Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.15 @ 00:00:01 Player: Superbantom Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (214) 1070 Value Destroyed (7612) 7612 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1267) 1267 TOTAL SCORE: 16369 Bonus ------- High Alert Combat Kills 447 Follower Combat Kills 1064 Friendly Fire -244 Cogmind --------- Core Integrity 0/1150 Matter 31/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Antigrav System Antigrav System Linear Gravjet Combat Gravmag System > --- UTILITY ---------- Advanced Cooling System Advanced Sensor Array Improved Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Gatling Laser Wave Gun Hypervelocity Coil Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Medium Treads Coil Gun Heavy Flak Cannon Heavy Flak Cannon Improved Remote Datajack [Rating: 96] Favorites ----------- Power Antimatter Reactor Engine Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Improved Cooling System Device Improved Cooling System Storage Energy Well Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . 1 . . 1 . . Utility 4 | . . . 1 1 . . . 1 . . 1 . . . . . Weapon 3 | . . . 1 1 . . . . . . . . . 1 . . Parts Attached 203 | 7 2 18 25 25 4 4 8 19 1 13 37 6 . 21 . 13 Power 28 | 1 . 3 3 4 1 . 1 1 1 1 4 . . 4 . 4 Engine 12 | 1 . 3 2 3 . . . . 1 . . . . 1 . 1 Core 13 | . . . 1 1 . . 1 . . . 4 . . 3 . 3 Reactor 3 | . . . . . 1 . . 1 . 1 . . . . . . Propulsion 45 | 2 . 7 4 6 . 2 1 4 . . 9 1 . 7 . 2 Treads 2 | . . . 1 . . . . . . . 1 . . . . . Leg 29 | 2 . 7 3 6 . 2 1 4 . . 2 1 . . . 1 Wheel 7 | . . . . . . . . . . . . . . 7 . . Hover 6 | . . . . . . . . . . . 6 . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 61 | 1 2 3 10 5 3 1 1 9 . 6 12 3 . 3 . 2 Device 30 | . 1 1 5 3 1 1 . 3 . 3 7 3 . . . 2 Storage 3 | 1 . . . . . . . . . 1 . . . 1 . . Processor 6 | . 1 . . 1 . . . 2 . 1 1 . . . . . Hackware 6 | . . . 1 1 1 . . 1 . 1 1 . . . . . Protection 16 | . . 2 4 . 1 . 1 3 . . 3 . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 69 | 3 . 5 8 10 . 1 5 5 . 6 12 2 . 7 . 5 Energy Gun 24 | 1 . 3 3 4 . 1 4 2 . 2 4 . . . . . Energy Cannon 12 | . . . 1 1 . . . . . 2 1 . . 5 . 2 Ballistic Gun 24 | 2 . 2 3 4 . . 1 2 . 1 3 1 . 2 . 3 Ballistic Cannon 8 | . . . 1 1 . . . 1 . 1 4 . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 2 . . 3 2 . 1 2 . . . . . Corrupted Parts 3 | . . . . . . . 1 . . . . 1 . . . 1 System Corruption 21 | . . . . . . . 6 . . . . 12 . . . 3 Parts Lost 103 | . . 2 13 6 . . 3 . 3 4 20 17 1 10 . 24 Power 19 | . . 1 2 1 . . . . . 1 3 2 . 4 . 5 Propulsion 23 | . . . 4 2 . . . . . 2 3 4 1 1 . 6 Utility 29 | . . . 4 2 . . 2 . 2 1 7 6 . . . 5 Weapon 32 | . . 1 3 1 . . 1 . 1 . 7 5 . 5 . 8 Highest Loss Streak 8 | . . 1 7 2 . . 1 . 3 2 8 8 1 6 . 8 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Backups 4 | 1 4 4 4 4 3 5 4 4 4 4 4 3 . 1 2 3 Power . | . 1 1 1 1 . 1 . . 1 . . . . . . 1 Propulsion . | . 1 . . . . 1 1 1 1 . . . . . . 1 Utility 1 | . . 1 2 1 1 2 1 . 1 1 . 2 . . 1 . Weapon . | . 1 . . . . 1 1 1 . . 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 25 | . . . 1 5 3 . . 8 . 1 3 . . . 3 1 Power 4 | . . . . 2 . . . 1 . . . . . . . 1 Propulsion 4 | . . . . 1 . . . 2 . . . . . . 1 . Utility 9 | . . . 1 1 3 . . 1 . . 1 . . . 2 . Weapon 8 | . . . . 1 . . . 4 . 1 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 93 99 79 99 97 92 94 99 86 94 80 71 32 64 73 49 Engine 2 | . 14 10 5 4 1 . . . . 6 1 . . . 5 2 Core 3 | . . . 3 2 . . . . . . 7 8 5 6 . 2 Reactor 2 | . . . . . 5 7 7 13 10 5 . . . . . . Leg 20 | . 28 43 22 28 30 30 29 26 26 24 9 12 3 . . 1 Wheel 1 | . . . . . . . . . . . . . . 27 31 13 Hover 2 | . . . . . . . . . . . 7 6 5 . . . Device 11 | . 7 11 9 9 12 7 10 14 8 6 17 15 11 10 10 7 Processor 1 | . 2 3 . 3 . . . . . . 3 . . . . . Hackware 4 | . . . 7 8 7 7 4 4 6 6 1 3 . . . . Protection 7 | . . 7 7 7 7 7 8 13 13 14 4 3 . 1 10 3 Energy Gun 9 | . 14 10 5 13 15 15 20 12 6 12 8 3 . . . . Energy Cannon 2 | . . . 3 1 . . . . . 4 . 3 . 8 10 8 Ballistic Gun 5 | . 14 11 6 13 7 7 1 5 3 5 3 . . 3 5 7 Ballistic Cannon 4 | . . . 4 . 7 7 7 7 8 . 8 7 . . . . Peak Build Rating 96 | 6 7 13 28 48 59 63 64 73 71 71 96 94 30 86 82 96 Average Rating 54 | 4 6 11 21 42 53 61 56 69 60 64 72 70 28 72 80 57 On Entrance 45 | . 6 7 13 28 48 59 63 54 71 51 65 94 30 25 78 82 Avg Prop Armor Cover (%) 5 | . . . 6 4 . . . . . . 3 6 12 . . 3 Naked Turns 31 | . . . . . . . . . . . . . . . . 31 Heaviest Build 82 | 10 11 21 37 40 57 57 57 66 65 63 75 82 15 47 42 61 Greatest Support 105 | 20 20 40 40 55 60 68 68 80 65 68 55 64 23 105 96 96 Greatest Overweight (x) 9 | . . . 9 . 1 . . . 1 1 5 2 . 1 . . Average Overweight (x) . | . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 25 5 5 Average Capacity 5 | 5 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 3 6 5 5 5 5 5 5 5 5 5 5 5 . 5 5 5 Average Carried 4 | 1 4 4 4 4 3 5 4 4 4 4 4 3 . 1 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 5 3 5 5 . . 1 5 1 Class Distribution -------------------- 48% | Scavenger-Tank 13% | Scavenger-Gunner 11% | Tank 10% | Mutant 6% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Mutant | -5/Upper Caves Tank | -4/Factory Tank | -4/Waste Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Matter Collected 6152 | 222 34 378 572 778 127 121 719 656 . 257 1387 626 . 128 . 147 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8842 | . 34 745 543 1563 286 123 1387 1011 . 571 1572 389 . 374 . 244 Parts 461 | . 3 51 38 71 3 8 69 50 . 28 76 13 . 30 . 21 Haulers Intercepted 4 | . . . . . . . 2 . . . 2 . . . . . Recyclers Shooed 14 | . 1 1 . 1 . . 1 . . 1 6 . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . 12 . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Combat Hostiles Destroyed 145 | . 1 17 14 27 . 3 16 11 . 8 23 5 . 12 . 8 Guns 76 | . 1 17 6 19 . 2 10 6 . 4 8 1 . . . 2 Cannons 59 | . . . 7 6 . 1 6 5 . 4 14 4 . 6 . 6 AOE 9 | . . . 1 2 . . . . . . 1 . . 5 . . Classes Destroyed 16 | . 1 6 2 2 . 1 2 1 . . 1 . . . . . Worker 16 | . . 3 1 2 . . 4 2 . 2 2 . . . . . Builder 15 | . . . 2 1 . . 5 1 . . 3 . . 3 . . Tunneler 2 | . . . . . . . . . . . 2 . . . . . Hauler 4 | . . . . . . . 2 . . . 2 . . . . . Recycler 14 | . . 1 . 5 . . 2 2 . 1 3 . . . . . Mechanic 2 | . . . . . . . . 1 . . 1 . . . . . Operator 2 | . . 1 1 . . . . . . . . . . . . . Watcher 10 | . . 1 2 2 . . 2 1 . 1 1 . . . . . Swarmer 39 | . . 5 2 6 . . . . . . 8 3 . 10 . 5 Grunt 54 | . 1 6 6 13 . . 16 5 . 2 4 . . 1 . . Brawler 3 | . . . . . . 1 . 2 . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . Sentry 23 | . . 6 5 1 . 1 3 2 . 2 2 . . 1 . . Specialist 2 | . . . . 2 . . . . . . . . . . . . Hunter 8 | . . . 1 1 . . . 1 . . 3 2 . . . . Programmer 18 | . . . . 4 . 1 . . . 4 6 . . . . 3 Surgeon 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 1 6 4 7 . 1 7 7 . 3 8 2 . 9 . 5 Combat Bots Only 7 | . 1 3 4 7 . 1 4 4 . 3 4 2 . 7 . 5 Max Kills in Single Turn 7 | . 1 2 2 2 . 1 3 2 . 1 3 1 . 7 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 2 . . . . . . 1 . . 5 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Hostile Shots Fired 1505 | . 3 77 169 90 . 23 158 70 3 85 175 271 9 179 . 193 Missed 478 | . 1 26 59 26 . 6 64 19 . 31 43 94 3 51 . 55 Hits 1027 | . 2 51 110 64 . 17 94 51 3 54 132 177 6 128 . 138 Melee 3 | . . . . . . . . . 3 . . . . . . . Projectile 1024 | . 2 51 110 64 . 17 94 51 . 54 132 177 6 128 . 138 AOE 2 | . . . . . . . . 1 . . 1 . . . . . Critical Strikes 31 | . . 3 5 . . . . 1 2 1 5 2 . 5 . 7 Part Disruptions 1 | . . . . 1 . . . . . . . . . . . . Damage Taken 17312 | . 23 727 1745 1298 . 168 1255 719 143 632 3009 2420 103 2243 . 2827 Core 2890 | . . 65 406 79 . 16 76 45 112 58 517 326 30 187 . 973 Absorbed by Shields 475 | . . . 71 . . . . . . . . 404 . . . . Redirected to Shielding 113 | . . . . . . . . 73 . 40 . . . . . . Ignored by Resistances 74 | . . . . 30 . . 22 . . . . 22 . . . . Regen/Repaired (Parts) 1007 | . . . . 214 311 62 313 . . . 107 . . . . . Core Remaining (%) 67 | 100 100 83 26 . . . 75 . . 74 . . 12 . . . Volleys Fired 499 | . 7 57 64 53 4 7 68 34 . 36 77 50 . 16 . 26 Largest 5 | . 2 2 3 4 4 4 4 4 . 4 4 4 . 5 . 5 Hottest 320 | . 60 88 125 268 228 228 275 225 . 260 247 274 . 320 . 233 Shots Fired 1480 | . 14 114 115 210 16 27 240 132 . 123 272 108 . 40 . 69 Gun 996 | . 14 114 44 184 12 20 172 88 . 94 161 38 . 10 . 45 Cannon 481 | . . . 71 26 4 7 68 44 . 29 111 69 . 28 . 24 Launcher . | . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . 1 . 2 . . Kinetic 718 | . 7 64 53 108 8 14 86 78 . 35 175 35 . 10 . 45 Thermal 691 | . 7 50 62 102 8 13 119 43 . 70 97 72 . 24 . 24 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 68 | . . . . . . . 35 11 . 18 . . . 4 . . Robot Hit Streak 20 | . 5 8 10 8 12 6 20 7 . 15 12 7 . 6 . 6 Robot Miss Streak 10 | . 3 4 7 7 1 8 7 9 . 5 8 10 . 4 . 4 Penetration Max 1 | . . . . . . . 1 1 . . 1 . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 776 | . 8 73 71 109 11 16 121 59 . 64 138 55 . 18 . 33 Core Hits 439 | . 3 32 41 87 5 8 75 40 . 28 75 19 . 12 . 14 Critical Kills 6 | . . 1 . . . . . . . . 5 . . . . . Critical Parts Destroyed 11 | . . . . 1 . . . . . . 7 1 . 1 . 1 Critical Strikes 40 | . . 3 6 1 . 2 4 3 . 1 17 1 . 1 . 1 Burn 5 | . . 2 1 . . . . 1 . 1 . . . . . . Destroy 17 | . . 1 . 1 . . . . . . 12 1 . 1 . 1 Blast 18 | . . . 5 . . 2 4 2 . . 5 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20950 | . 78 1112 2213 2764 301 393 3177 1557 . 1701 3865 1528 . 1279 . 982 Guns 11262 | . 78 945 501 1956 244 250 2201 1086 . 1118 1914 463 . 80 . 426 Cannons 7289 | . . . 1567 322 57 132 813 471 . 367 1467 1033 . 516 . 544 Explosions 2300 | . . 167 140 486 . . 163 . . 216 475 . . 653 . . Melee . | . . . . . . . . . . . . . . . . . Ramming 99 | . . . 5 . . 11 . . . . 9 32 . 30 . 12 Kinetic 8035 | . 35 507 1309 697 101 207 1009 911 . 333 2084 336 . 80 . 426 Thermal 11681 | . 43 605 899 2067 200 175 1628 503 . 995 1772 1160 . 1090 . 544 Explosive 172 | . . . . . . . . . . 172 . . . . . . Electromagnetic 963 | . . . . . . . 540 143 . 201 . . . 79 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . 2 . 2 2 2 10 . . . 20 32 32 . 8 29 Average Corruption 11 | . . 1 . 1 2 2 3 . . . 8 28 32 . 8 16 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 211 | . . 9 . 10 3 8 18 . . . 49 78 7 . 2 27 Message Errors 40 | . . . . 3 . . 6 . . . 10 17 1 . . 3 Matter Fused 55 | . . 2 . 4 1 4 5 . . . 11 16 2 . 1 9 Heat Flow Errors 31 | . . 2 . 2 . 1 . . . . 9 13 1 . 1 2 Energy Discharges 17 | . . 1 . . 2 . . . . . 5 8 1 . . . Parts Rejected 3 | . . . . . . . . . . . . 2 . . . 1 Parts Fused 4 | . . . . . . . . . . . 3 1 . . . . Data Loss (minor) 21 | . . 1 . 1 . 2 3 . . . 2 5 2 . . 5 Data Loss (major) 11 | . . 1 . . . . 4 . . . 1 4 . . . 1 Misfires 6 | . . 1 . . . 1 . . . . 2 1 . . . 1 Alerts 2 | . . 1 . . . . . . . . . 1 . . . . Misdirections 5 | . . . . . . . . . . . . 4 . . . 1 Weapon Failures 16 | . . . . . . . . . . . 6 6 . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 880 | . . 38 164 62 . 7 1 . . 70 188 40 . 241 . 69 Projectiles 306 | . . . 119 . . 7 1 . . 7 44 40 . 19 . 69 Explosions 574 | . . 38 45 62 . . . . . 63 144 . . 222 . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 36 | . . . 6 . . 2 6 3 . . 17 2 . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . Kinetic 34 | . . . 5 . . 1 6 3 . . 17 2 . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 495 | . . 82 33 138 . . 35 . . 74 3 . . 124 . 6 Shots 8 | . . 1 1 3 . . 1 . . 1 . . . 1 . . Rammed 3 | . . . . . . . . . . . 1 . . 1 . 1 Targets Rammed 13 | . . . 1 . . 1 . . . . 2 7 . 1 . 1 Kicked 10 | . . . 1 . . 1 . . . . 1 7 . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 805 | . 32 218 163 563 288 293 346 102 . 419 805 353 126 401 150 392 Average Temperature 123 | . 17 33 46 112 130 118 88 26 . 197 206 100 68 142 78 132 Received Heat Transfer 2641 | . 12 219 685 252 . 12 429 177 . 90 90 444 . 120 . 111 Effects 51 | . . . . 4 . . 4 . . 10 26 4 . 2 . 1 Shutdowns 10 | . . . . . . . . . . . 6 1 . 2 . 1 Energy Bleed 9 | . . . . 3 . . . . . 2 4 . . . . . Interference 16 | . . . . . . . 3 . . 6 4 3 . . . . Matter Decay 4 | . . . . . . . . . . 1 3 . . . . . Short Circuit 5 | . . . . 1 . . . . . . 4 . . . . . Damage (minor) 4 | . . . . . . . 1 . . 1 2 . . . . . Damage (major) 1 | . . . . . . . . . . . 1 . . . . . Damage (core) 2 | . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Parts Fried 9 | . . . 3 . . . 2 . . . . . . 4 . . Impact Corruptions 2 | . . . 1 . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 26 | . . 4 . 9 . 1 3 . . 1 3 2 . 2 . 1 Heat Transferred 19330 | . 100 1532 1435 3454 450 375 3612 977 . 1697 2490 1718 . 972 . 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Maximum Alert Level 3 | . . 1 1 2 . 1 3 2 . 1 2 . . 1 . . Low Security (%) 63 | 100 100 74 81 40 100 65 4 . 100 98 83 . . 60 100 100 Level 1 16 | . . 25 18 42 . 34 4 34 . 1 . . . 39 . . Level 2 14 | . . . . 17 . . 22 65 . . 16 . . . . . Level 3 6 | . . . . . . . 68 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 897 | . 20 308 231 445 148 321 897 563 188 203 542 . . 252 67 60 Initial 405 | . . . 126 . 148 6 141 405 188 47 66 . . 44 67 25 Average 204 | . 2 114 159 228 81 107 703 445 128 65 110 . . 109 52 17 Influence Increases 7484 | . 20 621 544 937 1 621 1534 578 . 473 1133 195 90 402 . 335 Destroy 0b10 Robot/C 3560 | . 20 340 280 540 . 240 700 320 . 160 460 100 . 240 . 160 Destroy 0b10 Robot/NC 355 | . . 30 30 50 . 5 90 35 . 20 70 10 . 15 . . Destroy Leader 902 | . . 112 84 144 . 80 172 72 . 62 96 10 . 40 . 30 Allied During Kill 655 | . . . . . . 294 331 30 . . . . . . . . Successful Hack 211 | . . 8 11 22 . . 77 28 . 40 5 . . . . 20 Disable Machine 870 | . . 45 75 90 . . 60 75 . 135 330 . . 30 . 30 Destroy Structure 466 | . . 56 49 46 1 2 44 18 . 56 112 . . 62 . 20 Lose Combat Pursuer 465 | . . 30 15 45 . . 60 . . . 60 75 90 15 . 75 Influence Decreases 7476 | . 20 322 843 513 416 319 954 930 471 404 742 723 20 280 155 364 Entered New Map 1910 | . . . 173 . 276 3 170 486 351 21 71 196 . 26 125 12 Time Decay 4027 | . 20 302 416 453 140 96 404 404 70 343 507 477 20 154 30 191 Lost Part 785 | . . 20 130 60 . . 30 . 30 40 164 50 . 100 . 161 Lost Ally 480 | . . . . . . 220 200 40 20 . . . . . . . Purge Threat 274 | . . . 124 . . . 150 . . . . . . . . . Squads Dispatched 57 | . . 3 . 9 . 7 12 8 . 4 7 . 1 2 . 4 Investigation 12 | . . . . 2 . . 7 1 . . . . . . . 2 Extermination 14 | . . . . 3 . 1 1 1 . 3 3 . . . . 2 Reinforcement 20 | . . 3 . 4 . 5 1 2 . . 3 . . 2 . . Assault 3 | . . . . . . . . 1 . . 1 . 1 . . . Garrison 8 | . . . . . . 1 3 3 . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 3 1 . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Distress Signals 21 | . . 6 6 1 . . 3 . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 269 | . 1 31 24 34 . 9 38 18 6 12 32 12 5 19 6 22 Peak Tracking Total 10 | . 1 5 6 5 . 4 10 3 6 3 6 4 7 7 6 7 Tactical Retreats 25 | . . 2 1 3 . . 4 . . . 4 5 2 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Traps Triggered 19 | . . 2 1 3 . . 3 1 . 1 4 . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Machines Disabled 58 | . . 3 5 6 . . 4 5 . 9 22 . . 2 . 2 Max in Single Turn 20 | . . 3 4 2 . . 1 1 . 4 20 . . 1 . 1 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Machines Accessed 62 | . 2 4 6 12 . 2 16 8 . 2 4 1 . 1 . 4 Terminals 40 | . 1 2 5 7 . . 12 5 . 1 3 1 . 1 . 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 5 | . . . . 1 . . 2 . . . 1 . . . . 1 Recycling Units 7 | . 1 . . 2 . 1 2 1 . . . . . . . . Scanalyzers 7 | . . 2 1 1 . . . 1 . 1 . . . . . 1 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . Total Hacks 175 | . 6 10 20 32 . 5 41 28 . 7 9 2 . 1 . 14 Successful 91 | . . 6 14 22 . 3 17 14 . 5 4 2 . . . 4 Failed 80 | . 6 3 5 9 . 2 24 13 . 2 5 . . 1 . 10 Catastrophic 13 | . 3 . 1 1 . . 1 2 . . 1 . . 1 . 3 Database Lockouts 4 | . . 1 1 1 . . . 1 . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 106 | . 3 5 18 15 . . 28 20 . 2 5 2 . 1 . 7 Fabricators 2 | . . . . . . . . 2 . . . . . . . . Repair Stations 23 | . . . . 6 . . 9 . . . 4 . . . . 4 Recycling Units 18 | . 3 . . 5 . 4 4 2 . . . . . . . . Scanalyzers 24 | . . 5 2 5 . . . 4 . 5 . . . . . 3 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . Terminal Hacks 47 | . . 4 13 8 . . 10 8 . 1 1 2 . . . . Record 14 | . . . 4 2 . . . 6 . . . 2 . . . . Open Door 5 | . . . . . . . 5 . . . . . . . . . Open DSF 5 | . . . . 2 . . . 2 . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . Emergency Access Points 4 | . . 1 2 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . Alert Level 3 | . . 1 1 . . . 1 . . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . Reinforcement Status 2 | . . . 1 . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Registered Components 2 | . . 1 . 1 . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks 19 | . . . . 6 . . 7 . . . 3 . . . . 3 Scan Component 10 | . . . . 3 . . 4 . . . 1 . . . . 2 Repair 7 | . . . . 3 . . 3 . . . 1 . . . . . Refit 2 | . . . . . . . . . . . 1 . . . . 1 Recycling Unit Hacks 7 | . . . . 3 . 2 . 2 . . . . . . . . Report Inventory 3 | . . . . 1 . 1 . 1 . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . Retrieve Components 3 | . . . . 1 . 1 . 1 . . . . . . . . Scanalyzer 14 | . . 2 1 4 . . . 2 . 4 . . . . . 1 Insert Component 2 | . . 1 . 1 . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . Retrieve Study 9 | . . 1 1 . . . . 2 . 4 . . . . . 1 Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 2 3 6 10 . 1 14 6 . 2 2 . . 1 . 4 Full Trace Events 13 | . 2 1 . 2 . . 5 1 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . 1 1 . . . . 2 . 4 . . . . . 1 Parts Repaired 7 | . . . . 3 . . 3 . . . 1 . . . . . Time 221 | . . . . 114 . . 69 . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . 4 . . . 2 . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Total Allies 31 | . . . . . 20 . 10 . 1 . . . . . . . Largest Group 20 | . . . . . 20 20 10 2 1 . . . . . . . Highest-Rated Group 506 | . . . . . 506 506 269 32 31 . . . . . . . Highest-Rated Ally 35 | . . . . . 35 35 31 16 31 . . . . . . . Total Orders 5 | . . . . . . . 2 3 . . . . . . . . GUARD 5 | . . . . . . . 2 3 . . . . . . . . Ally Attacks 282 | . . . . . . 78 159 37 8 . . . . . . . Total Damage 3910 | . . . . . . 1368 2003 371 168 . . . . . . . Kills 38 | . . . . . . 10 23 5 . . . . . . . . Allies Corrupted 2 | . . . . . . . 2 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Active Infowar (turns) 2985 | . . . . . . . . 96 . 89 2051 748 . . . 1 Optics 96 | . . . . . . . . 96 . . . . . . . . Sensors 2888 | . . . . . . . . . . 89 2051 748 . . . . Triangulation 280 | . . . . . . . . . . . 280 . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Turns Passed 12514 | 113 170 775 1016 1852 286 374 973 967 150 1031 2231 1461 126 366 74 549 Spaces Moved 7755 | 87 116 506 534 1246 171 248 497 630 132 642 1011 897 147 293 77 521 Core 152 | 9 . . 10 . . . . . . . . . . 6 . 127 Treads 8 | . . . 7 . . . . . . . 1 . . . . . Legs 6001 | 78 116 506 517 1246 171 248 497 630 132 642 595 506 . . . 117 Wheels 568 | . . . . . . . . . . . . . . 271 77 220 Hover 969 | . . . . . . . . . . . 415 391 147 16 . . Flight 57 | . . . . . . . . . . . . . . . . 57 Fastest Speed 45 | 50 120 105 50 110 112 116 120 108 108 108 63 90 80 80 90 45 Average Speed 125 | 112 120 107 135 114 120 119 120 116 109 126 178 143 85 89 90 82 Slowest Speed 500 | 120 120 120 500 116 182 120 120 120 180 180 370 245 90 100 90 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 Potential Cave-ins 3 | . . . . . . . 3 . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . . 1 . . . . . Exploration Rate (%) 37 | 4 23 52 37 29 79 9 80 20 78 12 19 90 18 7 69 13 Regions Visited 16 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . . . 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 1 . . . 1 . . . 1 1 1 . . . Scrap Searched 2 | . . . . . . . . . . . . 2 . . . . Spaces Dug 29 | . . . . . . . 5 . . . 23 1 . . . . Terrain Destroyed 451 | . . 58 52 50 1 2 44 16 . 86 73 21 . 41 . 7 Melee . | . . . . . . . . . . . . . . . . . Projectile 167 | . . . 29 1 1 2 40 16 . 3 41 21 . 6 . 7 AOE 284 | . . 58 23 49 . . 4 . . 83 32 . . 35 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Was Fac Fac Upp Upp Fac Was Fac Total 9461 | 101 133 632 694 1529 242 309 687 790 137 778 1268 971 146 367 83 594 Wait 583 | . 5 27 31 145 47 46 90 46 . 57 64 2 . 13 . 10 Move 7740 | 86 115 505 533 1246 170 247 496 630 131 641 1010 896 146 293 76 519 Hop 1 | . . . . . . . . . . . . . . . . 1 Pick Up 186 | 8 4 11 24 19 7 . 8 22 2 13 29 2 . 20 4 13 Fast Attach 66 | . . . 4 16 . . 6 11 . 3 19 3 . 2 . 2 Attach 120 | 6 1 4 16 9 1 . 6 3 4 8 22 7 . 19 . 14 Detach 7 | . . . . . . . . . . . 6 1 . . . . Swap 86 | 1 1 15 9 10 4 4 6 11 . 8 11 3 . 1 . 2 Drop 146 | . . 13 12 27 9 4 7 33 . 7 23 . . 2 3 6 Fire 499 | . 7 57 64 53 4 7 68 34 . 36 77 50 . 16 . 26 Melee . | . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 1 . . 1 . 1 Kick 10 | . . . 1 . . 1 . . . . 1 7 . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . 4 . . . . . 5 5 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Waste -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Res] / Upp) -4/Waste -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 14) 253 | -10/Materials | Identified exit to Materials 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 412 | -9/Materials | Central database locked down 511 | -9/Materials | Discovered new exit (range 5) 846 | -9/Materials | Build established: Scavenger-Mutant 1044 | -9/Materials | Discovered new exit (range 16) 1059 | -9/Materials | Entered another Materials area 1059 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1373 | -8/Materials | Build established: Scavenger-Tank 1641 | -8/Materials | Core integrity fell below 50% 1677 | -8/Materials | Lost 7 parts (2p1n2u2w) 1918 | -8/Materials | Discovered new exit (range 16) 2043 | -8/Materials | Central database locked down 2075 | -8/Materials | Entered Factory 2075 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2139 | -7/Factory | Discovered new exit (range 11) 2192 | -7/Factory | Identified exit to Storage 2192 | -7/Factory | Identified exit to Lower Caves 2753 | -7/Factory | Destroyed 7 combat bots 2852 | -7/Factory | Build established: Scavenger-Gunner 2888 | -7/Factory | Central database locked down 3536 | -7/Factory | Repaired Carbon-fiber Leg 3576 | -7/Factory | Repaired Reflective Plating 3615 | -7/Factory | Repaired Carbon-fiber Leg 3884 | -7/Factory | Build established: Scavenger-Tank 3927 | -7/Factory | Sucked down chute 3927 | -7/Factory | Entered Waste 3928 | -7/Waste | Joined by Warlord forces that had cleared the area 3992 | -7/Waste | Found Damper Plating 4032 | -7/Waste | Discovered new exit (range 13) 4213 | -7/Waste | Entered Factory 4213 | -7/Factory | Accompanied by 20 allies 4418 | -7/Factory | Garrison activated, responded to threat 4487 | -7/Factory | Lost 9 allies 4546 | -7/Factory | Discovered exit to Storage (range 15) 4587 | -7/Factory | Entered Storage 4587 | -7/Storage | Accompanied by 9 allies 4725 | -7/Storage | Garrison activated, responded to threat 4806 | -7/Storage | Lost 9 allies 5009 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5082 | -7/Storage | Lost 4 allies 5160 | -7/Storage | Repaired Imp. Carbon-fiber Leg 5191 | -7/Storage | Repaired Imp. Cooling System 5218 | -7/Storage | Repaired Flexi-carbon Leg 5265 | -7/Storage | Crushed by falling debris 5331 | -7/Storage | Lost 3 allies 5408 | -7/Storage | System corruption reached 10% 5512 | -7/Storage | Discovered new exit (range 16) 5560 | -7/Storage | Entered Factory 5560 | -6/Factory | Accompanied by 2 allies 5560 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5980 | -6/Factory | Garrison activated, responded to threat 6095 | -6/Factory | Spotted B-75 Beast 6260 | -6/Factory | First assault squad dispatched 6322 | -6/Factory | Central database locked down 6527 | -6/Factory | Sucked down chute 6527 | -6/Factory | Entered Waste 6528 | -6/Waste | Met a frightened Derelict 6549 | -6/Waste | Spotted C-40 Crusher 6584 | -6/Waste | Spotted C-40 Crusher 6589 | -6/Waste | Spotted C-40 Crusher 6591 | -6/Waste | Spotted C-40 Crusher 6593 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6596 | -6/Waste | Spotted C-40 Crusher 6623 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6628 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6632 | -6/Waste | Spotted C-40 Crusher 6659 | -6/Waste | Lost 3 parts (2u1w) 6660 | -6/Waste | Discovered new exit (range 11) 6677 | -6/Waste | Entered Factory 7355 | -6/Factory | Garrison activated, responded to threat 7530 | -6/Factory | Discovered new exit (range 3) 7535 | -6/Factory | Identified exit to Factory 7708 | -6/Factory | Entered another Factory area 7708 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7906 | -5/Factory | Build established: Scavenger-Skirmisher 8325 | -5/Factory | Repaired Carbon-fiber Leg+ 8755 | -5/Factory | Build established: Scavenger-Tank 8982 | -5/Factory | Crushed by falling debris 8982 | -5/Factory | System corruption reached 10% 9013 | -5/Factory | Lost 3 parts (1n1u1w) 9132 | -5/Factory | Discovered new exit (range 6) 9507 | -5/Factory | Lost 8 parts (1p1n2u4w) 9723 | -5/Factory | Core integrity fell below 50% 9808 | -5/Factory | First assault squad dispatched 9939 | -5/Factory | Entered Upper Caves 10069 | -5/Upper Caves | Spotted B-75 Beast 10347 | -5/Upper Caves | Build established: Tank 10393 | -5/Upper Caves | System corruption reached 30% 10476 | -5/Upper Caves | Learned Factory terminal intel 10826 | -5/Upper Caves | Learned Factory stockpile data 10913 | -5/Upper Caves | Lost 3 parts (1p2w) 10981 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11039 | -5/Upper Caves | Core integrity fell below 20% 11076 | -5/Upper Caves | Lost 8 parts (1p2n4u1w) 11329 | -5/Upper Caves | Build established: Mutant 11390 | -5/Upper Caves | Discovered new exit (range 11) 11400 | -5/Upper Caves | Entered another Upper Caves area 11456 | -5/Upper Caves | Learned 8 Factory zone layouts 11475 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11519 | -5/Upper Caves | Discovered new exit (range 9) 11526 | -5/Upper Caves | Entered Factory 11526 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11527 | -4/Factory | Identified exit to Upper Caves 11529 | -4/Factory | Loaded intel: 26 terminal locations 11758 | -4/Factory | Destroyed 7 combat bots 11768 | -4/Factory | Lost 4 parts (2p1n1w) 11803 | -4/Factory | Discovered new exit (range 14) 11892 | -4/Factory | Sucked down chute 11892 | -4/Factory | Entered Waste 11907 | -4/Waste | EMP discharged 11913 | -4/Waste | Spotted C-40 Crusher 11917 | -4/Waste | Spotted C-40 Crusher 11918 | -4/Waste | Lost 6 parts (2p4w) 11927 | -4/Waste | Spotted C-40 Crusher 11930 | -4/Waste | Spotted C-40 Crusher 11941 | -4/Waste | Spotted C-40 Crusher 11952 | -4/Waste | Discovered new exit (range 16) 11954 | -4/Waste | Spotted C-40 Crusher 11966 | -4/Waste | Entered Factory 11989 | -4/Factory | System corruption reached 10% 12160 | -4/Factory | Build established: Tank 12234 | -4/Factory | Lost 6 parts (1p2n1u2w) 12367 | -4/Factory | Core integrity fell below 50% 12409 | -4/Factory | Lost 8 parts (2p1n1u4w) 12451 | -4/Factory | Lost 7 parts (2p2n1u2w) 12496 | -4/Factory | Core integrity fell below 20% 12515 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 12453_ Acquired Unknown Device. 12454_ Identified Adv. Cryofiber Web. 12461_ System corrupted: Adv. Cryofiber Web rejected. 12462_ ALERT: Cargo convoy en route, clear transfer corridor. 12463_ Field Propulsion Drive destroyed. 12470_ Penetrated by Slug. 12482_ System corrupted: Heat flow error (+221). 12484_ Fabricator disabled. 12495_ Triggered Fusion Bomb Trap. 12495_ An explosion rips through the floor. 12496_ Penetrated by Slug. 12496_ Imp. Cloaking Device destroyed. 12499_ U-05 Engineer lays Concrete. 12501_ System corrupted: Matter fused (-9). 12503_ Slammed into P-70 Sage. 12511_ P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##############?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ####### """"" #?????????????????????????????? | | # + """"" #?????????????????????????????? | | # # """ #?????????????????????????????? | | # # #?????????????????????????????? | | # # ]! #?????????????????????????????? | | # ]! ##????????????????????????????? | | + !! ! #????????????????????????????? | | # ""T"" ##????????????????????????????? | | # """"" #?????????????????????????????? | | # #?????????????????????????????? | | ###+##########??????????????????############ | | #????????????????????????# | | ! ##############???????????# " " " " " | | " # ######??????# " " " " " | | # + #??????# " " " " " | | # p#### #??????# " " " " " | | ######## # #???????????# " " " " " | | ???????# # #???????????# " " " " " | | ???????# #p @#???????????# " " " " " | | ???????# p #???????????# " " " " " | | ?####### # ############# " " " " " | | ?# # # # # | | ?# # # # # % | | ?# #! # # #+###+###### | | ?# ! # # = # """" """" # | | ?# # ############## """" """" # ^ | | ## + # "# """" """" # | | # # # "# """" """" / % | | # # # "# # | | # # # "# """" # | | #! ! # # "# """ """" # | | #!! # #####+######## "R """" #### ####### | | #!!! # / """ """" #??# #?????? | | ####### # #??# #????" | | #?????# ####+########??# #??#"Y | | ####### #?????????# #??#"" | | + #####+##+######## #?????????# #??# | | #########+####### #????# #?????????# #??# | | #??# # #????# #?????????# #??# | | #??# # #????# #?????????# #??# | | #??# # [[ #????# #?????????? ???# | | #??# #][ #????# #?????????? ??????? | | #??# #[[ #????# #?????????? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 41 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 25 Resistance: EM 25 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 5 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Gatling Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 39% | -7/Factory Reflective Plating | 25% | -7/Factory Carbon-fiber Leg | 48% | -7/Factory Imp. Carbon-fiber Leg | 3% | -7/Storage Imp. Cooling System | 17% | -7/Storage Flexi-carbon Leg | 35% | -7/Storage Carbon-fiber Leg | 2% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Carbon-fiber Leg | -6/Factory | Hacked Antimatter Reactor | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Gatling Laser | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Centrium Wheel | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Below Botjacking It Was An Accident, I Swear Prolific Hacker Quick And Dirty Remodeling The More The Merrier Universal Adapter We Are Legion Challenges ------------ None Game ------ Seed PotentialHellfireStatue Manual? 0 Play Time 02:37:25 Cumulative 17.7 hours Start 2026.10.14 @ 19:59:28 End 2026.10.15 @ 00:00:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 38efd858-829e-4157-a935-5081de30d092