Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 12:28:59 Player: lumberblack Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (142) 710 Value Destroyed (3630) 3630 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 9130 Bonus ------- High Alert Combat Kills 19 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -449 Cogmind --------- Core Integrity 0/700 Matter 9/300 Energy 36/170 System Corruption 42% Temperature Critical (731) Movement Core (1050) Ox20 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (2) --- Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Makeshift Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Improved Proton Missile Launcher > --- INVENTORY (20) --- Matter Compressor (250) Experimental Sensor Array Armor Integrity Analyzer Makeshift Cloaking Device Improved Propulsion Shielding Improved Utility Shielding Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Shock Bomb Launcher Advanced EMP Blaster Improved Grenade Launcher Missile Launcher Field Lobotomy Kit (5) Makeshift Axe Makeshift Sword Makeshift Spear Makeshift Spear Peak State ------------ > --- POWER ------------ Makeshift Power Source Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Shock Bomb Launcher Advanced EMP Blaster Heavy Missile Launcher > --- INVENTORY -------- High-capacity Storage Unit Experimental Sensor Array Improved Terrain Scanner Makeshift Terrain Scan Processor Armor Integrity Analyzer Makeshift Cloaking Device Improved Propulsion Shielding Improved Utility Shielding Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Makeshift Armor Plating Hacking Drone Bay Heavy Particle Cannon Heavy Ion Cannon Improved Grenade Launcher Missile Launcher Field Lobotomy Kit Makeshift Spear Makeshift Spear [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . 2 . . . . 2 . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 246 | 5 33 25 28 9 3 1 42 23 9 5 46 17 Power 20 | . 1 3 2 . . . 5 3 1 . 5 . Engine 13 | . 1 2 1 . . . 4 1 . . 4 . Core 7 | . . 1 1 . . . 1 2 1 . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 49 | 3 15 10 8 1 . 1 3 3 1 . 4 . Treads 20 | 1 8 1 . . . . 3 2 1 . 4 . Leg 4 | . . . 4 . . . . . . . . . Wheel 25 | 2 7 9 4 1 . 1 . 1 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 77 | 1 5 6 5 4 1 . 9 11 2 1 24 8 Device 28 | 1 . 3 . 1 . . 2 4 . 1 12 4 Storage 5 | . 3 . . . . . . 1 . . . 1 Processor 7 | . . . . 1 . . 2 3 . . . 1 Hackware 2 | . . . . . . . . . . . 2 . Protection 35 | . 2 3 5 2 1 . 5 3 2 . 10 2 Artifact . | . . . . . . . . . . . . . Weapon 100 | 1 12 6 13 4 2 . 25 6 5 4 13 9 Energy Gun 7 | . . . 1 . . . 6 . . . . . Energy Cannon 22 | . . 3 3 2 . . 3 . 2 . 7 2 Ballistic Gun 11 | 1 7 1 . . . . 2 . . . . . Ballistic Cannon 3 | . 1 1 1 . . . . . . . . . Launcher 31 | . . . 3 2 . . 7 5 2 2 6 4 Special Weapon 4 | . 4 . . . . . . . . . . . Impact Weapon 11 | . . . 2 . 2 . 7 . . . . . Slashing Weapon 11 | . . 1 3 . . . . 1 1 2 . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 3 . . . 2 . Corrupted Parts 12 | . . . 2 . . . 3 1 1 . 5 . System Corruption 87 | . . . 3 . . . 29 6 10 . 39 . Parts Lost 36 | . 1 4 4 2 . . 5 4 1 . 7 8 Power 11 | . 1 1 . . . . 2 2 1 . 3 1 Propulsion 5 | . . 2 1 1 . . . . . . . 1 Utility 11 | . . 1 1 . . . 1 . . . 3 5 Weapon 9 | . . . 2 1 . . 2 2 . . 1 1 Highest Loss Streak 5 | . 1 4 3 2 . . 3 3 1 . 2 5 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 98 77 99 99 100 96 98 86 92 90 95 Engine 7 | . 13 8 . 11 11 11 11 4 . . 5 7 Core 6 | . . 4 5 . . . 4 9 14 15 8 6 Treads 14 | . 24 1 . . . . 13 9 15 15 13 13 Wheel 4 | . 3 26 6 21 22 22 4 4 . . . . Device 7 | . 11 4 5 . . . 1 5 7 7 8 8 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 Processor 5 | . . . . 7 11 11 9 25 7 7 5 3 Protection 12 | . 2 9 13 25 22 22 15 5 15 15 16 24 Energy Cannon 5 | . . 16 9 4 3 . 1 . 9 15 9 2 Ballistic Gun 6 | . 24 . . . . . 3 . . . . . Launcher 5 | . . . 2 17 . . 1 17 . . 8 11 Impact Weapon 1 | . . . 7 . 17 22 11 . . . . . Slashing Weapon 2 | . . . 2 . . . . 4 6 6 3 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 111 | 15 53 60 73 65 65 60 73 107 109 108 111 93 Greatest Support 48 | 20 40 40 32 32 32 32 43 40 40 40 48 40 Greatest Overweight (x) 34 | 1 5 5 6 2 2 1 4 6 2 2 34 2 Average Overweight (x) 2 | . 2 2 2 1 1 1 1 3 2 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 15 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 5 7 19 18 19 19 19 19 19 19 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 20 20 20 20 20 20 20 20 20 20 19 17 Class Distribution -------------------- 55% | Mutant 34% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 7694 | 298 710 575 200 252 120 . 681 233 449 154 3655 367 Remotely . | . . . . . . . . . . . . . Salvage Created 5224 | 147 634 313 366 62 . . 1350 407 725 152 1018 50 Parts 293 | 12 38 11 19 14 . . 69 20 25 7 76 2 Haulers Intercepted 8 | . 2 . . . . . 5 1 . . . . Recyclers Shooed 3 | . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 8 5 4 2 Prevented 11 | . . . . . . . . . 10 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 95 | . 13 13 10 10 . . 18 6 11 5 8 1 Melee 10 | . . . 3 . . . 4 2 1 . . . Guns 16 | . 12 2 . . . . 2 . . . . . Cannons 16 | . 1 11 . . . . 1 . 1 1 1 . AOE 45 | . . . 5 10 . . 8 3 8 4 6 1 Classes Destroyed 22 | 2 5 3 3 . . . 2 2 1 1 3 . Worker 6 | . . 1 . . . . 4 1 . . . . Builder 4 | . 1 . . . . . 2 1 . . . . Tunneler 4 | 3 . 1 . . . . . . . . . . Hauler 8 | . 2 . . . . . 5 1 . . . . Recycler 7 | 1 . 1 . . . . 4 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 4 | . 3 . . . . . 1 . . . . . Swarmer 30 | . 3 . 4 7 . . 7 1 4 4 . . Grunt 27 | . 10 2 3 2 . . 6 1 3 . . . Brawler 3 | . . . . . . . . 1 2 . . . Duelist 5 | . . . 2 1 . . 1 . 1 . . . Sentry 7 | . . . 1 . . . 3 . 1 1 . 1 Demolisher 1 | . . 1 . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . 3 . . . . Zionite 46 | . . . . . . . . . . . 46 . Samaritan 1 | . . . . . . . . . 1 . . . Tinkerer 8 | . . . . . . . . . . 1 7 . Assembled 10 | . . 10 . . . . . . . . . . Thug 2 | . . 1 1 . . . . . . . . . Marauder 2 | . . . . . . . . . . . 2 . Mutant 5 | . . . . . . . . . . . 5 . Best Kill Streak 9 | 2 4 9 5 7 . . 7 4 7 4 6 1 Combat Bots Only 9 | . 3 9 5 7 . . 4 3 7 4 4 1 Max Kills in Single Turn 3 | 1 2 2 3 3 . . 3 2 3 2 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 3 . . 3 1 3 2 1 1 Melee 1 | . . . 1 . . . 1 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 7660 | . 685 746 1041 237 . . 947 585 393 323 1404 1299 Core 1362 | . 38 134 210 66 . . 162 57 53 17 173 452 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 74 | . . . 12 17 . . 45 . . . . . Core Remaining (%) 58 | 100 . 31 . . . 31 70 . . . . . Volleys Fired 411 | 8 82 31 6 5 . . 40 10 11 11 188 19 Largest 3 | 2 2 2 2 2 . . 3 2 2 2 3 3 Hottest 201 | 40 135 126 126 60 . . 201 72 140 140 111 140 Shots Fired 708 | 16 148 62 10 11 . . 86 17 18 17 293 30 Gun 190 | 16 116 3 . . . . 55 . . . . . Cannon 190 | . 16 59 8 . . . 8 . 8 12 58 21 Launcher 312 | . . . 2 11 . . 23 17 10 5 235 9 Special 16 | . 16 . . . . . . . . . . . Kinetic 216 | 16 132 49 2 . . . 17 . . . . . Thermal 137 | . 16 . . . . . 22 . 8 12 58 21 Explosive 202 | . . . 2 11 . . 7 4 2 3 166 7 Electromagnetic 153 | . . 13 6 . . . 40 13 8 2 69 2 Robot Hit Streak 21 | 6 14 9 17 21 . . 10 13 8 5 8 14 Robot Miss Streak 5 | 2 3 3 . 1 . . 5 1 2 1 5 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . Shots Hit Robots 396 | 11 86 38 23 4 . . 66 22 17 10 94 25 Core Hits 273 | 5 35 22 14 13 . . 39 18 21 9 91 6 Critical Kills 2 | 1 . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . 2 . . . . . Critical Strikes 9 | 1 1 1 3 . . . 2 . 1 . . . Destroy 2 | 1 1 . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . Smash 3 | . . . 1 . . . 2 . . . . . Sever 3 | . . . 2 . . . . . 1 . . . Melee Attacks 76 | . . 1 22 . . . 28 11 9 2 1 2 Impact 34 | . . . 6 . . . 28 . . . . . Slashing 42 | . . 1 16 . . . . 11 9 2 1 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 15 | . . 1 1 . . . 9 1 1 2 . . Combat Hostiles 2 | . . . . . . . 2 . . . . . Follow-up Attacks 5 | . . . 1 . . . 4 . . . . . Damage Inflicted 16686 | 143 1164 939 1106 757 . . 3297 1059 1150 623 5627 821 Guns 1749 | 143 996 37 . . . . 573 . . . . . Cannons 3018 | . 165 838 206 . . . 154 . 55 204 857 539 Explosions 9194 | . . . 307 757 . . 1314 774 730 261 4769 282 Melee 2706 | . . 64 593 . . . 1241 285 365 158 . . Ramming 19 | . 3 . . . . . 15 . . . 1 . Kinetic 2078 | 143 1161 610 50 . . . 114 . . . . . Thermal 2347 | . . . 109 . . . 290 68 117 204 1020 539 Explosive 5849 | . . . 198 757 . . 431 253 245 251 3469 245 Electromagnetic 3687 | . . 265 156 . . . 1206 453 423 10 1137 37 Impact 1543 | . . . 302 . . . 1241 . . . . . Slashing 1163 | . . 64 291 . . . . 285 365 158 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 42 | . 1 1 3 3 3 3 33 13 23 23 42 42 Average Corruption 16 | . 1 1 2 3 3 3 11 8 14 23 28 42 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 409 | . 9 6 4 18 5 4 6 32 84 50 167 24 Message Errors 95 | . . . . 5 1 1 . 6 20 18 39 5 Matter Fused 92 | . 1 1 . 6 2 . . 8 12 9 48 5 Heat Flow Errors 44 | . 2 3 2 3 . 1 . 5 9 3 14 2 Energy Discharges 53 | . 2 2 . 3 . . 4 4 10 6 20 2 Parts Rejected 7 | . 1 . 2 . . . . . . . 2 2 Data Loss (minor) 45 | . 1 . . . 1 1 . 3 20 7 9 3 Data Loss (major) 23 | . . . . . 1 1 1 1 6 4 8 1 Misfires 20 | . . . . 1 . . . 3 6 1 9 . Alerts 9 | . 1 . . . . . 1 1 1 1 3 1 Misdirections 2 | . . . . . . . . 1 . . 1 . Weapon Failures 19 | . 1 . . . . . . . . 1 14 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1066 | . . 45 79 57 . . 518 78 78 32 179 . Projectiles 107 | . . 45 . . . . . . . . 62 . Explosions 289 | . . . . 57 . . 30 63 22 . 117 . Melee 670 | . . . 79 . . . 488 15 56 32 . . Knockbacks 22 | . 8 6 4 . . . 4 . . . . . Impact 6 | . . . 2 . . . 4 . . . . . Kinetic 12 | . 5 5 2 . . . . . . . . . Secondary 4 | . 3 1 . . . . . . . . . . Self-Inflicted Damage 967 | . . . 9 179 . . 251 190 57 . 254 27 Shots 45 | . . . 1 6 . . 12 11 2 . 12 1 Rammed 5 | . 1 . . . . . 3 . . . 1 . Targets Rammed 5 | . 1 . . . . . 3 . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 958 | . 143 369 248 268 . 87 573 243 375 345 518 958 Average Temperature 148 | . 36 152 72 119 . 47 167 107 124 135 156 359 Received Heat Transfer 1409 | . 297 338 381 6 . . 153 . 18 66 36 114 Effects 107 | . . 3 . . . . 19 1 5 1 43 35 Shutdowns 23 | . . . . . . . 4 . 2 1 10 6 Energy Bleed 18 | . . . . . . . . 1 2 . 10 5 Interference 26 | . . 2 . . . . 4 . . . 13 7 Matter Decay 11 | . . . . . . . 2 . . . 3 6 Short Circuit 4 | . . 1 . . . . 1 . . . . 2 Damage (minor) 8 | . . . . . . . 1 . 1 . 3 3 Damage (major) 13 | . . . . . . . 7 . . . 3 3 Damage (core) 4 | . . . . . . . . . . . 1 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 3 1 1 . 1 . Combat Hostiles 5 | . . . . . . . 2 1 1 . 1 . Parts Fried 35 | . . 2 4 . . . 14 2 4 . 9 . Impact Corruptions 15 | . . . 5 . . . 10 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . . . . 4 . . Heat Transferred 3087 | . . . 150 . . . 496 100 124 296 1218 703 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 18 | . . . 1 . . . 3 2 1 . 11 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 568 | 20 403 230 406 568 . . 195 153 . . . . Initial 157 | . 13 156 . 157 . . . 88 . . . . Average 97 | 11 81 81 144 469 . . 66 37 . . . . Maximum Alert Level 2 | . 2 1 2 2 . . . . . . . . Low Security (%) 81 | 100 76 99 67 . . 100 100 100 . . . . Level 1 13 | . 21 . 22 28 . . . . . . . . Level 2 5 | . 1 . 9 71 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 2 1 3 . . . 1 3 . . . . Investigation 3 | . 2 1 . . . . . . . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 4 | . . . 3 . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . . . . . 5 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 176 | . 24 14 16 5 . . 31 9 16 5 54 2 Peak Tracking Total 8 | . 5 6 7 3 . . 4 3 7 4 8 1 Tactical Retreats 24 | . 2 1 2 . . . . . 6 . 13 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 . . . Exploded 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 23 | . 1 5 1 . . . 5 8 . . 3 . Max in Single Turn 5 | . 1 4 1 . . . 1 5 . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 27 | . 11 2 . . 1 . 6 7 . . . . Terminals 20 | . 8 . . . . . 6 6 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 70 | . 35 2 . . 1 . 19 13 . . . . Successful 39 | . 23 2 . . 1 . 9 4 . . . . Failed 30 | . 11 . . . . . 10 9 . . . . Catastrophic 5 | . 2 . . . . . . 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 39 | . 21 . . . 1 . 11 6 . . . . Terminals 55 | . 24 . . . . . 19 12 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 3 . . . . . . 1 . . . . Recycling Units 8 | . 8 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 25 | . 10 2 . . 1 . 9 3 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 4 | . 3 . . . . . 1 . . . . . Open Door 2 | . . 2 . . . . . . . . . . Open DSF 2 | . . . . . . . . 2 . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . Alert Level 3 | . 2 . . . . . 1 . . . . . Unreport Threat 3 | . 1 . . . . . 2 . . . . . Locate Traps 3 | . 1 . . . . . 2 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . . Retrieve Matter 3 | . 3 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 7 . . . . . . 1 . . . . Terminals 5 | . 4 . . . . . . 1 . . . . Track 2 | . 2 . . . . . . . . . . . Assimilate 2 | . 1 . . . . . . 1 . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 10 . . . . . 6 5 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 117 | . 117 . . . . . . . . . . . Retrieved Matter 117 | . 117 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 2 | . 1 . . . . . . 1 . . . . Largest Group 1 | . 1 . . . . . . 1 . . . . Highest-Rated Group 26 | . 10 . . . . . . 26 . . . . Highest-Rated Ally 26 | . 10 . . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 22252 | 87 5516 999 322 749 292 231 1858 1772 2228 1045 6768 385 Spaces Moved 6885 | 32 807 744 102 586 236 199 680 823 677 309 1594 96 Core 22 | . . . . . . . . . . . 22 . Treads 3274 | . 9 4 . . . . 371 236 677 309 1572 96 Legs 62 | 20 . . 42 . . . . . . . . . Wheels 3527 | 12 798 740 60 586 236 199 309 587 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 95 | 95 95 110 115 115 115 115 115 160 320 320 320 250 Average Speed 223 | 110 124 111 177 117 117 115 193 194 320 320 363 291 Slowest Speed 1750 | 120 240 240 400 130 130 115 240 320 320 320 1750 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 96 97 11 98 61 50 44 17 71 50 90 19 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 6 | . 2 . . 1 . . . . . . 3 . Known Exits Taken 3 | . . . . . . . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 13 | . . 2 . 1 . 1 . . 2 2 3 2 Spaces Dug 54 | . 7 . 2 . . . 21 . 13 8 2 1 Terrain Destroyed 689 | . 13 11 22 97 . . 65 41 32 20 369 19 Melee 5 | . . . 2 . . . 2 . . . . 1 Projectile 24 | . 13 8 . . . . 1 . 2 . . . AOE 660 | . . 3 20 97 . . 62 41 30 20 369 18 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 12878 | 67 5127 860 193 635 254 202 1114 968 713 344 2239 162 Wait 5021 | 18 4172 12 25 28 3 . 287 71 2 15 365 23 Move 6873 | 31 806 743 101 585 235 198 679 822 676 308 1593 96 Hop . | . . . . . . . . . . . . . Pick Up 97 | 1 20 16 6 1 6 1 15 13 . 1 15 2 Fast Attach 80 | 1 5 6 10 4 . . 17 7 4 . 23 3 Attach 41 | 2 . 3 7 2 2 . 8 8 1 . 5 3 Detach 26 | . 3 4 4 4 . . 6 1 2 . 1 1 Swap 125 | 2 28 16 11 3 1 1 17 8 4 5 18 11 Drop 134 | 4 10 28 3 3 7 2 24 17 3 1 29 3 Fire 411 | 8 82 31 6 5 . . 40 10 11 11 188 19 Melee 63 | . . 1 20 . . . 18 11 9 2 1 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . 1 . . . . . 3 . . . 1 . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 1 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 88 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 4090 | -10/Materials | Discovered new exit (range 15) 4192 | -10/Materials | Discovered new exit (range 15) 4490 | -10/Materials | Discovered new exit (range 7) 4783 | -10/Materials | Discovered new exit (range 16) 4839 | -10/Materials | Central database locked down 4904 | -10/Materials | Discovered new exit (range 15) 5604 | -10/Materials | Entered Mines 5605 | -10/Mines | Assembled infested the area 5610 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5612 | -10/Mines | Met a Derelict bent on vengeance 5678 | -10/Mines | Core integrity fell below 50% 5708 | -10/Mines | Lost 4 parts (1p2n1u) 5714 | -10/Mines | Destroyed 9 combat bots 5799 | -10/Mines | Learned Materials stockpile data 5950 | -10/Mines | Discovered new exit (range 6) 6101 | -10/Mines | Discovered new exit (range 10) 6255 | -10/Mines | Met a Derelict shopkeep closing up shop 6394 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6603 | -10/Mines | Entered Materials 6603 | -9/Materials | Evolved 2 slots: Utility x2 6810 | -9/Materials | Core integrity fell below 50% 6837 | -9/Materials | Lost 3 parts (1n1u1w) 6898 | -9/Materials | Discovered new exit (range 16) 6925 | -9/Materials | Entered Mines 6945 | -9/Mines | Discovered new exit (range 14) 6992 | -9/Mines | Destroyed 7 combat bots 7033 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7036 | -9/Mines | Found Prototype Device 7036 | -9/Mines | Identified Exp. Sensor Array 7057 | -9/Mines | Learned location of Zion (-7) 7178 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7259 | -9/Mines | Discovered new exit (range 3) 7479 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7479 | -9/Mines | Discovered new exit (range 5) 7674 | -9/Mines | Entered Exiles 7707 | -9/Exiles | Met 8R-AWN 7726 | -9/Exiles | Met EX-HEX 7779 | -9/Exiles | Met EX-BIN 7795 | -9/Exiles | Aligned with FarCom system 7797 | -9/Exiles | Given EX-Vault access code 7825 | -9/Exiles | Opened EX-Vault 7835 | -9/Exiles | Found Field Lobotomy Kit 7860 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7879 | -9/Exiles | Exiles lab attacked by MAIN.C 7957 | -9/Exiles | Discovered new exit (range 10) 7966 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 7966 | -9/Exiles | Entered Mines 8188 | -8/Mines | Discovered new exit (range 10) 8197 | -8/Mines | Entered Materials 8197 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 8518 | -8/Materials | Discovered new exit (range 16) 9438 | -8/Materials | Discovered new exit (range 16) 9633 | -8/Materials | Build established: Tank 9910 | -8/Materials | Lost 3 parts (1u2w) 9982 | -8/Materials | System corruption reached 10% 10016 | -8/Materials | System corruption reached 30% 10055 | -8/Materials | Entered Factory 10055 | -7/Factory | Evolved 2 slots: Utility x2 10370 | -7/Factory | Discovered new exit (range 7) 10415 | -7/Factory | Build established: Gunner 10965 | -7/Factory | Build established: Mutant 11161 | -7/Factory | System corruption reached 10% 11182 | -7/Factory | Lost 3 parts (1p2w) 11444 | -7/Factory | Identified exit to Factory 11723 | -7/Factory | Identified exit to Lower Caves 11827 | -7/Factory | Entered Lower Caves 12080 | -7/Lower Caves | Build established: Scavenger-Mutant 13359 | -7/Lower Caves | Learned location of 1 exit from Factory 13632 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13690 | -7/Lower Caves | Destroyed 7 combat bots 14020 | -7/Lower Caves | Discovered new exit (range 10) 14045 | -7/Lower Caves | Identified exit to Lower Caves 14055 | -7/Lower Caves | Entered another Lower Caves area 14167 | -7/Lower Caves | Discovered exit to Factory (range 8) 14471 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14632 | -7/Lower Caves | Encountered a Warlord checkpoint 15068 | -7/Lower Caves | Discovered new exit (range 13) 15096 | -7/Lower Caves | Identified exit to Zion 15100 | -7/Lower Caves | Entered Zion 15236 | -7/Zion | System corruption cleaned by Quarantine Array 15466 | -7/Zion | Given A8's code to call for help 15543 | -7/Zion | Given the Hacking Drone Bay 15543 | -7/Zion | Found Prototype Device 16134 | -7/Zion | Learned location of Data Miner (-6) 16493 | -7/Zion | Found Prototype Device 16493 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 16962 | -7/Zion | Learned location of Quarantine (-2) 17573 | -7/Zion | Identified Hacking Drone Bay 17821 | -7/Zion | Rebuked by Imprinter 17861 | -7/Zion | Build established: Mutant 17991 | -7/Zion | Learned location of Warlord (-5) 18411 | -7/Zion | Attempted to imprint without authorization 18411 | -7/Zion | Attacked by Zionites 19085 | -7/Zion | Destroyed Imprinter 19115 | -7/Zion | Extracted access codes from Imprinter's data core 19891 | -7/Zion | Build established: Tank 19915 | -7/Zion | System corruption reached 30% 20741 | -7/Zion | Build established: Scavenger-Mutant 21515 | -7/Zion | Destroyed 6Q-9JZ(B) 21569 | -7/Zion | Spotted N2-BJO(B) 21610 | -7/Zion | Destroyed N2-BJO(B) 21832 | -7/Zion | Discovered new exit (range 12) 21868 | -7/Zion | Entered Proximity Caves 21870 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22152 | -6/Proximity Caves | Spotted B-75 Beast 22220 | -6/Proximity Caves | Core integrity fell below 50% 22229 | -6/Proximity Caves | Core integrity fell below 20% 22243 | -6/Proximity Caves | Lost 5 parts (1p1n3u) 22254 | -6/Proximity Caves | Core destroyed Last Messages --------------- 22243_ Mak. Terrain Scan Processor broken. 22243_ Overheating: Short circuit. 22243_ System corrupted: Matter fused (-9). 22243_ Lyr. Light Armor Plating destroyed. 22246_ System corrupted: Missile Launcher failed to launch. 22247_ Overheating: System interference. 22247_ Missile Launcher temporarily disabled. 22248_ Overheating: Energy bleed (-8). 22248_ Hvy. Ion Cannon destroyed. 22248_ Knocked back. 22248_ Mak. Armor Plating destroyed. 22249_ Power failure, Mak. Power Source shutdown. 22249_ Overheating: System interference. 22249_ Imp. Grenade Launcher temporarily disabled. 22249_ Acquired 6 matter. 22250_ Overheating: Energy bleed (-10). 22251_ Overheating: System interference. 22251_ Imp. Proton Missile Launcher temporarily disabled. 22252_ Overheating: Matter decay (-1). 22254_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?#?# #? ? ??#??##?##?#??????????????????????????? | | #??# #? ?####?#########??#????????????????????? | | ?### ##? ###??##??####??#???????????????????????? | | ### ##???#?#?#########?#??????????????????????? | | #??# #####??###?##?####??????#????????????????? | | ##### ##?######??###?#?????? #????????????????? | | ## !#?#?????######???### #????????????????? | | ## !##?##?### ##### #?????????????????? | | # ! ###### ##" #### ??????????? | | # #?# ??????????? | | ##### #### #### ??????????? | | ?##### #### #??# ??????????? | | ##### ### ##### # ??????????? | | ??##??# ### " BB ??????????? | | ??#?### # BB ??????????? | | ?#?##### #### " ??????????? | | ?#?#?######### # ??????????? | | ?####?##?###### # ##????????????? | | ??###??####?### #; ?? ##?? ?????????? | | ?? #?### ## #; ;##????#?#???????????? | | ?? ? ## ;; ###??????#???????????? | | ? ? #;;;##???????#???????????? | | ??? %; ##????#???#???????????? | | ?????? ;;##?###?????#??????????? | | ??? ???# ## % /;#?#?#??#?#????????????? | | ????????? ##?# %@%#??#???#???#??????????? | | ???? ?#?? ##?## ##????#?????#??????????? | | ???????#? ????# #??????#?#???#?????????? | | ?????#?#?? ????#?## ###??#??????#????????????? | | ???????????#??????## #;;#????#????#?#????????????? | | ?????????????????#?#####??#?????#???#?#??????????? | | ???????????###?###?#?#?????????????#??##?????????? | | ???????????????#???#?????#????????##??#??????????? | | ??????????????#?#???#??#??????#??????????????????? | | ?????????????##??????#????##???????###???????????? | | ?????????????????????#????##????#????????????????? | | ???????????????#?????##??##??#?#?????????????????? | | ???????????????????#???###?#?#????#??????????????? | | ????????????????????#?#?##????#?#????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 850 Resistance: KI 30 Resistance: TH 10 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 45 Targeting Accuracy 24 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicPropulsionWand Manual? 0 Play Time 02:09:01 Cumulative 357.0 hours Start 2022.03.20 @ 09:52:17 End 2022.03.20 @ 12:28:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 308 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0276fc3d-0267-4da5-8e30-61e2f485de37