Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 23:41:46 Player: sve9 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (101) 505 Value Destroyed (3311) 3311 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 9079 Bonus ------- High Alert Combat Kills 160 Met Data Miner 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/850 Matter 188/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Hovering (70) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Light Fission Core Light Fission Core Improved Hacking Suite Improved Hacking Suite Heavy Laser Proton Cannon Gauss Rifle Coil Gun Power Sword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Airjet Gravmag System Improved Airjet Improved Airjet Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Spread Laser Plasma Rifle Heavy Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Airjet Improved Airjet Improved VTOL Module Improved Light Armor Plating Force Field Improved Hacking Suite Lightning Gun Heavy Laser Plasma Rifle [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . 1 . Utility 4 | . . . 2 1 . . . . . . 1 . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 130 | 7 11 29 13 24 2 7 1 . . 1 33 2 Power 18 | 1 2 7 . 4 . 2 . . . . 2 . Engine 15 | 1 2 7 . 2 . 2 . . . . 1 . Core 3 | . . . . 2 . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 38 | 2 5 5 6 6 . 2 . . . 1 11 . Treads . | . . . . . . . . . . . . . Leg 20 | 2 5 5 6 1 . . . . . . 1 . Wheel . | . . . . . . . . . . . . . Hover 18 | . . . . 5 . 2 . . . 1 10 . Flight . | . . . . . . . . . . . . . Utility 30 | 2 2 7 4 7 . . 1 . . . 7 . Device 5 | 1 . . 1 2 . . . . . . 1 . Storage 8 | 1 2 3 . 2 . . . . . . . . Processor 3 | . . . 2 . . . . . . . 1 . Hackware 2 | . . . . 2 . . . . . . . . Protection 12 | . . 4 1 1 . . 1 . . . 5 . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 2 10 3 7 2 3 . . . . 13 2 Energy Gun 20 | . 1 7 . 3 2 . . . . . 7 . Energy Cannon 2 | . 1 . . . . 1 . . . . . . Ballistic Gun 15 | 2 . 3 3 2 . 2 . . . . 2 1 Ballistic Cannon 7 | . . . . 2 . . . . . . 4 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 2 1 2 . . . . 1 . Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 2 | . . . . . . 2 . . . . . . Parts Lost 48 | . 4 8 1 4 . . . . . 1 28 2 Power 6 | . . 1 . 2 . . . . . . 3 . Propulsion 17 | . 1 2 . 1 . . . . . 1 12 . Utility 11 | . 1 1 1 1 . . . . . . 5 2 Weapon 14 | . 2 4 . . . . . . . . 8 . Highest Loss Streak 7 | . 1 4 1 3 . . . . . 1 7 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 93 99 99 98 92 94 100 100 100 100 91 33 Engine 8 | . 14 10 9 3 . 5 7 7 7 7 5 . Leg 16 | . 28 33 27 9 . . . . . . . . Hover 11 | . . . . 19 30 30 30 30 30 30 28 6 Device 5 | . 8 . 9 7 7 7 7 7 7 7 8 . Storage 9 | . 14 11 9 7 7 7 7 7 7 7 6 6 Processor 4 | . . . 8 7 7 7 7 7 7 7 7 12 Hackware 3 | . . . . 6 7 7 7 7 7 7 6 6 Protection 7 | . . 10 9 7 7 7 7 7 7 7 7 . Energy Gun 11 | . 9 16 9 8 15 15 15 15 15 15 11 . Energy Cannon 1 | . 8 . . . . . . . . . . . Ballistic Gun 9 | . 10 14 18 10 . 2 7 7 7 7 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 12 29 32 35 52 32 38 35 35 35 35 51 10 Greatest Support 55 | 20 20 30 40 55 36 39 36 36 36 36 48 12 Greatest Overweight (x) 5 | . 1 1 1 5 . 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 15 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 9 10 10 11 10 10 10 10 10 10 10 10 Most Carried 15 | 4 10 10 10 15 10 10 10 10 10 10 10 10 Average Carried 9 | 2 9 9 9 10 10 10 10 10 10 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 8 10 Class Distribution -------------------- 20% | Mutant 19% | Scavenger-Gunner 19% | Scavenger-Tank 16% | Tank 15% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Matter Collected 2487 | 233 300 492 303 319 . . . 73 . 228 506 33 Remotely . | . . . . . . . . . . . . . Salvage Created 3800 | 74 515 1104 511 400 . . . . . 168 1028 . Parts 205 | 6 30 75 31 21 . . . . . 6 36 . Haulers Intercepted 7 | . 1 3 . 2 . . . . . . 1 . Recyclers Shooed 5 | 1 . 2 . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 3 . 9 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 77 | . 12 20 13 5 . . . . . 5 22 . Guns 64 | . 10 18 13 5 . . . . . 5 13 . Cannons 10 | . 2 1 . . . . . . . . 7 . AOE 2 | . . . . . . . . . . . 2 . Classes Destroyed 14 | 2 6 2 1 . . . . . . . 3 . Worker 3 | . 1 . . 1 . . . . . . 1 . Tunneler 3 | 1 . 1 . 1 . . . . . . . . Hauler 7 | . 1 3 . 2 . . . . . . 1 . Recycler 3 | 1 . . . 2 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 5 | . 1 4 . . . . . . . . . . Watcher 3 | . 1 1 1 . . . . . . . . . Swarmer 17 | . 3 3 4 2 . . . . . 2 3 . Grunt 33 | . 9 10 3 1 . . . . . 2 8 . Duelist 1 | . . . . . . . . . . . 1 . Sentry 18 | . . 7 5 2 . . . . . 1 3 . Hunter 5 | . . . 1 . . . . . . . 4 . Programmer 2 | . . . . . . . . . . . 2 . Assembled 1 | . . . . . . . . . . . 1 . Best Kill Streak 6 | 2 3 6 4 5 . . . . . 2 4 . Combat Bots Only 6 | . 3 6 4 3 . . . . . 2 4 . Max Kills in Single Turn 3 | 1 1 2 3 1 . . . . . 1 1 . Gunslinging 2 | . . 1 2 . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Hostile Shots Fired 768 | . 85 110 45 74 . . 2 4 . 64 374 10 Missed 209 | . 17 20 9 32 . . 1 2 . 18 106 4 Damage Taken 7279 | . 871 1140 537 638 . . 13 32 . 524 3445 79 Core 1448 | . 203 152 72 99 . . . 14 . 37 849 22 Absorbed by Shields 308 | . . . . . . . . . . . 308 . Redirected to Shielding 21 | . . 21 . . . . . . . . . . Regen/Repaired (Parts) 42 | . . 42 . . . . . . . . . . Core Remaining (%) 68 | 100 18 62 86 . . . . . . 78 . . Volleys Fired 282 | 7 57 79 30 23 . . . . . 13 67 6 Largest 3 | 2 2 3 3 3 . . . . . 3 3 2 Hottest 211 | 40 100 142 113 197 . . . . . 173 211 89 Shots Fired 667 | 14 114 189 90 62 . . . . . 36 155 7 Gun 608 | 14 98 182 90 60 . . . . . 36 122 6 Cannon 59 | . 16 7 . 2 . . . . . . 33 1 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 363 | 14 73 85 60 40 . . . . . 13 71 7 Thermal 279 | . 41 96 30 22 . . . . . 23 67 . Explosive . | . . . . . . . . . . . . . Electromagnetic 25 | . . 8 . . . . . . . . 17 . Robot Hit Streak 36 | 5 8 33 36 10 . . . . . 34 32 5 Robot Miss Streak 11 | 3 4 3 3 5 . . . . . 11 3 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 13 | . 3 3 2 1 . . . . . 1 3 . Max Gunslinging Chain 2 | . 1 1 2 1 . . . . . 1 1 . Shots Hit Robots 475 | 7 77 133 67 43 . . . . . 25 117 6 Core Hits 247 | 4 31 46 27 39 . . . . . 23 76 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 1 1 . . . . . . . 1 . Critical Strikes 20 | . 1 8 1 . . . . . . . 10 . Burn 13 | . . 7 . . . . . . . . 6 . Destroy 4 | . 1 1 1 . . . . . . . 1 . Blast 3 | . . . . . . . . . . . 3 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8312 | 74 875 1791 995 872 . . . . . 560 3004 141 Guns 6791 | 74 680 1703 995 794 . . . . . 560 1882 103 Cannons 1203 | . 195 88 . . . . . . . . 882 38 Explosions 318 | . . . . 78 . . . . . . 240 . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 3679 | 74 482 499 665 457 . . . . . 123 1238 141 Thermal 4231 | . 393 1185 330 368 . . . . . 437 1518 . Explosive . | . . . . . . . . . . . . . Electromagnetic 402 | . . 107 . 47 . . . . . . 248 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . 1 . 1 8 10 10 10 10 10 1 1 Average Corruption 3 | . . 1 . 1 6 8 10 10 10 10 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 52 | . . 7 . . 3 4 7 4 2 14 9 2 Message Errors 6 | . . 1 . . . 1 1 . . 2 1 . Matter Fused 15 | . . 1 . . . . 3 1 2 4 2 2 Heat Flow Errors 12 | . . 3 . . 1 1 1 2 . 1 3 . Energy Discharges 7 | . . 1 . . 2 1 1 . . 1 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . 1 . 1 . 1 . . Misfires 1 | . . . . . . . . . . 1 . . Weapon Failures 6 | . . 1 . . . . . . . 4 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 84 | . . 3 . 4 . . . . . . 76 1 Projectiles 30 | . . 3 . . . . . . . . 26 1 Explosions 54 | . . . . 4 . . . . . . 50 . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . 7 1 Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . 7 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 234 | . . . . 134 . . . . . . 100 . Shots 5 | . . . . 4 . . . . . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 637 | . 423 637 63 63 . 185 77 243 . 115 362 . Average Temperature 112 | . 96 165 24 25 . 107 52 133 . 44 72 . Received Heat Transfer 2055 | . 486 516 207 105 . . . . . 123 609 9 Effects 27 | . 1 26 . . . . . . . . . . Shutdowns 5 | . 1 4 . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . Interference 6 | . . 6 . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . Damage (minor) 5 | . . 5 . . . . . . . . . . Damage (major) 7 | . . 7 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 18 | . 3 7 1 . . . . . . . 7 . Heat Transferred 8386 | . 857 3097 777 570 . . . . . 370 2715 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Peak Influence 564 | 10 259 343 387 258 66 59 . . . . 564 . Initial 91 | . 6 4 34 37 36 32 . . . . 91 . Average 153 | 3 81 75 170 96 56 52 . . . . 376 . Maximum Alert Level 2 | . 1 1 1 1 . . . . . . 2 . Low Security (%) 72 | 100 90 94 59 98 100 100 . . . . 13 . Level 1 16 | . 9 5 40 1 . . . . . . 33 . Level 2 11 | . . . . . . . . . . . 53 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 4 1 1 . . . . . . 10 . Investigation 5 | . 1 2 . . . . . . . . 2 . Extermination 2 | . . . . . . . . . . . 2 . Reinforcement 10 | . 1 2 1 1 . . . . . . 5 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Distress Signals 10 | . 3 4 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 162 | . 21 36 15 7 6 . 3 3 . 9 53 9 Peak Tracking Total 9 | . 5 5 4 4 6 . 3 7 . 3 9 4 Tactical Retreats 18 | . . 2 . 1 . . . 4 . 2 8 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Traps Triggered 6 | . 1 . . 3 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Machines Disabled 8 | . . 1 . 4 . . . . . . 3 . Max in Single Turn 4 | . . 1 . 4 . . . . . . 2 . Garrison Access 2 | . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Machines Accessed 34 | . 5 8 6 4 . 2 . . 4 . 3 2 Terminals 23 | . 5 7 5 2 . 1 . . . . 3 . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Total Hacks 117 | . 21 24 19 9 . 3 . . 28 . 8 5 Successful 75 | . 9 14 11 4 . 1 . . 28 . 3 5 Failed 42 | . 12 10 8 5 . 2 . . . . 5 . Catastrophic 8 | . 1 2 . 2 . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . 11 8 8 4 . 2 . . . . 6 . Terminals 75 | . 21 21 18 5 . 2 . . . . 8 . Fabricators 2 | . . . . 2 . . . . . . . . Repair Stations 4 | . . 3 . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . . . . . Terminal Hacks 55 | . 5 8 7 . . . . . 28 . 2 5 Record 17 | . . . 2 . . . . . 11 . . 4 Part Schematic 9 | . . . . . . . . . 9 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . Prototype ID Bank 5 | . 1 . 1 . . . . . 3 . . . Open Door 1 | . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . . . . . 1 . Unreport Threat 6 | . 1 4 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Hauler Manifests 4 | . 1 1 1 . . . . . . . 1 . Registered Components 2 | . 1 . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . Unauthorized Hacks 14 | . 4 3 3 2 . 1 . . . . 1 . Terminals 14 | . 4 3 3 2 . 1 . . . . 1 . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 13 | . 3 3 3 2 . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 5 7 5 4 . 2 . . . . 3 . Full Trace Events 5 | . . 2 1 . . . . . . . 2 . Feedback Events 2 | . . 1 . . . . . . . . 1 . Corruption 2 | . . 1 . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Total Allies 4 | . 1 . . 3 . . . . . . . . Largest Group 3 | . 1 1 . 3 3 . . . . . . . Highest-Rated Group 93 | . 10 10 . 93 93 . . . . . . . Highest-Rated Ally 31 | . 10 10 . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 23 | . . . . 13 10 . . . . . . . Total Damage 322 | . . . . 131 191 . . . . . . . Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Turns Passed 5687 | 90 789 1415 707 569 78 127 141 154 29 287 1000 301 Spaces Moved 5022 | 49 449 737 452 484 154 210 366 364 77 466 814 400 Core 5 | 5 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 1809 | 44 449 737 452 127 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 3208 | . . . . 357 154 210 366 364 77 466 814 400 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 38 38 38 38 38 38 38 40 70 Average Speed 80 | 112 120 137 120 75 38 54 38 38 38 38 74 70 Slowest Speed 370 | 120 190 190 190 370 38 98 38 38 38 38 121 70 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 58 74 34 17 76 8 55 54 68 41 23 42 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . . . 2 . 1 . 1 Spaces Dug 4 | . . . . . . . . . . . 4 . Terrain Destroyed 52 | . . . . 3 . . . . . . 49 . Melee . | . . . . . . . . . . . . . Projectile 14 | . . . . 3 . . . . . . 11 . AOE 38 | . . . . . . . . . . . 38 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Total 6135 | 67 600 1006 556 649 172 219 366 379 76 546 1085 414 Wait 535 | 1 58 123 44 84 14 . . 16 . 64 129 2 Move 5011 | 48 448 736 451 484 153 209 365 363 76 465 813 400 Hop . | . . . . . . . . . . . . . Pick Up 84 | 4 14 19 6 15 1 1 . . . 2 19 3 Fast Attach 37 | 7 . 7 2 10 . 4 . . . . 7 . Attach 47 | . 3 10 3 5 . . . . . 1 23 2 Detach 7 | . . 1 . . . . . . . . 5 1 Swap 46 | . 8 12 8 9 2 3 1 . . . 3 . Drop 73 | . 12 19 12 19 2 2 . . . 1 6 . Fire 282 | 7 57 79 30 23 . . . . . 13 67 6 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 417 | -10/Materials | Core integrity fell below 50% 495 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Discovered new exit (range 14) 587 | -10/Materials | Core integrity fell below 20% 862 | -10/Materials | Discovered new exit (range 14) 880 | -10/Materials | Entered another Materials area 880 | -9/Materials | Accompanied by 1 ally 880 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1340 | -9/Materials | Discovered new exit (range 16) 1408 | -9/Materials | Build established: Tank 1471 | -9/Materials | Discovered new exit (range 8) 1747 | -9/Materials | Lost 4 parts (1p2n1w) 1981 | -9/Materials | Repaired Particle Gun 2031 | -9/Materials | Discovered new exit (range 8) 2295 | -9/Materials | Entered another Materials area 2295 | -8/Materials | Evolved 2 slots: Utility x2 2593 | -8/Materials | Build established: Scavenger-Gunner 2809 | -8/Materials | Discovered new exit (range 16) 3002 | -8/Materials | Entered Factory 3002 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3430 | -7/Factory | Fabricated Hvy. Gauss Cannon? 3435 | -7/Factory | Lost 3 parts (1p1n1u) 3446 | -7/Factory | Allied Derelicts emerged from ambush trap array 3571 | -7/Factory | Sucked down chute 3571 | -7/Factory | Entered Waste 3583 | -7/Waste | Spotted C-40 Crusher 3586 | -7/Waste | EMP discharged 3595 | -7/Waste | Spotted C-40 Crusher 3596 | -7/Waste | Spotted C-40 Crusher 3603 | -7/Waste | Spotted C-40 Crusher 3621 | -7/Waste | 3 allies followed down the chute 3635 | -7/Waste | Spotted C-40 Crusher 3636 | -7/Waste | Spotted C-40 Crusher 3643 | -7/Waste | Discovered new exit (range 15) 3649 | -7/Waste | Entered Factory 3717 | -7/Factory | Discovered new exit (range 15) 3770 | -7/Factory | System corruption reached 10% 3776 | -7/Factory | Entered Lower Caves 3911 | -7/Lower Caves | Discovered new exit (range 9) 3917 | -7/Lower Caves | Entered another Lower Caves area 3920 | -7/Lower Caves | Discovered new exit (range 8) 4001 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4025 | -7/Lower Caves | Build established: Gunner 4027 | -7/Lower Caves | Learned 12 Factory zone layouts 4055 | -7/Lower Caves | Discovered new exit (range 3) 4071 | -7/Lower Caves | Entered Data Miner 4071 | -7/Data Miner | Discovered new exit (range 6) 4079 | -7/Data Miner | Met Data Miner 4085 | -7/Data Miner | Learned location of Section 7 (-2) 4085 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4092 | -7/Data Miner | Received God Mode back door access code from Data Miner 4100 | -7/Data Miner | Entered Proximity Caves 4162 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4338 | -6/Proximity Caves | Discovered new exit (range 15) 4387 | -6/Proximity Caves | Entered Factory 4387 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4388 | -6/Factory | Identified exit to Lower Caves 4871 | -6/Factory | Build established: Scavenger-Tank 4925 | -6/Factory | Garrison activated, responded to threat 4966 | -6/Factory | Spotted B-75 Beast 5119 | -6/Factory | Core integrity fell below 50% 5195 | -6/Factory | Lost 5 parts (2n2u1w) 5276 | -6/Factory | Assembled infested ambush trap array 5297 | -6/Factory | Incoming assault squad redirected 5321 | -6/Factory | Lost 7 parts (1p2n2u2w) 5359 | -6/Factory | Core integrity fell below 20% 5367 | -6/Factory | Lost 5 parts (1p2n2w) 5387 | -6/Factory | Entered Lower Caves 5420 | -6/Lower Caves | Encountered a Warlord checkpoint 5615 | -6/Lower Caves | Learned Factory garrison access intel 5634 | -6/Lower Caves | Build established: Mutant 5648 | -6/Lower Caves | Learned Extension emergency access door positions 5675 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5688 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05648_ Connecting with WAR.Sys... >>Record "Event 251038754410" This place is starting to spook me. Okay, maybe that doesn't count as an event, but I admit it's boring around here when we're not shooting up Unaware intruders. >>Record "Event 214354327198" Forwarded supplies to Cache 008. >>Record "Event 008321654815" Scouting mission reported back with intel. Data stored: Research entrances (x1). >>Record "Event 009382843226" Scouting mission reported back with intel. Data stored: Extension emergency access points. 05669_ Adv. Targeting Computer destroyed. 05674_ System corrupted: Matter fused (-6). 05675_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05688_ Hacking Suite destroyed. 05688_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????? ??# ??## #???????? | | ????????????????????????? ## #### #???????? | | ??????????????????????????# # # # ##??????? | | ???????????????????????????# # ## # #??? | | ??????????????????????????## # # | | ??????????????????????????# # | | ??????????????????????????# # ##### | | ??????????????????????????# ### #????? | | ??????????????????????????# ##?? # ##???? | | ??????????????????????????# ### #???? | | ??????????????????????????# # ###???? | | ??????????????????????????## ## ##?????? | | ???????????????????????????## ###?## #????????? | | ????????????????????????????##?????# ##????????? | | ???????????????????????????????????## #????????? | | ???????????????????????##???????????# ##????????? | | ??????????????????????? ???????????# ##?????????? | | ???????????????????????# ???????????# #?????????? | | ???????????????????????# ??????????## #?????????? | | ???????????????????????# ####????### #?????????? | | ??????????????????????## ##???# #?????????? | | ??????????????????????# ##??#### ##????????? | | ???????????????????#??# #???### # #????????? | | ???????????????##### ## #???## #????????? | | ???????????????#h % #????# ##????????? | | ???????????????#p @ #?????# # ##?????????? | | ???????????????#h # #?????# #??????????? | | ???????????????###### ??# #?????## ##??????????? | | ????????????????????????# #??????# #??????????? | | ?????????????????####??## #??????# #??????????? | | ?????????????????# #### ######### #??????????? | | ?????????????????# ## ### ##########?? | | ?????????????????# ! #?? | | ?????????????????## ## ##### #?? | | ?????????????????## ##### ######### #?? | | ??????????######## ##???# #####""""#### #?? | | ??????????# #????# ###"""" """ #? #?? | | ??????????# ##????# ##|! "##??#?? | | ??????????# #### ####?????# X# [ ""#????? | | ??????????# #??# #?????#### ##### ""#????? | | ??????????# ??# #????## # ""#????? | | ?????????? ??% #????# # "##????? | | ?????????? ?? $#????# # X#?????? | | ????????? ? ????## # "" ##?????? | | ????????? ?????### # """ #??????? | | ????????? ???????## ## """ #??????? | | ????????# ????????# ## """ #??????? | | ????????# #????????# ##"" """##??????? | | ????????#### ##????????# ##"""""#####???????? | | ???????????#####??????????# ?#######???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Gunslinger Challenges ------------ None Game ------ Seed FireRiotInitializer Manual? 0 Play Time 01:41:38 Cumulative 17.9 hours Start 2024.04.24 @ 22:56:51 End 2024.04.25 @ 23:41:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 22 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fe4a314f-cd4b-4cb3-9766-dde21f94baf8