Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.14 @ 17:49:16 Player: btmk16 Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (200) 1000 Value Destroyed (8577) 8577 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2639) 2639 TOTAL SCORE: 19816 Bonus ------- High Alert Combat Kills 851 Follower Combat Kills 1867 Met Imprinter 300 Was Imprinted 300 Friendly Fire -679 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 56/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Thermal Shield Advanced Shield Generator Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Machine Analyzer 0b10 Decoder Chip [Generic] Zionite Heavy Carapace Improved Focal Shield Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Quantum Rifle Heavy Neutron Cannon Long-range Phase Cannon Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Antimatter Reactor Impulse Thruster Array Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Energy Well Zionite Biocell Advanced Thermal Shield Advanced Shield Generator Drone Bay Zionite Phaser-M Heavy Neutron Cannon Heavy Neutron Cannon Hardcell Cannon Heavy Gauss Cannon Gamma Bomb Array Force Lance Enhanced Force Lance [Rating: 151] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Machine Analyzer Device Advanced Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Powered Armor Weapon Flak Gun Energy Gun Riot Gun Energy Cannon Long-range Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Gamma Bomb Array Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 . . . . 2 . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . 2 . . . . . Utility 9 | . . . . 1 1 2 . . . . . . . 2 2 1 Weapon 3 | . . 2 . . . . . . . . . . . . . 1 Parts Attached 244 | . 6 10 17 12 24 11 9 5 6 14 18 3 . 18 70 21 Power 20 | . . 3 2 . 3 . 1 1 . . 1 . . 2 5 2 Engine 7 | . . 3 1 . 2 . . 1 . . . . . . . . Core 4 | . . . . . . . 1 . . . 1 . . 1 1 . Reactor 9 | . . . 1 . 1 . . . . . . . . 1 4 2 Propulsion 63 | . 3 . 2 5 4 4 3 2 1 7 5 . . 7 15 5 Treads 31 | . . . 1 5 2 2 2 2 . 7 1 . . . 9 . Leg 6 | . . . . . 1 1 . . . . . . . . 4 . Wheel 8 | . 3 . 1 . 1 1 1 . 1 . . . . . . . Hover 2 | . . . . . . . . . . . . . . 1 1 . Flight 16 | . . . . . . . . . . . 4 . . 6 1 5 Utility 69 | . 2 . . 3 6 5 5 2 1 3 4 2 . 5 27 4 Device 41 | . 1 . . 2 3 3 4 1 . 2 2 . . 4 17 2 Storage 4 | . 1 . . . . 1 . . . . . . . . 1 1 Processor 7 | . . . . . 1 . . 1 1 . . 2 . 1 1 . Hackware 3 | . . . . . . . . . . . 2 . . . 1 . Protection 14 | . . . . 1 2 1 1 . . 1 . . . . 7 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 92 | . 1 7 13 4 11 2 . . 4 4 8 1 . 4 23 10 Energy Gun 27 | . 1 4 . 1 . . . . 3 2 4 . . . 10 2 Energy Cannon 5 | . . . . . . . . . . . . . . . 2 3 Ballistic Gun 35 | . . 3 11 3 9 2 . . . 2 . 1 . . 3 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . . 3 2 Launcher 3 | . . . . . 1 . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 . 1 . . . . . 1 . . . . . Slashing Weapon 8 | . . . . . . . . . 1 . 2 . . 2 3 . Piercing Weapon 5 | . . . . . . . . . . . . . . 2 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 2 2 1 . . 1 . . . 2 . . 1 11 1 Corrupted Parts 5 | . . . . . . . . . . 1 . . . . 4 . System Corruption 20 | . . . . . . . . . . 5 . . . . 15 . Parts Lost 97 | . . 1 2 1 11 3 . 8 . 3 9 . . 5 24 30 Power 6 | . . . . . 1 . . 1 . . 1 . . . 1 2 Propulsion 32 | . . . 2 1 1 1 . 3 . . 4 . . 3 9 8 Utility 31 | . . . . . 2 1 . 2 . 2 2 . . 2 11 9 Weapon 28 | . . 1 . . 7 1 . 2 . 1 2 . . . 3 11 Highest Loss Streak 26 | . . 1 1 1 6 1 . 5 . 1 3 . . 2 11 26 Average Slot Usage (%) 89 | . 98 98 99 99 91 90 93 77 89 98 85 71 . 73 86 73 Engine 3 | . 14 10 2 . 3 6 3 4 6 6 3 . . . . . Reactor 2 | . . . 8 9 3 . . . . . . . . . 2 3 Treads 12 | . . . 7 17 14 8 13 12 13 22 20 . . . 14 11 Wheel 5 | . 25 22 14 9 7 7 6 1 3 3 . . . . . . Flight 1 | . . . . . . . . . . . 2 11 . 17 2 . Device 13 | . 12 11 11 15 7 12 12 12 13 16 11 11 . 17 16 18 Storage 5 | . 14 11 11 9 7 6 6 6 6 6 4 . . . 1 3 Processor 8 | . . . . . 6 6 6 11 13 13 10 16 . 15 13 8 Hackware 1 | . . . . . . . . . . . . 5 . 5 4 3 Protection 4 | . . . . 2 6 13 13 7 6 2 4 . . . 3 2 Energy Gun 5 | . 28 21 5 . . . . . 12 14 13 . . . 3 5 Ballistic Gun 15 | . . 22 38 36 29 24 26 16 10 9 5 1 . . 1 6 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 135 | 13 90 97 105 115 121 128 135 135 122 121 115 22 22 26 119 121 Greatest Support 215 | 20 32 32 32 16 28 44 28 56 56 112 132 26 26 40 215 215 Greatest Overweight (x) 17 | . 2 3 6 7 7 7 7 4 10 10 2 . . 1 1 17 Average Overweight (x) 2 | . . 2 5 6 4 4 4 2 7 4 . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 5 5 5 20 20 Average Capacity 20 | . 11 25 25 25 25 25 25 25 25 25 21 5 5 5 10 19 Most Carried 25 | . 17 25 25 25 25 25 25 25 25 25 24 5 5 5 20 20 Average Carried 19 | . 8 17 24 24 24 24 24 22 24 24 20 4 5 4 9 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 5 5 5 20 5 Final Carried 25 | 6 17 25 25 25 25 25 25 21 25 25 5 5 5 5 17 5 Class Distribution -------------------- 34% | Scavenger-Tank 13% | Scavenger-Skirmisher 10% | Scavenger-Mutant 9% | Gunner 8% | Derelict-Mutant 7% | Tank 6% | Mutant 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Infiltrator-Sprinter | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Matter Collected 6359 | 174 76 200 629 371 994 464 414 484 65 237 262 30 . 167 1391 401 Remotely 35 | . . . . . . . . . . . . . . . 35 . Salvage Created 9705 | . 269 401 1384 640 1471 464 338 619 . 555 512 . . 438 1670 944 Parts 445 | . 16 19 80 36 73 17 10 22 . 18 17 . . 18 77 42 Haulers Intercepted 14 | . . 1 5 . 2 . 1 . . . . . . 2 3 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 10 28 . 18 . . . . . . Prevented 10 | . . . . . . . . . . 10 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 153 | . 6 7 21 9 27 10 5 13 . 8 8 . . 3 19 17 Melee 6 | . . . . . . . . . . . 1 . . 3 2 . Guns 111 | . 5 7 21 9 22 10 5 13 . 6 4 . . . 5 4 Cannons 25 | . . . . . . . . . . . . . . . 12 13 AOE 10 | . . . . . 5 . . . . 2 3 . . . . . Classes Destroyed 19 | . 2 3 2 3 4 . . 1 . 1 . . . 1 2 . Worker 11 | . 1 . 2 1 1 . . . . . . . . . 6 . Builder 6 | . . . . . 2 . . . . . 1 . . . 2 1 Tunneler 1 | . . . . . 1 . . . . . . . . . . . Hauler 14 | . . 1 5 . 2 . 1 . . . . . . 2 3 . Recycler 2 | . . . . 1 1 . . . . . . . . . . . Operator 7 | . . . 3 . 1 1 . . . . . . . 1 1 . Watcher 2 | . . 1 . . . . . . . . 1 . . . . . Swarmer 15 | . . . . . . . . 3 . . . . . . 7 5 Grunt 73 | . 6 3 12 2 17 8 5 4 . 3 4 . . . 2 7 Brawler 6 | . . . . . 1 . . 2 . 2 . . . . . 1 Duelist 6 | . . . 1 . 1 1 . 2 . 1 . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . Sentry 30 | . . 4 9 4 6 . . 2 . 1 1 . . 2 . 1 Specialist 2 | . . . . 2 . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . 1 1 . Programmer 16 | . . . . . 2 1 . . . . 3 . . . 7 3 Heavy 1 | . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . Fireman 3 | . . . . . . . . . . . . . . . 3 . Best Kill Streak 12 | . 6 3 7 7 8 4 4 9 . 2 4 . . 2 4 12 Combat Bots Only 11 | . 5 2 7 4 6 4 4 9 . 2 3 . . 1 4 11 Max Kills in Single Turn 4 | . 1 2 2 2 4 1 2 1 . 3 2 . . 1 1 1 Gunslinging 1 | . . 1 . . 1 . 1 . . . . . . . . . Exploded 4 | . . . . . 4 . . . . 1 2 . . . . . Melee 1 | . . . . . . . . . . . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Damage Taken 18765 | . 158 261 515 563 2401 744 228 1691 . 670 1462 . . 415 4870 4787 Core 2787 | . 86 15 97 101 158 78 19 124 . 67 58 . . 106 418 1460 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 129 | . . . . . . . . . . . . . . . 44 85 Core Remaining (%) 79 | 100 65 . 72 81 77 . . . . 66 . . 94 90 67 . Volleys Fired 399 | . 21 16 48 20 59 25 10 39 . 21 21 . . . 79 40 Largest 5 | . 2 4 4 4 4 4 4 4 . 4 4 . . . 4 5 Hottest 414 | . 105 148 155 99 107 107 114 114 . 228 228 . . . 300 414 Shots Fired 1287 | . 42 59 190 80 229 82 40 97 . 77 72 . . . 211 108 Gun 1120 | . 42 59 190 80 226 82 40 97 . 77 72 . . . 113 42 Cannon 163 | . . . . . . . . . . . . . . . 98 65 Launcher 4 | . . . . . 3 . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 891 | . . 32 158 80 226 82 40 97 . 25 17 . . . 89 45 Thermal 294 | . 42 27 32 . . . . . . 33 26 . . . 74 60 Explosive 3 | . . . . . 3 . . . . . . . . . . . Electromagnetic 75 | . . . . . . . . . . 19 29 . . . 26 1 Phasic 24 | . . . . . . . . . . . . . . . 22 2 Robot Hit Streak 17 | . 9 5 16 14 15 12 8 11 . 11 17 . . . 16 8 Robot Miss Streak 6 | . 3 4 4 3 6 6 3 6 . 3 3 . . . 6 6 Penetration Max 1 | . . . . 1 1 1 1 1 . . . . . . 1 . Secondary Targets 17 | . 2 1 1 . 5 2 2 2 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 1 . 1 . . . . . . Shots Hit Robots 910 | . 30 30 124 57 157 68 30 80 . 59 56 . . 15 143 61 Core Hits 526 | . 14 14 54 20 106 68 30 54 . 30 34 . . 9 55 38 Critical Kills 6 | . . . . . . . 1 . . . . . . . 2 3 Critical Parts Destroyed 16 | . . 1 1 1 1 1 . . . . . . . . 10 1 Critical Strikes 40 | . . 1 2 2 1 1 1 . . 3 4 . . 1 19 5 Burn 8 | . . . 1 . . . . . . 3 4 . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . Destroy 24 | . . 1 1 2 1 1 1 . . . . . . . 13 4 Blast 4 | . . . . . . . . . . . . . . . 3 1 Corrupt 1 | . . . . . . . . . . . . . . . 1 . Puncture 2 | . . . . . . . . . . . . . . 1 1 . Melee Attacks 89 | . . . 2 . . . . . 1 . 6 . . 49 29 2 Impact 2 | . . . 2 . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . 1 . 6 . . 17 9 . Piercing 54 | . . . . . . . . . . . . . . 32 20 2 Sneak Attacks 13 | . . . . . . . . . . . . . . 2 11 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . 2 . . Damage Inflicted 23990 | . 359 398 2052 963 3703 1405 602 1635 . 1740 1699 . . 1146 6011 2277 Guns 13838 | . 359 394 2049 963 2822 1405 602 1635 . 1045 843 . . . 1294 427 Cannons 4503 | . . . . . . . . . . . . . . . 2794 1709 Explosions 2477 | . . . . . 881 . . . . 695 760 . . . . 141 Melee 3165 | . . . . . . . . . . . 96 . . 1146 1923 . Ramming 7 | . . 4 3 . . . . . . . . . . . . . Kinetic 11658 | . . 227 1661 963 2822 1405 602 1635 . 334 210 . . . 1228 571 Thermal 6744 | . 359 167 388 . . . . . . 1128 1105 . . . 2070 1527 Explosive 881 | . . . . . 881 . . . . . . . . . . . Electromagnetic 1041 | . . . . . . . . . . 278 288 . . . 334 141 Impact . | . . . . . . . . . . . . . . . . . Slashing 1037 | . . . . . . . . . . . 96 . . 352 589 . Piercing 2128 | . . . . . . . . . . . . . . 794 1334 . Phasic 494 | . . . . . . . . . . . . . . . 456 38 Highest Corruption 35 | . . . . 2 3 3 3 3 3 8 14 14 14 1 35 8 Average Corruption 9 | . . . . 2 2 1 3 3 3 5 4 14 14 1 21 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 231 | . . . . 4 10 . 20 14 6 22 11 6 . . 133 5 Message Errors 64 | . . . . 3 1 . 6 3 2 4 1 . . . 42 2 Matter Fused 55 | . . . . . 2 . 10 5 1 5 2 1 . . 28 1 Heat Flow Errors 27 | . . . . . 1 . 2 1 1 5 3 1 . . 12 1 Energy Discharges 29 | . . . . . 3 . 1 2 2 1 4 2 . . 13 1 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 30 | . . . . 1 2 . 1 3 . 4 1 1 . . 17 . Data Loss (major) 5 | . . . . . . . . . . . . . . . 5 . Misfires 6 | . . . . . . . . . . 2 . . . . 4 . Alerts 3 | . . . . . . . . . . . . 1 . . 2 . Misdirections 2 | . . . . . . . . . . . . . . . 2 . Weapon Failures 8 | . . . . . 1 . . . . 1 . . . . 6 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1007 | . . . . . 110 . . . . . 234 . . 15 626 22 Projectiles 161 | . . . . . . . . . . . . . . . 139 22 Explosions 344 | . . . . . 110 . . . . . 234 . . . . . Melee 502 | . . . . . . . . . . . . . . 15 487 . Knockbacks 15 | . . . . . . . . . . . . . . . 12 3 Impact . | . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . . . 12 3 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 658 | . . 2 1 . 108 . . . . 257 283 . . . . 7 Shots 11 | . . . . . 2 . . . . 4 4 . . . . 1 Rammed 2 | . . 1 1 . . . . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 386 | . 45 174 157 . 139 24 258 275 147 386 274 267 . . 252 190 Average Temperature 70 | . 28 61 54 . 15 6 61 96 77 132 86 142 . . 75 64 Received Heat Transfer 3003 | . 105 90 189 171 654 189 81 529 . 36 216 . . 18 374 351 Effects 3 | . . . . . . . . 2 . 1 . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . 1 1 Total Turns 60 | . . . . . . . . . . . . . . . 44 16 Longest Duration 44 | . . . . . . . . . . . . . . . 44 16 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . Parts Melted 18 | . 1 . 1 2 . . . . . 3 2 . . . 5 4 Heat Transferred 7896 | . 954 409 888 . . . . . . 1271 1251 . . . 1998 1125 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . 4 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Peak Influence 1031 | . 205 275 441 239 524 316 . . . . 275 . . 500 1031 687 Initial 568 | . . 16 115 131 23 256 . . . . 81 . . 60 204 568 Average 389 | . 102 154 289 91 269 272 . . . . 144 . . 263 708 609 Maximum Alert Level 3 | . 1 1 2 1 2 1 . . . . 1 . . 2 3 2 Low Security (%) 27 | . 95 55 11 92 28 6 . . . . 92 . . 40 . . Level 1 37 | . 4 44 81 7 54 93 . . . . 7 . . 45 15 . Level 2 22 | . . . 7 . 16 . . . . . . . . 13 37 100 Level 3 13 | . . . . . . . . . . . . . . . 46 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 4 2 4 3 . 1 . 1 5 . . 2 12 5 Investigation 5 | . . . . . . . . . . . . . . 1 4 . Extermination 10 | . . . . . 2 1 . . . . . . . . 6 1 Reinforcement 17 | . 1 1 2 2 2 2 . . . . 2 . . 1 2 2 Assault 6 | . . . 2 . . . . 1 . 1 . . . . . 2 Garrison 3 | . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Distress Signals 14 | . 5 1 . . 1 . . . . . . . . 4 2 1 Communications Jammed 2 | . . . . . . . . . . . . . . 1 1 . Distress Signals 1 | . . . . . . . . . . . . . . 1 . . Times Spotted 335 | . 18 12 38 15 32 16 6 16 . 23 14 . 4 37 64 40 Peak Tracking Total 14 | . 5 3 7 6 7 4 5 6 . 6 6 . 4 9 11 14 Tactical Retreats 22 | . 1 . . . 1 . 1 . . 4 1 . . 9 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Traps Triggered 11 | . 1 . 3 1 . 1 . . . . . . . 1 3 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Machines Disabled 22 | . . . 3 . 12 . . . . . 4 . . . 3 . Max in Single Turn 3 | . . . 1 . 3 . . . . . 2 . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Machines Accessed 26 | . 3 2 8 2 8 . 1 . 1 . . 1 . . . . Terminals 22 | . 3 2 8 2 6 . 1 . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 69 | . 10 5 23 4 18 . 1 . 7 . . 1 . . . . Successful 31 | . 3 3 10 3 3 . 1 . 7 . . 1 . . . . Failed 38 | . 7 2 13 1 15 . . . . . . . . . . . Catastrophic 7 | . . . 4 1 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 55 | . 3 . 8 3 9 . . . . . . . . 8 22 2 Terminals 57 | . 10 5 23 4 14 . 1 . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . . Terminal Hacks 29 | . 3 3 10 3 1 . 1 . 7 . . 1 . . . . Record 2 | . . . . . . . 1 . . . . 1 . . . . Part Schematic 7 | . . . . . . . . . 7 . . . . . . . Robot Analysis 7 | . 3 . 4 . . . . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . Alert Level 5 | . . 2 1 1 1 . . . . . . . . . . . Unreport Threat 4 | . . . 2 2 . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 1 8 1 6 . 1 . . . . . . . . . Full Trace Events 2 | . . . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . . 21 . . . . . 13 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 . 1 . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Total Allies 43 | . . . 12 . . . . 1 9 1 . . . 3 14 3 Largest Group 10 | . . . 10 7 . . . 1 9 9 . . . 2 8 3 Highest-Rated Group 562 | . . . 88 53 . . . 20 295 295 . . . 206 562 117 Highest-Rated Ally 103 | . . . 31 8 . . . 20 40 40 . . . 103 103 39 Zionite Dispatches 8 | . . . . . . . . . . . . . . 2 5 1 Heavy 4 | . . . . . . . . . . . . . . 1 3 . Fire 3 | . . . . . . . . . . . . . . . 2 1 Offense Resupply 1 | . . . . . . . . . . . . . . 1 . . Total Orders 8 | . . . . 1 1 2 1 1 . . . . . 1 1 . DROP 1 | . . . . . . . . . . . . . . 1 . . EXPLORE 6 | . . . . 1 1 1 1 1 . . . . . . 1 . RETURN 1 | . . . . . . 1 . . . . . . . . . . Ally Attacks 247 | . . . 57 16 . . . . . 66 . . . 3 92 13 Total Damage 7426 | . . . 539 153 . . . . . 1776 . . . 296 4462 200 Kills 52 | . . . 10 . . . . . . 14 . . . 1 26 1 Allies Corrupted 5 | . . . . 1 . . . . . 2 . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Robot Analysis Total 7 | . 3 . 4 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 2 2 . . 2 . . . . Drone Launches 7 | . . . . 1 1 1 1 2 . . . . . . 1 . Drone Recoveries 4 | . . . . . . 1 1 2 . . . . . . . . Decoded 0b10 Intel 135 | . . . . . . . . . . . 29 . . 17 70 19 Traps 10 | . . . . . . . . . . . . . . 1 8 1 Emergency Access 18 | . . . . . . . . . . . . . . 1 14 3 Items 99 | . . . . . . . . . . . 29 . . 11 46 13 Machines 3 | . . . . . . . . . . . . . . 1 1 1 Patrols 3 | . . . . . . . . . . . . . . 3 . . Guards 2 | . . . . . . . . . . . . . . . 1 1 Zionite Intel Received 3 | . . . . . . . . . . . . . . 1 2 . Main Access 1 | . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Turns Passed 16197 | . 497 324 1518 760 1717 778 1099 877 2739 963 566 195 4 508 2921 731 Spaces Moved 8968 | 1 374 169 695 306 836 384 635 280 1010 437 332 512 11 883 1719 384 Core 5 | . . . . . . . . . . . . . . . . 5 Treads 2249 | . . . . . . . . 176 365 244 190 . . . 959 315 Legs 443 | 1 34 . . . . . . . . . . . . . 408 . Wheels 4307 | . 340 169 695 306 836 384 635 104 645 193 . . . . . . Hover 4 | . . . . . . . . . . . . . . . 4 . Flight 1960 | . . . . . . . . . . . 142 512 11 883 348 64 Fastest Speed 27 | 120 100 130 145 190 145 130 160 160 240 160 32 37 37 30 27 32 Average Speed 149 | 120 106 133 176 194 170 169 161 260 268 199 130 37 37 34 120 140 Slowest Speed 900 | 120 130 145 190 205 205 205 205 320 320 243 325 37 37 120 240 900 Overloaded Moves 8 | . . . . . . . . . . . . . . . 8 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . . . . . 2 3 . 3 3 5 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 38 | 2 60 20 95 26 23 10 69 48 88 51 6 69 4 27 49 10 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 . . . 1 . . . . Known Exits Taken 3 | . . . . . . . . . . . . 1 1 . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . Scrap Searched 9 | . . . . . . . 1 1 4 . . 3 . . . . Spaces Dug 32 | . . . . . . . . . . . 2 . . 21 8 1 Terrain Destroyed 251 | . . . . 1 71 . 1 . . 51 42 . . 21 40 24 Melee 32 | . . . . . . . . . . . 2 . . 21 8 1 Projectile 59 | . . . . 1 . . 1 . . 3 . . . . 31 23 AOE 159 | . . . . . 71 . . . . 48 40 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Total 10715 | . 429 227 876 424 986 458 688 351 1034 484 409 513 10 1002 2337 487 Wait 750 | . 14 23 53 75 48 28 17 8 6 . 13 . . 52 379 34 Move 8921 | . 373 168 694 305 835 383 634 279 1009 436 326 505 10 876 1713 375 Hop 14 | . . . . . . . . . . . 2 3 . 3 2 4 Pick Up 103 | . 11 5 22 3 7 5 5 2 7 3 2 2 . 1 22 6 Fast Attach 121 | . 4 3 4 4 10 2 5 . 4 5 6 1 . 16 52 5 Attach 56 | . . 3 2 2 6 4 . 5 . 1 9 2 . 2 8 12 Detach 19 | . . 3 . . 1 . . . 1 . 8 . . 2 4 . Swap 67 | . 2 4 11 6 8 5 4 . 2 8 3 . . . 10 4 Drop 155 | . 4 1 30 9 12 6 13 1 4 8 12 . . 11 39 5 Fire 399 | . 21 16 48 20 59 25 10 39 . 21 21 . . . 79 40 Melee 79 | . . . 2 . . . . . 1 . 6 . . 39 29 2 Ram 2 | . . 1 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . 8 . . . . . . . 1 . . . . . Rewire 20 | . . . 1 . . . . 17 . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 14) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Weapon x2 714 | -9/Materials | Discovered new exit (range 6) 822 | -9/Materials | Entered Storage 1167 | -9/Storage | Met a pair of Derelict thieves 1266 | -9/Storage | Build established: Gunner 1295 | -9/Storage | Destroyed 7 combat bots 1862 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2169 | -9/Storage | Build established: Commander-Gunner 2304 | -9/Storage | Discovered new exit (range 12) 2340 | -9/Storage | Entered Materials 2340 | -8/Materials | Accompanied by 7 allies 2340 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2866 | -8/Materials | Build established: Gunner 3069 | -8/Materials | Discovered new exit (range 9) 3100 | -8/Materials | Entered Factory 3100 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3197 | -7/Factory | Build established: Tank 3826 | -7/Factory | Build established: Scavenger-Tank 4059 | -7/Factory | Lost 6 parts (1p2u3w) 4788 | -7/Factory | Discovered new exit (range 15) 4817 | -7/Factory | Entered another Factory area 4817 | -6/Factory | Evolved 2 slots: Utility x2 5544 | -6/Factory | Discovered new exit (range 13) 5595 | -6/Factory | Entered Lower Caves 5766 | -6/Lower Caves | Encountered a Warlord checkpoint 5935 | -6/Lower Caves | Build established: Tank 6223 | -6/Lower Caves | Found Imp. Powered Armor 6373 | -6/Lower Caves | Learned 4 Factory zone layouts 6493 | -6/Lower Caves | Build established: Scavenger-Tank 6689 | -6/Lower Caves | Discovered new exit (range 4) 6694 | -6/Lower Caves | Entered another Lower Caves area 6699 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6746 | -6/Lower Caves | Learned 8 Factory zone layouts 6758 | -6/Lower Caves | Learned location of Zion (-6) 6854 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6921 | -6/Lower Caves | Lost 3 parts (1p1u1w) 6980 | -6/Lower Caves | Destroyed 9 combat bots 6981 | -6/Lower Caves | Lost 5 parts (3n1u1w) 7270 | -6/Lower Caves | Build established: Scavenger-Mutant 7543 | -6/Lower Caves | Discovered new exit (range 4) 7571 | -6/Lower Caves | Entered Zion 7875 | -6/Zion | Discovered new exit (range 23) 8016 | -6/Zion | System corruption cleaned by Quarantine Array 8078 | -6/Zion | Build established: Scavenger-Skirmisher 8131 | -6/Zion | Learned Factory trap positions 8438 | -6/Zion | Gained Derelict followers 9650 | -6/Zion | Build established: Derelict-Mutant 9809 | -6/Zion | Imprinted 9812 | -6/Zion | Declared Zion's savior 10310 | -6/Zion | Entered Proximity Caves 10310 | -5/Proximity Caves | Accompanied by 9 allies 10984 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 11016 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11267 | -5/Proximity Caves | Discovered new exit (range 4) 11273 | -5/Proximity Caves | Entered Factory 11273 | -5/Factory | Evolved 2 slots: Propulsion x2 11274 | -5/Factory | Identified exit to Factory 11275 | -5/Factory | Loaded intel: 130 trap records 11488 | -5/Factory | Build established: Scavenger-Tank 11622 | -5/Factory | Garrison activated, responded to threat 11733 | -5/Factory | Lost 3 parts (2n1w) 11798 | -5/Factory | Crushed by falling debris 11799 | -5/Factory | System corruption reached 10% 11824 | -5/Factory | Discovered new exit (range 15) 11825 | -5/Factory | Spotted B-75 Beast 11839 | -5/Factory | Entered Upper Caves 11967 | -5/Upper Caves | Identified exit to Upper Caves 12026 | -5/Upper Caves | Encountered a Warlord checkpoint 12034 | -5/Upper Caves | Entered another Upper Caves area 12037 | -5/Upper Caves | Discovered exit to Factory (range 5) 12038 | -5/Upper Caves | Entered Factory 12038 | -4/Factory | Evolved 2 slots: Utility x2 12295 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12296 | -4/Factory | Zion Heavy squad teleported in 12423 | -4/Factory | Found Prototype Slashing Weapon 12423 | -4/Factory | Identified Molecular Scythe 12473 | -4/Factory | Zion Offense Resupply teleported in 12516 | -4/Factory | Discovered new exit (range 4) 12546 | -4/Factory | Entered Research 12546 | -3/Research | Evolved 2 slots: Utility x2 12719 | -3/Research | Retrieved Zion intel report: Main Access 12719 | -3/Research | Identified exit to Research 12720 | -3/Research | Zion Heavy squad teleported in 12795 | -3/Research | Lost 8 parts (4n3u1w) 12805 | -3/Research | System corruption reached 10% 12808 | -3/Research | Found Prototype Protection 12808 | -3/Research | Identified Zio. Weapon Casing 12887 | -3/Research | Spotted B-86 Titan 12910 | -3/Research | Retrieved Zion intel report: Component Schematics 12914 | -3/Research | Zion Fire squad teleported in 13050 | -3/Research | Found Prototype Device 13050 | -3/Research | Identified Exp. Thermal Defense Suite 13066 | -3/Research | Discovered new exit (range 15) 13223 | -3/Research | Build established: Scavenger-Mutant 13277 | -3/Research | Found Gamma Bomb Array 13282 | -3/Research | Zion Heavy squad teleported in 13321 | -3/Research | Spotted B-86 Titan 13332 | -3/Research | Allies destroyed B-86 Titan 13381 | -3/Research | Zion Heavy squad teleported in 13458 | -3/Research | Zion Fire squad teleported in 13631 | -3/Research | Found Enh. Force Lance 13655 | -3/Research | Found Gamma Bomb Array 13663 | -3/Research | Build established: Scavenger-Tank 14046 | -3/Research | Terminal network hard line cut 14392 | -3/Research | P-80 Master assimilated allied RG-0SG(i) 14446 | -3/Research | Found Prototype Protection 14446 | -3/Research | Identified Zio. Weapon Casing 14491 | -3/Research | Found Zio. Weapon Casing 14496 | -3/Research | Found Prototype Protection 14501 | -3/Research | Found Zio. Weapon Casing 14575 | -3/Research | Spotted B-86 Titan 14622 | -3/Research | Destroyed B-86 Titan 14690 | -3/Research | System corruption reached 30% 14710 | -3/Research | Lost 11 parts (1p3n6u1w) 15467 | -3/Research | Entered another Research area 15467 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15749 | -2/Research | Identified Zio. Heavy Carapace 15967 | -2/Research | First assault squad dispatched 15985 | -2/Research | Zion Fire squad teleported in 16169 | -2/Research | Core integrity fell below 50% 16178 | -2/Research | Destroyed 11 combat bots 16198 | -2/Research | Core integrity fell below 20% 16198 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 16188_ Detecting system override signal. 16189_ Xenon Bombardment Thruster destroyed. 16189_ Hvy. Neutron Cannon destroyed. 16189_ Xenon Bombardment Thruster destroyed. 16190_ >> Machine Analyzer network decryption results: 16190_ Terminal x2 16193_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 16193_ Terminal disabled. 16196_ Machine Analyzer destroyed. 16196_ System corrupted by crushing effect (+4). 16196_ Impulse Thruster Array destroyed. 16196_ Knocked back. 16197_ 0b10 Decoder Chip [Generic] destroyed. 16197_ System corrupted by crushing effect (+1). 16197_ Knocked back. 16198_ Slug penetrates Door. 16198_ Slug penetrates G-73 Enforcer. 16198_ Adv. Coolant Injector severed. 16198_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????"????????????????????? | | ????????????????????????????"T???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????"""??????#?###### #?????????????????? | | ???????????"""??????# ? # #?????????????????? | | ???????????"""??????# ? # #?????????????????? | | ????????????????????? # #?????????????????? | | ????????????????????? # #?????????????????? | | ?????????????????????? ? +?????????????????? | | ?????????????????###??? ?? #?????????????????? | | ?????????????#???# #### ### ###???????????????? | | ???????????### ## ##%# #???????????????? | | ???????????# c@ ########????????? | | ???????????# ! ???????? | | ???????????# c c ???????? | | ???????????# c H ???????? | | ???????????# """ "" #######?????????? | | ???????????# """T""" #???????????????? | | ???????????### # # ##???????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????#""" " h +????????????????? | | ?????????????????#""" # gg #????????????????? | | ?????????????????#""" # hg #????????????????? | | ?????????????????#""" # % #????????????????? | | ??????????????????""" #"# ;##????????????????? | | ?????????????????? ### ##?????????????????? | | ?????????????????# #?# #??????????????????? | | ?????????????????## #######?# #??????????????????? | | ??????????????????##????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ??????????????????????###???# #??????????????????? | | ????????????????###???# #####+####???????????????? | | ??????????????###"#####"# #???????????????? | | ??????????????# %[# #???????????????? | | ??????????????# %! !!!/# #?????????""????? | | ??????????????#!= """ /# #?????????"T????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 EM Shielding 2 Armor Coverage 1200 Core Shielding 20 Weapon Shielding 100 Thermal Conversion 180 Phase Shifting 10 Evasion (%) 74 Melee Accuracy 8 Core Analysis 10 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 24 Item Schematics ----------------- Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Arc Thrower | -6/Zion | Free Flamer | -6/Zion | Free Coil Gun | -6/Zion | Archive Lance | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Corruption Screen | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Overload Regulator | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Field Propulsion Array | -3/Research | Z-intel Adv. Reclamation Unit | -3/Research | Z-intel Adv. Remote Datajack | -3/Research | Z-intel Imp. Kinecellerator | -3/Research | Z-intel Imp. Coolant Injector | -3/Research | Z-intel Adv. Particle Charger | -3/Research | Z-intel Focal Shield | -3/Research | Z-intel Mic. Fission Core | -3/Research | Z-intel Stasis Beam | -3/Research | Z-intel Adv. Force Field | -3/Research | Z-intel Myomer Leg | -3/Research | Z-intel Adv. System Shield | -3/Research | Z-intel Imp. Arc Projector | -3/Research | Z-intel Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotImpactDisintegrator Manual? 0 Play Time 01:59:42 Cumulative 195.6 hours Start 2021.12.14 @ 12:06:30 End 2021.12.14 @ 17:49:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a80fe2dc-c8dc-4d69-8ece-31962b23ad7a