Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 20:40:26 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (470) 2350 Value Destroyed (18235) 18235 Prototype IDs (280) 5600 Alien Tech Used (3) 600 Bonus (26832) 26832 TOTAL SCORE: 64117 Bonus ------- High Alert Combat Kills 1553 Follower Combat Kills 1397 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1494 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Warlord at Command 2000 Win 3000 Friendly Fire -2012 Cogmind --------- Core Integrity 1185/1600 Matter 300/300 Energy 1262/1265 System Corruption 0% Temperature Cool (0) Movement Rolling (170) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (3) --- Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (16) ----- Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink Huge Storage Unit Experimental Energy Well Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Improved Weapon Shielding Centrium Medium Armor Plating Phase Armor AEGIS Remote Shield > --- WEAPON (3) ------- Heavy Linear Accelerator Molecular Scythe > --- INVENTORY (25) --- Angular Momentum Engine Neutrino Core Quantum Reactor Compact Wheel Compact Wheel Armored Huge Wheel Medium Matter Pod (100) Medium Matter Pod (100) Hardened Heavy Armor Plating Layered Medium Armor Plating Heavy Reactive Plating Field Recycling Unit (0) Transdimensional Reconstructor Long-range Proton Cannon Compact HERF Cannon Enhanced Nova Cannon Cooled Nova Cannon Improved Potential Cannon Battle Cannon Slug Cannon RU-N14's Throwing Claymores v3 (10) Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink Huge Storage Unit Experimental Energy Well Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Improved Weapon Shielding Centrium Medium Armor Plating Phase Armor AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Heavy Linear Accelerator > --- INVENTORY -------- Angular Momentum Engine Neutrino Core Quantum Reactor Compact Wheel Compact Wheel Armored Huge Wheel Medium Matter Pod Medium Matter Pod Hardened Heavy Armor Plating Layered Medium Armor Plating Heavy Reactive Plating Field Recycling Unit Transdimensional Reconstructor Long-range Proton Cannon Compact HERF Cannon Enhanced Nova Cannon Improved Potential Cannon Battle Cannon Slug Cannon RU-N14's Throwing Claymores v3 Molecular Scythe [Rating: 204] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Wheel Compact Wheel Utility Light Regenerative Plating Device Seismic Detector Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Hackware Ghost Barrier Protection Light Regenerative Plating Artifact Phase Armor Weapon Scythe Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . 2 1 . . . . 1 . . . . 2 . . . . 2 . . . 1 . 2 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 655 | 6 20 5 37 28 24 36 22 12 4 12 22 11 11 1 17 12 18 6 8 9 53 9 14 3 54 75 25 39 10 52 Power 35 | 1 3 . 3 1 2 1 2 1 . . 2 . . . . 2 . . . . 7 1 1 . . . 2 2 2 2 Engine 17 | 1 3 . 3 1 2 1 2 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 1 Reactor 14 | . . . . . . . . . . . 1 . . . . . . . . . 4 1 1 . . . 2 2 2 1 Propulsion 87 | 2 2 1 9 4 3 7 . 1 . . 4 . . . 2 2 . . 1 1 16 . . . 12 8 3 6 . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 87 | 2 2 1 9 4 3 7 . 1 . . 4 . . . 2 2 . . 1 1 16 . . . 12 8 3 6 . 3 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 337 | 1 4 2 12 15 12 12 16 6 3 8 14 8 10 . 11 6 10 4 7 7 25 6 11 1 30 33 10 15 5 33 Device 220 | . 2 1 6 6 4 8 9 3 3 7 9 6 8 . 7 4 8 3 3 7 17 5 7 1 25 17 8 13 5 18 Storage 17 | 1 1 . 1 1 2 . . . . . . . . . . . . . 1 . 1 . . . . 6 . . . 3 Processor 13 | . . . 1 . . 2 . . . 1 . . . . . 1 . . . . 2 . 2 . 1 1 . . . 2 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 3 Protection 80 | . 1 1 4 8 6 2 7 3 . . 5 2 2 . 4 1 2 1 3 . 5 1 2 . 3 9 1 2 . 5 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 196 | 2 11 2 13 8 7 16 4 4 1 4 2 3 1 1 4 2 8 2 . 1 5 2 2 2 12 34 10 16 3 14 Energy Gun 4 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Energy Cannon 39 | . 3 . . . . 1 . . . . . . . . . 1 1 1 . . 1 1 . 1 5 12 3 4 . 5 Ballistic Gun 6 | 1 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Launcher 29 | . 4 . 3 1 1 6 2 2 . 2 1 2 . 1 . . 3 . . . 1 . . . . . . . . . Special Weapon 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 1 5 . 3 Impact Weapon 31 | . 2 1 6 4 4 4 . . . . . . . . . . 1 . . 1 . . . . 2 2 1 3 . . Slashing Weapon 57 | . . . . . 2 5 2 2 1 2 1 1 1 . 1 1 3 1 . . 2 . . . 4 14 5 4 3 2 Piercing Weapon 7 | . . . . . . . . . . . . . . . 3 . . . . . 1 1 1 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 1 3 . 1 . . 1 . 2 . . . . . . . 3 . . . 5 . 1 6 2 1 2 3 Corrupted Parts 8 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 System Corruption 61 | . . . . 51 . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Lost 45 | . 1 . 4 2 6 3 . 1 . . 1 . . . 2 . . . . 2 8 1 . . 2 1 2 5 1 3 Power 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 24 | . 1 . 3 . 2 3 . 1 . . . . . . 2 . . . . 1 5 . . . 1 . . 4 . 1 Utility 15 | . . . 1 2 2 . . . . . 1 . . . . . . . . . 2 1 . . 1 1 2 1 . 1 Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 Highest Loss Streak 3 | . 1 . 2 1 1 3 . 1 . . 1 . . . 1 . . . . 2 3 1 . . 1 1 1 2 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 97 99 99 99 100 100 100 100 99 100 100 100 100 99 100 100 100 99 99 99 97 94 94 94 92 98 97 92 Engine 4 | . 14 14 11 11 8 6 7 7 7 7 12 6 6 6 6 2 . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . 6 6 6 6 5 5 5 5 5 7 10 7 5 4 4 3 7 10 11 Wheel 17 | . 27 28 21 21 17 22 23 23 23 23 19 20 20 20 20 17 17 17 17 16 14 15 15 15 14 13 13 12 12 12 Device 12 | . 9 1 10 9 2 7 8 10 15 15 17 19 19 20 10 12 8 5 5 10 10 14 12 9 14 15 16 18 19 25 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 8 8 8 7 Processor 10 | . . . 9 11 9 7 7 7 7 7 6 6 6 6 6 9 11 11 11 11 14 15 15 15 14 14 13 13 12 15 Protection 22 | . 3 12 11 12 32 30 29 27 23 23 22 20 20 20 29 29 31 34 35 29 30 26 28 31 23 21 19 18 20 7 Impact Weapon 4 | . 7 25 19 21 12 4 . . . . . . . . . . . . . 2 . . . . 3 3 4 3 4 . Slashing Weapon 6 | . . . . . 5 9 14 14 15 14 12 11 13 12 11 5 4 2 5 2 4 5 5 5 8 8 7 7 7 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 3 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 248 | 11 36 36 46 100 109 120 119 115 111 115 131 133 131 127 131 135 136 132 129 130 146 147 178 171 178 175 177 166 194 248 Greatest Support 48 | 32 32 26 26 26 20 36 36 42 42 42 48 48 48 48 48 48 42 42 42 42 48 48 48 48 48 36 36 44 38 48 Greatest Overweight (x) 10 | . 1 1 3 4 10 4 3 3 2 2 4 2 2 2 2 3 3 3 3 3 5 3 3 3 4 5 5 4 5 5 Average Overweight (x) 2 | . . 1 1 2 3 3 3 2 2 2 2 2 2 2 2 2 2 3 2 2 3 2 2 3 3 4 4 3 4 4 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 5 13 15 15 19 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 11 14 14 17 21 24 25 24 24 25 24 25 24 25 24 24 25 25 24 23 24 24 24 24 24 24 24 24 24 24 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 15 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 24 25 25 24 25 25 24 25 25 25 25 Class Distribution -------------------- 46% | Mutant 30% | Scavenger-Mutant 10% | Generator-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Generator-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Matter Collected 8793 | 278 361 88 408 408 235 451 430 159 40 197 256 124 216 . 194 90 228 125 78 118 648 192 149 36 525 901 283 536 205 834 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 24027 | 160 768 596 1403 897 1747 1336 490 64 . 292 1367 194 206 . 306 934 380 272 244 447 2044 386 356 329 2086 1895 489 1800 354 2185 Parts 992 | 12 46 7 44 30 66 60 18 2 . 13 57 19 14 . 16 50 22 8 4 11 96 10 8 18 87 88 17 76 22 71 Haulers Intercepted 22 | . 2 . 4 4 3 . . . . . 2 . . . . . . . . . . . . . 3 1 1 . 2 . Recyclers Shooed 13 | . . . 2 2 . 2 . . . . 2 1 . . . . . . . . . . . . 2 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 184 | . . . . . . . 16 2 . 13 . 14 9 . 27 . 20 1 2 8 . 5 55 12 . . . . . . Prevented 38 | . . . . . . . 3 . . 2 . . 3 . . . 9 5 . 1 . 3 12 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 284 | . 12 1 15 11 30 15 14 2 . 8 14 8 1 . 3 5 5 4 . 5 21 4 10 3 21 23 8 31 1 9 Melee 138 | . 1 1 7 4 19 5 1 . . 4 11 1 1 . 3 5 2 1 . 4 15 3 1 3 14 11 1 16 1 3 Guns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 18 | . 3 . . . . . . . . . . . . . . . 1 1 . . . . 1 . 2 2 3 3 . 2 AOE 91 | . 7 . 5 4 . 10 13 2 . 4 3 7 . . . . 1 2 . . 5 . 8 . . 4 4 8 . 4 Classes Destroyed 25 | 2 6 1 2 . 2 1 2 . . 2 . . 1 . 1 1 . . . . . . 2 . . 1 . . . 1 Worker 37 | . 1 1 4 2 1 2 . . . . 1 . . . . 3 . . . . 4 . . . 7 3 1 1 3 3 Builder 29 | . 6 2 1 1 2 3 . . . . . . . . . 1 . . . . 1 . . . 1 5 1 5 . . Tunneler 6 | 3 . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 22 | . 2 . 4 4 3 . . . . . 2 . . . . . . . . . . . . . 3 1 1 . 2 . Recycler 56 | 1 1 5 8 5 2 9 . . . . 3 . . . . 3 . . . . 7 . . . 3 2 1 2 . 4 Minesweeper 4 | . . . . . . . 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 5 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Watcher 19 | . 3 . 5 1 3 . . . . . . . . . . 1 . . . . 1 . . . 3 1 1 . . . Swarmer 68 | . . . 7 5 4 4 7 . . 4 3 7 . . . . . . . . 5 1 . 3 8 . 5 5 . . Grunt 87 | . 12 . 1 2 16 7 2 1 . 2 4 . . . 2 . . 4 . 3 2 . 4 . 2 9 . 10 . 4 Brawler 5 | . . . . . . . 2 1 . . 1 . . . . . . . . . . 1 . . . . . . . . Duelist 4 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Sentry 27 | . . . 7 4 7 . 2 . . . 3 . . . . 1 . . . . . 2 . . 1 . . . . . Demolisher 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 6 | . . . . . 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 34 | . . . . . 1 1 . . . . 1 . 1 . . 2 4 . . . 8 . . . 2 4 . 10 . . Programmer 39 | . . . . . . . . . . 1 . 1 . . . 2 1 . . 2 6 . 3 . 8 7 1 4 1 2 Behemoth 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 7 | . . . . . . . 1 . . . . . 1 . . . 3 . . . . 2 . . . . . . . . Packrat 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . 1 . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Wizard 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | 3 7 2 5 4 4 7 7 2 . 6 3 4 1 . 2 4 2 3 . 3 5 2 4 3 5 6 6 6 3 3 Combat Bots Only 7 | . 3 1 3 4 3 4 7 2 . 6 3 4 1 . 2 2 2 3 . 3 5 2 4 3 4 4 5 6 1 3 Max Kills in Single Turn 4 | 1 2 1 4 2 1 2 3 1 . 2 2 4 1 . 1 1 1 2 . 1 2 1 3 1 1 2 3 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 2 . 2 3 1 . 2 2 4 . . . . 1 2 . . 2 . 2 . . 1 2 2 . 2 Melee 1 | . 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Damage Taken 18566 | . 367 185 740 706 2025 1057 864 173 . 215 521 84 151 . 631 407 376 364 . 313 1980 264 342 10 1304 1099 250 2525 350 1263 Core 2362 | . 76 34 130 137 244 84 138 52 . 26 80 15 40 . 45 42 . 42 . 35 124 21 22 . 129 89 19 323 . 415 Absorbed by Shields 6418 | . . . 87 78 35 . . . . 81 197 20 . . . 52 25 . . 94 310 77 184 10 1200 1149 262 1411 209 937 Redirected to Core 368 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368 Redirected to Shielding 206 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 12 101 Regen/Repaired (Parts) 9270 | . . . 231 74 1364 427 667 104 . 160 233 35 87 . 448 311 318 206 . 138 1368 189 207 43 646 544 59 1037 344 30 Core Remaining (%) 71 | 100 . 56 . 33 55 . . . . 57 . . . . 78 . . . . 88 . . . 85 . 83 . 76 . 74 Volleys Fired 337 | 18 65 43 11 13 1 11 15 2 . 5 2 4 . . . 2 5 6 . . 5 5 10 3 7 34 14 20 . 36 Largest 2 | 2 2 1 1 1 1 1 1 2 . 1 1 1 . . . 1 1 1 . . 1 1 1 1 2 2 1 1 . 2 Hottest 200 | 60 80 20 39 33 30 39 39 75 . 30 30 39 . . . 98 75 75 . . 98 81 . 105 169 169 200 94 . 150 Shots Fired 410 | 21 113 43 11 14 1 11 15 4 . 5 2 4 . . . 2 5 6 . . 5 5 10 3 11 39 13 20 . 47 Gun 133 | 21 56 43 . 5 . . . . . . . . . . . . . . . . . . . . 4 4 . . . . Cannon 153 | . 45 . 9 . . . . . . . . . . . . 2 2 1 . . 1 5 . 3 7 30 11 10 . 27 Launcher 77 | . 12 . 2 9 1 11 15 4 . 5 2 4 . . . . 3 5 . . 4 . . . . . . . . . Special 47 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . 5 2 10 . 20 Kinetic 132 | 18 46 43 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . 11 Thermal 96 | . 45 . . . . . . . . . . . . . . 2 . . . . 1 . . 3 3 16 9 3 . 14 Explosive 112 | . 12 . 2 9 1 7 15 4 . 5 2 4 . . . . . . . . 4 . 10 . . 5 2 10 . 20 Electromagnetic 70 | 3 10 . . . . 4 . . . . . . . . . . 5 6 . . . 5 . . 8 18 2 7 . 2 Robot Hit Streak 27 | 7 9 11 8 4 . . 3 7 . . . . . . . 1 3 6 . . . 4 6 . 3 13 4 8 . 27 Robot Miss Streak 3 | 3 3 2 2 1 . 2 2 . . . . 1 . . . . . . . . 1 2 1 . 3 2 1 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1180 | 13 71 48 70 52 115 42 23 5 . 8 63 6 9 . 15 30 12 4 4 22 82 16 11 10 119 97 23 77 11 122 Core Hits 634 | 7 41 9 21 16 26 31 30 5 . 15 28 11 3 . 6 16 6 10 3 9 47 10 27 8 40 46 10 59 6 88 Critical Kills 10 | . 2 . 2 . 4 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 45 | . . 3 8 3 11 . . . . . . . . . . . . . . 2 1 . . . 9 3 2 3 . . Critical Strikes 124 | . 2 3 11 3 17 2 1 . . 2 5 . . . 3 4 . . . 4 10 1 1 . 19 13 3 11 . 9 Smash 56 | . 2 3 11 3 15 1 . . . . . . . . . . . . . 2 1 . . . 9 4 2 3 . . Sever 59 | . . . . . 2 1 1 . . 2 5 . . . 2 3 . . . 1 3 1 1 . 10 9 1 8 . 9 Impale 9 | . . . . . . . . . . . . . . . 1 1 . . . 1 6 . . . . . . . . . Melee Attacks 1389 | . 12 19 90 73 166 53 22 5 6 14 89 11 14 . 29 48 17 3 4 29 115 21 11 38 152 120 25 92 14 97 Impact 442 | . 12 19 90 73 120 18 . . . . . . . . . . . . . 9 6 . . . 34 28 6 21 4 2 Slashing 785 | . . . . . 46 35 22 5 6 14 89 11 14 . 26 38 14 3 4 10 24 6 3 10 118 92 19 71 10 95 Piercing 162 | . . . . . . . . . . . . . . . 3 10 3 . . 10 85 15 8 28 . . . . . . Sneak Attacks 202 | . 2 12 19 11 17 13 5 . . . 11 5 5 . 1 11 5 . . 3 19 2 1 5 19 11 4 7 6 8 Combat Hostiles 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . . Follow-up Attacks 186 | . . . 12 12 24 5 1 . . 1 13 1 1 . 3 5 1 . . 8 12 2 1 1 40 20 5 15 . 3 Damage Inflicted 71887 | 112 1934 1147 3423 2215 4801 2807 2293 529 . 840 3298 982 644 . 739 1734 812 595 363 982 3902 653 3593 571 5368 5803 2473 6963 881 11430 Guns 955 | 112 391 272 . 60 . . . . . . . . . . . . . . . . . . . . 31 89 . . . . Cannons 3638 | . 387 . 124 . . . . . . . . . . . . 37 71 33 . . . 118 . . 129 592 599 261 . 1287 Explosions 17536 | . 852 . 335 192 . 959 1540 489 . 508 203 520 . . . . 141 509 . . 492 . 3056 . . 1300 1001 3279 . 2160 Melee 47802 | . 304 869 2964 1963 4801 1848 753 40 . 332 3095 462 644 . 739 1697 600 53 363 982 3410 535 132 571 5206 3520 833 2978 881 7227 Ramming 8 | . . 6 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kinetic 1600 | 97 253 272 124 60 . . . . . . . . . . . . . . . . . . . . . . . . . 794 Thermal 2018 | . 529 . . . . 47 . . . . . . . . . 37 . 166 . . . . . . . 107 709 . . 423 Explosive 16242 | . 647 . 335 192 . 660 1540 489 . 508 203 520 . . . . . . . . 492 . 3056 . . 1300 861 3279 . 2160 Electromagnetic 2269 | 15 201 . . . . 252 . . . . . . . . . . 212 376 . . . 118 . . 160 574 30 261 . 70 Impact 14297 | . 304 869 2964 1963 3160 556 . . . . . . . . . . . . . 411 173 . . . 1582 1039 283 699 257 37 Slashing 30990 | . . . . . 1641 1292 753 40 . 332 3095 462 644 . 670 1471 500 53 363 288 514 32 501 48 3624 2783 590 2724 624 7946 Piercing 4463 | . . . . . . . . . . . . . . . 69 226 100 . . 283 2723 503 36 523 . . . . . . Highest Corruption 54 | . . . . 54 . . . . . 1 2 2 2 2 2 2 2 2 2 3 7 7 9 2 17 23 2 7 2 20 Average Corruption 5 | . . . . 4 . . . . . 1 1 2 2 2 2 1 2 2 2 2 5 7 4 2 10 20 1 3 1 12 Corruption Purged 27 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 25 Corruption Blocked 16 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . 9 . . . Effects 418 | . . . . 16 . . . . . 8 3 17 12 2 14 4 7 8 5 12 48 39 4 22 31 91 19 21 3 32 Message Errors 110 | . . . . 3 . . . . . 3 1 7 3 1 5 2 2 3 1 2 14 6 1 11 10 22 4 2 1 6 Matter Fused 103 | . . . . 2 . . . . . 2 2 3 5 . 3 . 3 3 . 4 14 12 1 5 6 22 5 8 1 2 Heat Flow Errors 49 | . . . . 3 . . . . . 1 . 2 2 1 . . 1 1 . 3 4 5 1 3 . 8 2 6 . 6 Energy Discharges 61 | . . . . 4 . . . . . . . 2 1 . 1 1 . 1 1 2 6 10 . 1 6 12 2 2 . 9 Parts Rejected 5 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 2 . . . . Data Loss (minor) 50 | . . . . 1 . . . . . 2 . 2 . . 5 1 1 . 2 . 5 3 1 . 6 8 3 2 1 7 Data Loss (major) 22 | . . . . 1 . . . . . . . . 1 . . . . . 1 1 3 2 . 2 2 6 2 1 . . Misfires 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Alerts 10 | . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . 6 . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 8655 | . 85 399 880 548 945 202 212 22 . . 251 196 263 . 117 249 250 21 . 277 396 . 64 62 905 524 375 455 247 710 Projectiles 114 | . . . . . . . . . . . . . . . . . . . . . . . 43 . . 36 . 33 . 2 Explosions 376 | . 21 . 28 2 . 37 83 22 . . 7 18 . . . . . 21 . . 2 . 21 . . 10 24 75 . 5 Melee 8165 | . 64 399 852 546 945 165 129 . . . 244 178 263 . 117 249 250 . . 277 394 . . 62 905 478 351 347 247 703 Knockbacks 47 | . 3 5 6 4 9 4 . . . . . . . . . . . . . . . . . . 6 6 1 3 . . Impact 41 | . 3 5 5 4 7 4 . . . . . . . . . . . . . . . . . . 5 4 1 3 . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 2 . . . . Self-Inflicted Damage 309 | . . 3 12 9 . 13 122 . . 34 . . . . . . . . . . 45 . . . 1 . . . . 70 Shots 10 | . . . 1 1 . 2 3 . . 1 . . . . . . . . . . 1 . . . . . . . . 1 Rammed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 278 | 10 191 6 10 211 22 151 161 45 . 188 89 262 228 203 45 190 278 273 . 231 258 217 84 162 243 230 219 211 . 228 Average Temperature 59 | 7 41 3 5 95 4 49 52 21 . 59 31 67 86 105 20 94 70 134 . 103 94 84 55 53 101 61 70 99 . 57 Received Heat Transfer 2953 | . 204 . 228 144 765 360 90 90 . 50 146 . . . 168 . . 159 . 42 21 41 9 . 84 143 12 103 21 73 Effects 8 | . . . . . . . . . . . . 1 . . . . 3 2 . . . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . . . 3 2 . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 4 . 2 . . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 4 . 2 . . Parts Fried 104 | . 4 10 26 10 16 1 . . . . . . . . . . 5 3 . 2 2 . . . 10 10 2 3 . . Impact Corruptions 157 | . 3 14 36 25 26 2 . . . . . . . . . . . . . 7 2 . . . 20 9 5 7 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Heat Transferred 1711 | . 964 . . . . 50 . . . . . . . . . 50 . 100 . . . . . . . 74 365 . . 108 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Peak Influence 1036 | 20 408 166 377 735 657 477 . . . . 361 . . . . 153 . . . . 287 . . . 360 538 705 932 1036 811 Initial 559 | . 13 121 1 154 200 186 . . . . . . . . . . . . . . . . . . . 139 302 306 559 553 Average 311 | 9 246 45 210 502 396 276 . . . . 170 . . . . 69 . . . . 116 . . . 145 263 498 649 811 629 Maximum Alert Level 3 | . 2 . 1 3 2 2 . . . . 1 . . . . . . . . . 1 . . . 1 2 3 3 3 3 Low Security (%) 45 | 100 26 100 48 2 6 30 . . . . 53 . . . . 100 . . . . 76 . . . 67 35 . . . 71 Level 1 25 | . 65 . 51 1 32 52 . . . . 46 . . . . . . . . . 23 . . . 32 52 25 15 . . Level 2 25 | . 8 . . 91 60 17 . . . . . . . . . . . . . . . . . . . 11 73 48 25 26 Level 3 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 35 74 1 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 2 . 2 2 3 4 . . . . 3 . . . . . . . . . 6 . . . 4 7 2 15 6 6 Investigation 6 | . 1 . 1 . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . Extermination 20 | . . . . . . 1 . . . . 1 . . . . . . . . . 3 . . . 3 3 . 3 2 4 Reinforcement 25 | . 1 . 1 2 3 3 . . . . 1 . . . . . . . . . 1 . . . 1 3 1 5 2 1 Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 2 1 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 1 . Construction Impeded 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Distress Signals 23 | . 1 1 1 2 4 . . . . . 1 . . . . . . . . . . . . . 2 2 4 2 1 2 Communications Jammed 64 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 3 . 1 5 32 Distress Signals 64 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 3 . 1 5 32 Times Spotted 468 | . 16 2 28 25 44 18 14 9 . 13 20 4 1 . 10 8 5 6 . 6 30 6 32 2 35 36 21 37 14 26 Peak Tracking Total 11 | . 3 2 5 4 5 4 9 3 . 3 5 4 1 . 5 2 2 4 . 3 5 2 11 2 5 6 6 7 2 5 Tactical Retreats 36 | . 1 . 3 1 6 . . 7 . 1 1 . . . . 1 . 2 . . . 2 . . 3 2 1 2 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Traps Triggered 16 | . . . 1 2 1 1 . . . . 1 . . . . . . . . . 3 . 1 . . 3 . 1 . 2 Indirectly 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . 1 . . . 1 . . . . . 1 1 . . . . 6 . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Machines Disabled 42 | . 5 . 1 4 . 2 1 . . . . . . . . 1 . . . . . . 1 . . 10 7 5 . 5 Max in Single Turn 6 | . 2 . 1 1 . 1 1 . . . . . . . . 1 . . . . . . 1 . . 1 6 2 . 2 Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Machines Accessed 72 | . 5 . 7 11 7 . . . . . 7 . . 3 . 5 . . 4 . 5 . . . 3 7 1 4 1 2 Terminals 49 | . 4 . 4 9 5 . . . . . 4 . . . . 4 . . . . 4 . . . 3 5 . 4 1 2 Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Repair Stations 5 | . . . 2 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Total Hacks 203 | . 11 . 23 22 15 . . . . . 21 . . 24 . 16 . . 16 . 17 . . . 9 14 1 11 1 2 Successful 127 | . 6 . 15 13 9 . . . . . 13 . . 24 . 6 . . 16 . 7 . . . 5 8 1 2 . 2 Failed 74 | . 5 . 7 9 6 . . . . . 8 . . . . 9 . . . . 10 . . . 4 6 . 9 1 . Catastrophic 7 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . . 1 1 . 2 . . Database Lockouts 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Manual 86 | . 10 . 13 6 8 . . . . . 10 . . . . 10 . . . . 11 . 1 . 5 7 1 3 1 . Terminals 134 | . 10 . 16 18 11 . . . . . 14 . . . . 15 . . . . 16 . . . 9 11 . 11 1 2 Fabricators 5 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . Repair Stations 13 | . . . 6 3 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Terminal Hacks 80 | . 2 . 5 10 3 . . . . . 4 . . 24 . 3 . . 16 . 3 . . . 2 4 . 2 . 2 Record 11 | . . . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . 1 . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . Prototype ID Bank 12 | . 1 . 2 1 . . . . . . . . . 3 . . . . 4 . . . . . 1 . . . . . Open Door 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 5 | . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . Alert Level 7 | . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unreport Threat 6 | . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Locate Traps 4 | . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 8 | . . . 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 32 | . 4 . 4 2 3 . . . . . 6 . . . . 3 . . . . 4 . . . 3 2 1 . . . Terminals 26 | . 3 . 3 2 3 . . . . . 5 . . . . 3 . . . . 3 . . . 3 1 . . . . Track 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 18 | . 2 . 2 2 3 . . . . . 2 . . . . 2 . . . . 2 . . . 2 1 . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operators 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 4 . 5 9 6 . . . . . 5 . . . . 5 . . . . 4 . . . 3 6 . 4 1 . Full Trace Events 3 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . 15 . . . . 10 . . . . 3 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . 96 . 32 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Total Allies 26 | . . . . 10 . . 2 . 4 . . . . . 1 . . . . . 1 . . . . 3 . . 3 2 Largest Group 10 | . . . . 10 . . 2 2 4 4 . . . . 1 . . . . . 1 . . . . 2 . . 3 2 Highest-Rated Group 374 | . . . . 88 . . 32 32 118 118 . . . . 96 . . . . . 10 . . . . 112 . . 374 259 Highest-Rated Ally 131 | . . . . 16 . . 16 16 51 51 . . . . 96 . . . . . 10 . . . . 56 . . 131 131 Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 5 EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Ally Attacks 202 | . . . . 78 . . . 5 . 12 . . . . 32 . . . . . . . . . . 22 . . 50 3 Total Damage 5690 | . . . . 762 . . . 35 . 236 . . . . 947 . . . . . . . . . . 578 . . 3132 . Kills 42 | . . . . 14 . . . . . 5 . . . . 7 . . . . . . . . . . 4 . . 12 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Robot Analysis Total 7 | . 1 . 1 . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . . . . . 1 1 1 . 2 1 . 2 . 2 . . 1 . 3 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Turns Passed 38914 | 112 1046 1234 1774 1040 2916 837 2005 1540 1427 914 848 970 845 101 1510 597 1002 491 236 752 2551 1439 1130 1484 1207 1950 1074 1160 581 4141 Spaces Moved 21671 | 62 743 992 1083 622 1045 455 1026 1024 1140 509 457 657 576 77 773 322 670 331 152 430 1337 978 655 706 549 947 589 497 268 1999 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 21667 | 58 743 992 1083 622 1045 455 1026 1024 1140 509 457 657 576 77 773 322 670 331 152 430 1337 978 655 706 549 947 589 497 268 1999 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 95 95 110 131 131 123 123 123 123 130 130 130 130 123 123 138 123 123 123 130 130 145 138 146 146 138 134 150 Average Speed 132 | 96 98 102 102 120 137 131 131 123 123 123 128 130 130 130 130 130 127 138 137 124 135 130 134 145 142 149 148 142 158 169 Slowest Speed 230 | 100 105 105 130 140 230 150 131 131 123 123 150 130 130 130 130 138 138 138 138 138 170 145 145 145 146 155 155 150 166 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 97 99 61 92 57 11 94 92 85 66 13 66 63 68 94 10 72 60 60 63 26 93 75 79 14 77 16 56 4 64 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 9 | . 1 . 1 . . . . . . . . . . 1 . . . . 3 1 . 2 . . . . . . . . Known Exits Taken 16 | . . . 1 1 . 1 . . . 1 1 . . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 . . 1 . 1 1 1 . . 1 1 1 1 . . 1 1 1 . . . . . . . . . . Scrap Searched 30 | . . 1 . . . . 5 5 4 3 . 1 3 . 2 . 2 1 . 1 . 2 . . . . . . . . Spaces Dug 276 | . 10 . 19 3 18 2 71 3 1 6 9 4 3 . 9 8 6 2 . 4 31 3 3 20 5 20 2 4 2 8 Terrain Destroyed 1234 | . 42 . 19 60 18 28 188 29 1 29 28 71 3 . 9 8 6 11 . 4 61 3 116 23 7 101 26 156 2 185 Melee 143 | . 5 . 4 3 5 2 1 3 1 6 9 4 3 . 9 7 6 2 . 4 9 3 3 20 4 14 2 4 2 8 Projectile 25 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 3 3 10 1 2 . 3 AOE 1066 | . 37 . 15 57 13 26 187 26 . 23 19 67 . . . . . 9 . . 51 . 112 . . 77 23 150 . 174 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res Qua Acc Com Total 30016 | 94 941 1151 1619 806 2298 629 1640 1285 1160 769 632 750 652 77 1237 461 784 352 174 622 1967 1119 886 1101 850 1327 761 850 411 2611 Wait 5711 | 2 61 82 392 66 1072 54 542 238 2 231 66 67 50 . 422 66 71 7 1 160 423 109 173 358 109 135 84 210 106 352 Move 21641 | 61 742 991 1082 621 1044 454 1025 1023 1139 508 456 656 575 76 772 321 669 330 151 429 1336 977 654 705 549 946 588 496 267 1998 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 215 | 7 22 5 9 10 15 16 1 3 5 . 8 1 3 . 1 9 2 . 3 2 26 2 8 1 5 10 12 7 6 16 Fast Attach 138 | 5 5 . 8 6 4 3 2 . . . 5 . . . . 3 2 . 4 . 10 . 9 . 15 17 6 5 6 23 Attach 89 | 1 3 1 4 2 8 7 . 1 . . 3 . . . 2 3 . . 1 2 11 1 1 . 4 5 7 10 3 9 Detach 33 | . 3 . . 4 . . . . . . . . . . . 2 . . . . . . 2 . 1 3 5 3 2 8 Swap 431 | . 12 4 25 20 12 26 20 11 4 12 14 11 11 1 15 6 16 6 4 7 32 8 4 3 35 53 12 25 1 21 Drop 275 | . 17 6 16 8 7 17 2 3 6 . 8 2 2 . . 11 4 . 6 1 31 2 16 . 21 28 16 6 7 32 Fire 337 | 18 65 43 11 13 1 11 15 2 . 5 2 4 . . . 2 5 6 . . 5 5 10 3 7 34 14 20 . 36 Melee 1097 | . 11 18 72 56 135 41 20 4 4 13 70 9 11 . 25 38 15 3 4 21 93 15 9 30 104 87 17 68 13 91 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Rewire 32 | . . . . . . . 13 . . . . . . . . . . . . . . . . 1 . 9 . . . 9 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 5) 709 | -10/Materials | Discovered new exit (range 3) 1092 | -10/Materials | Discovered new exit (range 12) 1159 | -10/Materials | Entered Mines 1180 | -10/Mines | Learned 2 Materials zone layouts 1186 | -10/Mines | Discovered new exit (range 13) 1314 | -10/Mines | Assembled infested the area 1546 | -10/Mines | Learned Materials garrison access intel 1574 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1890 | -10/Mines | Discovered new exit (range 13) 2272 | -10/Mines | Destroyed YI-UF0 2393 | -10/Mines | Entered Materials 2393 | -9/Materials | Evolved 2 slots: Utility x2 2394 | -9/Materials | Identified exit to Materials 2394 | -9/Materials | Identified exit to Mines 2706 | -9/Materials | Repaired Flail? 2758 | -9/Materials | Repaired Med. Armor Plating 3045 | -9/Materials | Discovered exit to Materials (range 5) 3209 | -9/Materials | Central database locked down 3517 | -9/Materials | Discovered new exit (range 14) 3623 | -9/Materials | Repaired Med. Armor Plating 3708 | -9/Materials | Identified exit to Storage 3931 | -9/Materials | Discovered exit to Materials (range 14) 4167 | -9/Materials | Entered Storage 4282 | -9/Storage | Core integrity fell below 50% 4657 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4960 | -9/Storage | Build established: Commander-Mutant 5074 | -9/Storage | Found Corrupted Prototype Protection 5074 | -9/Storage | Identified Lgt. Regenerative Plating 5075 | -9/Storage | System corruption reached 10% 5077 | -9/Storage | Found Corrupted Lgt. Regenerative Plating 5172 | -9/Storage | Found Corrupted Lgt. Regenerative Plating 5175 | -9/Storage | Found Corrupted Lgt. Regenerative Plating 5177 | -9/Storage | Found Corrupted Lgt. Regenerative Plating 5180 | -9/Storage | Found Corrupted Lgt. Regenerative Plating 5197 | -9/Storage | System corruption reached 30% 5207 | -9/Storage | Entered Materials 5207 | -8/Materials | Evolved 2 slots: Utility x2 5208 | -8/Materials | Loaded intel: 1 garrison access location 5255 | -8/Materials | Repaired Flail 5374 | -8/Materials | Build established: Mutant 5815 | -8/Materials | Discovered new exit (range 15) 8123 | -8/Materials | Entered Factory 8123 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8425 | -7/Factory | Discovered new exit (range 7) 8436 | -7/Factory | Identified exit to Lower Caves 8605 | -7/Factory | Lost 3 parts (3n) 8960 | -7/Factory | Entered Lower Caves 9332 | -7/Lower Caves | Encountered a Warlord checkpoint 10155 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10344 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10388 | -7/Lower Caves | Destroyed 7 combat bots 10907 | -7/Lower Caves | Discovered new exit (range 8) 10965 | -7/Lower Caves | Entered another Lower Caves area 10965 | -7/Lower Caves | Accompanied by 2 allies 10980 | -7/Lower Caves | Discovered new exit (range 13) 11695 | -7/Lower Caves | Encountered a Warlord checkpoint 11773 | -7/Lower Caves | Learned Factory terminal intel 12038 | -7/Lower Caves | Discovered new exit (range 5) 12505 | -7/Lower Caves | Entered Zion 12612 | -7/Zion | Discovered new exit (range 11) 12711 | -7/Zion | Found CR-A16's Pointy Stick 12853 | -7/Zion | Found Prototype Device 13006 | -7/Zion | Received a hallucinogenic algorithm 13074 | -7/Zion | Learned location of 1 exit from Proximity Caves 13306 | -7/Zion | Found Prototype Device 13308 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 13339 | -7/Zion | Gained Derelict followers 13932 | -7/Zion | Entered Proximity Caves 13932 | -6/Proximity Caves | Accompanied by 4 allies 13933 | -6/Proximity Caves | Identified exit to Factory 13955 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14073 | -6/Proximity Caves | Learned Factory terminal intel 14094 | -6/Proximity Caves | P-60 Hacker assimilated allied LJ-NWV(i) 14846 | -6/Proximity Caves | Entered Factory 14846 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14847 | -6/Factory | Loaded intel: 26 terminal locations 14847 | -6/Factory | Identified Phasing AFG 14870 | -6/Factory | Identified exit to Lower Caves 14894 | -6/Factory | Spotted B-75 Beast 15044 | -6/Factory | Build established: Derelict-Mutant 15215 | -6/Factory | Discovered new exit (range 12) 15395 | -6/Factory | Build established: Scavenger-Mutant 15681 | -6/Factory | Cargo convoy interrupted 15694 | -6/Factory | Entered Lower Caves 16159 | -6/Lower Caves | Learned Factory stockpile data 16167 | -6/Lower Caves | Learned Factory stockpile data 16644 | -6/Lower Caves | Discovered new exit (range 15) 16664 | -6/Lower Caves | Entered another Lower Caves area 16695 | -6/Lower Caves | Learned Factory interactive machine intel 17233 | -6/Lower Caves | Discovered new exit (range 4) 17509 | -6/Lower Caves | Entered Data Miner 17509 | -6/Data Miner | Discovered new exit (range 6) 17534 | -6/Data Miner | Met Data Miner 17559 | -6/Data Miner | Learned location of Section 7 (-2) 17559 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17577 | -6/Data Miner | Received God Mode back door access code from Data Miner 17610 | -6/Data Miner | Entered Proximity Caves 17623 | -5/Proximity Caves | Learned location of 1 exit from Factory 17783 | -5/Proximity Caves | Escorted by Enhanced Grunt 17911 | -5/Proximity Caves | Learned location of 1 exit from Factory 18092 | -5/Proximity Caves | Build established: Mutant 18595 | -5/Proximity Caves | Discovered new exit (range 13) 18611 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18685 | -5/Proximity Caves | Spotted B-75 Beast 18720 | -5/Proximity Caves | Destroyed B-75 Beast 19120 | -5/Proximity Caves | Entered Factory 19120 | -5/Factory | Evolved 2 slots: Utility x2 19121 | -5/Factory | Identified exit to Upper Caves 19123 | -5/Factory | Loaded intel: 49 interactive machine locations 19124 | -5/Factory | Loaded intel: 25 terminal locations 19407 | -5/Factory | Central database locked down 19683 | -5/Factory | Discovered new exit (range 6) 19717 | -5/Factory | Entered Upper Caves 19741 | -5/Upper Caves | Build established: Derelict-Mutant 19898 | -5/Upper Caves | Encountered a Warlord checkpoint 20168 | -5/Upper Caves | Identified exit to Upper Caves 20627 | -5/Upper Caves | Learned Factory terminal intel 20719 | -5/Upper Caves | Entered another Upper Caves area 20729 | -5/Upper Caves | Discovered new exit (range 12) 21200 | -5/Upper Caves | Discovered new exit (range 6) 21210 | -5/Upper Caves | Entered Zhirov 21210 | -5/Zhirov | Discovered new exit (range 3) 21235 | -5/Zhirov | Met Zhirov 21260 | -5/Zhirov | Learned location of Quarantine (-2) 21260 | -5/Zhirov | Learned location of Testing (-3) 21260 | -5/Zhirov | Learned location of Command (-1) 21273 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21294 | -5/Zhirov | Found Alien Artifact 21294 | -5/Zhirov | Identified Integrated Dissipator 21294 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21314 | -5/Zhirov | Found Alien Artifact 21446 | -5/Zhirov | Entered Proximity Caves 21664 | -4/Proximity Caves | Learned location of Armory (-3) 22152 | -4/Proximity Caves | Discovered new exit (range 12) 22187 | -4/Proximity Caves | Spotted B-86 Titan 22198 | -4/Proximity Caves | Entered Factory 22198 | -4/Factory | Evolved 2 slots: Utility x2 22200 | -4/Factory | Loaded intel: 28 terminal locations 22483 | -4/Factory | Found Imp. Powered Armor 22631 | -4/Factory | Incoming investigation squad redirected 22698 | -4/Factory | Incoming investigation squad redirected 22783 | -4/Factory | Build established: Scavenger-Assassin 23073 | -4/Factory | Identified exit to Upper Caves 23073 | -4/Factory | Identified exit to Extension 23532 | -4/Factory | Discovered new exit (range 15) 23631 | -4/Factory | Build established: Scavenger-Mutant 24076 | -4/Factory | Lost 3 parts (2n1u) 24749 | -4/Factory | Entered Upper Caves 24760 | -4/Upper Caves | Spotted B-86 Titan 24868 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 25071 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25139 | -4/Upper Caves | Learned Research garrison access intel 25352 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 25359 | -4/Upper Caves | Identified exit to Warlord 25977 | -4/Upper Caves | Discovered new exit (range 10) 26001 | -4/Upper Caves | Identified exit to Upper Caves 26188 | -4/Upper Caves | Entered Warlord 26220 | -4/Warlord | Discovered new exit (range 15) 26247 | -4/Warlord | System corruption cleaned by Quarantine Array 26446 | -4/Warlord | Found Prototype Special Weapon 26449 | -4/Warlord | Found Prototype Special Weapon 26451 | -4/Warlord | Found Prototype Special Weapon 26455 | -4/Warlord | Found Prototype Special Weapon 26457 | -4/Warlord | Found Prototype Special Weapon 26460 | -4/Warlord | Found Prototype Special Weapon 26802 | -4/Warlord | Met Warlord 26815 | -4/Warlord | Opened Warlord's prototype stash 26822 | -4/Warlord | Found Prototype Reactor 26822 | -4/Warlord | Identified Vortex Chain Reactor 26827 | -4/Warlord | Warlord's base attacked by MAIN.C 26832 | -4/Warlord | Found Prototype Device 26832 | -4/Warlord | Identified Exp. Cloaking Device 26842 | -4/Warlord | Found Prototype Processor 26842 | -4/Warlord | Identified Exp. Core Analyzer 26850 | -4/Warlord | Found Prototype Hackware 26979 | -4/Warlord | Spotted B-90 Cyclops 26981 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x6) 26985 | -4/Warlord | Spotted B-86 Titan 26985 | -4/Warlord | Destroyed B-90 Cyclops 27138 | -4/Warlord | Build established: Mutant 27160 | -4/Warlord | Spotted Striker 27177 | -4/Warlord | Warlord forces counterattacked 27206 | -4/Warlord | Spotted Striker 27254 | -4/Warlord | Destroyed Striker 27257 | -4/Warlord | P-80 Master assimilated allied Y0-1NE(g) 27317 | -4/Warlord | Identified exit to Proximity Caves 27318 | -4/Warlord | Entered Proximity Caves 28780 | -3/Proximity Caves | Discovered new exit (range 6) 28786 | -3/Proximity Caves | Identified exit to Research 28802 | -3/Proximity Caves | Entered Research 28802 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 28803 | -3/Research | Loaded intel: 4 garrison access locations 28943 | -3/Research | Identified exit to Armory 28943 | -3/Research | Identified exit to Testing 29177 | -3/Research | Build established: Scavenger-Mutant 29398 | -3/Research | System corruption reached 10% 29482 | -3/Research | Found Prototype Device 29482 | -3/Research | Identified Exp. Thermal Shield 30009 | -3/Research | Entered Testing 30349 | -3/Testing | Found Prototype Energy Cannon 30349 | -3/Testing | Identified Potential Cannon 30352 | -3/Testing | Found Prototype Energy Cannon 30352 | -3/Testing | Identified Imp. Potential Cannon 30435 | -3/Testing | Spotted Striker 30475 | -3/Testing | Stole the SGEMP Prototype 30659 | -3/Testing | Found Prototype Energy Cannon 30659 | -3/Testing | Identified Cld. Nova Cannon 30856 | -3/Testing | Identified exit to Research 31135 | -3/Testing | Found Prototype Device 31292 | -3/Testing | Spotted PH-MB7J5WPZHZ 31835 | -3/Testing | Rewired PH-MB7J5WPZHZ 31839 | -3/Testing | Protovariant out of control (PH-MB7J5WPZHZ) 31849 | -3/Testing | Destroyed PH-MB7J5WPZHZ 31865 | -3/Testing | Spotted Investigator 31876 | -3/Testing | Destroyed Investigator 31959 | -3/Testing | Entered Research 31959 | -2/Research | Warlord forces began assault on 0b10 31959 | -2/Research | Evolved 2 slots: Utility x2 31973 | -2/Research | Identified Ghost Barrier 32069 | -2/Research | Research machine network offline 32123 | -2/Research | Spotted B-90 Cyclops 32496 | -2/Research | Borebot progress halted 32633 | -2/Research | Borebot progress halted 32719 | -2/Research | Spotted Striker 32719 | -2/Research | Spotted Striker 32727 | -2/Research | Spotted Striker 32730 | -2/Research | Spotted Striker 32735 | -2/Research | Spotted Executioner 32750 | -2/Research | Identified AEGIS Remote Shield 32914 | -2/Research | Destroyed B-90 Cyclops 32924 | -2/Research | Discovered new exit (range 15) 32973 | -2/Research | Identified exit to Quarantine 33033 | -2/Research | Entered Quarantine 33048 | -2/Quarantine | Found Alien Artifact 33048 | -2/Quarantine | Identified Subatomic Replicator 33094 | -2/Quarantine | Garrison activated, responded to threat 33285 | -2/Quarantine | Garrison activated, responded to threat 33558 | -2/Quarantine | First assault squad dispatched 33576 | -2/Quarantine | Discovered new exit (range 35) 33580 | -2/Quarantine | Incoming assault squad redirected 33863 | -2/Quarantine | Incoming assault squad redirected 33945 | -2/Quarantine | Identified exit to Access 33963 | -2/Quarantine | Found Alien Artifact 34054 | -2/Quarantine | Incoming assault squad redirected 34193 | -2/Quarantine | Entered Access 34193 | -1/Access | Evolved 2 slots: Power x1, Utility x1 34194 | -1/Access | Loaded intel: 143 machine locations 34194 | -1/Access | Loaded intel: 66 trap records 34194 | -1/Access | Identified exit to Surface 34194 | -1/Access | Discovered exit to Surface (range 119) 34194 | -1/Access | Identified exit to Command 34194 | -1/Access | Discovered exit to Command (range 82) 34195 | -1/Access | Delivered the SGEMP Prototype to Zhirov 34195 | -1/Access | Zhirov transferred Access data 34263 | -1/Access | Found Prototype Slashing Weapon 34263 | -1/Access | Identified Molecular Scythe 34271 | -1/Access | Found Molecular Scythe 34489 | -1/Access | First assault squad dispatched 34504 | -1/Access | Incoming assault squad redirected 34537 | -1/Access | Zhirov warped through subspace 34710 | -1/Access | Build established: Generator-Mutant 34774 | -1/Access | Entered Command 35039 | -1/Command | Identified Phase Armor 35215 | -1/Command | Found Antimissile System 35279 | -1/Command | Used Subatomic Replicator to replicate Imp. Hacking Suite 35290 | -1/Command | Disengaged cave seal 35290 | -1/Command | Derelicts emerged from the dark tunnel 35290 | -1/Command | Welcomed Warlord to Command 35399 | -1/Command | Spotted B-99 Colossus 35493 | -1/Command | Warlord commented on Warlord statues 35508 | -1/Command | Spotted M Guard 35508 | -1/Command | Spotted M Guard 35508 | -1/Command | Spotted Combat Programmer 35510 | -1/Command | Spotted Combat Programmer 35515 | -1/Command | Combat Programmer assimilated allied GC-IZX(l) 35524 | -1/Command | Combat Programmer assimilated allied TI-UJD(l) 35524 | -1/Command | Destroyed N5-4VS(L) 35538 | -1/Command | Destroyed Combat Programmer 35538 | -1/Command | Destroyed M Guard 35541 | -1/Command | All MAIN.C guards destroyed 35551 | -1/Command | Lost 3 parts (1n1u1w) 35555 | -1/Command | System corruption reached 10% 35558 | -1/Command | Found Hvy. Reactive Plating 35563 | -1/Command | First assault squad dispatched 35908 | -1/Command | Met MAIN.C 35910 | -1/Command | Warlord shut down involuntarily 35930 | -1/Command | 0b10 Conduit disabled 35933 | -1/Command | MAIN.C activated Command garrisons 35939 | -1/Command | Zhirov used SGEMP to disable MAIN.C 36070 | -1/Command | Found Prototype Device 36070 | -1/Command | Identified Exp. System Purifier 36499 | -1/Command | Discovered exit to Surface (range 44) 36499 | -1/Command | Discovered exit to Surface (range 78) 36499 | -1/Command | Identified Transdimensional Reconstructor 36499 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 37919 | -1/Command | Phase Generator disabled 38915 | *** | Escaped! Last Messages --------------- 37740_ Y-72 Warden is broken beyond repair. 37919_ Phase Generator explodes. 37920_ The unstable cave ceiling collapses. 37935_ Attempting to rewire W-44 Eye. 37935_ W-44 Eye is broken beyond repair. 37936_ The unstable cave ceiling collapses. 37936_ Sneak attack on W-44 Eye. 37936_ Destroyed Lgt. Antimatter Reactor. 37936_ W-44 Eye destroyed. 37938_ Acquired 12 matter. 37949_ Sneak attack on K-01 Serf. 37949_ Destroyed Lgt. Ion Engine. 37949_ K-01 Serf destroyed. 38046_ Attempting to rewire H-81 Overseer. 38046_ H-81 Overseer is broken beyond repair. 38047_ Sneak attack on H-81 Overseer. 38065_ H-81 Overseer Rnf. Quantum Reactor severed. 38067_ Sneak attack on H-81 Overseer. 38082_ H-81 Overseer destroyed. [Achievement: Mad Max] Map ----- +----------------------------------------------------+ | ??????????# #????#?#"" | | ??????????# #????#?#"" | | ??????????# ** #????#?# " | | ######????# *! ""T"" #????#?# " | | #????## *! 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Laser | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Point Defense System | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Gravmag System | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Phase Armor Achievements -------------- Mad Max Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ChipNuclearChip Manual? 0 Play Time 04:35:46 Cumulative 666.4 hours Start 2022.03.23 @ 17:52:23 End 2022.03.24 @ 20:40:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 300 Adventurer 1 Explorer 0 Win Type 0 Total 72 Types 23/9/11/3/1/0/24/1/0 Lore% 97 Gallery% 99 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66ef5f7c-e328-4025-b67c-2b5c070cf764