Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.15 @ 10:44:53 Player: Zen9890 Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (113) 565 Value Destroyed (3314) 3314 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1196) 1196 TOTAL SCORE: 13295 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 499 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 235/300 Energy 16/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Matter Compressor (400) Experimental Matter Compressor (500) Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Linear Gravjet Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Coolant Network Compact Battery Advanced Matter Compressor Advanced Gravity Neutralizer Advanced Sensor Array Advanced Target Analyzer Improved Kinecellerator Advanced Reaction Control System > --- WEAPON ----------- Improved Matter Neutralizer Enhanced Nova Cannon Railgun > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Antigrav System [Rating: 181] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Fusion Bomb Launcher Special Weapon Mining Laser Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . 4 2 . . 2 . 2 2 Power 2 | . . . . . . . . 1 . . . . . 1 . Propulsion 6 | . . 1 1 . . . . . 2 . . 2 . . . Utility 8 | . . 1 1 1 . . . 3 . . . . . 1 1 Weapon 2 | . . . . 1 . . . . . . . . . . 1 Parts Attached 240 | 7 15 13 31 30 . 6 . 9 13 3 24 26 13 34 16 Power 28 | 1 1 1 4 3 . . . 2 1 . 1 6 1 6 1 Engine 8 | 1 . 1 3 2 . . . . . . . 1 . . . Core 8 | . 1 . 1 1 . . . 2 1 . 1 1 . . . Reactor 12 | . . . . . . . . . . . . 4 1 6 1 Propulsion 72 | 2 6 4 11 10 . . . 2 7 . 4 9 3 9 5 Treads 1 | . . . . 1 . . . . . . . . . . . Leg 18 | 2 6 4 4 . . . . . . . . . . . 2 Wheel 4 | . . . . 4 . . . . . . . . . . . Hover 26 | . . . 3 5 . . . . . . . 4 2 9 3 Flight 23 | . . . 4 . . . . 2 7 . 4 5 1 . . Utility 80 | 2 3 2 8 8 . 4 . 4 3 . 12 8 7 12 7 Device 45 | 1 1 . 5 3 . . . 4 2 . 11 6 5 5 2 Storage 8 | 1 1 . . . . . . . 1 . . . 2 3 . Processor 18 | . 1 . 1 2 . 4 . . . . 1 2 . 2 5 Hackware 2 | . . . . . . . . . . . . . . 2 . Protection 7 | . . 2 2 3 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 60 | 2 5 6 8 9 . 2 . 1 2 3 7 3 2 7 3 Energy Gun 13 | 2 1 . . 1 . 2 . 1 1 1 4 . . . . Energy Cannon 9 | . . . . . . . . . . . . 1 2 3 3 Ballistic Gun 20 | . 3 6 5 1 . . . . . 2 2 . . 1 . Ballistic Cannon 10 | . 1 . . 6 . . . . . . 1 1 . 1 . Launcher 4 | . . . 2 . . . . . . . . . . 2 . Special Weapon 2 | . . . 1 . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 1 . . 3 . . 1 . 3 4 4 4 . Parts Lost 117 | . 6 3 12 8 . . . . 1 . 21 20 . 32 14 Power 16 | . 1 1 1 1 . . . . . . 1 4 . 6 1 Propulsion 37 | . 1 2 6 3 . . . . . . 2 9 . 11 3 Utility 40 | . 1 . 3 2 . . . . 1 . 11 6 . 9 7 Weapon 24 | . 3 . 2 2 . . . . . . 7 1 . 6 3 Highest Loss Streak 12 | . 5 2 5 2 . . . . 1 . 8 11 . 10 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 3 8 9 9 4 5 5 5 3 4 7 7 6 1 3 4 Power . | . 1 . . . 1 1 1 . 1 1 . . . 1 . Propulsion . | 1 2 . 1 . . . . . 1 2 1 . . . . Utility 2 | . 2 1 1 1 3 4 4 1 1 3 3 4 . 1 2 Weapon 2 | 1 3 6 5 3 1 . . . . 1 2 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 35 | 1 8 1 5 4 1 . . . 2 . 3 6 . 1 3 Power . | . . . . . . . . . . . . . . . . Propulsion 8 | 1 3 . 1 . . . . . 1 . 1 . . 1 . Utility 11 | . 1 . 1 . 1 . . . 1 . . 4 . . 3 Weapon 15 | . 4 1 3 4 . . . . . . 1 2 . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 82 | . 95 96 84 70 100 98 92 83 85 100 83 61 71 77 25 Engine 1 | . 2 4 4 3 . . . . . . . 2 . . . Core 5 | . 10 6 4 2 7 7 7 11 10 10 8 1 . . . Reactor 1 | . . . . . . . . . . . . 2 8 9 . Leg 8 | . 27 30 21 . . . . . . . . . . . 4 Hover 9 | . . . 3 13 30 29 23 2 . . . . 21 25 . Flight 5 | . . . 1 2 . . . 9 17 31 28 20 8 . . Device 15 | . 12 10 12 10 15 14 15 28 25 26 21 14 19 16 2 Storage 5 | . 14 11 8 . . . . . 4 5 5 3 2 7 2 Processor 6 | . . . 4 5 15 14 15 11 10 10 8 11 . 4 5 Protection 3 | . . 10 7 7 7 7 7 . . . 1 . . . . Energy Gun 2 | . 5 . . . . 4 7 5 4 5 4 . . . . Ballistic Gun 6 | . 17 21 16 3 . . . . . 7 3 . . . . Ballistic Cannon 5 | . 2 . . 9 23 17 15 11 9 1 1 1 . . . Peak Build Rating 181 | 7 12 20 34 50 50 64 53 84 102 102 107 109 153 181 73 Average Rating 54 | 5 10 18 23 29 50 53 53 76 90 99 93 83 121 142 45 On Entrance 52 | . 7 9 18 12 50 50 53 53 78 102 99 68 48 153 47 Naked Turns 4 | . . . . . . . . . . . . 4 . . . Heaviest Build 120 | 15 20 27 35 46 36 36 35 43 45 42 43 52 64 120 48 Greatest Support 119 | 20 20 30 45 36 36 36 27 33 45 42 43 53 78 119 60 Greatest Overweight (x) 5 | 1 . 2 3 5 . 1 1 1 . . . 1 1 4 2 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 10 10 10 10 5 5 5 Average Capacity 7 | 7 9 10 9 5 5 5 5 5 9 10 10 9 5 5 5 Most Carried 10 | 7 10 10 10 5 5 5 5 5 10 10 10 10 5 5 5 Average Carried 6 | 3 8 9 9 4 4 5 5 4 4 9 8 6 . 3 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 10 10 10 5 5 5 5 Final Carried 10 | 7 10 9 5 5 5 5 5 5 10 9 10 5 5 5 3 Class Distribution -------------------- 27% | Scavenger-Mutant 22% | Mutant 16% | Gunner 11% | Tank 10% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Gunner | -5/Factory Gunner | -4/Factory Derelict-Sprinter | -4/Waste Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Testing Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Matter Collected 5221 | 275 376 581 672 812 60 77 93 162 154 71 332 199 166 1130 61 Remotely 49 | . . . 20 . . . . . . . . . . . 29 Salvage Created 4908 | 179 395 768 1018 674 . . . 287 70 . 363 342 166 425 221 Parts 252 | 11 26 56 48 22 . . . 5 . . 6 20 15 28 15 Haulers Intercepted 11 | . 2 1 2 1 . . . . 1 . 2 2 . . . Recyclers Shooed 7 | . . . 4 2 . . . 1 . . . . . . . Parts Field Recycled 16 | . . . . . . . . . . . . 16 . . . Retrieved Matter 546 | . . . . . . . . . . . . 546 . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 62 | . 7 16 14 8 . . . 2 . . 4 2 2 7 . Melee 5 | . . . . 3 . . . . . . . 2 . . . Guns 37 | . 3 16 13 . . . . 1 . . 4 . . . . Cannons 12 | . 2 . . 5 . . . 1 . . . . 2 2 . AOE 6 | . 2 . 1 . . . . . . . . . . 3 . Classes Destroyed 14 | 3 4 2 . 2 . . . . . . 1 . 1 1 . Worker 10 | 1 . 2 . 2 . . . . . . . . . 4 1 Builder 4 | . . 1 . . . . . . . . . . . 3 . Tunneler 4 | 3 . . 1 . . . . . . . . . . . . Hauler 11 | . 2 1 2 1 . . . . 1 . 2 2 . . . Recycler 14 | 1 1 1 4 4 . . . 1 . . . . . . 2 Operator 2 | . . . . . . . . . . . . . 1 1 . Watcher 6 | . 2 2 . . . . . 1 . . . 1 . . . Swarmer 13 | . 1 7 3 . . . . 2 . . . . . . . Cutter 2 | . . . . . . . . . . . 2 . . . . Grunt 25 | . 6 5 8 4 . . . . . . . 1 . 1 . Brawler 1 | . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 11 | . . 4 3 2 . . . . . . 1 . . 1 . Programmer 9 | . . . . 1 . . . . . . 1 1 2 4 . Best Kill Streak 6 | 2 3 6 5 5 . . . 4 1 . 2 2 2 4 2 Combat Bots Only 5 | . 3 5 4 4 . . . 2 . . 1 2 2 2 . Max Kills in Single Turn 3 | 1 3 2 1 1 . . . 1 1 . 1 1 2 3 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 2 | . 2 . 1 . . . . . . . . . . 2 . Melee 1 | . . . . 1 . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Hostile Shots Fired 1682 | . 71 135 175 143 . . . 3 72 . 209 211 4 461 198 Missed 704 | . 14 37 60 53 . . . 1 47 . 113 98 1 212 68 Hits 978 | . 57 98 115 90 . . . 2 25 . 96 113 3 249 130 Melee 42 | . . . 17 9 . . . . . . 16 . . . . Projectile 936 | . 57 98 98 81 . . . 2 25 . 80 113 3 249 130 AOE 11 | . . . . . . . . . 1 . 10 . . . . Critical Strikes 59 | . . 4 12 7 . . . . 3 . 8 6 . 13 6 Actively Blocked 1 | . . . . 1 . . . . . . . . . . . Part Disruptions 8 | . . . . . . . . . . . . 1 1 6 . Damage Taken 19589 | . 714 990 2036 1238 . . . 20 480 . 3034 2310 106 5240 3421 Core 5381 | . 114 145 473 365 . . . . 47 . 865 825 . 900 1647 Absorbed by Shields 793 | . . . . 169 . . . 8 79 . 39 . . 498 . Redirected to Shielding 41 | . . . . 41 . . . . . . . . . . . Regen/Repaired (Parts) 91 | . 15 . . . . . . 76 . . . . . . . Core Remaining (%) 52 | 100 54 63 14 . . . 47 100 . . 20 . 36 37 . Volleys Fired 313 | 9 43 59 79 29 . . . 6 5 . 47 3 1 29 3 Largest 3 | 2 2 2 2 3 . . . 3 3 . 3 1 3 3 2 Hottest 353 | 100 100 50 100 120 . . . 161 161 . 153 81 307 353 240 Shots Fired 615 | 18 73 118 149 65 . . . 18 15 . 78 3 3 71 4 Gun 445 | 18 61 118 144 14 . . . 6 5 . 72 . . 7 . Cannon 158 | . 12 . . 51 . . . 12 10 . 6 3 3 57 4 Launcher 11 | . . . 4 . . . . . . . . . . 7 . Special 1 | . . . 1 . . . . . . . . . . . . Kinetic 435 | . 43 118 144 65 . . . 12 10 . 33 1 . 9 . Thermal 125 | 18 30 . 1 . . . . 6 5 . 5 . 2 55 3 Explosive 11 | . . . 4 . . . . . . . . . . 7 . Electromagnetic 44 | . . . . . . . . . . . 40 2 1 . 1 Robot Hit Streak 14 | 3 4 14 13 9 . . . 6 3 . 6 1 1 8 4 Robot Miss Streak 20 | 3 4 6 20 3 . . . 1 1 . 6 1 2 5 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 9 | . . 7 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 388 | 10 38 77 109 48 . . . 10 6 . 40 13 1 34 2 Core Hits 193 | 6 17 28 64 20 . . . 6 2 . 16 6 3 22 3 Critical Kills 2 | . . . 1 . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . Critical Strikes 10 | 2 1 . 1 3 . . . . . . . 1 . 2 . Burn 3 | 2 1 . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . Destroy 2 | . . . 1 . . . . . . . . . . 1 . Blast 3 | . . . . 3 . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . 1 . . . Melee Attacks 20 | . . . . 6 . . . . . . . 14 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 6 | . . . . 6 . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . 14 . . . Sneak Attacks 4 | . . . . 2 . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10283 | 124 817 1271 1809 1297 . . . 260 168 . 915 638 180 2637 167 Guns 4684 | 124 367 1266 1673 153 . . . 95 23 . 802 . . 181 . Cannons 2796 | . 134 . . 904 . . . 165 145 . 113 7 109 1135 84 Explosions 1689 | . 299 . 136 . . . . . . . . . . 1254 . Melee 871 | . . . . 240 . . . . . . . 631 . . . Ramming 243 | . 17 5 . . . . . . . . . . 71 67 83 Kinetic 5273 | . 285 1266 1673 1057 . . . 165 145 . 444 . . 238 . Thermal 2056 | 124 515 . . . . . . 95 23 . 36 . 101 1078 84 Explosive 1390 | . . . 136 . . . . . . . . . . 1254 . Electromagnetic 450 | . . . . . . . . . . . 435 7 8 . . Impact . | . . . . . . . . . . . . . . . . Slashing 240 | . . . . 240 . . . . . . . . . . . Piercing 631 | . . . . . . . . . . . . 631 . . . Highest Corruption 26 | . 2 . . 3 3 3 . . . . 11 13 13 26 1 Average Corruption 6 | . 2 . . 2 3 3 . . . . 5 9 13 11 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 60 | . 2 . . 11 . . . . . . 14 2 6 25 . Message Errors 11 | . 1 . . 2 . . . . . . 1 1 3 3 . Matter Fused 8 | . . . . 4 . . . . . . 2 . . 2 . Heat Flow Errors 7 | . . . . 2 . . . . . . 1 . 1 3 . Energy Discharges 5 | . . . . 1 . . . . . . 3 . . 1 . Parts Rejected 5 | . . . . . . . . . . . 2 . . 3 . Data Loss (minor) 9 | . 1 . . 1 . . . . . . 4 . 1 2 . Data Loss (major) 3 | . . . . . . . . . . . . 1 1 1 . Misfires 2 | . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . 1 . . . . . . . . . . . Misdirections 8 | . . . . . . . . . . . . . . 8 . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 449 | . 34 . 11 56 . . . . . . . 29 26 293 . Projectiles 69 | . . . . 21 . . . . . . . . . 48 . Explosions 263 | . 34 . 11 . . . . . . . . . . 218 . Melee 117 | . . . . 35 . . . . . . . 29 26 27 . Knockbacks 13 | . 1 . . 7 . . . 2 1 . . . 1 1 . Impact 2 | . 1 . . . . . . . . . . . 1 . . Kinetic 11 | . . . . 7 . . . 2 1 . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 316 | . 66 . 48 . . . . . . . . . 35 153 14 Shots 3 | . 1 . 1 . . . . . . . . . . 1 . Rammed 11 | . . . . . . . . . . . . . 1 1 9 Targets Rammed 24 | . 3 1 . . . . . . . . . . 1 1 18 Kicked 13 | . 3 1 . . . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 486 | 78 295 61 159 254 . 366 . 193 176 . 486 52 189 356 102 Average Temperature 88 | 31 105 21 44 101 . 194 . 92 83 . 174 19 63 117 49 Received Heat Transfer 3403 | . 294 306 882 420 . . . . 169 . 268 196 . 211 657 Effects 7 | . . . . 1 . . . . . . 2 . . 4 . Shutdowns 2 | . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . 1 . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . 1 . . 1 . Short Circuit 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . 3 . 4 . . Impact Corruptions 2 | . . . . . . . . . . . . . 1 1 . Robots Melted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Parts Melted 3 | 1 2 . . . . . . . . . . . . . . Heat Transferred 2706 | 518 830 . . . . . . 148 37 . 100 . 74 925 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Maximum Alert Level 3 | . . 1 1 1 . . . . 1 . 2 1 . 3 2 Low Security (%) 72 | 100 100 95 95 96 . . . 100 82 100 8 14 100 24 . Level 1 17 | . . 4 4 3 . . . . 17 . 53 85 . 8 70 Level 2 10 | . . . . . . . . . . . 37 . . 65 29 Level 3 . | . . . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 703 | 5 97 273 390 219 . . . 187 353 116 605 375 184 703 445 Initial 367 | . . . 111 174 . . . . 50 116 39 222 184 78 367 Average 154 | 1 14 78 42 116 . . . 65 150 87 347 278 140 429 371 Influence Increases 6566 | 25 278 488 869 487 . . . 229 583 . 1386 538 55 1295 333 Destroy 0b10 Robot/C 1640 | . 140 320 280 160 . . . 80 40 . 400 40 40 140 . Destroy 0b10 Robot/NC 270 | 25 25 35 35 35 . . . 15 5 . 20 15 5 40 15 Destroy Leader 426 | . 38 86 64 42 . . . 12 12 . 96 16 10 50 . Allied During Kill 350 | . . . . . . . . 79 25 . 246 . . . . Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . Successful Hack 85 | . . . 28 5 . . . 11 . . 41 . . . . Disable Machine 255 | . 45 . 60 . . . . 30 . . 30 . . 75 15 Destroy Structure 500 | . 30 2 32 5 . . . 2 6 . 28 2 . 390 3 Partial Spotted 120 | . . . . 30 . . . . . . 30 60 . . . Lose Combat Pursuer 2910 | . . 45 360 210 . . . . 495 . 495 405 . 600 300 Influence Decreases 6166 | 25 278 223 750 658 89 124 . 126 353 277 1017 635 244 821 546 Entered New Map 1508 | . . . 154 210 79 124 . . 53 217 17 203 144 61 246 Time Decay 2463 | 25 151 193 380 368 10 . . 124 130 60 270 222 100 270 160 Search Patrol Dispatched 300 | . . . . . . . . . . . 150 . . 150 . Lost Part 1170 | . 60 30 120 80 . . . . 10 . 210 200 . 320 140 Lost Ally 562 | . . . . . . . . 2 160 . 370 10 . 20 . Purge Threat 163 | . 67 . 96 . . . . . . . . . . . . Squads Dispatched 38 | . 1 2 4 6 . . . . 3 . 5 4 1 7 5 Investigation 13 | . . 2 2 3 . . . . 1 . 1 2 . 1 1 Extermination 8 | . . . . 2 . . . . . . 1 1 1 2 1 Reinforcement 15 | . 1 . 2 1 . . . . 2 . 3 1 . 2 3 Assault 2 | . . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 1 . . 1 . Construction Impeded 2 | . . . . . . . . . . . 1 . . 1 . Haulers Reinforced 3 | . . . . . . . . . 1 . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Distress Signals 17 | . . 3 2 . . . . . . . 3 4 . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 367 | . 17 25 51 26 . . . 5 38 . 51 48 4 60 42 Peak Tracking Total 21 | . 6 8 15 7 . . . 4 13 . 10 13 3 19 21 Tactical Retreats 58 | . . 2 7 4 . . . . 5 . 10 10 . 12 8 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Traps Triggered 17 | . 3 2 1 2 . . . 1 1 . 4 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Machines Disabled 17 | . 3 . 4 . . . . 2 . . 2 . . 5 1 Max in Single Turn 2 | . 1 . 1 . . . . 1 . . 1 . . 2 1 Garrison Access 2 | . . . 1 . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Machines Accessed 36 | . 7 1 8 5 . . . 4 . . 5 2 . 3 1 Terminals 17 | . 4 . 5 3 . . . 1 . . 2 . . 2 . Fabricators 3 | . . . . 1 . . . . . . 1 1 . . . Repair Stations 5 | . 1 . . 1 . . . 3 . . . . . . . Recycling Units 6 | . 2 1 1 . . . . . . . . 1 . 1 . Scanalyzers 3 | . . . 1 . . . . . . . 1 . . . 1 Garrison Access 2 | . . . 1 . . . . . . . 1 . . . . Total Hacks 88 | . 16 1 26 11 . . . 8 . . 14 4 . 6 2 Successful 43 | . 9 1 14 3 . . . 5 . . 7 2 . 2 . Failed 45 | . 7 . 12 8 . . . 3 . . 7 2 . 4 2 Catastrophic 7 | . . . 3 1 . . . . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 60 | . . . . . . 2 . 2 3 . 9 23 15 6 . Terminals 47 | . 11 . 18 9 . . . 1 . . 4 . . 4 . Fabricators 7 | . . . . 1 . . . . . . 4 2 . . . Repair Stations 11 | . 3 . . 1 . . . 7 . . . . . . . Recycling Units 9 | . 2 1 2 . . . . . . . . 2 . 2 . Scanalyzers 10 | . . . 3 . . . . . . . 5 . . . 2 Garrison Access 4 | . . . 3 . . . . . . . 1 . . . . Terminal Hacks 22 | . 5 . 10 2 . . . 1 . . 2 . . 2 . Prototype ID Bank 3 | . 2 . . 1 . . . . . . . . . . . Open DSF 5 | . . . . . . . . 1 . . 2 . . 2 . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 4 | . 2 . 2 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . . . 1 2 . . . Load Schematic 3 | . . . . 1 . . . . . . 1 1 . . . Build 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks 6 | . 2 . . . . . . 4 . . . . . . . Scan Component 3 | . 1 . . . . . . 2 . . . . . . . Repair 3 | . 1 . . . . . . 2 . . . . . . . Recycling Unit Hacks 4 | . 2 1 1 . . . . . . . . . . . . Report Inventory 4 | . 2 1 1 . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . . . . 3 . . . . Insert Component 3 | . . . 1 . . . . . . . 2 . . . . Analyze 2 | . . . 1 . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . 1 . . . . Seal Access 2 | . . . 1 . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . 7 5 . . . 2 . . 3 2 . 2 1 Full Trace Events 10 | . 1 . 2 3 . . . . . . 1 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . 2 . . . . . 4 3 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . 1 . . 14 . . . . 1 12 13 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . 117 . . . Total Part Build Rating 14 | . . . . . . . . . . . . 14 . . . Parts Repaired 3 | . 1 . . . . . . 2 . . . . . . . Time 120 | . 38 . . . . . . 82 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Total Allies 31 | . . . . . . 9 . . . 20 1 . . 1 . Largest Group 20 | . . . . . . 9 9 9 8 20 20 . . 1 . Highest-Rated Group 751 | . . . . . . 294 294 294 269 751 751 . . 33 . Highest-Rated Ally 50 | . . . . . . 41 41 41 41 50 50 . . 33 . Zionite Dispatches 3 | . . . . . . . . . . . 1 1 . 1 . Recon 1 | . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . Resource Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . 1 . . 1 . DROP 2 | . . . . . . . . . . . 1 . . 1 . Ally Attacks 152 | . . . . . . . . 5 22 . 125 . . . . Total Damage 3264 | . . . . . . . . 95 425 . 2744 . . . . Kills 22 | . . . . . . . . 2 2 . 18 . . . . Allies Corrupted 2 | . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Active Infowar (turns) 3331 | 19 865 509 1121 126 . . . . 8 131 313 . . 158 81 Sensors 1575 | . . . 1017 126 . . . . 8 131 238 . . 28 27 Terrain 1598 | . 736 509 347 . . . . . . . 6 . . . . Seismic 148 | 19 129 . . . . . . . . . . . . . . Cloaking 69 | . . . . . . . . . . . 69 . . . . ECM 184 | . . . . . . . . . . . . . . 130 54 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . 1 2 1 . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . Zionite Intel Received 11 | . . . . . . . . . . . 1 5 4 1 . Main Access 2 | . . . . . . . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . 1 . 1 . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . 1 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Turns Passed 7963 | 162 929 510 1144 852 31 897 339 497 273 131 581 470 216 599 332 Spaces Moved 8270 | 92 603 229 746 957 58 1075 240 289 380 292 1130 830 246 792 311 Core 176 | 14 . . . . . . . . . . . 7 . 1 154 Treads 32 | . . . . 32 . . . . . . . . . . . Legs 1480 | 78 603 229 430 . . . . . . . . . . . 140 Wheels 93 | . . . . 93 . . . . . . . . . . . Hover 3303 | . . . 164 622 58 1075 240 52 . . . 38 246 791 17 Flight 3186 | . . . 152 210 . . . 237 380 292 1130 785 . . . Fastest Speed 23 | 50 120 120 31 37 48 48 112 112 25 25 23 24 28 25 50 Average Speed 65 | 122 120 132 103 69 48 73 112 116 31 25 25 30 29 46 84 Slowest Speed 380 | 190 120 260 270 380 48 112 112 117 34 25 32 120 108 250 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . 1 . . 2 1 . 11 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 87 35 60 30 11 89 34 9 8 96 33 25 32 30 8 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 3 . . . . . 2 . . . Known Exits Taken 9 | . 1 . 1 . . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . . Scrap Searched 5 | . . . . . 2 2 1 . . . . . . . . Spaces Dug 13 | . . . . . . . . . 2 . 1 1 . 9 . Terrain Destroyed 258 | . 46 . 32 4 . . . 1 3 . 5 1 . 165 1 Melee . | . . . . . . . . . . . . . . . . Projectile 41 | . . . . 4 . . . 1 3 . 5 1 . 26 1 AOE 217 | . 46 . 32 . . . . . . . . . . 139 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Was Fac Res Tes Res Acc Total 10220 | 124 742 324 961 1084 61 1187 310 444 529 349 1369 1007 385 971 373 Wait 908 | 1 34 . 53 17 . 99 71 111 112 48 98 107 114 33 10 Move 8227 | 91 602 228 745 956 57 1072 239 288 376 289 1129 809 245 790 311 Hop 13 | . . . . . . 1 . . 2 1 . 9 . . . Pick Up 203 | 15 24 11 17 16 2 . . 5 12 3 28 22 10 29 9 Fast Attach 88 | . 3 2 16 20 . 6 . 3 3 3 7 8 2 8 7 Attach 133 | 7 8 4 5 7 . . . 6 8 . 22 20 10 25 11 Detach 21 | . . . 4 2 . . . 1 3 . 2 6 . 1 2 Swap 67 | . 9 9 19 10 . 1 . 1 2 . 9 . 1 6 . Drop 143 | 1 16 10 23 21 2 8 . 5 6 5 17 9 1 17 2 Fire 313 | 9 43 59 79 29 . . . 6 5 . 47 3 1 29 3 Melee 20 | . . . . 6 . . . . . . . 14 . . . Ram 11 | . . . . . . . . . . . . . 1 1 9 Kick 13 | . 3 1 . . . . . . . . . . . . 9 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . 18 . . 10 . . 32 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 163 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 374 | -10/Materials | Lost 5 parts (1p1n1u2w) 376 | -10/Materials | Discovered new exit (range 11) 644 | -10/Materials | Build established: Scavenger-Mutant 649 | -10/Materials | Discovered new exit (range 15) 686 | -10/Materials | Discovered new exit (range 7) 874 | -10/Materials | Repaired Lgt. Nuclear Core 914 | -10/Materials | Discovered new exit (range 6) 975 | -10/Materials | Discovered new exit (range 16) 1089 | -10/Materials | Identified exit to Materials 1092 | -10/Materials | Entered another Materials area 1092 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1262 | -9/Materials | Discovered new exit (range 10) 1565 | -9/Materials | Discovered new exit (range 13) 1602 | -9/Materials | Entered another Materials area 1602 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2217 | -8/Materials | Discovered new exit (range 10) 2229 | -8/Materials | Identified exit to Factory 2474 | -8/Materials | Discovered exit to Factory (range 10) 2570 | -8/Materials | Discovered exit to Factory (range 13) 2641 | -8/Materials | Core integrity fell below 50% 2692 | -8/Materials | Lost 5 parts (1p2n1u1w) 2710 | -8/Materials | Core integrity fell below 20% 2746 | -8/Materials | Entered Factory 2746 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2809 | -7/Factory | Build established: Mutant 3511 | -7/Factory | Core integrity fell below 50% 3517 | -7/Factory | Discovered new exit (range 10) 3598 | -7/Factory | Entered Lower Caves 3623 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3623 | -7/Lower Caves | Found DCF Scrap (9 items) 3626 | -7/Lower Caves | Identified exit to Lower Caves 3629 | -7/Lower Caves | Entered Zion 3657 | -6/Zion | Received a hallucinogenic algorithm 3664 | -6/Zion | Build established: Gunner 3665 | -6/Zion | System corruption cleaned by Quarantine Array 3688 | -6/Zion | Learned 4 Factory zone layouts 3762 | -6/Zion | Met Imprinter 3771 | -6/Zion | Imprinted 3773 | -6/Zion | Declared Zion's savior 3807 | -6/Zion | Learned location of Warlord (-4) 3827 | -6/Zion | Learned Factory emergency access door positions 3986 | -6/Zion | Found Prototype Processor 3986 | -6/Zion | Identified Exp. Melee Analysis Suite 4000 | -6/Zion | Found Faulty Exp. Melee Analysis Suite 4003 | -6/Zion | Found Prototype Processor 4003 | -6/Zion | Identified Exp. Signal Interpreter 4019 | -6/Zion | Found Prototype Processor 4019 | -6/Zion | Identified Exp. Core Analyzer 4130 | -6/Zion | Gained Derelict followers 4162 | -6/Zion | Ran a hallucination algorithm 4165 | -6/Zion | Ran a hallucination algorithm 4278 | -6/Zion | Build established: Tank 4482 | -6/Zion | Discovered new exit (range 12) 4493 | -6/Zion | Identified exit to Proximity Caves 4526 | -6/Zion | Entered Proximity Caves 4526 | -5/Proximity Caves | Accompanied by 9 allies 4818 | -5/Proximity Caves | Discovered new exit (range 14) 4831 | -5/Proximity Caves | Identified exit to Factory 4865 | -5/Proximity Caves | Entered Factory 4865 | -5/Factory | Accompanied by 9 allies 4865 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 4866 | -5/Factory | Identified exit to Factory 4882 | -5/Factory | Identified exit to DSF 4931 | -5/Factory | Discovered exit to Factory (range 4) 5236 | -5/Factory | Build established: Gunner 5281 | -5/Factory | Repaired Imp. Medium Armor Plating 5336 | -5/Factory | Repaired Imp. Heat Sink 5362 | -5/Factory | Entered another Factory area 5362 | -4/Factory | Accompanied by 8 allies 5362 | -4/Factory | Evolved 2 slots: Propulsion x2 5375 | -4/Factory | Discovered new exit (range 15) 5380 | -4/Factory | Identified exit to Upper Caves 5542 | -4/Factory | Lost 7 allies 5635 | -4/Factory | Sucked down chute 5635 | -4/Factory | Entered Waste 5636 | -4/Waste | Joined by Warlord forces that had cleared the area 5682 | -4/Waste | Discovered new exit (range 11) 5716 | -4/Waste | Identified exit to Factory 5766 | -4/Waste | Entered Factory 5766 | -4/Factory | Accompanied by 20 allies 5844 | -4/Factory | Zion Kinetic Resupply teleported in 5851 | -4/Factory | Lost 4 parts (1n1u2w) 5881 | -4/Factory | Lost 5 allies 6030 | -4/Factory | Lost 5 allies 6062 | -4/Factory | Lost 4 parts (3u1w) 6106 | -4/Factory | Discovered exit to Upper Caves (range 10) 6108 | -4/Factory | Core integrity fell below 50% 6187 | -4/Factory | Lost 8 parts (5u3w) 6248 | -4/Factory | Found Quantum Capacitor 6266 | -4/Factory | Search patrols dispatched 6283 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 6311 | -4/Factory | System corruption reached 10% 6338 | -4/Factory | Discovered new exit (range 14) 6347 | -4/Factory | Identified exit to Research 6347 | -4/Factory | Entered Research 6347 | -3/Research | Evolved 2 slots: Propulsion x2 6359 | -3/Research | Lost 4 parts (1p1n1u1w) 6496 | -3/Research | Fabricated Adv. Reaction Control System (x2) 6501 | -3/Research | Retrieved Zion intel report: Prototype Schematics 6505 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 6515 | -3/Research | Retrieved Zion intel report: Component Stockpiles 6522 | -3/Research | Spotted B-86 Titan 6597 | -3/Research | Spotted B-86 Titan 6617 | -3/Research | Zion Recon squad teleported in 6625 | -3/Research | Retrieved Zion intel report: Unaware Schematics 6638 | -3/Research | Lost 5 parts (1p2n2u) 6662 | -3/Research | Discovered new exit (range 5) 6664 | -3/Research | Identified exit to Testing 6678 | -3/Research | Build established: Sprinter 6746 | -3/Research | System corruption reached 10% 6770 | -3/Research | Discovered exit to Testing (range 12) 6771 | -3/Research | Core integrity fell below 50% 6771 | -3/Research | Retrieved Zion intel report: Guard Positions 6801 | -3/Research | Lost 11 parts (2p4n4u1w) 6817 | -3/Research | Entered Testing 6916 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 6945 | -3/Testing | Discovered new exit (range 14) 6947 | -3/Testing | Retrieved Zion intel report: Main Access 6947 | -3/Testing | Identified exit to Research 6951 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 6952 | -3/Testing | Retrieved Zion intel report: Component Schematics 7033 | -3/Testing | Entered Research 7033 | -2/Research | Accompanied by 2 allies 7033 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7230 | -2/Research | Lost 4 parts (2n2u) 7283 | -2/Research | Search patrols dispatched 7320 | -2/Research | Spotted B-90 Cyclops 7347 | -2/Research | Lost 7 parts (1p2n2u2w) 7385 | -2/Research | Found Prototype Device 7396 | -2/Research | System corruption reached 10% 7418 | -2/Research | Found Fusion Bomb Launcher 7420 | -2/Research | Identified Exp. Actuator Array 7480 | -2/Research | Lost 10 parts (3p2n2u3w) 7499 | -2/Research | Retrieved Zion intel report: Main Access 7499 | -2/Research | Identified exit to Access 7500 | -2/Research | Zion Resource Resupply teleported in 7533 | -2/Research | First assault squad dispatched 7601 | -2/Research | Core integrity fell below 50% 7632 | -2/Research | Entered Access 7632 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7673 | -1/Access | Lost 12 parts (2p5n4u1w) 7891 | -1/Access | Lost 6 parts (1p4u1w) 7919 | -1/Access | Core integrity fell below 50% 7931 | -1/Access | Core integrity fell below 20% 7958 | -1/Access | Lost 5 parts (2n2u1w) 7964 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 07930_ Slug penetrates G-73 Enforcer. 07930_ Slug penetrates Wall. 07931_ Slammed into Y-72 Warden. 07935_ Penetrated by Slug. 07935_ G-73 Enforcer destroyed. [Achievement: Hunted] 07943_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3N. 07945_ Acquired Adv. Targeting Computer. 07954_ Acquired Imp. Antigrav System. 07956_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07957_ Acquired Imp. Antigrav System. 07960_ Critical hit (Burn: +37). 07961_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A006. 07962_ Slammed into Y-72 Warden. 07962_ Destabilizing: System corrupted (+1). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????#######????????????????????????????????????? | | #????# #??#?############????????????????????? | | #????# #??# """" #????????????????????? | | #????# #??# """""" #????????????????????? | | #????# #### ""F "" #????????????????????? | | #????# # / """ #????????????????????? | | #????# #??# #????????????????????? | | ##????# #??# #????????????????????? | | #?????# #??# ! #????????????????????? | | ####### #??# ! #????????????????????? | | %*%%%%/ #?## #????????????????????? | | ####### |#?# #????????????????????? | | #?????# #?## #????????????????????? | | #?????###/###??# #????????????????????? | | ####### ##########g########## #??????????? | | H g Y% @ k ????????? | | % g ????????? | | k u k H k [ ????????? | | ##+#### ##########+########## ##?????????? | | % ## ##???????????????????????###??????????? | | ## #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | " ## #?????????????????????????????????????? | | "" ## #?????????????????????????????????????? | | ##/##### ??????????????????????????????????????? | | #?# ??????????????????????????????????????? | | #?# ??????????????????????????????????????? | | #?# ??????????????????????????????????????? | | #??? ???????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | # ###???????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 65 Energy Capacity 950 Matter Stores 690 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 3 Power Amplification 30 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 300 Resistance: KI 30 Propulsion Shielding 33 Weapon Cycling 30 Evasion (%) 77 Targeting Accuracy 32 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 1 Matter Filtering 50 Particle Charging 20 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Flak Gun | -8/Materials | Scanalyzed Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Remote Force Field | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Mic. Nuclear Core | -4/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -3/Research | Z-intel Tactical Quantum Warhead | -3/Research | Z-intel Imp. Matter Compressor | -3/Research | Z-intel Cld. Impulse Thruster | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Imp. Lightning Gun | -3/Research | Z-intel Exp. Thermal Defense Suite | -3/Research | Z-intel Exp. Terrain Scanner | -3/Research | Z-intel Hvy. Tesla Rifle | -3/Research | Z-intel Prc. Matter Filter | -3/Research | Z-intel Centrium Heavy Treads | -3/Research | Z-intel Ionic Axe | -3/Research | Z-intel Force Lance | -3/Testing | Z-intel Transmission Jammer | -3/Testing | Z-intel Dual-blade Saw | -3/Testing | Z-intel Imp. Force Field | -3/Testing | Z-intel Hcp. Storage Unit | -3/Testing | Z-intel Force Booster | -3/Testing | Z-intel Fusion Bomb Launcher | -3/Testing | Z-intel Huge Storage Unit | -3/Testing | Z-intel Imp. Gyrokinetic Inverter | -3/Testing | Z-intel Adv. Corruption Screen | -3/Testing | Z-intel Adv. Point Defense System | -3/Testing | Z-intel Impulse Thruster Array | -3/Testing | Z-intel Falx | -3/Testing | Z-intel Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive C-55 Analyst | -3/Research | Z-intel A-27 Freighter | -3/Research | Z-intel A-02 Transporter | -3/Research | Z-intel G-67 Veteran | -3/Research | Z-intel B-74 Champion | -3/Testing | Z-intel A-15 Conveyor | -3/Testing | Z-intel S-43 Plague | -3/Testing | Z-intel Fabricated ------------ Adv. Reaction Control System | x2 | -3/Research Repaired ---------- Lgt. Nuclear Core | 70% | -10/Materials Imp. Medium Armor Plating | 76% | -5/Factory Imp. Heat Sink | 52% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Catch Me Dangerous Findings Denied? Dodgeball, But With Guns Freeware Hunted I'm Back, Baby! Just What I Needed More Dakka Please Ooh, Shiny! Respectable Loadout Rockin' Loadout Slippery One The More The Merrier Universal Adapter We Are Legion Challenges ------------ None Game ------ Seed ThermalGravmagAutocannon Manual? 0 Play Time 03:09:33 Cumulative 13.6 hours Start 2025.08.15 @ 07:06:46 End 2025.08.15 @ 10:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4328e126-f42b-452e-983b-8ff1a1c1627f