RUN: e58afac6-e1b3-42db-9782-c1959372be48