Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:42:44 Player: VC94 Result: Destroyed by Y-45 Defender via exploding Compression Vault Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1153) 1153 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2453 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 61/100 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Sensor Array Terrain Scan Processor Improved Targeting Computer Experimental Targeting Computer Recoil Stabilizer Improved Weapon Shielding Heavy Assault Rifle Datajack Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Large Storage Unit Sensor Array Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Experimental Targeting Computer Recoil Stabilizer Improved Weapon Shielding Heavy Assault Rifle Datajack Flail [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Flail Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 37 | 5 10 17 5 Power 8 | 1 2 4 1 Engine 5 | 1 2 2 . Core 3 | . . 2 1 Reactor . | . . . . Propulsion 8 | 1 2 4 1 Treads . | . . . . Leg 8 | 1 2 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 4 3 Device 3 | . 1 2 . Storage 2 | 1 1 . . Processor 4 | . 1 . 3 Hackware 1 | . . 1 . Protection 1 | . . 1 . Artifact . | . . . . Weapon 10 | 2 3 5 . Energy Gun 5 | 2 1 2 . Energy Cannon . | . . . . Ballistic Gun 3 | . 1 2 . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . 1 9 6 Power 5 | . 1 3 1 Propulsion 3 | . . 2 1 Utility 4 | . . 1 3 Weapon 4 | . . 3 1 Highest Loss Streak 5 | . 1 5 5 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 95 87 98 Engine 8 | . 13 5 . Core 3 | . . 4 10 Leg 21 | . 25 16 21 Device 8 | . 3 14 . Storage 12 | . 14 11 11 Processor 9 | . 8 11 13 Hackware 1 | . . 1 8 Protection 3 | . . 4 10 Energy Gun 7 | . 9 4 11 Ballistic Gun 7 | . 4 8 11 Ballistic Cannon 6 | . 13 . . Impact Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 36 | 12 32 36 33 Greatest Support 20 | 10 20 20 20 Greatest Overweight (x) 10 | 1 2 10 1 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 5 12 11 15 Average Carried 8 | 2 7 7 12 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 3 11 11 11 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 872 | 240 279 269 84 Remotely . | . . . . Salvage Created 1343 | . 434 651 258 Parts 71 | . 22 40 9 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 33 | . 13 15 5 Guns 23 | . 7 13 3 Cannons 6 | . 6 . . AOE 3 | . . 1 2 Classes Destroyed 6 | . 4 2 . Worker 2 | . 1 1 . Operator 2 | . . 2 . Watcher 3 | . 2 1 . Swarmer 7 | . 3 4 . Grunt 21 | . 10 8 3 Sentry 5 | . . 3 2 Best Kill Streak 3 | . 3 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 260 | . 70 146 44 Missed 75 | . 23 40 12 Damage Taken 2252 | . 534 1193 525 Core 512 | . 57 305 150 Absorbed by Shields . | . . . . Redirected to Shielding 102 | . . 9 93 Regen/Repaired (Parts) 29 | . . 29 . Core Remaining (%) 88 | 100 77 . . Volleys Fired 126 | . 39 66 21 Largest 2 | . 2 2 2 Hottest 100 | . 100 85 68 Shots Fired 223 | . 77 105 41 Gun 183 | . 38 104 41 Cannon 40 | . 39 1 . Launcher . | . . . . Special . | . . . . Kinetic 139 | . 45 73 21 Thermal 44 | . 32 12 . Explosive . | . . . . Electromagnetic 40 | . . 20 20 Robot Hit Streak 19 | . 6 14 19 Robot Miss Streak 6 | . 4 4 6 Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 145 | . 43 69 33 Core Hits 59 | . 22 29 8 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 3 | . . 3 . Destroy 1 | . . 1 . Smash 2 | . . 2 . Melee Attacks 5 | . . 5 . Impact 5 | . . 5 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2242 | . 683 1006 553 Guns 1593 | . 293 830 470 Cannons 408 | . 390 18 . Explosions 150 | . . 67 83 Melee 91 | . . 91 . Ramming . | . . . . Kinetic 1220 | . 440 518 262 Thermal 508 | . 243 182 83 Explosive . | . . . . Electromagnetic 423 | . . 215 208 Impact 91 | . . 91 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 71 | . . 71 . Projectiles . | . . . . Explosions . | . . . . Melee 71 | . . 71 . Knockbacks 6 | . 6 . . Impact . | . . . . Kinetic 6 | . 6 . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 198 | . 108 198 41 Average Temperature 29 | . 29 38 16 Received Heat Transfer 858 | . 276 435 147 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 7 | . . 5 2 Impact Corruptions 3 | . . 3 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 981 | . 572 359 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 227 | . 207 197 227 Initial 65 | . . . 65 Average 69 | . 64 63 138 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 97 | 100 97 100 87 Level 1 2 | . 2 . 12 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 2 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 8 | . 4 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 18 36 9 Peak Tracking Total 8 | . 4 8 4 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 10 | . 3 2 5 Terminals 8 | . 3 1 4 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 18 | . 7 4 7 Successful 11 | . 4 3 4 Failed 7 | . 3 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 7 2 6 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 8 | . 4 1 3 Record 3 | . . 1 2 Open Door 1 | . . . 1 Level Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2802 | 75 1270 1180 277 Spaces Moved 1133 | 45 565 417 106 Core 71 | 16 . 55 . Treads . | . . . . Legs 1062 | 29 565 362 106 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 190 190 190 Average Speed 207 | 140 198 231 190 Slowest Speed 550 | 190 260 550 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 66 28 17 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . 2 6 Melee . | . . . . Projectile . | . . . . AOE 8 | . . 2 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1362 | 57 640 524 141 Wait . | . . . . Move 1130 | 44 564 416 106 Hop . | . . . . Pick Up 49 | 8 19 16 6 Fast Attach . | . . . . Attach 22 | 5 3 11 3 Detach . | . . . . Swap 15 | . 7 6 2 Drop 15 | . 8 4 3 Fire 126 | . 39 66 21 Melee 5 | . . 5 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 883 | -10/Materials | Discovered new exit (range 3) 885 | -10/Materials | Discovered new exit (range 9) 1120 | -10/Materials | Discovered new exit (range 15) 1156 | -10/Materials | Identified exit to Materials 1346 | -10/Materials | Entered another Materials area 1346 | -9/Materials | Evolved 2 slots: Utility x2 1701 | -9/Materials | Lost 5 parts (1p2n2w) 1717 | -9/Materials | Core integrity fell below 50% 2023 | -9/Materials | Discovered new exit (range 15) 2088 | -9/Materials | Discovered new exit (range 16) 2177 | -9/Materials | Discovered new exit (range 14) 2380 | -9/Materials | Repaired Lgt. Nuclear Core 2526 | -9/Materials | Entered Storage 2549 | -9/Storage | Build established: Scavenger-Mutant 2622 | -9/Storage | Found Prototype Processor 2678 | -9/Storage | Identified exit to Garrison 2781 | -9/Storage | Core integrity fell below 20% 2803 | -9/Storage | Destroyed by Y-45 Defender via exploding Compression Vault Last Messages --------------- Acquired 22 matter. Connecting with Terminal... >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal S012. Lgt. Nuclear Core destroyed. Aluminum Leg destroyed. Imp. Targeting Computer destroyed. Imp. Weapon Shielding destroyed. Y-45 Defender destroyed. Hvy. EM Pulse Gun destroyed. Compression Vault explodes. 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