Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 06:16:37 Player: HybriD Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3644) 3644 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 8953 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 74 Cogmind --------- Core Integrity 0/1000 Matter 225/300 Energy 300/300 System Corruption 10% Temperature Cool (9) Movement Treading (160) Location -5/Extension Parts ------- > --- POWER (3) -------- Angular Momentum Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Medium Treads > --- UTILITY (7) ------ Coolant Injector Enhanced Optical Array > --- WEAPON (3) ------- Heavy Laser Improved Heavy Laser > --- INVENTORY (5) ---- Improved Gravmag System Improved Particle Charger Improved Focal Shield Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Enhanced Optical Array IFF Parser Improved Kinecellerator Advanced ECM Suite > --- WEAPON ----------- Thermic Laser KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Medium Treads Medium Treads Coolant Injector Improved Particle Charger Improved Transmission Jammer Improved Shock Absorption System Magnetic Acceleration Cannon Heavy Shock Bomb Launcher Improved Grenade Launcher [Rating: 80] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Cryofiber Web Device Cryofiber Web Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Slots Evolved 10 | . . . 2 2 2 . . 2 2 . Power 2 | . . . . 1 . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . . Utility 5 | . . . 1 1 1 . . 1 1 . Weapon 1 | . . . . . . . . 1 . . Parts Attached 104 | 7 . . 5 18 14 8 1 17 25 9 Power 19 | 2 . . . 4 4 1 . 3 4 1 Engine 10 | 2 . . . 3 1 . . 1 2 1 Core 9 | . . . . 1 3 1 . 2 2 . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . . 1 5 3 3 . 2 7 5 Treads 28 | 2 . . 1 5 3 3 . 2 7 5 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 . . 3 3 4 1 . 7 7 . Device 12 | . . . . 1 1 . . 3 7 . Storage 4 | 1 . . 1 . 1 1 . . . . Processor 3 | . . . 1 . 1 . . 1 . . Hackware . | . . . . . . . . . . . Protection 7 | . . . 1 2 1 . . 3 . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 . . 1 6 3 3 1 5 7 3 Energy Gun 12 | 1 . . . 4 1 . 1 1 2 2 Energy Cannon 4 | . . . 1 . 1 . . 2 . . Ballistic Gun 8 | 1 . . . 1 1 1 . 1 2 1 Ballistic Cannon 2 | . . . . . . . . . 2 . Launcher 3 | . . . . 1 . 1 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 8 | . . . . . 5 . . 1 1 1 Parts Lost 51 | . . . 2 9 1 4 . 4 27 4 Power 8 | . . . . 2 . . . 1 5 . Propulsion 23 | . . . 1 4 1 3 . 3 10 1 Utility 10 | . . . 1 1 . . . . 6 2 Weapon 10 | . . . . 2 . 1 . . 6 1 Highest Loss Streak 8 | . . . 1 4 1 4 . 2 8 4 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 11 | 1 3 6 5 7 13 12 13 13 11 4 Power 1 | . 1 2 2 1 2 1 2 1 . . Propulsion 2 | . . . . 1 4 2 2 2 4 . Utility 2 | . . 1 . . 3 4 4 4 3 2 Weapon 3 | . 1 3 3 3 3 3 4 5 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . . . . 2 2 1 . 2 1 3 Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 4 | . . . . . 1 . . . 1 2 Weapon 4 | . . . . 2 1 . . 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 100 84 89 99 99 100 99 90 37 Engine 4 | . 14 14 11 10 2 . . 1 5 1 Core 8 | . . . . 4 12 15 15 11 8 . Treads 24 | . 28 28 20 21 29 29 30 25 19 13 Device 15 | . . . . 8 14 14 15 21 23 7 Storage 6 | . 14 14 11 9 7 7 7 6 4 . Processor 6 | . . . 11 9 7 7 7 6 5 5 Protection 5 | . 9 14 8 8 6 7 7 4 2 . Energy Gun 9 | . 14 14 1 12 12 12 7 6 7 6 Energy Cannon 2 | . . . 9 1 1 . . 5 . . Ballistic Gun 4 | . 14 14 11 3 . 2 7 6 4 . Peak Build Rating 80 | 6 8 8 12 27 42 43 43 56 80 36 Average Rating 41 | 4 7 8 10 22 37 40 42 52 64 26 On Entrance 23 | . 6 8 8 12 27 41 41 43 56 18 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 11 12 12 19 34 53 52 50 65 77 23 Greatest Support 112 | 40 40 40 43 65 88 96 96 96 112 97 Greatest Overweight (x) 1 | . . . . 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 8 10 14 15 15 15 14 5 Most Carried 15 | 5 6 6 8 10 15 13 15 15 15 5 Average Carried 11 | 1 3 6 5 7 13 12 13 13 11 4 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 5 5 Final Carried 14 | 2 6 6 7 10 14 13 14 13 5 4 Class Distribution -------------------- 58% | Mutant 21% | Skirmisher 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Skirmisher | -5/Factory Mutant | -5/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Matter Collected 2265 | 181 89 9 65 272 220 180 42 358 512 337 Remotely . | . . . . . . . . . . . Salvage Created 3767 | . . 99 349 954 230 324 . 523 1155 133 Parts 184 | . . 10 15 59 11 9 . 21 57 2 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 4 | . . . . 3 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Combat Hostiles Destroyed 79 | . . 4 6 19 7 8 . 9 26 . Guns 49 | . . 4 . 13 5 8 . 4 15 . Cannons 13 | . . . 4 . . . . 4 5 . AOE 13 | . . . 1 6 1 . . . 5 . Classes Destroyed 13 | . . 2 2 6 1 1 . 1 . . Worker 8 | . . . . 3 . . . . 5 . Builder 7 | . . . . 5 1 . . . 1 . Tunneler 1 | . . . . 1 . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 3 | . . . . 2 . . . . 1 . Operator 2 | . . . . . . . . 2 . . Watcher 2 | . . . 1 1 . . . . . . Swarmer 25 | . . 3 . 4 3 4 . . 11 . Grunt 24 | . . 1 3 7 . 2 . 3 8 . Brawler 2 | . . . . . . 1 . 1 . . Sentry 14 | . . . 3 7 1 1 . 2 . . Hunter 3 | . . . . 1 . . . . 2 . Programmer 11 | . . . . . 3 . . 3 5 . Best Kill Streak 12 | . . 3 4 12 4 7 . 2 6 . Combat Bots Only 7 | . . 3 3 6 3 7 . 2 6 . Max Kills in Single Turn 5 | . . 2 1 5 2 2 . 1 3 . Gunslinging 1 | . . 1 . . . 1 . . 1 . Exploded 3 | . . . 1 3 1 . . . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Hostile Shots Fired 813 | . . 27 37 132 43 65 3 110 351 45 Missed 260 | . . 7 16 36 18 17 1 43 109 13 Hits 553 | . . 20 21 96 25 48 2 67 242 32 Projectile 553 | . . 20 21 96 25 48 2 67 242 32 AOE 1 | . . . 1 . . . . . . . Critical Strikes 17 | . . . 2 3 . . . 2 10 . Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 9070 | . . 171 422 1226 424 814 22 916 4442 633 Core 1475 | . . 33 83 177 129 27 . 16 656 354 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 50 | . . . 3 47 . . . . . . Regen/Repaired (Parts) 35 | . . . . . 35 . . . . . Core Remaining (%) 84 | 100 . 86 79 67 . . 77 98 . . Volleys Fired 216 | . . 9 25 37 18 16 . 31 73 7 Largest 3 | . . 2 2 2 2 2 . 3 3 3 Hottest 185 | . . 60 76 160 160 141 . 185 184 178 Shots Fired 505 | . . 18 50 68 34 31 1 90 202 11 Gun 381 | . . 18 25 61 28 31 1 60 150 7 Cannon 114 | . . . 25 . 6 . . 30 49 4 Launcher 10 | . . . . 7 . . . . 3 . Special . | . . . . . . . . . . . Kinetic 204 | . . 9 25 12 . 6 . 31 114 7 Thermal 252 | . . . . 49 34 25 1 59 80 4 Explosive 9 | . . . . 7 . . . . 2 . Electromagnetic 40 | . . 9 25 . . . . . 6 . Robot Hit Streak 22 | . . 7 11 10 6 21 22 17 13 3 Robot Miss Streak 6 | . . 5 2 6 4 4 . 2 5 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 10 | . . 1 . 1 2 4 . . 2 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . 1 . Shots Hit Robots 342 | . . 9 35 52 27 27 1 60 124 7 Core Hits 192 | . . 5 12 66 15 15 . 23 53 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . Critical Strikes 21 | . . . . . 2 2 . 2 15 . Burn 17 | . . . . . 2 2 . 2 11 . Destroy 2 | . . . . . . . . . 2 . Blast 2 | . . . . . . . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9750 | . . 93 678 2048 766 522 . 1259 4230 154 Guns 5590 | . . 92 103 1121 580 522 . 754 2350 68 Cannons 2158 | . . . 459 . 77 . . 505 1037 80 Explosions 1979 | . . . 116 911 109 . . . 843 . Melee . | . . . . . . . . . . . Ramming 23 | . . 1 . 16 . . . . . 6 Kinetic 3347 | . . 31 103 152 . 101 . 342 2516 102 Thermal 4087 | . . . 116 969 766 421 . 917 852 46 Explosive 1616 | . . . . 911 . . . . 705 . Electromagnetic 677 | . . 61 459 . . . . . 157 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . 5 5 5 9 10 10 Average Corruption 5 | . . . . . 4 5 5 5 3 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 94 | . . . . . 16 17 4 29 17 11 Message Errors 20 | . . . . . 4 5 . 7 1 3 Matter Fused 23 | . . . . . 6 5 1 2 5 4 Heat Flow Errors 7 | . . . . . . . 1 3 2 1 Energy Discharges 11 | . . . . . . 1 . 7 1 2 Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . 2 3 1 5 1 . Data Loss (major) 6 | . . . . . 2 2 . 1 1 . Misfires 4 | . . . . . . . 1 . 3 . Alerts 3 | . . . . . . 1 . . 1 1 Weapon Failures 6 | . . . . . 2 . . 3 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 171 | . . . . 28 . . . 1 138 4 Projectiles 43 | . . . . . . . . 1 38 4 Explosions 128 | . . . . 28 . . . . 100 . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . 12 . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . . . . . 11 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 218 | . . . 43 20 70 . . . 83 2 Shots 4 | . . . 1 1 1 . . . 1 . Rammed 7 | . . 1 . 3 . . . . . 3 Targets Rammed 8 | . . 1 . 4 . . . . . 3 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 268 | . . 62 175 196 268 . 137 140 44 131 Average Temperature 57 | . . 27 62 57 133 . 74 59 18 46 Received Heat Transfer 1515 | . . . 156 387 . 90 . 153 450 279 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 5 | . . . 5 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . 1 1 . Combat Hostiles 3 | . . . . . 1 . . 1 1 . Parts Melted 19 | . . . . 2 2 3 . 5 7 . Heat Transferred 10004 | . . . 150 2225 1430 1004 . 2003 3118 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Maximum Alert Level 2 | . . . . 1 . . . . 2 . Low Security (%) 86 | 100 100 100 100 43 100 . . 100 82 100 Level 1 10 | . . . . 56 . . . . 5 . Level 2 3 | . . . . . . . . . 12 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 472 | . . 80 82 369 128 . . 74 472 191 Initial 191 | . . . 7 29 128 . . . 23 191 Average 85 | . . 52 42 176 41 . . 17 133 126 Influence Increases 2835 | . . 120 204 658 253 160 . 327 1055 58 Destroy 0b10 Robot/C 1620 | . . 80 120 380 140 160 . 180 520 40 Destroy 0b10 Robot/NC 130 | . . . 5 65 5 . . 10 35 10 Destroy Leader 366 | . . 10 42 104 50 . . 60 100 . Allied During Kill 6 | . . . . . . . . . . 6 Successful Hack 98 | . . . 12 . 26 . . 60 . . Disable Machine 225 | . . 15 . 15 15 . . 15 165 . Destroy Structure 270 | . . . 10 49 17 . . 2 190 2 Lose Combat Pursuer 120 | . . 15 15 45 . . . . 45 . Influence Decreases 2786 | . . 100 153 447 535 160 . 279 711 401 Entered New Map 435 | . . . 13 42 154 . . . 25 201 Time Decay 1858 | . . 100 127 325 361 120 . 269 416 140 Lost Part 463 | . . . 13 80 10 40 . 10 270 40 Lost Ally 20 | . . . . . . . . . . 20 Purge Threat 10 | . . . . . 10 . . . . . Squads Dispatched 17 | . . . . 3 2 . . 4 8 . Investigation 1 | . . . . 1 . . . . . . Extermination 7 | . . . . . 2 . . 3 2 . Reinforcement 5 | . . . . 2 . . . . 3 . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Distress Signals 10 | . . . 3 5 . . . 2 . . Communications Jammed 5 | . . . . . . . . 2 3 . Distress Signals 4 | . . . . . . . . 1 3 . Times Spotted 136 | . . 5 7 37 15 9 1 19 39 4 Peak Tracking Total 11 | . . 3 4 11 4 8 1 3 6 2 Tactical Retreats 6 | . . 1 1 2 . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Traps Triggered 12 | . . . . . 5 . . 4 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Machines Disabled 15 | . . 1 . 1 1 . . 1 11 . Max in Single Turn 3 | . . 1 . 1 1 . . . 3 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Machines Accessed 24 | . 1 . 1 4 5 . 1 9 1 2 Terminals 11 | . . . 1 3 2 . . 3 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . . . Recycling Units 4 | . . . . 1 . . . 2 . 1 Scanalyzers 4 | . . . . . 1 . . 3 . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 57 | . 1 . 3 11 12 . 1 23 2 4 Successful 24 | . 1 . 3 4 7 . 1 7 . 1 Failed 33 | . . . . 7 5 . . 16 2 3 Catastrophic 5 | . . . . 2 1 . . 2 . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . . . . 5 1 . . 4 . . Terminals 28 | . . . 3 7 5 . . 8 2 3 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 1 . . . 6 . . . . . Recycling Units 10 | . . . . 4 . . . 5 . 1 Scanalyzers 7 | . . . . . 1 . . 6 . . Garrison Access 4 | . . . . . . . . 4 . . Terminal Hacks 10 | . . . 3 1 4 . 1 1 . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . 1 . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 3 | . . . . 1 2 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 1 . . . 3 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 1 | . . . . . 1 . . . . . Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 6 | . . . . 3 . . . 2 . 1 Process 1 | . . . . 1 . . . . . . Report Inventory 1 | . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . Retrieve Components 3 | . . . . 1 . . . 1 . 1 Scanalyzer 4 | . . . . . . . . 4 . . Retrieve Study 4 | . . . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . Used . | . . . . . . . . . . . Hacking Detections 20 | . . . 1 4 4 . . 9 1 1 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . 4 . . Parts Repaired 1 | . . . . . 1 . . . . . Time 19 | . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 2 . 7 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . 2 . . . 3 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Total Allies 5 | . . . . . . 2 . . . 3 Largest Group 2 | . . . . . . 2 2 2 . 2 Highest-Rated Group 56 | . . . . . . 52 52 52 . 56 Highest-Rated Ally 32 | . . . . . . 32 32 32 . 31 Total Orders 2 | . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . 2 . . Ally Attacks 13 | . . . . . . . . 3 . 10 Total Damage 467 | . . . . . . . . 210 . 257 Kills 3 | . . . . . . . . 1 . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Active Infowar (turns) 6563 | . . . 297 973 1056 890 240 1320 1491 296 Optics 6563 | . . . 297 973 1056 890 240 1320 1491 296 IFF 1293 | . . . . . . . . . 1293 . Jamming 2492 | . . . . . . . . 1320 1172 . ECM 182 | . . . . . . . . . 182 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . Drone Launches 1 | . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Turns Passed 6956 | 75 113 205 297 973 1056 890 240 1320 1491 296 Spaces Moved 3438 | 45 69 111 131 477 567 504 148 676 549 161 Core 101 | 10 . . . . . . . . 35 56 Treads 3337 | 35 69 111 131 477 567 504 148 676 514 105 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 160 160 160 160 100 50 Average Speed 159 | 135 160 160 160 162 160 160 160 161 160 135 Slowest Speed 240 | 160 160 160 160 240 160 160 160 240 240 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 14 31 15 48 22 57 15 27 19 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 194 | . . . 8 54 18 . . . 113 1 Melee . | . . . . . . . . . . . Projectile 16 | . . . . . . . . . 15 1 AOE 178 | . . . 8 54 18 . . . 98 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Ext Total 4486 | 59 72 122 174 598 676 554 151 846 1005 229 Wait 507 | . . 2 6 32 35 6 . 83 333 10 Move 3428 | 44 68 110 130 476 566 503 147 675 548 161 Hop . | . . . . . . . . . . . Pick Up 102 | 8 4 . 6 22 19 6 2 20 11 4 Fast Attach 14 | . . . . . 6 . . . 1 7 Attach 66 | 6 . . 3 12 6 5 . 10 20 4 Detach 4 | . . . . . . . . . 3 1 Swap 52 | 1 . . 2 7 12 7 1 13 9 . Drop 52 | . . . 2 8 14 3 1 14 7 3 Fire 216 | . . 9 25 37 18 16 . 31 73 7 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 5 | . . 1 . 4 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 37 | . . . . . . 8 . . . 29 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 14) 189 | -10/Materials | Entered Mines 247 | -10/Mines | Learned Materials trap positions 300 | -10/Mines | Discovered new exit (range 11) 305 | -10/Mines | Build established: Mutant 394 | -10/Mines | Entered Materials 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 395 | -9/Materials | Loaded intel: 8 trap records 636 | -9/Materials | Discovered new exit (range 16) 636 | -9/Materials | Identified exit to Mines 691 | -9/Materials | Entered another Materials area 691 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1201 | -8/Materials | Lost 4 parts (1p1u2w) 1630 | -8/Materials | Discovered new exit (range 18) 1664 | -8/Materials | Entered Factory 1664 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2453 | -7/Factory | Discovered new exit (range 13) 2605 | -7/Factory | Repaired Imp. Heat Sink 2720 | -7/Factory | Entered Lower Caves 3276 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3338 | -7/Lower Caves | Destroyed 7 combat bots 3344 | -7/Lower Caves | Lost 4 parts (3n1w) 3438 | -7/Lower Caves | Identified exit to Lower Caves 3521 | -7/Lower Caves | Encountered a Warlord checkpoint 3610 | -7/Lower Caves | Entered another Lower Caves area 3610 | -7/Lower Caves | Accompanied by 2 allies 3826 | -7/Lower Caves | Discovered new exit (range 5) 3840 | -7/Lower Caves | Spotted B-75 Beast 3850 | -7/Lower Caves | Entered Factory 3850 | -6/Factory | Accompanied by 2 allies 3850 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3900 | -6/Factory | Garrison activated, responded to threat 4583 | -6/Factory | Build established: Tank 5045 | -6/Factory | Discovered new exit (range 15) 5170 | -6/Factory | Entered another Factory area 5170 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5485 | -5/Factory | Build established: Skirmisher 6215 | -5/Factory | Lost 6 parts (1p3n1u1w) 6381 | -5/Factory | Garrison activated, responded to threat 6503 | -5/Factory | Lost 8 parts (1p3n2u2w) 6543 | -5/Factory | Core integrity fell below 50% 6649 | -5/Factory | Discovered new exit (range 13) 6657 | -5/Factory | System corruption reached 10% 6661 | -5/Factory | Entered Extension 6669 | -5/Extension | Lost 6 parts (1p2n1u2w) 6745 | -5/Extension | Core integrity fell below 20% 6773 | -5/Extension | Lost 4 parts (1n2u1w) 6957 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06946_ Attempting to rewire VI-MSS(g). 06947_ Y-64 Sentinel springs to life. 06948_ Attempting to rewire VI-MSS(g). 06949_ Slug penetrates U5-UE7(g). 06949_ U5-UE7(g) suffers critical hit (Destroy). 06949_ U5-UE7(g) destroyed. 06949_ Attempting to rewire VI-MSS(g). 06949_ Slug penetrates G2-BBJ(l). 06950_ Attempting to rewire VI-MSS(g). 06952_ System corrupted: Matter fused (-5). 06952_ Slug penetrates VI-MSS(g). 06952_ Attempting to rewire VI-MSS(g). 06952_ Slug penetrates G2-BBJ(l). 06953_ Attempting to rewire VI-MSS(g). 06955_ Penetrated by Slug. 06955_ Attempting to rewire VI-MSS(g). 06956_ VI-MSS(g) rewired. 06957_ U-05 Engineer builds a Door. 06957_ Attempting to rewire YV-YIO(b). 06957_ Y-64 Sentinel KE Penetrator severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##########################???????????????????? | | ????# ??????????????????? | | ##### ??????????????????? | | """ ^ ?????????????????? | | ### [ "Y"! ?????????????????? | | ??# ^ ]!! ?????????????????? | | ??# !!] = #########u#####????????????????????? | | ??# /! #????# #????????????????????? | | ??# /! ###### #????????????????????? | | ??#^^ +u #????????????????????? | | ??#### ###### =%[ #????????????????????? | | #######+#######????# @ #????????????????????? | | # / #????# lgb #????????????????????? | | # ! #????# YY*#????????????????????? | | + !#????# hb #????????????????????? | | # #????# = #????????????????????? | | # #????##########????????????????????? | | # ! #??????????????????????????????????? | | ###############??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 44 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 225 Power Shielding 66 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 12% | -7/Factory Studied --------- Minigun | -6/Factory | Hacked Imp. Treads | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DIY Cooler Fancy Inventory Fitting Room For Emergencies Only Item+ No Signal There's More Where That Came From Challenges ------------ None Game ------ Seed GravitonInterceptScrapsphere Manual? 0 Play Time 01:27:49 Cumulative 121.5 hours Start 2026.06.25 @ 04:43:58 End 2026.06.25 @ 06:16:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 26 Gallery% 46 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8d2614f-51b5-44d4-8647-f22a68ba1568